
Loading summary
Jason Charles Miller
I'm NFL linebacker TJ Watt and this is my personal best. YPB by Abercrombie is the activewear I'm always wearing. That's why I reached out to co design their latest drop. I worked with designers to create high performance activewear that holds up to my toughest workouts. Shop YPB by Abercrombie in store, online and in the app because your personal best is greater than any.
Deborah
When did making plans get this complicated? It's time to streamline with WhatsApp, the secure messaging app that brings the whole group together. Use polls to settle dinner plans. Send event invites and pin messages so no one forgets mom 60th and never miss a meme or milestone. All protected with end to end encryption. It's time for WhatsApp message privately with everyone. Learn more@WhatsApp.com.
Jason Charles Miller
Welcome back to youo Starter Kit. I'm your Dungeon master, Jason Charles Miller. In this episode, our players are getting closer to their ultimate goal in the adventure. But they're not there yet. They're going to have to learn to improvise when their plans don't quite go as expected. And I'm gonna have to do the same as I'm sure they won't go into that one room I didn't want them to go into yet.
Mike
Right.
Jason Charles Miller
Okay. And we're back.
Mike
Mm.
Jason Charles Miller
So you just defeated the Hobgoblin Patrol Group duet and. Yeah. And the Goblin Duet. And so Lacra, who you notice didn't join the combat until the very end, says, I see you are indeed worthy. We should make our way to the Hobgoblin chieftain. I've taken you to the library. Now I want you to do something for me.
Mike
What is it? What do you want us to do?
Jason Charles Miller
Let's take out everyone here so that my orcs can move in.
Mike
Oh, I see. Can we have the library, though?
Jason Charles Miller
You can have the library.
Mike
We just want the. We want the contents of the library.
Jason Charles Miller
You could absolutely take the lot. Also, we can't read. Most of my orc friends can't read common anyway.
Mike
That's right.
Jason Charles Miller
Yeah.
Mike
Then I don't trust orcs. I'm just gonna say I don't mean bad, but I can hear you.
Deborah
Do we trust orcs? I don't have a charm.
Mike
I'm okay with it. They're fairly earnest be. Unless they have an evil leader.
Deborah
If we're out of here before they come in, we don't care because what we're mostly looking for is treasure and experience.
Mike
Yep. And We've gotten the experience. We found the library. She says we can keep the contents of the library. Any of it we want. Yeah. But I would suggest her let her know that our great magic needs time to rebuild before we confront them.
Moon
So that we need it now.
Mike
Bring everything. So we need to rest.
Jason Charles Miller
I am familiar with spell casting.
Mike
Yes. So we all need to shut the door, lock the door, and we are going to rest in here for eight hours. Are you cool with staying?
Moon
Will you keep an eye out?
Mike
One of us stay awake?
Deborah
Yeah, we'll do, like.
Moon
Because I only have to do four.
Mike
Hours, I have nothing to regenerate other than. I mean, like, I'm at 14, so I could actually take turns watching her. But basically, we'll respirate out.
Jason Charles Miller
You could do it in shift.
Deborah
Let's do it. Okay.
Jason Charles Miller
Okay. All right.
Mike
Door lock.
Jason Charles Miller
Door lock barred.
Mike
This is us.
Jason Charles Miller
You could use some of the hobgoblin weapons to, like, bar it.
Mike
Yeah, jam that in there.
Jason Charles Miller
Okay.
Deborah
Perfect.
Mike
Somebody turn out the Beatles.
Jason Charles Miller
Everybody, take back your. Take back your spell slots. Take back everything.
Deborah
Great.
Mike
Keep an eye on while you guys sleep. Thank you.
Deborah
Everybody's healed up. Everybody feels okay.
Mike
So.
Jason Charles Miller
Yeah.
Deborah
Anybody need a. Like, a hug or a sandwich or a pep talk?
Mike
What kind of name is it?
Deborah
I'll take a juice box.
Mike
Half of me that isn't health needs a hug and a juice box.
Deborah
Okay. I'll tell you stories about Helm and how powerful and protective he is.
Jason Charles Miller
Eight hours have passed.
Mike
Okay. Did anything happen?
Jason Charles Miller
Malakra's still there.
Mike
Okay.
Jason Charles Miller
Just chilling with you guys. Everything seems normal.
Mike
Backwards. What happened?
Jason Charles Miller
Okay, so Lalacra basically says, I know where the hobgoblins are, but we need to make a plan. It's not going to be easy. Your rogue may be able to do some reconnaissance for us as well. They may know by now that the rest of my emissaries have left, and the orcs are not really interested anymore in negotiating with the Hobgoblins.
Deborah
How big is the Hobgoblin army?
Jason Charles Miller
There's only a few Hobgoblins, but they have lots of little goblins working for them. And that is Hard to figure out. How many were here? I counted at least 20. But I know you took out probably at least 10 while you were here. So let us get closer to where their hideout is, and I will show you a few things along the way. So, Lalacra leads you to that door and says, legend has it that the wizard's chamber was beyond this door. The hobgoblins haven't been able to break through this door or pick the lock. But if treasure is what you're looking for, this might be the place to look for it.
Deborah
I've got tools.
Jason Charles Miller
Excellent.
Deborah
Let me use them and see if I can get in the door.
Jason Charles Miller
Excellent.
Deborah
Do I roll?
Jason Charles Miller
So whoever has the highest wisdom should do a perception check. This is where we're going to check. We're going to check for traps on this door. And she's already told you that the door is locked. But what you're going to want to do is check for traps first.
Mike
And if we know a wiz was here, probably a quick magic thing.
Jason Charles Miller
You never know. Yeah, you know, it could be a magic lock or just a regular lock, but no one's been able to get in that room yet.
Deborah
All right, I'm doing a perception. I got high perception. I got 20.
Jason Charles Miller
A natural 20.
Deborah
No, modified 20.
Jason Charles Miller
Okay, modified 20. Great. Or as people like to call it, a dirty 20. Each one, you know, some people call it.
Deborah
That's good.
Jason Charles Miller
Great. Okay. So there are no traps on that door.
Mike
All right. Yeah.
Jason Charles Miller
You are fairly certain that there are no traps on that door, but the door is locked.
Deborah
All right, so I've got. I pull.
Jason Charles Miller
You've got your thief's tools. Go to work, thief. So now you're going to roll to pick the lock. Picking a lock is a straight up dexterity check. But if you have thieves tools, you can actually add your proficiency bonus to that.
Deborah
I do. So I have a dexterity. My dexterity is 18. And there's a four.
Jason Charles Miller
Four below before I add that together. So you add the four to the two, and then you add that to whatever you roll. So roll the D20 and then add six to it.
Deborah
So 16 total.
Jason Charles Miller
Great. You actually picked a lock.
Mike
Nice.
Jason Charles Miller
Yes.
Deborah
You're so good.
Jason Charles Miller
Okay, let's pull that.
Mike
It's a trap.
Jason Charles Miller
As you enter the room, positioned in the center of this long hall is a rather plain table and three chairs. A detailed stone carving adorns most of the length of the north wall, some 90ft in overall length. The wall carving depicts a mighty wizard on a hilltop, casting a spell in the air over the valley below, with an entire army fleeing in confused panic. The east and west walls are devoid of detail, although there are several wall pegs on each, apparently for hanging garments. In the southeast corner of the room is an ornate wooden bed.
Moon
That's the bed.
Mike
Let's examine the table first.
Jason Charles Miller
Okay.
Moon
Is that a California team?
Deborah
No.
Jason Charles Miller
Zelligar was the wizard.
Deborah
I feel like that's A message of some kind?
Mike
Yeah.
Jason Charles Miller
What, the carving?
Mike
Yeah, yeah. The mural.
Deborah
It's just, like, him hanging up his, like, Emmys on the wall or something. Like, I did a great job scaring a bunch of people away.
Mike
So magic.
Jason Charles Miller
Put this in a carving.
Mike
Mike's so magic right now. I'm, like, totally magic.
Jason Charles Miller
Okay, so you're gonna examine the table. Okay, so give me a perception check.
Mike
Okay. I'm lower on the perception. Yeah, absolutely. You can. Three.
Jason Charles Miller
Three.
Mike
Maybe I'll do one after all. Oh, I got an 18, so. And my. Yeah.
Jason Charles Miller
So the table and the three chairs are of typical wooden construction. They're a bit dusty, but on the table is a pewter pitcher and three pewter mugs. They look like they're actually worth something. And they have a Z engraved on them. Oh, majestic.
Mike
And I feel like this is the trap.
Deborah
Can I go examine the bed?
Jason Charles Miller
Yes. Give me a perception check.
Deborah
Absolutely. It's gonna be 13.
Jason Charles Miller
Okay. The bed in the southeast corner of the chamber has a frame of ornately carved rosewood. The headboard, besides showing the carved designs to advantage, boldly features Zelligar's name highlighted in gold leaf.
Mike
This guy's really into himself. Hello, bed.
Jason Charles Miller
Obviously, of value is a fine workmanship and construction, but it really feels like there's no way you could remove it. It's, like, bolted in with some sort of. I mean, it's part of the room.
Mike
Got it.
Jason Charles Miller
It looks like it's worth a lot, but, you know. Have you ever tried moving a bed? Probably not gonna want that.
Deborah
It's not like an IKEA one with a red. It's not the treasure, though.
Moon
What about the wizard painting?
Deborah
Yeah, that's what got my attention.
Mike
Yeah.
Jason Charles Miller
I mean, the wizard painting is huge, but it's a carving, so once again, it's not like it's a tapestry that you could roll up.
Mike
Any chance those little things that look like pegs are movable?
Jason Charles Miller
You can try.
Moon
Is there anything next?
Mike
Can we try. Can we try pulling on pegs?
Jason Charles Miller
They're regular pegs.
Deborah
Is there a way to use perception to figure out if there's anything we need in the room or if we should be just leaving the room?
Jason Charles Miller
You can. I mean. Well, there's also. There's another. There's another door there.
Deborah
Oh, yeah.
Jason Charles Miller
Another inner chamber thing.
Deborah
You're so good at doors. Shut the door.
Jason Charles Miller
Yeah, yeah.
Mike
Go over and open that. Let's go in that door.
Deborah
So how does that work?
Mike
Is it open?
Jason Charles Miller
It's not open.
Mike
Oh, it's locked.
Jason Charles Miller
It's closed. But do you want to check the door?
Deborah
Yeah. Should we?
Jason Charles Miller
Okay. Yeah, I think we should.
Deborah
Can I try it? Who rolls when we're checking a door? I'm gonna check the door. I'm like, hey, door, what's up 8?
Jason Charles Miller
The door is unlocked and it doesn't seem like it has any traps.
Mike
Great. Okay, we'll open the door and look inside. Oh, no, it's the number seven. I hate the number seven.
Jason Charles Miller
The door reveals a ten foot wide passage that extends for 30ft beyond widening. As your light source pierces the darkness, you are greeted by a magnificent sight. The spectacle is indeed impressive. Two large wooden chests, each studded with jewels, overflowing with riches. A pile of gold pieces is arrayed around and within them and scattered among this treasure trove is an assortment of glittering gems and jewels.
Mike
Score. I mean gtfo. Who carries the most? Who's strongest and carry the stuff? Do we. Should we inspect? Wait, wait, wait.
Deborah
We have to inspect.
Mike
Inspect it for magic or something like that. Like if we grab it and it sucks us in and kills us. Something like that. Should we check it?
Jason Charles Miller
Yeah, you can do an arcana check magic. Okay.
Moon
Which one is that?
Jason Charles Miller
It's a D20. Yeah.
Moon
Okay.
Jason Charles Miller
Cause it's a skill.
Moon
Seven plus five twelve.
Jason Charles Miller
You feel like maybe there's something's not right.
Mike
Yeah, yeah.
Jason Charles Miller
You can't really discern much more than that.
Mike
Nobody just leaves a bunch of gold and jewels sitting out behind a locked door. Two locked doors in a crypt. Yeah.
Deborah
It's booby trapped. Well, there are ways to figure out if it's booby trapped. We are looking for treasure. We could start grabbing it. We could use a detect. Magic. I was thinking magic.
Moon
That's what I was going to say.
Jason Charles Miller
Yeah, that would be a good. Probably a good time if you're feeling that.
Moon
I'm feeling it.
Jason Charles Miller
Okay. And read to us. What?
Mike
Detect magic.
Moon
Detect magic for the duration you sense the presence of magic within 30ft of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic. And you learn its school of magic, if any so detecting.
Jason Charles Miller
Okay. And how long is the duration for? It should say towards the top.
Moon
10 minutes. Up to 10 minutes. One action self up to 10 minutes.
Jason Charles Miller
Okay.
Mike
Can we use it? So for 10 minutes, anything around her she can like.
Jason Charles Miller
Anything magic.
Mike
Maybe you should like quickly check the mural. Quickly check the bed.
Jason Charles Miller
Quickly.
Deborah
Yeah, check it all.
Moon
I want to check all that stuff.
Jason Charles Miller
Cool. So you cast detect magic. You notice that her dagger has an aura about it.
Deborah
Sure.
Mike
Cause it's magic.
Jason Charles Miller
You don't notice anything else in the wizard's chamber, but in that small chamber with all the treasure, there's an aura, like, crazy around that treasure. 100%.
Moon
Can I detect what kind of magic it is?
Jason Charles Miller
You can actually. You can use the spell to try to detect what kind of magic it is.
Deborah
Is.
Jason Charles Miller
And you feel that it is an illusionary kind of magic. It's an illusion.
Moon
It's a trap.
Mike
That's why I was gonna, like. Okay, I'm gonna.
Moon
It's not really.
Mike
Yeah, so I'm gonna go over and touch it.
Jason Charles Miller
As soon as you touch. Disappears.
Mike
Yeah, there you go.
Jason Charles Miller
It completely disappears. And now you're in a stark room with a bunch of, like, on that farther wall, there is just like a bunch of. It looks like maybe someone threw a bunch of fireballs or like, just like blast points all over the wall.
Mike
We should get out of here. Yeah, yeah, let's get out.
Jason Charles Miller
So maybe it was.
Mike
Yeah, I think we could use.
Deborah
For practice, grab the pewter mugs. Because treasure.
Mike
Let's grab. Yeah, let's grab the pewter.
Deborah
Probably not me, because I'm awful good, but somebody else should.
Jason Charles Miller
And then the lock road just goes. Well, like, you know, I heard somewhere he was a wizard.
Mike
Well, there's another door here, right?
Jason Charles Miller
There is. There's another door there.
Mike
You want to try that door in there? Yeah.
Jason Charles Miller
Okay, great. Great.
Mike
Doors, open doors, closed doors.
Jason Charles Miller
The. That door. You want to do perception check on it really quick?
Mike
I do want to do perception check. 7. No one.
Deborah
Come on.
Mike
14.
Jason Charles Miller
The door to you. The door is a Pegasus.
Mike
Yeah, it's a window. It looks a lot like a window. Yeah, my perception is 14. I got a 14.
Jason Charles Miller
Okay, great. Yeah, the door. It seems like a pretty normal door.
Mike
Not locked.
Jason Charles Miller
Not locked.
Mike
Okay, let's open it. We have not entered, but we are looking inside.
Jason Charles Miller
The door opens to reveal a somewhat large closet 20ft by 20ft with an alcove situated in the opposite corner of the room. In one corner of the room, several bolts of cloth are stacked, and on one wall, several garments are hung, mostly coats and cloaks.
Mike
Can you do a magic detect?
Jason Charles Miller
Yeah, her detect magic's actually still going.
Mike
Right. So is there any magic from the cloaks?
Jason Charles Miller
Is there really? I'm gonna have her check the whole room.
Mike
Yeah, the whole closet area. That in particular just sounds cool.
Jason Charles Miller
Yeah. Actually, you. You're getting. You're getting a glow from one area sort of in that little alcove in the back. And Then you, as you, as you sort of follow the glow, you realize that there's also a little, sort of little small bookshelf with some books on it and one of. And there's five books on this little shelf and one of the books is glowing.
Moon
Is it a spell book?
Jason Charles Miller
It actually, on the outside it says, it says written in common. It says outdoor Survival.
Shopify Announcer
This podcast you're listening to, it was once just a dream. A dream that became reality not by accident, but because someone decided not to let the what ifs keep them from creating something they believed in. Starting your own business is a dream lots of us share, but too many let it remain just a dream. Don't hold yourself back from creating what you believe in and turn those what ifs into why nots with Shopify by your side. Shopify is the commerce platform behind millions of businesses around the world and 10% of all e commerce in the US from household names like Mattel and Gymshark to brands just getting started. What if I can't design a website? Shopify's got you with beautiful ready to go templates to match your brand style. What if I need a hand? Get help with everyday tasks like enhancing product images, writing product descriptions, or generating discount codes with Shopify's AI tools created for commerce. What if people haven't heard about my brand? Shopify helps you find your customers with easy to run email and social media campaigns. And what if I get stuck? Shopify is always around to share advice with their award winning 24. 7 customer support. So turn those dreams into and give them the best shot at success with Shopify. Sign up for your $1 per month trial and start selling today at shopify.com realm. Go to shopify.com realm shopify.com realm.
Mike
This episode is brought to you by Jack Daniels. Jack Daniels and music are made for each other. They share a rhythm in the craft of making something timeless while being a.
Jason Charles Miller
Part of legendary nights.
Mike
From backyard jams to sold out arenas, there's a song in every toast.
Jack Daniels Announcer
Please drink responsibly.
Mike
Responsibility.org, jack Daniels and Old no. 7 are registered trademarks. Tennessee Whiskey, 40% alcohol by volume. Jack Daniel Distillery, Lynchburg, Tennessee.
Deborah
Can you tell what kind of magic kind of magic that is?
Jason Charles Miller
It's actually sort of a general magic. It looks like it's a book that was written with magic, but you can't tell any further than that.
Moon
Should we grab it? Yeah, okay.
Jason Charles Miller
Okay, great.
Mike
I'll pick it up.
Jason Charles Miller
Just put it in your pack. You also notice that holding in the northwest corner of the closet. Also, there is a small table with a stack of papers upon it. And they're all very dusty, and they're held in place by a stone slab paperweight monogrammed with a fancy letter Z.
Mike
Take that.
Jason Charles Miller
Great. Grab all the papers.
Mike
Sorcery notes that might fit in a door or lock later. And we just think it's a paperweight, and it turns out to be a keystone. Right.
Jason Charles Miller
You never know. If you look at the papers a little bit. If you examine the papers, they're written in common, and they reveal notes on mundane matters and inventory of foodstuffs, Spencer notes on construction work for the complex, a couple of routine messages received by Zelligar and other unremarkable writings.
Mike
So I'm gonna take the papers and put them in my backpack with the stone. And we got the pewter cups and stuff, too. That should be proof for the Adventurers Guild.
Moon
Yeah. Have blueprints and wine in his cups.
Mike
Right?
Jason Charles Miller
So Lalacra says, well, it was worth a try, but I know where the hobgoblins are, and we should go there now.
Mike
Let's do it.
Moon
Yep.
Jason Charles Miller
Okay. So as she leads you back out of this door right there, you actually notice that there is one lone goblin right here.
Mike
Oh, no. He's easy enough.
Jason Charles Miller
He made a force, and he totally sees you, and he just goes and then, like, runs. Runs through that door and then slams it shut.
Deborah
Uh. Oh, okay. That's gonna be the goblin that goes and warns his friends.
Mike
Probably nothing. I don't know. More blueprints.
Jason Charles Miller
Well, so Lalacra says, don't enter just yet. A lot of them could be holed up in there. All right, so we need to make a plan.
Mike
Decent advice.
Deborah
All right, should we do reconnaissance? What do you suggest in terms of a plan?
Mike
Yeah, I don't see another way to look into the walls. They're all brick and concrete. Can we cast a spell to see through the walls and see if there's personnel? There's people. Can we see people through a wall? Anybody got something like that?
Moon
Nah, we can shield ourselves. Maybe while we go, can I run.
Mike
Into the room and then run right back out again?
Jason Charles Miller
Yeah.
Deborah
Well, isn't that a success?
Jason Charles Miller
You could.
Mike
I could do 30ft in six seconds. And I'm a complete moron, so there is no looking around a corner through a window or a box. But I could just run in, into the first box and run straight back out and tell you what I saw.
Deborah
We also got. I mean, does anybody have good stealth? That's Me, I think.
Jason Charles Miller
I mean, your rogue does for sure. The only problem is opening of the door.
Mike
Yeah.
Jason Charles Miller
So they would know. And whoever just saw you ran in.
Moon
There and told everybody.
Deborah
Yeah, but he already.
Jason Charles Miller
Yeah.
Deborah
Here.
Jason Charles Miller
The nose.
Mike
What do we want at this point?
Jason Charles Miller
Well, the lock rope wants you to clear out the goblins and the hobgoblins for her. And if so.
Mike
And she's saying this is the only way.
Jason Charles Miller
That's where they are. She's saying that's where the. That's where they.
Mike
But we need to make a plan first about how we're gonna attack.
Deborah
All right, so let's make a plan, because we have to get them anyway.
Mike
That's our whole point. Right? Okay. Is there another way into that room besides that door?
Jason Charles Miller
That's the only way.
Mike
That's the only way. Logra says.
Deborah
Okay, what if we do that? Send someone in, you know, so they go after them, and then the others are waiting over here to get them.
Mike
I'll go in. Mm. Okay.
Deborah
We've also got sneaky people too.
Mike
Yeah, but there's. If he ran in and slammed the doors, I don't see.
Deborah
There's only one entrance.
Mike
What.
Jason Charles Miller
Just not yet. So what would. If he did do that, while he was doing that, but before he did that, you could use another rogue ability called hiding in the shadows. And you. And you could use that ability, hide yourself in the shadows so that when all the. If the goblins presumably came out, you could surprise one of them. At least that's a way that you could use your rogue abilities for your adventure.
Mike
Well, does she have a plan? Or is she just saying, Suggesting making a plan? Because there's two ways to deal with this room since there's no other entrance to it.
Deborah
We have to go in or we.
Mike
Have to come out besides open the door and just fill it with fire, you know, essentially. Which is an option, you know. Yeah. Literally just shoot through the door. Everybody just take turns shooting through the door. There's not much because that corner you can't reach, everybody would have trouble. So burning them alive in the room or drawing them out.
Moon
I like that.
Mike
And then just as they come out, killing them off. Yeah. As they're bottlenecked in that box.
Jason Charles Miller
Great. Mike, go ahead and pull that one off too, because you would be able to see that around the corner.
Mike
So there's a little doorway down there, I think. Here's. Here's my strategy. I'm offering this up as a strategy that we each position ourselves in a place where, like, somebody who can shoot really far. Can be down the hallway. Like, you could move. Be right here. You could be. You will follow. Whoever runs in, will run in and run out during our moves. And you can stay inside, just inside the door, hiding in the shadows, and attack. You could stab people as they're engaging out the door or something. Yeah. And each of us have sort of a position to.
Jason Charles Miller
Now, I'm gonna have a bigger map in a second.
Mike
Basically, I would run in the door with her because she can hide in the shadows and stay right next to the door. So if anybody's fighting at the doorway, she could just.
Deborah
Sounds like a good.
Jason Charles Miller
So you're gonna run in and stay in.
Deborah
So he's gonna come back and draw him out.
Mike
No, I'm draw him out.
Jason Charles Miller
So you're stay in and try to hide.
Deborah
Right.
Jason Charles Miller
Okay. Okay.
Mike
Nice.
Jason Charles Miller
Now, let me caution you, though. If that doesn't work, then you're in there with all of those. Whoever's in there.
Mike
It's true. Well, we would come in if it becomes bad.
Deborah
Why wouldn't it work? I thought I was able to hide in the shadows.
Jason Charles Miller
Well, there's always that. You could roll a one or you could roll. You know, there's always a chance that you can't. You can't automatically do it, especially at.
Mike
Level one, but you can escape past anybody who's half your size or your size +1. So you can kind of get out as long as we keep it clear. But the point is, we need to. Once we get to the bigger map, we leave a little pathway and we stay back a little bit. And as they come to the door, we just fire stuff into the doorway with all of our range weapons. If it turns out to be full, if it's that one guy in there by himself, it really won't matter.
Deborah
Yeah, we need to see what's in there.
Mike
Yeah.
Jason Charles Miller
Okay.
Deborah
I'll risk it.
Jason Charles Miller
Yeah. So I suppose you could always run back out.
Deborah
Give us, like, all the stacks.
Mike
So I'm gonna open the door right away. That's our primary move.
Jason Charles Miller
Okay.
Mike
Yeah.
Deborah
That way we know what's in there.
Mike
Because I have a shield and I have 16 armor class.
Jason Charles Miller
Pull that off. But then let's get the map going. So on opening the door to this room, a faint whistling can be heard. The rock walls of this room are mostly smooth, and there are carved ledges within several of them. Wooden pegs also abound. And there are some items still left in place on the wall. A few shields. A handful of rusty swords nearby, several spears lean against the wall. And a wooden cart bristling with numerous spears rests nearby. But you also see six goblins. So they're. Where are they?
Mike
Are they down at the end of the hall, or are they just spread out throughout?
Jason Charles Miller
They're spread out. Okay, so I'm gonna place those on the map.
Mike
Six regular goblins, no hobgoblins.
Jason Charles Miller
No hobgoblins in this room.
Mike
I feel like. Then we could storm in and take them if we.
Deborah
There's a lot of six goblins.
Mike
Yeah, there's, like, enough space in here.
Deborah
All kinds of stuff.
Mike
Yeah. And maybe what's.
Moon
And then we'll take a nap after.
Mike
Maybe.
Jason Charles Miller
Maybe not.
Deborah
Just real quick in between battles.
Mike
Maybe she'll help us. Maybe she won't. I think she will, because even if she's going to betray us, she won't do it until we've cleaned out the hobgoblins and the goblins for her, because she's using us. If that's the. The worst thing that's happened is that, you know she's using us. So I'd say then if this is only if this is the case, and we don't see any hobgoblins, Nobody. That door down at the end is closed.
Jason Charles Miller
Right.
Mike
Okay.
Jason Charles Miller
You don't see any hobgoblins. All right, I'm gonna place this on the map, too. This is the cart of spears.
Mike
Okay.
Jason Charles Miller
So just so you can see.
Deborah
Okay, so how are we.
Jason Charles Miller
Okay, so what's your plan?
Mike
Since it's just them, I think we can take them. I think we enter the room sort of as a group, spread out, and start attacking, depending on initiative and who gets in there first. So I think they weren't. Do they have the jump on us because of the screaming?
Jason Charles Miller
Dude, they knew you were coming. But we're still going to roll for initiative.
Mike
Okay, great surprise.
Jason Charles Miller
Because you knew they were in there.
Mike
Let's engage. I say. What do you think? Yeah.
Jason Charles Miller
Okay.
Deborah
Eight as well.
Mike
17 dirty. 16 dirty.
Jason Charles Miller
Okay, eight. Sweet 16.
Deborah
Eight.
Jason Charles Miller
Eight. So who had the highest? 17.
Mike
17.
Jason Charles Miller
Okay, and who's the second highest?
Mike
What'd you have?
Deborah
I got six.
Mike
Okay, six. Oh, I had 16.
Jason Charles Miller
16.
Moon
Okay, so you.
Mike
You.
Moon
Us two. You go first. And then.
Jason Charles Miller
So you guys have the same number.
Mike
Eight.
Jason Charles Miller
Okay.
Mike
Match. And then as one.
Jason Charles Miller
There as one. So they're going to be third. And then Deb and. Oh, I needed to roll for the little lock right now. Okay, she's back here. And did I put. She's not on the map yet?
Mike
No, we need her. Oh, yeah.
Jason Charles Miller
So she was hanging back there.
Mike
She is not quite there yet.
Jason Charles Miller
Yeah. Actually put her, like in that corner here. Yeah.
Mike
Okay, cool.
Jason Charles Miller
Okay.
Mike
And now it's just kind of arbitrary spacing of where they were. Yeah. We're charging. We can pass each other. So we can go into this doorway at whatever our initiative is.
Moon
Okay.
Mike
Yeah.
Deborah
So who's first?
Mike
I am first.
Jason Charles Miller
Hunter's first.
Mike
I can go 25ft.
Jason Charles Miller
Okay, so you can reach that first guy.
Mike
Let's do it. Okay, so right here.
Deborah
Bring it.
Mike
14 plus 4 is 18.
Jason Charles Miller
Nice. You hit 100%.
Mike
And Dewey using the maul. 7 plus 2, 9.
Jason Charles Miller
He's dead.
Mike
Oh, yeah. You took him out. Look at that.
Jason Charles Miller
All right.
Mike
Sweet. Okay. And I'm going. I can go.
Deborah
Thank you.
Mike
I'm gonna go for that guy because I can go five spaces. So 1, 2, 3. I'll just be here.
Jason Charles Miller
Okay, great. Long sword attack.
Mike
Yes. Yeah. Long sword attack.
Jason Charles Miller
Great.
Mike
One. No, no, seven. Sorry. Seven. Seven.
Jason Charles Miller
It looks like a one.
Mike
Seven. Seven plus a four. So 11, but I doubt it. Eleven. Yeah.
Jason Charles Miller
You missed. Okay, now it's the goblins turn. So this goblin's going to take a swing at you.
Mike
Sure he is.
Jason Charles Miller
He actually hits you for four points of damage.
Deborah
Okay.
Jason Charles Miller
Sorry. With his sword.
Mike
Can I take my second wind?
Jason Charles Miller
You can take your second wind anytime in the. Yeah, you could do it on your next turn.
Mike
Yeah, I'll do it on my next turn.
Jason Charles Miller
Now, this guy actually sees you and tries to push the cart on you. So he's rushing towards you with the cart of spears and just pushing it over to try to knock you over.
Mike
All right, so can I step out of the way?
Jason Charles Miller
You can, but. But he's gonna have that opportunity to try first, so he succeeds. But I will give you a chance to try to dodge out of the way with a dexterity check. All right, so that would you.
Mike
I have one dexterity.
Jason Charles Miller
Well, you would roll. That's your bonus. Your dexterity bonus. So you would roll a D20.
Deborah
And is this a saving throw?
Jason Charles Miller
Yeah, it's a dexterity saving throw.
Deborah
8.
Jason Charles Miller
8 +9. So you miss your saving throw. It hits you, and it actually. You actually take six points of damage. You take some bludgeoning damage and you take some. Some piercing damage. A few of the spears were sort of faced at you.
Mike
It's a cart of spears.
Jason Charles Miller
I imagine I'd get caught by disintegrate upon impact.
Mike
Oh, good.
Jason Charles Miller
Yeah. So he can't push it at you again, the way to go. Sorry, we're still on that. Okay, so now these Three goblins are going to fire their arrows at the two of you. So the first one is firing at Haldor. He misses. In fact, he rolled a natural one. So the arrow. Just like he hurt himself on the boat. Yeah, he shot himself on the finger.
Mike
Ouch.
Jason Charles Miller
The second one misses. And the third one, they all miss. All three of them miss. So it's now Moon's turn.
Mike
Nice.
Moon
I think I'll do the magic missile.
Jason Charles Miller
Okay.
Moon
And try to hit as many of them as possible.
Jason Charles Miller
Okay.
Moon
Maybe the first. These three.
Jason Charles Miller
From where you're positioned, you're gonna need to move yourself into the room. So you have.
Moon
I can go 30, right?
Jason Charles Miller
So that's six squares.
Moon
Okay.
Jason Charles Miller
So show us where you wanna move.
Mike
Where would you like him to be?
Moon
We can't reach it, can we?
Jason Charles Miller
Okay, maybe.
Moon
Maybe what?
Mike
Right.
Jason Charles Miller
Yeah, yeah.
Mike
There or there.
Deborah
That's good.
Mike
Here. Okay.
Jason Charles Miller
Okay, great. So there are five opponents. Do you want to split? How do you want to do it?
Moon
I get with the magic missile, I can hit three. And I get how many?
Jason Charles Miller
Three? Yeah, you have three missiles, so.
Moon
All right, so let's do this. This guy, this guy, and this guy.
Jason Charles Miller
Okay, great.
Mike
Okay.
Moon
And I roll 20.
Jason Charles Miller
You roll. No, because with Magic Missile, you'll hit automatically. You're gonna roll a D4 three times and add one to it each time. So one did four.
Moon
Okay, that's right.
Mike
That's good.
Moon
Four.
Jason Charles Miller
One did five. Excellent.
Moon
And two.
Jason Charles Miller
And one did three.
Mike
Okay. Okay, this is good.
Jason Charles Miller
So none of them are dead, but they all look really annoyed and injured. Yeah. Especially the one that you did five points of damage to. He's not looking good at all.
Deborah
Nice.
Mike
Do we know which one's which is the 5 guy?
Jason Charles Miller
The 5 guy's the first one.
Mike
Nice.
Jason Charles Miller
Yeah.
Mike
Cart Guy.
Jason Charles Miller
Cart Guy. Cart Guy. Revenge of Revenge of the Cart Guy.
Moon
That's all my special spells or whatever.
Deborah
Great.
Mike
Cool.
Jason Charles Miller
Okay, so, Tren, your turn.
Deborah
I guess we'll do So I guess I'll go for the guy who's hurt the most to start with. So is this guy.
Jason Charles Miller
Yep. Yeah. So you can move on in.
Deborah
This episode is brought to you by State Farm. Checking off the boxes on your to do list is a great feeling. And when it comes to checking off coverage, a State Farm agent can help you choose an option that's right for you. Whether you prefer talking in person or on the phone, or using the award winning app, it's nice knowing you have help finding coverage that best fits your needs. Like a good neighbor. State Farm is there.
Jack Daniels Announcer
Lowe's knows you've got a job to.
Jason Charles Miller
Do and we help get it done. With the Mylowes Pro Rewards program. Eligible members save more with volume discounts on qualifying orders through a quote of $2,000 or more. Join for free today. Lowe's we help you save. Offer can't be combined with any other discount contract and or special pricing exclusions. More terms and restrictions apply. Details@lowe's.com Terms subject to change.
Deborah
There.
Jason Charles Miller
And you're gonna shoot or you gonna. Because at that point you wouldn't be able to reach him for handling.
Deborah
Yeah, I wanted to try something different anyway, so I'm try the crossbow now.
Jason Charles Miller
Great. Okay.
Deborah
So I got nine plus six. So 15.
Jason Charles Miller
That hits him nice. That hits him good.
Mike
Now I roll.
Deborah
Okay. For my damage.
Jason Charles Miller
Come on. 4. He. He's. He's down.
Mike
Nice.
Jason Charles Miller
Got him. Good job. Got him.
Deborah
You are very good at killing stuff.
Mike
Yes, she is.
Jason Charles Miller
Deborah.
Deborah
Yes.
Jason Charles Miller
We got.
Deborah
I have been thinking about doing a spell. I can't exactly decide what I'm gonna do. Hold on.
Mike
A guiding bowl. Bless you could forgive him for.
Deborah
You know what you tried. Yeah, yeah. Let's see. I have a 30 speed. Haldor, could you help me out and just get me kind of into the room?
Mike
Okay. 1, 2, 3, 4, 5. Just here.
Deborah
How far can I go?
Mike
Six. That's the farthest you can go.
Deborah
So I'm gonna have to do some ranged work. But I can do that. I'm gonna do sacred flame.
Mike
Nice.
Deborah
I can use on somebody within 6, 60ft. So maybe one of those guys down there. Sure. Is that within 60ft of me? Math.
Jason Charles Miller
Yes.
Deborah
Okay.
Jason Charles Miller
Yes.
Deborah
Great. Flame, like radiance, descends on a creature I can see within range. The target must succeed on a dexterity saving throw or take one. D8. Radiant damage.
Jason Charles Miller
Okay. And you don't have to roll the hit. I just have to roll the save.
Deborah
No. Okay. There's no roll involved.
Jason Charles Miller
I don't think I'm gonna roll for the goblin. Saving throw. And he fails miserably. So roll for damage.
Deborah
Oh, excellent.
Mike
Nice.
Deborah
Let's do some radiant damage. Take this. Seven points of fire Goblin.
Jason Charles Miller
Done. He's nice.
Mike
Good stuff, this guy.
Deborah
Yeah, yeah, yeah.
Mike
You get his soul.
Jason Charles Miller
Okay, great.
Mike
I love collecting souls.
Jason Charles Miller
So, Lalacra. Hmm? What do you know? Lalacra hangs back for some reason again. Yeah, she's observing. Okay. So, Thumper, it's your turn.
Mike
All right. I'm gonna scoot up to Jackson over here.
Jason Charles Miller
Okay.
Deborah
Excuse me.
Mike
Sorry. I didn't mean to do that. I was messed up.
Jason Charles Miller
I didn't mean to do that. Okay.
Deborah
Trip over that.
Jason Charles Miller
Roll for hit.
Mike
All right, Come on. Thirteen plus four. Seventeen.
Jason Charles Miller
Yep, that absolutely hits.
Deborah
And.
Mike
Six plus two is eight.
Jason Charles Miller
You mauled him with your. He's down.
Mike
Nice.
Jason Charles Miller
He's down.
Moon
Two more to go.
Mike
Right.
Jason Charles Miller
Okay, it's Haldor's turn.
Mike
Would my second win take up my turn?
Jason Charles Miller
It would. It would take up a standard action.
Mike
Okay, so you would only be able.
Jason Charles Miller
To move, but you wouldn't be able to attack.
Mike
Gotcha.
Deborah
How many hit points are you at right now?
Mike
Well, I. I took. So I'm down to six. But I'm far enough away I could do a ranged attack on him. I could use my short bow. I think that's a better strategy, even engaging. Then I can heal after if that's a necessity. So I'm gonna shoot the guy right in front of me right here.
Jason Charles Miller
Okay, great.
Mike
With my short bow. So I hope. 14 plus 4. 18.
Jason Charles Miller
Great. You hit.
Mike
And a 1D. 6 plus 2. 3. 3. Damage.
Jason Charles Miller
3. And that was one of the ones that was. No, he was not.
Mike
He's not yet there yet.
Jason Charles Miller
He's not been. Okay, so you got three. Okay, great.
Deborah
He's single.
Jason Charles Miller
He's still alive. Okay, so here's what happens. The goblins, they have decided they've had enough, and they're going to use both their standard action and their move action to get through this door.
Deborah
So.
Jason Charles Miller
So for all intents and purposes, they're out.
Deborah
They're gonna tell on us.
Jason Charles Miller
Yep. So they're gone.
Mike
We need to get.
Jason Charles Miller
So even though you're victorious, you're not sure what's gonna happen next. Okay, so we're gonna stop here for now, and we'll be back soon for the conclusion.
Mike
Oh, very exciting.
Jack Daniels Announcer
The Old west is an iconic period of American history and full of legendary figures whose names still resonate today, like Jesse James, Billy the Kid and Butch and Sundance. Sitting Bull, Crazy Horse and Geronimo. Wyatt Earp, Bat Masterson and Bass Reeves, Buffalo Bill Cody, Wild Bill Hickok, the Texas Rangers, and many more. Hear all their stories on the Legends of the Old west podcast. We'll take you to Tombstone, Deadwood, and Dodge City. To the plains, mountains, and deserts for battles between the U.S. army and native American warriors. To dark corners for the disaster of the Donner Party and Shining Summits for achievements like the Transcontinental Railroad. We'll go back to the earliest days of explorers and mountain men and head up through notorious Pinkerton agents and gunmen like Tom Horn. Every episode features narrative writing and cinematic music. And there are hundreds of episodes available to binge. I'm Chris Wimmer. Find Legends of the Old west wherever you're listening now.
Dark Dice Narrator
Greetings, adventurers. Today we're excited to introduce you to a new story, Dark Dice, a horror podcast that blurs the line between actual play and audio drama, where the story is determined by the roll of the dice. Six adventurers embark on a journey into the ruinous domain of the nameless God. They will never be the same again. One of the players is not what they seem after a doppelganger, a creature that can assume the form and voice of whatever it kills, infiltrates the team as the players are picked off and replaced one at a time. Can they figure out who the monster is before it's too late?
Mike
Can you?
Dark Dice Narrator
Here's a quick example of what our show sounds like the shambler with the.
Jason Charles Miller
Jar of liquid inside of him, Sorin.
Dark Dice Narrator
Arkwright, let loose an arrow that cracked the glass, passing through the spine of the creature. The shambler still managed to maintain its forward momentum, but stumbled as it eagerly tried to bite and swipe at Sorin, landing near his feet. As Jeff Goldblum has now joined our cast. Dark Dice is available however you listen to podcasts.
Jack Daniels Announcer
American history is full of infamous tales that continue to captivate audiences decades or even hundreds of years after they happened. On the Infamous America podcast, you'll hear the true stories of the Salem witch trials and the escape attempts from Alcatraz, of bank robbers like John Dillinger and Pretty Boy Floyd, of killers like Lizzie Borden and Charles Starkweather, of mysteries like the Black Dahlia and D.B. cooper, and of events that inspired movies like Goodfellas, Killers of the Flower Moon, Zodiac, Eight Men out, and many more. I'm Chris Wimmer. Join me as we crisscross the country, from the Miami drug wars and Dixie Mafia in the south, to mobsters in Chicago and New York, to arsonists, kidnappers, and killers in California, to unsolved mysteries in the heartland and in remote corners of Alaska. Every episode features narrative writing and cinematic music, and there are hundreds of episodes available to binge. Find Infamous America Wherever you get your podcasts.
Episode: Part 5: Exploration & the Unexpected | Starter Kit - D&D Edition
Host/Dungeon Master: Jason Charles Miller
Cast: Mike, Deborah, Moon, and others
Release Date: September 8, 2025
In this immersive session of "Starter Kit – D&D Edition," the adventuring party finds themselves deep inside a perilous dungeon, led by Dungeon Master Jason Charles Miller. As they edge closer to their goal, exploration takes center stage—along with a series of unexpected challenges and twists. Central themes include party improvisation, trust (and distrust) between factions, the thrill of treasure-hunting, and outsmarting magical deceptions. True to the classic D&D style, the episode captures both the camaraderie and tension of players reacting to the unknown, learning to adapt on the fly.
The group debates tactics: reconnaissance, stealth tactics, and use of environment.
They settle on using rogue abilities for ambush, bottlenecking enemies at the doorway for ranged attacks.
On trusting orcs:
"Then I don't trust orcs. I'm just gonna say…I don't mean bad, but I can hear you."
—Mike (02:27)
Classic D&D meta:
“I've got tools…Let me use them and see if I can get in the door.”—Deborah (05:40)
“Great. Or as people like to call it, a dirty 20.” —Jason Charles Miller (06:18)
On magical illusions and suspicion:
"You feel like maybe there's something's not right."
—Jason Charles Miller (12:01)
"Nobody just leaves a bunch of gold and jewels sitting out behind a locked door. Two locked doors in a crypt."
—Mike (12:12)
Player humor—treasure priorities:
"For practice, grab the pewter mugs. Because treasure."
—Deborah (14:24)
Planning for chaos:
"You could roll a one…You can't automatically do it…"
—Jason Charles Miller (24:43)
On party tactics:
"As they come to the door, we just fire stuff into the doorway with all of our range weapons. If it turns out to be full, if it's that one guy in there by himself, it really won't matter."
—Mike (24:49)
Final moment:
"So even though you're victorious, you're not sure what's gonna happen next."
—Jason Charles Miller (39:04)
| Timestamp | Segment Description | |-----------|--------------------------------------------------------------------------------| | 01:37 | Post-battle negotiations with Lalacra and orc motives emerge | | 04:27 | The party rests, rotates watch, recovers spell slots and hit points | | 05:40 | The group investigates the locked wizard’s chamber | | 11:31 | Discovering the illusionary treasure room | | 15:20 | Checking the mage’s closet, magical "Outdoor Survival" book found | | 20:05 | Lalacra proposes moving against remaining goblins & hobgoblins | | 24:31 | The goblins' lair is breached; battle commences | | 30:11 | Goblins deploy a cart of spears, innovative combat encounter | | 31:46 | Goblin misfires—comic relief during tense moments | | 39:04 | Surviving goblins escape; DM suspends for next episode |
This episode masterfully blends classic D&D exploration—puzzles, politics, and peril—with humor, camaraderie, and the thrill of the unknown. The party’s adaptability is tested by false leads, magical traps, and the machinations of their orcish “ally.” The skill checks, strategic banter, and sharp roleplay exemplify why tabletop RPGs remain engrossing and unpredictable. With the escape of the surviving goblins heralding new dangers, the party’s saga is poised for even greater chaos in the upcoming conclusion.