Transcript
A (0:00)
If you're a PM and you think that your job is to make documents and slide decks for upwards review and alignment, you're going to love this new world that we're in. You get to make things too. People need to see that leaders in their organization are making things too. And that is what inspires and actually creates the inflection. We're entering a world where design is the new code. You'll be designing in a visual first way and you'll be able to do a pull request right to production. Direct manipulation on the canvas is just clearly superior to prompting and probably design. Direct manipulation is superior to coding, editing. As we move ahead, the world gets a lot more visually interesting too. I'm hopeful that this will be like a renaissance period for that. All right.
B (0:42)
Hey everyone. I'm really excited to host Dylan today. Dylan is the co founder and CEO of figma, one of my favorite tools by far and there's a lot changing the world. So really excited to chat with him about designs role in the age of AI and you know, craft and everything else. So welcome sir.
A (0:57)
Thank you so much, Peter. Appreciate you having me.
B (1:00)
You know, if I could start my career over again, I'll be a designer.
A (1:04)
You can still do it. Not too late.
B (1:06)
I mean, especially nowadays where everyone just a builder, everyone is wearing multiple hats. But I think there's like a lot, like world's changing fast and there's a lot of things happening and you kind of made a bunch of podcast appearances lately saying that AI is not going to take all of our jobs. Like human tastes still matters, right? So I'm just curious, like, what is your definition of taste? Or like how does someone even get good at taste?
A (1:30)
It's funny how Silicon Valley is so excited about taste and I think that craft is also maybe overlapping but distinct as well. And there's point of view where you can have taste as a person and you can build with craft and intention and still have a very clear point of view, even though you were incredibly craftful. And so I think that as you kind of think about what are those different territories, to me, taste is really about navigating the possibilities of what's out there and having preferences that are really clear that you can articulate and also being able to help others understand what it is and what it is not that you're going for. Craft to me though is really pushing past where others might push and thinking about things in their entirety and down to the micro and small level as well as the macro level. It's like all the different levels of abstraction, you make sure they fit together and then there's point of view. And I think that for point of view, you really want to actually be expressing through a product or a design something that is unique that you see in the world, and doing it in a way where you're almost bringing some insight or some take to life that is moving some conversation forward. And I think that across many products that are consumer, enterprise, whatever, in software and hardware, I think that the best products actually do have a point of view about the future. They do have a point of view about how things should be and how people should live their lives or work. And I think that if everyone agrees to your point of view, you're probably not having much of a point of view.
