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Narrator/Ad Host
Greetings, adventurers. Gather round the fire and lend me your ears because I've got just the quest for you. Streaming great supernatural movies and TV shows for free on Pluto tv. Jump into the hundred. The X Files, Fringe, Battlestar Galactica and more. And when you're ready for a full party quest, embark on a cinematic journey with Dungeons and Dragons, Honor among Thieves. No gold required, just pure supernatural adventure that you can stream free anywhere from Neverwinter to the Material Plane. So fire up the supernatural on Pluto tv. Stream now. Pay never.
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Mr. Ren (Narrator/Storyteller)
Can you ever really know someone? Lovers? Neighbors? Friends? Can you really be sure who they were before they were part of your life? What are their secrets? What did they do to get from the person they were to the person they are? Ask yourself. Ask yourself now. Do you really want to know their secrets? These are the sagas of Sundry. I am Mr. Ren. And there will be madness.
Game Master
The elevator lurches and stomps as you see a ghastly face lift its head straight into the grate. It gets frustrated and then just leaps right off.
Emmett
What are you doing?
Selina
I mean, you know, if you can't beat him, join him, right? No.
Emmett
No.
Narrator/Game Master
And as you walk through the door, you can see him. Your father. You know, I told the dumb bitch that if she ever walked into this house again, I would knock her senseless.
Emmett
Your father's not here. The voice isn't real. That's not real.
Game Master
So you find some few items of interest inside of this building.
Selina
That looks like the sketch of what Fenley pulled out of his wall.
Player Character (possibly Jude)
This is the plans for the building. Emmett, you were 403.
Emmett
Your bathroom. It's labeled there's something in your bathroom.
Narrator/Game Master
And you hear a voice.
Game Master
I know they came down here. Make sure they don't turn the machine back on.
Emmett
I grabbed the map and we have to make a run for it.
Game Master
We have to go.
Emmett
You guys go.
Selina
We'll cover.
Game Master
As bullets are ricocheting around you, you can hear the. And it leaps straight for Emmett as
Narrator/Game Master
he takes his crowbar and whack right across the side of its face. And all of you pull yourself towards the elevator and hit the button to feel the ascending staircase of safety. You feel the lurch of the elevator stop. And you can still see your elevator, the out of service elevator. But there's also a cultist.
Player Character (possibly Jude)
I've had it with these fucking cultists. Oskanatska, shut the fuck up. It's been a really, really long day, buddy.
Narrator/Game Master
You will not. As you come up to the body and look across him, you can see the gun that he has discarded is there. You can see the police officers from earlier. God damn it, Erickson. The lights weren't supposed to come back on. They weren't supposed to come back on. I thought they took care of those kids.
Game Master
As you lean up, you hit him across the side of the face with the crowbar. As Selina, with the last man, takes a giant sledgehammer into the back of the head.
Narrator/Game Master
You all run up to Fenley's fourth floor room and you. You can see the hole that started it all. It makes a satisfying click as you
Game Master
put it into place. And it is enough for now.
Narrator/Game Master
Let's all come back to the lobby and complete our story.
Mr. Ren (Narrator/Storyteller)
It's Samoa.
Narrator/Game Master
Welcome back to madness. You've managed to fight off the watcher's influence, Selina, and have put the fuse back into the place where it once was. And because of that, you can feel it's completed. At the same time, that iridescent hum that you felt, that underlying sense that you now know has an absence, is not yet there. The machine's not on. Yes, you've prevented the power from blowing again. Yes, the power is still back on the building. But there's something deep inside of you. Almost as if when you walk into a room and you can distinctly smell the ozone in the air when turning on a humidifier. That's a terrible analogy.
Game Master
In any case, that feeling of safety and comfort that you would associate with the machine being on and closing the
Narrator/Game Master
rift that is in this place is not there. But the question is, what to do from here?
Player Character (possibly Sam)
Well, we talked about all of our apartments.
Selina
Yeah. Maybe we should start checking out Some of our rooms.
Emmett
The bathroom.
Selina
The bathroom.
Narrator/Game Master
You want to investigate. Which of your apartments first?
Player Character (possibly Sam)
Mine?
Narrator/Game Master
Yours?
Player Character (possibly Jude)
He's next door, right?
Emmett
He's 403.
Narrator/Game Master
If you are indeed going to Emmett's bathroom, you are close at hand. And so far, the cultists that you've run into, they don't seem to be apparent on this floor. But you can hear footsteps moving across. They are definitely looking for at this point. So let's go to the bathroom, shall we?
Player Character (possibly Sam)
Before we go. When I met you guys today, I already thought I was losing it. I go on those walks all the time just to help with my writing. And a few months ago, I met a woman who worked on the streets.
Emmett
Sam.
Player Character (possibly Sam)
Yeah. After a while living here, she was the only friend I had. And she died. She OD'd. Except I saw her today in my bathroom. So. Doesn't seem too fucking crazy after everything else today, but I just thought it was worth noting.
Selina
I saw my dad, who I took a fire stick to a year and a half ago. So, yeah, not too crazy, I guess.
Narrator/Game Master
Emmett, one of the most difficult things that has happened to you is going to be revisited by coming back into this space. There's a lot of emotion, and you remember the words that she said to you when you were in there. Do you really think you're brave enough to go back in there? What if you saw her again?
Emmett
When I see things that aren't real, I just repeat to myself the things that are real. And we're real. And we'll go there with you.
Narrator/Game Master
Are you all ready to journey to Emmett's bathroom?
Player Character (possibly Jude)
I'm ready.
Emmett
Yeah.
Player Character (possibly Sam)
Let's get it over with.
Game Master
Make a pull, Emmet. Get out of your head.
Narrator/Game Master
Selina's hand is warm and comforting. But there's more than just a comforting hand that you have to fight here. It is your own will. It is your own guilt that you need to make peace. This is your battle. And though Selina may provide comforting words, this is still your fight. I am your personal darkness. I am the Watcher who sees all. You can tell that the presence known as the Watcher seems to be weaker than what you've had to contend with. But before we're real. But his influence is still there, like a mindless echo. But isn't it great to have friends? People you care about who are truly real? And that small bit of flesh is all that you need to ground you into the reality of here and now. Let's go. As you creep down through the hallway, you hear the sound and movement of the cultists below you continuing to creep
Game Master
as doors slam every moment or so.
Narrator/Game Master
As you quietly tiptoe into Emmett's bathroom. Now, Emmett, this should feel very familiar to you. It was here that you saw Samantha laid out in the bathtub. But she's not here now. In fact, the moment that you were so dreading, that painstaking, piercing intonation of the Watcher coming into your mind to remind you just who she was, is not here. It's quiet. Disgustingly quiet. It's almost as if he's waiting to see what happens next.
Selina
You all right?
Player Character (possibly Jude)
Not really.
Selina
Same
Narrator/Game Master
as you gaze around, it's not much of anything. There's a bathroom. There's tiles. There's a sink. There's a toilet. It's very sparse, yet there's something not right about looks.
Player Character (possibly Sam)
Just the way it did when I moved in.
Narrator/Game Master
I still have the map if you want to look through it.
Player Character (possibly Sam)
Okay, let's put it up.
Selina
Put it on the toilet.
Player Character (possibly Sam)
Renovate.
Emmett
So if we're out in the hall, there's something in the corner.
Narrator/Ad Host
Renovate.
Player Character (possibly Jude)
Bathroom.
Player Character (possibly Sam)
That's the front of the apartment.
Emmett
That's the hallway.
Selina
Came in.
Emmett
Should be in the corner.
Game Master
Abigail.
Narrator/Game Master
As you peel some of the old wallpaper, you start to see stonework. In fact, if anything, there doesn't seem to be stone back there. It feels more like plaster.
Game Master
As you knock along parts of the wall, it's starting to have areas where it feels hollow. One side is certainly deep and you can hear the very firm piece of concrete. But then over here
Narrator/Game Master
starts to feel
Game Master
more like something you would expect inside of a real building and not some prison in which one world and another
Narrator/Game Master
are colliding into each other.
Player Character (possibly Jude)
What about here? This is definitely different than here.
Emmett
All right, stand back.
Narrator/Game Master
Oh, shit.
Game Master
You can see there's something.
Selina
There's something glowing. Keep going.
Player Character (possibly Sam)
Ease down, ease down, ease down.
Selina
Damn, girl.
Emmett
Oh my God.
Selina
You had some pent up shit in there.
Game Master
Holy shit.
Emmett
Saved the workshop.
Game Master
A soft green light pierces into the bathroom. There's a whole nother area. And the only reason you even knew about it or could even conceive it was there, is to see the blueprints.
Selina
All right.
Emmett
Usually I'm confined to just doing setups in my rooms. Soap. That's good.
Player Character (possibly Jude)
Emmett, your bathroom buddy.
Player Character (possibly Sam)
You know, I don't want to face plan after all this, so. Hold on. Get away from that for a sec.
Player Character (possibly Jude)
Oh, nice.
Game Master
Piece of shit. That's not fair.
Selina
I want to kick something down it. Sledgehammer.
Narrator/Game Master
All right.
Player Character (possibly Jude)
Well, what the.
Selina
He looks like he's been here a long time.
Player Character (possibly Jude)
Uh, yeah.
Emmett
What?
Game Master
Jude. As you unfold each one of the maps, you can see one is a different version of the blueprint that you've been looking at. There seems to be hundreds of versions of this building, Countless and countless versions with different equations all over, each one slightly different than the other.
Emmett
I found something in his pocket. The relic is the last remaining token of his essence on this plane. Several of the Magi's writings point to a complete cleansing of all the Watcher's essence on the material plane to be rid of his machinations. All attempts at destroying the Amaletum Regnum has failed. Fire, pressure, Electricity. None of man's most powerful tools can affect it. During the war, I managed to get the relic onto an atomic test site, which only succeeded in irradiating the damned thing for years. It appears indestructible. And yet. We've discussed appearances, haven't we? Objects on one plane appear far different from another dimension. I believe that the amulet can be destroyed on its own plane of existence. The immense tower I've seen through the mirrors of this building is the most likely.
Narrator/Ad Host
Greetings, adventurers. Gather round the fire and lend me your ears, because I've got just the quest for you. Streaming great supernatural movies and TV shows for free on Pluto tv. From the hundred to the X Files to Battlestar Galactica, there's no shortage of paranormal adventure. Craving more of the arcane binge fringe or the spellbinding chart? And when you're ready for a full, full party quest, embark on a cinematic journey with dungeons and honor among thieves. Thoughtfully made by fans of the game, this movie includes iconic monsters, classic spells, and insider details you won't want to miss. No gold required, just pure supernatural adventure that you can stream free anywhere from Neverwinter to the material plane. And if you need a time stop, just hit publish, pause, and return to play when you're ready. So free your mind from the real world and fire up the supernatural on Pluto TV stream. Now pay. Never. Greetings, adventurers. Spring has sprung here in Los Angeles. And that means it's a brief period where it's only 75 degrees instead of 95 degrees. I'll take it. And that means I've been outside a lot more, walking around, occasionally galloping after a toddler hopped up on juice boxes. Traveling a bit, you know the vibe. And after doing some spring cleaning, my wardrobe, I gotta say, looking a little bit sad. I want clothes that can keep up with me and my son. But updating my wardrobe every Spring sounds pretty expensive, so that's why I wound up signing up for Fabletics as a vip. It let me overhaul my springtime outfits without obliterating my bank account. New VIPs unlock major savings on that first purchase, so trying new fits feels way more doable. When I signed up as a new VIP with fabletics, I got 70 to 80% off everything. It made it easy to grab a few new pieces without overthinking it, and the quality really surprised me. Everything feels premium and soft and breathable, but you're not paying those premium prices. What I like most though is how versatile everything is. You've got stuff you can work out in but also wear out. There's matching sets, lightweight hoodies, joggers, tees, you name it. The kind of stuff you can throw on in the morning and not worry about later. When I'm at home. My favorite thing to pull on is the oversized hoodie. It's so comfy I could just live in it 24 7. It's perfect for walking my dog on like a chilly night, but when I'm out and about, I've really been loving the ribbed Johnny Collar polo. It makes me look like I should be taking a high powered meeting by the pool at the White Lotus, but hopefully with less murder involved. I don't know. It's insanely comfortable. I highly recommend it, so shop now@fabletics.com Cross critical role to get 70 to 80% off everything when you sign up as a new VIP, take a quick style quiz and be sure to select Critical Role when prompted to unlock your 70 to 80% off. This is a limited time offer, so don't wait. Again, that's fabletics.com criticalrole for 70 to 80% off everything as a new VIP. And now onto the show. Greetings adventurers. Lately I've been getting a bit more intentional about what I wear from day to day because instead of just falling out of whatever laundry baskets nearby, I've been leaning into pieces that feel easy and comfortable but still put together because it just makes getting dressed simpler when I have a plan. Quint's has been my go to to help with that because the fabrics feel elevated, the fits are clean and everything just works without me needing to overthink it. And Quince has all the wardrobe staples you need for spring. Take 100% European linen shorts and shirts from just $34. They're lightweight, they're breathable, they're comfortable. Your legs and torso will thank you and you will still look put together and clean 100% Pima cotton tees with a softness. Well, you got to feel that to believe it. Believe you me. Their pants also hit that same balance. They're relaxed, they're comfortable, but still polished enough to wear basically anywhere. And everything's priced between 50 and 80% less than what you'd find at similar brands. Quince works directly with ethical factories and cuts out the middlemen, so you're getting premium materials without the markup. And since spring is here in Los Angeles, a brief period where it's 75 degrees instead of 95 degrees, I spruced up my wardrobe with a pair of the Comfort Stretch Traveler five pocket pants and the Heritage Wash denim shirt. Not only do they feel great, but I unequivocally look good as hell while wearing them. That's just science. So refresh your everyday with luxury you'll actually use. Head to quints.com criticalrole for free shipping on your order and 365 day returns. Now available in Canada too. That's Q-U-I-N c e.com criticalrole for free shipping and 365 day returns. Quince.com criticalrole that's the relic.
Player Character (possibly Sam)
More who's holding this? Good luck, dear nephew.
Player Character (possibly Jude)
In your hands lies the fate of not just mankind, but possibly every living
Player Character (possibly Sam)
thing on this realm. Keep this infernal machine running until you
Player Character (possibly Jude)
can find a way to shatter the amulet. May your life find the peace that mine never did.
Player Character (possibly Sam)
Your uncle, malik Abdallah Mahsim.
Player Character (possibly Jude)
P.S. garbage pickup days are Thursday now.
Good to know what we were.
Emmett
We were what?
Selina
Yeah, we were there.
Emmett
The immense tower. Through the mirrors of this building.
Selina
Through the mirrors of this building.
Game Master
As you continue to look through this very, very old part of the building,
Narrator/Game Master
you realize the one thing you haven't found yet are the means in which to open the machine.
Game Master
Well, actually, you did just find it. There it is.
Player Character (possibly Jude)
Gamer all right,
Narrator/Game Master
Jude, you open up
Game Master
the briefcase and you see large sets of old tubes. Tubes shaped like
Narrator/Game Master
cubes.
Game Master
These are the representations to turn the machine back on. This is our next challenge. After all this time, you've restored the power.
Narrator/Game Master
You've kept the current moving and flowing.
Game Master
And now this is the last thing
Narrator/Game Master
that will reboot the machine and turn it back into what it was before the circuit had shorted and left you in the current state that you are. And you can start to hear the
Game Master
sounds of people coming up the stairs. The sledgehammer that you took to the wall has caused attention and it's now or never to turn the machine back on. I'm gonna do this, and we will begin this adventure. All right, here is how this is going to work. Each one of these cards represent some kind of mechanism that you must fix in order for the machine to be fully operational. Now, you have your set of tools over there, which are those multi colored dice. Now, each one of these cards has very specific parameters denoted by their color and numbers. For example, the simplest one here is. Is just yellow, green, red, and any color die that has the number one on it. This is blue and red, or blue and green. Three different dice. This represents a tower starting with blue, black, and then red on top. Black and red cannot be placed before blue does. That final one over there represents a tower in which a green dice, any dice with the number three and a black dice for the final crowning piece. And whatever I have left in my hand after you've completed them will be
Narrator/Game Master
a pull from the tower.
Game Master
Now, under the circumstances in which I place the last one down and I have none left in my, you will have completed it. And if there's any time left over any more that you are able to clear off of the board, I will
Narrator/Game Master
give you one health block for each one that you share with.
Game Master
So are you ready?
Player Character (possibly Jude)
Ready.
Selina
Ready. Ready.
Narrator/Game Master
Begin.
Emmett
For numbers. First 1, 1 and green.
Selina
3.
Player Character (possibly Jude)
The green's more important for building on.
Emmett
Right, and the 1 and 1.
Player Character (possibly Jude)
5, 2, 3. 5, 2, 3. Blue for the tower.
Selina
Come on, big money.
Emmett
No way, mate.
Player Character (possibly Jude)
Three, five, six. Three, five, six. 3, 5, 6.
Selina
We still need a black or black over here.
Game Master
Clear.
Emmett
That clear.
Player Character (possibly Jude)
Okay, black, two and a one. And we're aiming for 15, too.
Selina
Oh, black and red. We can finish this out.
Player Character (possibly Jude)
Black. Yep.
Narrator/Game Master
Up, up.
Selina
Done.
Game Master
Okay, perfect.
Narrator/Game Master
Okay, let's
Game Master
five, six and five.
Selina
And this works.
Player Character (possibly Jude)
Let's do this. 11 and this can go here.
Emmett
No, no, this is 15.
Player Character (possibly Jude)
This is 15. We got it.
Emmett
That's 15.
Player Character (possibly Jude)
10. 15. Got it. Clear.
Narrator/Game Master
Clear.
Player Character (possibly Jude)
Okay, this is seven. So two and a five.
Selina
Two or four.
Emmett
One or a three.
Player Character (possibly Jude)
Okay, that's good.
Selina
This one's clear.
Player Character (possibly Jude)
Five can go here. We can put anything here. We'll just put a five here. Cause it's big for adding up. Green.
Narrator/Ad Host
Clear.
Player Character (possibly Jude)
Okay, five there.
Game Master
One.
Player Character (possibly Jude)
Eleven. Clear. One, two, three, four, five.
Game Master
Clear.
Player Character (possibly Jude)
Okay, clear. Jude, here's some perfect.
Narrator/Game Master
Okay,
Mr. Ren (Narrator/Storyteller)
Any two letter.
Emmett
Any two.
Player Character (possibly Jude)
Here's the green.
Emmett
Let's just clear this.
Narrator/Game Master
Go.
Player Character (possibly Sam)
Clear.
Player Character (possibly Jude)
And then here's the green for this. And then.
Selina
Okay, and then we need a yellow or one.
Player Character (possibly Jude)
I got it. All right, so Green again. And then we need a one over there.
Narrator/Ad Host
Red.
Player Character (possibly Jude)
Clear.
Insurance Ad Voice
Or.
Emmett
Or a yellow. Or a yellow. Or a yellow.
Selina
Clear.
Emmett
Clear.
Player Character (possibly Sam)
I'll take them.
Player Character (possibly Jude)
Got them.
Player Character (possibly Sam)
Black one.
Narrator/Game Master
Black one.
Selina
Oh, okay, this number has to be less than this number, less than this number. So these have to go up numerically.
Player Character (possibly Jude)
Well, here's a one.
Emmett
One.
Selina
Perfect.
Emmett
Okay, two.
Game Master
Great.
Player Character (possibly Jude)
So 1, 2, 3, 4.
Emmett
This one.
Player Character (possibly Jude)
This one completes that. 5, 6.
Selina
Oh, yeah, yeah, yeah, yeah, yeah. Clear.
Player Character (possibly Jude)
Clear.
Game Master
Is that all four numbers? Correct, everyone, you have completed it.
Narrator/Ad Host
Keep the rolling.
Game Master
Turning the machine off.
Narrator/Game Master
How much time do we have left?
Player Character (possibly Jude)
Okay, what's time? Another black here.
Ellen Marsh
Wait, wait.
Selina
No.
Emmett
Six minutes.
Game Master
Six.
Emmett
Do we have a four? Oh, damn it. Sorry.
Player Character (possibly Jude)
No. So black and black and that one.
Game Master
Clear.
Player Character (possibly Jude)
Keep going.
Emmett
And then three.
Player Character (possibly Jude)
Clear.
Game Master
And then.
Player Character (possibly Jude)
Okay, we need two blacks and a one. Two blacks.
Game Master
That does not have a legal placement. So I will be taking this one away.
Player Character (possibly Jude)
Okay, so all we got is this. These are gone.
Mr. Ren (Narrator/Storyteller)
Those are.
Player Character (possibly Jude)
Just drop them in for red.
Emmett
Just keep.
Mr. Ren (Narrator/Storyteller)
Just keep rolling.
Player Character (possibly Jude)
Blue does anything.
Emmett
Six minus four equals two. Clear. Okay.
Player Character (possibly Jude)
Blue and yellow.
Narrator/Ad Host
Blue and yellow.
Emmett
It's gonna be the hardest one.
Player Character (possibly Jude)
Can't do it. We need a blue and a yellow. So those are all duds.
Game Master
So 1, 2, 3.
Player Character (possibly Jude)
Son of shit. This is all gravy, though. Black and red. Those are duds. We just gotta go for speed. It's all about color. Yeah, yeah.
Game Master
No, nothing.
Player Character (possibly Jude)
Gone. Blacks and reds. This one is impossible. That's a dud. So one of these goes away. Right?
Josh Horowitz
Game master, guys.
Game Master
Because of the configuration of this, I
Narrator/Game Master
don't think there is any way this one's going to be completed.
Selina
That's fair.
Game Master
You are already three up. So you have turned the machine on. You filled the switches, you put things together. You can feel it whizzing and moving and humming to life as you can hear footsteps and the sound of someone banging. And yet there's one more thing to do.
Narrator/Game Master
You can see it, Jude.
Game Master
It's standing right there in the corner. You can feel it.
Selina
That's my babe.
Game Master
You hear as lights. The lights flicker.
Narrator/Game Master
And you feel this warm pulse of energy fly through you. This warm waking atmosphere just humming to life as it crackles and pops and sizzles into being. And then you hear a gun click as someone through the door frame is pointing a gun right at you.
Selina
Hide your on point back.
Narrator/Game Master
You think you've won. You think that the watcher isn't already here? You're too late. He's made his time.
Selina
And click, click, click.
Game Master
You shoot into this person as they
Narrator/Game Master
are walking towards you. I have taken more than bullets, my dear. I have lived centuries to see this moment pass.
Game Master
And I will not be thwarted by a bunch of nobodies. And you hear as the building
Emmett
as
Game Master
it rumbles and shakes and you can
Narrator/Game Master
feel as the building is beginning to waver and tumble and move. And she hands her hand out. And this time you can tell that an elderly woman holding her face pulls the mask back as a long languid tongue comes back out. I will be taken. Take my journal back. Now
Game Master
you watch as one of the walls rip and peel open as stone begins to fall away. And you can see the barren wasteland all around you as the building begins to crumble. And you can see as pieces of rubble fall and things are crashing onto the floor.
Narrator/Game Master
You can hear her continue to cackle.
Game Master
All you have done is trapped yourself here with him. Welcome to the fold, brothers and sisters. You watch as she unceremoniously floats out
Narrator/Game Master
through the entrance and out the door as the building.
Game Master
Begins to settle. Enjoy your time with him. He's not very forgiving.
Narrator/Game Master
Son of a bitch.
Selina
What dimension are we in?
Emmett
We're in the dimension where we can get rid of that thing.
Selina
Okay, let's fuck his shit up.
Glass Cannon Podcast Narrator
The war is over and both sides lost. Kingdoms were reduced to cinders and armies scattered like bones in the dust. Now the survivors claw to what's left of a broken world, praying the darkness chooses someone else tonight. But in the shadowdark, the darkness always wins. This is old school adventuring at its most cruel. Your torch ticks down in real time and. And when that flame dies, something else rises to finish the job. This is a brutal rules light nightmare with a story that emerges organically based on the decisions that the characters make. This is what it felt like to play RPGs in the 80s and man, it is so good to be back. Join the Glass Cannon podcast as we plunge into the Shadowdark every Thursday night at 8pm Eastern on YouTube.com theglasscanon with the podcast version dropping the next day. See what everybody's talking about and join
Game Master
us in the dark.
Ellen Marsh
Oh, please, not that music. That music gives me nightmares from my childhood.
Joey Taranto
Could we get something a little bit lighter? Some lighter music here?
Ellen Marsh
Are you a fan of true crime TV shows?
Joey Taranto
And what about Unsolved Mysteries, the show that jump started all of our love of true crime.
Ellen Marsh
I'm Ellen Marsh.
Joey Taranto
And I'm Joey Taranto.
Ellen Marsh
And we host, I think Not, a true crime comedy podcast covering some of the wildest stories from from your favorite true crime campy TV shows all the way to Unsolved Mysteries, baby.
Joey Taranto
You will laugh. You will cry. You'll think about true crime in a whole new way. And you'll also ask yourself, who gave these people mics?
Ellen Marsh
New episodes of I Think not are released every Wednesday, with bonus episodes out every Thursday on Patreon.
Joey Taranto
And every Monday you can listen to our True Crime rundown where we go over the top true crime headlines of the week.
Ellen Marsh
So come and join us wherever you listen to your podcasts.
Josh Horowitz
Look, we all know there are a lot of celebrity interview podcasts out there, but there's only one Happy Sad Confused. I'm Josh Horowitz, and yeah, I'm the host of the show, so I'm a little biased. But truly Happy Sad Confused is the place for nerdy and intimate conversations with all your favorite actors and filmmakers, from Andrew Garfield and Scarlett Johansson to Christopher Nolan and Quentin Tarantino. For over 10 years and over 700 episodes, Happy Sad Confused has broken movie and TV news every single week. That's because I ask all the questions I want to know. And more importantly, you want to know casting, what ifs, backstage stories, acting pet peeves, and much more. So whether you're into superheroes, prestige tv, or just the coolest actors and directors alive, you're going to learn something in every episode. Listen to Happy Sad Confused on Apple Podcasts, Spotify, or wherever you get your podcasts.
Episode: Chapter Seven: The Machine
Podcast: Critical Role & Sagas of Sundry (Geek & Sundry)
Date: May 11, 2026
This episode plunges deeper into the harrowing world of “Sagas of Sundry: Madness,” as the survivors of the apartment building navigate haunting visions, confront their past traumas, and race against both cultist adversaries and the looming supernatural threat of the Watcher. Their desperate focus: find and activate the mysterious “machine” that could close the rift threatening their reality—before it's too late.
Building to a Climax: As the machine springs to life, the group is confronted by cultists and a supernatural antagonist. The building literally begins to fall apart, possibly tearing reality itself.
Supernatural Confrontation: The group tries to defend themselves verbally and physically but discovers their foe cannot be killed by conventional means. The building crumbles, and the surviving cult leader escapes, taunting them.
This episode masterfully blends tragic horror, tense action, and raw emotional moments, punctuated by dark humor and the nervy camaraderie of doomed souls. The storytelling swings between the intimate psychology of the characters and the high-stakes frenzy of supernatural survival.
To continue the story and witness the final confrontation against the Watcher and the fate of reality, follow the next chapters in “Sagas of Sundry: Madness” or check out other campaigns and interviews in the Geek & Sundry feed.
Note: This summary covers the main dramatic and narrative content, omitting any ad breaks, intro/outro chatter, or external promos.