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Essie Dunaine
When did making plans get this complicated?
Game Master / Narrator
It's time to streamline with WhatsApp, the secure messaging app that brings the whole group together.
Essie Dunaine
Use polls to settle dinner plans, send.
Game Master / Narrator
Event invites and pin messages so no.
Essie Dunaine
One forgets mom 60th and never miss a meme or milestone. All protected with end to end encryption. It's time for WhatsApp message privately with everyone. Learn more@WhatsApp.com this episode is brought to you by State Farm. Checking off the boxes on your to do list is a great feeling. And when it comes to checking off coverage, a State Farm agent can help you choose an option that's right for you. Whether you prefer talking in person on the phone or using the award winning app, it's nice knowing you have help finding coverage that best fits your needs. Like a good neighbor, State Farm is there.
Benedict Royson
Last time on Starter Kit. My name is Benedict Royson.
Long Tall Harry
I'm back from the dead.
Essie Dunaine
Red Essie Dunaine.
Game Master / Narrator
I am Romero.
Romero
Just simply Romero.
Game Master / Narrator
Should Red be captain? Done. Captain Red. You set sail in the Widow's Sea, waiting for treasure ships.
Benedict Royson
This is my first day as a pirate.
Game Master / Narrator
Welcome back to your starter kit. Hi, I'm John Wick. When we designed the system for seventh C, we wanted something that was fast paced and action oriented and something that was easy enough to learn that it would only take a couple of minutes to explain. The 7C system uses D10s and just D10s. And when you roll them, you roll a lot of them. Awesome. So before we begin playing, I just want to give you guys a couple of really quick pieces of advice. As players, I don't want you to ever ask, can I do something? I want you to ask, how do I do something? You are superheroes in this game. You are able to jump across the room, grab the chandelier, the whole kitten caboodle, and you can do it. You just have to know how to do it. So don't ask me if I can do something. Ask me how do I do this? Remember, you can do whatever you want, except be villains. Don't be villains, because that's. That's bad.
Long Tall Harry
That's your job.
Game Master / Narrator
That's my job. The second thing is that when you are talking in character, talk to each other. Don't say, my character says so and so. No, go ahead and talk to each other in character. All right, so let's talk about where you're at. You're down in the Widow's Sea, and it's called the Widow's Sea because so many ships have sunk There. And it's kind of the connector to the Atabean way, way out there. So ships come in from the widow's sea. So it's where the majority of ships happen to sink. The ship is cutting through the waves. You can smell the sea salt in the air. You see men and women climbing up and down the ship like spiders crawling along webs as they move up and down with certainty and confidence. The shanty man is singing a song that is rhythmic, so everyone is doing their work in the same time. And up in the crow's nest is long, tall, hairy and long tall. Harry is from Avalon and he has. Well, let's just say that Harry's limbs might be made of rubber because you watch him climb up along the ship and you have no idea how he bends his arms and his legs the way he does. And he's all the way at the top in the crow's nest and he shouts down, sail, sail. I'm spotting a. And he stops and he says, smoke. Oh, spotting smoke. I am. Oh, south, southeast. He's shouting down to you, Captain, what do you want to do?
Essie Dunaine
Great.
Long Tall Harry
I think that we're readied and we can investigate this.
Game Master / Narrator
Yeah.
Romero
Could be someone who needs help.
Essie Dunaine
Yeah, we might have to help them for our brotherhood rule stuff.
Benedict Royson
Or it could be something we could help ourselves to.
Romero
Sure, why not?
Game Master / Narrator
Why not?
Romero
We are pirates, I guess.
Game Master / Narrator
Helpful pirates.
Romero
Y.
Game Master / Narrator
But still, fire is sure. Yeah. So you order the pilot to change course. The pilot grabs the wheel and starts pulling it. The ship lists as it moves down south, and we do a screen wipe to a ship. You see a ship, the ship is on fire. And you can feel heat like a distant furnace. Like walking into a room where an oven has been on all day long. You can feel that heat coming from the ship. The ship is on fire. But it's a strange fire. The fire is blood red.
Romero
Oh no.
Game Master / Narrator
And even though the ship is on fire, it's not burning. What? So the flames lick up the side of the ship, but you don't see the wood burning at all. So, Captain, uh oh. All the crew looks to you and you hear parts of the crew saying, oh, that's sorcery. Oh, that's. Oh, that's a cursed ship. We don't want no part of a cursed ship.
Long Tall Harry
Maybe stop playing music for a little bit.
Game Master / Narrator
Stop.
Romero
Just helping everyone relax.
Game Master / Narrator
Maybe we should quiet down a little bit.
Romero
It was a little bit scary.
Long Tall Harry
Let's just continue through.
Romero
Can I make a suggestion? Shouldn't we like telescope, check it out.
Essie Dunaine
And See if we can see anything. Yeah, running around like skeletons, people.
Game Master / Narrator
So you peer through the spyglass and you don't see anyone on the decks. There's no one in the rigging. The cannon doors are open and the cannons are out.
Essie Dunaine
Oh, no.
Game Master / Narrator
The details of the ship that you see is that it looks like it's an Avalon ship. It's flying an Avalon flag. The sides of the ship are cut low. Avalons like to cut the side of the ship really low so it's harder to hit and it moves a little faster. Hmm.
Romero
No signs of life on the ship, though, through the spyglass.
Game Master / Narrator
None.
Romero
Can we declare? Can we? Hey, everybody, what's going on over there?
Game Master / Narrator
So you get one of the cones and you shout out, right, right, right.
Benedict Royson
Is that where the smoke is coming from?
Game Master / Narrator
It is coming from that, yeah.
Essie Dunaine
I'm curious. You're from Avalon, right? Are there any lore, legends that.
Game Master / Narrator
With that in mind, we're gonna make a risk. We're all gonna roll dice. What we're gonna do is we're gonna make a wits risk. So what I want you to do is take out your dice and get a number of dice equal to your wits, and then I want each of you to tell me why a skill you have is also appropriate. So something like notice, or it could be something like scholarship, or it could be something like sailing. Anything like that.
Romero
I have three points of scholarship, so.
Game Master / Narrator
Get three more dice.
Benedict Royson
I have one point of notice that.
Game Master / Narrator
I think I should use. One point of notice will work.
Essie Dunaine
I have two of scholarship that'll also work.
Long Tall Harry
And Captain, I have two of convince in case I need to use that convince. Is that not appropriate?
Game Master / Narrator
I don't think convinced would be appropriate.
Long Tall Harry
Because there's no other person on the ship to. To use that tactfully. Well, I can also use scholarship. I have one.
Game Master / Narrator
Yeah, you can use scholarship. All right, now that everybody has their dice, go ahead and roll them. So now that you've rolled, what you're going to do is make sets of 10. For example, I have a 4 and a 6, so I am going to make that into a 10. That's one set. I also rolled a 10. So the zeros are tens. So that one die is a raise.
Romero
Yes.
Game Master / Narrator
Now, if I had rolled, let's say, a six, a one, and a three, those three dice would also be a 10. And every set of 10 you make is called a raise. Every raise that you make, you get to do one of two things. You can either ask me a question and I will answer it as fully As I can. No monkey's paw nonsense. It'll be an honest. The second thing you can do is you can tell me what you find. So the raise gives you the power to be the GM and change the story. So why don't you set your dice into raises? And remember, if your dice count more than 10, that's fine. If you can make a set of 11 or 12, just stop once you hit 10.
Long Tall Harry
And so if you. It may not be even. Right? So I may have, like, a loner.
Game Master / Narrator
So if you have a die that doesn't fit your sets, set it aside. Does anybody have five or more raises? How about four? How about three?
Romero
I've got three.
Essie Dunaine
I have three.
Game Master / Narrator
Okay. The person with the most raises goes first. And that's always true. So if you spend a raise, you're now at 2 and she's at 3, so she gets to know next. You spend like that. Okay? Now, when the players are tied, the players decide which way you goes first. You're both heroes. So. So that doesn't matter. So which of you wants to go first?
Essie Dunaine
I go first.
Romero
Yeah, go first.
Game Master / Narrator
All right. So what is the first thing that is true about this ship? You can either ask me a question or you can tell me something true about the ship.
Essie Dunaine
Is what's happening on the ship evil business?
Game Master / Narrator
It is evil business. As a matter of fact, you know that there is a pirate who is a freebooter. She is not a member of the Brotherhood of the Coast. She's not a privateer. Her name is Rhys, and she has a magic cannon that shoots liquid fire.
Essie Dunaine
Well, damn.
Game Master / Narrator
Okay, so that's one raise. You're next.
Romero
There's so many things. Is the captain of that ship. Is it possible to reason and speak with that captain?
Game Master / Narrator
That captain takes no prisoners.
Romero
Okay.
Game Master / Narrator
None. Okay, so you have two raises.
Benedict Royson
I have two.
Game Master / Narrator
And you have.
Long Tall Harry
I have one.
Game Master / Narrator
You have one. All right, so let's kind of make sure everybody gets something in. So why don't you go next?
Benedict Royson
Does that appear to be Rhys's ship, or is that a victim of Rhys?
Game Master / Narrator
It is a victim of Rhys's ship, absolutely.
Benedict Royson
Okay.
Long Tall Harry
Does the smoke have a separate origin than the rest of the elements?
Game Master / Narrator
As a matter of fact, it looks like the smoke is coming from within the ship. And being a sound captain, you know that it looks like it's coming from the powder deck where they keep all the gunpowder. So the ship may explode anytime soon.
Romero
See you later.
Game Master / Narrator
Who has a raise left? You have.
Benedict Royson
I have one left.
Game Master / Narrator
One left.
Romero
I have two.
Essie Dunaine
I have two.
Game Master / Narrator
As well, okay, so go for it.
Essie Dunaine
I'm still thinking.
Romero
Is Rhys on the ship?
Game Master / Narrator
You're looking. You're looking. You don't see anybody on the ship. You see piles of clothes with ash in them.
Essie Dunaine
This is all terrible. I at least have one more question, which is, do we think. Do we know? Is Rhys still in area or how does that work? It's not specifically about the ship.
Game Master / Narrator
Looking at the ship, it seems that this was a recent attack. So she's probably in the area somewhere. Got any more raises left?
Romero
Yeah, I've got a raise left.
Game Master / Narrator
And you have one raise left.
Benedict Royson
I have one left.
Game Master / Narrator
Okay.
Essie Dunaine
I have one left.
Romero
Do you want to use a raise?
Benedict Royson
You go first.
Game Master / Narrator
That's fine.
Romero
I need some more info on Rhys. What's Rhys's story?
Game Master / Narrator
You know, a whole bunch of rumors. It's rumored that she sold her soul to the devil. Jonah, who is this scary underwater boogeyman that all sailors know about and no one mentions his name on the ship? And so she lives forever, and she's been alive at least 1,000 years. You also know that she bleeds black.
Essie Dunaine
Blood, but somebody's gotten close enough to make her bleed.
Romero
Yeah, that's a good point.
Essie Dunaine
Good point.
Romero
Do we know what she wants?
Game Master / Narrator
Well, apparently she uses the ship to take out the crew, and then she either captures the ship or takes what she wants on it. You have one raise left?
Benedict Royson
I would like to use my raise to determine more accurately when this attack took place.
Game Master / Narrator
It took place two days ago.
Benedict Royson
Okay.
Game Master / Narrator
Okay.
Essie Dunaine
I would like to learn more about. Because I'm from that general area.
Game Master / Narrator
Yeah.
Essie Dunaine
Do I know more about the ship? Is there anything.
Game Master / Narrator
Oh, the ship itself. It's one of Queen Elayne's sea dogs. It's one of her privateers. It was a significant ship. It was very famous. And.
Essie Dunaine
Not happy about this?
Game Master / Narrator
Not happy about that?
Essie Dunaine
No, I mean, for many reasons.
Game Master / Narrator
Oh, yeah.
Romero
Is there any way to stop this evil? And will it eventually come for us? And what do we do if it does?
Game Master / Narrator
You know, it'll never come for you.
Romero
It'll never come for us? No. Oh, great.
Benedict Royson
I feel like he's been sarcastic.
Essie Dunaine
I feel like.
Romero
I don't know.
Essie Dunaine
I think that.
Romero
Definitely, definitely being sarcastic. So maybe we need to figure out way more about this Rhys, and maybe.
Essie Dunaine
There'S something we could do to stop her.
Romero
Yeah, we need to find out who caused her to even bleed. Can we find that person? You know, like, can we. Is that someone we can talk to?
Game Master / Narrator
So, Harry, Long tall Harry, he swings down from the rigging and he stops and he goes, captain, there might be treasure on the other ship. You know, I could swing over.
Essie Dunaine
I have no interest in treasure, so I'm not into that idea. Well, she probably took it all.
Romero
And I'm worried about long tall Harry's rubbery arms. Could he slip the treasure out of his arms?
Long Tall Harry
How vulnerable are his rubbery arms?
Romero
I mean, it's your choice, but I think it's too dangerous.
Game Master / Narrator
Oh, too dangerous isn't in a pirate's vocabulary, Captain.
Long Tall Harry
This is a very risk averse team. Apparently.
Essie Dunaine
I'm okay with that.
Romero
I mean, but I trust Longtal Harry. I think maybe he sees, maybe he knows there's treasure there. I don't know.
Game Master / Narrator
Great. I'm gone. No, he's across the other side.
Long Tall Harry
Shantyman gave Shantyman the authority to send reprimand.
Benedict Royson
Harry listens to the shanty man.
Essie Dunaine
I think he's gonna be due for a reprimand if he comes back alive.
Game Master / Narrator
So now is a really good time to introduce you to Hero. So everybody gets three hero points. We're gonna be using these coins to represent hero points. Go ahead and take three and hand them down. So now that you have your hero points, I'm gonna explain how your hero points work. You can spend a hero point after you roll to roll a bonus die. So that means that you roll four dice. You look at the results, you spend a hero point, you can add another die to the roll, you just roll it. But you can also spend a hero point and explain how your character is helping another character. It doesn't cost you a raise. It doesn't cost you anything like that. You explain how your character is helping another character and that player gets three bonus dice. Oh, thank you. So you can use your hero point to help yourself for one die, or you can spend it and explain how you're helping someone else and he gets or she gets three dice.
Romero
Do our skills affect that at all?
Game Master / Narrator
No, it's just straight up hero points.
Romero
Okay.
Game Master / Narrator
Okay. So if you got three points from finesse and three points from weaponry and you're fighting Captain Rhys, not that that's going to happen, but if you're fighting Captain Reese and somebody says, I grabbed the sail and throw it over and I spend a hero point, you get three bonus dice because I'm helping you in some way.
Romero
Okay, so it's more like getting a pal out of a jam situation. Got it.
Game Master / Narrator
Now, remember when we were making characters, you had some advantages that cost hero points and you spend a hero point and you activate your Power. And also remember that your virtue and your hubris. If you use your virtue, it costs you a hero point. And if you act on EU hubris, I will give you a hero point.
Essie Dunaine
Oh, okay. Yes.
Game Master / Narrator
So that's how hero points work. You might also get hero points for doing big, daring things. And I should also let you know that I get 1, 2, 3, 4. I get 4 danger points. And danger points.
Essie Dunaine
I knew, son, there was going to be a price. I knew.
Game Master / Narrator
And danger points I can use on villains and things. So it seems like there's a possibility that you might be jumping across the other ship to either help Harry or get him back.
Essie Dunaine
Goodbye, Harry. No, I wouldn't.
Romero
He's a staple of the ship. He's a big, important partner.
Long Tall Harry
Yeah, he's really important.
Game Master / Narrator
So, you guys, Harry has jumped across. What do you want to do?
Long Tall Harry
Well, you sent him over, so I'm looking to you.
Romero
I didn't really send him over. He just took it upon himself after I said maybe he was sure of himself. Of seeing treasure.
Essie Dunaine
No, I think we kind of have to go help him now.
Game Master / Narrator
Are you jumping across to help Harry?
Benedict Royson
I'm jumping across.
Game Master / Narrator
Wow. You get a hero point.
Benedict Royson
Oh, wow.
Game Master / Narrator
Wow.
Benedict Royson
I didn't know that was gonna happen.
Game Master / Narrator
Wow. So you leap across the ship. You feel the heat like a blast furnace against your skin. You can feel the hair on your face sizzle as you run across. Harry ran straight down the hall towards the smoke. Cause he's Harry. And as the smoke comes out, it doesn't smell like smoke. It smells like sulfur and an awfulness. And you see Harry coming out of the powder room holding something like this.
Benedict Royson
Harry, what do you have there?
Game Master / Narrator
I don't know, but it looked important.
Benedict Royson
Come on, let's get over here.
Game Master / Narrator
You run out of the deck. The other sailors swing ropes over to you. You grab the ropes and you swing back across. And Harry has something in a tarp. And it's really hard to. It's like.
Benedict Royson
It's not smoking.
Game Master / Narrator
It's not smoking.
Benedict Royson
Okay, good.
Game Master / Narrator
He's holding something in a tarp. And as he reveals it. Oh, no.
Essie Dunaine
I just have a. I hope it's not a lie feeling about this.
Game Master / Narrator
It's not spiders.
Romero
Oh, good. It better not be.
Essie Dunaine
I feel like the hashtag of this game is gonna be. Goddammit, Harry.
Game Master / Narrator
Whoa. What?
Long Tall Harry
Wow.
Essie Dunaine
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Benedict Royson
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Game Master / Narrator
Or worsening eye problems.
Benedict Royson
You should not receive a live vaccine when treated with Epglis. Before starting Epglis, tell your doctor if.
Game Master / Narrator
You have a parasitic infection searching for real relief?
Essie Dunaine
Ask your doctor about epglis and visit epgliss.lilly.com or call 1-800-lilyrx or 1-800-545-5979.
Benedict Royson
I'm Christian McCaffrey, pro running back, and Abercrombie is an official fashion partner of the NFL.
Game Master / Narrator
I'm not kidding when I say NFL by Abercrombie.
Benedict Royson
Broke the Internet last year, and I think this season's lineup is even cooler.
Game Master / Narrator
And so does my wife, who keeps stealing all my hoodies.
Benedict Royson
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Game Master / Narrator
The app, online and in store. Whoa.
Romero
What the heck is that?
Game Master / Narrator
It looked important.
Romero
Good job.
Game Master / Narrator
Yeah, it does. There seemed to be a secret hatch that had popped open once the. Once the cannons were melting and things.
Romero
Before we kind of like, investigate this thing, can I suggest that we get far away from the ship that's on fire?
Essie Dunaine
Yes, that's fair.
Long Tall Harry
Can we get out?
Game Master / Narrator
I don't know.
Long Tall Harry
How do we get out?
Game Master / Narrator
Well, you start. You make a command to set sail and get the hell away from the ship.
Long Tall Harry
Yes, let's do that. You.
Game Master / Narrator
Looks like you're the first mate.
Benedict Royson
Okay, set sail.
Game Master / Narrator
Aye, sir. Set sail. The sails billow out and we get moving away, and just as you are outside of reaching, the ship detonates and explodes and sends splinters and fire and everything all around.
Romero
I think that was a good decision. I think we would have.
Essie Dunaine
We would have died. Thank you.
Game Master / Narrator
Yeah.
Benedict Royson
Good order, Captain.
Romero
I appreciate it. Good Work, Captain.
Game Master / Narrator
So cut to the captain's cabin. And this. Okay, now, as an educated person from. Well, both of you. She's an explorer, and you're the scholar. This is a Sernith artifact. There is evidence that there was a culture that was here before us, and they left behind ruins and items and things. Rhys's cannon that fires that liquid, whatever it is, is a Cernith artifact. And this looks like something she may have been looking for.
Romero
Oh, interesting. So could this potentially harness a power or an element that could protect us from her? Or perhaps we could use against her?
Benedict Royson
I love the idea of both of those.
Long Tall Harry
Or she's really pissed that we're a target.
Essie Dunaine
I feel like she's powerful enough. She could have something to locate.
Romero
Oh, no.
Game Master / Narrator
Where.
Romero
Maybe that's why they attacked that ship in the first place, was for this.
Essie Dunaine
I feel like. Good theory.
Romero
Okay, so I've got an idea. Let's sell it.
Game Master / Narrator
Well, the Explorers Society would be happy to buy it.
Essie Dunaine
They would. And I think it's certainly an interesting artifact.
Romero
If we could harness it somehow as a protection or a weapon against Rhys or any other foe for that matter, then maybe we wouldn't have to worry about whoever wants it trying to come and get it.
Essie Dunaine
Well, destroy it to try to use it, because it's such an interesting specimen. I don't want to just blow it up.
Game Master / Narrator
Captain, Harry calls from the top.
Long Tall Harry
What's happening?
Essie Dunaine
What scene?
Game Master / Narrator
So you come out of the captain's cabin, and the bright light of day, and Harry is up top, and he's pointing. He's saying, captain.
Long Tall Harry
All right, so I go to investigate.
Game Master / Narrator
You peer over the side of the ship, and there's a dinghy.
Romero
Oh, okay.
Game Master / Narrator
It looks like there's a tarp thrown over it.
Essie Dunaine
Oh, so there are no visible people.
Long Tall Harry
Can Harry go down there and figure something out?
Romero
I mean, he's serious.
Game Master / Narrator
We could just sail up next to it and bring it aboard. It's probably cursed. Says the crew.
Essie Dunaine
Everyone.
Romero
Well, and I'm superstitious, so maybe I'm a little. Can we get a stick and kind of pull the tarp?
Game Master / Narrator
Sure. You can bring a long hook and, you know, come up alongside the ship with a little dinghy, and it's covered by a tarp, and you pull down, you reach down, you grab the hook that's on the tarp, and you throw it off. And it's a woman. Oh, she looks about 17, maybe. She's wearing a black dress that has diamonds sewn into it.
Romero
Uh. Oh, this is royalty.
Game Master / Narrator
She looks. She has olive skin. So she. She looks like she might be from Vedace. And taking one look at her doctor, you can tell that she's dehydrated, she's famished. She's probably been out here for a couple of days.
Romero
And she's a ways from verdace too.
Game Master / Narrator
Maybe two days.
Benedict Royson
Let's get her on board.
Essie Dunaine
Yes, let's help her out for certain.
Romero
Let's get her on board.
Game Master / Narrator
So the crew puts up the winch, they drop the hooks, they hook the ship. You hear the crack, crack, crack, crack, crack, crack, crack, crack as it brings it up. And the sailors are like, I'm not gonna touch her. I'm not gonna touch her. She's probably cursed.
Romero
It's all cursed.
Essie Dunaine
I go to her and help her to our. What is it called? Like, the surgeon's room.
Game Master / Narrator
Yeah, the doctor's.
Essie Dunaine
Yes, like that area where I help people.
Game Master / Narrator
So you go. And she's very light. She's maybe like 90 pounds. She's this tiny, frail little thing. And her lips are completely parched. She's sunburned. She looks like she has sunstroke. And as you're carrying her back, you notice that the dress is. The diamonds are not fake. They are real diamonds. This dress could buy another ship.
Long Tall Harry
Wow.
Essie Dunaine
That's gonna be a problem to think about later.
Romero
Yeah.
Game Master / Narrator
And as you're bringing her onto the. You're lifting her up off and you're putting her down, and you set her down on the ship, she suddenly sits up and screams out loud, like the death scream. Her eyes are wide open and she's looking around, and you notice that there's a gash on the back of her head and blood crusted into her hair.
Romero
Uh, oh.
Essie Dunaine
Oh, is she responsive? Like, can she understand? Can you understand me? Like, is she out of it?
Game Master / Narrator
Okay.
Romero
Oh, she speaks a different language.
Essie Dunaine
Do I speak another language?
Game Master / Narrator
That's a good question. In 7C, you speak a number of languages equal to your wits. So if you have a two wits, you speak two languages. If you have a three wits, unlike that, typically you will speak your native tongue and something called old thayin, which is kind of like Latin. So everybody can speak old thayan, which means you can all talk to each other, regardless of which country you're from, and you can speak your native language. She is speaking vodace.
Romero
Is the Vodace dialect similar to Castile dialect?
Game Master / Narrator
It's similar, but it's like the similarity between Italian and Spanish.
Romero
Well, I've got three wits.
Game Master / Narrator
Do you want. I mean, you're a scholar. Do you want to use one of your wits points to speak vodace?
Romero
Yeah, sure.
Game Master / Narrator
Excellent. So Essie says, can you understand me?
Essie Dunaine
She says, k. Does anybody here speak English?
Romero
Yeah, I can understand. She said, what?
Essie Dunaine
So she doesn't understand.
Romero
Right. But I can translate. So what would you like to ask her?
Game Master / Narrator
She says, where am I?
Romero
Oh, she says, where am I?
Game Master / Narrator
So we're gonna use the Wookiee rule, which means as long as he can speak to her, everybody can speak to her. It's the. As long as Han Solo is in the room, everybody can speak to Chewbacca. So you don't need to translate her.
Essie Dunaine
That saves some time.
Game Master / Narrator
It does save some time.
Romero
Great.
Game Master / Narrator
Okay, so if you guys want to find out things about the girl, this is going to be another wits risk where you guys are going to take your wits. Or you can use panache if you want to try to coax her into talking. So you can either use wits or panache to whichever way you want to approach this little part of asking her questions and getting answers from her. Because right now she's a little terrified.
Essie Dunaine
Fair.
Game Master / Narrator
So what would you like to use? Would you like to use wits or Panache?
Long Tall Harry
I will use panache.
Game Master / Narrator
Okay.
Romero
And I'd like to use wits.
Benedict Royson
Okay, Wits for me.
Essie Dunaine
Wits as well.
Game Master / Narrator
So once you have the dice, according to your traits, which skill would you like to use to get her to talk?
Benedict Royson
For me, I'd like to use notice.
Game Master / Narrator
Like to use notice. So you're actually not talking to her. You're looking at the traits. You're watch her.
Benedict Royson
Yeah, you're watch her reaction to other people talking to her.
Game Master / Narrator
So remember that. Cause that's how you're going to use your raises. This is your approach for the scene. It's your strategy for the scene.
Long Tall Harry
So would empathy be helpful just to kind of connect to her emotionally? Definitely understand her motives. Okay, so I'm gonna use empathy.
Essie Dunaine
I'm gonna do convince.
Game Master / Narrator
Convince.
Essie Dunaine
I want to be convincing.
Game Master / Narrator
Okay.
Romero
What about, would scholarship help in this sense?
Game Master / Narrator
It would. Because there are things to know about the women of Vedace. Okay.
Romero
All right, then I'm gonna go with scholarship.
Game Master / Narrator
So remember your skill choice, because that should direct the kind of questions you ask and the kinds of things you want to tell me. And so this is an element of the game that's really important. It's called approach, which is if you're going to be doing a long, extended scene, you're going to roll dice and you're going to make raises like you do as Normal. And then you're going to spend your raises based on the skill you used. So one raise will be one question or one thing. You tell me. However, if you want to go outside your approach, for example, you're using. Notice if you want to actually say, well, you know what? I'd really like to ask her this question that's outside your approach. And so in order to use that, you have to use two raises.
Essie Dunaine
Oh, okay.
Game Master / Narrator
Okay. So as long as you're talking within your skill, one for one. But as soon as you go outside, it becomes two for one.
Romero
So. And then you're in charge of that.
Game Master / Narrator
You're gonna. I think we are kind of in charge of that.
Romero
Okay.
Game Master / Narrator
Okay. All right, so let's roll dice. And remember, make sets of 10. And does anybody want to spend a hero point?
Benedict Royson
I would like to spend a hero point.
Game Master / Narrator
Okay, Spend one.
Essie Dunaine
You have an extra.
Game Master / Narrator
Yeah, you do have an extra. So spend one, and you get to roll an extra. Die. Okay, that's better.
Benedict Royson
Good result.
Long Tall Harry
I think I'll do the same because I'm running short here on math. Okay, that's a special one.
Game Master / Narrator
That is a special one.
Long Tall Harry
Nice.
Game Master / Narrator
All right, so how many raises did everybody get? Two.
Essie Dunaine
Three.
Romero
I've got three.
Essie Dunaine
Two.
Game Master / Narrator
Okay, so the threes are gonna go first again. So which of you wants to go first?
Essie Dunaine
I think I went first last time, so I'll let you go first.
Romero
Okay, let's see. What are you doing out in the middle of the ocean?
Game Master / Narrator
I don't know. I don't remember anything. I was at the party, and I was talking to my brother, and. And I don't. And she stops, and she looks up at you. Where's my family?
Essie Dunaine
Is she lying?
Game Master / Narrator
No, she. All she remembers is that she was at the party and then she was here, and she's being very sincere about her family. She's terrified. Where is my family? You have two raises left. Yes, you have two raises left. You have two raises left. Why don't you go next?
Long Tall Harry
Okay. Can you tell me a little bit more about why you're so scared?
Game Master / Narrator
I don't know where I am.
Romero
We're on the Black Razor, and we're near Montaigne in the Widow's Sea.
Game Master / Narrator
What's Montaigne? Uh.
Romero
Oh, so she doesn't quite know what Montaigne is.
Essie Dunaine
Do you know where you. Do you have any memory of your last few days? You know where you.
Game Master / Narrator
I was at the party before my wedding.
Essie Dunaine
Where In.
Game Master / Narrator
At home.
Essie Dunaine
Were you kidnapped? Were you taken?
Game Master / Narrator
I don't know where's home, Mondavi. If you look at the map, there's a city called Mondavi. As a matter of fact, there's a noble family called Mondavi.
Benedict Royson
She was probably captured by that pirate ship.
Game Master / Narrator
Are you pirates?
Essie Dunaine
Some of us are pirates. But you're not in danger. We're going to help you out.
Romero
We follow a code. A strict code. We're good pirates.
Game Master / Narrator
Everybody sees this. She focuses in on him, and you feel like a cold snap. The small hairs on the back of your neck raise up. And your fingers involuntarily clench as she looks at him. All right.
Romero
Yeah. We're friendly. I promise.
Game Master / Narrator
So, who has the next raise yet? Two. Go.
Benedict Royson
Yeah. Okay. So. Yes. Do I notice anything otherworldly or spiritual or magical about her?
Game Master / Narrator
It's definitely. As she's looking back and forth, you can feel her gaze. You can feel it on your skin as she looks at you. And then she moves over here. And you can feel it move off of you.
Romero
Let's speak in our language again, really quick. Is it possible that. Cause she seems young. Is it possible that she could be some sort of sorceress or maybe a.
Game Master / Narrator
Why won't you talk to me?
Romero
Okay, here, let me speak to you. So I have two more points here.
Game Master / Narrator
You can sense that her demeanor has. She was terrified, and now it's changed a little bit. It's moved from terrified to untrustworthy or untrusting.
Romero
What can we do to assure you we're friendly and we're here to help you?
Game Master / Narrator
Where's my family?
Romero
Well, actually, we're not sure. I think what happened was. Is we found a ship that had been attacked. And potentially your family might have been on board, but we don't know yet.
Long Tall Harry
We want to be really clear that we didn't harm your family. We had little. Nothing.
Essie Dunaine
We just damned you.
Benedict Royson
You were in a dinghy by yourself.
Game Master / Narrator
What's a dinghy?
Benedict Royson
A small escape raft.
Game Master / Narrator
And the ship I was on, There was nobody alive.
Romero
Well, do you remember what type of ship you were on?
Game Master / Narrator
I don't remember being on a ship.
Benedict Royson
That may or may not have been a ship.
Game Master / Narrator
So how many raises we got left?
Benedict Royson
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Game Master / Narrator
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Benedict Royson
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Game Master / Narrator
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Benedict Royson
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Romero
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Benedict Royson
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Essie Dunaine
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Essie Dunaine
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Game Master / Narrator
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Essie Dunaine
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Game Master / Narrator
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Essie Dunaine
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Romero
Well, I've got one.
Essie Dunaine
I have two. And I have a question for you as the GM. How far? So she was from Montana, and we're.
Game Master / Narrator
All the way down. We had a ship.
Romero
Should we use a marker? Yeah, this way down here.
Game Master / Narrator
Okay. Yeah.
Benedict Royson
Cause that's a ship.
Game Master / Narrator
Is this where we are? Pretty much that's where you are. Okay.
Romero
This is Mondavi there.
Essie Dunaine
So how far? Like how many days of a journey? That looks. It looks like more than a couple days.
Game Master / Narrator
It is more than a couple days. Yeah, it's a while.
Essie Dunaine
So I don't think somebody could survive that journey being passed out the whole time.
Long Tall Harry
And she wasn't on that dinghy that whole time.
Essie Dunaine
She's.
Romero
Is there a way to find out where the dinghy came from?
Game Master / Narrator
Yeah, you want to look at the dinghy?
Romero
Let's look at the dinghy.
Game Master / Narrator
Who's got notice?
Benedict Royson
I do.
Game Master / Narrator
Aha. That would be within your approach. So you want to look at the dinghy?
Benedict Royson
Absolutely.
Game Master / Narrator
It is from that ship. It is from the Avalon ship.
Benedict Royson
The Avalon ship. Okay. All right.
Romero
Well, then we have to be honest with her. We found this ship basically in ruins. Everyone seemingly has died. We don't know if maybe your parents were on board or not. But what we can do now, get you some water, get you comfortable, and maybe we can start to your home.
Game Master / Narrator
Who killed my family?
Essie Dunaine
And we know who attacked the ship, who might have had hands in it.
Game Master / Narrator
Who?
Essie Dunaine
Pirate Reese.
Game Master / Narrator
Reese. All right. It's like she's tasting the name when she says it. So raises left.
Romero
Okay, I've got one.
Essie Dunaine
Yeah, I have one.
Game Master / Narrator
And you guys can kibbitz too. You guys are free to give each other suggestions and things. And I have been known to buy raises so I can use them for danger.
Essie Dunaine
I'm like, who?
Game Master / Narrator
No, no, for hero points.
Essie Dunaine
Oh, okay. So do you know the name Rhys? Is that familiar to you?
Game Master / Narrator
No.
Romero
Well, what we know is that Rhys is a very dangerous pirate that uses supernatural abilities. And we just encountered a pretty interesting situation with the boat that you were on.
Game Master / Narrator
The man that's a witch.
Romero
It's a woman, actually.
Game Master / Narrator
A woman? She's a witch.
Romero
She's a witch. Apparently.
Essie Dunaine
We don't know. There are a lot of legends about her.
Benedict Royson
We've heard she's been alive for 1,000 years.
Essie Dunaine
Well, it is a bit of a stretch, I agree.
Romero
I mean, these are all stories, of course.
Game Master / Narrator
Last raise.
Essie Dunaine
Mine are all gone.
Game Master / Narrator
All gone.
Romero
I've got a raise still.
Long Tall Harry
I have one.
Romero
You have one, too.
Game Master / Narrator
I'll buy it from you for a hero point. Yeah.
Essie Dunaine
Okay, try it. Let's try it for the experimentation.
Game Master / Narrator
All right. As you are questioning her, it comes up to you that you haven't actually asked her if she is a witch.
Long Tall Harry
Well, we didn't want to get too personal. No, I think it's cause we're all scared.
Essie Dunaine
Yes.
Romero
We're being cautious.
Essie Dunaine
I think we should.
Romero
Especially since we're sitting there. We don't want to label people strange.
Essie Dunaine
Yes. We have reason to be like.
Romero
I mean. And I think we can assume that she's.
Game Master / Narrator
Hold on. So why don't you go ahead and.
Long Tall Harry
Might you be a witch?
Game Master / Narrator
Yes.
Romero
Okay, so he's got a witch.
Essie Dunaine
Cleared that up.
Game Master / Narrator
And she says it just like that. So.
Essie Dunaine
Matter of fact, just like, no big deal.
Game Master / Narrator
No big deal.
Romero
Okay, so.
Essie Dunaine
Well, then.
Romero
All right, well, I've got one more question here. So what would you like us to do? Would you like us to get you home?
Game Master / Narrator
Yes.
Romero
I think we've got our answer here. We will keep you under our protection. We'll keep you safe and fed, and we'll dress your wounds and we'll get you home.
Game Master / Narrator
You guys have wounds.
Essie Dunaine
You do have a little of a gash on the back of your.
Romero
Oh, no. Okay.
Essie Dunaine
A witch who doesn't like to paint the side of blood.
Romero
Well, let's tend to her wounds and give her water. And when she's back up again, we'll talk to her some more.
Game Master / Narrator
So, as you take her downstairs, you notice that there is a small envelope stuffed into the sleeve of her dress.
Essie Dunaine
After I get her downstairs, I will tell the captain about it. Is it sealed?
Game Master / Narrator
It's sealed with wax.
Essie Dunaine
Should we, like. Do we know anything about the sigil?
Benedict Royson
Like, could I ask something, though, when she glared at us or not glared, but when she looked at us intently when we were talking, not in botace. Would my notice skill pick up anything unusual about that?
Game Master / Narrator
She's A woman from Vedace. And remember, the witches from Vedachi, they can look at you and kill you.
Romero
Okay, so then we cover her eyes.
Benedict Royson
First and foremost, they go back to Mondavi.
Romero
And maybe we tie her up. Maybe we keep her in her.
Essie Dunaine
I feel like if she is a witch, maybe we shouldn't tie her up so we don't make her mad.
Romero
Well, maybe we keep. How about we keep her in an area where she'll be safe.
Essie Dunaine
But, like somebody to watch Harry.
Romero
Exactly. Yeah.
Long Tall Harry
She's currently passed out. Let's look at this note. I'm okay violating any kind of, like, privacy lie. Don't do any privacy. Yeah, we need to take a look.
Game Master / Narrator
So as you're about to open the envelope, we're gonna break. And when we come back, we're gonna find out what's in the envelope, we're gonna find out what this is, and maybe we'll find out what's going on with the girl too.
Romero
My goodness.
Essie Dunaine
So much to learn.
Romero
Epic stuff going on here, guys.
Game Master / Narrator
Join us next time on Starter Kit.
Benedict Royson
Next time on Starter Kit.
Game Master / Narrator
Looks like a vetace ship.
Romero
I got a bad feeling about this.
Game Master / Narrator
You have something that belongs to us.
Long Tall Harry
I think we need to do this our way.
Essie Dunaine
Yeah, Captain, Are you done talking yet?
Game Master / Narrator
Fire.
Benedict Royson
If you wish to surrender, we accept.
Game Master / Narrator
Limu game. Oh, and Doug, here we have the.
Benedict Royson
Limu emu in its natural habitat, helping.
Game Master / Narrator
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Benedict Royson
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Game Master / Narrator
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Essie Dunaine
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Game Master / Narrator
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In this episode of Starter Kit’s "7th Sea Edition," the cast continues their seafaring adventure in the dangerous Widow's Sea. The story blends fast-paced RPG gameplay and improvisation, focusing on the party’s encounter with a flaming, possibly cursed ship and the mysterious survivor they rescue. Themes include high-stakes risk-taking, moral ambiguity among pirates, supernatural threats, and the unraveling of a larger arc involving a dangerous pirate named Rhys and ancient mysteries.
John Wick on the 7th Sea’s spirit (01:23):
“You are superheroes in this game. ... Don't ask me if I can do something. Ask me how do I do this.”
On moral ambiguity (04:09):
Romero: “We are pirates, I guess.”
Game Master: “Helpful pirates.”
Romero: “Y.”
Introducing Rhys, the pirate nemesis (08:57):
Essie: “Is what's happening on the ship evil business?”
Game Master: “It is evil business. ... Her name is Rhys. She has a magic cannon that shoots liquid fire.”
On hero points and teamwork (14:19):
Game Master: “You can use your hero point to help yourself for one die, or spend it and explain how you're helping someone else, and that player gets three bonus dice.”
As the party debates Harry’s reckless conduct (13:03):
Game Master: “Oh, too dangerous isn't in a pirate's vocabulary, Captain.”
First direct discussion with the survivor (28:05):
Romero: “What are you doing out in the middle of the ocean?”
Survivor: “I don't know. I don't remember anything. I was at the party … Where's my family?”
Confirmation of the supernatural (35:25):
Long Tall Harry: “Might you be a witch?”
Survivor: “Yes.”
The episode delivers a blend of banter, suspense, and cooperative problem-solving. The Game Master maintains a light, improvisational, inclusive atmosphere, encouraging bold action, player agency, and collective storytelling. The cast juggles pirate comedy, dark supernatural tension, moral choices, and a mystery adventure, punctuated with moments of wit and self-aware genre play ("Goddammit, Harry.").
The group's tone is irreverent and collaborative, with in-character jokes, nervous debates over risky moves, and a growing sense of unease about both mortal and magical perils.
This session of 7th Sea revolves around the party’s dramatic encounter with a burning, cursed ship, their risky boarding to retrieve a powerful artifact, the rescue of an amnesiac Vodacce witch (with a hidden agenda and sealed message), and the looming threat of the infamous pirate Rhys. The episode exemplifies actual-play RPG storytelling, emotional roleplay, and the clever use of game mechanics—while setting up a cliffhanger sure to influence the party’s fate in episodes to come.