
Loading summary
Narrator/Advertiser
This episode is brought to you by Progressive Insurance. Do you ever find yourself playing the budgeting game? Shifting a little money here, a little there, and hoping it all works out well, with the name your price tool from Progressive, you can be a better budgeter and potentially lower your insurance bill too. You tell Progressive what you want to pay for car insurance and they'll help you find options within your budget. Try it today@progressive.com Progressive Casualty Insurance Company and affiliates Price and coverage match limited by state law. Not available in all states.
Brian Lucci
Tonight on the roundtable, the amount that this is illuminating my personality and allowing me to recognize the kind of person I am, it's like therapy. Yes.
Narrator/Advertiser
Jackson Lansing, co writer behind the hit
Brian Lucci
comic books Joyride and Hacktivist and the RPG Vast.
Matthew Colville
Like, I spend a lot of my time on my YouTube channel trying to explain to people that, like, there's a million different ways to be a GM and that what. Whatever it is that excites you, then that's your path into it.
Brian Lucci
Matthew Colville, a video game writer with
Jackson Lansing
Turtle Rock Studios, Sci Fi opens the door to doing everything. Like, if I want a fantasy episode, I can go and do that. We can time travel to, you know, anywhere.
Narrator/Advertiser
Eric Campbell, game master of Eric's TBD
Brian Lucci
RPG and GNS Live.
Matthew Colville
Talking about stuff apart from fantasy makes me happy.
Brian Lucci
There's plenty of settings that don't have dungeons.
Matthew Colville
Correct? Yeah, exactly. Ye. Oh, hey. You got dessert?
Brian Lucci
Yeah, I did. I got a smooth.
Matthew Colville
I didn't know we could.
Jackson Lansing
What did you get?
Brian Lucci
So this is a smooth Lansing, which is a drink created by Shay, one of our fans on Vash.
Matthew Colville
I just got ice tea.
Brian Lucci
You got nice tea.
Matthew Colville
I just got iced tea. Yeah. I don't drink.
Jackson Lansing
It's funny because I'm drinking such a traditionally, just like. But. Cause my great ancestors used to drink this. But this in this wonderfully beautiful, delicate glass is honey mead.
Matthew Colville
Nice.
Brian Lucci
Did you have them, like, make it from scratch?
Jackson Lansing
I did. I even had them burn a village when they were. When they were doing it.
Brian Lucci
Well, cheers.
Matthew Colville
Cheers.
Jackson Lansing
To brave new worlds.
Brian Lucci
Yeah. To the roundtable.
Matthew Colville
Yeah. What were we talking about?
Jackson Lansing
We were talking about.
Brian Lucci
Oh, dang, that's good.
Jackson Lansing
We were talking about Star Trek. We were talking a lot about Star Trek because.
Brian Lucci
Well, because we learned very early that
Matthew Colville
we all have this thread in common.
Jackson Lansing
Right.
Brian Lucci
I've spen a lot of time designing a Star Trek system because I couldn't find a system I loved. You designed, apparently, a system that was
Matthew Colville
the closest thing to the one I would have loved. Two different Star Trek RPGs and you
Brian Lucci
have obsessively collected the books, it's funny. From his system.
Matthew Colville
That's crazy.
Jackson Lansing
That is wacky because. Yeah, like I said, I mean the decipher RPGs have been out of print for a long time. So people who wanted to pick up and play a Star Trek RPG have been kind of left out in the wind. There have been a lot of like fan made stuff out there. But for the most part I think deciphers RPG has been out of print since like 2005. 5 or something like that.
Matthew Colville
Which is weird because I feel like there should always be a Star Trek.
Jackson Lansing
I think so too.
Matthew Colville
It should be everywhere.
Brian Lucci
Don't. I agree. I'm so glad there's finally this new one coming down.
Jackson Lansing
Yeah. But it drives me out of my mind that because the flip side to the rising popularity of tabletop RPGs means that suddenly it's becoming a collector's market because now. Yeah, I hadn't thought of that now. Because that's because decipher RPGs. I paid 100 bucks for my starships.
Matthew Colville
Are you serious?
Jackson Lansing
Decipher? Yeah, that one was one of the
Matthew Colville
hardest ones to get because I've got like 50 of them.
Jackson Lansing
Oh God, can I flip this table?
Brian Lucci
And by the way, I can flip
Jackson Lansing
the T. I spent my tax return collecting the Decipher art book.
Matthew Colville
I mean there's some really like talking about storytelling outside of the fantasy genre. If you just go by like the GM books that we wrote or the core books and the DM's advice in it. There is a ton of like how to take a TV episode and break it down into an RPG episode and into a mission into an adventure. Like you were talking about watching Deep Space Nine and trying to translate those episodes and I'm like a whole bunch of them make great adventures.
Brian Lucci
You have a lot of shows. The thing that I think you can go back to over and over again is like, do you want to know how to run a mystery in a Star Trek system?
Matthew Colville
There's an episode for that.
Brian Lucci
It's like you want to do a Klingon episode. There it is. It's all there. And it's. Well, you were talking about doing like
Matthew Colville
Game of Thrones in Star Trek and the Klingon Empire. And there is more than ample material just in the show.
Jackson Lansing
Klingon Empire. Yeah, you're right. What I love about running sci fi games is sci fi opens the door to doing everything like with sci fi, like in the Doctor who RPG that I'm Running right now. If I want a fantasy episode, I can go and do that. We can time travel to, you know, anywhere. We can do. We can do all of these things. Star Trek kind of does the same thing with holodecks and whatnot. I myself, as a storyteller, I feel limited. This is so bizarre to say, but I have felt limited by fantasy. And I'm not saying one is better than the other, because I would never do that, but I would not because I'm worried about Flack, but because I can never make that call. Like, I love them both enormously. But the thing is with. With sci Fi, I can go from space and then immediately go into a setting where everyone just has swords and they're fighting a supernatural. You know what I mean?
Brian Lucci
In a Star Trek show, you can have characters rolling around with their phasers as much as you want, but when you're fighting Klingons, one of those Klingons is gonna pull a batleth and now you're in a sword fight.
Jackson Lansing
Or a makleth.
Brian Lucci
Or a mechleth. Exactly. Or a duktach. Or a. We can just go down that list.
Jackson Lansing
I know.
Matthew Colville
I love Klingons. That's one of the things I like about Star Trek is I think it's like the great science fiction RPG setting. Because everyone knows it feels like the
Jackson Lansing
beginning to end for fantasy is you start small, you end big. Like, you're the Hobbit, you end. You know what I mean? Whereas in sci Fi, it feels like you start determined, you end victorious.
Matthew Colville
Sure.
Jackson Lansing
Do you know what I mean?
Brian Lucci
Yes, dude. That's interesting. I think you can still start small and end big.
Jackson Lansing
I think so too.
Brian Lucci
I think it's about.
Jackson Lansing
But I've noticed that the journey is a little different because it seems like whenever I play D and D, like in critical role, for example, you start doing some questing and you start doing some. You helping out. And you start by making a difference. And then by the end of it, you're fighting fucking dragons that are destroying mountainsides and like, all this. Whereas in, like, sci Fi, the story seems to change from, like, from, you know, you have a couple of missions and then you go rescue a few people and then you get involved in, like, political conflict and all of a sudden there's a war going on. I'm wondering what it is about fantasy that draws us, because there's something wholly unique and sort of intimate about fantasy.
Matthew Colville
Fantasy.
Brian Lucci
You know where you're looking.
Matthew Colville
Yeah.
Brian Lucci
So, like, you walk into a town and you know where the Tavern is.
Matthew Colville
There's a term they use in criticism called Fantasy Land, which is the implied setting that all fantasy novels and games take place in, where, you know, there's gonna be a blacksmith to fix my weapons. I'm gonna be able to get a horse to get from here to here. I have a basic understanding. And the problem when you throw, I think, players into new, not well established apart from Star Trek science fiction settings, is that they don't know those things. They don't know if they're playing Traveler, for instance. They don't know, like, well, are there space stations around here? How do we get. Do we have faster than light travel? Can we anywhere we want?
Brian Lucci
Fantasy as a default setting for RPGs is great, but I actually believe it's very limiting. I've always had a hard time running fantasy as a setting. I find that if I'm gonna run a fantasy setting, I always feel like I've read the story I wanna tell. Like, I've read too much fantasy. Maybe I'm gonna run into those things where I go, damn, I feel like I'm ripping something off. Whereas if I set it in a universe that runs by a different set of rules, but I'm telling a relatively similar story, I feel like I'm getting something else out of it. With knights and orcs, I feel like I'm always gonna be walking them through planes and putting them at campfires and walking them up mountains and having them fight dragons. Like, with these guys, I can be like, you know, you hit a planet that's filled with rock monsters that act like knights, we can go into these weirder settings. Maybe it's just I have a harder time being creative in fantasy now that I'm saying it out loud again.
Matthew Colville
I mean, the existence of Fantasy Land are answers to questions that you don't want answers. You want to come up with your answers to them. You're like, well, I don't think that. Why? What's the point of playing in this sandbox when everything's already been so it's
Jackson Lansing
almost like you gotta be mindful of walking in the shadow of the typical when it comes to fantasy. Because, like, when I.
Brian Lucci
Great, great, great way to say that. Yeah.
Jackson Lansing
At least our modern fantasies that are huge today are springing, of course, from Granddaddy Tolkien and his completely disagree and his story, which. Well, there's really good reason because there's such a huge, rich library of mythology and fantasies that have sprout up that we've discovered, of course, Dungeons and Dragons being heavily influenced by Tolkien going forward and that being the big kid in the room when it comes to the fantasies that we know today, maybe sometimes we fall into the trap of that traditional fantasy trope. You know what I'm saying? Like what you were saying?
Matthew Colville
Well, like I said, you just accept that this is what fantasy is. And you're like, well, we already all know that. And that's not interesting. Right? It's much more interesting to find out what a hyper intelligent cockroach with robotic legs is going to react to the situation than it is to find out what another human with a sword is going to do. We've seen that a million times.
Jackson Lansing
I hope we haven't created a narrative that sci fi is better than fantasy, because that's certainly. No frigging way I'm saying that.
Matthew Colville
I feel like I'm going to be the definition defender of fantasy.
Brian Lucci
No, it's fine.
Matthew Colville
I'll do it. I'll do it if I do it.
Jackson Lansing
Please.
Matthew Colville
Maybe it's just because there's such a renaissance in fantasy gaming right now that people want to get back to that. They're excited to get back to that roots. And so it feels like all we're doing is recapitulating the hobbit and the hero's quest over and over again. But, like, I've got a one shot that I run whenever friends are like, hey, we haven't played. That's just Tears of the sun, the Bruce Willis movie where these fantasy characters are like, they start at seventh level and they're a Delta Force team and they have to go on a mission.
Jackson Lansing
That's great.
Matthew Colville
And it's got politics. It's just all done in like, I think you can do. I think you can do anything in anything.
Brian Lucci
I agree. I completely agree. I'm not trying to say that fantasy is limiting in and of itself.
Matthew Colville
No, it becomes personally limiting. Like we find it personally limiting because of our own experiences.
Brian Lucci
Yeah, no, I get that.
Matthew Colville
I get that.
Jackson Lansing
I'm just curious because the thing is, when it comes to fantasy, I could never. That would be like removing half of my body if I decided to step away from it. You know, when I play fantasy, the reason why I get so into it is when I'm in sci fi, I'm dealing with these massive themes. But when I play fantasy, it just feels. I don't know why, it just feels more intimate to like. I can picture my character walking across the cold soil as they're approaching their campfire with food that they just got for the party. Stuff like that. That's the stuff. As a storyteller and as a player, I would be like. My soul would be.
Matthew Colville
It's interesting because I wonder how much that is just because of our senses and the fact that I can imagine.
Jackson Lansing
That's a good point.
Matthew Colville
I actually have no idea what Dave Bauman smells when he walks around inside the Discovery. I don't know. But as far as campfires and stuff like that, that basic. I know what it smells like to cook meat. I know what it's like to get tired. And so these are.
Brian Lucci
They're more cool concepts.
Matthew Colville
Yeah. These are things that are kind of built in. And it's easy for the dungeon or the game master to bust these. These smells and senses out. But I don't know what it's like. I don't know what a lightsaber smells like.
Jackson Lansing
I think you just got it. Like, when I think about the Neverending Story and what it would be like to ride on Falkor's back, all I had to do as a little kid was run just really, really fast.
Matthew Colville
Sure. Yeah.
Jackson Lansing
And feel the wind whipping past my ears. And I could get it now when I'm watching. When I'm playing Star Wars, I'm playing with a toy and I'm imagining everything, and it's really liberating. It's wonderful and everything. But in fantasy, I could draw a plastic sword and go fight a dragon.
Brian Lucci
You guys gotta spend more weekends on spaceships. I feel like my experience is so different from yours. No, it's funny. So I agree with what you're saying.
Jackson Lansing
I'm curious, then. What was the first. I'd just love to hear what you guys. What was your first RPG outside of. Because did you start with fantasy or did you start. Okay, so what was your first non fantasy rpg? Like, what did you.
Brian Lucci
That I played in or I ran.
Jackson Lansing
That your first experience with, like, Star Trek game?
Brian Lucci
Yeah, my Star Trek game.
Jackson Lansing
That's right. And what was yours? Because you started with D and D as well, right?
Matthew Colville
Oh, yeah. I mean, we're going back into the midst of time. This is like. This would be like 1986. 87. It might have been Champions. It might have been a superhero game.
Jackson Lansing
Oh, yeah.
Matthew Colville
It might have been Champions is an intent, by the way. Champions is a game where you have to do calculus if you. I've heard about that.
Jackson Lansing
If you want to.
Matthew Colville
Like, it was the 80s and people were like, we've got these cool calculators. We might as well use them if you want to. If your character. If your Superman character is Gonna fly across the board and punch that guy or punch something. He's like, okay, well, I've got this much movement.
Jackson Lansing
Grab your TD82.
Matthew Colville
I've got 100. I can move 100ft of movement, but if I have 100ft of movement, I'm not moving 100ft per round at this point. I'm only moving 100ft per round at this point.
Brian Lucci
Yeah, you've got someone.
Matthew Colville
You literally have to sit there. You have to do a derivative to figure out how fast am I going at this point in my movement. And at the time, I am hard
Brian Lucci
enough doing basic arithmetic in my head to keep it.
Matthew Colville
Well, you know, we were. Whoa, what's wrong? This makes perfect sense to us. Why aren't all games like this? Because you're a certain age. You just want that super intense.
Jackson Lansing
On my SATs, I was like 40 points away from a perfect on the verbal, and I crashed the math so hard, which, actually, this is a little adjacent. But of all the classic storytelling games that I've played growing up, because we've been talking about fantasy and sci fi, but I just. I'm so disappointed that I never got my. My feet wet with Spelljammer.
Matthew Colville
Oh, interesting.
Jackson Lansing
In D and D. Did anybody ever play that?
Matthew Colville
Did you ever play that? No, because it looked weird to me. It's.
Jackson Lansing
That's the thing is, it's a polarizing thing.
Matthew Colville
Either you look at that and you're like, ooh, I want it. Or you look at it and you're like, what is it?
Jackson Lansing
It's like opera.
Brian Lucci
I don't know what that is.
Jackson Lansing
Spelljammer is Dungeons and Dragons in Space, and it came out in, like, the late 80s, I guess.
Matthew Colville
Or maybe it's not science fiction, though.
Jackson Lansing
No, it's not.
Matthew Colville
It's not. It's like, imagine back when they thought that the. Everything was like, Flagstone. It's like planetary romance. It's like John Carter. John Carter of Mars. Planetary romance. Like. Like, the ships that go have sails, they're going through space, and they have.
Jackson Lansing
And they have. And a mage, basically PI. A wizard, pilots them using. Sitting on this throne. And some of them are giant whales. Some of them are like ships with sails. And some of them are. And. And what's crazy, it's so. So like, it just feels, like, so pulpy.
Brian Lucci
Like early 80s.
Matthew Colville
Yeah.
Jackson Lansing
I've always. And I'm like. I'm like, somebody has to have made conversion rules out there. So I'm always just checking in. They were coming out with all these different sort of genres. That they were trying to branch it out, to make it more than just go on this quest, kill this monster and stuff like that. Right.
Brian Lucci
Getting out of the traditional fantasy. So even they early on were recognizing the fantasy setting can be Limited. But RPGs as a story format are so intensely engaging from a long term story perspective. I think you can do stuff there that you could never do otherwise.
Sponsor Voice
Sure.
Matthew Colville
I mean, every time in 30 years that I've had one player be the mole, there's at least one other player who gets legitimately upset because of how intense an experience. Like, I trusted you. I literally trusted you. Right. And my character trusted you and I trusted you and look what happened. The experience of being a player is so different than the experience of being a dungeon master. Like the dungeon master is literally, I am having to read all these players constantly and judge what are they responding to. And that gets into like my friend Dave, when he had kids, all of a sudden, if there was. If you needed to engage his character, you could put a child in danger and he would have an intense visceral react. Whereas that same. I've known this guy since we were 15, he would not have reacted that way when he was 15 or 16. It becomes intensely personal. It's funny that you have. I mean, this is a footnote. Like, I spend a lot of my time on my YouTube channel, try to explain to people that, like, there's a million different ways to be a gm and that whatever it is that excites you, then that's your path into it. And that comes from me. Like my first DM, this was Dungeons and Dragons. And this is like 1987, 88. This is somebody who was not a writer and had a serious stage fright. It was dyslexic. And yet in spite of that, this dude was an amazing dm. And he put this huge map. It was actually a map of the city state of the Invincible Overlord. And it was a Mayfair product from the Judges Guild. And it was about as big as this table and every single building on it was keyed. So you could literally go, I want to go here. And he would go, flip, flip, flip. Okay, that's an alchemy shop. And it was all about urban intrigue and murder mysteries and stuff like that. And so my first experience had very little to do with kind of knights questing and going and finding an inn and that kind of stuff and riding on horseback from one point to the other. And that complete. I feel like I've spent most of my life trying to be A dm? Like, that guy was a dm.
Jackson Lansing
I had the same experience.
Matthew Colville
Really? Are you serious? That's awesome.
Jackson Lansing
So I grew up in South Texas from a Southern Baptist family who absolutely believed that Dungeons and Dragons is going to summon the devil and that we were all going to die.
Matthew Colville
And it will.
Jackson Lansing
So I had a very rough childhood growing up with regards to my education, because starting from first grade to the day I graduated senior year, I was placed in special education, diagnosed with a learning disability. And they told me that because apparently I tested very high in, like, IQ and stuff like that, but I was not taking the material in, and they did. So I got diagnosed with anxiety and attention deficit disorder and all of this other stuff at a young age. Yeah, really young. And I got pumped on Ritalin and they put me in spec ed and I stayed there. And so I had that typical geek story where I loved. I'd want to come to school with my Transformers Trapper Keeper, and I'd get my ass kicked for it.
Sponsor Voice
Yeah, yeah.
Jackson Lansing
That was the kind of thing. By the time I got to middle school, I had run into my friend Curtis, who was a Dungeon Master, and I decided to give it a try because I saw them just rolling dice at the lunch table one day. And then he, as a dm, playing in his game. I will never forget this, but the way he would deliver everything, the way we would come to, there's a door, and we'd be like, all right, well, I'm going to try to open it. And he would describe, it's not opening. And then he'd be like. And that's when you realize there's no lock. In fact, there's no keyhole. This door is remaining closed, and you
Brian Lucci
can't figure out why.
Jackson Lansing
Like, that's how he would deliver everything. Like, he would be just as amazed by the fact that you couldn't open this door. It's informed everything about who I am as a DM today and as a game master today, because I never felt like I was just narrating a character that existed in some fantasy world. I felt like I was standing in a room and the GM was next to me going, but why?
Brian Lucci
I have a similar story, but it operates on kind of different terms. Obviously, I got into RPGs a little bit later. I played my first sessions at 25 or 26.
Matthew Colville
Right.
Brian Lucci
I built vast. The universe of vast. I built it when I was.
Sponsor Voice
Greetings, adventurers. Time for a quick lore drop. Did you know that I used to be a bank teller? That's true. In a previous life, I sat behind a desk in my shirt and tie and I mostly gave people the state quarters they were asking for. Is that dating myself, that was during a period of time where it was very important that people had the exact state quarters that they needed at any given time. But doing that taught me a valuable lesson. Not that people were absolutely bonkers for quarters, but it taught me what I liked and did not like about a bank. Things that I like are banks that are built for you. Things that I don't like are banks that charge you overdraft fees, monthly fees, and are really just trying to nickel and dime you so you can't even get your quarters. See what I did there? And that's why I was stoked to learn about Chime. Chime is changing the way that people bank. It is fee free smarter banking built built for you. Not like old school banks that charge you things like overdraft and monthly fees. It's built for you. And Chime isn't just another banking app. They unlock smarter banking for everyday people with products like MyPay giving you access to up to $500 of your paycheck anytime and getting paid up to two days early with direct deposit. Some old banks still don't do this, so no overdraft fees, no minimum balance fees, no monthly fees. Chime turns everyday spending into real rewards by making your spending work harder. And they can bank fee free. You have overdraft coverage that you can count on. You can build credit history stress free. You get paid when you say up to 500. You can earn up to 3% APY on savings, which is by the way seven times higher than a traditional bank. And it's rated five stars by USA Today for customer service, which means you can talk to real humans 24 7, which honestly thank goodness goodness. Now they also have a product called the Chime Card, a way to build credit history with your own money and get rewarded every single time. There's no annual fees, no interest and no strings attached. And when you get qualifying direct deposits, you get 1.5% cash back on eligible Chime card purchases. Now this is something that I wish I had known about when I was younger because it sounds like the perfect solution for me, especially if I had just been starting out in my career. But honestly, it just seems like a no brainer upgrade to a smarter fee free way to manage your money from the get go. Now Chime is not just smarter banking. It is the most rewarding way to bank. Period. Join the millions who are already banking fee free today. It takes just a few minutes to sign up. Head to chime.com criticalrole that's chime.com criticalrole
Narrator/Advertiser
Chime is a financial technology company, not a bank. Banking services A secured Chime Visa credit card and MyPay line of credit provided by the Bancor Bank NA or Stride Bank NA. MyPay eligibility requirements apply, and credit limit ranges $20 to $500. Services and products may have fees or charges. See chime.com feesinfo advertised annual percentage yield with Chime plus status only. Otherwise 1.00% APY applies. No min balance required. Chime card on time payment history may have a positive impact on your credit score. Results may vary. See chime.com for details and applicable terms.
Sponsor Voice
Greetings adventurers. You know who my favorite character in Beauty and the Beast is? I know that's the question you thought I was going to ask you. Well, the answer is Madame Wardrobe. She's strong, she's tough, and she's fearless. She has no qualms about diving off the top rope to save the day. And that got me thinking about my own wardrobe. What pieces do I own that would make me feel strong and fearless and like I could tackle anything? Well, it starts with something that mixes well but also lasts a long time. And that is where a company like Quint's really shines. Premium fabrics considered design and everyday essentials that feel effortless to wear and dependable even as the seasons change. Because Quints has the everyday essentials I love with quality that lasts Lightweight cashmere sweaters, short sleeve Mongolian cashmere polos, linen bottoms and shorts, tees and 100% Pima cotton and European jersey linen. These are the versatile pieces that make a wardrobe actually work season to season, whether or not someone you know got turned into a piece of furniture. Quince works directly with top factories and cuts out the middlemen. You're not paying for brand markup or fancy retail stores, just quality clothing. Clothing the cashmere is 100% Mongolian, the same stuff that luxury brands use. The Pima cotton is long staple, and that means it stays soft and doesn't pill. The European jersey linen is breathable and lightweight. Everything's built to hold up to regular wear and it still looks good. Their clothing is rated between four and a half and five stars by thousands of people wearing it every single day, and they only partner with factories that meet rigorous standards for craftsmanship and ethical production. Now that cashmere polo sweater. I wear it way more than I thought I would because it looks good. It feels expensive, but it's actually quite affordable. So stop over complicating your wardrobe. You don't need a closet full of options. You need a few pieces that actually work no matter what. So right now go to quints.com criticalrole for free shipping and 365 day returns. That's a full year to build your wardrobe and love your it. And you will now available in Canada too. Don't keep settling for clothes that don't last. Go to Q u I n c.com criticalrole for free shipping and 365 day returns. Quints.com criticalrole
Narrator/Advertiser
yes, online shopping is quite literally at our fingertips, but that doesn't mean it's always simple to buy. Whether it's trying to remember one of a million different logins so you can actually place your order, or getting almost all the way through checkout before realizing your card is nowhere near you. There are many hiccups that can get between you and placing that order. Which is why it's such a relief when you see that purple pay button that has all of your information saved, making checkout as simple as a tap of your screen. That iconic purple shop pay button is why Shopify has the best converting checkout on the planet. Meaning less carts going abandoned and more sales going to you. Shopify is the commerce platform behind millions of businesses around the world and 10% of all e commerce in the US from household names like Thrive Cosmetics, Gymshark and Allbirds to brands just getting started. And they're not just great at converting sales. If people haven't heard about your brand yet, Shopify can help you find your customers with easy to run email and social media campaigns. And they have world class expertise in everything from managing inventory to international shipping to processing returns and beyond. Tackle all of those important tasks from one place, making your life easier and your business operations smoother. See less carts go abandoned and more sales go with Shopify and their Shop Pay button. Sign up for your $1 per month trial today at shopify.com realm go to shopify.com realm that's shopify.com realm
Brian Lucci
I couldn't have been older than 10 and I built it on a little. I had a little tape recorder like that. I would walk around like Agent Cooper just like talking to myself in my room cause I had no friends and I would just sit around cause I should have been diagnosed with a bunch of stuff and I wasn't. So I was walking around just being like what about the Sirin and what are the paka. And I was literally coming up with all of it back when I was a kid. And I would write it all down. It was the first stuff I wrote, and it was the first stuff where I was like, oh, I think I'm a writer. I know a really, really good friend named Dan. He was writing a fantasy novel and I was writing a bunch of sci fi. And so he would tell me all about his fantasy stuff and I would read his fantasy stuff and I would tell him all about my sci fi stuff and I'd read my sci fi stuff and we'd like. We'd workshop worlds with each other, which wasn't really like RPG ing, but it was a lot like game mastering.
Sponsor Voice
Sure.
Brian Lucci
Because we were sitting there and talking about, like, what's over here? And how do you do this? And what is this character supposed to mean? And how does this mystery get set up? By the time I was playing, which was in a World of Darkness campaign with just two other guys. But here's what I liked about my dm. He'd lean in and he would have conversations with me as the NPCs, and his conversations off the cuff were really good. And he wouldn't break eye contact and he would do voices and he would challenge everything I said. And if I wanted to beat back on this stuff, I had to roll socially to get him past that stuff. Right. And I found myself thinking, like, the amount that this is illuminating my personality, that it's illuminating what I'm good at and what I'm bad at, and allowing me to recognize the kind of person I am.
Matthew Colville
It's like therapy.
Brian Lucci
Yes, it becomes therapy. So all the combat stuff, all that, sure, it's there, it's fun, the mechanics are there, it's fun. But what that GM taught me was to be like, engage with this on a level that has nothing to do with the mechanics. Engage on this on a level that is demonstrable to you and your character. And that's what I took.
Matthew Colville
My high school experience was very. This is a hallmark of the 80s, I think. I don't know, maybe this is still true, where they're like the guys that listen to heavy metal and they didn't hang out with anybody else. The surfer guys.
Brian Lucci
That's not a product of the 80s, that's a product of being a teenager.
Matthew Colville
It was super, super tribal. Right. Intensely tribal. And D and D was the way out of that for me because I would intensely judge these people at the age of 16 or 17 for what I thought was their wrong headedness. And then one of them would be invited to the D and D table and would be an amazing dm and DM in a completely different way than anyone. And of course, when you're young, I only had one or two DMs, only a couple of examples. And I'm like, okay, so obviously I was completely wrong about everything. Everything I thought about these people or about that person got thrown into a cocktail.
Jackson Lansing
That's a fantastic point, because that happened to me too. I got socialized, really, by playing Dungeons and Dragons. And so half of my gaming group were all women. And so when we would sit down at the gaming table, we always had a diverse group. I learned to love, like, things that I had never been exposed to, but I fell in love with musicals. I used to think Rush was the most ridiculous band, but people would kind of make fun of you for, like, your wish fulfillment, like, your fantasy wish fulfillment for, like, playing, oh, I'm gonna be a fighter, because I can't really move in real life. Like, that's how you be portrayed or whatever, Right? But what I discovered was there is some truth to, like, the character styles that you pick. I started to notice throughout high school that I kept choosing a character that had some secret awesome power, but no one ever knew about it. And I didn't realize that what I was actually doing was telling my story to myself. That I felt like I, as a person, was buried deep down inside and that I had something special to offer and I just needed to find the right situation to give it.
Brian Lucci
So I have a similar story. I was born with spina bifida. My back is all messed up. And for a long time, before I knew how to deal with that, before I knew the exercise and things that I needed to do to make sure that my body worked properly, I'd have whole periods of time where I couldn't walk. When I started playing, I was always playing these hyper capable. I was the, oh, I can't fight in real life, so I'm gonna fight. Because it was seriously therapeutic to me to have a character that was never gonna be told, oh, you can't walk over there, right? Like, I would play the biggest, baddest thing I could. And the thing that I've realized now, having done this a few times, is that I've also always attached that character to a really difficult personality. Like, a personality that, like, yes, I'll be hyper capable, but I'll also have, like, pretty strong opinions and I'll be pretty unpredictable. And I'm like, yeah, I'M just writing myself with capabilities. Like, I'm just. It's like I'm just taking my best aspects and my worst aspects, and I'm funneling them together into something that I can play in a safe environment. I love that it is therapy.
Matthew Colville
There is definitely a psychological component to, like, the first characters you make. And it's one of the things, like, I'm lucky in that I played with the same group for years. And there eventually comes a point where you just get bored playing a version of yourself for the first time. You're making a character, and you tend to want to play characters that are like you, and there's nothing wrong with that. But then eventually, if you do that enough, you're gonna get bored doing that. And that's when you start branching out into characters that are wildly different from you. And that is a great exercise. Just as a human being, I agree. Just as a person, it's just like, okay, well, I've done me certainly enough now. Like, let's play somebody completely different.
Jackson Lansing
I mean, that is the bedrock of empathy.
Matthew Colville
I was wondering if this gets back to the kind of science fiction versus fantasy thing, because certainly if we talk about fantasy and the idea of fantasy land, we are talking about that classic medieval Western European tradition, right? And that, though there are ethnicities that are kind of built into that, right? And there is feudalism that's built into that. But if we talk about science fiction, we are deliberately throwing all those things out on purpose so that we can have anybody in there.
Brian Lucci
And again, that's the thing I love about sci fi is you can take all the. You can take all the social mores off. There's something about fantasy where you kind of have to accept, like, there's going to be a lot of, like, human social mores that you have to stick to, that lets the players dig into the concept of their own relative morality of, like, what I believe versus what you believe versus what you believe. Like, we're all talking and we're all agreeing right now. If we talk long enough, we'll find stuff that we fundamentally disagree about.
Jackson Lansing
I feel like it's limited to say that I can't do everything with a fantasy setting when I can do anything I want with sci fi. But fantasy feels like fantasy. It almost feels like if it doesn't have that feel of opening up an old book and telling a story with a pipe in your mouth kind of thing. You know what I mean? I feel like if I move too far away from. From that, then I've lost The charm of fantasy altogether. Do you know what I mean?
Matthew Colville
I do, yeah. But isn't that kind of like what Game of Thrones is? Taking, like, hoary old fantasy cliches and just marrying it? Soap opera plotting that we've all seen a million times. No one done that before.
Brian Lucci
All the people who are coming to fantasy through Game of Thrones and man, there are a lot of them, like, more I think, than maybe any of us realize yet, that you're gonna see a whole generation of people who are coming down the pike whose primary fantasy is not one that. That exists wholly on a swords and sorcery level. I'm looking forward to the fantasy that it births.
Matthew Colville
It'll be more political and it'll be
Brian Lucci
more multicultural and it'll be more alien. And for me, again, I think maybe I've come across a little bit as the anti fantasy guy here, and that's to some degree true. I am a bigger science fiction fan than I am a fantasy fan.
Jackson Lansing
But you're not anti fantasy. You're just a science fiction writer.
Brian Lucci
I'm just a science fiction writer, but I look forward to writing fantasy someday. It's not my core. My core belief system was raised on Star Trek. It was raised on science fiction and raised by scientists. So for me, I have this very. Like, that is where my perspective comes from, but in playing games. I think the only advantage that science fiction has had for me is that it allows for those. For the world building to be less limited, for the perspectives to be less limited, for the cultural perspectives to be less limited. And I'm wondering if that's a temporary thing.
Matthew Colville
It's funny that I find myself in a venue talking about mostly science fiction now because. But isn't that great that we are in a position where. Look, if you're here watching this because you're interested in role playing and you're interested in Dungeon Master being a gm, there is a colossal variety of things you can do with this. And so let's talk. Talking about stuff apart from fantasy makes me happy.
Brian Lucci
There's plenty of settings that don't have dungeons, correct?
Matthew Colville
Yeah, exactly. Monster Energy.
Brian Lucci
Everybody knows White Monster Zero Ultra.
Matthew Colville
That's the OG it kicked off this
Sponsor Voice
whole Zero Sugar energy drink.
Brian Lucci
But Ultra is a whole lineup now. You've got Strawberry Dreams, Blue Hawaiian Sunrise, and Vice Guava. And they all bring the Monster Energy punch. So if you've been living in the
Matthew Colville
White can branch out.
Brian Lucci
Ultra's got a flavor for every vibe,
Sponsor Voice
and every single one is Zero Sugar Tap.
Brian Lucci
The banner to learn more. Close your eyes.
Matthew Colville
Exhale.
Brian Lucci
Feel your body relax.
Matthew Colville
And let go of whatever you're carrying today.
Brian Lucci
Well, I'm letting go of the worry that I wouldn't get my new contacts in time for this class. I got them delivered free from 1-800-contacts.
Matthew Colville
Oh, my gosh, they're so fast. And breathe.
Narrator/Advertiser
Oh, sorry.
Brian Lucci
I almost couldn't breathe when I saw the discount they gave me on my first order. Oh, sorry. Namaste.
Narrator/Advertiser
Visit 1-800contacts.com today to save on your first order.
Matthew Colville
1-800-contacts.
Brian Lucci
Hi, I'm Brian Lucci, a former Chicago cop. Now I'm a producer on Chicago pd and I'd like to introduce you to the official One Chicago Podcast, the first ever behind the scenes look at the iconic TV shows. We're talking Chicago Fire, Chicago PD and Chicago Med. Join me each week for an exclusive conversation with the writers, the crew members and the stars. Void's doing the right thing for Voight. Check out the One Chicago Podcast from Wolf Entertainment and USG Audio, available now wherever you get your podcasts.
Podcast: Critical Role & Sagas of Sundry
Host: geekandsundry
Episode: Non-Fantasy Tropes Roundtable
Guests: Jackson Lanzing, Eric Campbell, Matt Colville
Date: March 9, 2026
Current Season Highlight: Ten Candles: Eclipse
This episode brings together acclaimed RPG designers and storytellers to discuss roleplaying games beyond the fantasy genre. Jackson Lanzing (comic writer and RPG designer), Eric Campbell (game master), and Matt Colville (author and YouTube educator) dive deep into how non-fantasy genre tropes, especially from science fiction, shape storytelling and player experience at the table. They explore how shifting away from traditional fantasy opens new avenues for creativity, challenge, and personal expression in RPGs, and reflect on their personal journeys, emotional attachments, and favorite system quirks.
“There's a term they use in criticism called Fantasy Land, which is the implied setting that all fantasy novels and games take place in...” –Matthew Colville [06:25]
“I always feel like I’ve read the story I want to tell.” –Brian Lucci [06:53]
“It’s almost like you gotta be mindful of walking in the shadow of the typical when it comes to fantasy.” –Jackson Lanzing [07:51]
“That would be like removing half of my body if I decided to step away from it ... it just feels more intimate.” –Jackson Lanzing [09:38]
“If I want a fantasy episode, I can go do that ... sci fi opens the door to doing everything.” –Jackson Lanzing [03:03]
“You can take all the social mores off … with sci fi I have this very ... world-building is less limited.” –Brian Lucci [31:52]
“In fantasy, you start small and end big ... whereas in sci fi, you start determined, you end victorious.” –Jackson Lanzing [05:28]
“Spelljammer is Dungeons and Dragons in Space ... it just feels, like, so pulpy.” –Jackson Lanzing [13:04]
“Champions is a game where you have to do calculus... if your Superman character is gonna fly across the board ...” –Matthew Colville [11:44]
“The amount that this is illuminating my personality ... it's like therapy.” –Brian Lucci [26:01] “For a long time ... before I knew how to deal with that ... I’d have periods I couldn’t walk. When I started playing, I was always playing these hyper-capable [characters] ... it was seriously therapeutic.” –Brian Lucci [27:58]
Empowerment & Empathy:
“There is definitely a psychological component to the first characters you make ... eventually you start branching out into characters that are wildly different from you. And that is a great exercise, just as a human being.” –Matthew Colville [28:58]
“That is the bedrock of empathy.” –Jackson Lanzing [29:30]
Social Growth:
“D&D was the way out of that for me ... I would intensely judge these people ... and then one of them would be invited to the D&D table and would be an amazing DM in a completely different way ... and obviously I was completely wrong about everything.” –Matthew Colville [26:34]
“All the people who are coming to fantasy through Game of Thrones and, man, there are a lot of them ... you’re gonna see a whole generation ... whose primary fantasy is not one that exists wholly on a swords and sorcery level. I’m looking forward to the fantasy that it births.” –Brian Lucci [30:46]
“I think you can do anything in anything.” –Matthew Colville [09:22]
“Sci fi opens the door to doing everything.” –Jackson Lanzing [03:03]
“I know what it smells like to cook meat. I know what it’s like to get tired ... but I don’t know what a lightsaber smells like.” –Matthew Colville [10:16]
“The amount that this is illuminating my personality ... it’s like therapy.” –Brian Lucci [26:01]
“That is the bedrock of empathy.” –Jackson Lanzing [29:30]
“I think you can do anything in anything.” –Matthew Colville [09:22]
“D&D was the way out of that for me ... obviously I was completely wrong about everything.” –Matthew Colville [26:34]
For those seeking inspiration, validation, or simply a roadmap beyond fantasy dungeons: this episode is a must-listen and a heartfelt, humorous tribute to the endless possibilities of roleplaying games—regardless of genre.