Podcast Summary
AI + a16z: "Ryo Lu (Cursor): AI Turns Designers to Developers"
Date: November 21, 2025
Host: a16z (Jennifer Lee)
Guest: Ryo Lu (Head of Design at Cursor; formerly Notion, Asana)
Episode Overview
This episode centers on the transformative effect of AI on the software creation process—specifically, how tools like Cursor collapse the traditional boundaries between design and engineering. Ryo Lu discusses his journey through design and product development, how new AI-powered workflows democratize the ability to create working software, and the philosophical implications for human creativity, collaboration, and tooling.
Key Themes & Discussion Points
1. Fragmentation and Unification in Software Development
- Historical Fragmentation: Over the past 15 years, building software split into isolated roles, each using specialized tools and languages ("the designers are stuck in Figma...the PMs...in Google Docs" – Ryo Lu, 08:26).
- AI as a Unifier: New AI-powered tools like Cursor act as universal interfaces, connecting artifacts, formats, and workflows, significantly reducing the overhead and friction in turning ideas into real, deployable products.
- Quote:
"With Cursor, things kind of flip again, because we want to kind of build something where it can kind of connect and absorb all of these artifacts and formats."
— Ryo Lu (08:45)
2. From Mockups to Reality – Designers Become Developers
-
Old Workflow: Designers’ mockups often got trapped in endless meetings, product requirement docs, and multi-stage handoffs—often emerging as diluted, incomplete versions.
-
New Workflow: With Cursor, designers can communicate ambiguous ideas and quickly iterate towards working software prototypes, even if they can’t code.
-
Quote:
“With this new thing, say with Cursor, you can just say you have an idea. It might be a little ambiguous, you just tell it to the agent and then it might give you something maybe like 60%, 70% on the first shot.”
— Ryo Lu (03:53) -
The Feedback Loop: The iteration cycle tightens dramatically, allowing for rapid, individual creative expression and immediate deployment or prototyping.
3. AI, Taste, and Creative Judgment
- On "Taste": Ryo is critical of the ambiguous notion of "taste" in design, arguing that taste is a process of self-selecting boundaries and preferences based on experience—not something easily codified or delegated to AI.
- Quote:
"Taste is...like you’re self-selecting a boundary of this is what is right, this is what is beautiful, this is what is good...the AI can increasingly help you do that...but if you don't put in that opinion it will just produce AI slop."
— Ryo Lu (14:01; 13:57) - AI’s Role: The AI delivers a strong baseline by synthesizing a wide range of patterns, but meaningful decisions, constraints, and beauty originate from human creators.
4. The Blurring of Roles & Historical Perspective
- Role Flexibility: In early computing, a handful of people did everything—hardware, UI, software. Modern siloing is a recent development, often driven by organizational optimization rather than necessity.
- AI's Impact: AI-powered tools empower polymathic builders again, allowing a single designer to see an idea through to completion or orchestrate a mixed team where roles overlap naturally.
- Quote:
"I think of all of these people as just like they're software builders or makers. We kind of started there...now it's like you kind of break everything down. You try to optimize...and people become like, you know, boxed into little areas..."
— Ryo Lu (17:22)
5. Design is More than Aesthetics—It’s Conceptual Architecture
- Layers of Design: Ryo emphasizes design as an all-encompassing discipline: system architecture, concepts, database structures, UI, and code—all are “designed.”
- Quote:
"Design is not just about aesthetics. It actually includes all the say the architectural designs or concepts of what this thing is."
— Ryo Lu (22:14) - Example: At Notion, every concept—pages, blocks, databases—was a design decision, not just the interface visuals.
6. Universal Tools vs. Purpose-Built Apps
- Current Shift: Many products (Notion, ChatGPT, Cursor) are evolving from niche “point solutions” to flexible, everything-apps.
- Philosophical Tension: Purpose-built tools solve specific problems best but create silos and complexity over time; universal apps offer flexible power but risk being intimidating or unfocused.
- Quote:
“There’s just like my personal preferences. I would try to build something that works better for everyone than just ah this, these people are the people we care about, I don’t care about everything else.”
— Ryo Lu (33:12)
7. AI as a Universal Interface & Onboarding
- Custom UIs on the Same Agent: The fundamental capability is the same—an AI agent interpreting prompts and actions—but each role or user sees a different interface: code, visual, document, etc.
- Onboarding & Adoption: The path to widespread adoption is smoothing the transition—packaging powerful, flexible AIs in forms that meet people where they are, not expecting users to abandon familiar workflows overnight.
- Quote:
"I see AI almost like it’s almost like a universal interface...the bare minimum of it is really just a prompt and then you get some response...you can build a lot of different layers and shapes."
— Ryo Lu (34:27)
8. Constraints Inspire Creativity
- Paradox of Options: Too much openness can stifle; constraints and clear starting points foster more focused, impactful creativity.
- Progressive Disclosure: Ryo favors interfaces that reveal complexity as users are ready, with simple defaults and deep customization available for power users.
- Quote:
"There’s a limit of how much concepts or things you can expose...for them to kind of figure things out. So there is a natural constraint on that side."
— Ryo Lu (39:12)
9. The Toolbox Metaphor
- Philosophy: Cursor and similar tools are not single-use; they’re highly configurable toolboxes, empowering users to shape their own workflows and discover new forms of expression.
- Quote:
"You're not just seeing the tool itself as a tool, but it's actually a toolbox. Or you can customize and configure it to fit your purpose and build your own tool that fits your workflow and give a ton of flexibility to the end user."
— Jennifer Lee (43:39)
10. Cultivating Design Inspiration (Personal Practices)
- No Rigid Routine: Ryo finds inspiration by writing, walking, coding, playing in various media, and especially by studying both historical and natural systems.
- Real OS Project: Inspired by retro UI and technological history, he created "Real OS," a playful reimagining of classic systems with modern capabilities.
- Quote:
"A lot of my inspirations come from...not forcing it and kind of leaving some blank space to let things simmer. A lot of it comes from...looking at everything, not just software."
— Ryo Lu (44:40) - On Timeless Concepts:
“We’ve been almost doing the same thing over and over again from the very beginning. But maybe given the technical constraints of each era...But we kind of carried a lot of these concepts and patterns over to even now.”
— Ryo Lu (49:09)
Notable Quotes & Timestamps
-
On AI’s impact on design:
"For the first time that design is such an approachable concept and skillset to a lot more people."
— Jennifer Lee (00:19, 02:06) -
On skipping traditional handoff:
“You can kind of poking at it becomes really quick. And then as the agents evolve, as the models get better...and the most important thing is it knows the code base, which is the truth, the material of how we build software.”
— Ryo Lu (05:28) -
On taste vs AI output:
"If you don't put in that opinion it will just produce AI slop."
— Ryo Lu (14:01) -
On the ‘everything app’ concept:
“ChatGPT is kind of everything app. Notion is kind of everything app. Cursor is becoming more of an everything app.”
— Jennifer Lee (28:45) -
On Real OS and timelessness:
"We've been almost doing the same thing over and over again from the very beginning...we are actually still living in it. And I don't think things will change that much. Meaning there is these like timeless things that don't change much and like it kind of all comes back to people are trying to come up with some really familiar ideas and then bringing them to, like a new medium."
— Ryo Lu (49:09)
Important Segments (w/ Timestamps)
- [00:00–02:59]: Fragmented history of software roles and the shift through AI tools
- [03:00–06:54]: Ryo’s journey and how Cursor accelerates design-to-build
- [08:26–13:27]: Unifying roles; the challenge of collaboration and siloed artifacts
- [13:27–17:02]: Taste, creative judgment, and AI’s limitations
- [17:22–22:14]: Blurring of roles, team construction, and the return to holistic product building
- [22:14–24:29]: Design as conceptual system-building, not just visuals
- [24:46–29:33]: Serving wider audiences, onboarding non-technical creators
- [29:33–33:57]: Everything apps, purpose vs. power, and open tooling
- [34:27–38:20]: AI as a universal interface; onboarding and form factors
- [39:12–43:39]: Value of constraints and designing progressive interfaces
- [44:40–51:03]: Ryo’s personal inspiration, routines, and the Real OS project
Tone and Style
The conversation blends technical optimism, direct candor, and deep philosophical reflection. Ryo openly challenges current and past practices, emphasizing flexibility, democratization, and the enduring nature of core design concepts. Both speakers maintain an approachable and insightful tone, making complex ideas accessible and inspiring.
Memorable Takeaways
- AI-powered tools are fundamentally reshaping who can build software and how—from designers prototyping working products, to new kinds of deeply customizable tools and workflows.
- Human creativity, judgment, and opinion remain central—AI is the lever, not the pilot.
- Today’s most powerful design and engineering tools are more like configurable toolboxes, opening up broad participation and accelerating cycles of invention and iteration.
- Constraints and timeless core concepts are necessary—even in an era of unlimited possibilities.
For further exploration:
- Cursor (cursor.so)
- Ryo Lu’s Real OS Project (Real Lou OS)
- Historical perspectives on UX/UI in computing
