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John Wick
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John Wick
Too dangerous isn't in a pirate's vocabulary. Captain, there's a dinghy. It's a woman.
Captain Red
Might you be a witch?
John Wick
Yes. The witches from Verdachi can look at you and kill you.
Crew Member 1
Harry, what do you have there?
John Wick
I don't know, but it looked important.
Crew Member 2
Let's sell it. We are pirates after all.
John Wick
Welcome back to Starter Kit. I'm John Wick, the creator of 7th Sea. And if you've been following along, you know that we've been encountering all kinds of mysteries in the game. 7th SEA is a world of mystery, but it's also a world of action. And in this session, we're going to find out that the Seventh Sea system is far less realistic and a lot more cinematic. So screen wipe 2. The ship on the open sea. The sun setting in the west, casting red light across the waters. The sailors are all talking about red light. Sailors delight and they're kind of happy. Even though you've brought this weird thing on board and there's a witch on board. There's a witch on board. There be a witch on board. And so now you have to decide what you're going to do and where you're going to go. So we have the chart. We have the chart of Theia. Where do you guys want to take off to?
Crew Member 2
I mean, I think it's pretty obvious where we head, Right?
Crew Member 3
Yeah. I'll defer to the captain, but I think it's time to head towards Mondavi.
Captain Red
So we're gonna put Romero and the witch in the dinghy and then be like.
Crew Member 1
Yep.
John Wick
And then go on our merry way.
Crew Member 2
We'll put some air tyranny.
John Wick
We'll put that. Why not?
Crew Member 2
I'll just go on my own adventure.
Crew Member 1
Side quest.
Captain Red
A little like spinoff quest for you. No, I agree. I think there are a couple things that there was a genuine emotional response from her. So we know that we're not in immediate danger. We also know she's a witch. So I think we just need to be mindful.
Crew Member 3
Not her. But yeah, yeah.
Captain Red
So, yeah. So how do we move forward?
John Wick
Well, what you do is you set sail and you start moving towards your destination. You're going to be heading past Castile, the homeland of our shanty man. And as the ship moves along, go ahead and take the coin and move it along right around the tip of Casteel there. Okay. So like that, just around the tip of Casteel, Harry calls from above. Sail. I spot sail coming from the east. And he says, looks like a vetace ship.
Crew Member 2
Okay.
Captain Red
Okay.
Crew Member 3
How long has this taken?
John Wick
It's been about a week.
Crew Member 2
Okay.
Crew Member 3
How's our witch?
John Wick
Well, she is now dressed in sailor slops because she was walking around in a dress that has diamonds sewn into it. The crew has all been like, you know, we could sell that and get a new ship.
Crew Member 2
Yeah. And then they get a slap on the face.
John Wick
So she's wearing sailor slops, but nothing is big enough for her. Cause she's like five foot nothing. So she's walking around and. Hello.
Crew Member 2
I'd like to think I've been playing her little shanties to kind of get her to calm down and have fun.
Crew Member 3
I like music.
Crew Member 2
Yeah, there we go. She likes music.
Crew Member 3
Very kind.
Crew Member 2
Oh, you know, it's been a week, guys. What's her name?
John Wick
Elena.
Crew Member 2
Elena. Elena.
Crew Member 3
Elena of Mondavi.
John Wick
Elena Mondavi. Mondavi is my father.
Crew Member 2
Oh, hey. Got some precious cargo here, gents. And ladies. We've also got Liz. Let's take a look at it.
Crew Member 1
And within that week, though, did we open up the note?
Captain Red
Yes, we did.
John Wick
All right.
Crew Member 2
Oh, yeah.
John Wick
So the note is sealed with a wax seal. You know a way to break that.
Crew Member 3
Oh, good.
John Wick
Yeah, you essentially run it over steam, and the steam loosens the wax. You can open the envelope and then reseal it. And as you open it, it's written in a hasty hand. It is addressed to M, period, C period. And it says, I have acquired the girl. However, I have been wounded unto death. Uh.
Crew Member 2
Oh.
John Wick
Oh.
Crew Member 3
Did the initials M.C. like, mean anything?
John Wick
Not really.
Crew Member 3
Okay, no vicious punishment.
Crew Member 2
Maybe this is a bounty hunter or something.
John Wick
And he says, I protected her as best I could, but now I must leave her.
Crew Member 3
Oh, twist.
John Wick
Huh? And what if she's running from her?
Crew Member 1
So this is who put her in the dinghy?
John Wick
Yeah.
Crew Member 2
Well, if she was running from her family, she wouldn't want to go back.
Crew Member 3
Maybe she doesn't know. No.
John Wick
And it is signed William Quick.
Crew Member 3
Quick to.
Crew Member 2
No, quick to jump to conclusions. Well, let's spyglass that ship, huh?
Crew Member 1
Yeah, let's do it.
John Wick
She's looking at the ship same way she looked at other people.
Crew Member 2
What's going on? Elena, you all right?
Captain Red
Do you recognize the ship?
John Wick
No. Also, talking to her, you realize that she has no idea that there's anything outside of Adache. She doesn't know how to count. She doesn't know how to read. She doesn't know how to write. She doesn't know anything.
Crew Member 2
She didn't know what a dinghy was.
John Wick
Yep. When you said, hey, we should go see Casteel, she said, who's that?
Crew Member 3
Very sheltered.
Crew Member 2
Yeah.
Crew Member 1
Is it that or does it seem like she lost her memory?
John Wick
No, it seems that she's very sheltered. Now, among the rumors that you've heard about the Vedace, fate, witches, is that the men keep them as helpless as possible so that the only thing they learn is obedience.
Crew Member 3
Classy.
John Wick
That's what you've heard?
Crew Member 3
What else do we know about Fade witches?
John Wick
It's a good question. I'm not gonna make you roll for it, but I can tell you rumors, which is, Like I said, they look at you and you die. That they can see your future, that they can see your past. That if they kiss you, they can curse you. All those kinds of things.
Crew Member 2
She's pretty young. She might not have full grasp of her powers. Unless she does.
John Wick
Harry taught me knots.
Crew Member 2
Knots? Okay, well, she can help with the sails.
Crew Member 1
Right, Right.
John Wick
Can I?
Crew Member 2
Sure. I mean, sure, Old Longtall.
John Wick
Oh, help her. There you go.
Crew Member 2
Long, tall Harry will help her out. Let's spyglass that ship, huh?
Crew Member 3
Yes.
Crew Member 2
There she goes. Just be careful up there, all right?
John Wick
It looks like a Vidace ship. It looks like a war galleon. That is a big ship. It's got three rows of cannons. It accompanies Verdace merchant ships to protect them from. Well, people like you.
Crew Member 3
Are they flying any sails? That would tell us.
John Wick
Yes, as a matter of fact. They're fighting the Mondavi flag.
Crew Member 2
Okay, so this is great. These are Elena's people.
Crew Member 3
Yes, but I think it seems possibly too good to be true. So I think if we talk to them, we shouldn't let them know. Maybe we should pull Elena out of.
Crew Member 2
Sight in case they spot her and it's a problem.
Crew Member 3
That's the whole thing.
John Wick
Okay, but we should. She is all up on the sale.
Crew Member 2
Hey, long tall Harry, Why don't we bring Elena down, huh? Really quick.
John Wick
So soon?
Crew Member 2
Yeah, for her own safety. We'll have another day to teach her about the knots. Maybe we should figure out a very peaceful way of alerting the ship that we have potentially a Mondavi royalty. A Mondavi? An important Mondavi daughter.
Crew Member 1
You could fly the white flag.
John Wick
Yeah. The white flag actually means I want to talk.
Crew Member 2
Great.
John Wick
That's what it means, Captain.
Captain Red
I think that would be great. And I will be willing to speak to the person in charge of the ship.
Crew Member 2
Great.
Crew Member 1
All right.
John Wick
So you fly. You raise the white flag. They raise the white flag too.
Crew Member 3
All good signs.
John Wick
And we cut to your ship and their ship. Okay.
Crew Member 2
It's very big.
John Wick
It's very big. The rows of cannons are above your deck. Oh. So as you look at this, it.
Crew Member 3
Goes, well.
Crew Member 2
So we're done, Zo.
John Wick
We make a bad boy. So they open one of the hall doors. And you extend the plank. And a man in black velvet and leather gloves and the dueling sword and the thin, villainous mustache. And he steps across. You hear his feet walking across the plank. And behind him is a woman in a black dress with a shawl over her head so dark you can't see her face behind it.
Crew Member 2
It's gotta be a Fate witch.
John Wick
And he steps over and he says, you're the captain?
Captain Red
I am, yes.
John Wick
Permission to come aboard?
Captain Red
Of course. Come on over.
John Wick
He steps on board. The woman steps behind him. Just a little bit and to the right. And he says, we understand that you have something that belongs to us.
Captain Red
Can you tell me your name and who's with you?
John Wick
In Vedace, it is rude to ask one's name without giving yours first.
Captain Red
I see. So I'm Captain Red and this is the Black Razor. Who might you be?
John Wick
I am Antonio Mondavi.
Captain Red
And who's this with you?
John Wick
That does not concern you. We understand you have something that belongs to us. Fortunately, we are willing to pay you for finding it. He turns and he snaps his hand. So two large men bring a cask about this size. And when they open it, this is what's in it. This is a reward for finding the thing that belongs to us.
Crew Member 1
Give us a moment, sir.
John Wick
Very well. When you are ready to make your decision, I will be on my ship. The one with the cannons.
Crew Member 2
He's seen the cannons. I don't know about you guys, but I got a bad feeling about this. I have a feeling that Elena maybe.
John Wick
Might be in trouble.
Crew Member 3
Unless. Do we think at all there's a chance he's talking about the artifacts?
Crew Member 2
Oh, shit. We don't know what he's talking about.
Crew Member 3
I know.
John Wick
Okay, how about this?
Crew Member 2
Elena's safely stowed, right?
Crew Member 3
Yes.
Crew Member 2
They don't know that she's here.
Crew Member 3
Well, they can't see her.
Captain Red
She's hiding a bunch under a bunch of sheets.
Crew Member 2
We hid Her. Well, long tall Harry knows what's up.
John Wick
That's right. It's me up in the rigging.
Crew Member 2
Keep it down, lth. All right, listen. If they're asking for the weird rock, I say we give it to them. We get the hell out of here. They don't even know we have Elena.
Crew Member 3
I don't want to give them the weird rock, though, either.
Crew Member 2
We can't fight these people. There's nothing we can do about it.
Crew Member 3
Definitely not taking the money.
John Wick
Are you done talking yet? He says from his own ship.
Captain Red
I think we need to do this our way.
Crew Member 2
So you're thinking we don't give them anything?
Crew Member 3
Yeah, Captain.
Crew Member 2
Yeah, Captain.
Crew Member 1
I'm kind of on that thought as well.
Crew Member 2
Yes, that's a smart idea.
Crew Member 1
I think this could be an amazing. Look at this powerful piece.
Crew Member 3
Plus, there's nothing else like this in the world.
Crew Member 2
So let's say he's looking for Elena. What do we do about that?
Captain Red
We don't have her, period.
Crew Member 3
Ooh. Elaine who?
Crew Member 2
Okay, yeah, great point. Great point. Great point. Okay, let's do that.
John Wick
Okay, great. So he's standing on the deck of his ship. Or he's standing in the hulldor and he says, so, Captain, were you going to bring us the thing? That it belongs to us?
Captain Red
You know, there's a lot of confusion on our ship. We don't know what thing you're referring to.
John Wick
I think you know exactly what I am talking about. And you are guarding it because you think that you are trying to protect it.
Captain Red
If you're talking about Harry, we're gonna keep him. So thanks.
John Wick
It was wearing a dress.
Captain Red
Oh, you're looking for a woman. I'm not sure any of us have seen a woman in a dress.
John Wick
Very well. If you do not want my gold, then perhaps you'll consider taking my iron.
Crew Member 1
If you wish to surrender, we accept.
John Wick
Here. Here's a hero play. Very well. Close the doors. They close the hatch doors. Down below. Is your master gunner Deaf Henry? Deaf Henry is your master gunner. He's missing one ear, and he can't hear out of the other one. Cool. That makes sense. And death Henry can smell a fight.
Crew Member 1
I'm glad.
John Wick
And he shouts up.
Crew Member 3
He's probably ready.
John Wick
He has had the cannons loaded for hours.
Crew Member 2
What are we doing?
John Wick
What's happening? Well, we're about to engage in an action scene. So this is what we're gonna do. We're gonna have a ship battle here. You guys are right next to each other, so you can swing back and forth from ship to ship. In seventh Sea. There is no, like, mini system for ship to ship. The ship is a character, so the ship can help you act. So you can use aim to fire the cannons. You can use finesse and get some of the crew and jump over to the other side and fight the other crew. It's just a normal scene, except the ship is a character. Here's how this is going to work. You guys are gonna get raises, and every raise is an action that you get to take in the fight. So if you want to, like I said, jump across, swing, bash out, guys, everybody. Everybody on the other ship you can take out with one raise. So do you guys remember the scene with Inigo Montoya and Count Rugen at the end of the Princess Bride when he sends the four guys to kill Inigo Montoya and without breaking eye contact with Count Rugen, Nico Montoya kills all four of them? You are that good?
Crew Member 2
Hell yeah.
Crew Member 3
Okay.
John Wick
All right, so what's gonna happen is, is that the other ship has what's called a brute squad. And a brute squad is a group of dudes, a group of nameless thugs. You can take out brute squads with raises. So if I send five brutes after you and you have five raises, you take out each brute with one raise. So five guys jump at you and you go bang, bang, bang, bang, bang. And they're down.
Crew Member 1
And don't we have our own brutes too?
John Wick
Yes, you do have your own brutes because you have them on the ship. So with that in mind, considering that you guys are all heroes and everybody on the other ship is brute squads, what do you want to do?
Crew Member 2
Let's take out the brute squads.
Crew Member 3
Well, I'm conflicted. This is what I need because I want to fight. But as a doctor, I feel like I should be going to my sick bay and preparing to.
John Wick
Oh, no, no, no. You're a fighting doctor.
Crew Member 3
Oh, good, good. Well, I know what I probably should do.
John Wick
What's your approach for this scene? What trait do you want to use and what skill do you want to use?
Crew Member 1
I'm going to. Well, I definitely want to use brawn and brawl.
John Wick
So you're going to grab a bland pin or a hook or something and just start.
Crew Member 1
Should have a sword.
John Wick
Well, a sword would be weaponry.
Crew Member 1
Oh, okay. Oh, true. Okay.
John Wick
But you can use either one.
Crew Member 1
I'm a little better at brawling.
John Wick
Alright, so you just go board and start using your using your fists.
Crew Member 1
Why not?
John Wick
Awesome.
Crew Member 1
Yeah.
Crew Member 3
Fighting Doctor, can you remind me a little bit about finesse? That angle again.
John Wick
Finesse is dodging and being agile and all that stuff.
Crew Member 3
Finesse is where we're going.
John Wick
So finesse plus plus Greetings adventurers.
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Crew Member 3
Hide. No, just kidding. I have weaponry.
John Wick
You have weaponry. So you can draw a sword and you can jump across the other side.
Crew Member 3
Let's do it.
John Wick
All right, so take a number of ice equal to your finesse plus weaponry. 4. 1.
Crew Member 2
Okay, next, I'd like to use my brawn and my scholarship. So I want to be smart and I want to be tough.
John Wick
So you want to do the Sherlock Holmes thing where you slow the room down and go, if I do this, then that, then this, then that.
Crew Member 2
Yeah, and take out like a bunch of guys at once if possible.
John Wick
That sounds great to me. So take a number of dice equal to your equal to that.
Crew Member 2
Three brawn, three scholarship and captain.
Captain Red
I will do finesse because I have three there. And then warfare. So would warfare be helpful?
John Wick
Yes, because you're gonna create opportunities for the other players. Okay, so does anybody want to spend a hero point to help someone else?
Crew Member 3
Yes, I want to spend one to help the ship. Can I do that?
John Wick
Sure, you can help the brute squad. That sounds like fun. How are you doing that? What is the thing that you're going.
Crew Member 3
To do that's going to help have more of our men go to their ship?
John Wick
So you want to take a group with you and lead them across. Awesome. So spend the hero point. So you're going to get a ten point brute squad, which means that it's essentially ten guys. Ten guys and gals. And they're tough and they will take hits for you. And not only that, but they get to do more hits because you get to do more hits because they're with you.
Crew Member 3
Okay, great.
John Wick
Awesome.
Crew Member 1
Since I'm brawning and brawling, I'm going to be doing the same thing.
John Wick
Doing the same thing. Bringing more sailors off. Awesome.
Captain Red
So question. How does the virtue and hubris come into play here?
John Wick
You can use it right now if you want.
Crew Member 3
Okay, that's the thing. That's one per game.
John Wick
Once per game.
Captain Red
Oh, it's once per game.
John Wick
Yep. But this is a big fight.
Crew Member 3
It's a big fight.
Captain Red
It is.
John Wick
And remember that other players have virtues too.
Captain Red
So I have the Hanged man, which is an altruistic ability. How might that be helpful here?
John Wick
Oh, that's right. You activate your virtue to suffer consequences in place of another hero. So if somebody else takes wounds, you can spend a hero point and you take the wounds instead.
Captain Red
Okay.
John Wick
Or if someone gets thrown off the ship, you jump in the way and wrestle and you get thrown off the ship instead.
Captain Red
Okay.
John Wick
So you can use that during the scene? Anytime you want.
Captain Red
Yeah. Okay.
Crew Member 2
Can I spend a point to assist the captain directly? To, like, to help fight with the captain?
John Wick
Yeah. So you're gonna fight beside the captain?
Crew Member 2
Beside the captain.
John Wick
That'll give her three bonus dice. You get to roll three more dice.
Crew Member 3
Are you angling for more loot?
Crew Member 2
No, I'm just loyal.
John Wick
Okay, you know what? Keep your hero point. Everybody ready? Just roll dice. Roll, roll, dice.
Captain Red
I feel good about this, guys.
Crew Member 3
All these rows. Oh, well, okay.
John Wick
Remember that you're making tens, making sets of 10. If any of your sets counts more than 10, just stop counting. And that counts as a raise. And every raise that you take, that is within your approach, that costs only one raise to make an action. But if it falls outside of your approach, it costs 2 raises to take an action because you're improvising. Does that make sense?
Crew Member 3
Yes.
Crew Member 1
And I can spend another hero point right now?
John Wick
Sure, you can spend another hero point.
Crew Member 1
Another die?
John Wick
Sure.
Crew Member 1
Okay. I'm gonna need to. Okay, great.
John Wick
Does that help?
Crew Member 1
That does help. Gives me a raise.
John Wick
All right, now, does everybody. Everybody got their raises?
Crew Member 2
Yep.
John Wick
Yes. Does anybody have any dice left over that they didn't use?
Crew Member 3
No.
John Wick
Yes.
Crew Member 3
Yes.
John Wick
How many?
Crew Member 3
Two.
John Wick
Two. I'm gonna teach you why we call those dice traitors.
Crew Member 3
Oh, no.
John Wick
I am going to buy those dice. Those two dice you didn't use?
Crew Member 2
No.
Crew Member 3
They're selling, so.
John Wick
No, no, no, no. You don't get a choice. But you get two hero points.
Crew Member 1
Okay, that's good.
Crew Member 3
All right. So I just take them off?
John Wick
Yes. And I get two danger points. Okay, you got one.
Crew Member 1
Got one left.
John Wick
Here's a hero point.
Crew Member 1
Okay, thank you.
John Wick
You get a hero point and I get a danger point. Who has the most raises?
Crew Member 2
I have three raises.
John Wick
Four. Captain has four.
Crew Member 3
I have two.
Crew Member 1
Two.
John Wick
Okay, Captain, that means you get to go first. So this is the situation. Your ship, their ship. Their ship has more guns. Their guy ship probably has more, more crew. And they're about to fire. They are going to fire their cannons at the end of this round. You can stop the cannons from firing if you get to the gun deck and take out enough brutes. And that'll be 10 points of brutes. So that's one thing you can do. The other thing you can do is you can try to capture the captain of the ship. So if you capture him, Antonio Mandavi. Antonio Mondavi. That'll cause a problem, and you can just take out the brutes on the ship. So those are the things you can do. And remember, you can spend A raise to take out a brute.
Crew Member 2
I'd say taking out those gunners.
Captain Red
Yeah, let's disable those cannons.
Crew Member 3
We can split up a little too, if you want.
Captain Red
Well, you two have brutes with you, right? So how about sending you two in first?
Crew Member 3
Let's go to the gun deck with your brutes. Take out some.
Captain Red
Yeah, people.
John Wick
All right. What do you want to do? Let's do it.
Captain Red
So I'm going to use a raise. So question here. Can I make an action that's all related to this combat, or do I need to specify how it relates to my trait?
John Wick
Well, it can relate to combat, and it's interesting you should say that because one of the things you can do with raises is create opportunities in the scene. So you guys know the consequences of this. If you don't deal with the guns, then they're gonna shoot out the ship. Right. So you can create a free raise that the other players can use. And what that means is you say, I tell deaf Henry to fire a hole in the side of their side of the ship so we can jump through. And what you do is you spend a raise to do that, and that creates a raise that the other players can. All the other players can use, and that's an opportunity. The hole in the side of the ship. So do you want to do that?
Captain Red
Yes.
John Wick
And the more raises you spend, the more they get to use them.
Captain Red
Okay, so let's start there, where we can create an opening, send the brutes in, and disable those cannons.
John Wick
So how many raises do you want to spend for that? You can spend more than one.
Captain Red
Let's just do the one you think that's okay.
John Wick
So go ahead and put the raise in the center of the table. Go ahead and order Henry to fire the cannons.
Captain Red
Henry.
John Wick
Aye.
Captain Red
How did you hear me anyway? I know you're.
Crew Member 2
He's ready to fight.
Captain Red
That's code, Henry.
John Wick
Fire the cannons. I fire, and you feel the whole ship shake as the whole row of cannons fires and creates this huge hole in the side of the verdace ship. And you see some of the cannons of the verdace ship flying back, and you can open up your. Or actually, it's so big, you can just jump over into the hole. Now, that's a raise. That's a free raise that anybody can use to take one action, but each one of you can only do it once. You have three raises left.
Captain Red
I do.
John Wick
Three raises. Two.
Crew Member 2
Three raises.
John Wick
Three. What do you want to do?
Crew Member 2
Well, since I'm assisting the captain, I guess at this point it would just be about sending the Brutes into the hole so that they can disable the cannons.
John Wick
Well, you can jump in there with them, right?
Crew Member 2
I guess I could. I'm going to jump in with them.
John Wick
That's Damn right. Here's a hero plan. All right. Jump in there with them. You say, charge, boys, and you all jump into the other ship.
Crew Member 3
Right.
John Wick
With swords drawn, muskets, everything. The Brutes are firing pistols, they're firing muskets, and they're pushing all the guys back. The ten Brutes are gonna. Let's have them roll. As a matter of fact, I'm actually. 1, 2, 3, 4, 5, 6, 7, 8, 9, 10. I'm using a new rule from our new game that's. Or from the expansion for seven Sea coming out, which is Brutes rolled ice. And so I'm gonna have the Brutes rolled ice. And they get one raise. There's two, there's three, there's four, there's five, there's six. Six raises. So the Brutes jump across and they take out six points of the 10 points that you need to make sure the other ship can't fire its cannons. And those are your guys. So they do that. Okay.
Crew Member 2
So that's my little team I jumped in with.
Crew Member 3
Good job, team. Gold star.
Crew Member 2
Great. So that's one of my points out, Right?
John Wick
Okay, Captain, you have the most raises. You.
Crew Member 1
And wait, no, I think you used the free one.
Crew Member 2
Oh, it was that raise. I still use my raises.
John Wick
Yeah, Keep your free will.
Crew Member 2
Great, great.
Captain Red
So I have three.
Crew Member 3
Yeah, we have two each.
Captain Red
We didn't choose to take this captain captive. What can I do to just make sure that this captain isn't looking for Elaine and getting on our ship?
John Wick
Do you want to find the captain?
Captain Red
I do.
John Wick
Okay, so here's the thing to remember about raises is whenever you spend a raise, it works. You don't roll dice to see if it works. It just works. You get what you want.
Captain Red
Yes. Yes. I will seek out this captain.
John Wick
So the hull is full of smoke and sound, and the smoke from the gunpowder going off. And then, as if in slow motion, the smoke parts as the Captain steps through the smoke into sight with his sword at his side. And he says, oh, the captain.
Crew Member 3
This guy.
John Wick
I'm gonna spend a danger point in the ruckus. And all of this planning. You forgot to put your sword on.
Captain Red
Oh, no. Okay. That's okay. I'm not a threat to you.
John Wick
I know. I guess I'm going to have to teach you the true ways of the world.
Captain Red
Can I punch him in the face.
John Wick
Don't ask. Can you? Do you have a raise?
Captain Red
It is time to punch you in the face. I just had a turn though. Just to make sure that it's spend a raise.
John Wick
So if you spend a raise. And here we go. This is actually really important. We're going to talk about wounds. Okay? So if you look on the bottom of your character sheet, you will see the death spiral.
Crew Member 2
Dun, dun, dun.
John Wick
That's a rule in the book. Whenever I say that, I have to do that. So the way that works is that you see that it's a circle, right? And all of the little. All the little bubbles are wounds. Now you're a big damn hero. So when you take a wound, it doesn't matter if you, you know, it doesn't matter. You get cut, you get punched, you get. You know, it doesn't matter. You just take wounds. But when you take a dramatic wound, that's the star that means something. That's a serious wound. That's like we use. I like to use Die Hard. That's running across the glass with bare feet, right?
Crew Member 3
Yep.
John Wick
Now, whenever you take a dramatic wound, something important changes in the game. So when you take the first dramatic wound, go ahead and read what the first dramatic wound says.
Crew Member 1
Get plus one bonus die to all risks.
John Wick
If you get wounded, you get plus one die to all of your rolls. Because the more hurt you get, the more badass you become.
Crew Member 3
Okay, excellent.
John Wick
So the second dramatic wound. Why don't you go ahead and read the second dramatic wound?
Crew Member 3
Villains gain plus two bonus dice.
John Wick
Yes. So now you're a little bit hurt, and the villains start to get an advantage. So villains roll an extra or two bonus dice.
Crew Member 2
Read the third one, your tens explode, plus one die.
John Wick
So what that means is that if you have three dramatic wounds, when you roll dice, if you roll a 10, you pick up another die, a bonus die, and add it to the roll. Now, if that other die rolls a 10, you pick up another die and you roll it, and you pick up another die and you roll it. If you keep rolling tens, okay, every 10, if you have three dramatic wounds does that. And finally, what is the fourth dramatic wound?
Captain Red
You become helpless.
John Wick
Helpless. Now, in this game, your character can only die one way. You can be on a ship, and the ship explodes, and you will not die, but you will be helpless. A sea monster can eat you whole. You will not die, but you will be helpless. The only way to die in this game is if you are helpless and a villain spends a danger point and says I kill you.
Crew Member 3
Okay.
John Wick
Now, as soon as that happens, heroes, which are you guys can either spend a hero point or all of your raises and say, I stopped that from happening. It's the only way is if a villain deliberately kills you, how do you recover? You recover every game session. So this is an important detail. All NPCs are helpless. Oh. So if the villain, the captain.
Crew Member 3
Oh, no.
John Wick
Walks into the room and finds Elena, he says, I kill her.
Crew Member 3
That's it. Can we save NPCs with our heroes?
John Wick
You can. You can save NPCs with hero points in your raises. So with that in mind, here's the villain. And he says, I'm going to have to teach you the reality of the world. And he's going to roll dice because he's a villain. So he has one raise. He has two raises. He has three raises. He has four, five, and he has a traitor, so he doesn't get to use that. So he has five raises. You have two.
Captain Red
Yeah.
John Wick
He's going to say, I'm gonna take my sword and I'm gonna slash you. I'm gonna slash at you with my sword and I'm gonna cause one, two, three wounds. So you take three wounds. On your character sheet, I fill in these bubbles. You fill in the bubbles. You have not yet taken a dramatic wound.
Captain Red
Right.
John Wick
Now what do you want to do in return? Remember, you spend a hero point or you spend a. You spend a raise and it happens, you are successful. Except you can't just knock him out because he's a villain.
Captain Red
Okay, so question to you as the gm. Yep, I do not have any weapons because I had forgotten.
John Wick
You forgot your weapon.
Captain Red
Yeah, but you specified sword. Do I have any other weapons?
John Wick
Well, there are a whole bunch of other people around that are fighting with swords and things.
Captain Red
Okay? So I'm going to use my raise to wrangle one of those swords from somebody.
John Wick
So you see one of his sailors with a sword, and you smash him in the face, grab the sword and put it in your hand.
Crew Member 3
Yeah, you do.
John Wick
Yeah. That's one raise.
Captain Red
Oh, okay.
Crew Member 2
You are a badass.
John Wick
And now you have a sword.
Captain Red
Okay?
John Wick
And he says, oh, if you've shopped.
Podcast Announcer 3
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John Wick
Hi there, Fred Greenhalgh here, director of audio dramas like DC High Volume, Batman and Star Trek Con. However, my one true love remains all things spooky and I'm excited to say there's a new season of my horror podcast, Undertow. This season is called Familiar Haunts, standalone horror tales that reveal how the past is never truly gone and humanity may be the most ruthless monster of them all. Familiar Haunts is available now. Find it by subscribing to Undertow. Wherever you get your podcasts, such as the app where you're listening to me right now, search for Undertow. How interesting. So pause there. Meanwhile, you guys are jumping on the deck and you are on the on the other deck ship. How are you going to use your raises?
Crew Member 1
I used the free raise to jump on the deck.
John Wick
Yes.
Crew Member 1
Then my only goal was to was whether it's part of our plan or not was to attack the captain.
John Wick
Okay.
Crew Member 1
So I've got two raises left to do that. So I need one to find him. Right?
John Wick
You need one to find the captain.
Crew Member 1
Okay, so I'm gonna use one to find him. And I've got my brute squad with me, right?
John Wick
Yes. So you want the brute squad to jump on him.
Crew Member 1
Yeah. And remember, I am unarmed, but that.
John Wick
Doesn'T matter in this game.
Crew Member 1
I basically want to capture him. I don't want to kill him. I just want to subdue Him.
John Wick
All right, so why don't you spend your raise to do something like there's some spare sail in the area, and you grab it and throw it over him. Great. Okay.
Crew Member 1
Okay.
John Wick
So spend your raise.
Crew Member 1
So spend my raise.
John Wick
As he's about to attack you, I come swinging in.
Crew Member 1
I grab a spare, a spare piece of cloth sail, and I wrap myself around him and drag him to the ground.
Captain Red
Thank you.
John Wick
You wanna punch him and knock him out?
Captain Red
Yes.
John Wick
Okay, do that.
Crew Member 1
Great.
John Wick
All right, you two still have raises left. So what do you want to do?
Crew Member 3
I am taking my brute squad. I use the raise to jump across, and we're taking out, working on the gun deck.
John Wick
Okay.
Crew Member 3
Taking out the gun. So I want to spend one to attack.
John Wick
The men below so they will roll dice here really quickly, which is.
Crew Member 2
Where I am, by the way.
Crew Member 3
Yes. We're going to take care of this situation. Take these cannons off.
Crew Member 2
That's right.
John Wick
Okay. Wow, they rolled really well. There's 1, 2, 3, 4, 5, and 1 traitor. So there is one cannon left that is in danger of hurting your ship.
Crew Member 2
Well, looks like I've got a lot of opportunities to take out that last cannon.
John Wick
Yes, you do. How do you want to take it out?
Crew Member 2
I'd like to take it out by taking one of the. The guys on the other side and shoving him into that last cannon.
John Wick
So you grab him and his face. No, no, no. And you shove him in, plug it up, and then the cannon goes off.
Crew Member 2
Yes.
John Wick
And he blows through. Through one of the gun ports of your ship. Right, right. And there's a big smoking face. Right, Right.
Crew Member 2
That's when I say clean up on.
John Wick
The front deck, I go over him.
Crew Member 3
So we decided against that. We're not taking that prisoner.
Crew Member 2
Oh, yeah, we're not taking that prisoner.
John Wick
I had no choice. So you have one raise left and you have two.
Crew Member 2
I have two, yeah.
John Wick
Okay. How do you want to spend them?
Crew Member 2
So it seems like the captain and the first mate have everything under control.
John Wick
The villain under control.
Crew Member 2
The villain under control. So now I think my goal is to take as many prisoners as possible from that side that are now helpless and don't have a captain to guide them.
John Wick
So you want to spend a raise to say that you make the rest of the crew surrender?
Crew Member 2
Yeah. So I'd like to make the rest of the crew surrender.
John Wick
Okay. And you have one raise left. You want to spend that on what kind of, oh, I don't know, treasure they might have on board?
Crew Member 2
Oh, absolutely. The rest of the guys that aren't subduing the Captors or the captives can go pick up the gold.
John Wick
Awesome.
Crew Member 2
Great.
John Wick
Last raise or do you have army?
Crew Member 1
I don't have any last.
John Wick
Okay, last raise.
Crew Member 3
I want to find the witch.
Crew Member 1
Thank you. I was going to suggest.
Crew Member 3
That's probably a terrible decision, but she's around somewhere. It needs to be.
John Wick
So you're fighting through the ship, and your crew is with you, and you get separated from your brute squad for a moment, and you're fighting a couple guys, and you back up against a door and you duck and somebody kicks you, and you burst through the door and slide across the floor, and you slide right into the feet of the witch.
Crew Member 3
How you doing? I don't think that's how you talk to a witch.
John Wick
This is what she looks like.
Crew Member 3
That doesn't help. I see you're not participating in this fight.
John Wick
That's not entirely true.
Crew Member 3
Are you helping the captain?
John Wick
Perhaps. Have you captured the ship?
Crew Member 3
Yes.
John Wick
Good. I surrender.
Crew Member 3
Excellent.
John Wick
So cut to. You guys have captured the ship. Some of the crew wants to join because pirates.
Crew Member 1
Right.
John Wick
But the rest of the crew is like, no, we are not going to join. We are loyal to our boss. And you have the captain tied up in the captain's cabin tied to a chair.
Crew Member 1
On his ship.
John Wick
On his ship, sure. Either one, you want to tie him up on your ship, or do you want to tie him up on here?
Crew Member 2
I say we leave his ship out to sea. Just sail, sink it.
John Wick
You could bring it to Aragosta and sell it. Oh, crap. That would be.
Crew Member 2
Lasso that baby. Tie a rope to it.
John Wick
So I will give everyone in the group a hero point if I get to set up the next scene. The reason I'm giving you all a hero point to set up the next scene is because I have something in mind that I want to do. So I'm kind of paying for the narrative. Right. To do it, I'm giving you a point, and it kind of tells you I'm setting something up that I want to happen that is probably dangerous, and I'm rewarding you for it.
Crew Member 3
Okay.
John Wick
Does that make sense? Okay, sure.
Crew Member 2
Okay, sure.
John Wick
Here, have a hero point. Have a hero point. Have a hero point. There you go. All right, so the next scene is that you are there in the captain's cabin with Antonio, and he has a gash on his head from where he took. And he has wounds. And you're treating his wounds.
Crew Member 3
I'm using the worst rubbing alcohol you can imagine.
Crew Member 2
You're keeping him alive, but it hurts.
Crew Member 3
For the record.
John Wick
And you're busy. You're Dealing with the rest. You're picking out who's who and all that stuff.
Crew Member 1
I mean, do we have room for all these prisoners on our ship?
John Wick
Yes, you do. We'll put them in the hole, triple up. And he's sitting there and he says, I suppose you think you're clever.
Crew Member 3
I am. Thank you for noticing.
John Wick
You're not so clever.
Crew Member 3
Why is that?
John Wick
As a matter of fact, you're going to cut me free and give me a sword.
Crew Member 3
I think that sounds ludicrous.
John Wick
You're going to cut me free and give me a sword.
Crew Member 3
He thinks he's a Jedi.
John Wick
What does that mean? Your Queen Elayne is a whore.
Crew Member 2
Punch his face out.
Crew Member 3
Can I punch him?
Captain Red
He wants you to punch his face out.
Crew Member 3
How can I punch him?
Crew Member 2
Yeah, but I mean, if he knocks.
John Wick
If he just knocks. It's not a deal. You just punch him.
Crew Member 3
I'm just gonna punch him and leave the room.
John Wick
All right, that's what we're gonna pause for right now. And next time, we're going to go ashore, going to go to a pub where a sailor's still a sailor. And we're going to find out how you guys are going to deal with this artifact and the ship you've captured and everything else. And that's going to happen on the next episode of Starter Kit.
Crew Member 1
Next time on Starter Kit.
John Wick
You are my new love. Every woman is in danger in vodace.
Crew Member 2
What kind of danger is we talking here?
John Wick
The door bursts open. Who is that woman?
Captain Red
Which witch is this?
Crew Member 2
I'm on the edge of my sea.
John Wick
So this is the party. Hey, Michael. Hey, Tom. Okay, so you want to tell him, or you want me to tell him? No, no, no. I, I, I got this. I want people out there. People lean in. Get close, get close. Listen, here's the deal. We have big news. We got monumental news. We got snaptacular news. Yeah. After a brief hiatus, my good friend Michael Ian Black and I are coming. My good friend Tom Kavanaugh and I.
Podcast Announcer 2
Are coming back to do what we.
John Wick
Do best, what we were put on this earth to do. To pick a snack, to eat a snack, and to rate a snack. Scientifically, emotionally, spiritually. Mates is back. Mike and Tommy Snacks is back. A podcast for anyone with a mouth with a mouth. Available wherever you get your podcasts.
Podcast Announcer 1
Look, we all know there are a lot of celebrity interview podcasts out there, but there's only one Happy, sad, confused. I'm Josh Horowitz, and, yeah, I'm the host of the show, so I'm a little biased. But truly Happy Sad Confused is the place for nerdy and intimate conversations with all your favorite actors and filmmakers, from Andrew Garfield and Scarlett Johansson to Christopher Nolan and Quentin Tarantino. For over 10 years and over 700 episodes, Happy Sad Confused has broken movie and TV news every single week. That's because I ask all the questions I want to know. And more importantly, you want to know casting, what ifs, backstage stories, acting, pet peeves, and much more. So whether you're into superheroes, prestige tv, or just the coolest actors and directors alive, you're going to learn something in every episode. Listen to Happy Sad Confused on Apple Podcasts, Spotify, or wherever you get your podcasts.
Podcast Announcer 4
You might think you know fairy tales and you might think that they are cute and sweet and boring. But the real Grimm fairy tales were not cute at all. They were very dark and they were often very grim. On Grim Grimmer Grimmest, we tell a grim fairy tale to a bunch of kids. Perfect for car rides or screen free entertainment. Grim Grimmer Grimmest activates kids imaginations and instigates fun conversations because fairy tales speak to all of us at a very deep, primal level and they raise interesting topics and questions that are worth chewing over together as a family. Every episode is rated Grim, Grimmer or Grimmest. So you, your kids, your whole family can choose what is the right level of grim for you. Though, if you're listening with Grandma, she's just gonna go for Grimmest. Trust me on this one. Tune in to Grim Grimmer Grimmest and our new season available now.
Critical Role & Sagas of Sundry
Episode Title: Part 3: Enter the Villain | Starter Kit – 7th Sea Edition
Release Date: October 6, 2025
Host & Storyteller: John Wick, with Captain Red and crew
Episode Focus: A high-seas, cinematic RPG adventure using 7th Sea, with the party encountering new perils and the arrival of a mysterious villain.
In this action-packed session, the crew of the Black Razor, having rescued the enigmatic Elena Mondavi from a dinghy, face tense choices as a threatening Vidace war galleon intercepts them. The episode revolves around the reveal of villain Antonio Mondavi, a standoff at sea, and a thrilling ship-to-ship battle. With game master John Wick guiding the players through cinematic mechanics, the group must decide who to trust and what lines they're willing to cross to protect their new ally.
| Segment | Timestamp | |----------------------------------------|:----------:| | Elena’s Introduction and Lore | 01:55–05:10| | The Note and Elena’s Protector | 04:07–05:12| | Fate Witch Legends | 06:10–06:32| | Vidace War Galleon Appears | 06:46–08:11| | First Exchange With Antonio | 08:27–10:11| | The Standoff and Decision | 10:20–12:12| | Ship-to-Ship Combat: Rules & Action | 12:48–29:44| | Dueling Antonio – Death Spiral | 26:01–29:44| | Prisoners and Captured Ship | 34:11–39:22| | Antonio’s Threats & Aftermath | 39:44–40:30|
The episode is lively, irreverent, and cinematic—blending tongue-in-cheek banter with real tension and swashbuckling heroics. Both John Wick and the players dive deep into narrative play, embracing melodrama, improvisation, and over-the-top action in the spirit of classic pirate films and RPG adventure.
The party has an artifact, a captured villain (Antonio Mondavi), and the loyalty of some new sailors—but the intrigue and supernatural dangers are far from over.
Teaser:
For video versions, character sheets, and more, visit geekandsundry.com.