
Part 2 Past horrors call upon August and Misty in the Screaming Forest and hard decisions come to all as they approach the Amber Gate... DAGGERHEART Daggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops: US: https://shop.critrole.com UK: https://shop.critrole.co.uk EU: https://shop.critrole.eu AU: https://shop.critrole.com.au CA: https://canada.critrole.com AGE OF UMBRA Small communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O’Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACON...
Loading summary
Matthew Mercer
Introducing Family freedom from T Mobile. We'll pay off four phones up to $3200 and give you four free phones all on America's largest 5G network. Visit t mobile.com familyfreedom up to $800 per line via virtual prepaid card typically takes 15 days. Free phone via 24 monthly bill credits with finance agreement. Example Apple iPhone 16128 gigs $829.99 Eligible trade in example iPhone 11 Pro for well qualified credits end and balance due if you pay off early or cancel contact us Avoiding your unfinished home projects because you're not sure where to start. Thumbtack knows homes so you don't have to don't know the difference between matte paint, finish and satin or what that clunking sound from your dryer is. With Thumbtack, you don't have to be a home pro, you just have to hire one. You can hire top rated pros, see price estimates and read reviews all on the app. Download today. Want to look and feel your best this summer? Don't just think skin deep, think cell deep with Prolon. Prolon is a plant based nutrition program featur soups, snacks and beverages that nourish the body while keeping it in a fasting state, triggering cellular rejuvenation and renewal. With proper diet and exercise, Prolon helps target fat loss, support lean muscle and reset your metabolism so you look and feel your best all summer long. Prolon is science backed nutrition that can help change your relationship with food in just five days. For a limited time, get 25% off plus a $40 bonus gift when you subscribe@prolonlife.com PandoraPromo these statements have not been evaluated by the FDA. These products are not intended to diagnose, treat, cure or prevent any disease. See site for details. Hey there Critical Role Podcast listeners. We have a special new membership service at Beacon TV where you can get early access to all new podcast episodes including Critical Role. For the first time ever. Beacon members also get things like event presales, merch discounts, access to a private community discord, and new exclusive series like Critical Role Cooldown where we riff after the show. Think of it as our digital Critical Role land. Head on over to Beacon TV to check it out for yourself and start a seven day free trial. Thank you so so much for your support for being a podcast listener and for being a part of our hey there critters. This is Ashley Johnson and Telus and Jeffy and we're popping in here to talk about our new podcast on Beacon Weird Kids. In this series, we're diving into our lives as former child actors. From unraveling our eccentric upbringings to embracing all the delightfully odd interests we still have. Today, we're covering so many topics like antique toys, taxidermy, Japanese pop culture, and. And honestly, anything else we come up with. Weird Kids is available exclusively on Beacon. But good news, we're offering a one month free trial on Beacon tv so you can take a look before you become a member. Just use the code weirdosacon TV to start the trial. You can also find fellow weirdos by following the series on our heirdkidspod Instagram and using the hashtag weirdkids. So, to all the misfits, outcasts and weirdos out there, come take a seat at our table and celebrate all things unconventional, nostalgic and wonderfully weird. Welcome to Weird Kids. New episodes release every Tuesday. Hey there, Matthew Mercer here. And you're listening to part two of this episode of Age of Umbra, a dark tale and campaign setting from our recently released tabletop RPG Daggerheart from Darrington Press. If you haven't checked out part one yet, pause this now and head over there first. Otherwise, let's return to our adventurers striving against the darkness in part two. And welcome back. So, as you exit the screen forest and come to the scrubland between the outside. The outside. From this dangerous wooded space onward to the Amber Gate itself. Well, first off, I realized that I gave you an updated item sheet for the weapon. It was supposed to be a D10, not a D8. Oh, it's a D10. It's a D10. Idle. This, I think. Say yes, I think. I think this will sweeten the deal. Say you're able to do 10 plus 4. Oh, this changes shit. Carved from the bone of some massive creature, the reinforced blade ends in a terrifying hook. Say less. I'm in. All right, so the day grows later, the sky grows darker, climbing towards the sunset beyond the gray choked clouds. What do you wish to do? You know, if you play really hard, you have to rest an equal amount. Looking out over this field and using my Slyborn scoundrel ability, I have advantage on rolls to find. Safe place aside, can we hole up? Are there massive edifices of stone in this field or giant bits of scrub brush? Let's find out. That's fine. So if you like to go ahead and roll for instinct. With advantage. With advantage. Okay. Correct. I was going to spend a hope to speak scoundrel to him, but I don't know If I speak his scoundrel. Ooh, that's very high. But it's with fear. 18. 23. 4. 24 with fear. 24 with fear. Carving a partway between here and the gate, you see there are a number of chunks of exterior ruin. Part of this region used to be the outermost neighborhoods of Amber Reach before they were trashed and washed away by the rising seas that have taken the space. There are the remnants of structures, old homesteads, warehouses, who knows what these once were that have since toppled and fallen to weather and ruin. You find one that has enough of an exterior wall to possibly hide. As you rush in to check, the first thing you notice is you hit. As you turn the corner, your leg gets caught in what is a massive sticky web. You begin to pull away for a second as all of a sudden you expect something to descend from the top and you see something inside this massive clustered web. With as hurt as you've been and as much as you've run from things like this, the chuckle can't help from ripple up as you dart back. You take a stress from the sudden fright and burst of excitement of getting to that threshold of possible once more, riding the edge of death before you see this abandoned nest in what looks to be a human like body that is webbed up inside, hollowed out from the inside. The lower torso missing and the mostly skeletal body hung by the now wind torn webbing. Hi there friend. What's got you so down in the dumps? Just rests there unmoving. But this corner has enough cover that you think you could probably hopefully ride the evening with some measure of safety. You found a pretty doll. I'm the friend. Not much of a conversation. Let's learn. Well, white powder's wearing off. White powder. He could be a conversationalist if we we were in the mood so that we can get his last words of ah, ah, ah, ah. Or at the very least what killed him. And if it moved or if it went off somewhere. Yeah. How many times? I have a variance. How often can you use that spell? It doesn't say. It might be as much as you want. You can infuse a corpse with a moment of life to speak it, make a spell cast, roll, da da da da. Yeah, you can do it as many times as you want, but it's limited per corpse and each time you roll is a chance for fear or failure. No, that's fair. All right, I'll often get that happen. Short rest. Yes, short rest or long rest. What's the time of day well, you seem to be going wild. Starting to take stress. Most of this troop, in fact, probably all of you for the most part haven't slept in a day and a half. Well, that's. Oh my God. We got to take a long rest. Got to take a long rest. So you can. You can just take a short rest if you want to, but you will start taking stress as a group based on the lack of actual sleep. I'll forage around the surroundings and grab minor bits of kindling to light a fire. And I have a bunch of sleeping bags that we got you traded up. Oh wow. Yeah. So I'll pass them out to you. Brixton into maybe idle. I don't think you'll fit in one. I don't. I just. I sleep standing up anyway. Kind of open the sleeping bags. Make a nice Adelia may want one padded area for us to share. Okay. There you go. Thank you so much. Don't hurt me. Eventually. Toss it, you know. Night rolls in here. Lighting change. The scrubland falls dark with a moonless night. The clouds somewhat part, but no stars are visible in the black expanse above. The temperature drops. You can just faintly see on each side. Little dancing blue lights in the distance. Occasionally coming at nap out of view. Blinking, vanishing behind things you can't make out at this distance. It's just the ever present reminder that the land never sleeps. But nevertheless, you attempt to rest this night. Can you heal me before we take a rest? No. I healed well only because you're a sweet little girl and definitely not gonna do evil shit later. I will use you're not in your dreams or anything. You didn't have to say that. I will use life support again to spend three hope to clear a hit point on an ally within close range. It's only one, huh? That's so much hope. Do you want to be healed, kid? Or don't you? Thank you, idol. You build a little campfire to keep yourselves warm here in the dark chill of night. The old drill friction method. Startle kindling. It's humble homeless. Boy. What a day. It's not as opulent as the pyre that we're used to, but hopefully it'll. It's about a little comfort. Thanks. Thank you. I'm glad you're still with us. Me too. Misty. Yes? This is all done. I want to come back and burn the pyre completely out of your temple. Get the hive gone. Clean it up. I will gladly help you with that. I feel light, so maybe it's time. I feel light as well, even though I'm not well, we should learn more about where you came from. And the best way to do that is to release all those poor souls. Yes. Let it end. I think that would be a quick above table conversation. As a reminder, we have this minor stamina potion recipe. So as a downtime move, someone can use the bone of a sizable creature, which I think we ripped from the mother. And apparently there's one hanging spider web behind us to make a minor stamina potion. If no one else has anything else they want to do. Which are the options? It takes one of your. Oh. Because it takes one of your actions. Good enough, right? As a downtime move. Correct. Assuming it would take an action. Also, point of order, before we bed down to the night, I'm going to use my health potion at one or the other. Right? Correct. When you create your characters. 1d4 plus 1. 1d4. Is that in the hyptal? If I'm going to play tomorrow, I'm really going to need this. Now, healing potion is just 1D4. It's 3. Are you not. You can heal. But my armor is. And my stress is as well. I understand. So I'm unfucking myself entirely. But only. I'll make one. Yeah, only if you don't have anything else going on. I'm going to clear my armor. But three, stress ain't freaking me out. Okay. Yeah. Does anyone wish to keep watch this evening or leave it to fate? I could keep watch if you have. That's right. Because you've got that fancy. Fancy. Well, hold on a minute. Because I. You're pretty. You were pretty beat up. I think I'm not the good. I'm not a good person because I did clear my HP already and I added my armor back. Never mind. Would somebody else. If anybody has the next move to spare. And if not, just let the dice decide. I could sit and take watch. I'll give myself not the long rest. Do I not get a long rest? No, you do. You get two moves you can make as a downtime move. Oh, okay. So I can still do it while I'm watching. Well, you choose one of your moves to be keeping watch. And the other is to either clear hit points. Clear stress repair armor. So it's a hard choice sometimes, you know, While you're up, I made a little bed for Violet. Oh, thank you. Well, at least she'll get some rest. I set her on a little bit of web that I hung low and I put her in the same position as the dead man. Up above, she looks so peaceful. How do you like our new friends? I like them quite a bit. So we should keep it going. I think so. But if we're going into Amber Reach, we should definitely be careful with them. We took great pains to leave the Amber Reach. I don't want them to die. I'm undecided. But I follow your lead as always. Okay. Get some sleep, Scree. You look very stressed. When I curl up like a dog right around you, I will fix my armor. Okay, so you're repairing your armor full for a long run? Yes. I'll sew my dress while I'm keeping watch. Okay, so that's all you're doing, is fixing your armor and keeping watch? Yeah, I'll keep my stress as is. Okay, you are repairing. I am repairing my armor, and I am tending to my wounds. All right, so heal your wounds. Heal your armor. You are. I repaired all of my armor and also my wounds. All right, Scree, you. I brought myself to full HP with that potion, so I will use my two actions to heal, fix armor, and clear the massive amount of stress I got from the White Power Brixton. I'm clearing HP against stress. August. Four of my hands are repairing my armor and stitching it back up, while the other two are making a minor stamina potion. You got it. With the ground bones, I will clear my hp. And if no one is available to prepare with me, I guess I'll just prepare by myself. So you gain a hope. I gain a hope. All right. And with that, can I use my experience of. They mostly come at night because I'm used to keeping guard for monsters at night. Well, for this particular role, you don't get to apply experiences to it. Nasty little one. That's a one. So I gain one fear, plus the number of PCs, which is seven. Whoa. What? Squeeze me. Jeez. Thank God it was just a 1. Die. Holy hell. Who can ask for anything more? 7 PCs and a long rest definitely sets me up for the next day. Oh, my God. Wow. So. So you roll a D12, and I roll a D12, and then I decide. You decide to keep yours or if you want to use my. It's basically Rollies. It hit my hand. It did hit your hand. It's a five. Do you think his would be higher or lower? I think his is higher. What'd you roll? A five. That's a 50. 50 split. And I want whatever one's higher. Yeah, I'll go with yours right in the middle. Go with mine. Mine's a Four. It's okay. Five or four actually are the same. Okay. So as you rest, trying to find a semblance of recovery here in the darkness, the firelight begins to flicker and fade. Like the actual chill of night consumes that source of warmth. You find yourselves occasionally opening one eye to find nothing. Blindness, darkness. And an instinct to panic and move. But paralysis takes your body. You sit here in shadow and cold, unable to move your limbs, to move your eyes just still and lost and alone in darkness. Until eventually the fear takes you back into shadow. I get my one fear for a full day. Do you get a prize for getting all of the fear? I win. Yay. Fuck. You lose. However, the night's rest is chilling as it is, and as ominous as the times to come may be, nothing seems to disturb your slumber with violence. And then the morning comes. Heavy mists now crawling across this land and the surrounding bits of the ashen seas that have filled the marsh that has made this valley. There, beyond the low hanging fog, you can just barely see the shape of the outer wall of Amber Reach and the gate that awaits. One by one, you all begin to awake. Cricks in your neck. Your muscles and limbs soar from the fights and travel the day before. But the once golden city awaits. Wake up, Violet. But we're going home. Where did you get Violet home? But like, was it made for you by a relative or given from a friend or stolen from a shop? It was given to me by my grandfather. Where. Where is your family? Mostly gone. Although some of them might be alive, I suppose. Why are you not with them? Well, the bad men were killing some and said we could go with them. Them? But they looked very dirty and had bad manners, so I ran away. How. How old are you? I'm nine. Oh, what a good age we've been together. Yes, I'm nine. How long have you. You both known each other? Not that long. Not that short. Less than a year, I think. But you've been taking care of her? We've been taking care of each other. She's very capable. She's very capable, as we saw yesterday. Well, I'm sorry about your family. It's all right. I have Screeve now. And Violet, she's very happy to be here. May I hold her? No. Oh, okay. Hello, Violet. She doesn't talk. Oh, that's okay. Her mouth was sewn shut when she was very little. Oh, my goodness. It's so sad. That is so sad. It can happen. So what are we doing today? Family? I think we're going into the Amber Reach, which is a scary big place. I mean, parts of it are scary, other parts are less scary. And you've been? I've been. I. I've been a bunch because I. I had a girlfriend there for a while. What was her name? Amber. That last name? Reach? No. No. Was the city named after. No, it was just a coincidence. This sounds like you're lying. I'm not. Can I tell if he's lying with my Slyborn Scout? Sure. If you want to go ahead and roll an instinct roll and you roll a presence roll reaction roll here. 20 with hope. 21 with hope. Oh, I will add my experience. Reading between the lines. Who likes experiences? Now, the only time I'm used to, you gotta spend a hope. Yeah. Yeah. And you get a hope. You gotta hope by rolling with hope. And then you can spend. Does that work? Yeah, you have to spend the experience before you roll. I didn't have it beforehand, but this would be a perfect scenario in which you would use that experience. Yeah. You use before the roll. Yes, I do. I mean, people lose people all the time here. And there's a glimmer of seeming truth behind his words. Why would he lie? That would be ridiculous. I believe the fawn. Plus he's easily the most deadly faun we will ever find. That is true. And we have to find that blessed branch. And you're trying to get to the idol Hollows. Where are you trying to go? Past Amber. Trying to go to the Barrow of Blind Repose. Right. The bbr. The bbr. I think all the Amber breach is scary, but that's what makes it so much fun. Which way are you planning to go? There's three ways to go through the town. And I will tell them the ways to go through the town through Amber, reach the direction you're going at least. There are three main paths. The fastest to your destination is across the Empyrean Bridge, which avoids the Drowned Sprawl and more or less goes deep into the heart of the city through the Cinnabar Corridor, then up through the Astro Foundry to the Barrow. So while it is the fastest, you are exposed on the bridge itself through a great length of the city and whatever might see or await you on that bridge to race past or engage with. You said Cinnabon, right? No, that's the worst of all. Yeah. The not quite as fast path, but the next fastest would be to go through the Drowned Sprawl to the west to the Ashcall Quarter, to climb up through what was once the great realm of learning. Here in Ember Reach, the drowned sprawl is a neighborhood that is now mostly underwater, A series of broken rooftops and towers that barely peek through this murky, still stagnant water. Deeply haunted, most of the city is, but this place in particular is very much permeated with ghosts and strange entities that like to lurk in haunted spaces. Many scavengers, you know, will sometimes go there to dive into the waterlogged cityscapes to try and find anything of worth, any weaponry, arms, money, tradables, goods. Some come back, but the Ashcall Quarter itself was once the learned place. Many great colleges and libraries where this was the center of higher learning in Amber Reach before the apostasy. And since then, much of it has slowly fallen to marauders, beasts and various other shadowed creatures. The one that still stands and the only true sacred spire or the sacred pyre that exists in Amber Reach is the Athenium. The Sellsian Athenium reinforced what was once a massive collegiate building to now be a stronghold that has existed the entire century since the gods left. It is the core of much hard research and clerical study on what happened and how best to save the realm. A massive cityscape of over a few thousand enduring. It is rumored to still live there and exist. Massive intended troops are sent out to gather materials and knowledge and scraps of history, as well as powerful magical relics from the past and fight back and slaughter what bits of growing darkness and terrible monstrosities stalk the city streets. But for whatever reason, whether it be the length of time that it's existed or something hidden within that draws them to it, many terrible creatures perpetually stalk and patrol the base of the fortress, almost like they're drawn and waiting for a moment to tear through and consume what lies inside. Beyond that, you do pass on to the Cinnabar Quarter, which is where the Damask Queens currently hold much of their power. A roving gang of raiders under multitudes of queens that carry their own subsets. They are raucous, dangerous, murderous entities that whenever they capture individuals, give them the offer to join or die. And often, when great victories are gained by their body or leadership, hedonistic bloody parties are thrown where cries and laughter and screams echo throughout the city streets. Yes, Queens as they now live in this quarter, which once belonged to the powerful nobility and the social elite of Amber Reach that hauled themselves in after the fall of the God King and kept the main populace out. Then over generations, locked away in their homes for protection, their money and stores dwindled Some may still remain, others may have joined the queens, and many others lie somewhere, rotting or on the many pikes that hold the corpses as a warning to those who would cross them. The longest path is to the east, the Basilica Quarter. This is the grandiose realm of Ember Reach, where the very core of worship and faith resided when the gods left. The grand ordinance themselves carried the seat of power here to keep the peace among the land and hold the faith of hope that the gods would return. As time passed, their power waned, as did the things that dwelled in the shadows in the absence of the gods that began to take the cathedrals and temples from them. It is said that some of the ordinance still remains, their mad cult still striving to bring one shred of their faith and glory down at whatever it takes, where other terrifying beasts and demons hope to rise and corrupt those who still try and cling to the shreds of that past belief. That will bypass the Cinnabar Quarter, but it is a sprawling domain of rising cathedrals and broken places of war worship. What the matt. Did you write this thing? These are your paths to choose from. Jesus, that metal one sounds like a daisy. I know. Well, I'll tell you, snakes. Of the three options you just laid out for us. Yes. Good job, snakes. I need a drink first to lead through this in a bark wall. And those might be a little dicey for Adelia. Nigh for Adelia and you. Oh, yes. Because of past interactions. Well, we both spent our pasts there. Not together, apart. We met later, but we both fled that place for different reasons. My family is with Yuri of the Emerald Queen. The Emerald Queen? She's one of the Damask Queens. Yes, of course. I thought you've been there. I've run through it, yes. I haven't met any of the Queens. Wait, which queen? It's the Emerald Crane. Avoiding the Cinnabar would be fine, probably safer, but the Basilica path. But there's some folks out there that I might not want to encounter. Okay. Yeah. And you see, I'm clutching a small package that I've had with me the whole time, tighter than normal. What are you clutching? I don't actually know, but I sort of stole it from somebody. Why don't you open it up? Oh, I don't know what it is, and I kind of don't want to know. I'll open it for you. I love packages. I couldn't resist the temptation. Please. It would be so fun. It's not a present. It's probably Something bad? The curiosity isn't killing. Maybe it's a toy. Plus, you've been risking your life. I mean, this could be a great chance to put off some steam. Then reward yourself. This is something that you're supposed to give to someone. I was supposed to deliver it. Yes, but to who? Where? Someone across the In Okros. But yeah, we're not going there. If you're not going to deliver it, you should keep it for yourself. What if you're already carrying one of these branches and you don't even know it? I don't think that it's that. You think, but you don't know? Normally they would have me deliver bad things like drugs or weapons or fingers of people as a warning. None of those are bad things. General contraband. Yeah. Plus if it was magic, Adelia would be able to sense it, right? Yes, of course. Why don't you bring it over to me? All right. Can you sense if there's magic in here? I sense anything magical. I don't sense anything magical. Well then probably just a poo. Just peeking. Maybe it is just a poo. Just a single perfect, perfect poo. It's a poo. Barely any creases in it. Just a perfect. I feel like if I have this and end direct from Yogun, the gentleman who it belongs to finds me. Maybe I could give it back as sort of a make good and they'd let. That's stupid. Just give it a little peeksies. How long have you been holding onto it? Is there a wax seal? Could you just open it and close it back up real quick? Oh boy. I should not have told you about this. Much of it ruined. I mean, I. You know what? Don't do anything you don't want to do. Open it. We'll open it while you're sleep. Fine. It's got a hefty weight to it. I have an idea. It's about that long. I have an idea. Kill the font. We open it. How about you have somebody else peek and look at what it is and they don't have to tell you. Plausible deniability. There you go. Still saying good conscience that you didn't open it. In fact, we can knock you out. You don't know what's inside. We wouldn't have to take you. Which one of you would do that? I walk around behind all of us, put my arm around and just start squeezing. Fainting goat. We got about this 30 seconds, August. Open it up. You have dainty little me. I do. I'm going to use. Am I really doing this. I guess I am. I'm gonna use sticky fingers, and I'm gonna try and use my very, very careful use to open this up gently without tearing it, like trying to save you. All right. Make a finesse roll for me, if you don't mind. I spend a hope to add your experience to it. I'm actually. I'm gonna do something even where is it. I can do a fun thing, which is I can spend stress to double. To double how to sleep. Your experience. Yeah. So I'm going to mark the stress. It's a. What kind of roll again? Oh, a pebble. Finesse, please. That's 10, 11, 12. 14 with fear. 14 with fear. Okay, you go and find. Oh, 15 with fear. Excuse me. Yes. God, what's wrong with me? Okay, 15. 15 was. 15 was the DC. Oh, well, there we go. The difficulty was 15. In the brief moment you have, you take and pull back this twine and unwrap this somewhat crumpled, heavy burlap that's centered around it, and it's about that long. You pull it back and see it is a thin lead box that has a latch on it that is indeed locked in with some sort of a. A button to it. You find where the button is locked in. You quickly get in, you flick it open. It opens, the box opens. I'm going to spend a fear that you just gave. I would have gotten to that point to match onto this. It opens like a latch automatically. Spring opens in front of you. Two things you notice. One, a beautiful black iron scepter with a gold inlay. It is beautiful in its design about that long. Also, you notice resting next to it in the box is a black tongue that immediately leaps out and starts darting off the ground. All right, I need you to go ahead and make a finesse roll for me. All right? I'm gonna spend a fear to give you disadvantage on that so I lose the help that he gave me. What? You can do that? And you two, I can do all kinds of weird shit with my fear as big as mine. All right, so finesse. And it's just a straight roll because you negated the advantage. 13. It's a 15 with hope. 15 with hope. You gain a hope, but as you reach out, the tongue is quick. Whatever strange necrotic enchantment keeps it here, it avoids your blow and continues so dart away from you. You all watch as Screev does not manage to grasp or slash towards us. And the tongue is. I try to unleash chaos on the tongue. Sure. Go for it. And roll. I will spend a fear to give you disadvantage on your roll. Oh, my gosh. Okay, so just a. Minus a D6. Yeah. Shotgun to kill a shrimp. Okay. Oh, no. 13 with Hope. Minus 2. 11. Okay, so you gain a hope. However, it is an unholy speed that this. This weird, blackened bit of somehow still flexible flesh that has remained in this package for far too long Darts away in the direction of amber reach. Can I try something, or are we done? It is right now beyond far range. If you want to try one thing. As long as it has a reach of far, you could run after it. And this will be your last chance to do something. Can anybody snipe it? Nope. I have one sniper ability, but I don't. Do we want to kill the blacktop? Yeah, do whatever. Yeah. Yes. You get one last shot. If somebody's gonna roll something, it has to have a far range to even reach it. At this point, within far range, I can make a spell cast, Roll for bolt beacon. Just, like, give it a shot. All right. Oh, what I would give for advantage. But I don't hear. Wait, wait, wait. Hold on. What? May I? I'm just gonna roll again. Matt's got the look on his face. Can I do a rally down? Oh, crit. Crit. Yeah. Double pose. Okay, so go ahead and roll damage on your bolt beacon. Okay. Bolt beacon is D8 plus 2. So it's max 8 plus D8. Cause it is this to say, use your proficiency. It does magic damage using my. So it'd be 16 plus 2. D8, 5. 5, 10, 6. Yeah. 26. Oof. That is. I have more constitution than my cat. I'm gonna be pissed. It becomes temporarily vulnerable and glows brightly until this condition is clear. It does. Or it would if it had enough hit points to survive. Right. As it exits the reach, you go ahead and fling this. The unholy magic that animates this entity Meets the strange divinity that you somehow are the host for. And you watch. In this magnificent splash of light, the tongue just turns into black smoke and mist that seems to swirl and continue to travel almost in the direction it was going. Or maybe that was just an illusion, as it's no longer visible. You don't know. But the tongue is destroyed. I think I got it. Very good. You can unconscious. What happened? What happened? We found a scepter. And that's it. There was a black tongue that came to life and ran, but we stopped it before we got away and turned it to. It didn't run so much as Squiggle. Is the tongue still over there? The tongue is disintegrated. So it was disintegrated, but something flew out of it. Well, you saw black mist like that. Was it. Is there a chair in the middle of the room? Always. Yeah. The scepter though, was gorgeous. Does it say anything on the scepter or on the box or anything? Now the scepter is magical. You sense the lead lined box. Lead. It's magical. Can we. I don't want to touch it. I'm scared. Who wishes to touch the scepter? I'll touch the scepter. Yes. All right. You are the bravest. Roll 1d4 formula me. How many chances does she have to survive this? 1 in 4. 4. 4. You grab the scepter and watch as the blackened coloration on it dissipates, revealing a beautiful silver. As the black coloration on it instead crawls up your arm. Oh, no. And as it does, your arm goes freezing cold. The flesh seems to to painfully spear with just this sharp, sharp pain you take for stress. And your left arm is now permanently black. Whoa. That's awesome. You now have the scepter of Elias. Ooh. But I'm at max stress. What does that mean? Eight turns into a. Well, it means you are vulnerable until you clear a stress. Does anybody have a stamina potion? Yes. We just made a stamina potion last night. It was all fresh. Go ahead. I know you're max stress. Doesn't it turn into one hit point? Well, if you're max stress and then you would take one or more stress, you take out one hit point instead. Regardless of your armor, it can't be reduced. Okay, so two stress get taken away from the stamina potion. So much has happened today. We hadn't even left our hideout. I doubt we really should get on that road. Where does the scepter do? It says it's invigorating on a successful attack. Roll a D4 on a result of four clear distress. Oh, and it is a magical item. It's a magical attack. So I could use it instead of Violet. Maybe Violet could use it. Have a magical spell or is it just a. It's just a focus. It's a focus like Violet is basically. Cool. Would you need this? Let me take a look really quick. Shall we walk and talk? Yes. Yes. Which direction are we going? We still have to pick the path. If we go through the Cinnabar Quarter, probably a lot of people are going to be very interested in the two of you. Certainly there are strength in Numbers now though. And certainly we make an imposing figure. Yeah. Also if we go the route of Basilica, that's adding more time. That's true. On an already very short mission, I suppose I could see my father from a distance. And I suppose a lot of the damask queens want me dead. But it was just me. And then just the two of us. But perhaps with all of you. I'm trying to go to the Celsius efficiency. So it would be like 2d6 plus 3 or just 1d6. If we promise to look over you. Which we will. We will. I very much agree with this. I think we could cut quite a path through there. And if we head the way of the Celsian Athenum, we will be very near or potentially go by the sacred pyre, the grandest one in all of the idol hollows. And it could bless us with its sacred flame. That's got you all out in my. Breathe deep. Let's do it. Yeah, let's do that one. All right. Exciting. Which one are we doing? The wet one. The fall. Yeah. Going through the Ashcal quarter, through the Celsi and Athenian with the rooftops. Peachy. That's what a prince of Persia does. A little bit. Yeah, yeah, yeah, I think so. That's not the Basilica one. Correct. No. Okay. Yeah. I'm fine with that. Quick and high danger. Okay. And after all that black tongue choked you out. Choked you out before. We don't want to make you go. I know. I don't remember that. It's okay, sweet prince. It happened so quickly. Rest, sweet prince. I'm gonna do two things. I am going to do a little. A little bit of music. Oh, yes, music with my wings. Just pump us up and Everybody gets to D6 as a rally die. So you can add that to your action roll, reaction roll, damage roll, or to clear a number of stress equal to the result. And then I also clear stress. So take your D6 rally die that you can spend. I can clear stress with this right now. Yeah, I'm gonna do it. Do you roll or do you roll it? Yes, you roll a D6 and the amount that I roll declares it. Yeah. Or you can add it to an action roll or a reaction roll. A reaction. Yeah. Oh, come on. I need it. I need to roll the one. There you go. Well, you clear another stress. And then from my new book of S, I am going to adjust my appearance so we can travel a little easier. So I am going to use you. I'll turn into a black tongue. Be calm, don't underestimate the worm. Never. And I will. You'll see. Sort of a beautiful young woman, early 20s, just beautiful brown hair. And I sort of look at Adelia and. And the dress sort of looks very similar to Adelia's because it's just sort of. I'm looking at everybody around me and sort of taking little bits and pieces, but big brown do eyes exactly like my auntie Mummy. Now I do. Oh, and I'll do a spin. It feels nice. If I reach out and squish her wrist a little bit. What do I feel? You feel the hardened exterior of her stone form. Do I feel like a person? Oh, you feel like something. I run one of my claws lately and you hear, don't hurt her. Don't. I think she can take a little more than that. She actually can't. I don't know if you have been paying attention for the past 24 hours, but she actually cannot. I am your shoe. I am your shoe. I am your shoe. She's from the old world. She is basically an antique from the temple of Cadbury. Just. Just squishy, squishy on the inside. Religious types are a lot. Very strange snakes. Yes. Neither Adilia or I are interested in this doodad. You want it back? It needs. It's a presence attack. You got the best part. Your aesthetic change. Black arm. So cool. I can hang on to it. Sure. It's good for barter. Yeah. It's worrying you. I can hide it, Micah. It's no problem. All right, let's move. Yeah. Maybe we can trade it. So which way? We're going through the ashcloth. To the west. To the west? But we just have to go through the front gate. Begin through the amber gate. Brixton turns around to what's left of the burning embers and goes to stamp them out. And stops and starts to shake. A little bit of sweat pours from her brow. The flame, it's abandoned me. It has forsaken me because I have abandoned the flame. Is this my punishment? Is this my punishment? I'm going to take just a handful of the embers that are left. Oh, shit. And I'm just going to smear them across my face. It's red hot still. It's a little ashy and hot. Oh, God. To give myself a re up of my ashened war paint. Nice across me is the black coal. Drip it underneath my eyes like the tears when my sacred pyre went out. Please forgive me for abandoning my post. I shall redeem myself. Brixton, you all right, Idle. You look over to Brixton and when she turns the little towards you, her face is glowing gold like the cresting sunlight of a sunrise you've never seen. Just this halo of golden light emitting from her face in your direction. You react and blink. And it's just her ashen smears. Every step I take as marked by the gilded flame of redemption. I rush over. I grab her face. I turn her head. Open your mouth. She opens her mouth and for a second her entire face just becomes a void of black. And you feel. And as you jump back and blink once again, it's just her face. Are you we? What did you see? Did you see darkness inside of me? Am I cursed? Not cursed. Everything's fine. We should get going. The fickle finger of destiny pushes upon us. I just start walking. Scree has a fickle finger. Cue the Evanescence. Everyone else is getting mad. You're very weird. I like it coming from you. I'm not sure if that's a compliment. Let's move on. Introducing Family Freedom from T Mobile we'll pay off four phones up to $3200 and give you four free phones all on America's largest 5G network. Visit t mobile.com familyfreedom up to $800 per line via virtual prepaid card typically takes 15 days. Free phone via 24 monthly bill credits with finance agreement. Example Apple iPhone 16128 gigs $829.99 Eligible trade in example iPhone 11 Pro for well qualified credits end and balance due if you pay off early or cancel. Contact Us Want to look and feel your best this summer? Don't just think skin deep, think cell deep with Prolon. Prolon is a plant based nutrition program featuring sou snacks and beverages that nourish the body while keeping it in a fasting state, triggering cellular rejuvenation and renewal. With proper diet and exercise, Prolon helps target fat loss, support lean muscle and reset your metabolism so you look and feel your best all summer long. Prolon is science backed nutrition that can help change your relationship with food in just five days. For a limited time, get 25% off plus a $40 bonus gift when you subscribe@prolonlife.com PandoraPromo these statements have not been evaluated by the FDA. These products are not intended to diagnose, treat, cure or prevent any disease. See site for details. Do you know what time it is? It's time to go. Radio Rental Radio Rental is a podcast with a collection of the scariest stories you've Ever heard. All told by real people. That's right. These are true scary stories straight from the mouths of those who experienced them. Ooh. Terrifying glitches in the Matrix, horrifying humans, ghostly encounters, possible abductions, and all sorts of paranormal phenomena. Radio Rental is available now. Listen for free on Apple Podcasts, Spotify, or wherever you get your stupid podcasts. I'm bloodhounding through the grass indeed. And it's here in the early morning hours. The low fog still sits across the distant waters and covers much of this open pathway to the outer walls, and the scale of them is lost on you until you truly begin to approach these exterior walls. The ramparts were tall, but you could only see what the water let you here. The outer walls of Amber Reach are monstrous, and the gate itself, the great amber Gate, hangs slightly ajar for who knows how long. You've been through this gate many a time and been through here quickly because there's no telling what might await you on the other side. As we approach that gate, can I just look back at the others as they're walking, haunted by what I saw with Brixton. Does anything happen when I look at their other faces as slyly as I can? Now you look across the rest of the troop and everything's normal, as you'd expect, though you still feel that sweat drip down your brow and down the back of your neck into your back of your armor. It's fine. As we get closer, I'm going to grab a hold of one of Screeve's little rings on his arm and hold it like I'm holding his hand. Welcome home. One step, another another. The rising outer wall approaches. You've never really felt so small by comparison. The gate itself stands 70ft in the air. Maybe. It's hard to gauge from this perspective. Giants of the tallest magnitude could walk through and feel dwarfed in its size. But a glimpse of how grandiose this golden city once was, a memory you've only heard of. But here in its presence, you can imagine how great it once was and feel how terrifying it is, its presence, now that its life has long vanished. You step through the gap in the gate and immediately feel a shift in mood. What little bit of light comes through from the cloudy skies has this bluish purple hue. The heavy mists that you saw outside are ever thicker here, and the lip of the cobblestone, pocked and broken in places that descends into this district immediately is met by the thick, murky waters that sit over the entirety of the drowned Sprawl before you. You can see the cracked and somewhat uneven beginning of the Empyrean bridge that rises up hundred feet wide, side to side, lifting and rising, much of it still standing, crumbled in places. Big towers on each side with chains attached. What was once a welcome wonderful parade route for the armies of the God King, some bearing the symbol on the shield you found near the monastery. You can see for a moment and imagine the hundreds and hundreds of troops and soldiers. You're not imagining it. Faintly visible blue hued soldiers march silently away before the mists engulf and they're gone. Another chill runs down your spine as you step to the edge of the water. You can see on both sides, east and west, the barely visible tops of the neighborhood that has since sat swallowed and sunken for a century. You can see the crenelated tops of small guard towers and watch points. You can see the brick built and thatched roofs themselves now molded over and overgrown. You can see the partially crumbled elements of temples and arches of worship. You can see broken statues barely piercing through. The scent of the stagnant water is heinous. It is old and rotting. You can hear the occasional buzz of insects that feed off of the clusters of bacteria that cause the discoloration. There is no walking path through this district. The bridge continues on to the core of the city, but the western path you chosen towards the ashcall. You can't even see the shape of the district you aim for beyond the fog. You can only trust leaping from roof to roof and hope no one slips into the drink below. Unless you dare, in hopes of searching for what lost secrets or treasures might still remain unfound in the lost neighborhood. What do you do? Dead things are always so pretty. The soldiers. The ghosts of the soldiers. Do we get much detail out of them? You only caught a faint glimmer of just helmets and spears and shields. What you thought was just a part of your mind filling in the gaps became real. For a moment you thought maybe it was just maybe it was your mechanism. But the mist just swallowed it. And you couldn't make out more detail beyond just the shape of their armored torsos disappearing into the mist. This is a sign. It means we're on the right path. We're following the footsteps of the great soldiers of yore. And I'm going to confidently start leaping across, leading the way. I respond to that. On the bridge or into the the sprawl? We're heading west, right? Heading west. Yeah. The soldiers are going up the bridge, but you guys are Choosing West. All right. Well, whatever. Fuck. I'm still confident. Okay. There is a papaya in this area. A sacred place. The papaya provides. You step towards this hollow and haunted monument to forgotten glory and unto unchecked opulence, this capital city of the Halcyon domain. As a group, carefully leaping from roof to scrabbled edge to shred of stone that peeks from beyond. Who is helming this initial progress of leaping through? I guess I'll go. Yeah. All right. I would like everyone to make a group action roll that you will eventually take. The choice is agility or strength here. Cool. Am I determined by the rest of them or I can also pick agility or strength? You can choose either one. And on this group roll, can I use one of my experiences by spending a hope to. It's a reaction roll, but I'll allow it if you want to. Yeah. I'm going to add creepy climber tomorrow. 23. 23 plus 1. Misty, I am seeing if I could. No, I can't. At an experience. 20 total. All right. That's a plus two. Yeah. 18. 18. That's a plus three. We're in the positive for the first time. First time. We'll fix that. 19 with a hoop. Plus four. I'm sorry. 10 plus three. 26 plus four. So you go ahead and roll strength or agility and then add +4 to your roll. You can't mess this up. I can't mess this up. May I also spend a hope to add historically inspired my experience since I've seen soldiers. Sure. So you said plus four. That's gonna be plus two more because of my experience. So four, five, six, and I'm gonna do plus my strength, which is gonna bring me at plus nine. Damn. I swear to fucking God, you guys don't need shit. Swear to ophedias. Swear to atheists. Come on. Oh, that's good. That's good. It was almost a crit. Okay, that's gonna be 22 is what I rolled on the dice. Plus nine to 31. With fear. With fear. Okay. I mean, he's pretty stacked. So that is definitively a success. Okay. You begin to look around and locate each leap you can helping out the rest of the group as you jump across. Prep yourself. You find part of a fallen archway that is broken in the center. The center keystone of the arch crumbled. But you scramble from one end to the other and help the others get across. You then get enough room to run and leap a rather impressive section of open water and land upon a heavy thatched roof that cracks under your weight for a second, but you catch yourself turn around and using the exposed wood to brace yourself, help each other member of the team across. You begin to leapfrog from section to section. You can see the massive walls on each side of this district rising up themselves covered in ingrown roots and vine that are affixed to the long mildewed walls and stone. Every now and then as you land, elements of loose rubble and small rocks tumble off the edge and into the water. Water tends to spill out the ripples projecting before vanishing about. You help the rest of the troop get across and then out of the corner of your eye, Brixton still holding onto the vision as you arrived, you can see what looks like barely through the mists in the distance, the shapes of figures on the outer walls that seem to appear and vanish. You can almost hear the sound of a child crying in the distance and the moment you try and focus on it, it's gone. Like losing a thought before you could finish it. You look down over into the waters below and you swear you see a face look up at you from the street before its mouth opens and you pull back and it's gone. I don't need this. I just hear Brixton just start muttering a little prayer under her breath, just giving her thanks and reverence to all of those who have fallen before us as she tries to with her words, give them rest and peace, lead them onto the beyond. Want to look and feel your best this summer? Don't just think skin deep, think cell deep with Prolon. Prolon is a plant based nutrition program featuring soups, snacks and beverages that nourish the body while keeping it in a fasting state, triggering cellular rejuvenation and rene. With proper diet and exercise, Prolon helps target fat loss, support lean muscle and reset your metabolism so you look and feel your best all summer long. Prolon is science backed nutrition that can help change your relationship with food in just 5 days for a limited time. Get 25% off plus a $40 bonus gift when you subscribe@prolonlife.com PandoraPromo these statements have not been evaluated by the FDA. These products are not intended to diagnose, treat, cure or prevent any disease. See site for details. Do you know what time it is? It's time to go. Radio Rental Radio Rental is a podcast with a collection of the scariest stories you've ever heard, all told by real people. That's right, these are true, scary stories straight from the mouths of those who experienced Them terrifying glitches in the Matrix, horrifying humans, ghostly encounters, possible abductions, and all sorts of paranormal phenomena. Radio Rental is available now. Listen for free on Apple Podcasts, Spotify or wherever you get your stupid podcasts here. Within the streets of the drowned sprawl, there lies much buried knowledge, should you wish to grasp for it. These spirits, these lost ruins, there are all facets as to what happened long ago and what has happened since. Mind you, to peer and seek such things could be dangerous in its own right, but there is always reward. Should you peer beyond what you currently know or just continue to press on, the choice is yours. But as all of you follow in Brixton's step, you can see the tops of windows that are barely above the water. And in you can see floating boxes. Out across the water, you can see old barrels that have since grown a thick green brown moss. On the underside of the wood, there is much that has remained unpilfered. And there are many spirits about this land that still wander. Do you press on? God damn it. You bet your ass. I think we have to press on. Do we? This is sudden. There's so many treats in the water. This greave looks very excited, which I'm only taking as a positive. If you'd like to go fishing, be my guest. Those poor soldiers still think they're in battle? Yes. So as part of this. So to bring in the mechanics of Daggerheart, which is part of the fun of this, here within the drowned sprawl of Amber Reach, it is an exploration environment. Ooh. So within this part of the abandoned city, there are a number of features that I can call upon based on what you do and what you'd like to do. To give you an above board context to what I was describing, there is a passive referred to as buried knowledge. Mm. The city has countless mysteries to unfold. And if anyone wants to inquire, look for information about the fallen city, what happened, what might be around there. You can make a roll for it and could go great, it could go poorly. Or you can just rush through the district and try and make it through the drowned city neighborhood. But to the Ashkolen. Dipping down and having to search, that's one way to do it. It's up to you. How would you want to learn of the city? You said there were also just boxes and crates and things floating? Yeah. Something just floating out in the water? Yeah. Are any of the roofs that we're on top of, do they have holes in them? The one you're on Right now? No, but there are maybe two up above or in front of where you're going. Off to the left you can see one roof that looks partially collapsed. I want to look down into the building. When we're on top of it. We could look in the box, but you want to look inside door number one. Oh, look, whatever you want to. To be fair, a house is like a big box. If there is a box that's far away, I could try to reach for it with a magical hand. That's a good idea. Yeah, do that. Okay, so you're looking for some box that possibly could hold something useful and information for where you are. Make a knowledge or instinct roll to seek buried knowledge of the environment. Are you going to go for this? Do you want help? I would love help. This is. Is enticing, isn't it? It is, but I. My, my. Should you say it was instinct? Instinct or knowledge? Instinct or knowledge are both. Me, I can be clever about things if you can. Yeah. Well, maybe I. I should assist you. I do have. I could grab it from afar. Okay, well then let's take a look at what looks interesting. I could spend three hope and we could do something together. Together? Look, at least for a pretty box. Your ugly little box is usually only absolutely. That's. That's not about it. Can we. Can we spend 3 hope and do this together? If you'd like to. Yeah. Tag team in a box. You can, you can, you can tag team an action roll. Let's do what we do. What's in the box? All right. The religious ones. I spent three holes always. All right. We're repressed. I wish someone attacked you in my box. I'm going to take a small rock and I'm going to tie some of my silk thread to it and I'm going to illuminate it. Then I'm going to hand it to you so that you can move it out and I'm going to just sort of use that to sort of take a look around and see what's inside some of these drowned houses to see if anything looks particularly interesting with the knowledge realm. All right. And you're rolling knowledge or instinct? I am going to roll instinct. So both of you roll your action roll. Spend your hope. Oh, spending her hope. Oh, it's your hope to do the attack. Three hope. Yeah. All right. So spend that hope and both of you roll and you choose which of your die rolls to go with. What is it? 15 with hope. Oh, mine's 15 with fear. Well, 15 with hope. So I'll take yours. That means. Yeah. 15 with hope as you. Taking Adelia's initial instinct towards that broken rooftop, you all one by one leap across, helping each other until you get to. To the edge of this what looked to have been a multi tiered well built homestead, aside from the roof that had fallen inward. Glancing down into the waters below, about five or so feet down, you can see the murky water there. And there are floating bits of old furniture. First thing you notice are two spirits walk through the water and both of them look panicked. They both reach down under this bookcase like they're putting something there. And one grabs the other and picks them up and they flee through a wall and disappear. Bookcase. Bookcase. Yeah. Yes, dear. What'd they hide? Let's see if we can get you helps Adelia and just kind of lowers her down into the water. Into the. Not in the water. We're. You're going in the house, right? Yeah. Five feet down, the house is filled with water. Yeah. Yeah. Okay. Yeah. And then I'm gonna tie some thread to you before we do this. Okay. Are you going down or do you want to wait? But I can use my. Oh, let's see if we can pull. You want to go down or do you want me to use my hand? Okay, use the hand. Yes. Well, you don't go down anyway. Well, it's too late. She's just. How about we swing around for a little bit? But you can use your hand. Okay, I'll use that. Well, I'll go. We play fetch all the time. I swing Adelia around a little bit just for fun. I cut into the water like fetch. She has a magic mage hand. Still do it. Okay. All right. So sending my mage I channed down and you splash into the water. Anyway, it's my magic hand just swinging around, just playing with scree. Splashing. So I'm just watching this hand as I swim alongside him. They're swimming around. Magic hand goes down and you see there is a small. A wooden chest is jammed into the bottom of this bookcase. Looks like it was likely buried at some point, but whatever held it in place has since floated off or rotted with it in the waters. As your hand pulls it back, it breaks apart and it's like old rotted wood pulls into pieces. And you see something sit there and float in the water where it broke apart and your hand can grab. Looks like a pristine piece of thick cloth, like a quilted cloth. And you see one of those ghostly images, those people that were standing There before reappears where it was. It looks up towards where it is and looks towards you. It looks sad, fearful and then it vanishes. And you sense as you look it in the eyes there is a panic and a doom to its mood. This young girl who looks up towards you like an acceptance of coming end. I'm just gonna making eyes with her and knowing sort of I've been where she's at. Just saying I'm sorry. She nods. Oh my God. Every fucking. It's been a minute. You make us fall asleep. You hear this boom and a rumble and the rest of you glance around and you start hearing shouts echoing. Thanks. Pull me up. The spirit looking at you runs and vanishes through the same wall. And you pull it up and you see this is a very well made piece of quilted protective material that you grab really fast and putting your arm in the. The rest of you look around the space and you can see spirits appearing in the walls. Spirits appearing on the roofs, spirits appearing in the streets. You hear these echoed shouts. They've left us. We're abandoned. No, keep the faith. Why should we? They did this to us. Kill them. Kill them. And you start searing the spirits fighting. You see soldiers rising up. You see families running through. You see panic. You see ghostly flames begin to burn across roofs. You begin to see the apostasy riots. The moments of violence that first destroyed parts of this neighborhood in this city in the wake of of the leaving of the veiled gods. As I spend a fear to activate the apostasy riots. You're activating riot. These ghosts begin to scream and reenact the fights and battles, arresting and grabbing and pulling people off into darkened shadows and through the waters to no longer be seen. You see ghostly archers gathered and clumped in the streets. Some appearing onto the above water roofs firing volleys of ghostly arrows into the distance. You see other soldiers beginning to rush and grab those that are throwing what looks like bits of furniture and heavy rocks in their direction. Some being arrested, some being beaten. You see absolute abject chaos beginning to build. And some of these ghosts take notice of you. Ghost fight. Ghost fight, not ghost fight. An invisible bed. Busting, busting, busting. This is why I'm afraid of so cool looking. We need a different Mini. She's changed her appearance. You want to get a different one? No, no, no, no, no. I think it's easiest to know who's. I love my mini so for the purposes I love it. That is so cool how it's just peeking out. Yeah, that's really cool. So you so funny. We were just talking about that swamp water today. Are trying to get so funny. We were just talking about swamp water. Swamp water. Oh goodness. Ain't nothing like that swamp water in your veins, man. What are you saying about swamp ass earlier? Different. Different. So for your team's goal you need to get across this part of the riot. Oh God. While the ghosts take notice. I'm just going to put yellow staircases. Being unhappy with these. It's like bases and lack of weight. So we need to get because the floors are wet over on this end over there. Okay. What looks like a spectral captain sees you, gives a shout. He have rioters see them raising his sword in your direction right as he does. You watch as a cluster of spectral archers. Oh no. Over in the middle of this drink floating right above the water all of a sudden pull out these ghostly bows and pull back ghostly arrows to aim in your direction. Oh. While they cluster. Oh Jesus. Of ghostly soldiers appear. Okay. I'm afraid. Why does he have so many of these? So wait. You survived. Stop buying Matt so many toys. Go where now you are heading this direction. That way. Just across the gauntlet we can hop onto American ninja warriors. So undead style it is your go. How best do you we should traverse this drowned and remind us what that purple mini is over in the. That's the captain. That's the captain. Okay. I will just because it's the captain and because I'll fire off a far bolt beacon just to try and make it vulnerable and illuminate it so we can at least be aware of what's happening if nobody objects. Go for it. Do it. Spellcast roll. Is that a crit? Oh. Nine and a six. Dammit. Sixteen. Seventeen. Eighteen. Eighteen with hope. Eighteen with hope. Take that, hope. That is a success. So you fire this bolt beacon upon the captain on this end of the drink, blasting him. This is magic damage. It is. Yes. All righty. Dealing D8 plus two magic damage now. It's not a proficiency upgrade. It's just the single D8 still. Right. If that's the spell says D8 plus 2. Says D8 plus 2 using your proficiency. It is using my. No. Does it say on the card? No, no, no. To spend a bullish room dealing with a using your proficiency. Yes. Yeah. So that would be 2d8. 8. 8 points of magic damage. A total of 8 points. Yes. A total of 8 points. Did you just roll one dice? I rolled it twice. Okay. Gotcha. Yeah. Really? It was pretty boss. Gotcha. All right. So eight Points damage. This is going to be a single hit. Point to the spectral captain as you blast it. But the captain is now glowing with divine light and marches on. Heretic. Oh no. Some natural light of those that left us kill. Hell no. Do you want to move or you want to. I'm going to stay put in the middle of an island in the water. Yeah, I'm going to run. Could I try and go around Misty and can I make a leap for this roof? Yes. You may make a strength or agility roll for. I'll do a strength. That's good. That's almost another crit. That's 15, 16, 17, 18. With strength. I'm sorry. With. With hope. That's a nine. Great. Take that Hope. You leap up and catch the edge and clamber up onto the roof and stand there. That's your close distance for that. But you barely get to the top. You have a much higher view here and you can see there are. There's a barrel. There's the top of a crushed in roof here with some things that are floating. There's another roof on that side. And that crenelated bit goes into a long Runway that buttresses against the what you hope is at least the beginning of the Ashcall Quarter. The mists are beginning to dissipate as the riots are beginning to show around you and all the ghosts are beginning to rise. If you can make it up on the opposite side it might be a straight sprint towards at least the end of this section of the city. Just relay everything that I just saw and say move. No time to run still us. But it's also got a billion progress clock is also here. All right. So that finishes your go. Technically I was underwater when all this went down. What I would like to do and I'm hearing from above is to swim towards what I assume is ample shadow down amongst all the stone and buildings and use the nightwalker shadow stepper ability to disappear there and reappear as far away as I can in this direction. How far can you move with it? Far range. Far range will get you. Does that still use a stretch into shadow as well Would get you either under here or under here. Yeah, I'll go there. All right. You vanish into the underneath of this collapsed roof amongst what would be its rafters. At least the one rafter that still holds. And as you appear and land on it, it bows under your weight for a second. The wood itself is long water to log and won't take a lot more weight than you. But you hold Tight in that space. So I mark a stress, which just means I'm silently giggling. Good. Is that all you do when you're gone? Mmm, no. No, actually. I will rise out of the water like Apocalypse now in front of this captain. And I will also use troublemaker. And I will start to grin. And I'm just dripping wet and my smile is unnaturally larger. I'll make a presence roll once per rest on a success. I can stress this chap out. Is this the Captain? This is the Captain. So this is a presence roll. Straight roll for me. Oh, I'm gonna spend a hope to use my experience. Boo, motherfucker. Good experience. And here we go. That's terrible. That's a nine with fear. Oh, God. It's not gonna cut it. Awful. Awful. All right, so that is definitely going to give you feedback. And that is a failure. You reach out and look towards it and give it that grin as the captain, who's been shouting at you turns its face stretches wide and you see the mists swirl around it. And you see this ghastly image of this burning skull that was the eventual demise of this captain. That transpired somewhere between this ghostly apparition recollection and now. So this countdown. There are two ways to win this encounter. To either make it across and successfully avoid being killed, or if you can manage to find clues or engage with the moments of the riot's history in whatever way you feel is necessary. It'll count this down or defeat them. So I guess three ways you can succeed in this. It'll count it down or it won't Count it down. You mean if we were able to successfully. This is a progress clock that you guys are in control of. You don't have to engage with it, but you have options at your disposal. So the blue spirits up there are rioters. Blue spirits up there are technically Guardians. Guardians. Okay, so we have archers down here. Rioting archers. Rioting archers. Okay, so he's in command of. Yeah, I'm trying to figure out, are we the only riders on the. Are we the only people on who they are? There are other spectral riders running through the streets. They all appear to be armored, which means they were probably part of Ember Reach. Soldiers. One addendum. Human adaptability. When you fail a roll that utilized one of your experiences, you can mark a stress to reroll. Go for it. Ooh. Just could be burning it again. That's way better. 1920. 21. Whoa. Still with fear. Still with fear. Okay, so I still get the fear back. That does Succeed. As the skull draws outward. You've seen some terrible things in your time and you just grin back at it. And for a minute the mist scatters and the soldier looks shaken in its spectral form. His hollow sockets kind of going darker still as he almost leans back. And on that success, I roll two D4s. That's equal to my proficiency, which is 2. And use the higher of these. That's how much stress this chap takes. 4. 4 stress. 4 stress. That fully stresses out the captain, who is now vulnerable period for the remainder of this encounter. Okay. Rough day, buddy. Additional stress just does straight hit point damage. Cool. That's nice. You wanted to do something. Thanks so much time. Oh, I just brought a jumpy, jumpy, jumpy. Can I jumpy towards you, Matt, onto that broken church thing? Yes, you may. Didn't you get a fear back though? Isn't it your turn now? No. You did roll with fear. Oh, never mind. Just a little. I tried. Sorry. So for this, I'm going to have. Here we go. Yeah, let me go ahead and spend. I'm going to have this here. I don't know why. I don't. Five fear. Fucking five Fear. Five Fear. To have all five of these spectral archers fire upon your troop. Let's see. It's a far range. They're going to drift outward within far range as they glide over the water. That's going to have all of you within range there. They're not going to be able to see you firing off. That's going to be two at you since you're at the top roof there. That's going to be a 20 hit. Holy moly. Yes, it does. All right. Oh, no. They're really good there. It's gonna be 10 points of physical damage. Okay. I also leveled up to a tier 2 using my bare bones ability. So my thresholds went from 9 to 19 to 11 to 24. All right. Attack against you. That's gonna be a seven against August. Miss. A natural 20 against Brixton. Oh boy. That's going to be. If anyone can take it, you are. You are your shield. I am my shield. It's going to be 34 points of physical damage. Yikes. Wow. Oh, my gosher. From an archer. Can we go back to the previous save point and go a different way? Yeah, yeah, yeah, yeah, yeah. We changed our mind. I don't think you're. Are you dead? I think he's an ar. Me? No. What's the rule about se like doubling your severity? 34. 34. My double would be 36. So it's still just. I think I got 18 plus 18. Right. If it doubled it, it would be 36. Correct. So that's three. Okay. Wow. Yeah. I'll. I'll for sure burn in armor here. I'll for sure burn in armor and take two hit points. I'll just start there. Yikes. All right. Against you, Adelia. That's gonna be a 12 or 11. Sorry, 11. I have 11 as my child. Not the child. 10 points of physical damage against you. Okay. I'm going to use my runeward. That's right. And I hope to reduce that by Dharma. And against you, Misty. It's going to be a 21 to hit you. That's you. Actually, that was a 10 you said. Correct. You definitely get hit. Misty. Okay, then I'm going to use my armor. Misty, you take eight points of physical damage. I roll really bad. Okay. Okay. That's. I'm going to. I'm going to. I'm gonna use a shield to only take an armor. I'm gonna use an armor to take it down. Shield icon. Okay. Sounds like it's our turn. Right? I don't. And then the Captain is going to float over the water and head up to Scree. Oh, no. Scree blade drawn. And it's going to go ahead and strike at you with. Actually, no. This one can strike with a longbow. So it's going to float out into the water. It is a longbow. And that's going to be still only a six. Six. I just fall back in the water entirely. Like, the arrow hits the inside of the roof and vanishes into, like, an ectoplastic blast that vanishes my activation. I want to get away from you guys. Go. I'm going to jump up to that structure towards you. Okay. With my leap feature. So no rolling required. The other way. Other way. I'm sorry. You're going over here? Yeah. How far can you leap with that? Close. Yeah, close. That'll get you right up on the bat. Top point there as you. And then. And then can I leap again to try to get to them? To the soldiers? Correct. So it says on the leap. It says I can leap. Just says I can leap close range. But I guess I can't do it more than once per turn. Right. So say you can leap. And then if you want to move again, you can make an agility roll to try and leap to the next area. Gotcha. Without that ability. So you had to leap for free on that one. Sure. I will do an agility Leap. Leap on the neck. Let's go. Trustful. Oh, terrible. That's at 11 with fear. Oh, man, oh, man, oh, man. You land, slip on the stone into the water below. You all watch a snake's into the murky waters. Tell me what I stop over. I'm going to use that to activate one of these spectral guardians that is then going to float down to where you are in the water and it's going to go ahead and strike you with its spear. Okay. Ooh, that's natural. 19. That's going to be a 20 to hit you sure. All right, so you. You know what? I'm going to spend a fear. Make that a grave blade attack. So this one comes at you instead of the spear. It's going to strike the sword. It's going to be 6, 7. That's going to be 13 points of physical damage. And you must mark a stress. Oh. As it pulls out this ghostly blade and jams it through your abdomen. You feel this cold like an icicle jamming into the inside of your torso. And as it strikes inside, it looks into your eyes and goes. And you feel like part of your essence almost pulled from your body into its mouth. And you mark that stress. I'm going to burn an armor to make that a major damage instead. All right, that finishes my go. You're up. Anyone that hasn't gone, take it. Okay, I'm going to. I don't think there's anything. Can I try to jump to the roof as an idol? Yeah, go ahead and make a strength or agility roll for me. Kick her in the head when she jumps. Oh, that's really good. Sort of. That's 12, 19. 21 with fear. 21 with fear. All right. You leap up onto the roof and you do catch yourself. You're about to slip and idol actually reaches out and grabs the scruff of your dress and holds you in place and gets you back on your feet. They use the bone hooked glaive to from that. The captain is going to spin around with his bow and arrow and release a longbow shot at you. That's going to be 16 to hit you. Oh, good. I have Mrs. Out of the way. That finishes my go. It's back to you. Go. All right. Is there any way that I could sort of go down and try to crawl in here through a window? Do you want to jump in the water? Yeah, I'll do it. You are now just going to float. Right. You are now floating inside this building. Very porous in the middle of it. As you swim around inside. You can see there's chunks of. Of odd. Broken like a pew or some sort of a long bench that's floating in the water still. And you can see a long rotted body that's slumped over it, its bones dangling in the liquid. Take bones. Take some. I'll take some bones. As I'm in there, I'm sort of looking for anything that would give us information near the. Make a knowledge or wisdom check for me. Say again? Knowledge or instinct for me, please. Okay. Come on, come on, come on, come on. Chameleon. Ten with hope. Ten with hope. Unfortunately, that is a failure. But it's with hope almost. You start glancing through the insides here and there's something about this partially broken building that you're just not quite gleaning its purpose or where it is within the. You can see some ghosts passing through the water below, but you're not quite grasping its purpose. It's just beyond your ability to conceive. All right, could I at least try on the inside to get to the furthest window so I could sort of peek out. You can only get partway through the building where you're moving close range. And that's going to end your turn. Brings you back to me. Got it. One of these ghosts is going to glean through. It's going to mark a stress to pass through. Through the structure. Okay. And just kind of like it just kind of ghost transitions through and rushes towards you. Brixton. Yeah. And that's going to be natural 19 to hit you. Yep. That's going to come at you with its spear. Spear is going to be seven points. Physical damage rolled really bad on that one. Okay. I will annoying take it. All right, that finishes my go. Do you want to or should I go? I'm going to first off, take up. Just start floating. So that's not a problem. Spread my wings. I'm going to walk up to the spirit that just attacked us and I'm going to power push through the wall. Cool. So that's a spellcaster from where you're standing. From where I'm floating. I'm floating right in front of it too, because I have to melee and just. No. Okay. So that's spellcast. Roll against the target. That's 19 with fear. 19 with fear. That does succeed. Indeed. Go ahead and damage. I know, I know. Why are you the worst daggerheart? That's. That's 12 points of magic damage. 12 points of magic damage. That's going to be two wounds to that one. And they're pushed back far range. You actually slam it into the wall. It goes through the wall and gets pushed back into the actual wall there and vanishing into the outer perimeter. Massive barricade. Do you want to keep moving? You still have a little bit of movement if you'd like. Yes. I'm going to float up so I can keep a spot on everyone. So just right above that building so I can keep with the group a bit. All right. Just say right above this building here, essentially. Yeah, more or less. That's about as far as you can move on that angle. All right. That finishes you Go. It comes to me. I'm going to say we're not. The captain's going to go ahead and take a shot at you. Since you just fly up in the air and are a viable target. That's going to be an 11 to hit you. I'm going to mark a stress and make that not happen. Okay. I just unleashes an arrow. You just dodge out of the way. That's going to finish my go. All right. I'm going to jump up on this roof and kind of follow after idle. All right. You get a bunch of a run. Go ahead and make a strength or agility. Strength. Give me hope. Well, it gives me hope. 11 with hope. 11 with hope. You back up and run. Catch onto the edge and tumble back down, split into the water. You are currently not swimming in the murky depths above. Keeping up as you can hear the echoing shouts of conflict and battle and screams around. You can hear the distant echoing of fire beginning to curl up. And you can see the ghostly flames consuming other rooftops and flickering up around the outer edge of that one there. The rooftop on the other side of that one. You're seeing ghostly flames on the rooftop. Brixton goes a little cray cray ghosty fire. You could swim a little bit up to there. The rest of your movement and I'll say that's your go there as a failure. All right. On my end, this captain's going to float down and come for you again. As you sit here in the water, that's going to be 10 to hit. You miss. It comes down to strike you with a spear and you just swim out of the way. The ghost goes down and comes back up. You can see the dark side, which are these little flickering white points in it that dart around and focus in on you. You hear the captain shouting in the distance, bring in the heretics. That's my go. I got an idea. So I'm going to sink into Underwater shadow again. Markus, dress. And I'm going to reappear, I think, in the shadows around that chimney. As I rise up on that side, I lock eyes for the Delia across this huge space. Playtime. And I'll run up to the edge of the roof and I will creep down cloaked. Says as long as I stay out of captain's line of sight, I'm still cloaked. So I'm just going to tippy toe toward him, toward captain and spend the three hope to tag team. Oh, you're spending the hope with. Yep. Fabulous. With a. Alrighty. And I'll unleash chaos at him at the same time. And that's a far range. He is just within far range. Perfect. Let's go. So there's no advantage, right? It's just both roll and take the higher of the two or the best of the two, I would say for both of you. 18 with fear. 20 with fear. Ooh, ooh. Let's imagine take. Take the 20. Maybe I'll take the fear. All right, both of you guys roll damage and add it together. Okay, So I get two D6 attack for being clipped. You do? Yes. Come on. 14. 12. 15. Oh, that's an eight. 14. 16 points of damage. I'm gonna spend a stress to double one of those sevens. So that's 14. 21, 22. 23 points of damage from me. And my target's 25. Whoa. Whoa. Yes. Wowzers. So that's gonna 3. 25. It almost doubles his severe threshold, but he does still take. Can we get any more? 2. Still takes three hit points. The captain as you both, you blast him with this magical energy. Oh, yours is physical, right? Yes. Add to a roll's result. After the roll is made, do I add my prior dice to bump it up? 12 or 13 depending. If you round up or down, we'll say 13. Well here, I'm going to make a point here. Because your attack is physical, the ghostly forms are immune or I mean, they're resistant to physical damage. That's good to know. That's good to know. So instead, that's 13 onto your 23. That's still above its severe. So it still takes three hit points. But you notice at this point that ghostly entities seem to not take the full brunt of a physical assault. I think we've learned something today. So your magic, what does it look like when it blasts across the space? I use violet in front of me and it comes out of Violet's eyes. Okay, so as that energy from the doll shoots across the space and the ghost lights up. I then just start ripping my claws through this cloud. They tear through it and as it operates, you can see that the spectral captain is flickering in space. It's taken quite a few hits and it's looking like it's holding itself there with challenge. However, it angrily turns and as it comes to my spotlight, this roof, this building collapses into the water. That changes things. Am I allowed to move after that at all or. If you'd like to. Yeah, I'll say the end of your turn. Can I run and try to get back as quick close as I can to this roof, but I want to be on the other side of it. Yeah, like there. Yeah, yeah, yeah. Get behind the roof, nipple. Yeah, that's all right. So my action was to collapse that. I'm going to hold on to that fear. It's your guys activation, your spotlight. Who wants to go next? I kind of have a weird idea. Yeah. And I don't know if this is going because I don't know much about the apostasy variants. You can learn about them if you want to look around. I'm trying, but I have an idea. Okay. I want to go to the window on the inside, as far this way as I can. So if I've gotten halfway across, can I go to the window? Yeah. You can start to the edge of the window and you can see ghostly flames now burning up from the inside. It's like someone had set the inside of this building on fire and it's beginning to flick up. And you can see on this end, as you get to the other edge of the roof, you can see this, the stone is blackened, this roof tile is blackened. Flames did burn to a certain height here that may have been put out or burned out. But this building was set aflame in these riots. You can see the ghostly fire curling up in it. What would you like to do? Okay, so I can make an illusion and in close range. So I kind of want to shoot it out the window and have it be around here and lasts as long as I look at it. And it's no larger than me, so it could be my size of, you know, seven or eight feet, whatever I am. Yeah. And I was thinking of having it be the God King. Othodias, do you know what the God King looks like? I feel like I do. Oh, yeah, because you were old. You know what? Make a knowledge roll for me. Okay. And I'll give you advantage on this because there is a thread of memory. Maybe it's yours. Maybe it's not, but it's in there somewhere. Come on. Come on. Ashley Jenkins. Cool idea. Yeah. Yeah. Oh, well. Okay, so it's nothing. Okay, 20 with fear, but that is a success. Okay. Okay. So you have this flash of memory of the amazing upper regions of Amber Reach. Like you're looking from one of the temple outskirts, there is a brilliant platform, a walled platform that overlooks the city where you see banners rising. You see a beautiful blue sky and sky sunlight shines down upon some sort of celebration. You see all manner of flower petals around and you just focus on a faint image. He's too far to make up the details, but you see an older bearded gentleman adorned in incredible golden and silver armor with a long gray and blue cloak. You recall that image and you put it into the water over there. And this bit of image and knowledge sends this illusion into the. And you watch as the spirits over here that were getting their bows ready turn and go. The king as they turn, I'm going to consider that a success against the riots which will bring this fear is going to tick down one to a four. And as you do, you watch the spirit tethers that keep these ghosts present. In this momentary distraction, they all shift and shimmer as the riots seem to almost blur and then re coalesce. Okay, cool. Okay, that's something. That's something. However, it's my turn. And with this, those five are focused on your illusion at the moment. Kind of like caught in a moment of awe. I'm going to say the captain's going to take a shot at you in the sky. That's an 11, which I know you're probably going to mark a stress and it's all good. It's what you're built for. All right, hold on to that fear. Your go. Can I run forward from the roof, Just a full sprint and I'm going to leap for that barrel as far as I can, just aiming for it. And before I hit the water, can I take my bone hooked glaive and summon my divine energy into a spirit weapon. And I'm going to take a swing at the closest ghostly entity as I approach the wall. Sure. This will be two rolls. Yeah. One of them is, I'll say you can make the attack roll as you leap off the side and then the agility rolls to try and land on that barrel. Okay. That barrel. It's fucking crazy. Awesome. 14, 15. 16. 17. 17 with. With hope. Great. Take that. Hoping that it's a success. Roll. Damage. Damage. This is one D10 is it a stress or a hope to use the spiritual weapon again. It is a stress after I hit to do a second target. So that's 5. 9. 14/4 is 18 points of magic damage. Because 18 points of magic damage. That is beyond their severe threshold. So that is nice. You watch as all five of these engines get scattered. They all had three hit points, and that was beyond their severe threshold. As you leap in the air and unleash the bone Glaive. Bonehook, glaves. Carve through metallic spears and then vanish into the mists, make an agility roll. Please let me land on this barrel and do some cool shit. Do a barrel roll. Is that a 9? No, it's a 6. 13. 14. 14 with fear. 14 is the difficulty of this area. Oh, okay, okay, okay. You land on this barrel. Can I? And you are. You're like, that was with hope. It's still your activation or your spotlight. We went fear on the agility. That was with fear. You're right. You're right. All right. Well, that's going to come. I thought you said it was hope. First one was. Oh, sorry. That was with the agility. You're right. So with that take that fear over on. As you destroy the archers, the captain turns and goes and is going ahead and unleash an attack against you on that barrel. That's going to be a nine to hit you. That's my evasion. That hits you. You take from the captain. I'm rolling the wrong dice. Ooh, 18 points of physical damage. Great. I'll burn an armor. Thank you. That'll drop it down to minor. And I will burn 2 fear to activate 2 of the spectral Guardians that are up here. One of them is going to float over and come after after you through the middle of the air. Other is going, no, sorry, after August, the other one's going to float over and come after you. Actually, you appeared over here to attack me, so you'd be on this edge here. So this guy floats over on this edge. So attacking you, August, it's a five. Nice natural two on that one. And then against you screeve, that's an extra 18. That'll be 21 to hit you. That hits. Yes. All right. Oh, sorry, sorry. That's 19. 19 is into my severe damage, so I will. So sorry. No, that was a 19 hit you. I was looking at the wrong bonus. That's gonna be 10 physical damage against you. 10 physical damage is major for me. So I will strike an armor off and brings it down to minor. One Hit point. All right. All right. Now it's your go. Okay. Brixton is treading water a little bit, and she gets a little zoned out by the flame. And she's looking at the ghostly flame, looking up the side of this building. Can I once again search for a clue to try and help us out with slimmer or instinct roll. Okay. I would like to do a knowledge roll. I would also like to use one of my orderborn values for dedicated, which is the future lies in the past. To roll a D20 is my hope that is perfectly viable for this. Go for it. The answer lies behind us. Okay. Okay. It's all right. 17. 18. With fear. Meeting with fear. That does click it down to a three. But it clicks it down. It clicks it down. Clicks it down. As you glance into the flame, all of a sudden you can see fire all around. You turn about and you can see fire all throughout this district. You see fire in the sky as ancient mystical birds that were trained to carry soldiers come tumbling out of the sky. You can't tell what burned them. But a good portion of the. This whole city is at war with something outside. With itself. You don't know. But there is fire all around. And you just hear screams and screams. You hear the sheer volume of agony and terror that strikes this area and you flick out of it. And you can even tell in the soldier spirits that are here. You can feel shards of that fear in their spirits that still cling to these riots. Like these soldiers are following orders, but they're scared as well. We're all afraid. Be not afraid. Can I move if I wanted to just swim? Yep. You can get partway there. I'd say about there. As you're swimming through, the water comes back to me. As you swim, come by. This guardian's gonna swoop down and attempt to. I'm gonna spend a fear to have it pull out its grave blade against you. That's gonna be a four to hit you. Nice miss. You just dive underwater and come up. Yeah. Plate armor. Back to y'. All. Is it back to us? The timer's at three. I'm going to. Hmm. Because I ticked it down one. Correct. Which is good for us. No. Yeah. Yeah. This one. This is your progress clock. Like there's a consequence clock and a progress clock. I should have probably clarified that previously. But there's Progress clock is you working towards a goal. A consequence clock is advancing towards a consequence. Where's their mystic flame? Out of curiosity. Especially on this side of it. Is there anything particularly on Fire. Or is it just that building at this point? I mean, that building is the closest thing, but there's little bits of ghostly fire all over. Part of this building behind here is burning. Some of the other rooftops in the distance are burning. The core of the riots, the apostasy riots that took over a lot of this city are very much on display around here. I want to float down to that ghost that's currently engaged with our poor friend over here. Snakes and ow. That's it. No, I'm debating harder to do. Okay. Just as a fun experiment, I'm going to flip around and I'm also going to try and do. I want to do a magical push into ghostly fire to see if ghostly fire burns ghosts. Okay. Oh, interesting. That's cool. So which one are you trying to get? The one, actually. Yeah, the one I'm currently closest to. Because this is a meal. You're pushing it. Which direction? Where's the fire? Where's the closest fire? The closest fire is gonna be that side there. Oh, up here. They're both kind of equidistant. Yeah. That's far range, right? Yeah. I'm gonna push him into that one. Okay. That's funnier. Where's my power push? Oh, it's okay. That's a spellcrast roll. You got this, Taliesa. Oh, now you said it. Now it's all gonna go wrong. See, you did that. That was entirely you. I'm blaming you for my dice. 16 to hit. 16 does hit with fear. With fear. That's okay. Go ahead and roll damage. All right. And it gets pushed into this wall here and appears on the top. The ghostly flames surround it, and it screams in ghostly agony and then re shifts its focus back to you. A spectral fire does not burn a specter. Oh, well, it was a wonderful. But it was worth the shot. It was worth the 12 points of magic damage. All righty. Oh, it was a thought. Thank you. Which does do two hit points to that one. All right. And that was with fear. That was with fear. We only rose with that. Wowzers. This one is going to turn angrily and rush towards you. And when you put it over this way, it's going to spend a fear to have it come after you. An avengeful assault. That's going to be a natural 20 crit against you. And the other is going to be a nine, which I believe misses you. Nine does miss me. Let's see. All right, so that is going to be 6. 16 plus 17. Where's that thing? Can I do It. It's right here. It's right here. Oh. I do not have three hopes. I can't do that. 20 points of physical damage. 20 points of physical damage. I'll mark an armor and I'll take that point. All right. That finishes my spotlight. The last thing I saw the captain do was fire an arrow off at idle. Correct. So I will bark at him. I'll spit it him. Officer, you are playing with me. And I will use enrapture to make a spell cast roll on a target within close range if I succeed. And I'm going to spend a hope to use my under the skin experience. Under the skin? I don't think so. The spectral skin you wish to get under. That is 12, 13, 14, 15, 16, 17, 18. With fear. With fear. Dumbbells. That is a success. Success. So on a success once per rest I can mark a stress myself to force the enraptured target to mark a stress as well. Which I believe now will inflict damage indeed. It goes at one hit point automatically to him. He's looking real bad. Oh, that's good. Captain turns you. It's like mime work. Hell yeah. And that was with fear. Yes. Yep. All right. The captain immediately is going to come back towards you because he's focused on you. He's gonna spend a hope to do another. This is gonna be. You know what? No. He's gonna spend 2 fear to do unending battle. So enroll a D4 for me. I gotcha. It's cocked very cocked. It's a 2. 2. He summons three of the spectral archers that were destroyed. No. No. You back up from the grave and you watch as more ghosts begin to appear. And a sense of dread comes over you all as you begin to realize these ghosts will keep coming under this commander's focus and employ. This riot is filled with spirits that are looking for vengeance. That's going to finish my go. It's yours. I'm going to start tearing that room apart. All right. I'm going to keep looking. You said there was a pew. So is there an altar? Is this a place of worship? Let's try make a knowledge horror instant call for me. All right. All right, all right, all right. All right. I would give you. I would try to spend a hope but I am on a barrel. You know what? You can see her through the window. If you want to try and figure out. Figure out a way to help her. The rally dice. Cuz I haven't used the one. You can spend the prayer dice. Maybe make some room here Right now, where would you be on the map? All right, that's a good rule. It's a good roll. But it is with fear. 11 +12 is 23, + an extra 3, which is 26. It counts down + 1 because of my instinct. Knowledge. You said knowledge or instinct? Instinct. It's down. Your progress counter is down to two around so that I can grab anybody. You're beginning to glean aspects of this. This was a place of prayer, one of the smaller exterior temples of the city. And as you look down to where the pew is floating, you can see down there there are statues and what looked like what were once painted elements of old faith that has since been grown over with mildew and underwater moss and various other sub water growth. This was a temple that was desecrated as part of these riots. In that image you begin to acknowledge that the conflict of faith that brought these riots about. Definitely explains why there's so much tension in these roads. Surrounding was a temple to the God King or to the veiled Gods. To the veiled gods. Was that with hope? That was with fear. God damn it. We get no momentum on my end. I'm going to spend two fear on that activation for the spectral captain. Only two on that one. Two more of these archers. Jeez. Reappear a little more. Spread out. That's my activation. Okay. Can I get up and jump up to that thing that I fell above? Yep. You can probably climb up to the top if you'd like to. Past the spirit. I will. Oh, boy. Come on. Take out the cap'. N. Come up. Do what you do. I don't think we can. I think we can. I'm going to hold up the scepter of Elias and announce to all the soldiers it is I, Elias, holy priests of the old God, the current gods. Because we're in the old days. Yep, yep, yep. We're all alive. Rioters. More rioters are to the east. Go find them. Protect, protect my faith. Put down the heretics. That's us. Make that way. Make a presence roll. I'm actually. I'm going to spend a hope to help you with the presence roll by using some prestidigitation to just sort of make your clothing flap and give you a little bit of like gentle illumination. Let's go for it. Also gonna use your rally dice. Oh, right. So yeah, it's weird. What'd you get? 420 with fear. 20 with fear. That is a success. The timer counts down to one. Okay. As you hold up the scepter and scream you watch as all of the spirits, even the ones in the streets and the nearby walls, all turn to you. And there is a moment of reverence as they bow their heads. And you see some of the ones in the walls begin to rush off towards one where you point. The ones nearby are momentarily confused and begin to turn in that direction. But they're also looking at each other, trying to suss out where Elias suddenly appeared from and whether or not Elias was alive during the apostasy riot. Nevertheless, that comes to me, the captain, who is enraptured with me. Unless you is going to spell this, it's going to be a seven to hit you. Nah. Goes wide and is shouting, imbeciles. Elias has been dead for centuries. That's why this is such a miracle. I have risen again. This says drowns out any sound but me and my voice. So did the captain hear? That's true. So the captain, he's just. He's just focused on you. So you thought you'd hear that? One of the soldiers says that off to the side, angry. The other soldier's like, what are they talking about? But instead, thank you for the reminder. The captain is just focused on you here. It's history. All right, so it's your go again. Can I run forward to the edge and try to hit the captain one more time with you? A little K.O. get him. Get so close to counting this down. One more countdown, guys. That's cocked. Okay, wait. Oh, no. Oh, this is so confusing. It's still good. Yeah, still good. 69. 69. 69. That's a crit in Dagger Heart. That should be something. Eight, 18 with hope. 18 with hope. Take that, hope and roll damage against the captive. All right, I'm marking a stress to get my beads back. Okay, so this is 3D. 10, 10, 11, 12 points of magic damage. Yes. Violet's in my hand and she's shaking. And as the chaos bursts through, it's going to pass in front of Screeve, and I'm going to smile, and time's going to slow down and it's going to turn into this magical cotton candy land. As the captain explodes out in a colorful rainbow. His body disperses in a big ring, and I just see you ringed in it from afar. All the spirits together shout, captain. Oh, I thought that would help us. Wait, was that with fear? No. Stop. Captain's destroyed. Okay, I'm wearing this armor. This armor is from a great captain from the days of yore. I'm going to swim up a little bit. And see if I can get purchased on this like chimney box. This is a floating bookcase that is like floating in the water. You kind of clamber onto it and it's. Hey, Brickman, we're shredding, man. I'm gonna take out my blade and I'm gonna clank it against the armor on my chest that I found in the vaults. I'm gonna say, soldiers, I'm your captain now. There it is. We retreat. Head back to the Amber Reach. Head back to the place you're in. We retreat. Sure. Make a present. I'm captain. Captain me. Make a presence roll for you. Head back to the presents. Okay, I am going to use my rally dice on this one because I don't wanna buy this up. Come on. Okay. Finally with hope, I'm gonna get. It's gonna be 22 plus 5, 27 minus 1, 26 because of my presence. 26 with hope. 26 with hope. As you shout this. Rest of you watch as spectral energy seems to surround Brixton. And while her voice seems to emit from her mouth for a moment, another emits the voice of another captain. She's briefly possessed by another spirit in these riots that occupies her body. And you see a strong human woman standing, short hair and a cloak that flaps in the spectral breeze as she shouts out, let us not fight. It is the lack of faith that forces us to kill kin. These riots, this bloodshed will be the end of us all. It is the God King that it forsaked us, not the gods. We must. An arrow takes her in the throat and the spirit falls out of Brixton's body. And you watch as the soldiers look back in horror. The flames, the spirits of the soldiers and the haunting fades. The district falling back to mistake and the riots gone. You all float in the water here. The hunt or you keeping on your barrel. This is fucking amazing. This brief glimpse into the dark history of Amber. Reach for the moment left to history as your troop one by one leaps or swims to the edge of this parapet. Catches your breath and looks up now through the mist that has somewhat parted at your proximity to the amazing multi staired climb of the Ashcall Quarter. And we'll come back to their next episode. Nice. We'll see you all there soon enough. Thank you so much for joining us. Love you very much. And is it Thursday yet? Good night. And we finished up this episode. Thanks for coming along on this wild journey with us. If you liked the adventure, consider leaving a review on your podcast platform of choice. We're always looking for new critters to share our stories with, and your review may help a new batch of wayward adventures adventurers discover the show. See you next time.
Critical Role Podcast Summary
Podcast Information:
1. Introduction and Transition from Advertisements (00:00 - 05:00)
The episode begins with a series of advertisements promoting various products and services, including T-Mobile’s Family Freedom plan, Thumbtack home services, Prolon’s plant-based nutrition program, and a new membership service at Beacon TV. These segments continue until the actual gaming session begins, which seamlessly transitions into the campaign.
2. Setting the Stage in Amber Reach (05:01 - 15:30)
Matthew Mercer reintroduces the listeners to the dark and foreboding campaign setting of Amber Reach, part of the "Age of Umbra" storyline within the "Daggerheart" RPG. The adventuring party finds themselves exiting the Screen Forest, navigating through perilous scrublands toward the ominous Amber Gate.
Notable Quote:
Matthew Mercer: "If you haven't checked out part one yet, pause this now and head over there first." [06:45]
3. Encounter with the Abandoned Nest (15:31 - 30:00)
The party encounters a decayed human-like body ensnared in a massive web, evoking immediate fear and tension. Scree attempts to interact, revealing fragmented memories and inducing stress within the group due to the eerie surroundings.
Notable Quote:
Scree: "What's got you so down in the dumps?" [22:15]
4. Decision to Rest and Managing Stress (30:01 - 45:00)
Exhausted from their journey, the group debates taking a long rest despite accumulating stress from sleeplessness. They set up a makeshift campfire, distribute sleeping bags, and prepare for the night. The dynamics of managing rest and stress highlight the characters' vulnerabilities.
Notable Quote:
Brixton: "We got to take a long rest." [35:50]
5. Discovery and Battle in the Night (45:01 - 60:00)
During their attempt to rest, spectral entities emerge, leading to intense combat sequences. The party engages with ghostly soldiers orchestrated by a formidable spectral captain. Strategic use of abilities, magical attacks, and collaborative efforts define this pivotal confrontation.
Notable Quotes:
Matthew Mercer: "That changes shit." [55:20]
Brixton: "I am your shield." [57:40]
6. Uncovering the Scepter of Elias (60:01 - 75:00)
Adelia discovers the enigmatic Scepter of Elias, a powerful magical artifact that grants significant abilities but comes at a personal cost, such as permanent arm discoloration and increased vulnerability. This discovery sets the stage for future character development and plot progression.
Notable Quote:
Adelia: "You now have the scepter of Elias." [72:10]
7. Strategic Path Choices through Amber Reach (75:01 - 90:00)
Matthew Mercer outlines three main paths through Amber Reach: the Empyrean Bridge, the Drowned Sprawl leading to the Ashcall Quarter, and the Basilica Quarter. The party deliberates the risks and benefits of each route, ultimately opting for the Ashcall Quarter despite its known dangers.
Notable Quote:
Matthew Mercer: "These are your paths to choose from. Jesus, that metal one sounds like a daisy." [85:50]
8. Intense Confrontation and Redemption (90:01 - 105:00)
The adventurers navigate through escalating spectral riots within Amber Reach, leading to dramatic battles and strategic maneuvers. Brixton grapples with her past mistakes, seeking redemption by smearing embers as a symbol of her ashen war paint. The climax sees the defeat of the spectral captain through a powerful magical assault, culminating in the dispersal of chaotic spirits.
Notable Quote:
Brixton: "Please forgive me for abandoning my post. I shall redeem myself." [102:30]
9. Aftermath and Moving Forward (105:01 - 120:00)
With the spectral captain defeated and the riots quelled, the party catches their breath and prepares to advance deeper into Amber Reach. They reflect on the harrowing experiences, the loss and victory, and the newfound abilities and alliances that will aid them in the challenges ahead.
Notable Quote:
Matthew Mercer: "We come back to their next episode. Nice. We'll see you all there soon enough." [118:55]
Stress Management: The session emphasizes the importance of managing stress and fatigue, showcasing how prolonged adventuring without adequate rest can impact the party’s performance and decision-making.
Moral Choices and Redemption: Brixton's journey reflects themes of redemption and forgiveness, highlighting character growth and the consequences of past actions.
Strategic Decision-Making: Choosing the Ashcall Quarter over other potentially safer paths underscores the group’s resilience and willingness to face known dangers for greater rewards.
Magical Artifacts: The introduction of the Scepter of Elias adds a layer of complexity, offering powerful advantages while introducing personal costs, thereby enriching the narrative.
Brixton: Struggles with her past, seeking redemption through symbolic gestures and leadership in battle.
Adelia: Discovers significant magical artifacts that influence the group's trajectory and her personal abilities.
Scree and Misty: Provide support through specialized abilities, contributing to combat and strategic planning.
In this gripping episode of Critical Role's "Ages of Pain | Age of Umbra," the adventuring party delves deeper into the haunted Amber Reach, confronting spectral horrors, uncovering dark secrets, and grappling with personal demons. The session masterfully blends intense combat, strategic choices, and rich character development, offering listeners a captivating and immersive experience. The culmination of defeating the spectral captain sets a promising stage for future adventures, leaving the party poised to face even greater challenges ahead.
Notable Quotes with Timestamps:
For New Listeners: This episode is a standout example of Critical Role’s exceptional storytelling and character interplay. Whether you're a seasoned fan or new to the series, "Ages of Pain | Age of Umbra Episode 5 Part 2" offers a rich narrative filled with suspense, magic, and emotional depth. Dive in to experience the thrill of tabletop roleplaying at its finest!
Closing Note: If you enjoyed this summary, consider tuning into Critical Role for more adventures and rich storytelling. Don’t forget to leave a review on your favorite podcast platform to support the storytellers and help new listeners discover the magic of Critical Role.