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Thankfully, being an Apia McDonald Scholar enabled me to attend college and begin a new chapter in my life. And now my reality is filled with endless possibilities. McDonald's has awarded nearly $4 million through APIA scholars to support students. Learn more at apanext.com why hello there. I'm Brennan Lee Mulligan, and welcome to Campaign 4 of Critical Role. Thank you for joining us on this journey as we explore Ahriman, a world of force, fractured kingdoms, tumultuous rebellion and sorcery that rises from the graveyard of the gods. You're listening to part one of this adventure with part Two arriving this upcoming Tuesday. Our episodes typically arrive on the Critical Role Podcast network a week after our initial Thursday night streams on Beacon, YouTube and Twitch. But if you'd rather listen to a full podcast episode of Campaign 4 right when it airs without any ads, consider becoming a Beacon member. You'll receive access to exclusive content discounts at all our online Critical Role shops, pre sales for live events and so much more. Start your seven day free trial today at Beacon tv. Now, without further ado, let's begin this episode of Critical Role. Sunset in Dolmak Yar two days ago. Thiazi Fang was executed. Yesterday, late into the night going into the wee hours of today. This morning you bid farewell to a group of your allies, companions, friends and family headed north after Casimir Gavendale and Cid. Pride, Sire. And you said goodbye to some companions headed east with a newly reanimated Octys Taconis, Stone of Nightsong vanishing into the east. All of you head from various institutions to the Seven Stars in the Rookery. Azune. Leaving the Brethren hall, you look out. It's the end of the day. In addition to those that were dismissed, many resignations have piled up. Today as you leave the Brethren hall, you look and see a small open walled tent at the edge of the marketplace. Right outside the Brethren hall with a banner saying the Sons of Dawn. On it you see some small symbols of the Candescent Creed and some dismissed Revolutionary Guard being hailed by what looks to be a mercenary company signing people up for work. Is this mercenary company familiar to me? Give me a history check. Call it DC12. Okay, Eight. You have not heard of them before, but you recognize the marks of the Clandestine Creed? I sure do. Balaire. Deep in the bowels of the Arcanade, where is the blade of Shay Claw kept the last of the Pariah blades? Well, there are several of them and we have them separated and not saved in the same place just in case we do get robbed. I go to the one that is easiest to get to, which is down in the archives, which are supposed to be off limits to everybody, but enough money can get you into a lot of places. And it's stuck in what looks like if you know what an art filing cabinet is, with these very thin metal drawers that pull out and they have labels on them and it is mislabeled. And I open it and it is sitting sat in a layer of very fine sand that has been pressed and molded so that it can only hold this and there is no movement possible for this sword. The Lady Koramari Looks at it. May I touch it? Of course. She does not go to lift the sword. It would be hard to. She traces her finger along the blade, across the fuller, gets to the point of the sword and pushes down on it until it pricks her finger. Are you all right? Do you need anything? Oh, dear, I. No. No. All right. A little bit of blood on the blade. I'm sorry. You see that? She says, I can clean it if you'd like. Well, I've got it. And I use. I hold my face in a couple places and I use prestidigitation to clean the blade before putting it away with great fanfare. Beg your pardon? The moment seized me. I simply thought how interesting it would be to add an injury to the story of this blade. It is something to touch history. It connects us. I understand the desire. I would be a little bit more careful. Some of these objects can become difficult. We actually, I'm sure you will notice we can always, I would say, identify people who work here, the Archivists, because they tend to have injuries related to their work. Rosadella, who is currently upstairs, lost both her hands in a mechanism that we did not know was a short teleportation spell. Thankfully, we have these wonderful pieces that she gets to use called the Aether's Grasp Bracers, I believe we call them. So she gets invisible hands. How challenging would it be for the Loy Wing to change halls with the Celedyne Wing? Oh, honestly, it might be cheaper to just build a new wing. That can be arranged. You see, she says. I'm sorry my time here is at an end, but I would love anything in writing about the actual logistical hurdle of what it would mean to move the artifacts here to the current location of the Celadyne Wing. Would I have to be in contact with the people who run the Celadyne? Or would this be something I could handle myself? Collaboration would be greatly appreciated. And she turns to leave with Temaday Warnst, leaving Balaire to attend to his normal duties. Murray, you are seated back in the office, which no longer has a tiny little desk on top of a big one. Steen, Cora looks at you. Your politics are as plain as the gems in your mouth. So are yours, Murray. We want a little bit of continuity here at the Penteveral. It can't all get turned on its head overnight. If you continue to telegraph your disappointment, you will force my hand. What is it you need in order to do your job? No interference? Can the same be expected in return? You tell me. Seems like the Sundered houses have quite the agenda coming in here. Their agenda's not your job. Your job is to manage the equipment and material needs of the various departments of this university. My job is to look after. I'll tell you what your job is. That's what just changed today, Murray. I'll tell you now, if that's a problem, I'm not afraid to make a big mess. You got a lot of friends here and none of them matter. So you tell me how we play it. Yep. I'll be good. I'm glad to hear that. Elipides had a long leash. He was a very sweet old halfling man. I know you. I'm like you, even if you don't want to see it. I made my way here on my own too. I'm not about to lose this opportunity. I recommend that you keep that one of your five fingers out of my face next time. But understood and heard. Thank you, Murray. That'll be all. As Murray walks to the door, she turns around. We have 10 fingers, by the way. And then she leaves. Give me an insight check at disadvantage. Why did you just. Okay? Oh, it was almost good. 7. Disadvantage. 7. Walking out from there, there is a thick silence that you cannot interpret. Hal, you and Shadia leave from a great day of rehearsal. The company is coming together. Kothairai Heretics, Renegades, A play partially based in history. You will be ready to. You'll be ready for your opening, which is, at this rate, next week, but you'll be ready for it today. You saw what you needed to see to feel like things were on track. And stepping out of one of the wooden side buildings of the new hallowed round, you walk a little ways out into Tintasi Wood with Shadia. And you look out and see these small little obelisk like cairnstones and see that there is a plot that is ready. You can see that they've marked it and they'll start to freshly dig it tomorrow. It hasn't been dug yet, but you see there's a small plot there and Shadia puts a hand on your shoulder. Well, kiddo, I love you. I love you too, dad. Play is really great today. I think it's really fun. There's that part where the God of war comes out and he keeps getting his speech interrupted when me and the other acrobats keep falling out of that tower of chairs. There's like. I think it's nice that I think a lot of people will never have seen a play before. And doing some juggling, I really appreciate being involved. Well, a little levity helps the medicine go down, huh? Yeah. I thought your little sister, I think, could use you in her days a little more right now with all of this uncertainty, you know? And I wondered if you provided. Elodie's all right with it. I can't see why she wouldn't be stayed. Stay at the Divine house for now, for a bit. Yeah, it's easier to commute to the theater. Yeah, and we'll see each other every day. Check in and push this beast over the hill. Get it open on time. Dad, Why did you start wearing Uncle Thiazi's sword? I think it's cause I don't want him to be gone. Something to hold onto. Not the same as holding onto you or holding on to him, but. She gives you a big hug. Let me ask, is that the truth or is that a lie? Is that the reason you wear the sword? It is part of the truth. As you think about the two faces on that sword that can be seen two different ways, and think about the fictional, the play, this work of artifice you are creating, and that you told a bunch of actors to try and tell the truth, you wonder what it means to say something that's part of the truth and not the whole thing. As night descends on Dolmak Yar, four figures make their way to the Seven Stars. A beautiful tavern with a deep processional area, many different circular tables, raised wings. It's quite a large restaurant and tavern, actually. And this is one of the places in a big city like Dul Makyar that is not an inn and a tavern. It is fully a tavern. It is a place of revelry. White walls, dark wooden beams, hardwood floors. And you see there's a place for musicians to play. Can barely even hear the music over the den of people eating and talking and laughing. In the back, a small staircase rises up to an aviary. An aviary that is kept with a large number of homing pigeons. There are some trained corvids in this place. Even off in a corner you see a couple hunting birds, maybe one or two falcons kept off in cages. A lot of people in the rookery keep their birds here for a small feed to the Seven Stars that looks after them, feeds them. And a bird capable of carrying messages or hunting is not something you typically use every day. You see this gentleman, Lockmir Willows, who has a little bit of human ancestry and a little bit of gnomish ancestry. You see that he opens the door, wavy silvery hair, almost a Little point to his ears, bartender's apron. You see he's got his cuffs pulled up and buttoned with a couple of little bartender's tools around the waist. One by one, ushering you all up this back staircase. And you see that there is a small table set here in the aviary. A few candles lit here in the dark where you can see people approaching through the cages. But they cannot due to the obfuscation. See you. Well, I'm fucked. How was your day? Keep on keeping on. Murray Just like breaks after everything. She finally just lets it. Lets it all go. I pull a hanky. Could you bring up a round for us? Keep the tab open. I'll keep a tab open. You stay up here for as long as you like. It's all of Dolmachia's finest hospitality here at the Seven Stars. We'll need it. And we will return to this meeting at the Seven Stars on another episode of Critical Role. Hello and welcome to the Critical Role Announcement Playhouse. Yes, I am. They still torture me to this day. I like this. I want this. The finale episode of the Mighty Nein airs next week. So you'll be able to officially binge all eight episodes of this first season, along with our final episode of Inside the Mighty Nein, discussing everything in the back half of season one and featuring some very special guests. So check it out now on Prime Video. And thank you all so much for watching the show, sharing your art, sharing your reactions with all of us in the community, telling your friends and family about it, enjoy it again. Many times like we have, you know, like, seriously, like getting to see more people fall in love with these characters. This world, it's meant the world to us. And so just want to say thank you so much for coming along. Yay. Thank you for coming along. Laura, you're up. If you're in need of a last minute gift, send Krivmas Magic to your loved ones with a digital critical role gift card available at all our Critical Role online shops starting at $25. Good for last minute. Thank you so much. You're welcome. I got distracted. Towson. That's a nat 20. That's a nat 20. And with that, dispatch is out and fully available to play right now. You can also grab it. It's so good. It's so good, guys. It's so much fun. And. And you can grab it at a discount in the steam winter sale starting today, December 18th. Check it out now. Date invisible. Yeah, you can definitely. You can fix her. Good luck. I messed it up. You always well, did you? I did. It's so much fun. It's date everyone and check it out now@dispatchgame.com it's great. Marisha, you're up. Don't look at them, look at me. Pay no attention to the man behind the curtain. The Marisha Ray Story. Friendly reminder. Friendly reminder that there will be no new episodes of Campaign 4 over the next couple of weeks as our team takes a. Shut up, Ashley. That's right. As our team takes a well deserved rest. Our team needs this rest during the Christmas and New Year's holiday season here in the United States. We hope you take this opportunity to catch up rest or play a game with loved ones. That's always good in the holidays. We have resources like recaps previously on which is our little video series and critical role cooldowns to help you get up to speed or dive further into the story of Ahriman. Find everything you need@critroll.com Campaign4 and we'll see you back in Ahriman on January 15th. Woo hoo. Fantastic. Thank you, love. I believe that concludes our announcements. Right, Laura? Yes. Okay, just want to make sure. So let's go ahead and dive into the world of Armando. Roll that those theater clip. So I've got a question for all the gamers out there. Are you seriously going to miss out on Alienware's holiday event? I mean, these are holiday prices we're talking about, so it's not just another sale. I took a look and this is some pretty big bang for your buck. You know, it's Alienware with some of the most advanced engineering out there with systems at the top of reviewers lists. And what about a gift for yourself? Gift yourself a new Alienware 16 Area 51 gaming laptop. I mean, this thing's got performance at the absolute next level with Intel Core Ultra processors. Plus you can save on all kinds of displays and accessories like the Alienware 32 4K QD OLED gaming monitor for ultimate visual fidelity. These are really incredible deals on PCs with otherworldly performance. So I'd visit alienware.com deal soon and grab what you can before it's too late. Hey everybody, Ted Danson here to tell you about my podcast with my longtime friend and sometimes co host Woody Harrelson. It's called where everybody knows your name. And we're back for another season. I'm so excited to be joined this season by friends like John Mulaney, David Spade, Sarah Silverman, Ed Helms, and many more. You don't want to miss it Listen to Everybody knows your name with me, Ted Danson and Woody Harrelson. Sometimes wherever you get your podcasts Growing a business is complicated. Your network shouldn't be connected. 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In just a few taps, their 10 million members save up to $740 a year when they use all of the app's premium features. And get this, Rocket Money has saved users over $2.5 billion with over 888 million in canceled subscriptions alone. That's crazy. So whether you're trying to save up for those shiny gem encrusted dice or just trying to keep your money organized, Rocket Money's got your back. Cancel your unwanted subscriptions and reach your financial goals faster with Rocket Money. Go to RocketMoney.com CriticalRole Today, that's RocketMoney.com CriticalRole RocketMoney.com CriticalRole hello and welcome back to another very exciting episode of Critical Role. I invite you now here to the depths of Castle Duane. Quiet. Here in Gormaley, in the kingdom of Timini, our friends have been so successful up till this point. I've been an asshole, right? You have been so successful up to this point, you have to remind us how we came to this dark and dismal. Yeah. Let's review our errors. Let's retrace our steps to see what choices we made that might have brought us here. It all began with the death of our friend Thiazi Fang, betrayed as he was by Kasimir Gavndale. And for a moment, we feared the young brother of Teor Thal Sid. Mere Pride, sire. However, we discovered that young Cid was still truly of faith and convicted in his Heart with loyalty. Seizing the deed to Castle Sloke from the Crowkeeper Tavern and making his way north. You followed him away from the funeral of Thiazi Fang, Thimble's beloved longtime partner in crime, Cadogan and Teor's beloved friend and former member of the Torn Banner and the target of the Lord Wakander Halovar's family, him and his aspirant, the demon tyranny. Moving through the Dahopshni Wood, where you encountered the gnome Ulbid Morn, you encountered the fairies of Hawthorne's Glade. You made your way through the city of Ardoran up towards Sloke, where you found that treacherous Kazimir Gavndell. And Thimble smote his ruin on the castle ramparts, smoked his ass. You then discovered that the Taconus envoys that had come and literally spanked Kasimir Gavandel with a longsword, lacerating his buttocks such that an enterprising doctor had reason to get him alone in a room. You followed the Taconis north, believing that they had captured Cid with your vengeance taken on Kasimir. It was the rescue of Cid that loomed long large in your mind's eye. What were the Taconis doing in these lands? The regal looking Lord Dosett, his older sister, the skull faced tattooed Univere Taconis and their knight attendant of the vassal house of Saramai. Well, in these treacherous circumstances, you were glad for the companionship of your allies, the Hounds of the Kings, who you met that took you up the Miller's Road the day of Morgaine and Ser Hawkins speaking Hounds in service to King Augustus, Valian of Timny, Old King Gus. They took you up the Miller's Road, a secret way by which these hounds, capable not only of speech but of spell casting, were able to find that gave you safe passage up through the lands to make your way to Tybree's Lee, the seat of the Earl of Gormalay. On your way on the Miller's Road, you encountered the Black Rabbits, a group of outlaw fairies that gave you some news that apparently the House of Royce had fallen. Word had reached them through fey channels. It seems indeed, as you have pursued with some success your aims that set you out on this path from Dol Machiar, where your quest began. That indeed the brutal and at times savage world of Ahriman turns, even without your direct attention, who knows what could have befallen the House of Royce? Arriving in Tyre's Lee in the bright sun, you saw a realm of some pastoral beauty and grandeur. The beginnings of Candle Feast indeed. You can see that the Candescent Creed, that beloved religion of Wick's family, was preparing cookies and candles and paper lanterns, children wiping snot from their face to talk to Thimble about what was going on in the town. You found a young acolyte excitedly giving you news and a hospital working to help those affected by this sort of bellows fever that seems to be spreading. On your way, discovering, you also met Felltower, another hound of the king, here in the this place. And you discovered that it seemed the Taconis were working out of Castle Dhulani, directly witnessing a sudden conversion of none other than the Earl of Gormalay, a lord of an entire region of the kingdom of Timony, to the Candescent Creed. Walking amongst the people, sort of in mourning for his late lady wife. You use the distraction of this massive festival to get yourself into position. And using a chanter's egg that you had taken from your old friend Ulbid, the gnomish astronomer, you invisibly made your way into the castle. After Thimble very stealthily spied on the goings on the Taconas, who seemed to be making a hasty retreat for reasons we cannot exactly say. Wending your way into the smaller keep, you made your way downstairs, where Cadogan spoke in the manner of a ranger to a rat, who said that there were those of his kind that had gone into the dark of the dungeon and died without leaving a scent of rot. Whatever he meant you could not say until perhaps it was too late. As tyranny in disguise, as Octus Tocconis. Genius. Genius. Inspired. It's your moment indeed. And you know what? Here's the thing, Whitney. He's not wrong. Rounding the corner, we discover what a rat means when it says that one can die without rotting. For indeed, life does seem to end when one is turned to stone. Rounding the corner, you see this Knight of Saramai surrounded by guards of the house Tychonis, with a basilisk on a chain, a monster of the world of Ahriman. Crystalline and stony spines arising from the bridge of its ugly snout and its arched back as its eyes gleam with white light. Tyranny. You're fucked. As you begin to turn to stone. Oh my God. Your 15 constitution saving throw ends the effect. You're fine. Everyone. Roll initiative. Holy. I've been shitting myself. You gotta leave people on a cliffhanger, folks. Okay. Gotta leave him in a bit of a toy. That's how we turn it around, everybody. This Is your moment. Okay. Okay. Okay. Okay. Okay. Okay. Teyor, what did we get? 12. We got a 12 for teor. Hell yes. Thimble, what did we get? 24. Woo. That's very high. Kadigan, what did we get? 13. 13. Tyranny. What do we got? Also a 12. So, a 12. Wick, what do we got? Eight. An eight? Wow. What's the order? Thimble, Cat, Teor and Tyranny. Tide. Say it again. No, I had a 12. 12. 12. Yep. Do you want to do rawies or decks? Ries? Eight. Eight what? Double rollies. 17, 19. Go get it. Go get it. Okay. Hell yeah. Wonderful. Where's Wick? Wick is a bottom. I am a bottom. Reminding us. Shiny bottom. Secret door opened here in the rear. Coming down the hallway, Cadogan, Wick, followed by Wulfric. Making my way. Teor. Yes. Around the corner here, Thimble. So both of you sort of eye to eye around either side of that corner, looking at this holding cell in the dungeon down here. You can smell in this place rot, blood, humanoid waste. This is not a jail where people that have been arrested legitimately are kept. You don't keep people in a jail behind a secret door that you intend to see justice. This is a place where people were disappeared to. Disappeared to. Left in waiting. But you said that I did see black fur in there. You did see black fur in here. That is correct. You are absolutely first to act. You are first to act. I think. Just as you hear a noise, note of smug triumph in the voice of that vassal Knight of the Takones, and can tell immediately he said, if you were Octis, you'd be dead already. You'd be dead already. It's a good sign. And that would be the first thing that Thimble has heard. That Octus family has designs on him in that way. Oh, hey. Last game. Hey, man, you did something to me. I did? Shield of faith. You have a plus two to your AC. Sweet. Incredible. Plus two to your AC. So Wick's AC is currently at a 14, correct? Correct. Oh, geez. Wow. This is real Fauntleroy stuff going on over here. So, Thimble, you are first to act. If you want to make any perception checks or insight checks. Can you? You can do that as well, but you are first to act in this moment. Okay. Can I fly up and get behind Tyranny? Yes. Absolutely. Would I make it to where I'd be behind her head? 5, 10, 15, 20, 25, 30. Gets you to the square directly behind Tyranny. Okay. Okay. I am. I have a question. Yeah. What should I do? What do you think I should do? Just for future reference, I got two weapons in my hand and I also got a blow dart. I'd have to spend like, a free action or an action to switch out a weapon. Right. I believe you are allowed to switch weapons once per turn. Let me actually double check the this rule as we look at. You can do one weapon as part of the attack action, which means if we're assuming that you're starting with a weapon already in your hand, I'm okay allowing you to move to the second weapon as part of the attack action. But obviously you only get one weapon attack per round. So in other words, it should be whatever's in your hand. But I have no problem with you. So switching out weapons as part of the attack. Yeah, I'm not saying I did that. I'm just asking for future reference. I'm going to. I'm going to. God, we're so nervous already. Yeah. I'm gonna faerie fire into that room. So awesome. That is within 60ft, a 20 foot cube. So I'm just gonna, like, as I'm flying up quickly behind Tyranny, I'm gonna stop really fast and all my pixie dust is gonna fly forward. Cool. And it's just gonna light up everything. I love that. I think this is a 20 foot cube. So that's enormous. That is absolutely enormous. Each creature in the cube is outlined. If it fits, fails a dexterity saving throw. Yes. So what do you want to catch in this? To give you an idea here, Right. The basilisk is way out in front, only 10ft ahead of you. Okay. The highest cluster. You can catch all of the guards back here in a single square if you so choose. But you will catch slightly less of them if you also try to get the basilisk or the knight. And just to ask, she can see those guards, are they moving as you surge forward? A group of leering combatants looking at what they believed to be a lone trickster walking in here. If you guys remember your stealth checks getting in here. So you're the first person to let them know that there's not just one person coming in. Okay. So they did see me. I couldn't have done that in a stealthy way. Okay. I think you. You are emerging from hiding this moment one way or another. So it does not look like they were experiencing a profound sense of urgency, but they are on high alert. They were like they all heard the door open, and then someone came walking A little pixie. I'm not scary. Yeah. I'm gonna try to get the basilisk in there too. Okay. See if I can get those moving for the basilisk. You'll get the basilisk in the these four. So we're gonna roll dexterity saves for them. Da da da. Dex save. What is the difficulty of resisting your spells? It's really pathetic. It's a dex 10. Dex 10 save. Unbelievably. Basilisk with a minus one to dexterity gets an 18. Basilisk. Very dexterous. Very dexterous. So the DC is 10, correct? Yep. Our knight makes it. And we're gonna roll for the four guards behind him. Four guards? Oh, yeah. There's so many guards, I don't even know what's in here. So much stuff. But the construction paper is like on a tilt. So the three guards in the front all become affected by faerie fire casting light. You'll have advantage on attacks against all of them. That's good. So you fly around and all of you light sparkles and little fireworks begin to radiate off of thimble. That is an action. Any bonus actions for you? Yes, for my bonus action, I would like to hide. Mm. Awesome. Go ahead and give me a stealth check. And remember, you can call out what's in the room on your turned 19. Lots of guards hiding. Not a basilisk and a basilisk, y'. All. We got a basilisk. Unbelievable. Okay, with a 1919. So you wheel around the corner and as the lights fade, you are pressed up in like behind a stalactite on the ceiling, like having vanished after this big display of light. Thimble, that is your turn. This knight of house Saramai is going to go. Saramai. Saramai. Oh, he's the one with the big shield. Or is he the one with the bath? He's got the big shield and the bath. I forget what that shield is called. What am I going to call him? It's like tall as fuck knight Basil. But the basilisk isn't going yet. Knight of Ceramite. No knight. I like candy. Okay. Why don't I put small? That's why it's teeny. I should have that one. This knight is going to look at you. Tyranny. Uh oh. Directly in front of him, and he is going to fall in love. Get lost in your eyes. He's going to. I'm going to need a wisdom saving throw from you. Wisdom? This is a soldier. You can't do magic. Oh, no. 3. You needed a 2. This is your Moment. This is my moment. This is okay. This is my moment. The knight looks up at you and you see again, once again, with the light of the faerie fire behind him, the. The whites of his eyes go this brilliant, luminous poison green, his pupils going into vertical slits as he looks at you and says, please. And you, on A three, feel yourself, voluntarily or autonomically, I should say, your body, it's not happening. As a physical restraint, he speaks to something in your spine that tells you to freeze in the way that a mouse does in the jaw of a snake when it knows that it is going to die. Great. So, Tyranny. Don't fucking move this entire fight. Hello. He is. You see that? He says that he is then going to. Yank back on the chain here, step to one side, pull the basilisk inward, and speak to the other soldiers and say, find the fairy killer. And that is going to be his turn. Cadogan. That is you. And we heard Thimble yell out basilisk. Would Kadigan have knowledge of what a basilisk is in this world? Give me a nature check. We'll call it a DC15. DC15. We totally fought a basilisk before. Totally. Oh, man. No, that's a 13. Thirteen. On a 13. You've heard of a basilisk? They either eat people or are poison, or they can fly, or they can turn people to stone, or they themselves turn to stone if sunlight touches them. It's one of those. Okay, but those are my options. Those are your options. All right. I got that meme in his head where he's doing the bad math. Yeah, yeah, yeah. Great. He'll just sort of turn back to Wulfric. And for my bonus action, I will, for the first time, use my one wondrous item in my inventory, which is Wulfric's Relic Reload. So the quiver on Wulfric's hip contains a single bolt. It looks like it should hold more, but there's just one, and it's just glowing white. And he's gonna tuck it in his hip belt, and then say to Wulfric, watch over, Wick. And then I'm gonna use all of my action to. I'm gonna go use my movement to do 30ft, and then I guess I would have to. 5, 10, 15, 20, 25, 30, get to here. And then I'll use my action to dash to get close. And then I have a question. Okay. Yes. You get to here, right behind Tyranny. So great. And that would be it. But can I ask my question? Yeah. So I have a Possible reaction that I can only use once. A short or long rest for. For Wulfric, which is. Primal Guardian. Yeah. If I commanded him to stay with Wick, could I apply Primal Guardian to Wick? If they were companions together. If I said your job is to guard and basically a creature within fivefold, if it hits you, you'd get a plus two to your ac. Whoa. Just once, though. Or is that only me, or would you allow it? I will allow, in this instance, you to apply that to Wicked. Okay, that sounds great to me. Yes, absolutely. Okay, so as a reaction, you're gonna say protect, and he'll add a plus two to Wick's armor class. And so if you get tagged, you could add +2, but it'd have to be close. Cause if it's within one or two, it could. It could save you. Amazing. Thank you so much. I'll take it. All right. Hell yeah. That's a good boy. And that's it for me. That's a good boy. I love it. Kadigan, you rush forward. The other soldiers here see you, and they are going to rush forward as well. They're right after Caddy. One, two. Oh, boy, it's cramped up there. Yeah. You see this just slammed tunnel fighting up here. You see? Da, da, da. These two. So, yeah, this guy surges forward here. The rest here. And you see the others hear a call from further in. You hear someone say, ready the cart and rush further in. What does that mean? Running cart ready. What? We came downstairs, right? Yeah. There's got to be another exit. Oh, boy. There's got to be an exit. These two. Two are going to attack tyranny. Frozen as you are. You see that? One of these guys uses you like a rest on a pool table, putting the polearm on your shoulder to stab past you, literally using your frozen body as half cover. Rude. So rude. Am I paralyzed? You in this moment are not paralyzed. You're un. Unable to take action. So it's not as bad as being paralyzed. No one's getting advantage on you. Okay, great. But there's no. She's not under a condition. No. In other words, the spell command has been used on her. Gotcha. Gotcha. That is going to be khadigan, I assume a 19 hits. Oh, absolutely. You take three points of damage as one of the spears grazes past you here in the tunnel. And behind you are going to take some crossbow shots as well. 13 does not hit. Correct. Crossbow bolts. Twing, tw. Twing, twing. Down into the passage. That is going to Be tyranny. You have failed that. But the condition ends at the end of your turn. It's only a first level spell, so you don't have to make saving throws. It's not as bad as hold person, in other words. Okay, cool. You see, at the end of that round, as the spell kind of fades from you. Hold on one second here. This is great, actually. Tyranny loves restraints. Yeah, I dress a. How do you notice that necklace? I've never seen it. So as your turn ends, you are not able to take any actions. As your turn ends, what happens as you come out of that state of paralysis? Do you reveal to anybody that you are no longer paralyzed or held in this moment, or am I. Did my disguise wear off? I see no reason why it would. You didn't lose concentration. So. So you could still look like a young Octus. Dakota. That's kind of funny. Can I speak or can I. I will allow you to speak. There's no actions or bonus actions, but if you want to say something at the end of your turn, you may. Okay, I'm still Octis, and I'm going to say please, please stop. You see, the guy goes. You sound exactly like Octis. Uncanny. Incredible. Hey, everybody, Ted Danson here to tell you about my podcast with my longtime friend and sometimes co host Woody Harrelson. It's called where everybody knows your name and we're back for another season. I'm so excited to be joined this season by friends like John Mulaney, David Spade, Sarah Silverman, Ed Helms, and many more. You don't want to miss it. 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Play now@chumbacasino.com let's Chumba. No purchase necessary. VGW Group Voidwear prohibited by law. CTNC's 21+ sponsored by Chumba Casino. Come to DSW for the shoes, stay for the fun. Because let's be honest, if shoe shopping isn't fun, are you even doing it right? So go ahead, try something new. Try something different. Good different. Try something that feels like you, you know, the real you. And then definitely brag about it later. Because at dsw, you've got unlimited freedom to play. Find the shoes that get you at prices that get your budget at DSW stores or@dsw.com Let us surprise you. Teor. That is gonna be your turn. I'm gonna run forward into the tunnel. I'm gonna use all of my 35ft. 15, 20, 25, 30. Cool. You get choked up in the passage right here? Yep. I'm going to. Yeah, you know it. And I'm going to use guiding bolt to fire a ray of light at the Knight of Saramai. Okay. Yep. Okay. He is slightly around. You can catch him. He's slightly around the corner. So he's going to get a 2 to his armor class. From the curve of the terrain, naturally. Go ahead and roll your attack roll. Ooh, it is a 17, 16, 17 to hit. This is your guiding bolt? Yes. You fire off a guiding bolt and you see he with these snake like eyes sees you coming around the corner and hits behind the wall as you scatter a bunch of stone into the space behind you. Son of bitch. With my bonus action, I am going to use a feat that I have daunting roar. And I'm going to lean forward and just unleash this huge lion roar that would push anyone within 10ft of me. They become frightened. They have to make a DC13 con save. You watch both of these who are now fairy fired and frightened as you roar in that moment at them. So both of the guards in front of you that are clogging up the path are under the frightened condition. And with the end of that roar, I would also call out down the hallway, Sid Sage at the top of your lungs, you call out and only hear the clanking of armor as whatever occurs there in the dark continues its mysterious dark. Is it all super dark in here or is no longer. These guys are casting dim light in all direct. So you've kind of illuminated this dark Hallway. There are you see torches on the walls. Deeper in. It looks like these were sort of regular humans that were working on something in here. However, Teor, that being your turn, that's your action. And bonus action. Wick. That is going to be your turn, boy. I'm so far away. First, I'll look down at this pooch who's been assigned to me and just sort of try to make a connection. Hello. Do you like pets? He immediately grabs your cape and starts pulling you toward the combat. Oh. Oh. This is like fetch, but with me. All right. Okay. I will do as the dog obeys. I will use my movements to walk 30ft forward towards the fray. How far does that get me? 30ft. 30ft beat gets you 5, 10, 15, 20, 25, 30. Not very far with Wulfric coming right behind you. You're doing good, Wick. That's my movement, I guess. I can't see anything that's going on, so. And I can't. I didn't check that area. We didn't really check that area for anything left behind, but it just ran through. It's a bunch of boxes though, isn't it? Boxes In a dungeon such as this. From one Brennan Lee Mulligan. A smorgasbord. I tell you. A cornucopia of greatness awaits. Surely there's a lovable NPC in one of those. Smash those and a big old mushroom's gonna come out and you'll get two sizes bigger. Oh, shit. Lick my head. If I use my action to dash, I won't be able to do anything when I see them. If I use my Misty step to get there, I also won't be able to do anything when I see them. Hmm. I think I will use my action to dash to get behind. I guess Teor. He's in the back there. Yeah. Let's line us up. Yes. Yeah. Oh, boy. That's fat, isn't it? We've done this before. We've played this game. One bullet. We're good. I'm sure no one has caught lightning or anything like that. It's fine. Oh, no. He was smiling, so. Oh, no. We walked right to the hot game stand. He knows. He knows. He has a chain. A dyke. Oh, maybe this is a bad idea. You know what? All for one. You know what I'm saying? It's probably a bad idea. Okay. And then I'll just use a bonus action to activate my Sorceress Innate Sorcery. So I start glowing with light. The tattoos turn on. I'm shaking with fear, seeing the battle ahead. But I'm with my allies next count in initiative, you all hear a Colossal. From within. You all hear a within the. Within the deeper chamber. And we are now going to roll. I'm going to roll a roll in front of the party. Oh, no. I don't hate when you do that. You guys really want a 1, a 2, or a 3 on this? Wait. Not a problem. It's not a problem. It's not a problem. Watch this. Watch this. No problem. Three. That's a six. You can die. No. What could go wrong? Oh, no. You heard clanking. You don't need to get down under there. Tsked at us. He tsked. They turned your brother into a robot. When I moved up there, I meant you're just out of the way, Right. So what are you measuring distance for, bro? What'd you measure distance for? The line is wide. There's some. There's not gonna back. Don't worry. I've got a shehulk. Okay, Don't. Don't. There's no good way to put this. I'm gonna need. I'm gonna need everybody here. I'm gonna need everybody here to make a constitution. Saving throw. Yep. Yeah. Yeah. Saving throw. Plainly put, Constitution has heroic inspiration. I do. I'm not even worried about it. Oh, okay. I knew it was gonna happen, too. I just had a feeling that inspiration, it can't be a save, right? To use the inspiration. What do you mean? Don't we all have heroic inspiration? Yeah, you can use it right now. Only you. You can use it right now if you need to. And you can reroll. I mean, I'm so scared. What'd you roll? A1. Oh, yeah, yeah, yeah. I did, too. She doesn't have beans for that, but two people can't roll one. I'm gonna use it. Am I gonna die? Did they just kill me? Did you kill me? Did you just kill me? Okay, I way better. I just killed. I call balls and strikes out here. You know, that's all I do, man. I'm not scared. Brennan. Ask me what I rolled. What you roll? 18. 18. Don't worry about it. Feeling great. Okay, Laura, what we roll? I rolled a one. I rolled a one. Rolled a. Not one. A one. We roll. Rolled a 13 for a 16. 16. Okay, we roll 14. What do we roll? I rolled 18 on the dice plus four. That's 22. Good job. Yeah, yeah. Glad you're in the back. Hey, everyone. How's it going? The Knight of Saramai. Yanks this massive monitor lizard sized monster up on its chain. As he does the chaos of these guards in front of them that you can see also make their save. Do not look behind them. In other words, you guys like tyranny. You have them in front of you. The rest of you are here. Thimble on the ceiling with perfectly clear line of sight. You look as the basilisk looks at you. You are under the restrained condition. Your speed is zero. Attack rolls against you have advantage. Your attack rolls have disadvantage. You have disadvantage on dexterity saving throws. You feel your wings stop and you fall to the ground for two points of damage as you actually begin to turn to stone. This is not the final saving throw. The next saving throw is the final saving throw. This basilisk is. He's being held up like a shotgun. The guy one arm yanked its leash up so that it is currently gagging and choking and sputtering. But looking at you. Looking up at you. Why was I peeking out? Why wasn't I hiding a little peeker. We never done this before. It's really Brennan being mean. Because my brain was in shock. What did you do to me? You become restrained. You're restrained. If you fail the next saving throw. Then I'm just stone. Then you are. I'm a little pixie rock. Little pixie rock. Okay. But what is my other things? I'm restrained. Which means I can't move while you have the restrained condition. I'll read right now. Your speed is zero. Attack rolls against you have advantage. Your attack rolls have disadvantage. You can still attack. In other words. So in other words, you are feeling yourself turn to stone in this moment. And you have disadvantage on dexterity saving throw. So you basically have one round. And then at the end of that next round you will make your second saving throw. So everything hangs in the balance. This next role. If anyone has any means of adjusting roles. This next role is very important. Guidance. I don't. That doesn't work. Can we. Can we help? A help action. A help action will work. A health action will. It will give advantage on that save. Yes. Yes. Yes. I can't pick me up. Somebody could. I'm not just. I would pick you up. And Lion's breath. Okay. So that is its turn. And the very next person to act. I'm sorry that we were talking about all the help action stuff because it is actually thimble next. Yeah, sure is. She has to do it right now. I have to do it immediately. What did I go just. Is this gonna be it? You can also Give yourself the help action. You can use your action to give yourself advantage on the safety. I am going to do that. Okay. That is very. I'm going to help myself. I think that's a very good idea. Your speed is zero. You do technically have a bonus action here. So you could hide again. There are other things you can do. I can hide. Mm. But I can't move. How am I hiding? Let me look at my bonus action. Um. That's all I can do. I'm gonna. I guess I. But if I hide, then nobody will be able to pick me up. If you turn to stone. If you hide in a very good hiding place, there is a possibility that you will turn to stone in a place where you're. Your allies cannot find you. So your options are to go hide. And if you hide, you wouldn't have to roll again. No, if I hide, at least they won't be able to attack me or squish me or break me apart. If I turn to stone. It is very true. The thing that Laura has a lighted on that is correct, is that once petrified, the rules for dealing damage to you no longer have to do with your character, class or abilities, but merely with an object made of stone. And unfortunately, a tiny object made of stone is uniquely susceptible to being smashed apart. That's lying on the floor. That's lying on the floor. I'm gonna hide in hopes that my friends are perceptive. Yeah, go ahead and give me a stealth chip. But in the heat of battle, the enemies are not. I followed you in here. Cool. Oh, God, I'm rolling so bad. You really are rolling horrible. I only rolled 11. Maybe that's good, because it'll be enough for them to lose you, but not us. Okay, what does Thimble add to her constitution? Saving throw four. Okay. But I only rolled 11 on myself. You are unable to find us to crawl to. You are simply here on the floor, feeling yourself turn to stone. In this moment, your wings already can no longer flap, and you can feel them. You can already feel yourself tilted back with stone wings, unable to stand up. Your help action is effectively you reaching into some magical center, almost like someone who has encountered a deathly allergy trying to just slow their heart rate so that their immune system doesn't kill them. You are. You add a four. Because this is so momentous. And this may be us saying goodbye. Don't do this to me. You are rolling twice because you're rolling with advantage. The difficulty of this roll is not terrifically high. It is a difficulty class of 12. Which means that you need an eight on one of these two dice. She dies. Just do it on the first one. Do it one of a time. No, it turns to stone. Turns to stone. She's not dead. No. But very. Also very easy to break after that. You got this? Yep. I don't know if you ever stepped on a micro machine, but you're Laura Bailey. Don't, don't, don't, don't, don't. Bailey. You rolled a Nat20 to save the gods of Xandria. The entire panther. Little egg dog. Come on. Let's go. Gudetama. Whatever. This is Light work. One at a time. One at a time. One at a time. One at a time. We need an 8 or higher on one of these ducks. Got this. Very close. That's good tv, folks. A pulse check. Should I roll again to see if one is a 20? Yeah, roll, see if one's a 20. Nope. It's a 12. This is a 12. Okay. 11 to 12. Thimble. Something in you kicks into high gear of feeling this effect. You drop to the floor and begin to focus on your breathing and reach into some little seed of fairy magic. You think of foxglove, snapdragon, prickle, poppy. Different things from the garden and the orchard that come back to you. And a little green light. Boom. Fills you and you gleam for a second as a slight dust of granite shakes off of your mind. At the end of your turn. That's the end of your turn. Oh, my God. Oh, man. Is this Basilisk just gonna keep on trying this shit? Probably. We gotta fuck it up. We gotta take its eyes. Oh, wow. That is amazing. Might as well celebrate your victory with a sister. That's insane. Oh, goodness. I am going to need. I'm going to need Cadogan, Teor and tyranny to all. You mean all these people in the line? 10 years. All the people in the line down in the tunnel. Hey, you guys want to make my job easy? I'm going to need. I need Tyranny, Katagan and Teor to all give me a wisdom saving. You got it. You got it. What do we need? I'm gonna be using my heroic inspiration. 1818. Where did tyranny get heroic inspiration from? If you don't mind my accent. Last episode from you. Yes, that's right. Yeah. Yes. 4. 18. 18. And what do we get here? 13. 13. 14. On the. Okay, Kadigan. I'm shivering and sweating. Taeyor and Tyranny. You guys. Your attention is elsewhere. However, let's go. Ahead, we get more stuff. I know. When he reaches low, like, he wasn't planning to use it because it couldn't possibly go that bad. He's just gonna set a gun down. That's the next. The next battle. I'm gonna come with a real gun. This has gotta mean something. Laura, how you doing? Oh, no. Katigan, turning around, you see, actually, thankfully to this sort of like how choked you guys are in this, you're actually slightly out of range, which is why you don't have to make it. Amazing. I'm the best D and D player ever. That again. As you turn around, this knight of House Saramai turns to you, and you see his eyes shimmer with green light. And you see he goes, friend, what loyalty do you have to dying in this dark pit? See reason. And you were under the charmed condition, which is less that you are suddenly enamored of this man, and more that you just. It's hard to think about anything other than his eyes. They're so beautiful. So grim. Transported. Transported. Earth Angel. Incredible. That's his breaking out. That's his break it out. Break it down. We're all gonna die, man. That is his action. Duh, duh, duh. And that is going to be Cadogan. Your turn. What are the limitations of Charmed? In this, you can't attack the Charmer or target the Charmer with damaging abilities or magical effects. Otherwise, everything else is groovy, but you just can't hit him. Just that guy. Just that guy. Okay, how far away is the basilisk? I can't. There's so much going on up there. The basilisk. You guys are in a cran. Even as you're preparing to fight, you're already scraping your elbow on the rock wall around you. It's so claustrophobic down here. You are from the night. You are about 20ft. And the basilisk is the basilisk. You're about 15ft, all right. And you're actively turning to see stone and. No, no, she's back. Not anymore, you're not back. I'm saved. But we. Forever from that instance. But as long as its eyes are still up and as long as we can still see, it still reared up. And it's not something where we can avert our eyes. We're rolling to see if like it. If we know if we're. If we're savvy enough to turn right it. The hard. So the problem is even averting, like, averting your eyes is what. What you are trying to do. Like, anytime you Make a save that's averting your eyes. Unfortunately, you got guys with spears trying to stab you. So if you go full turtle and get down on the ground, you know what I mean? The only way to totally avoid being seen would be to let yourself be coup de grace by these soldiers. Right. And so if we weren't looking, it's not like we could try and attack with disadvantage or something. Unfortunately not swinging with our eyes shut. Unfortunately, if there were some way to permanently darken the space. But the problem is you'd need some kind of magical darkness because this thing has luminous eyes. So even if you even its eyes are casting a little bit, it's like an anglerfish, this thing in the dark. That's glowing eyes. Also another horrible creature, Cadigan. Yeah. Yes. But we still saw Thimble struggling, potentially turning to stone. Yeah, yeah, yeah. All right, this clicks in for Cadogan and he goes, all right, it's a stone one. There we go. And from his hip, he's gonna pull that one magical bolt that he has. Oh, yeah. So I do get advantage on just this attack and attack only. And I'm gonna try to wing it at that. The head of that Basilisk popped up. Popped up there. Give me your attack roll. Okay, here we go. Oh, fuck. Wow, this is rough. Not a great place for. But advantage is a little bit better. Eight plus. Sorry, eight plus six. 14. 14, I'm afraid, is a miss. So. So you guys know. Oh, no. This is the sunblind bolt which he's used with Wulfric before. And it's a glass of. And it has a blinding effect on the target. And in this tight space contracted that usual follow through that Katagan has just. He can't find it in this space. And this holy missile that would theoretically have blinded this Basilisk just shoots off course. So this is an actual enchanted piece of ammunition, correct? Yes, it's a piece of one or knife. You see, it clatters off and lands under the stone altar in the other room. Does it explode or does it. No, not on a miss. That's your attack. Any bonus actions from Katagan or any movement from Cadogan? Yeah, movement other than getting back into the mix of it. Oh, so frustrating. Is there anywhere to take any kind of partial cover in this space or nothing? Huh? You've got allies behind you and enemies ahead of you. And this is a. I think you can see that it will be impossible. Like this chamber ahead of you has space for like, they've got tyranny right in a five foot Wide chokepoint where two guards, they have reach. They're firing crossbows. They're just going to keep this choked up. Something about the circumstances. Something about the circumstances of this combat needs to change. I guess I would just drop in to sort of try to be shoulder to shoulder with Teor. So I guess I can't see where I am. I'm slowly backing up a little bit. Yeah. You can switch spots with Teor if you would like in this moment. Oh, or yeah. Or just get you're within five feet. I want to make a wall with him. And then for my bonus action, I'll use Wulfric's action to hold his attack, hold his B strike on the condition that someone tries to go after Wick. Okay, so that'll hold that action. So it turns to breach past. Yeah, copy that. These guards are now attacking with disadvantage. You see that they are going to. Do they have to turn? If they're frightened, they don't have to run. They just can't come closer. Right. Under the frightened condition, they have disadvantage and they can't approach you. Right. So I think that in this moment, they are not going to approach any longer. They're going to continue to take their attacks on Katagan with disadvantage. The disadvantage from that frightened just canceled a critical hit on Khadigan. Does a 17 still hit? It sure does. Sure. You take two points of damage from another spear that lances over you. We've got more crossbow bolts coming in. These ones are gonna come for Tyranny. Tyranny. Your armor class currently is, I believe, a 15. Yeah, 15. Okay, so 15, that's one hit. You are gonna take three points of damage from a crossbow bolt that thuds into you. That is going to be tyranny's turn. Okay. Do I command the fucking lizard to just be like, don't. I don't. No. I'm Eldridge Blaster. Hell yeah. Who are you? Eldritch. Blasting the fucking basilisk, bro. Okay. Hell yeah. Go ahead and attack the basilisk. Let's go. Cool. 15 plus. What am I adding? Spell attack plus 7. 15 plus 7. That is a 22. That is a hit. Yes. All the demons still octis, by the way. Still octus. And I intend to stay as octus. How much damage is that? 1d10. And I know, I know which one that is. 5. 5 damage. And you don't have any invocations that add anything else to that. So it's five damage to the Basilisk. It's like fatty, scaly folds of this large lizard. Just sort of blast apart. And you see that it appears to have a very limited blast blood flow to its thick outer skin. So a little bit less blood than you'd anticipate as a little chunk of its scales just is blasted off as it didn't like it. Tyranny. That is your action. Any bonus action from you? Yes, I would like to. If I move, there's guys right in front of me. Right? Yes. Where you are right now. You could attempt to shove, but it's so packed, there's not actually even a free space. Even a shove attack wouldn't necessarily clear the way for these guys unless you potentially. You could shove one of them into this cage here. But the only place that's really free for you to move is backwards. Can I try to shove one into the other? Yes, but unfortunately, because they're fighting wall to wall, it'll be like a sort of Three Stooges knock into the wall. But there won't be a way to actually clear someone unless you either shove him into this cage or move your way backwards. Okay, I'm gonna try to shove him into the cage just so we can. Do you have a bonus action that allows you to do that? I don't believe the answer is no. I don't believe it. So I'm gonna use my bonus action to conjure up my. My fucking sick ass. Demon claws. Octus taconus grows claws in this moment. And everyone goes, hmm, Absolutely. Teor, that is your turn. Uh huh huh huh huh. Those guys can't come any closer. But it'll end after this turn. And the basilisk is the real problem. Forgot I forgot to get rid of this fucking basilisk. I'm going to use my last guiding bolt, but I'm going to hurl it at the basilisk instead of the knight. Okay, roll to hand. That is a 17 plus 5 is 22 to hit. That is a hit. 10. 9. 19 points of radiant damage on the Basilisk. 19 points of radiant damage on the basilisk. You see this once again. Conjuring up this light. Wick, you look ahead of you and see Teor right in front of you. Conjuring up the light moves forward. Bamboo, Candlelight guy. Me. Wait your turn, bro. Hits the basilisk and see Radiance surround it, badly injuring the creature. And the next attack on it has advantage. Next attack on it has advantage. That's correct. Because of guiding boltness. Hell, yes. Okay, that is Sarah's turn. Wick, it is your turn. Immediately after that, emboldened by my friends and seeing that their desperate attempts to try to take this basilisk out, I am going to first enjoy a sip of dark horse wine. Oh, very nice, very nice. Good. And now, how far away is the basilisk from you, my friend? And the Basilisk is only 3. Okay, 30ft. Okay. Too far to do the blinding thing, but close enough to scold it. I will cast. Hey, stop that. Haylovar's luminous lash. Earthen grasp. What's that other voice? And all the light in the room will swirl and coalesce and whirl around forming a lash of light which I'm hoping will ensnare the creature. And Brennan, with your permission, compremesso. Instead of crushing it with this lash, I will give up the damage. If I could instead just use my lashes strength to just turn it around. I just want him to face away from us and hold him there. So restrained medium handmade from the targets make a strength savings where as an action you can cause the hand to crush the restrained target. I'm restraining him, I'm trying to restrain him pointing away from us. Well, that would be an amazingly useful ability for this exact fight. And so what I am going to. And I. And I can't knock the creativity. So we are going to need you to make an arcana check to summon this ability to use your magic in this way. I'm going to say if you can get a difficulty 20 Arcana check, the ability will work exactly as you have said. You will lose the damage and instead orient the cross creature in the other direction. If you can get a 15, a difficulty of 15, that will occur. That extra ability you want will only occur if it fails its save by five or more. Okay, you're fair, right? Yeah, you're very fair. You're so fair. So I got an eight. Eight total. That's on the arcana check, right? The arcana check. Yes, eight total on the arcana. You reach into your center of power, you call on the power of the light. And deep within yourself a part of you goes. You can only do this cause something happened with a freaky angel in a basement somewhere. These words aren't real. It waffles, you know, it waffles back and forth. Sometimes you're really feeling it, sometimes you're not. It's a journey. It's a journey. And in this moment you go, I don't know how to adjust my prayer, given that what I'm actually doing is being. Being the direct descendant of a chattering 30 foot tall angel in a chained up basement. So Instead, you're still going to cast the spell. It's just going to work as normal. Brennan, question. I didn't use a bonus action. Could I slightly retcon and say, with seeing Tyranny fall to the ground, take that hit, or Thimble. I'm sorry? Thimble and all the powder come off her. At the end of my turn, could I reach over and put my shield just in front of her on the ground and kneel? As a bonus action, I will allow you to totally block off Thimble with your shield. So, Thimble, a shield the size of a house thuds into the ground in front of you, completely concealing the battle in all directions. What the fuck? Get up, bitch. Delightful. The Basilisk is going to make a strength saving throw. I will spend two sorcery points to impose disadvantage on you. You just canceled a natural 18 on the diamond. Wow. Wow. That was perfect timing. 15. He does not. Okay, go ahead and roll your damage. 2D 6. Bludgeoning damage. 86. Bludgeoning damage. 7. You deal. 7. Damage, once again, contained in the light. In this way, I will say this. In this moment, Wick, your intention was to turn it around. But even restraining it, as these lashes of light restrain it to the ground, you see that the knight looks out, going, no. As he pulls on it. And you can. Anyone who wants you to make an insight check in this moment. Some insight. Yeah, go for it. Looking right at it. Nope. 13. 12. 13, 12. Did anyone get anything higher than a 15? 15 or higher? No, sir. Cool. In that case, you're like, this shit's crazy, and we keep moving forward. Do you want to roll an insight check? Do you want to roll an insight check? Oh, I. Good. That's a natural one. Natural one. This guy's eyes, man. This guy's eyes, dude. Once again, you guys do not want a four, five, or six. I do. I want a five. Because we had a six. I want a five. No, stop. I want a five. Well, you got a five. Oh, my God. No more talking for you. No more talking. I am happy. This is our moment. I'm going to need. I'm going to need tyranny, Cadogan, Teor, and I believe Wick, I should. I believe Wick. You're still out of range. What? Okay, good. No, I was gonna say I still. This is my turn. Oh, no. Wick, you're in range. Now it's your turn. Still. Oh, sorry. No, no. You did sorcery. I know, but I didn't move. I was gonna tuck Back around the corner. Oh, this love. Very smart. Like a wuss. Like a wuss. You pop around and go and be bound. And I have a bonus action. Yes, you do. But on your previous turn, you did innate sorcery. Your. Yes. I don't have anything else. Okay, yeah, cool. Copy that. That's all I got. So, yeah, you whip around. Very good. You will not have to make a constitution saving throw. And neither will Thimble. Tyranny. Thanks, Teor. Tyranny. Cadogan. Teor. I'm going to need con constitution saving throws from all of you. Nine, nine, six. This is rough for me tonight. Very bad. Khadigan and Tyranny. You are both under the restrained condition. Oh, no. You are both under the restrained condition. Is this coming from the basilisk? You're both under the restrained condition. No, don't get me. Oh, but I will. Once again, for the guards here that I believe are still frightened. Does that frighten you? I think it's only for one turn. Cool. Yeah. Until my next turn. Copy that. And we can level up at any moment. Any moment. That feels narratively satisfying. Has anybody attacked the guards here at those two guards? No, we've only been hitting the Basil. We've been trying to hit the thing that keeps fucking turning people to. Yeah, yeah, yeah. But the guards are doing a good job of making it hard to hit that Basilisk. Okay, we're gonna roll for the guards here. Oh, my goodness. One of the guards unfortunately turns back around to see the basilisk and begins to turn himself. Yeah, Carl. You see, the knight says, carl, I can't. I told you not to turn around. He says, it's like that plague. What's the one guy? Orpheus. So that is the basilisks turn. Once again, Cadogan and tyranny. You begin to feel yourself transform into stone. Thimble, it is your turn. No. Okay, I have a question. Yes. When Cadogan threw that bolt. Yes. I was on the ground. Don't die. Yes. Did I see it and clatter and land? You did see it clatter and land in there. That is true. You saw it clatter and land. I will also say in this moment, protected as you are behind the shield, the basilisk has just used its gaze attack. Something to bear in mind specifically for Thimble is you've got about 5ft of clearance this way as well. Vertically. Now, what that means is anyone you fly over is going to get a swipe on you. The ceiling, in other words, is not high enough that someone can't get an attack of opportunity, but it is high enough that you don't have to push past them. So in other words, it's a little bit of a risk reward. Normally, none of your friends who are on the ground can get past these guards. You technically can fly further into the chamber if you want either for the bolt, There is still a guiding bolt advantage on the basilisk. Right? There's a couple other little goodies out in that room for you. But it's just something to bear in mind that anyone you fly past, if you leave their threatened range, they'll get a swing on you. So, for example, if you were to fly over the basilisk, you would not get a tax opportunity because you wouldn't have left their threatened range. But if you. If you were to go for the bolt, which is further in the room, you would be getting attacks of opportunity on you because you don't have enough cloth. They can hit something flying just under the ceiling. Got it. Hope none of them has a baseball bat. Rut row. Okay, I'm gonna fly up. Am I coming out of hiding or. I was behind. I do not believe that you had hid successfully. Okay, then in that case, I'm going to attack Zhebeshilisch. Oh, but you are going to fly. He's got advantage. I get advantage on the attack. You get advantage on the attack. Guiding bolt. Great. Then I'm going to also. He's restrained, which would also give you advantage. In that case, then I'm going to attack him. Go ahead and give me an attack ball with advantage. This is a high stakes situation. Almost as high stakes as the dark horse wine sweepstakes. So natural. Whoa. Double 15s. Okay, so that is a 20. What's 15 plus 8? A 23. 23. 23 is a hit. Go ahead and roll damage. You'll be adding your sneak attack damage to this. Great. The basilisk. Yes. Okay. Okay. Come on. Okay. Ooh. 10 plus 2 is 12 plus 6 is 18 points of slashing damage. 18 points of slashing damage. Which weapon are you attacking with? This is with the toy sword. The toy sword. Okay, great. You're the toy sword. You deal 18 points of damage. It has the nick weapon mastery. So you can make one additional attack as part of this if you so choose. Yes, and I will. I will attack again. Go ahead and give me an attack roll. This attack roll will, I believe. Oh, no. It's all advantage because of the restraint condition. Nice. This One is a 16. Sixteen is a hit. Justice. Barely. Okay, so I am not okay. Oh, that's 13 points of damage. Whoa. Yeah. There we go, Thimble. Great. How do you want to do this? Okay, I'm going to go in with both the swords and fly forward and double hit down and go for both the eyeballs at the same time. Am I about to. No, you're good, you're good, you're good. You reach down and at the full extension, you have to get your arms full cross section because your eyes are about 4 inches apart, which is your full wingspan. Voom. You see that luminescent jelly explodes out of its slashed eyeballs, instantly turning to stone and stalactite as it runs down the basilisk space as it instantly, much faster than its pro, turns into stone in front of you as this thing, you can see its face, ruptures and slashes to the ground. You see that? The knight overhead, the serpent eyed knight goes. No. Screaming out in agony at what might have been a familiar or a companion of some kind of fucker. Well, he shouldn't have tried to turn everyone to stone. Never light. Never. Right, okay, so that was my action. That was your action. You have a bonus action remaining. Okay. Or no, no. Does the nick ability mean you. Oh, no, you cannot use the light weapon. Yes. You have a bonus action remaining. Go for it. How much movement did I use to get to? Probably like 10ft. To get to. You used 5, 10. 15ft. 15ft. So I have 15ft left of movement? Mm, mm. Yes, yes. You have cunning action. So you can dash, disengage, or hide. With disengage. Does that mean nobody can take attacks of. Nobody can take a tax opportunity on you. Then I go to disengage. Great. Bonus action. Disengage. You have 15ft of movement left. Just fly around in a circle three times. Yeah, just go in there so we can see what's in the rest of the cage. I know I want to, but I can only get 15ft in and they're. You. I'm gonna. Can I get. Oh, God. I'm gonna get on the other side of the cage. Okay, perfect. Get in the cage. I will also say too, the bars of the cage. I can get inside the cage. You can just fly into the cage. Oh, shit. I'm gonna fly into the cage. Oh, my God. I'll sit here. There's also. There's a lock on the cage if you want to lock yourself in here. It's no. So you fly in and are inside the cage, but like up against the back. Yeah, yeah, yeah. I don't want to be within. Easily pokey distance. Despite all your rage, you ever tried to stab something through a cage? You are still jealous. This is a pixie in a cage. So you zoom fly into the cage and are buzzing inside there. Incredible. Okay, Thimble, that is your turn. Saramai. The knight of Saramai looks at you. Yeah, he's mad. He looks right at you. What have you done? He is going to stride forward. He is going to. So let me see here. Okay. He will stride forward. He's going to make one attack at the lock on the door. Oh, that is a miss. He's going to make another attack and lock on the door. That is a hit. He is going to. Just wait till he comes in and let him fly out. Shut him in. You see he against the door. Focuses up again. Takes this longsword that begins to hiss and steam as the fuller fills. Almost like a thermometer filling with a green poisonous light. Comes down. Acid, steam and poison shatters the lock. He swings the door open. Will take his last attack on you. That is going to be a hit. 26. Whoa. And he's going to, uh. Oh, I'm gonna need a constitution savings round. Mm, mm, mm, mm, Mm, mm, mm. 19. 19. He deals 3016. He deals 20 points of damage to you. Oh, my God. Are you down? No. He deals 20 points of damage to you as just striking out into the cage. And you can see as he goes to do so, he puts his. He gets his cheek along the plunging sword blade so that he slightly cuts his own cheek on it and spits a blinding poison at you. That you dodge on a 19. Superman. He's real scary. Shouldn't have hurt my dog. Shouldn't have hurt my dog. You will pay for the plans that you have thwarted in this place. That is going to be Cadigan's turn. Oh, Lordy, Kadigan. You are still turning to stone even though the basilisk is dead. No. Yes, yes, yes. You got this. You got this. Go. Roll big. You can once again take an action to help yourself if you wish. I'll help myself. Nice and slow. Nice and slow. Nice and slow. Big dog. Intention. Okay, well, what was it? A con. Con. Save. Con save. 14 plus 3. It is a save already. Great. Okay. It is a save. Okay, you have a bonus action and movement. Oh, okay, wait, wait. Am I still at threat of turning to stone, or is that gone now? You are safe. Saved. Saved. You have saved. You are not turning to stone anymore. You were able to again find that sort of ranger's magic. You realize this is a poison. It's spreading. It's basically a gaze attack that transmits a poison into you that begins to take effect and petrify you. Okay, so movement and bonus action left. Movement and bonus action left. Cool. Okay, so I look back at Wulfric, who is loyally just, like, glued to your side. And I'm awkwardly patting him. And as that's happening, Wulfric just looks up at. Looks up at Cadogan with longing eyes and is just like. Like he fucking wants away from the situation. And I just. I tell Wul. Wolfric, no, no, no. You stay with me. Obey Daddy. I love that. Canonically, you don't know how to pet a dog. You're doing it the other way. And then Katagan is gonna guide. But you're cowering in the corner. I would go, all right, come on. And I'm gonna call Wulfric off for you. I'm sorry. Don't worry. You'll protect me. I know you. Boom. He's gone. Everyone leaves me. He's gonna take off with me. Follow. Follow me. And we're gonna push our way into the mix. Okay, so either Wulfric or you can get to this section here where you can face the enemy. But that passage is blocked up with those two guards still. And one of those guards, the one that had me charmed. No, the knight was the one that had you charmed. So these guards are totally open season. You can either. Also, with the Basilisk now dead, you could make a shove attack. Or it depends on. Does Wulfrit get an attack with a bonus action of yours? He is. That's why he can use his bonus action. So Wulfric can rush through here and try to make a shove on one of these. So I think that's what I'll do. I'll let him push forward. And he's just hungry for this. And also, so I'll use my bonus action to use his beast strike. And if he clears 20ft, does he clear 20ft? He does then. But on that attack, if it's successful, he'll knock the enemy prone. Cool. In the middle of that hot gate. Go ahead. These are still fairy fired. Although we should actually check to see if fairy fired. Is that concentration? I forget. It is. I'm going to need a DC10 constitution save to maintain faerie fire. No, no. Okay, so no advantage on that attack unless he gets it from this charge. But the fairy fire goes away. So that is going to be his attack on this guard. Go ahead and let me know what he rolls. Is this the guard that's in the cage with. No, there are two guards outside. Two guards in front of that. But we can't get past him at this point. So Wulfric's gonna try to clear the path. Come on, buddy. Yes. No. No. My God. This is just such trash. 9 plus 4. 13. And so we're 13. 13 does not hit. Is there any. There is no. In other words, what does that 20ft of movement do? Robbie? If it was successful, he would have knocked him prone. Yeah, it would have taken extra D6 and knocked him prone. Copy that. Larger, smaller man rushes forward. The guard rebuffs him. You guys can see an enormous threat has been removed here. However, an enormous threat has been removed in this place. However, you are still choked up in this passageway. That is going to be the guards. You see, the knight goes. Little help. And calls out. These guards are going to rush forward from back here. Oh, God. No worries. Who's got the egg that makes everybody sick? Who has it? I'm really leaning on these eggs. Oh, I guess. I guess I do. I have a stealth egg. I have the steg. We use the stealth egg. But then I don't have the stealth egg. I have the stealth egg. You are struck for seven points of damage by one of the guards. Do I get my temp HP for the Basilisk dying? Did you hex the Basilisk? I don't think you did, no. But it's my. Isn't it my Dark One's blessing that I get whenever somebody chokes and dies? That I get? I. Let me double check this. But I believe. Oh. When you reduce an enemy to zero hit points, you gain temporary hit points equal to your charisma modifier. Wait, wait. You gain also getting this benefit if someone else reduces an enemy within 10ft of you. Huh. Let me see. Hold on a second here. Is this true? Let's find out. Hold on one second. Game rules. Ba ba ba. Dark One's blessing. I believe you might be correct. How many temp HP would you gain? Eight. Eight. One second. I can't roll above a two, so. Okay, run away, Robbie. Just run away. I'm out of here. Great. Yes. You gain your charisma modifier in temp hp so that attack that deals seven only your charisma modifier is what plus what plus five. So you actually only take two damage. It burns through that temp hp and only two of that damage goes through to you. It says gain eight temp hp. Is that. Oh, Prism plus your warlock level. So actually, if you have A five. That should. Yeah, you gain eight, so you still have one temp HP left. Okay, now we know. Great, great, great. These guards are going to fire on Wulfric, Okay? Wulfric's armor class. I'm so sorry. Robbie's not here. Wulfric died. Wulfric is no more. Ch, ch, ch. Primal companion. Okay, that is going to be. Oh, Wulfric takes. Wulfric takes 17 points of damage. What? Well, I'm in the bathroom. 17. 1 7. Is that down? No. Does your dog have more hit points than me? 17 points of damage as crossbow bolts thunder towards Wulfric at the end of the. His turn on a natural one. The guy who just stabbed you. That can see did not hurt you at all. Goes. You are a traitor to the stone. Oh, no. This one failed both his saves against the Basilisk. The one who. The one who. Amazing. Carl. Carl's dead. Carl is fucking dead. Great. Somebody can take somebody out. We'll push his bitch ass over the rest of the campaign. Trying to. Trying to heal. Sorry about that. Bren's really winning against himself right now. Tyranny. That is your turn. Oh, my God. Okay. And we. You are you. You have your constitution save. You have your. Your last petrification. So this is. You can use an action to help yourself if you would like. I'd like. You wouldn't have an action after. You wouldn't have an action afterwards. Can I decide after I roll if I want to help myself? No. Are you bloodied? Are you bloodied because you rolled? I am not. Because you roll at the end of your turn. So if you want to gamble, you can use your action to see what's up. But where are those desperate measures? Who's near me? Wulfrid is right next to you, and Kadigan's right next to you. And technically, Cadigan and I are, like, shoulder to shoulder, so we're at the same distance. Tree. Yeah. I'm gonna help myself. Okay. Use your action. Yeah, it's always nice when you help. Any bonus actions from you. I would like to. Can I. To rave Rage. You can cast Hex. Oh, I can. Hex is a bonus action. It's a leveled spell. So you would actually be able to cast Hex and then use your action to. To help yourself. Yep. Who am I? Hexen, though? This is me. If you want to use a spell, the most capable combatant you've seen thus far is this. Now that the Basilisk is dead is this Knight of Saramai who just dealt 20 damage Mr. Reptile Green Laser Poison Sword. I only have two spells. Yeah, I might just not is he's a magic user. We can definitely. We got reptile eyes. Okay, I'm gonna. If I move, does that attack opportunity to anybody please? Yes. You would get one attack of opportunity if you moved. All right. Yeah. I'm just gonna get myself out of stone mode. Okay. So not casting hats? Nah, nah. Cool. Go ahead and roll with advantage. You need one of the. What do you add to your constitution save four. You need one of these being eight or higher. Eight or higher. Eight or higher. I got a 10. Oh, you're 10 on the die. Well, no. Six plus four. No. Oh oh, oh, oh. That's a 10. So now this is it. This is the final roll. 14. I hate it here. Good thing you helped yourself. But that's our last petrification roll. You were all much luckier than so. Incredible. That is tyranny. That is your turn, Teor. That is your turn. Uh huh. Sure is. All right. Albine with the last chanter's egg. Desperate times I'm out of range spells. You're doing egg. Toss it into the pit your sweet ass. We're doing. Which one do you have? What is it? The yellow one, the last one that makes them sick or whatever. Everybody puke. We'll find out. Is it gonna make her sick? You know what? It might kill me. It might. Let's find out. I got. I got her on the next round. Yeah? Oh yeah, sure. If she's around the next round. No, I mean like next turn. Can I use my movement to move past tyranny? I'll come. I'll come right up against the soldiers. The last one that's here, the non Carl 1015. I will allow you to move past. This is no longer combatant. It's an object. So you can sort of. I'll ask for an athletics check to muscle this statue out of the way using your movement. You've used 15ft of movement thus far with my. Because that's strength. I think I have a thing where I can up my ability score increase with a bonus action. Peerless athlete with a bonus action. I can spend one channel divinity to augment my athleticism where I can gain advantage on the check. Okay. Hell yeah, I'll do that. Okay. And you said an athletics check for this? Yeah, yeah, yeah. 16 plus 4 is a 20. Dirty 20. You muscle pass everybody thundering forward shoulder check this stone guard as his midsection cracks in half against the wall and you are through into this part. Of the chamber. Awesome. I'm going to take the yellow chanter's egg. Oh, God. And I'm going to throw it. I'm going to throw it through the guards into this. This corner, 30ft. And I'm gonna smash it against one of those rock formations back this one back here. Yeah, whatever is like. Do you want to get these guys here? Yeah, I want to hit it here because I think it's got like 200 yard area. I don't know. It might be all of us. We're gonna find out. Hope Sid's not back there in. Who cares about that guy? Incredible. Hold on one second, okay? I like you. I'm so nervous. I got you. Okay, Peerless Athlete, as you rush forward, you hurl this crowhop chanter's egg. As it leaves, you hear a from it as it moves forward, it goes bing, bing, bing, bing. Ricochets around and slaps back into your hand. What? No action needed. The egg is enchanted. As you look at it in this moment and you remember Ulbit saying, smash it on the ground before you. It can only be smashed directly at your own feet. But all the guards look fucking freaked out. They go, what was that? As his egg comes back. I don't think I want to do that. No, that would be bad for everybody. No, that would be terrible. I'm gonna put the egg back in my pocket. What a wonderful show. I will swing my flail against this knight of Sarai. I'm. Mm. And hell yeah. That is Serami. Saramai. Sorry, Saramai. I'm gonna underwrite him by Sarai. That is a 19 to hit. 19 is a hit. Go ahead and roll. Damage. Okay, one D. Kill him. Don't yell at me. Don't yell at me. That's a seven plus. Make him die. Make him die. Okay, that is 12 points of damage. And on a hit, I think he. Does he drop prone. Jesus. He. No, he just gets disadvantage on his next attack if it hits. Okay, copy that. SAP feature. SAP feature. Okay, great. 12 points of damage. Okay, awesome. 12 points of damage. You thud a flail into this guy. You see, he takes this sort of strike in the shoulder almost without flinching. Bam. 12 points of damage. Wheeling around to see you going, who are you? What allies of octys? Taconis could you be? I know you're not him. Teor. That's your turn, Wick. Any bonus action from Teor in this moment? I used the bonus action for Peerless Athlete. Otherwise I would have not been able to get out. Yeah, okay. Wick, that is your turn. Seeing Wulfric dash away from me, I realize that Wulfric must be beckoning me forward. So I rush after the dog wolf, whatever it is. I don't know animals. 20ft of movement gets you here. Seeing everyone in horrible danger. Especially young thimble. Sweet little nine year old thimble. I look like I'm almost 20. Not to me. Seeing her about to be brained in Wake's brain. If you're 80, you are 24ft tall. Like trees, you just keep growing. Cut the rings. I'm afraid that this man in the cage with her will brain her. So I will release the basilisk from my luminous lashes and move it over and grab the knight with it. Hell yes. Does Earthen grasp Hailuvar's luminous lash? Yes. You mean as an action you can cause the hand to reach for a different creature? This is great. Yes, yes, yes. Concentration. You're way at the back of the pack. As an action you can cause the hand to reach for a different creature or to move to a different unoccupied space. Okay. Amazing. And he's right next to it. Yes. So he will once again make a strength saving throw here. Because I've got my sorceress whatever activated. It's a strength 16. 16 Save here. This is very momentous. This is a powerful combatant. Is it very momentous as in like, should I level up here? You do whatever you feel is right if you wish to you but you can. I have been so eager to prove myself to Thimble, who hates me, that in this moment, in this moment, I feel a surge of new sorceress ability. The celestial blood in my body starts to boil. And by leveling up, I get one extra sorcery point. And so I will spend two more sorcery points to impose disadvantage on him. That's nasty. Oh, that's so nasty. That's really, really special. Okay. And it's a DC16. Yes. And I'm doing it for the child. Little girl. He needs a torch 12 or higher on one of these rolls. At 1:17. Oh, shit. But no, no, sorry, sorry. He needs 12 or higher on both of these rolls. Oh. Cause it's disadvantageous. Disadvantage? This is an 11 or lower. That's all she wrote. 14. Oh shit. She'll still high. Keep me. Wick. As you reach deep within yourself for a source of light, for something in this moment that can come to your aid. You feel a profound sense of magic well up within you. Your sorcery reaches out and you Feel, I think, in this moment, something primal, something that is beyond articulation. This is not an article of faith. This is a blind, celestial conviction. And as this Knight of Saramai wheels around to behold you, what is happening in Wick's mind in this moment, as you. What are you feeling in this moment as you reach out to him? I think I'm feeling all of the confusion of the last few days that has been clouding my mind. I think it all sort of. It drifts away. And I have a clarifying moment of remembering a parable from the Photonic Verses, one of my grandmother's texts. It's a parable about a young girl named Beatrix whose parents tried to lead her away from the light. They said that it was foolish to believe, but she knew deep down that it was a test. And so, in the dead of night, she fetched a torch and she set fire to their home and ended up burning them. Because only through burning away the darkness can we achieve light. And remembering that story, remembering that parable, I realize it's bullshit because my grandma wrote this. And as you. And. And. And if it's bullshit that my grandma wrote, I'm gonna fucking use it against her, and I'm gonna fucking burn down her house. Hell, yes. So I'm all about it now. Let's go fuck shit up. As you. The moment where sudden doubt or confusion creeps into your magic. You see this Knight of Saramai wheel around and bat away with this own sort of poisonous green light as he turns to behold you. He also is of a sorcerous bloodline, a minor one in service to the Taconis. But you see, as he wheels around to look at you in this moment before you, like, in that moment before you find conviction where there is still just doubt and confusion. He looks to you and goes, don't ever forget. Light and healing surrounds you. But you are a monster, just like me. Oh, Jesus. And with burning angel fire in your veins. Is it perhaps just an aesthetic distinction between the serpents of the wide forest and the angels of the sky above? That is your turn. As you move forward, another thud from within the cavern. And you hear a voice call out, sir Saramai, we are close. There are two more. And you see, he says, get them on the cart. I will finish them in here. What does this mean? Thimble? Thimble is your A lot going on in this heart. It is your turn. How many hit points do you have? You have two hit points. Yes, Sir Saramai is here. Is he outside the cage, reaching. He is in the door of the cage. But that doesn't mean anything to you because you have these bars that you can fly through, no problem. Is his sword still sticking right at me? No, he has wielded it back into a guard position because now he's being. He's actually. Oh, my God. Actually, you and Teyr are flanking him right now. So you do have advantage on attacks against him in this moment. Great. Get out of there. All right. I'm going to say, oh, lord. Oh, lord of Bailey. In this moment, I'm going to look this motherfucker in the eyes and say, is that the best you can do? And I'm going to take this moment to level up as well. Hell, yes. And I'm gonna take the durable feat. I love it. What is the durable feat? Do? The durable feat gives me an increase to constitution, which will take me to 19. Awesome. I get advantage on death saving throws. Ooh. And speedy recovery. So I think once per turn, I can use a bonus action to heal a hit dice. Nice. Sick. Yes, that is correct. So you level up, take the durable feat, which will take me to what's 24 plus nine. So that takes me to 33 hit points. Max. Max. But I get nine or I get nine points back. Do I get them? Or. I will allow that you get the hit points that you. You would level up with. So you move from 2 to 11 hit points. Great. You move from 2 to 11 hit points as you stand here. You can see, by the way, just as a reminder, because Thimble is so itty bitty. Thimble is getting hit with a sword. Imagine getting hit with a sword the size of a school bus and being like, walk it off. Like, that's Thimble Fimbul. If thimble were human size, she would be like Superman. Does that make sense? Things that are hitting her are like, she's impossibly dead. She's like a block of wood. So you regain those hit points, you've leveled up to level five in this moment. Level five, Level four. Level four, Level four. Just take the five. Take the five. Take the five. Yes, you are level four in this moment, as you gain the durable feat, looking out in this place, surrounded as you are by these taconus guards in all directions. These guards, the house that conspired to kill your friend. The house that is doing whatever foul work they're doing here in the dark, you have advantage on death savings rows, bonus action. You can expend a hit point, die to regain more hit points. Points. So you, you can. You have your action and bonus action. It's your turn. What would you like to do. It? I'm debating. Yeah, come on. Action first. Come on. Say that. Bonus action to disengage. No, no, no. I'm not going to do that. I'm going to Desperate measures. What does that mean? What is that? What is that? What is that? What does that mean? You're still bloodied. We are going to use this is the desperate measures first ever. Hey, gang, it's Brennan here. This battle, boy, it was a doozy, as you can tell. Cause I'm here in my shirt that I only wear in cold opens. So we're gonna take our break here and we'll see you soon after the break. Don't go anywhere. The battle continues when we get back. And that's where we'll leave our story for now. Part two of this episode of Campaign 4 drops this Tuesday. Thanks for listening and we'll see you soon for more critical role. Hey, everybody. Ted Danson here to tell you about my podcast with my longtime friend and sometimes co host Woody Harrelson. It's called where everybody knows your name and we're back for another season. I'm so excited to be joined this season by friends like John Mulaney, David Spade, Sarah Silverman, Ed Helms and many more. You don't want to miss it. Listen to where everybody knows your name with me, Ted Danson and Woody Harrelson sometimes, wherever you get your podcasts. Tyler Redicure from 2311 Racing. You think racing's tough? Try getting your friends to agree on dinner plans. I'm in. Wait maybe what time again? While they figure that out, I rev up Chumba Casino play on your browser. No downloads necessary. No need to negotiate. Why wait on them when you can spin for yourself? Play now at ChumbaCasino. Com. Let's Chumba. No purchase necessary. 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