
Loading summary
Greenlight Host
This episode is brought to you by Greenlight. Get this, adults with financial literacy skills have 82% more wealth than those who don't. From swimming lessons to piano classes, Us parents invest in so many things to enrich our kids lives. But are we investing in their future financial success? With Greenlight you can teach your kids financial literacy skills like earning, saving and investing. And this investment costs less than that. After school treat start prioritizing their financial education and future today with a risk free trial@greenlight.com Spotify greenlight.com Spotify hey, it's.
Dungeon Master Jason Charles Miller
Ryan Reynolds here for Mint Mobile. Now I was looking for fun ways to tell you that Mint's offer of unlimited Premium Wireless for $15 a month is back. So I thought it would be fun if we made $15 bills. But it turns out that's very illegal. So there goes my big idea for the commercial. Give it a try@mintmobile.com Switch upfront payment.
Greenlight Host
Of $45 for a three month plan equivalent to $15 per month. Required new customer offer for first three months only. Speed slow after 35 gigabytes of networks busy taxes and fees extra. See mintmobile.com.
Dungeon Master Jason Charles Miller
Welcome back to your starter kit. I'm your dungeon master, Jason Charles Miller. In this episode, as the adventure heats up, our players are going to learn more about role playing, group decision making and combat tactics with a focus on cooperation. Okay, we just made it through our first combat alive. What do you guys want to do next?
Player 1
I'd say we keep pushing forward. Are we looking in this place for the library of their experience? But also they have a treasure in this place. Allegedly.
Dungeon Master Jason Charles Miller
Allegedly. Yeah. I mean, allegedly. Rogan and Zilligar had massive amounts of treasure of which they used to build this complex.
Player 1
Right. So. So they probably don't have any left.
Player 2
You never know. We're also looking for respect and entry into the adventures.
Player 1
That's true. Right? That's just. We have to live through this. We don't actually have to find anything for that. We don't even need to find the treasure for that. You don't have to, you know, so forward. All right, so let's move forward. Yeah.
Dungeon Master Jason Charles Miller
You got three ways you can go.
Player 1
Yeah. This way. What do you think?
Player 3
I don't know. Left looks kind of cool.
Player 1
Left looks kind of cool. Let's go left. That's the sinister way. That was the way he was crawling, right? Right. He was crawling this way. So blood trail was this way. So I don't know.
Player 3
Yeah, let's go.
Player 1
Yeah. We want to find Dangerous or exciting. How far do we go?
Dungeon Master Jason Charles Miller
Great. You can go to that corner here.
Player 1
Okay. And this one? We pull this one off?
Dungeon Master Jason Charles Miller
No, which one? One you're actually. Yeah, pull that one off and then pull that one off as well.
Player 1
Okay. Cuz we can kind of see both. You can see both direct. So ultimately there's another set of hallways on either parallel of this.
Dungeon Master Jason Charles Miller
That's what it would seem like. Yeah.
Player 1
Yeah. So maybe we go down further. Further down to this hallway on the side to here.
Player 2
Sounds great.
Player 1
Yeah. Check this out.
Player 2
Does this all kind of look like the same stuff we've been.
Dungeon Master Jason Charles Miller
The building material looks the same. It's all of that carved out of that dark rock.
Player 2
Sweet. Let's keep going until we find something.
Player 1
Yeah, let's keep going.
Dungeon Master Jason Charles Miller
Yeah.
Player 1
Is that a doorway or anything? It's just over here. This is a doorway.
Dungeon Master Jason Charles Miller
Yeah.
Player 1
Moving through here. Hallway again.
Player 2
Do, do, do. I'm singing a helpful song. I'm not a bard.
Player 1
I'm just. We're all glowing.
Dungeon Master Jason Charles Miller
Okay. At this point, when you turn the corner.
Player 1
Yeah, yeah.
Dungeon Master Jason Charles Miller
You see two goblins.
Player 1
Oh. Ooh, more goblins. Okay, wait. Nice goblins.
Dungeon Master Jason Charles Miller
They're not nice.
Player 1
They're very grave.
Dungeon Master Jason Charles Miller
They're growling at you. And we're gonna do combat differently this time.
Player 1
Okay.
Dungeon Master Jason Charles Miller
Because there's only two. And I know where you guys are. We're gonna do this one in what they call theater of the mind. So we're not gonna pull out the battle map. We're just gonna. I'm just gonna place you guys in my mind as to where you are.
Player 1
Yeah, perfect. I'm gonna nail these out. I'm for it. Let's do this.
Dungeon Master Jason Charles Miller
So, yeah, we're gonna roll for initiative now. Everybody roll?
Player 3
Everybody.
Player 1
Okay. I'm 14.
Dungeon Master Jason Charles Miller
Four.
Player 1
Four plus four, right? 18.
Dungeon Master Jason Charles Miller
18.
Player 1
Technically, I'm 6.
Dungeon Master Jason Charles Miller
Five. So.
Player 1
Yeah.
Dungeon Master Jason Charles Miller
So 18. 14.
Player 1
Yeah. Mine's technically 16 because I have two.
Dungeon Master Jason Charles Miller
Okay. Yeah. Did you add your modifier to it?
Player 1
Okay, great.
Dungeon Master Jason Charles Miller
Then who was next?
Player 1
I had two and you had. I have six. I'm six. She's six. So she's next.
Player 2
And then I. I have five.
Player 1
Yeah.
Dungeon Master Jason Charles Miller
Five.
Player 1
Wow. Third. Okay. You're always in the back, and yet you can throw the flame over top of it. So it kind of works out. I'm just saying it's not a bad thing.
Player 3
I told you guys I had your back.
Player 1
That's right. Although in this situation, we're all kind of clogged up. Oh, yeah. So we are standing in a line.
Dungeon Master Jason Charles Miller
Yeah, we should probably. Well, it's the the halls are. The halls are 10ft wide.
Player 1
Okay.
Dungeon Master Jason Charles Miller
So we can still two can maneuver. So you put two in the front. So the way the marching order would be, would be the two of you guys would be in front and you go for it.
Player 1
Got it. 20.
Dungeon Master Jason Charles Miller
A natural 20.
Player 1
Natural 20. And if I add four for Maul.
Dungeon Master Jason Charles Miller
Great. It's our first natural 20. In combat.
Player 1
In combat.
Dungeon Master Jason Charles Miller
So what that means is that's a critical hit. So what will happen there is you will roll. You will roll for damage, and then you will roll for damage again. Add those both together.
Player 1
Nice.
Dungeon Master Jason Charles Miller
And that will be your total damage. So.
Player 1
So he's doubled it.
Player 2
Oh, my gosh.
Player 1
Wow.
Player 2
Plus two. So that's.
Player 1
Oh, so 12 plus 12.
Player 3
Wow.
Player 1
Wow.
Dungeon Master Jason Charles Miller
Well, actually, what it is that. That plus two. You'll only add that to the end. So technically. So it's. It's 22 instead of 24. Okay. I want you to describe to me what happens to this goblin as you clearly have killed.
Player 1
Swing all time slows down, goes and just splits every. It just splits perfectly symmetrically. Symmetrically down the middle. And he falls into two.
Dungeon Master Jason Charles Miller
Nice. With a blunt weapon. That's very impressive. Yeah.
Player 1
The point four sided. I just had like Jennifer Gallagher fantasy about the whole thing. Like this goblin suddenly a watermelon just. And I'm next. You're next.
Dungeon Master Jason Charles Miller
Yeah, yeah.
Player 1
One goblin left nine and. Oh, sorry, I didn't say longsword, but longsword. So 13.
Dungeon Master Jason Charles Miller
That's a miss.
Player 1
That's a miss.
Dungeon Master Jason Charles Miller
Yeah.
Player 2
I'm gonna squeeze on up there with my hammer.
Dungeon Master Jason Charles Miller
Okay, well, actually, we've got. So we have the two guys in front, so I don't know if there wouldn't be any room left for you to engage. Although. Yeah, at this point there wouldn't be.
Player 2
Okay, sweet. I will use a crossbow.
Dungeon Master Jason Charles Miller
Okay.
Player 2
It's a 12 total. Yeah, you miss. Okay, Sorry. All right, I'm gonna use a crossbow.
Dungeon Master Jason Charles Miller
Great.
Player 1
12 plus 6 plus 6. So 18.
Dungeon Master Jason Charles Miller
You definitely hit. So, yes. Roll for damage, please. That would be your sixes.
Player 1
Oh, yeah.
Dungeon Master Jason Charles Miller
See where it says crossbow?
Player 1
Crossbow. Use your eight sided dice.
Dungeon Master Jason Charles Miller
Oh, eight sided die.
Player 1
My bad.
Player 2
This is a hefty crossbow, though.
Player 1
Too bad, because that was a good number. It was six plus plus four.
Dungeon Master Jason Charles Miller
You missed. He died instantly.
Player 1
Yeah. Cool. They're both dead. Cool. So I say there's a doorway right here. Let's go. Hold on.
Player 2
Let's hear about the bodies. Are they interesting or anything?
Dungeon Master Jason Charles Miller
Oh, yeah, they are pretty much. They're like the other ones. They're pretty much, you know, let's never.
Player 2
Hear about the bodies.
Player 1
Yeah, yeah.
Player 2
They're gross.
Player 1
I just want to go into your body. I think this door right here interests me. Right here. Because right here. Here. It leads to another series of stuff like that. I just feel like we should go in there.
Dungeon Master Jason Charles Miller
Yeah.
Player 2
Oh, nice.
Player 1
Like this business in here.
Dungeon Master Jason Charles Miller
Okay.
Player 1
Straight ahead. Left. Right. What do you think? Because there's a room over here. Straight.
Player 2
Always straight.
Player 1
Okay. All right. Yeah.
Player 2
That's just my deal.
Player 1
Ever. Straight ahead down this. Oh, nice. Big room. Very exciting. No door?
Dungeon Master Jason Charles Miller
Nope. I'd like to describe the room to you.
Player 1
Oh, yes, please.
Dungeon Master Jason Charles Miller
So the floor is covered with a carpet of tufted molds that extends to all the walls and even onto parts of the ceiling, obscuring the rock surface. The molds appear in a rainbow assortment of colors, and they are mixed in their appearance with splotches, clumps, swirls, and patches presenting a nightmarish combination of clashing colors. This is indeed fuzzy fairyland of the most forbidding sort. Although beautiful in its own mysterious way.
Player 2
Same.
Player 1
So investigate it. Like, look for. Sounds dangerous, right? It sounds like something's about to, like. Yeah. I think because of the nature of what's on the floor, and it sounds so fairy like and mysterious, we should detect magic. We should try to. I mean.
Player 2
Yeah.
Player 1
That's neat.
Dungeon Master Jason Charles Miller
And before you do that, you could also do a nature check and an arcana check too. I don't want you to waste that spell.
Player 3
I think I have that. Yeah.
Player 1
Is that a one time thing? Magic?
Player 2
Detect magic, Right.
Dungeon Master Jason Charles Miller
Detect magic is a level one spell, so she can only use it until the next long rest, so.
Player 2
Oh, it'll take up the other spells you can do.
Dungeon Master Jason Charles Miller
Yeah, it'll take a while.
Player 2
Let me do a nature check and.
Dungeon Master Jason Charles Miller
See if I can.
Player 2
What's this moss Like, I've certainly seen it before at home. 13.
Dungeon Master Jason Charles Miller
13. Is there a bonus modifier to that?
Player 2
I already did that.
Dungeon Master Jason Charles Miller
Okay. 13. Yeah. I mean, it looks like maybe at one point it was a tended garden that has now been long since abandoned. So every thing in here is kind of grown amongst each other.
Player 2
Got it.
Player 1
Should we just press on? Yeah, let's press on.
Player 2
You said arcana check too. We just do that.
Player 1
What is arcana? Yeah, what's that?
Player 2
It's like knowledge of magic, right?
Dungeon Master Jason Charles Miller
Yeah.
Player 1
Yeah.
Player 2
Unless anybody has a higher intelligence that can do it.
Player 1
I'm not.
Dungeon Master Jason Charles Miller
You may have a better user intelligence. Is 16.
Player 3
Check for Arcana. Just the 20.
Player 2
It's in our skill set, the D20.
Dungeon Master Jason Charles Miller
And it's in your skill set. Oh, you got plus five.
Player 2
Nice. Wow.
Dungeon Master Jason Charles Miller
I can see that.
Player 1
Good.
Dungeon Master Jason Charles Miller
That's good.
Player 2
Real good.
Player 3
Do I roll? Okay, six plus five. Plus five is 11.
Dungeon Master Jason Charles Miller
11. Okay, cool. You don't really discern too much to you, most of it. It just feels like it's just a moldy room. It's a moldy room with lots of egg, mushrooms, and crazy things everywhere. Very Willy Wonka on the chocolate factory.
Player 1
I cannot tell from the way this is. I guess not. Okay, so for the most part, unless we want to really check this, we should. We can go back and go back around to the other side of this wall. You want to go?
Player 2
Well, let's go in the room and see what happens.
Player 1
Okay.
Player 2
Like, there's no doors or anything.
Dungeon Master Jason Charles Miller
Right, Right. As far as you can tell. I mean, it's very hard to see through because, like, they're literally like little spores flying through the air.
Player 2
It's probably treasure. I don't know. I mean, it's a cool, dark room.
Player 1
Yeah, let's do it.
Player 2
Usually treasure place.
Player 1
Sure. Okay. All right, so we're entering.
Dungeon Master Jason Charles Miller
Great.
Player 1
Basically just closes shut like a fly crab.
Dungeon Master Jason Charles Miller
Yeah. No, you see, there's a grove of giant fungi kind of in the middle. So you want to approach that.
Player 1
Sure. Inspect the fungi. Do I inspect the fungi? Inspect the fungi.
Dungeon Master Jason Charles Miller
And I'm actually going to do a little round here. What you find just kind of built into the adventure. Okay. You basically. So when you. You notice that there are all these different multicolored mushrooms everywhere. So you can choose to pull them off, inspect them, lick them, eat them, or not, depending.
Player 3
We should all inspect the mushroom.
Player 2
Let's see. I mean, I'm a cleric. I'm interested in healing properties. I also have a very low intelligence. So I'm gonna go touch one.
Dungeon Master Jason Charles Miller
You're gonna touch one?
Player 2
Yeah.
Dungeon Master Jason Charles Miller
Okay.
Player 2
I'll pick it up, see if I recognize it.
Player 1
Yeah. Also lick one, and if anything goes wrong, you could be, like, on deck.
Dungeon Master Jason Charles Miller
Yeah. Go ahead and give me a perception check.
Player 2
Okay. Oh, that's really bad. Six.
Player 1
Okay.
Dungeon Master Jason Charles Miller
You touch one and you don't feel anything.
Player 2
Cool. I'm just gonna grab a few and put in my bag.
Player 1
Sure.
Dungeon Master Jason Charles Miller
Okay.
Player 1
I'm very unwise. So I'm going to lick one.
Player 2
Sounds great.
Dungeon Master Jason Charles Miller
Okay, so this is actually gonna be our first saving throw roll of the game. What you're gonna be doing is saving against your constitution and basically seeing if whatever you licked affects you or not.
Player 1
Okay.
Dungeon Master Jason Charles Miller
So I have a secret number here that you need to roll higher than based on your constitution. And then I'll let you know what happens.
Player 1
Or not. Good luck, dude. What? You get two plus two, which is a plus two.
Dungeon Master Jason Charles Miller
All right? You start to feel nauseated, and for the next six minutes, you're gonna feel nauseated. So be sure to mark that down.
Player 1
Cool.
Dungeon Master Jason Charles Miller
And what that'll do is you're gonna make any roll at a disadvantage.
Player 1
Gotcha.
Dungeon Master Jason Charles Miller
Because you're just. Oh, God, this is terrible.
Player 3
Shouldn't have licked that mushroom.
Dungeon Master Jason Charles Miller
He licked the mushroom, you know?
Player 1
Yeah, man.
Dungeon Master Jason Charles Miller
And disadvantage means wanderlust.
Player 2
Disadvantage means. What's it.
Dungeon Master Jason Charles Miller
The opposite of disadvantage means that you're gonna roll 2d 20s and you're gonna take the lower roll.
Player 1
Right.
Player 2
That's no good.
Player 1
That's no good in the next six minutes, though. So.
Dungeon Master Jason Charles Miller
Yes, for the next six minutes. So hopefully nothing crazy happens in the next six minutes. You'll be okay. You don't know that, but I'm telling you, as a player.
Player 1
Gotcha.
Player 2
Anything else interesting in this room? A reason we shouldn't leave?
Dungeon Master Jason Charles Miller
Give me a perception check.
Player 2
Okay. Oh, my gosh. Anybody else want to make a perception check?
Player 1
I'll make a perception check. 20?
Player 2
Yeah.
Player 1
Yeah.
Dungeon Master Jason Charles Miller
Great. Okay. One little move over there to the right. You notice a body. It looks like it's very well decayed. The body is because the fungus is sort of eaten into it. But the body looks like it has a couple of items on it that you might be interested in.
Player 2
Moon, do you want to loot the body? I can.
Player 3
Of course I want to loot the body. Finally.
Dungeon Master Jason Charles Miller
Great. Okay, cool. So you loot the body and you find a short sword. And you also find a silver dagger.
Player 2
Nice.
Dungeon Master Jason Charles Miller
A black dragon skin handle.
Player 1
Ooh.
Player 3
You guys can have it.
Dungeon Master Jason Charles Miller
And what I might recommend is maybe doing an arcana check on it because there's something. It looks really nice.
Player 1
That sounds magical. Yeah.
Player 3
I just rolled this thing. Right 20.
Dungeon Master Jason Charles Miller
15 plus 5. Right.
Player 2
20.
Player 3
Like you said, you predicted that you.
Dungeon Master Jason Charles Miller
Are fairly certain this dagger is magical.
Player 1
Yay.
Player 3
A magical dagger.
Dungeon Master Jason Charles Miller
Yeah.
Player 3
Now what do we do with it?
Dungeon Master Jason Charles Miller
You can use it.
Player 1
You can use it.
Dungeon Master Jason Charles Miller
Yeah.
Player 3
Well, you guys will probably.
Player 2
I am a dagger.
Player 3
You want the dagger?
Player 1
I love the dagger.
Player 3
You have the dagger.
Player 1
Well, you have a. What's your dagger already? It's a. A plus six plus four. Mine's a plus four plus two. So if I had it.
Player 3
I gave it to her already.
Player 1
I don't know what that means. Can I have your old dagger?
Player 3
You mean I don't get both?
Dungeon Master Jason Charles Miller
So normally you would have to rest for an hour and kind of examine it, but I'm gonna give it to you since you rolled that 20. It's a dagger plus one. So what that does is it gives you plus one to hit and plus one to damage with your dagger so that you'll add. You'll add one if you choose to use it as your main weapon. When you're in combat, it'll be easier to hit your opponents than with your shortsword.
Greenlight Host
You chose to hit play on this podcast today. Smart Choice Progressive loves to help people make smart choices. That's why they offer a tool called Auto Quote Explorer that allows you to compare your Progressive car insurance quote with rates from other companies so you save time on the research and can enjoy savings when you choose the best rate for you. Give it a try after this episode@progressive.com Progressive Casualty Insurance Company and affiliates not available in all states or situations. Prices vary based on how you buy. Subtle results still you, but with fewer lines. Botox Cosmetic Autobotulinum Toxinae is a prescription medicine used to temporarily make moderate to severe frown lines, crow's feet and forehead lines look better.
Botox Advertisement Voice
Better in adults Effects of Botox Cosmetic may spread hours to weeks after injection, causing serious symptoms. Alert your doctor right away as difficulty swallowing, speaking, breathing, eye problems or muscle weakness may be a sign of a life threatening condition. Patients with these conditions before injection are at highest risk. Don't receive Botox Cosmetic if you have a skin infection. Side effects may include allergic reactions, injection site pain, headache, eyebrow and eyelid drooping and eyelid swelling. Allergic reactions can include rash, welts, asthma symptoms and dizziness. Tell your doctor about medical history, muscle or nerve conditions including ALS or Lou Gehrig's disease, myasthenia gravis or Lambert Eaton syndrome, and medications including botulinum toxins as these may increase the risk of serious side effects. For full safety information, visit botoxcosmetic.com or call 877-351-0300.
Player 1
See for yourself@botoxcosmetic.com so you get better points. Okay, your dagger is now a plus seven and a plus five. Okay, good.
Dungeon Master Jason Charles Miller
Your first magical item, everybody. All right, cool.
Player 1
Thank you. Now can we leave?
Dungeon Master Jason Charles Miller
The real word? Yes, leave.
Player 1
And which way do you want to go? Left or right, guys? This way or that way? This way.
Player 2
Yeah.
Player 1
Yeah. Okay, we'll take a piece off. That's another hallway. Anything in it or do we keep moving?
Dungeon Master Jason Charles Miller
You can keep on moving.
Player 1
Okay, take this one off.
Dungeon Master Jason Charles Miller
Oops.
Player 1
Is this a wall? This black thing? Yes. Okay. And that's also a hallway. That Goes this way. Keep going, Vance. Yes, keep going.
Player 2
I feel like we're going in a circle.
Player 1
There's a door right there. There's a door here. We enter the room, whatever it is. Go. Okay, we're going to enter here. It's another hallway, which is. It's more like. Yeah, it's a little. We're in a maze. Yeah, yeah, it's another hallway. Okay, keep going. And we enter, I guess this way or this way. That way. This way. Yeah. Okay.
Dungeon Master Jason Charles Miller
Whichever way you want.
Player 1
All right. Oh, it's a. It's a maze. It goes in.
Dungeon Master Jason Charles Miller
So the turning corridor winds inward until ending in a dead end room measuring 20 x 30ft Feet. The walls of this room are unfinished. The stuffy room smells of rotting flesh. You smell it before you make the final turn. The final 10 foot by 10 foot section of the room is filled with refuse, garbage, scraps of cloth, wood. You even see bones amongst the pile. It stinks of death.
Player 2
Mike's rolling out.
Player 1
I'm getting ready. Something's coming. Perception. Perception check.
Player 2
I mean, I feel like we're going to go all the way in.
Player 1
So maybe you would enter the room.
Player 2
I can do perception once we get in there.
Player 1
But the problem was there. Garbage. Was it like piled up.
Dungeon Master Jason Charles Miller
The garbage is in that. That whole last square.
Player 1
This one.
Dungeon Master Jason Charles Miller
All garbage.
Player 1
Oh, I see right here. So, okay, so we've basically cleared the corner here like that. So perception. Okay. Yeah, don't worry. I'm going to do a perception too. 12. And there we go. Plus one. So 13.
Dungeon Master Jason Charles Miller
Okay.
Player 1
Okay, you've reached goblins, and they are horny. And a. 14. Perception.
Dungeon Master Jason Charles Miller
Okay. Jumping out of the garbage, completely surprising you is a monstrous giant centipede.
Player 3
I mean, oh, no.
Dungeon Master Jason Charles Miller
And we don't need to pull out the battle map because it's one guy. Yeah, he's just going to be wailing on you and you're just going to be whaling on him. Yeah, look at that. That is a lot of garbage he gets because he surprised you guys. And it was higher than any of your. He had a great stealth. And it was higher than any of your perception checks or anything like that. Because he surprised you, he gets to have one free attack and then you guys roll for initiative.
Player 1
Okay, okay. Okay. We are surrounding him basically effectively. Right. The way we would design this is we would have all walked in and kind of were all, oh, no, I'm.
Player 3
Totally way in the back.
Player 2
Except her.
Player 1
She's way in the back.
Dungeon Master Jason Charles Miller
So he'll probably attack one of the two. I'm gonna Basically roll at random to see which one he attacks. He goes for the dwarf right in front. Nice little tasty morsel. All right, and let's see, just like.
Player 2
When you brew the beer.
Player 1
Yeah, exactly. Have I told you about beer?
Dungeon Master Jason Charles Miller
And snap. He snaps at you, but he misses. So now you're not surprised anymore and you're in combat. And now I want you guys to roll for initiative.
Player 1
Oh, four.
Dungeon Master Jason Charles Miller
Okay.
Player 2
19.
Player 3
9.
Player 1
Yeah. 10.
Player 2
14.
Dungeon Master Jason Charles Miller
We have like all extremes here.
Player 1
Yeah.
Dungeon Master Jason Charles Miller
Okay, so 1914.
Player 2
Mm.
Player 1
Right. Okay, wait, that one doesn't have the name on front.
Dungeon Master Jason Charles Miller
I know it doesn't. Oh yeah. That's what you're fighting. That's the. And then who was after that? Who's after 14?
Player 3
I had nine.
Player 1
Nine. And I had six with my initiative.
Dungeon Master Jason Charles Miller
Nine. Six. And what'd you get, Thumper?
Player 1
Two.
Dungeon Master Jason Charles Miller
Two. Okay, so nine, six and two. Okay, yeah, you're up. What are you gonna do? Stab him with your new magical dagger?
Player 1
Yes, I am.
Player 2
Yeah.
Dungeon Master Jason Charles Miller
Okay, let's go for it.
Player 1
So I got 10 and I get to add seven. Seven. Right.
Player 3
17.
Player 1
17.
Dungeon Master Jason Charles Miller
Yeah. Great. You hit him.
Player 3
Woo hoo.
Player 1
Okay, now roll for damage.
Dungeon Master Jason Charles Miller
Right, so you hit him. And because you're next to Thumper, who the centipede was also engaging with, you get your sneak attack damage. So roll your D4 for the dagger, add your bonuses, and then roll a D6.
Player 1
Okay, I roll this guy first. Yeah.
Dungeon Master Jason Charles Miller
Roll that guy first for my damage. Yeah. And. But not the. You have to decide what die. It's the dagger.
Player 1
So it's the four sided dice for the dagger.
Dungeon Master Jason Charles Miller
Yeah. And then you add all your bonuses. That's the little.
Player 1
Yeah, yeah. Come on, come on.
Dungeon Master Jason Charles Miller
One plus.
Player 1
Wait.
Dungeon Master Jason Charles Miller
It'S what's on the top. Oh, okay, what's this one? Add your bonuses.
Player 1
Okay, so that's eight. No, plus five.
Dungeon Master Jason Charles Miller
Plus five.
Player 1
Oh yeah.
Dungeon Master Jason Charles Miller
So you've got six. And then now roll one more D6 for your sneak attack damage.
Player 1
Oh, I get.
Player 2
Okay, so two.
Dungeon Master Jason Charles Miller
Two. Okay, so you gave. You gave. Gave him eight points of damage.
Player 2
Nice.
Player 1
Yeah.
Dungeon Master Jason Charles Miller
Okay.
Player 2
You're so sick.
Player 1
Most centipedes cannot take.
Dungeon Master Jason Charles Miller
No, but he's a monstrous giant centipede.
Player 2
Normal situation. You attack a scorpion with a dash, it's over.
Dungeon Master Jason Charles Miller
Yeah. Okay, now he is gonna attack you.
Player 1
Literally me?
Dungeon Master Jason Charles Miller
Yeah, literally you.
Player 1
My first attack might be fine.
Dungeon Master Jason Charles Miller
And he hit you for.
Player 1
Centipedes are not known for being very agile with attacking, are they?
Dungeon Master Jason Charles Miller
You take four points of damage.
Player 1
Oh, I see. That's like the worst out of anyone. Yeah, yeah. So you got. So where do I Put five hit points right now.
Dungeon Master Jason Charles Miller
You just write it in your regular hit point.
Player 2
Okay, so right here.
Player 1
Four.
Dungeon Master Jason Charles Miller
Yep. Okay, cool. So, Deborah.
Player 2
Yes.
Dungeon Master Jason Charles Miller
Your turn.
Player 2
Okay, so here is where I really shine, which is that you're very injured and I just can't go by, like, let you be that injured. I would like to do some heals.
Player 1
Great.
Player 2
Which we haven't done yet, and I don't really know how to do, but I'm excited to try.
Dungeon Master Jason Charles Miller
Okay. So you're gonna wanna cast cure wounds.
Player 2
On her, I think. Yeah, I don't think I'm gonna do a healing potion. I'm gonna use one of my first level spells, which is called Cure Wounds.
Dungeon Master Jason Charles Miller
Great.
Player 2
A creature I touch regains a number of hit points equal to 1d8. Plus my spell casting ability modifier, which is.
Dungeon Master Jason Charles Miller
That's against your wisdom.
Player 2
Okay. Because I'm a cleric.
Dungeon Master Jason Charles Miller
And so what is that? It should be right under your wisdom.
Player 2
Yeah.
Dungeon Master Jason Charles Miller
Three plus three. Okay, great.
Player 1
Okay.
Player 2
Spell has no. Okay, great. All right, here we go. You ready to heal some hit points. You're down four, and now you are back up four. So you're at full.
Player 1
Hey, great. All right.
Dungeon Master Jason Charles Miller
Back to nine hit points.
Player 2
This involves me going like, oh, I'll take care of that here, just like, wrapping you up. And you're like, I'm in combat. Come on.
Player 1
Thank you. Thank you.
Player 2
Never.
Player 1
Great.
Dungeon Master Jason Charles Miller
Okay, so now it is Moon's turn.
Player 3
I'm gonna do a firebolt.
Player 1
Hit it.
Dungeon Master Jason Charles Miller
Do it. Set that thing on fire.
Player 3
Three. I know.
Dungeon Master Jason Charles Miller
No, I know. Not happening.
Player 3
But we set the garbage on fire.
Dungeon Master Jason Charles Miller
Yeah, it does hit the garbage. You have success successfully.
Player 3
Wait, is it with this too?
Dungeon Master Jason Charles Miller
Even with the plus five, it's not gonna still. Yeah. So you've successfully.
Player 3
So he's. He's gonna attack me now, huh?
Dungeon Master Jason Charles Miller
Wait, well, no, no, not yet, because you're in the back. So he's.
Player 3
Oh, yeah, that's right, you guys. Sorry.
Dungeon Master Jason Charles Miller
But you did successfully set the garbage on fire.
Player 3
Okay, thank you.
Dungeon Master Jason Charles Miller
Thanks.
Player 1
So the smell is great. Yeah. Three. Whatever. Five. Yeah. So three.
Dungeon Master Jason Charles Miller
Okay. So that's a. That's a. That's a major wish.
Player 1
Swing and a miss.
Dungeon Master Jason Charles Miller
Thump bar. It's all up to you, man.
Player 1
Nine plus four. So 13.
Dungeon Master Jason Charles Miller
That's a hit.
Player 1
Is it?
Dungeon Master Jason Charles Miller
Yeah, it is.
Player 1
Good job. We'll find out. All right. Senor.
Player 2
Nice.
Player 1
9 plus 2, 11 dead. Yeah. Nicely done.
Player 3
High fives.
Player 2
You really nailed it. I'm very proud of you.
Player 1
Cool. Can we make boots out of it or anything? Is there 100 boots you could.
Dungeon Master Jason Charles Miller
I mean, it's kind of all screwed up. If you wanted to, like, drag it through the dungeon, maybe.
Player 1
Yeah.
Dungeon Master Jason Charles Miller
Yeah.
Player 1
Probably save it for later. It's in the front. We'll come pick it up later. Leave it there. No one's gonna find it. Let's find this treasure, huh? Yeah.
Player 2
So it seemed like we should search it for.
Player 1
Oh, yeah. Keep it as a trophy for the time being, I suppose.
Player 2
Should we search, see if there's any loot it was hanging out on or.
Dungeon Master Jason Charles Miller
Well, the garbage pile's now on fire.
Player 1
I agree. Escape. So I think we go back out the way we came. Do we want to try this other hallway that's really short, or do we want to just bugger off and go back to the hallway and try to head down this way?
Player 3
Yeah, I agree.
Player 1
Okay.
Player 2
It's a little unexplored area, but, yeah, but, yeah, let's.
Player 1
Do we care about it?
Player 2
Let's hit a big person.
Player 1
Go this way. Come this way.
Dungeon Master Jason Charles Miller
Right there.
Player 1
Oh, here.
Dungeon Master Jason Charles Miller
As you turn, you see three humanoids coming your way. They're not surprised because they heard the. They heard the commotion and everything else.
Player 1
Chaotic good.
Dungeon Master Jason Charles Miller
They're not chaotic good.
Player 1
Sorry.
Dungeon Master Jason Charles Miller
You see two goblins that you recognize, and then you see a creature behind them that you don't. That you have not seen before. Like, it's Adam Savage standing, trying to find a path. Standing as tall as a human, this muscular gray skin creature peers about with tiny, observant eyes. It wears chainmail and carries a shield and sword.
Player 2
This sounds difficult to kill.
Player 1
That sounds difficult to kill.
Player 2
Let's kill it.
Player 1
Is there a difficulty? It says what?
Dungeon Master Jason Charles Miller
And it says you. Stop there.
Player 1
Surrender.
Dungeon Master Jason Charles Miller
Drop your weapons.
Player 1
Oh, I say run.
Dungeon Master Jason Charles Miller
Where are you? Well, you've got really nowhere to run, right?
Player 1
Yeah. No, I say. And let's engage. Yeah, engage. Let's fight him. Let's do it.
Player 3
Yeah.
Player 1
Swing for the fences. Wait, is there any Talking to him? Is there any, like. Now, hang on a second. You don't know us.
Dungeon Master Jason Charles Miller
Say something.
Player 1
If you're worried about that big centipede thing. We killed it. Maybe we did them a favor. Maybe we trying to get to our garbage all day, but there's this thing, and we'd be like, we just killed it for you. I think your pet centipede is sick. You might want to go look at it. I'll go get a vet. You wait here. And his response is attack initiative. All right. Initiative. Roll. Cause we got. Yeah. Ah, come on.
Player 2
I got a 15.
Player 1
I have 16. 15, 16, 17, eight. 17, 18, 19.
Dungeon Master Jason Charles Miller
Okay, so 19 who's second? What'd you get?
Player 1
Moon eight. Can I use one? I'm confused.
Dungeon Master Jason Charles Miller
You got an eight? No.
Player 3
Well, it was six. Two.
Dungeon Master Jason Charles Miller
So Haldor got first?
Player 1
Yeah. Oh, I'm sorry. I went backwards. Yeah. I thought this was, like. In the time that has passed, can I take advantage of my short rest? No, no, it's too late.
Dungeon Master Jason Charles Miller
Not yet. Yeah, not yet. Do you need heals you can use?
Player 1
Yeah, you can use your ability to use your potion.
Dungeon Master Jason Charles Miller
Okay.
Player 2
But do you have one?
Player 1
Yeah, I have one.
Dungeon Master Jason Charles Miller
So, Haldor, you got two goblins in front of you. And then the bigger guy is behind, sort of barking orders.
Player 1
Tell you what, since I'm. Since the goblins are there and they're kind of holding, he. He can't really do much over top of him. Cause he has a sword. Right. And a shield.
Dungeon Master Jason Charles Miller
Right.
Player 1
He doesn't have a bow or anything. So I'll attack with my dagger.
Dungeon Master Jason Charles Miller
Okay.
Player 1
Yeah. Eight plus six. So that gives me 12 as a hit. I'm sorry. Sorry. 14 is a hit.
Dungeon Master Jason Charles Miller
You missed.
Player 1
I miss at 14.
Dungeon Master Jason Charles Miller
You missed at 14.
Player 1
Wow.
Dungeon Master Jason Charles Miller
These guys are wiry.
Player 1
I guess so.
Dungeon Master Jason Charles Miller
They're skinny, they're wiry, and they're, you know.
Player 1
Aren't goblins all the same? Like once? Because the other ones would have died from 14, right? No, they would have died from the hit. I mean, of that. But. But the miss. Some of them were.
Player 2
They're not all the same.
Player 1
They're not all the same.
Dungeon Master Jason Charles Miller
Yeah. There's a beautiful tapestry of goblins.
Player 2
They're all wonderful in their own ways. And we're gonna kill them all.
Player 1
Okay, I'm going for the same goblin. Yeah.
Player 2
Front goblin.
Player 1
16. So 20.
Dungeon Master Jason Charles Miller
Great. Okay.
Player 1
Roll for damage. There we go. 8 plus 2. 10.
Dungeon Master Jason Charles Miller
Yeah. You hit that goblin down the hall. Like your baby or something.
Player 1
Nice. Yeah.
Dungeon Master Jason Charles Miller
Yeah.
Player 1
Okay.
Dungeon Master Jason Charles Miller
Excellent. One goblin down.
Player 1
Okay. And then. Okay, now it's the goblin's turn. Right. Or somebody.
Dungeon Master Jason Charles Miller
Right. So, yeah. What happens is the other goblin engages with you, and he hit six points of damage.
Player 2
Oh, that's a lot. That's just a whole lot of damage. That is. That's just like a whole bunch.
Player 1
Wow. All right.
Dungeon Master Jason Charles Miller
And at this point, actually, the. The guy that was barking orders walks forward and engages with you.
Player 1
Okay.
Dungeon Master Jason Charles Miller
Yeah.
Player 1
So they each get to do a thing like this. They're.
Dungeon Master Jason Charles Miller
Yeah. Because I have their whole. The way I was way I'm doing initiative is there as a group. Yeah. That's just the way to.
Player 1
Yeah.
Dungeon Master Jason Charles Miller
One way you can do it.
Player 1
Yeah.
Dungeon Master Jason Charles Miller
Okay. Let's see. He definitely Hit you and he gets you for. Race the rudders. Race the sails. Race the sails.
Player 1
Captain, an unidentified ship is approaching. Over.
Dungeon Master Jason Charles Miller
Roger, wait. Is that an enterprise sales solution? Reach sales professionals, not professional sailors. With LinkedIn ads, you can target the right people by industry, job title, and more. We'll even give you a $100 credit on your next campaign. Get started today at LinkedIn.com results, terms and conditions apply. New season, new chaos in college football. Big stage, big opportunity. This Labor Day weekend, wildness lives on ABC, ESP, ESPN and the all new ESPN app. What a way to start. Featuring top 10 teams like Clemson, Notre Dame, Alabama and LSU. And Bill Belichick's debut at North Carolina. It's so special, these teams collide. Don't miss a lineup filled with electric matchups. Welcome back to Collins Football Kickoff Week, presented by Modelo Labor Day weekend on ESPN and abc. Also available to stream on the all new ESPN Apple. You take nine points of damage.
Player 1
Dang, dude, I'm dead.
Dungeon Master Jason Charles Miller
Well, you're not dead.
Player 1
No, I have eight hits. Eight points from last time. I haven't healed since.
Dungeon Master Jason Charles Miller
So you're unconscious.
Player 1
I'm unconscious.
Player 2
Yeah. Sounds great.
Player 1
Yeah.
Dungeon Master Jason Charles Miller
Here's what happens when you hit zero hit points like Hal just did. Hal is actually not dead. He's unconscious. When you reach zero hit points, first you fall unconscious, and then you're gonna save every turn against death. If you fail three times, you die. If you succeed three times, you live. So right now, we're still in combat, though, so you've got plenty of time to die or live, right? And it's now Trinh's turn.
Player 1
Real quick question. If she jumps in and does some.
Player 2
Kind of dynasty out of that, I've got a plan.
Dungeon Master Jason Charles Miller
She could heal him and, you know, know in the same room, and then.
Player 1
He'S out of that whole saving.
Player 2
Okay, I've got plans for you.
Player 1
Thank you.
Player 2
I am here. I have sandwiches and juice boxes. Don't worry about it.
Dungeon Master Jason Charles Miller
Yeah. Okay, great. All right, Trin, which one are you attacking, by the way? Oh, and you rolled the wrong guy.
Player 2
There's only one left. There's only one alive, right?
Dungeon Master Jason Charles Miller
What? Well, no, there's a. There's. There's. There's the tall guy that you just took down. Hell. And then there's the.
Player 1
And they're popped right there up against us. Okay, So I can choose who. Who I want to hit, I guess I should get.
Dungeon Master Jason Charles Miller
Right now, both of them are engaged, so if you do hit, you'll get your back.
Player 1
Let's get that Tall guy. Does she get disadvantaged? Is tall guy behind or are they both next to each other?
Dungeon Master Jason Charles Miller
They're both. You guys are right here.
Player 1
I need to take him out. I can use my stealth to do that at this time. He just killed my friend. Almost. Great.
Player 2
Thank you.
Player 1
So I'm going to avenge you. Thank you. Here we go. One.
Dungeon Master Jason Charles Miller
You rolled a one.
Player 1
Not with a one.
Dungeon Master Jason Charles Miller
All right, that's. It's not happening. Oh, wait, you can, because you have your lucky skill, right? That works in combat. Okay.
Player 2
That's right.
Player 1
I'm lucky.
Dungeon Master Jason Charles Miller
Yeah, you have a lucky skill.
Player 1
15 plus.
Dungeon Master Jason Charles Miller
Awesome.
Player 1
Do I get to add something?
Dungeon Master Jason Charles Miller
No, no. Well, you know, you do add your other bonuses.
Player 1
Yeah, whatever. You were attacking with a dagger. Is that what you were attacking with? I didn't say what I was attacking with.
Dungeon Master Jason Charles Miller
She did. Well, you had your dagger in for the last one, so I'm assuming you're attacking with your mouse.
Player 1
So plus 17, so obviously 15 plus 7. So 23. 22. Sorry. Great.
Dungeon Master Jason Charles Miller
You absolutely hit him.
Player 1
Yeah.
Dungeon Master Jason Charles Miller
Yeah. Now roll for damage. First of all, roll for your dagger damage.
Player 1
Okay.
Dungeon Master Jason Charles Miller
Right. So that's two plus your bonuses. So seven. Now roll one of your D6s for your backstabbing damage.
Player 1
Ooh, he's goner. Five. Five.
Dungeon Master Jason Charles Miller
He is a goner. You took him out.
Player 1
Nice swimming. You're welcome. Thank you. We still got one goblin to deal with. Yes, but.
Player 2
But you're unconscious.
Player 1
Yeah, I don't care about that.
Dungeon Master Jason Charles Miller
You don't even know about that. Deborah, what are you gonna do?
Player 2
I am going to go up to Haldor and I am going to use my cantrip, which is called Spare the Dying.
Dungeon Master Jason Charles Miller
Great.
Player 2
Isn't that nice?
Dungeon Master Jason Charles Miller
Tell us what that does.
Player 2
I touch a living creature that has zero hit points, the creature becomes stable. So that means that you don't have to do your rolls, you're just stable there.
Player 1
But you're at zero still.
Player 2
Yes.
Dungeon Master Jason Charles Miller
So you don't have to do your saving throw rolls or anything.
Player 1
Okay, great.
Dungeon Master Jason Charles Miller
Yeah.
Player 1
So. And then how do I get my hit points back? Through healing and other stuff.
Player 2
Yeah. Well, we can pop a potion in you.
Player 1
Because I have a potion. Yeah, because I have those. I'll do those on my next Right.
Dungeon Master Jason Charles Miller
You're still unconscious.
Player 1
Yeah.
Dungeon Master Jason Charles Miller
But you're stable right now. Okay. Okay, great.
Player 2
Take care of our dudes and heal you.
Dungeon Master Jason Charles Miller
Back up, Moon. There's one goblin left.
Player 3
Well, you know, I'm a good shot with my fire bolt.
Botox Advertisement Voice
Go for it.
Player 1
I'm just gonna call you the fire bolt.
Player 3
I keep doing the fire bolt. Otherwise, I just have light and a shocking grasp.
Dungeon Master Jason Charles Miller
You've got magic missile.
Player 3
Should I use that?
Dungeon Master Jason Charles Miller
I mean, this could be a time to use it. I got one.
Player 1
I just got one, though.
Player 2
I mean, we're gonna have to wait a while to get Hal healed up anyway. You might as well do something cool.
Player 1
Yeah.
Player 3
Cause I'm tired of firebolting.
Player 2
Yeah.
Dungeon Master Jason Charles Miller
Live your life the crap out of it. You don't even have to roll. You just have to roll for damage. Tell us what magic missile is.
Player 3
Magic missile. You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 plus 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
Player 1
That's like a hackaroo from the. That's cool. Guardians of the Galaxy.
Player 3
Use all these darts on this one little goblin.
Dungeon Master Jason Charles Miller
Do it.
Player 1
Yeah, do it.
Player 3
All right.
Dungeon Master Jason Charles Miller
Four or no, you don't even have to. It hits automatically.
Player 1
Oh, wow.
Dungeon Master Jason Charles Miller
Yeah. All you have to do is roll damage. So roll three of those little. Of the D4. The triangle.
Player 3
The triangle one.
Dungeon Master Jason Charles Miller
So one seven.
Player 3
That's a seven.
Player 1
That's a one. I said the same.
Player 3
It looks like a seven.
Player 1
Four. There you go.
Dungeon Master Jason Charles Miller
Yeah. And another one plus three for the force damage.
Player 1
Nine. Nine. Yeah.
Dungeon Master Jason Charles Miller
So, yeah, eat him for nine points of damage.
Player 3
How much math there was.
Dungeon Master Jason Charles Miller
He's destroyed. He killed the goblin.
Player 3
But now I can't use my magic missile ever again until you.
Dungeon Master Jason Charles Miller
You can. When you rest.
Player 1
Yeah, you have to rest.
Dungeon Master Jason Charles Miller
Yeah.
Player 1
That's why they say you can't have your magic missile. And it, too.
Dungeon Master Jason Charles Miller
This is a really good place to stop.
Player 1
I got it. I was with you. I was totally yondoing with you.
Dungeon Master Jason Charles Miller
Yeah. This is a really good place to stop. And we will. We'll be back.
Josh Horowitz
Look, we all know there are a lot of celebrity interview podcasts out there, but there's only one. Happy Sad Confused. I'm Josh Horowitz, and, yeah, I'm the host of the show, so I'm a little biased. But truly Happy Sad Confused is the place for nerdy and intimate conversations with all your favorite actors and filmmakers, from Andrew Garfield and Scarlett Johansson to Christopher Nolan and Quentin Tarantino for over 10 years and. And over 700 episodes, Happy Sad Confused has broken movie and TV news every single week. That's because I ask all the questions I want to know. And more importantly, you want to know casting, what ifs, backstage stories, acting, pet peeves, and much more. So whether you're into superheroes, prestige tv, or just the coolest actors and directors alive. You're going to learn something in every episode. Listen to Happy, Sad, Confused on Apple Podcasts, Spotify, or wherever you get your podcasts.
Dark Dice Narrator
Greetings, adventurers. Today we're excited to introduce you to a new story, Dark Dice, a horror podcast that blurs the line between actual play and audio drama, where the story is determined by the roll of the dice. Six adventurers embark on a journey into the ruinous domain of the nameless God. They will never be the same again. One of the players is not what they seem after a doppelganger, a creature that can assume the form and voice of whatever it kills, infiltrates the team as the players are picked off and replaced one at a time. Can they figure out who the monster is before it's too late? Can you? Here's a quick example of what our.
Dungeon Master Jason Charles Miller
Show sounds like the shambler with the jar of liquid inside of him, Sorin.
Dark Dice Narrator
Arkwright let loose an arrow that cracked the glass passing through the spine of the creature. The shamblers still manage to maintain its forward momentum, but stumbled as it eagerly tried to bite and swipe at soaring, landing near his feet. As Jeff Goldblum has now joined our cast, Dark Dice is available however you listen to podcasts.
Mike Carruthers
Does music really have the power to heal? How can you instantly be more persuasive? What would the world be like if there were no bugs? These are the kind of topics we explore in every episode of my podcast called Something you Should Know. My name is Mike Carruthers, and what we do on Something you Should Know is we find leading experts and curate topics that will impact your life, satisfy your curiosity, or simply fascinate you. Maybe all of the above. Out of all the millions of podcasts in the universe, Something you should Know is usually ranked in the top 200 of all podcasts on Apple. A lot of people like Something you should Know, and I'm willing to bet you will too. We deliver three episodes a week and have a catalog of over a thousand shows for you to listen to. Give a listen to Something you should Know. Wherever you get your podcasts.
Host: Dungeon Master Jason Charles Miller
Release Date: August 25, 2025
Main Theme:
A hands-on, roleplay-focused session for new and experienced D&D players, featuring live dungeon crawling, tactical combat, and discussion of teamwork, class abilities, and improvisation. Players explore, battle goblins and monstrous creatures, use their class features, and demonstrate both basic and advanced group decision-making in tense, often hilarious situations.
This episode of D&D Starter Kit vividly demonstrates the heart of tabletop RPGs: teamwork, creative problem-solving, and memorable storytelling. Through tactical fights, moments of folly (like licking dungeon mushrooms), the exhilaration of magical loot discovery, and brushes with disaster, the group learns and teaches core concepts: class abilities, healing, advantage/disadvantage, and the drama of a well-run dungeon crawl. A perfect listen for both new players looking to understand group tactics and RPG fans seeking laughs and dice-rolling adventure.