Transcript
iHeart Podcast Announcer (0:00)
This is an Iheart podcast. Guaranteed human.
Tim Harford (0:04)
When you buy business software from lots of vendors, the costs add up and it gets complicated and confusing. Odoo solves this. It's a single company that sells a suite of enterprise apps that handles everything from accounting to inventory to sales. Odoo is all connected on a single platform in a simple and affordable way. You can save money without missing out on the features you need. Check out odoo@o d o o.com. that's o d o o.com.
iHeart Podcast Announcer (0:33)
Run a business and not thinking about podcasting? Think again. More Americans listen to podcasts than ad supported streaming music from Spotify and Pandora. And as the number one podcaster, iHeart's twice as large as the next two combined. Learn how podcasting can help your business. Call 844-844-IHeart.
Jake Halpern (0:50)
I'm Jake Halpern, host of Deep Cover, a show about people who lead double lives. We're presenting a special series from Australia. It's all about a family who was conned by a charming American.
Tim Harford (1:03)
When you marry someone, you feel like you really know them. I was just gobsmacked as to what's going on here. Does the name Leslie Mnookian mean anything to you? Oh, you bet.
Jake Halpern (1:13)
Never forget her. Listen to Deep Cover presents Snowball wherever you get your podcasts.
Tim Harford (1:28)
Pushkin. Hello everyone. Happy New Year. The Cautionary Tales team is busy putting together a set of brand new cautionary tales for the year ahead. Happiness cults, a race around the world, and some lessons from the front lines of finding love and much more, all on its way. In the meantime, don't forget we've got a cautionary club over on Patreon where you can find loads of bonus content, extra cautionary tales, interviews with me and the team, and an exclusive newsletter. Now, while you're setting your sights on what 2026 could look like, here's a cautionary tale from the archives which might help. Enjoy. It would be hard to think of a better example of a game of chance than roulette. Beneath the romantic French terminology and the myriad rules of etiquette, each spin of the roulette wheel is utterly random. The casino's advantage is small, but it cannot be overcome. The game is remorseless. Over the long haul, the only way to win is not to play. Or is it? One day in August 1961, Claude and Betty Shannon stroll up to a roulette table in Las Vegas, pretending not to know their companions, Ed and Vivian Thorpe. Claude and the ladies are nervous, but they don't show it. Ed Thorpe isn't nervous, he's excited. He's still in his 20s, but he's an old hand in the casinos. Claude Shannon stands right by the wheel. He's 45 years old, slim and good looking with fine cheekbones and dark eyebrows. He's misdirecting the attention of the floor manager by scribbling down numbers. He looks like he's got some crazy system that will inevitably bankrupt him. Thorpe is at the other end of the table, far from the wheel and far from Shannon. He has dark hair, a round face and a smile. He's having fun, placing his bets with the confidence of a man who knows the unbeatable game is about to be beaten. This is a defining moment in a project that has been quietly ticking over for a year. When it began, Thorpe and Shannon didn't know each other. Edward O. Thorpe was a junior mathematics instructor at mit. Claude Shannon was the greatest computer scientist in the world. Ed Thorpe had a plan to beat roulette and he needed Shannon to help him. Systems to beat roulette are like blueprints for perpetual motion machines or formulas to turn lead into gold. They're absurd, the pseudoscientific obsessions of cranks. And Claude Shannon's secretary had already warned Thorp that Professor Shannon doesn't spend time on topics or people that don't interest him. Shannon was a legendary figure. People in his field talked about Shannon the way physicists talk about Albert Einstein. What Ed Thorpe was doing was much like buttonholing Einstein and saying, hey, Albert, I've got a surefire scheme for beating the bookies at the racetrack. An unknown young mathematician, a patently futile goal. Claude Shannon, the computing legend, didn't hesitate. Take a seat, he said to Ed Thorpe. We have a lot to talk about. I'm Tim Harford and you're listening to cautionary tales. Repeat, please. Please send slower for the present. How do you receive? Send slower. Please say if you can read this. Can you read this? Yes. How are signals? Do you receive? Please send something. Please send V's and B's. How are signals? Those messages from 1858 represent a full day of attempted conversation via Morse code through a cable lying three miles under the surface of the Atlantic Ocean. The cable had been enormously expensive and as you might guess, it wasn't really working. In an attempt to boost the signal, the project's engineer, a man called Wildman Whitehouse, cranked up the voltage. The cable melted. It had survived only 28 days. Over the years, telegraph engineers figured out how to work around the problem of noise on the line. They built stronger cables with better insulation and more sensitive detectors at the far end. But nobody fully solved the problem of noise. Nobody even fully understood it. Not until nearly a century later. Along came Claude Shannon. Shannon's career was defined by two thunderbolts of insight. When he was 21 in 1938, his master's thesis showed that any logical statement could be evaluated by a machine, with true or false being represented by switches being open or closed. Those dots and dashes of Morse code were just a hint at the possibilities, armed only with open or closed, on or off, dot or dash, zero or one. Machines could perform any operation in mathematics or logic. And rather than merely proving the point in abstract, Shannon, who was barely old enough to buy a beer, showed electrical engineers how to efficiently build a logic machine. Claude Shannon had bridged the vast gap between electrical wiring diagrams and thought itself, unlocking the age of the digital computer. Shannon's second thunderbolt was published in 1948, when he was working at Bell Labs Alongside several future Nobel prize winners, including the team that invented the transistor, Shannon returned to the deep problem underlying the transatlantic cable fiasco. He created a unified mathematical theory of transmitting information. Some of that theory seems obvious from the viewpoint of the 21st century. We now take it for granted that information, bits and bytes and gigabytes might represent anything. A computer game or a spreadsheet or music or pornography. But that idea started with Shannon. Before him, researchers only dimly grasped the distinction between the meaning of a message and the quantity of information it contained. The idea of compressing a file so that it took up less space was Shannon's. And so too was the utterly radical idea that any amount of noise on a line could be overcome. You didn't do that by cranking up the voltage and melting the undersea cable. Nor did you need to build a better listening device or a thicker cable. No matter how much distortion there was, you could convey any message if you had enough patience. All you had to do was add redundancy to the data. It's the inverse of compressing a file. You add extra data to make the message more likely to be recoverable, even in the presence of interference. That idea was unthinkable, right up to the point that Claude Shannon proved how to do it. This new theory of information was revolutionary and so elegant and general that it could be applied to anything from the Internet to genetic information and DNA. Even though the Internet did not then exist and the double helix structure of DNA had not yet been discovered, Shannon wasn't merely ahead of his time, he was the one who had wound the clock and set it running. All this, and he'd barely turned 30. So what did Shannon do for an encore? Here's a description from his biographers, Jimmy Soni and Rob Goodman, of Shannon's work ethic. Shannon arrived late, if at all, and often spent the day absorbed in games of chess and hex in the common areas. When not besting his colleagues at board games, he would be found piloting a unicycle through Bell Labs narrow passageways. Occasionally, while juggling. Sometimes he would pogo stick his way around the Bell Labs campus, much to the consternation, we imagine, of the people who signed his paychecks. Shannon wasn't goofing off completely. He often worked hard, but the projects he worked on seemed whimsical. For example, he spent many hours at home playing with a colossal erector set. He built a robot mouse that could explore a maze and by trial and error on the first attempt, learn how to reach its target flawlessly on the second run. The robot mouse was clever and thought provoking and it might have represented real progress towards artificial intelligence if Shannon had persisted with it. But he didn't. Shannon built perhaps the first chess playing computer, albeit one that could play only a radically simplified setup. The endgame with six pieces. He published a theoretical paper on computer chess. It could have been the start of something, but again he lost interest. It seemed a shame. If anyone could make progress with computer chess, surely it was Shannon. He was good. Shannon once travelled to Moscow and played chess with three time world champion Mikhail Botvinnik. And he made Botvinnik sweat. When it wasn't chess, it was juggling. Shannon tried to figure out how to juggle upside down by hanging from the ceiling and bouncing the balls off the floor. He built juggling robots too, and a variety of machines designed to play abstract games such as Hex and a Rubik's cube solving robot. And the juggle O meter and a flame throwing trumpet. And the ultimate machine. The ultimate machine is a box with a switch and a trapdoor. You flick the switch to turn it on, a robot finger pops out of the trapdoor and flips the switch back again to turn itself off. Shannon made giant styrofoam shoes so he could walk on water at a nearby lake. After Shannon learned to juggle, ride a unit and walk a tightrope, he formulated the aim of juggling on a unicycle on a tightrope. Alas, he never got further than two out of Three. Claude Shannon's boss, Henry Pollock, said Shannon has earned the right to be non productive. And of course he had. But come on, you're a genius, Claude. You're 33 years old, you're the Einstein of computer science, and you're unicycling, pogoing and playing board games. Shannon never again published anything like his theory of information. He never even came close. Once, he promised the editor of Scientific American an article on the physics of juggling. If that didn't seem trivial enough, he followed it up with an unapologetic letter. You probably think I've been frittering, I say. Frittering away my time while my juggling paper is languishing on the shelf. This is only half true. I have come to two conclusions recently. One, I'm a better poet than scientist. Two, Scientific American should have a poetry column. Instead of his juggling research, Shannon enclosed a 70 line poem about Rubik's cubes to be sung to the tune of Tarara Bumdiye. He added, I'm still working on the juggling paper. Shannon never finished it. Not only was he not producing thunderbolts, he wasn't even producing a study of juggling. Perhaps we should not be surprised, but Claude Shannon was happy to put aside serious research when the young mathematician Ed Thorpe approached him for help in hacking the roulette table in Vegas. Cautionary Tales will be back in a moment.
