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Jason Charles Miller
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Jason Charles Miller
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Jason Charles Miller
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Jason Charles Miller
Dungeons and Dragons or D and D is a fantasy role playing game that people have been playing all over the world for over 40 years. It's the granddaddy of all modern role playing games and its release in 1974 is commonly recognized as the launch of the modern role playing industry. I've been playing Dungeons and Dragons since I was 10 years old and I want to share with you the joy that this game has brought me. Together with five of my friends, a few, a few of whom are going to be playing for the very first time, I'm going to show you the basics of how to play this amazing game. If you've never played D and D before, or if you love the game and want to recall the joy of playing it for the first time, this is the show for you. I'm Jason Charles Miller and welcome to your starter kit. To play Dungeons and Dragons, you really only need three a Dungeon Master or dm. Ideally, this is someone who knows the rules of the game pretty well or is willing to read the rule books to learn the Dungeon Master guides the story. You'll see how that works for our story. That's me. An Adventure this could be a published adventure from Wizards of the coast who makes D and D one of any number of amazing smaller companies who publish D and D adventures, or one that's completely made up by the DM for StarterKit. Some friends and I have taken a classic D and d adventure from 1979 in search of the unknown and rewritten it to make it a good teaching tool for new players. With an experienced DM, players excited about the game usually 3 to 6, but really any number works. Depending upon the adventure and everyone's experience, the players will each create and play the main characters of our adventure. So you've got me, your dungeon master, and you've got an adventure. Let's meet our players and together we'll create our characters.
Carmel
Hey.
Jason Charles Miller
Hey, Carmel.
Angela
Nice to see you.
Jason Charles Miller
Come on in. Have a seat.
Carmel
Hey.
Jason Charles Miller
Hey. So thanks for coming over today.
Angela
My pleasure.
Jason Charles Miller
We're going to play Dungeons and Dragons today. This is exciting that you've never played before in your life, right?
Carmel
Never.
Jason Charles Miller
What I wanted to do was make sort of a classic part party that's been represented in D and D the entire time the game's been around. And really four classes. Class is your profession or your job, your main job. We're going to have two fighters. Those are the guys that are in the front lines swinging the swords. We're going to have a wizard and we're going to have a cleric. Cleric is the one. Just remember in the back of your mind, I always want to keep that cleric alive because she can keep the rest of us alive. Okay, I gave you a little bit, a little bit of homework to kind of look up some things.
Angela
Yes, I did. It's quite involved. Yeah, it's exciting.
Jason Charles Miller
We kind of came to the conclusion that you might want to play a rogue.
Angela
Yep.
Jason Charles Miller
So the rogue is sort of the sneaky trickster of the bunch. A lot of times in Dungeons and Dragons, you're gonna encounter, there's gonna be traps, there's gonna be locked doors, there's gonna be puzzles, there's gonna be hidden things that a rogue has special abilities to handle, or more so than anyone else. You're a good fighter, but primarily you will be probably the second line of defense. We've got the fighters up front, but you could try to sneak behind an opponent unseen and stab them in the back. That's what rogues do. You're going to play a halfling. And it's funny because you're our tallest player today, and yet you're playing a character that's three feet tall.
Carmel
I know. I'm always like, I'm small. I'm small.
Jason Charles Miller
Remember that. So we're gonna talk about alignment for a second. You're Chaotic Good. And that's a role playing. That's sort of a role playing guide. Meaning chaotic good is you're good, but the ends justify the means. If I could turn. Whatever you have to do to kind of get the job done, you're gonna get done, but you're still mainly a force for good.
Angela
Okay.
Jason Charles Miller
Think sort of like Han Solo. You know, he gets the things done even, you know. Is it illegal? Maybe, but that's okay. Let's roll some dice for your stats. And what I like to do is I would like you to roll these six times. And every time, we're going to throw out the lowest die.
Carmel
Okay.
Jason Charles Miller
So the first roll isn't necessarily for the top ability. We're going to get six scores to choose from, and then we're going to assign those as we go.
Carmel
Okay. So.
Jason Charles Miller
Love it. So your first roll is a 16. That's really good, this one. But I really like those two. And 14. Another. Another good one. I'm really liking these scores. I wanted the rogue to have good scores. We're already in a good position here. One thing to keep in mind too, is you're a light foot halfling. And those. Those are the halflings that want to go on adventures. Those are the ones that you find sort of more out in the world. And so you actually will get some ability score help. You'll get some bonuses. So whatever you assign to your dexterity, you'll get a plus two. And whatever you assign to your charisma, you'll get a plus one. So that's always good.
Carmel
I like those two.
Jason Charles Miller
I would say take the 16, because it's gonna turn into an 18. I see.
Angela
Because you can't go higher than 18.
Jason Charles Miller
You can, but. So even if it turns into a 19, you're gonna get the same modifier.
Angela
Oh, I get it.
Jason Charles Miller
Okay. Might as well do 16. So make that an 18.
Angela
Oh, 18.
Jason Charles Miller
And add plus four to that because that will apply to your die rolls later. So we gotta figure out where to put that 17. Wisdom is a great place for a rogue because you're gonna be using that skill a lot when you're trying to detect certain things. And that's sort of what the rogue does. You might sneak out in front of people. Charisma could be good too. Are you the kind of rogue that's gonna bluff people? Try to persuade them to do what you want them to do. High charisma helps with that. If you're maybe a frontline, do you want to be a crazy rogue fighter? Strength will help a lot with that too. So I guess it just really depends on where you see your character.
Carmel
Okay.
Angela
I think I'm gonna go with charisma.
Jason Charles Miller
Okay. I like that. And you have a bonus there too. So that 17 will turn into an 18. You've got two 18s. That's pretty badass. Yes, that is a badass character. Yeah. I mean usually if someone were to show up at a game with a character that had two 18s, the DM might be a little suspicious. I saw roll that myself. So, you know, I. So I.
Carmel
That's good.
Jason Charles Miller
Wow, this is really good.
Angela
I think I'd like to put the 14 on the wisdom.
Jason Charles Miller
Yes, that's a really good, good idea. The 13 and the 12 are basically the same because they'll both give you plus one and the 11 won't give you any bonuses. So. Yeah, tell me what you think.
Angela
Okay. I'm thinking I'd like to put Constitution in case I get in a scrape.
Jason Charles Miller
Sure. Yeah. That'll give you. That'll give you a couple extra hit points or at least one.
Angela
I feel like maybe that there strength 12 and intelligence 11. Because I already have pretty high wisdom.
Jason Charles Miller
Yeah, I think that's great. It's going to really a well balanced robe. Let's talk a little bit about some of your bonuses that you get as a halfling and as a rogue. One of the great things I love about halflings is you have this ability that's just called to be lucky. And what that means is anytime you roll a one on a D20, which is not good, that means critical fail. Your lucky ability lets you reroll it. You automatically get to reroll it.
Carmel
Wow.
Jason Charles Miller
If you roll a one again, it's going to fail no matter what. But that's a really, really good ability. You also have advantage versus being frightened. You're very brave. You can move through creatures of at least one size large. And what that means is you're not physically moving through someone like a ghost. But if you're in combat and you your small, your official size is small because there's small, medium, large, giant. Right. So humans and elves and half elves are all size medium. So if you needed to move through them to get to another area on the map, you could do that with no penalty.
Angela
I see.
Jason Charles Miller
Yeah. Also, you can hide behind creatures and gain cover in combat. So that's very useful.
Angela
This is a great character.
Jason Charles Miller
It really is. And these ability scores, you're going to have fun with this character. The last thing we need to do is decide your name.
Angela
Okay, I have a name.
Jason Charles Miller
What is your name?
Angela
It's Trin Hill Topple.
Jason Charles Miller
I love it. I love it. Trin Hill Topple. So go ahead and write that into your with a Y. Okay. Yeah, gotta have the Y. Trinh Kind.
Angela
Of for rogue and Hill Topple for halfling.
Jason Charles Miller
Halfling yeah. And here's your figure.
Carmel
That's awesome.
Jason Charles Miller
Great. And I'm gonna see you when the party assembles. Awesome.
Angela
See you then.
Jason Charles Miller
Angela. Hey.
Angela
I am so excited to come on in.
Jason Charles Miller
Come on over.
Angela
Let's roll some dice.
Jason Charles Miller
Yeah. All right. You're ready to roll?
Angela
I am.
Jason Charles Miller
Okay. You're one of my ringers. You've played DD before.
Angela
I have, that is true. But I will be happy to learn more things.
Jason Charles Miller
Okay, well, maybe you're gonna teach me some things too, and that's always good.
Angela
Yeah.
Jason Charles Miller
The DM always has to be open to learn from. From his players. What I wanted to do with today's game was make a really balanced classic party. And you graciously wanted to be the cleric, so I'm really thankful for that.
Angela
What if they get hurt? I'm here for you.
Jason Charles Miller
Yeah. We decided that your cleric is going to be a cleric of the God Helm. Helm is the vigilant one, the great guard and the watcher. God of guardians, protection, and protectors, and worshiped by guards and paladins. He was long seen as a cold and focused deity who impartially took the role of. Of defender and sometimes also enforcer. So I think that's pretty cool for a cleric.
Angela
It's very, very good.
Jason Charles Miller
Yeah, yeah.
Angela
Punch and heal.
Jason Charles Miller
Yeah, exactly. Punch and heal. Yeah, yeah. Slam and heal. We're good to go. You're really gonna be the lifeblood of the party and hopefully give them back some of their blood here and there.
Angela
All right, are we ready?
Jason Charles Miller
We're ready. Okay. Yeah. Nice.
Carmel
Oh, wow.
Jason Charles Miller
Nice.
Angela
That's very good.
Jason Charles Miller
What's great about being a human is you can add one to all of those.
Angela
Oh, nice.
Jason Charles Miller
Fifth edition humans get plus one to all of their ability scores. Okay, so now let's figure out where we're gonna go.
Angela
Still two 8's but that's okay.
Jason Charles Miller
Well, you know, use that for your role playing, your role playing ability.
Angela
So I assume I'm going to want to go wisdom high, right?
Jason Charles Miller
Yes, Wisdom high for sure. So I would definitely put the 16 in the wisdom.
Angela
What else am I going to need? Do you have any tips from the DM here?
Jason Charles Miller
I would say we want to make sure you stay alive, so probably Constitution I would go for I need to.
Angela
Be alive so that everyone else is alive. I like having dexterity, but intelligence might be more for spell casting.
Jason Charles Miller
With clerical spells, it really relies on the wisdom more than intelligence.
Angela
So let's do decks so I can get out of the way of me.
Jason Charles Miller
Great. Although you know what I could have said, too. Is that because of the modifier, an 8 or a 9 basically are the same? Yeah. They're both negative.
Angela
I feel it, though, when I say my charisma is an eight, it feels different than saying my charisma's a nine.
Jason Charles Miller
Okay. Yeah, that's fine. Yeah. Different for you, so. And actually that kind of maybe goes along with. You've got a lot of wisdom, but not a lot of maybe. Street smart.
Angela
Not so much street smart.
Jason Charles Miller
You can play it that way. We're going to talk about spells for a minute. As a cleric, you get your spells directly from your deity. Wizards study spells that they learn in books. Clerics get them from the divine. There are two types of spells that you're going to be able to cast as a first level cleric. One are cantrips. Cantrips you can cast at any time. They're not very powerful, but they're sort of ingrained in your body. You know how to. You know, you just. You've done them so many times. You can do them whenever you want.
Angela
Light, light, light.
Carmel
Right.
Jason Charles Miller
Yeah. There you go. Just throw light everywhere. And as level one, you have two level one spells. You can choose from any of these, but you can only cast two of them per long rest. And a long rest is like sleeping for eight hours, hopefully. What we have to do now is. I hope you've been thinking about a name for your character.
Angela
My character's name is Deborah. You can call her Deb or Debbie.
Jason Charles Miller
Okay, great.
Angela
Yeah. And she's here to sort of be the mom and take care of everybody.
Jason Charles Miller
I love it. Yeah, I love it. Deborah.
Angela
The thing I remember from learning how to play DD in high school is that if you add just apostrophes in the middle of stuff, it becomes a fantasy name.
Jason Charles Miller
Yeah, exactly.
Angela
So I'll just do that.
Jason Charles Miller
Perfect. And here's Deborah. Here's your figure.
Angela
Oh, my God, she's so beautiful.
Jason Charles Miller
Custom painted.
Angela
That's gorgeous.
Jason Charles Miller
So you'll be using her today to represent your character in combat. So I'm gonna see you in a little bit when the party assembles.
Angela
All right, let's do it.
Jason Charles Miller
Great. Hey, Mike, Come on over. Come on in.
Carmel
Thanks, man.
Jason Charles Miller
Yeah, thanks for coming.
Carmel
Of course. Great.
Angela
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Angela
Ask your doctor about epglis and visit eplis.lilly.com or call 1-800-LilyRx or 1-800-545-5979.
Jason Charles Miller
Now we're gonna play D and D today.
Carmel
All right, let's play D and D.
Jason Charles Miller
So you've only played one other time, right?
Carmel
Yeah.
Jason Charles Miller
So you're one of my newbies.
Carmel
I played on a web show at Meltdown Comics, so I've never actually played without cameras. And now.
Jason Charles Miller
And you never will. So one of the fun things about playing D and D is creating your character. You chose to be a fighter. You're gonna be a dwarf fighter. Now, often when you're a new player, the DM will give you a pre generated character. And we've done some of that today. But I wanted to do the funnest part for me anyway, which is rolling for your stats.
Carmel
Okay.
Jason Charles Miller
And I am going to give you your very own dice. These are for you to keep.
Carmel
Thanks. Really?
Jason Charles Miller
Yeah. And here's some extra dice because you can never have too many D6s because you're going to need a lot of these in the game eventually.
Carmel
Or as we just call these dice.
Jason Charles Miller
Yeah.
Carmel
I didn't realize these were dice.
Jason Charles Miller
There's so many. There's so many different ones. So we've got some things set out here, but what we're gonna do first is we're gonna roll for your six attribute scores. Strength, dexterity, constitution. Those are the three physical and then intelligence, wisdom, and charisma. And those are more the mental or spiritual. As a first level character. We're all starting. That's first level.
Carmel
I'm in first grade.
Jason Charles Miller
Yeah, you're in first grade. Basically as an adventurer, you know, you might have done something else. In fact, I think we have that. You, your, your previous background with your character was that you brewed beer.
Carmel
Okay.
Jason Charles Miller
Okay. So you were a brewer before activity.
Carmel
Yeah.
Jason Charles Miller
Yeah. And now you're ready to kick ass.
Carmel
Where do I throw this?
Jason Charles Miller
Anywhere.
Carmel
To the north, to the.
Jason Charles Miller
Yeah. To the east? No, just right there on the table. Okay. Wow. Okay, so that was pretty good roll. So now we're going to do this five more times.
Carmel
Oh.
Jason Charles Miller
So now you've got these six stats to place. One thing to remember is because you're a mountain dwarf, you get bonuses on top of this. So constitution, you're going to get a plus two bonus to whatever, whatever you place this. And same with strength.
Carmel
What's the difference between constitution and strength?
Jason Charles Miller
Constitution is how much damage you can take, how much like what your fortitude is, whether that's like, not only is it physical, but also how much can you get through before you get exhausted.
Carmel
Like kind of passive strength or something like that.
Jason Charles Miller
It also has to do with what we're gonna talk about later, too, which is hit points, how many hit points you get. Okay. So really, how much damage you can take, but also, you know, how long can you hold your breath, how long can you march before you fall over? All that kind of stuff. That constitution, also a great stat for a fighter, for sure.
Carmel
Right? Okay, so I'll put my 16 in constitution.
Jason Charles Miller
Yeah. Great. And then because of your bonuses, that'll make it an 18. I think that's a really good idea. Your ability scores also determine you're gonna be rolling different skills based on that, and you're gonna get bonuses. And with an 18, you get a plus four. So you're gonna write plus four in that little. In the little one. The 15, you're gonna get plus two.
Carmel
All right.
Jason Charles Miller
And for the 13, you're gonna get plus one. Now we've got.
Carmel
I feel like I'm applying for a very weird.
Jason Charles Miller
Yeah, you are. You're applying to save the world. Oh, yeah. With the wisdom, you get a plus one. So that's good. And with the charisma, you're gonna get minus one. So. And you can look at that in. Yeah, you can look at that in many ways. You know, charisma is really like leadership ability. It's not necessarily about physical appearance. So you're gonna.
Carmel
And mostly beard, right?
Jason Charles Miller
Yeah. Yeah, you're mostly beard, first of all, Which I can relate to. Yeah. Yeah. Maybe. Maybe you stink. Or maybe, you know, you stink of. Of hops because you're always brewing beer or something, and. Or maybe you're just crude or you, you know, speak out of turn, stuff like that. What we're also going to talk about are your. Your special abilities. Okay, so you've. This is what's really great about being a dwarf. You've got dark vision for up to 60ft. You can see in the dark for up to 60ft.
Carmel
I live under a mountain.
Jason Charles Miller
Yeah. That's amazing. Yeah. So you don't need any light source, anything like that. You've got advantage on saves versus poison. We're going to talk about advantages later. And one of the great things about fighters is you have an ability score called second wind. What second wind is, is if you get damaged, if you get injured and call in your second wind, and then roll a D10, add one to it, and get those hit points back.
Carmel
So that's like. Like wwe when it looks like I'm haggard.
Jason Charles Miller
Yes.
Carmel
And then take it off, and then suddenly that's it.
Jason Charles Miller
That's second wind.
Carmel
Perfect.
Jason Charles Miller
Cool. You can do that. Every short rest. And a short rest is only an hour. So as long as you rest for at least an hour, you can use your second wind power again. So it's very, very helpful for fighters.
Carmel
That's exactly what I assumed it would be.
Jason Charles Miller
Oh, good. Okay, you've got a lot of standard stuff in your pack. Check that out. And the last thing we need to do is decide your name.
Carmel
Oh, yeah.
Jason Charles Miller
Have you decided your character's name?
Carmel
I think so.
Jason Charles Miller
Okay, what's it going to be thinking?
Carmel
Thumper.
Jason Charles Miller
Thumper.
Carmel
Yeah. Yeah. Thumper, Fire Forge.
Jason Charles Miller
Thumper, Fire Forge.
Carmel
I love it. Thumper is th Apostrophe U, M, P Apostrophe AR R. Okay, so thump R. Thumper.
Jason Charles Miller
Yeah. Thump R. Great. Okay, so write that in there. And here's Thumper.
Carmel
Hey.
Jason Charles Miller
Boom, there's your guy.
Carmel
Little big Thumper.
Jason Charles Miller
So we'll be using him in combat today. And that will represent your.
Carmel
All right, cool.
Jason Charles Miller
I'll see you soon when the party assembles. Mixy.
Carmel
Hey.
Jason Charles Miller
Come on in.
Angela
How are you?
Jason Charles Miller
Good. How are you?
Angela
Amazing.
Jason Charles Miller
Cool.
Angela
I'm excited.
Jason Charles Miller
So we're gonna play D and D today.
Angela
Yeah.
Jason Charles Miller
And you've never played before, right? Yep. You're one of my brand new noobs.
Angela
Noob.
Jason Charles Miller
Okay, cool. What I wanted to do was sort of play a game where we have a nice, balanced, classic party. We talked about you being a high elf wizard. Yeah. Cool. Are you excited about that?
Angela
I am.
Jason Charles Miller
Awesome. One of the most fun things about creating a character is rolling for your stats, rolling for your attributes. The six attributes are strength, dexterity, constitution, and those three deal with more of the physical aspects, which I don't do.
Angela
Much of as a wizard.
Jason Charles Miller
Right. Yeah. Intelligence is going to be your.
Angela
And wisdom.
Jason Charles Miller
Yeah, Intelligence, wisdom, and.
Angela
Which is totally not actually me.
Jason Charles Miller
Right. Well, you know, that's why hero charisma. What we're going to do is we're going to roll for these. And the lowest score you can get is a three. And the highest you can get is an 18 at level one. Boom. Look at all that.
Angela
I just throw all of them at one.
Jason Charles Miller
You throw them all? Yeah. We're going to just take four of the D6s. These are D6s. So the way the dice work is this is a D4, 4 sided, 6 sided, 8 sided, 10 sided, 12 sided, and 20 sided, 20 sided. You're gonna use the most in the game once we get playing. But now just in character creation, you're gonna use. You're gonna roll these six times and we're gonna write that Down. And then we're gonna assign the scores that we get to the ability scores. Not too bad. 12. Okay, nice. 14. Yeah. 14. Okay, cool. So now one of the things to remember too is because you're a high elf, you're gonna get a couple of bonuses, you're gonna get to your dexterity, you're gonna get plus two. So just remember that. And then for your intelligence, you're gonna get plus one. Now, intelligence is the stat for wizard.
Angela
Right.
Jason Charles Miller
So I can't see any reason why you wouldn't put that 15.
Angela
15 on the intelligence.
Jason Charles Miller
Yeah. And make it a 16 because that'll actually give you more bonuses too.
Angela
Yeah.
Jason Charles Miller
So I take the cross out the 15, put it in intelligence and make it a 16. Okay. Yeah. And also you can add. Do a little plus three below that. That's gonna be. That's the bonuses you get for any intelligence boost based skill that might happen later. So that's all very good.
Angela
Which are going to be a lot of skills for me.
Jason Charles Miller
Yeah, definitely. Yeah. So now the next number to plays is we have a 14 that we need to put somewhere. And I would say one of the things that we need to remember about wizards is that they can't wear armor. And so either constitution or dexterity would both be good places to put that.
Angela
What's the difference in dexterity and constitution? They're both protecting you.
Jason Charles Miller
They're both protecting you, but in different ways. So constitution is how hardy you are. How many hits can you take? How far can you go without being exhausted? Things of that nature. Dexterity is how agile are you? Can you jump out of the way if someone's trying to attack you? Can you balance on that?
Angela
Both kind of defense things?
Jason Charles Miller
Yeah, yeah. It might make more sense to take the 14 and turn it into a.
Angela
16 for dexterity or 14 in constitution.
Jason Charles Miller
And then you could take the 12 and put that in dexterity. Make that a 14 too. That's great. That's a good idea.
Angela
You like that?
Jason Charles Miller
Yeah.
Angela
Okay. Yeah, do that.
Carmel
14.
Angela
14 and then 12 in dexterity, which.
Jason Charles Miller
Will be 14 also because your racial bonuses. Yeah, great. And then the bonuses with those 14 will both be plus two in the little thing below it. This is great. This is a very well balanced wizard character. I like these numbers a lot. You're immune to magical sleep, which is also a really good thing. So someone cast.
Angela
I said that I get. Yeah, if they cast a spell on me and they put. Or they put everybody to sleep, I don't go to sleep.
Jason Charles Miller
Yeah, that's so you Might be dragging people out.
Angela
I don't really sleep anyway. High elves only sleep while they go into a trance for, like, four hours versus most characters are, like eight hours. I read that. I did homework a little bit.
Jason Charles Miller
Yeah.
Angela
I didn't want to be a super noob, so I tried to learn.
Jason Charles Miller
That's great. We're gonna talk about spells. Sweet. As a wizard, you get your spells from knowledge. You get your spells from studying and from learning them from other wizards that might give you a spell to learn or a spell book that you find.
Angela
Or looting.
Jason Charles Miller
Or looting, yeah. You could loot a scroll and then see. Oh, this is a spell. I'm gonna copy it into my book. You've got two types of spells. You've got cantrips, and then you've got first level spells. Cantrips are the spells that you can cast at will. You can cast those anytime you want. They're the ones that you've been practicing your whole life. So, you know, if you want to cast fire bolt every round, you can do it right out of your finger. Level one spells. As a level one wizard, you can only cast two of those per long rest or per day. Sometimes people say. But really, like, whenever you go into your trance again, you can only cast these. You can only cast two of these. You have all of these prepared, so you can pick from these, from these. And we're gonna add a few more, too, now that we know what your ability scores are. But you can only cast basically two per day or two per long rest. All we have left to do right now is decide your name. What is your character's name?
Angela
My cat's name is Moon.
Jason Charles Miller
Okay.
Angela
So I thought Moon could be my first name. And then blood.
Jason Charles Miller
That's great.
Angela
I just wanted to be a little evil.
Jason Charles Miller
Yeah, why not? I mean, you are good, but, you know, we're good characters, but.
Angela
But Moonblood.
Jason Charles Miller
Yeah. Moon Blood. I like it.
Angela
Okay, cool.
Jason Charles Miller
I like it. Great. So write that in your. Right here. And here is Moonblood. That's gonna be your figure today.
Angela
She's hot.
Jason Charles Miller
And I will see you when the party assembles.
Carmel
Yay.
Angela
Thanks.
Jason Charles Miller
Great. Come on in.
Carmel
Al.
Jason Charles Miller
What's going on, man?
Carmel
Hey.
Jason Charles Miller
Good to see you. Good to see you, too. On the seat.
Carmel
Right on.
Jason Charles Miller
Yeah. So thanks for joining us on this little adventure.
Carmel
Absolutely. I love what you've done with the place, by the way.
Jason Charles Miller
Yeah, it's great, right? Everyone's got a suit of armor in their basement.
Carmel
No, just you and I. I think pretty much just you and I.
Jason Charles Miller
Okay.
Carmel
At this Point.
Jason Charles Miller
Fair enough. So you're kind of. You're one of my ringers. You're ring my veteran players.
Carmel
That's right.
Jason Charles Miller
Tell me a little bit about that.
Carmel
Well, I. I grew up in a place called Peeks Mill, Kentucky, and at the Tom Sawyer Library, we would have Dungeons and Dragons every Sunday. I became the kind of de facto dungeon master when I was 11, and then 12 years old because I was the only one who wanted to do the reading.
Jason Charles Miller
Well, what we're gonna do today is we're gonna play sort of a classic party makeup. And I didn't want to add any more classes, so we're gonna have two fighters. So you're gonna be the second fighter and you're gonna play a half hour.
Carmel
That's good.
Jason Charles Miller
Yeah, yeah. It's always good to have another fighter in the party. What I love to do is I love to have people roll for their stats.
Carmel
Great.
Jason Charles Miller
We've filled out a lot of this already. We'll go over that in a minute. But I'm going to give you your dice. These are officially your dice. These are your dice to keep.
Carmel
What?
Jason Charles Miller
Yeah. All for you for today.
Carmel
Very exciting. Should have brought my loaded dice.
Jason Charles Miller
Hey, not too bad. Not too bad. Not too shabby. So we've got two 14s, a 9, a 12, and two 10s. Now, because you're a half elf, you get plus two to charisma. And this is what's great. You get plus one to any other stat of your choosing that comes to the fact that elves get higher charisma and humans add plus one to all of their stats.
Carmel
Right.
Jason Charles Miller
In fifth edition, I'm half right, so.
Carmel
You get to do one that little extra. Okay, cool. Well, since I'm a fighter, I'm gonna load up my strength and my dexterity with the 14s.
Jason Charles Miller
Okay, great.
Carmel
Like that. And that's a plus one there, too.
Jason Charles Miller
So, okay, so, yeah, go ahead and write that as a 15. Now, you can't add plus to both. You have to pick. So you can only. So it's plus one to one of your choosing. Oh, I see. And then plus two to charisma.
Carmel
That's very disappointing.
Jason Charles Miller
Sorry, man. You gotta pick one.
Carmel
So. So, okay, so dexterity will get a four, and then I get plus what? On charisma?
Jason Charles Miller
You get plus two on Charisma. So whatever.
Carmel
Yeah, yeah, Great.
Jason Charles Miller
Okay. There we go.
Carmel
Not bad. I'm not. I'm not stupid, but I might make some dumb decisions now and again.
Jason Charles Miller
Right, but you're pretty strong.
Carmel
Yes, I am.
Jason Charles Miller
Yeah. All we Need. Now is your. Your character's name?
Carmel
Yes. Well, Haldor is always my kind of D and D go to. Go to name. But we had a. Like, what it would come up for a last name. Spalharkus or something.
Jason Charles Miller
Spal. Spalharks. Right.
Carmel
Spell arcs.
Jason Charles Miller
Yeah.
Carmel
Haldor Spalharks.
Jason Charles Miller
Yeah.
Carmel
Yeah. Love it works. I like it.
Jason Charles Miller
And here's Haldor.
Carmel
Ah, that's awesome.
Jason Charles Miller
It's gonna be your.
Carmel
Your looks just like me.
Jason Charles Miller
It does. It really does.
Carmel
Only taller.
Jason Charles Miller
And I will see you when the party assembles.
Carmel
I love it.
Angela
Cool.
Jason Charles Miller
You guys want to introduce each other to each other really quick, Just kind of tell me your. Your character's name, what your. What your job is, your class is, and kind of where you're.
Carmel
I am Haldor Spalox. I am half elf because mother was that way and not an elf. I mean, you know what I'm saying? And I destroy evil, which is what I do, so.
Angela
Hi, guys. My name is Trinh Hill Topple. I'm a half halfling and half rogue. Or that's my class.
Jason Charles Miller
Yeah, right. Actually, you're all halfling, all rogue.
Carmel
Yeah.
Jason Charles Miller
Yeah. Your race is halfling. Your job is rogue.
Carmel
You're half right.
Jason Charles Miller
Okay.
Angela
I'm hopling.
Jason Charles Miller
Rogue.
Angela
That's what I am. So. So I'm here to help us get to our goal. And that's what we're gonna do. Guys, you ready?
Carmel
Mm. Ready.
Angela
Hi. I'm Moonblood. I am a high elf wizard. And I will have your backs no matter what, through thick and thin, through the whole entire night. And I will be there to cast spells on all of our enemies. And I will be there for you all.
Carmel
I am Thumpar Fire Forge. That is why they call me Thumpan. I am a mountain dwarf. I like to fight. I'm very strong, and I have a lot of constitution. And I grew up making beer. And I want to talk about. We can be friends. Thoughts about beer.
Jason Charles Miller
Let's talk about beer.
Carmel
All right. That's where the constitution.
Angela
Hi, my name is Deborah. I am a cleric of Helm, and I am here to just make snacks and heal people. So please, if you need anything, I'm here.
Carmel
Great.
Jason Charles Miller
And heal people with your snacks.
Angela
I'm gonna kill people too. But I like to talk about the healing more.
Jason Charles Miller
Deborah, Thumpar, Moon, Haldor, and Trin. All five of you grew up in the city of Waterdeep. And all five of you met on the steps of the Adventurer's Guild, A guild that all of you are trying to join, but you've all been turned away because you've been on no adventures. Trin. In your underground network being a rogue. You have heard of the legend of Rogan and Zellagar. Rogan the Fearless and Zellagar the Unknown are legendary names. Rogon earned his name as a great warrior and his reputation spread far and wide across the land. Zelligar, equally renowned, earned his status and power as a foremost practitioner of the mystical arts of magic and sorcery. No one knows what brought these two together, but they formed a strong bond of friendship. Eventually, stories surfaced about a hideaway being built deep in the wilderness, far from the nearest settlement. Away from traveled routes where they practiced their adventuring prowess and kept their treasures. Thirty years ago, a great barbarian invasion came from the lands of the north. Threatening to engulf the entire land. Rogan and Zelligar and their band of loyal henchmen met the barbarian army in great battle. Rogan slew a horde of barbarians single handedly and Zelligar's powerful magic put their army to flight. Eager to destroy the hordes once and for all, Rogan and Zellagar pursued the barbarian horde into the north where they met their demise in a great battle that shook the heavens. In the past week it has come to your attention that there is a man named Darion in the town of Daggerford who claims to have a map to a mystical lost keep. A place apparently called just by one letter Q. He claims it's the lost keep of Rogan and Zelagar. It's filled with vast knowledge and treasure and he's entertaining bidders. The map is accurate. It could lead you to the mystical place that was once their home and sanctuary. And perhaps their treasure trove. Just the thing that you guys might need to prove that you're adventurers can gain admittance into the Waterdeep Adventurers Guild. Now Daggerford is just the next town south. It's just right down the sword coast. You could get there easily. So let's say you go. It's pretty obvious.
Angela
Get him.
Jason Charles Miller
Move on.
Carmel
I'm for it. I just gonna pack a lunch and then. Yeah, just my character needs to.
Angela
I can bring lunch. I'm happy to like if anybody needs anything.
Jason Charles Miller
Great.
Angela
I'm vegan. Anything.
Jason Charles Miller
You have reached the town of Daggerford and there is. You heard that Darion is hanging out in the inn called the Broken Boatwright. Daggerford is a town of 900 people. It wishes it was a a bustling metropolis. And they try but it's.
Carmel
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Jason Charles Miller
Been cranking up the flavor with show stopping products that are 100% dairy free.
Carmel
Certified vegan by Vegan Action, and are so unbelievably creamy, your taste buds will do a double take.
Jason Charles Miller
Dairy free your mind.
Carmel
Visit sodeliciousdairyfree.com.
Angela
In the time it takes us to say we're using Folger's instant.
Jason Charles Miller
Coffee, seamlessly blended with water and ice.
Angela
A splash of whatever kind of milk is your thing. And gotta get that caramel drizzle, all to make a toasty roasty caramel iced coffee.
Carmel
You could be enjoying it.
Angela
Every damn sip of it. Damn right. It's Folgers Instant.
Jason Charles Miller
You know, there's not that many. There's not that many inns. So finding the broken boat, right, is pretty easy.
Carmel
How can you trust people from a place called. Named after Daggers? And isn't the coast Sword Coast?
Jason Charles Miller
Yeah.
Carmel
I mean, what a. Yeah, right? Come on. Begging people not to come back on anyone. Literally. Do not come to our resort. Good idea. Yeah, I get wisdom extra points for that. Sorry. So what's our first option?
Jason Charles Miller
What do we want to do? What do you guys want to do?
Angela
Oh, well, we need to. We need to go in there. Yes.
Jason Charles Miller
Great.
Carmel
Yeah.
Angela
Get that map.
Jason Charles Miller
Okay.
Carmel
I think so.
Angela
Now who's good at talking to people? Like, who's friendly, charismatic? That would be me. Okay.
Carmel
I'm very charismatic. Or you.
Angela
You have spells. My charisma's not really on its own.
Carmel
Mine's pretty good. Thanks. Maybe say so. My damn selfie. All right.
Jason Charles Miller
Yeah, okay.
Angela
But I have wisdom enough to let you start.
Carmel
There you go. There you go.
Jason Charles Miller
So you enter the inn. It's actually pretty bustling. There's probably about 20 people in there. You see the bartender sort of tending bar and, you know, wiping it down. And he looks at you and clearly doesn't recognize you. So he's like, welcome to Daggerford. Never seen you guys here before. It sort of goes back to, you know, cleaning. Cleaning glasses.
Carmel
Let's kill him. Sir, we look for an old friend of a horse.
Jason Charles Miller
Old friend, you say old.
Carmel
What's his name? I didn't write it down.
Angela
Darian.
Carmel
Darian. Darian. We seek Darien.
Jason Charles Miller
You sure you're not thirsty from your long journey? You all look thirsty to me.
Carmel
It's very important. Let's have a couple beers. He is an expert on beer, my friend. He'd love to taste your win.
Jason Charles Miller
Would you like to taste our local brew?
Carmel
Yes.
Jason Charles Miller
Okay. That'll be two copper pieces each.
Angela
That's what I have to say.
Carmel
All right. Here you go. Okay. Great.
Jason Charles Miller
So he.
Angela
Okay.
Carmel
Yes.
Jason Charles Miller
He gives you all. He gives you all five of you beers. And you taste it and it's. You know, it's not. It's okay, you know, it's not really. It doesn't live up to the firefighter forge standard.
Carmel
I want one of my copper pack. You're cheating me out of a two copper beer.
Jason Charles Miller
No, you're fine. He doesn't.
Angela
It's not bad.
Jason Charles Miller
Darion's over there.
Carmel
Here it is.
Jason Charles Miller
Thank you for the business. So he points to a man in a green cloak sitting next to a fire by the hearth. He's reading a book. And he's just sort of all by himself. Just.
Angela
Let's go talk to him.
Carmel
Absolutely. Yeah.
Angela
Yeah.
Carmel
Yep. And then kill him. Right.
Angela
See, I can't remember who Darion is specifically.
Jason Charles Miller
Oh, Darion's the guy that's supposedly selling the map.
Angela
Selling the map.
Carmel
And we find the territory of the two dead guys. Who? Rogan and Zelliger. Zelliger, the unknown. Who was famous.
Jason Charles Miller
Okay.
Carmel
Yeah, right. A famous fighter named Zelliger, the unknown. He's like Zelig. He just blames it. Right. Blunt. Everywhere that could be selling. So, yeah, he allegedly has the map. But I doubt we go straight for map. So I think it's just kind of like, you know, chat him up. Yeah, somebody's gotta chat him up.
Angela
Okay, you start while I.
Carmel
Okay. I've got fairly decent charisma. I suppose. I ask him his name and then I. I guess. Excuse me, friend. When I recognize you from up the coast. Are you not a member of the Adventurers League? Do you not.
Jason Charles Miller
No, I'm not a member of the Adventurers Guild.
Carmel
I. Or League. Yeah, the League. The Guild. The Guild itself. The League's a loosely banded group of people. They're friends of mine or whatever. But a friend of mine, Rogan, a friend of my father's, said that he had friends down this way. And we are traveling adventures.
Jason Charles Miller
Rohon.
Carmel
Hmm.
Jason Charles Miller
That's very interesting. I happen to have procured recently a map to Rogan's abode.
Carmel
Is that so?
Jason Charles Miller
Yes.
Carmel
Father had said we should always.
Angela
We had no idea.
Carmel
Father had always said I should visit this place. It was a place of great learning.
Jason Charles Miller
Hmm. I somehow don't believe you. But regardless, I have a map. If you have Gold. I have things to sell.
Carmel
I say we grab the map and go. We have bigger fish fry. Yeah.
Angela
Well, should we check that he's even Darion? He said he was Darien, but we didn't say.
Carmel
Yeah, maybe we should see the map first, because if the address on the map is, like, one of our houses, we'll know it's fake. Yeah.
Angela
Okay. And then we turn away from our huddle where we've been loudly singing, of course.
Jason Charles Miller
So he. Out of a very ornate scroll case, he pulls this map out, and he sort of opens just about a few inches of it to show you, and you notice the surrounding countryside. Everything sort of recognized it.
Carmel
Right.
Angela
So how do we know this is the real map?
Jason Charles Miller
You don't.
Carmel
We don't. How much is it?
Angela
How much much.
Jason Charles Miller
30 gold pieces. There are a lot of people that want their hands on this one. Yeah, I'm pretty firm on the price.
Carmel
60 or 60, sure. Absolutely. Yes.
Angela
Okay.
Carmel
So anybody got any thick gold?
Angela
Yeah. Do we have money?
Carmel
Do we have tons of money?
Angela
I have four gold.
Jason Charles Miller
You do?
Angela
Yeah, it's right here.
Jason Charles Miller
Right there in 12. Middle there.
Carmel
I'm loaded. I got 12. Yeah, I've got 12. You got gold?
Angela
I'm not paying for your whole map.
Carmel
I've got 12.
Angela
We could all go in evenly on the map.
Carmel
All right, so I will give my 12. If anyone wants to match and meet with me to. To buy the map. I've only got 12. Okay. So. All right. Got 24 right now. Who. I have.
Angela
I have four. Four gold.
Carmel
Okay, you have four.
Angela
I'm sorry, where does it say that?
Carmel
Actually, yeah, you have. You have three gold pieces.
Angela
I'll do eight, and then that'll. That'll be 30, right? Four, six. Oh, you only have four?
Carmel
Yeah, I only have three in the.
Angela
World, but it's fine.
Carmel
Okay, how about this? We'll. We'll do. We'll give all of ours, and you can give us six more. We just need six from you. 30 gold to him. Yep. So.
Angela
Or do it for 20 gold.
Carmel
Yeah, I just write down you have zero gold prices. I'm not here to negotiate. Just pay for it. Let's go. All right. Do you have change for a 32?
Jason Charles Miller
I don't give change.
Carmel
Back to normal.
Jason Charles Miller
Okay, so you give him the 30 gold pieces, and we get the map. He hands you the map, and then immediately stands up and walks out a side door.
Angela
Keep an eye on him.
Carmel
Yeah.
Angela
Yes. Let's keep an eye on him.
Carmel
Want me to follow him?
Angela
Follow him.
Carmel
Don't follow yet you want to go spy on him? I follow him. Sure. All right.
Jason Charles Miller
I follow him through the door.
Carmel
Can I follow you? The door?
Jason Charles Miller
He's gone, dude.
Carmel
That dude just disappeared completely. He's left it as a burden. All right, so now we have to look at the map. Yeah, let's look the map over. Yeah.
Jason Charles Miller
Okay. So you roll out the map.
Carmel
That guy.
Jason Charles Miller
It looks legit. And you see basically a. You know, what looks like the surrounding countryside. About two days journey. You see the letter. You see the letter Q. So everything seems to match up with what you heard in your. In your Spyro.
Carmel
We'll find certain devices that will help us. Oh, different cues. Sorry.
Angela
So we can follow the map and.
Jason Charles Miller
Look for cues along.
Carmel
Yeah, look at. Look. Yes.
Jason Charles Miller
It looks like a shot to queue.
Carmel
Yeah. Okay, so I think we start on the. Is there a. Can we tell from the map if there is a more circuitous or more dangerous route?
Jason Charles Miller
It looks pretty dangerous, yeah. I mean, it doesn't depend the way.
Angela
You look at it.
Jason Charles Miller
From what you know, you grew up in Waterdeep, which is the big city north of here. From what you may know, just with your survival skills, these don't look like roads or paths you've ever seen, but.
Carmel
Mm. Then I think we start on the firmest, straightest path to Q. Since that's our goal. We want to be in the Adventurers Guild. Man, we can't tiptoe around after that nonsense trying to decide whether or not to buy the map. I'm questioning whether we deserve to be in the Adventures Guild. Us, we're just getting going. Throw a little caution to the wind, people.
Jason Charles Miller
All right. You start out on the map. You've already. You're already well equipped for this. You're ready for this. You're ready to go. So what we're going to do is I'm going to get you right there. This is what ours entered all about. And what I want to say also too, is if this were a longer campaign, if this were a campaign that we were starting as friends and we were going to play every week, every Wednesday in the library, there may have been a lot more detailed things along the route. But I want to get you to Q because. Because that's what we're gonna be focusing on today. The theme of today.
Carmel
Right.
Jason Charles Miller
Yeah.
Carmel
Great.
Jason Charles Miller
So I'm excited.
Carmel
That's where the fun happens.
Jason Charles Miller
Yeah.
Carmel
Let's go to Cube.
Jason Charles Miller
Do I have a teleportation spell at level one? You do not have a teleportation spell.
Angela
No.
Carmel
Level one. You don't have Jack. Jack. Yeah. Right.
Jason Charles Miller
So here's what happens. So you're following along the map and you're in a heavily wooded area.
Angela
Light.
Jason Charles Miller
You don't need light yet. It's during the day. It's like light I did, though. You can cast as. As many times as you want. You could cast it on each tree as you went along if you want. You see as you're getting closer to on the map, which what looks. Everything is kind of, you know, it's like third rock on the left kind of thing. Everything looks legit to you. And you're going up a sort of craggy hill. At the top of this path that doesn't look very worn at all, you see a cave like opening somewhat obscured by vegetation, noticeable at the end of a treacherous pathway which leads up to the craggy outcropping of black rock. By sweeping aside some of the vines and branches, the opening becomes easily accessible.
Angela
A dungeon.
Jason Charles Miller
So you look like you're at the exit.
Carmel
The opening of Pew. The opening of a cave. Oh, okay. So I say we enter the cave.
Angela
I say we enter the cave.
Jason Charles Miller
Great. Okay. And that's where we're gonna take a little bit of a break. And the next episode, we're going to enter that cave.
Carmel
Oh, boy. Oh, wow.
Jason Charles Miller
The Old west is an iconic period of American history and full of legendary figures whose names still resonate today, like Jesse James, Billy the Kid and Butch and Sundance, Sitting Bull, Crazy Horse and Geronimo, Wyatt Earp, Bat, Masterson and Bass, Reeves, Buffalo Bill Cody, Wild Bill Hickok, the Texas Rangers, and many more. Hear all their stories on the Legends of the Old west podcast. We'll take you to Tombstone, Deadwood, and Dodge City. To the plains, mountains and deserts for battles between the U.S. army and native American warriors. To dark corners for the disaster of the Donner Party and shining summits for achievements like the Transcontinental Railroad. We'll go back to the earliest days of explorers and mountain men and head up through notorious Pinkerton agents and gunmen like Tom Horn. Every episode features narrative writing and cinematic music, and there are hundreds of episodes available to binge. I'm Chris Wimmer. Find legends of the Old west wherever you're listening. Now, look, we all know there are a lot of celebrity interview podcasts out there, but there's only one Happy, Sad, Confused Josh. I'm Josh Horowitz, and yeah, I'm the host of the show, so I'm a little biased. But truly Happy, Sad, Confused is the place for nerdy and intimate conversations with all your favorite actors and filmmakers, from Andrew Garfield and Scarlett Johansson to Christopher Nolan and Quentin Tarantino. For over 10 years and over 700 episodes, Happy Sad Confused has broken movie and TV news every single week. That's because I ask all the questions I want to know. And more importantly, you want to know casting, what ifs, backstage stories, acting, pet peeves, and much more. So whether you're into superheroes, prestige tv, or just the coolest actors and directors alive, you're going to learn something in every episode. Listen to Happy Sad Confused on Apple Podcasts, Spotify, or wherever you get your podcasts. American history is full of infamous tales that continue to captivate audiences decades or even hundreds of years after they happened to on the Infamous America podcast, you'll hear the true stories of the Salem witch trials and the escape attempts from Alcatraz, of bank robbers like John Dillinger and Pretty Boy Floyd, of killers like Lizzie Borden and Charles Starkweather, of mysteries like the Black Dahlia and D.B. cooper, and of events that inspired movies like Goodfellas, Killers of the Flower Moon, Zodiac, Eight Men out, and many more. I'm Chris Wimmer. Join me as we crisscross the country, from the Miami drug wars and Dixie Mafia in the south to mobsters in Chicago and New York, to arsonists, kidnappers, and killers in California, to unsolved mysteries in the heartland and in remote corners of Alaska. Every episode features narrative writing and cinematic music, and there are hundreds of episodes available to binge find Infamous America Wherever you get your podcasts.
Podcast Summary: Critical Role & Sagas of Sundry Episode: Part 1: Character Creation & Introductions | Starter Kit - D&D Edition Release Date: August 11, 2025 Host: geekandsundry
The episode begins with Jason Charles Miller introducing listeners to the world of Dungeons & Dragons (D&D), emphasizing its rich history spanning over four decades. Jason shares his personal journey, stating, "I've been playing Dungeons and Dragons since I was 10 years old and I want to share with you the joy that this game has brought me" (00:56). He outlines the basic components essential for playing D&D: a Dungeon Master (DM), an adventure, and a group of players. Jason explains his role as the DM, responsible for guiding the story and facilitating the game.
Two players join Jason for this session: Carmel and Angela.
Jason assists Angela in crafting her character, a halfling rogue named Trin Hill Topple.
Race & Class Selection:
Ability Scores:
Character Name & Personality:
Carmel crafts Thumper Fire Forge, a mountain dwarf fighter.
Race & Class Selection:
Ability Scores:
Character Name & Personality:
Jason weaves a compelling backstory for the characters set in the bustling city of Waterdeep. All five characters—Deborah, Thumpar, Moonblood, Haldor, and Trin—share origins in Waterdeep and aspire to join the Adventurer's Guild.
Quest Initiation:
Story Development:
The party sets out towards Daggerford, encountering typical D&D scenarios such as negotiating for the map and preparing for the adventure ahead.
Map Examination:
Encounter with Darion:
The episode concludes with the party securing the map and preparing to venture into the cave marked on it, setting the stage for the next installment of their adventure.
Final Remarks:
Cliffhanger:
Jason Charles Miller:
Angela:
Carmel:
Engaging Character Development: The episode showcases an interactive and detailed character creation process, highlighting the importance of attributes, race, class, and personal backstories in shaping each player's unique role within the party.
Collaborative Storytelling: Jason emphasizes the collaborative nature of D&D, encouraging players to contribute to the narrative and develop intertwined backstories that enhance the depth of the campaign.
Strategic Gameplay Elements: Discussions around ability scores, class-specific abilities, and tactical decisions (like how to approach interactions with NPCs) provide listeners with practical insights into effective D&D gameplay.
Setting the Stage for Adventure: By establishing a clear quest and introducing potential challenges (such as verifying the map's authenticity and dealing with suspicious NPCs), the episode effectively builds anticipation for future adventures.
This inaugural episode of the Starter Kit successfully immerses listeners into the foundational aspects of Dungeons & Dragons, blending educational content with engaging storytelling. By guiding players through character creation and setting up an intriguing quest, Critical Role & Sagas of Sundry paves the way for epic adventures ahead.
Note: The timestamps correspond to the moments in the transcript where the quoted conversation occurs.