Podcast Summary: Part 3: The Ancient Price | Starter Kit: Phoenix Dawn Command
Podcast: Critical Role & Sagas of Sundry
Host: geekandsundry
Game Master: Keith Baker
Players: Pele, Pyre, Cass, Cronus
Date: February 9, 2026
Current Season: Ten Candles: Eclipse
Episode Overview
In this intense episode, the adventurers navigate the aftermath of a harrowing battle near a mysterious cloud spire and delve into the chilling depths below it. As survivors reel from trauma, the group must balance diplomacy with the urgency of a growing supernatural threat. Investigations uncover haunting whispers, frozen corpses, and a powerful arcane device that tests the party’s resolve and ultimately results in a dramatic sacrifice.
Key Discussion Points & Story Beats
1. Calming Survivors and Party Diplomacy
- [01:22–08:48] The episode picks up as the party interacts with traumatized survivors.
- Pele, using her “observation” specialty and “smartest person in the room” trait, manages to calm the scattered group and opens a dialogue.
- “I’m observing them. I’m looking at them, I’m reading their energy.” (Pele, 05:31)
- Survivors are introduced: Adria (leader), Tibben (scholar), Tyrrha (demolitions), Nemo (healer), and Cass (child).
- Adria’s military background is evident, and suspicion lingers about the adventurers’ motives.
- The group learns Eudocia, the main scholar, has died, heightening the survivors’ sense of loss and disarray.
2. Secrets of the Child & the Whispers
- [12:38–13:55] Pele befriends the child, Cass, who reveals she’s hearing mysterious voices pleading for help.
- “I hear the voices and they’re asking for help.” (Cass, 13:10; Game Master paraphrasing)
- Pele discovers the voices are present but in an unknown language—a persistent supernatural call for assistance.
3. Investigation & Decisions: What Lurks Below
- [19:18–21:32] The party debates how best to protect the survivors and whether it’s safer to send them back to the Eyrie. Cronus offers comforting leadership.
- “If I can at least guide you to where you need to go, know that we are going to look into it and we’ll make sure that whatever is coming out of here, we will take care of it.” (Cronus, 20:40)
- Survivors, frightened and overwhelmed, are convinced to seek refuge in the Eyrie. The party prepares to descend below the spire.
4. The Descent and Chilling Discoveries
- [22:15–29:05] The group ventures down into a frost-covered tunnel illuminated by Pyre’s flames.
- Pele’s “observation” and Cronus’s “warlock” specialty reveal:
- The ice, two feet thick, is magical and unnatural.
- Corpses lie frozen within, with evidence of an ancient battle.
- The whispers grow louder and are not connected with the malevolent forces animating the dead.
5. Confrontation with the Arcane Sphere
- [30:38–41:36] The group encounters a hovering metallic sphere embedded with violet energy, connected via tendrils to the ice and the embedded corpses.
- “It’s a sphere of silvery metal crisscrossed with veins of violet energy. It’s about 2ft across, and it’s floating above the ground… you see it charging up these bodies.” (Game Master, 30:58)
- Cass attempts to disrupt it with a chakram, but a force field repels the attack.
- Pele’s lore check reveals it is likely a very old device, unaware of the party, and singularly focused on activating the dead.
6. Desperate Strategies—and Sacrifice
- [37:06–41:30] Cronus tries to disable the threat by electrocuting the corpses encased in ice, but the sphere only intensifies its energy output.
- Pyre decides to make a direct assault, supported by Cass’s “absolute conviction” trait.
- “If anything inanimate had any sort of just trace of a soul at one point, its soul would be shaking.” (Pyre, 40:12)
- In an epic moment, Pyre presses through the sphere’s force and delivers a mighty axe strike:
- “Is that what you want to do?” — “That’s what I want to do.” (Game Master/Pyre, 41:30–41:31)
- The sphere shatters in a blinding flash, unleashing a surge that vaporizes Pyre but spares others by his final act of shielding Pele.
- Cass and Cronus defend themselves from the backlash (with Cass burning “sparks” to survive), but the cost is great.
- The assault stops the device and the unnatural energy, leaving only ash and silence.
7. Aftermath and Cliffhanger
- [43:42–44:37] The party survives, battered and haunted by Pyre’s sacrifice.
- "You still, in your mind, see Pyre as he was standing there, silhouetted against the energy that consumed him. And that's where we're going to stop." (Game Master, 44:33)
- A brief next-episode tease promises Pyre’s return, phoenix-like—hints at resurrection and unresolved mysteries.
Notable Quotes & Moments
-
On Traits and Roleplaying:
“Smartest person in the room makes her better at skill spreads. But… you just are the smartest person in the room.”
— Keith Baker (Game Master), 07:05 -
Child’s Haunting Confession:
“I hear the voices and they’re asking for help.”
— Cass (as paraphrased by Game Master), 13:10 -
Descent into the Unknown:
“There are people or bodies just buried, that the ice is almost two feet deep and there's people who are just frozen within it… the voices are definitely tied to the location, like this is a giant antenna.”
— Keith Baker (Game Master), 27:32–28:15 -
On the Sphere’s Power:
“You can feel power just coming off of this thing… if you strike hard enough, you can shatter this thing. Is that what you want to do?”
— Keith Baker (Game Master), 41:03, 41:30 -
Pyre’s Final Stand:
“The axe strikes the crystal, and the sphere just shatters. There’s a blinding flash of light… you see him just silhouetted against it, and then it just vaporizes him.”
— Keith Baker (Game Master), 41:36–41:42
Timestamps for Key Segments
| Segment | Timestamp | |------------------------------------------------|-------------------| | Survivor diplomacy & trauma | 01:22–08:48 | | Cass & the haunting whispers | 12:38–13:55 | | Survivor leadership and guiding to safety | 19:18–21:32 | | Exploring icy tunnels, supernatural findings | 22:15–29:05 | | First contact with the sphere | 30:38–33:24 | | Party’s failed attempts to disrupt sphere | 37:06–41:30 | | Pyre’s sacrifice and aftermath | 41:31–44:37 | | Next episode tease | 44:37–44:57 |
Tone & Style
The episode is a mix of grim horror, camaraderie, and witty table banter. The players shift fluidly from strategic game mechanics to immersive character moments, with the Game Master fostering mystery and dread. Emotional stakes are heightened by humor and genuine acts of courage, culminating in a selfless sacrifice worthy of the Phoenix Dawn.
Conclusion
Part 3: The Ancient Price is a memorable, tension-filled entry in the series, blending suspenseful investigation, strong roleplaying, and dramatic consequences. With Pyre’s phoenix-like fate uncertain, the party stands on the threshold of more revelations—scarred but determined to confront the ancient price demanded by the spire below.
For more gripping episodes or to watch the series, visit geekandsundry.com.
