
Part 2 Deep in the hidden dungeon of Castle Delawney, the Soldiers must fight for their lives against the cruel allies of House Tachonis... New Episodes Release Weekly on Thursdays. Learn more about Campaign 4 at https://critrole.com/campaign4/ GET MORE CAMPAIGN 4 WITH BEACON We're excited to bring you even MORE Campaign 4 with a Beacon membership! Get access to exclusive shows like our behind-the-scenes Critical Role Cooldown and ask the Campaign 4 cast your burning questions directly through our LIVE monthly Fireside Chats. You'll also receive NEW Beacon exclusive series, instant ad-free access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to everything Critical Role! OFFICIAL CAMPAIGN 4 CAST GAME MASTER Brennan Lee Mulligan Laura Bailey as Thimble Luis Carazo as Azune Nayar Robbie Daymond as Kattigan Vale Aabria Iyengar as Thaisha Lloy Taliesin Jaffe a...
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Octis
Guys, thanks for helping me carry my Christmas tree.
Dungeon Master (Matthew Mercer)
Zoe, this thing weighs a ton. Drew Ski, live with your legs, man.
Thimble
Santa. Santa, did you get my letter?
Dungeon Master (Matthew Mercer)
He's talking to you, britches.
Teor
I'm not.
Octis
Of course he did.
Teor
Right, Santa, you know my elf, Drew Ski here. He handles the nice list.
Dungeon Master (Matthew Mercer)
And elf, I'm six' three. What everyone wants is iPhone 17 and at T Mobile, you can get it on them. That center stage front camera is amazing for group selfies. Right, Mrs. Claus?
Thimble
I'm Mrs. Claus.
Octis
Claus much younger sister. And at T Mobile, there's no trade in needed when you switch, so you can keep your old phone or give.
Teor
It as a gift.
Octis
And the best part, you can make the switch to T mobile from your phone in just 15 minutes.
Dungeon Master (Matthew Mercer)
Nice. My side of the tree is slipping.
Kadigan
Kimber, the holidays are better.
Teor
AT T Mobile, switch in just 15.
Dungeon Master (Matthew Mercer)
Minutes and get iPhone 17 on us with no trade in needed. And now T mobile is available in US cellular stores with 3, 4 monthly bill credits for well qualified customers, plus tax and $35 vice connection charge credit sentinel balance due to payout earlier.
Wulfric
Cancel finance agreement. 256 gigs, $830. Eligible Ford in a new line, $100 plus a month plan with auto fees required.
Dungeon Master (Matthew Mercer)
Check out 15 minutes or less per line.
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Kadigan
Good different.
DSW Advertiser
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Dungeon Master (Matthew Mercer)
Hello again, it's Brennan Lee Mulligan, and you're listening to part two of this episode of Critical Role. If you haven't checked out part one yet, pause this now and head over there first. What are you doing? Otherwise, let's jump right back into this.
Wulfric
Adventure and the world of Ahri.
Dungeon Master (Matthew Mercer)
Hey, gang. Welcome back from break. When we left off, Laura was just about to use a thing called desperate measures. What the hell is that? Let's find out as we continue tonight's combat.
Thimble
I'm gonna. Desperate measures.
Wick
What does that mean? What is that?
Dungeon Master (Matthew Mercer)
What is that?
Teor
What is that?
Wick
What does that mean?
Dungeon Master (Matthew Mercer)
Still bloodied, we are gonna use the desperate measures first ever. First ever. So desperate measures.
Teor
Which one? Which one? Which one?
Wulfric
Which one?
Dungeon Master (Matthew Mercer)
Allows you to do a certain number of death save throw failures pre mark them. What would you like to do? We are really gambling here, baby. I love it.
Thimble
Oh shit. This is so dumb. I love it. This is why I don't go to Vegas.
Teor
You go all day.
Thimble
I love Vegas.
Dungeon Master (Matthew Mercer)
There are a number. So for our friends at home, there are a number of options available to you. For marking a single death saving throw.
Wulfric
Failure, you can immediately take dash and.
Dungeon Master (Matthew Mercer)
Disengage as extra actions. You can also give yourself a 5 bonus to a D20 test you just failed. That's obviously not relevant right now. For two failures marked, if your attack roll just hit you don't roll the attack's damage dice. Instead each damage die deals damage equal.
Wulfric
To its highest number.
Thimble
Right? So maybe I should wait and do this and see and if it hits, then I'm going to do this.
Dungeon Master (Matthew Mercer)
Yes. And then for three failures marked, you can immediately take the attack or magic.
Wulfric
Action as an extra action. Or immediately regain an expended spell slot of a level that's one through five.
Dungeon Master (Matthew Mercer)
So you have options, but many of them you can choose the moment after you see the result.
Thimble
Okay, I'm going to roll to try to attack him and see if this works.
Wulfric
You are rolling with advantage in this moment.
Dungeon Master (Matthew Mercer)
I'm going to barf. Here we go. I'm going to barf.
Wulfric
You got it.
Teor
You got it. You got it. You got it. You got it.
Dungeon Master (Matthew Mercer)
You got it. You're fine. Natural 20. On the teeny tiny God.
Wick
Cheers.
Dungeon Master (Matthew Mercer)
Okay. Natural 20 so you have some options here immediately. So you have a dash and disengage.
Thimble
No, I'm not gonna do that.
Dungeon Master (Matthew Mercer)
You're gonna do that.
Thimble
I'm gonna use two death saving throws.
Dungeon Master (Matthew Mercer)
You're gonna fail two death savings ahead of time.
Thimble
I'm gonna take all three of those sixes and max them out and double it.
Dungeon Master (Matthew Mercer)
Okay, so in other words, you're attacking with. With the toy sword. Yes.
Thimble
D6 plus two sneak attacks.
Dungeon Master (Matthew Mercer)
Yes.
Thimble
So that's 18 points of damage max.
Dungeon Master (Matthew Mercer)
Max times two is 36 points of.
Thimble
Damage plus six for the.
Dungeon Master (Matthew Mercer)
So 36 plus six. You deal 42 points of damage. Holy shit. You deal 42 points of damage Surging forward this I'm gonna let you know right now. You guys came to the dungeon. I've told you many times that this is not a level scaled world. Sir Seramite is a challenge rating 8. Opponent.
Thimble
Oh fuck.
Dungeon Master (Matthew Mercer)
Who you have just moved to bloodied status in this moment. With a single attack, you reach out for 42 points of damage. Unbelievable.
Teor
He's less than his total.
Dungeon Master (Matthew Mercer)
He's less than half right now. He's at less than half hit points right now. You've only hit this guy I believe twice, right? But this. Describe for me what this attack looks like. As you, you are taking two death save failures. Meaning you are throwing thimble is okay. Dying in this hole in some way. She's going, I'll fucking. I'll take you to hell with it.
Thimble
She's taking down Octis and they've taken down the azitz. They need to fucking die.
Wulfric
Hell yes.
Wick
And Octus two.
Dungeon Master (Matthew Mercer)
Yeah. And Octis two. Double octis. Okay. How does this attack look as you surge forward in this moment? He is going to blood eat as.
Thimble
He gets distracted by Wick. I'm going to surge forward and stab directly into his ear.
Dungeon Master (Matthew Mercer)
You see the toy sword you watch as just like at the wraith tree, this critical hit, you stab inside and almost like standing at the vent of a volcano, spiraling fireworks, blasts of light, pixie magic explode in blood and viscera. His entire ear goes like the whole side of his head. And I'm gonna say on that critical hit, he will have disadvantage for any magic casting he does for the rest of the combat as he just thuds into the side of the cage with. With this sword going deep into the side of his head screaming out. That is your action. You have another one. You have another attack you can do in this moment with the toy sword. Also, you are now immune to attacks of opportunity from this knight of Saramai because of your swashbuckler subclass. Oh, sick.
Thimble
Yes. I am going. Oh God. I could potentially, if I do fly away from him. I would be able to fly out of range of anybody else taking an attack of opportunity because old Karl is petrified.
Dungeon Master (Matthew Mercer)
Yes.
Thimble
Okay, great.
Wick
Use your bonus action to hide.
Thimble
Listen, I'm going to take my second attack.
Dungeon Master (Matthew Mercer)
Go ahead and make your attack roll. You still have advantage.
Wulfric
He's still flanked.
Thimble
Great.
Wick
You are down to death saving throws.
Thimble
I know. That is 19.
Dungeon Master (Matthew Mercer)
19 is a hit. That is a hit.
Wulfric
Yes.
Dungeon Master (Matthew Mercer)
Okay.
Thimble
This does not get sneak attack. But it is still 11 points of damage.
Wulfric
Good God.
Dungeon Master (Matthew Mercer)
Oh yeah.
Wulfric
Unbelievable.
Thimble
I am going to take that stab into the back.
Dungeon Master (Matthew Mercer)
Like I know what the character art looks like. Bimble is so fucking scary. Okay.
Thimble
Right into that soft part in the back of your head. I want to push it up.
Dungeon Master (Matthew Mercer)
Yeah.
Thimble
And then pull it out and fly up and away and down the hall.
Dungeon Master (Matthew Mercer)
Okay, cool. Avoiding attacks of opportunity. You're going to go 5, 10, 15, 20, 25, 30. Flying down the hall. You are down there with just your movement. No attacks of opportunity.
Thimble
And then I'm going to use my bonus action to heal. Hit dice.
Dungeon Master (Matthew Mercer)
Go ahead and roll a D6 for me.
Thimble
A D8 because.
Dungeon Master (Matthew Mercer)
Or D8. Yes.
Wulfric
Go ahead and roll a D8 for me.
Thimble
That's two.
Wulfric
Two.
Thimble
All right.
Dungeon Master (Matthew Mercer)
You are up to 13. You go back to 13 hit points. Incredible turn from thimble.
Thimble
No, I'm out. I'm down the hallway now. That's why you now I'm next to you now.
Teor
You were treated all the way back to safety.
Thimble
Yes, I did.
Wick
Thank God.
Dungeon Master (Matthew Mercer)
With two death save fails, that is a wise proposition.
Teor
Holy crap. What a turn.
Dungeon Master (Matthew Mercer)
Woo, baby.
Wick
Shit.
Dungeon Master (Matthew Mercer)
This guy. This guy's gonna turn around. He has disadvantage on his first attack against Teor.
Thimble
Kill Teor. Kill him.
Teor
Not my turn.
Dungeon Master (Matthew Mercer)
That's SAP, Travis. Yeah, I'm not gonna lie. Just turned a natural 20 into a.
Wulfric
Three on the dime.
Dungeon Master (Matthew Mercer)
Which would have. He did 20 damage on a regular hit.
Teor
That would have been all your boy. That would have been nap time.
Dungeon Master (Matthew Mercer)
Another attack coming your way.
Thimble
Eight hours rating eight.
Kadigan
Oh my God.
Dungeon Master (Matthew Mercer)
That is going to be.
Wulfric
1, 2, 3.
Dungeon Master (Matthew Mercer)
Travis, I'm assuming that a 20 hits you.
Teor
It does.
Dungeon Master (Matthew Mercer)
Yes. That is going to be 12 plus 4. He deals 16 points of damage to you. Okay, I am going to need a constitution saving throw.
Teor
Got it.
Dungeon Master (Matthew Mercer)
You might want to fail this.
Thimble
Oh.
Teor
Might want to fail it, huh?
Dungeon Master (Matthew Mercer)
Mm.
Teor
That's a 22.
Dungeon Master (Matthew Mercer)
You take the damage. You can tell with each of these.
Wulfric
He is hitting you with a superhuman strength.
Dungeon Master (Matthew Mercer)
There is something. He is sort of past the human.
Wulfric
Limit of strength as he is attacking you.
Dungeon Master (Matthew Mercer)
You fought enough people in the Falcon's Rebellion that either had their abilities enhanced by sorcerers or something else like that. You just know when you're like, you hit me with like we're in tight quarters. You hit me with 4 inches of wind up like I just got hit by a running horse.
Teor
Right.
Dungeon Master (Matthew Mercer)
That's his attack there. Another attack coming your way.
Wulfric
Does a 19 hit?
Teor
It does.
Wulfric
That is going to be 19 points of damage.
Teor
Okay.
Thimble
Oh God.
Dungeon Master (Matthew Mercer)
I'm gonna need another constitution saving throw.
Teor
That's 15.
Dungeon Master (Matthew Mercer)
15. You can basically see that what he's trying to do is to knock you off your feet. You will not move. Which sadly keeps you in combat with him. That's why I said you might want to fail the first one because he's trying to get you out of his way and clear you off the field, essentially. But you stay engaged with Him. You've just taken a tremendous amount of damage. I should say, by the way, that some of this is poison damage. I'm not sure if you have any ability to resist any of that.
Teor
I do, but I would have to take a turn to do that.
Dungeon Master (Matthew Mercer)
Do that. Gotcha.
Wulfric
Understood.
Dungeon Master (Matthew Mercer)
And Thimble, I'm assuming you don't have.
Wulfric
Any resistance to poison damage at all.
Dungeon Master (Matthew Mercer)
No. Travis, how are you looking?
Wulfric
How many hit points are you at?
Dungeon Master (Matthew Mercer)
You have gotta be fucking kidding me. You're at one hit point. What's going on up here in the mix?
Teor
He rocked Medelo. I'm surrounded by friends, though. Yeah.
Thimble
Why does it. I fucked up my hit points. I'm not at 24 hit points. I'm at 13 hit points.
Wulfric
13 hit points.
Dungeon Master (Matthew Mercer)
You see Ceramite being unable to move you. But see, so Tayr, you go from full health to vroom slash. He cuts you feel along your side that he gets a carve into you against diagonal that scrapes a bunch of bone off your ribs. And you can feel basically a flap of your torso, musculature hanging off. Your armor flies open, buckle broken. It's coming unhinged off you in this.
Wulfric
Moment as he looks forward and says, you'll die in the dark, too, you fools.
Dungeon Master (Matthew Mercer)
That is his turn.
Wulfric
And he cannot, I believe, is he going to take the. He doesn't like how wounded he is. He is going to.
Dungeon Master (Matthew Mercer)
He'll take the attack of opportunity from you. He'll give you the swing on him.
Wulfric
To go 5, 10, 15, 20 out here.
Dungeon Master (Matthew Mercer)
But go ahead and give me an attack of opportunity on him.
Teor
Nine.
Wulfric
That's fine.
Teor
It's only 14 to hit.
Dungeon Master (Matthew Mercer)
As you try to take a swing at him. He's just shield up, catches the chain of the flail, moves past into the other room.
Wulfric
That is his turn. That is going to be Cadigan.
Dungeon Master (Matthew Mercer)
All right.
Kadigan
So Kadigan just watched Wulfric get absolutely rocked. And while Robbie the player feels bad because I fucking forgot about pack tactics. I should have had advantage on that attack against that guy.
Dungeon Master (Matthew Mercer)
I thought I did tell you. Rolls in me.
Kadigan
No, I don't think I did. I just rolled once. It was my fault. My fault. I'll take it. Kadigan seems somewhat unbothered after all this. Yeah, him and Wulfric have been through it before. So he just kneels down next to Wulfric. I'll use my movement to get to him. And he just goes. Rubs his tummy and goes, rough day, bud. And I'll cast cure wounds on Wulfric.
Wulfric
Hell, yeah.
Thimble
Cool.
Kadigan
Sorry.
Wulfric
Sorry.
Dungeon Master (Matthew Mercer)
I got priorities.
Teor
Yep, sure do.
Wulfric
Great. Stuck with me. Great.
Kadigan
9, 11 points of healing.
Octis
14.
Teor
Sorry.
Dungeon Master (Matthew Mercer)
He's the best.
Wulfric
Free.
Dungeon Master (Matthew Mercer)
That's your action. Any bonus action?
Kadigan
Yeah. So regenerated Wulfric is going to kind of like spring back to life. And he's going to, at Cadogan's command, make his way sort of to the edge of the room. And he's going to use his action to do one timer, feral howl.
Dungeon Master (Matthew Mercer)
Okay.
Kadigan
So 30ft, emanating from Wulfric. It's low. It's a DC12. And each enemy in the area would be deafened or frightened if they fail at 12.
Dungeon Master (Matthew Mercer)
Deafened or frightened?
Kadigan
Sorry. Deafened and frightened.
Dungeon Master (Matthew Mercer)
Okay, copy that. And this is occurring. What's the area that this is occurring in?
Kadigan
Each enemy in a 30 foot. This is what was put together. I don't know if it's radius or. Because it's not in here. Because it's cooked up.
Wulfric
Yeah.
Dungeon Master (Matthew Mercer)
No words. What does it say? It says. It doesn't say anything.
Kadigan
It just says 30ft, emanating from Wolfram.
Dungeon Master (Matthew Mercer)
Oh, it's emanation. Great.
Kadigan
Oh, Emanation.
Dungeon Master (Matthew Mercer)
It's huge. It means that it's basically everybody you can. Like, almost everybody you can see right now. 30 foot emanation. That's everybody. So. Or at least everybody in this chamber. So they're all gonna make what saving throw here, Robbie?
Kadigan
It's just a 12.
Thimble
Of what?
Kadigan
DC 12.
Dungeon Master (Matthew Mercer)
Wisdom. Wisdom. Okay. DC 12.
Wulfric
Wisdom. 1, 2, 3, 4, 5.
Dungeon Master (Matthew Mercer)
Wow, those are some bad rolls. Okay. It's gonna be easier for me to.
Wulfric
Say that only one person is unaffected of the guard.
Dungeon Master (Matthew Mercer)
This will be our unaffected guy over here. And we're gonna roll for the Knight of Saruman.
Wulfric
He crits. He's rolled so many crits, it's crazy.
Dungeon Master (Matthew Mercer)
However, all these other guards are both frightened and deafened. As Wulfric roars out this growl, I think you can see in this moment that the Knight of Saramai says we need to go. Don't fuck with wolves. Don't fuck with wolves, man. Okay, that is Kadigan. That's your turn. That is going to be the guards. They are now all frightened, which means they cannot approach the target of their fear. This guy is going to attack. Wulfric at disadvantage. Misses. The rest are going to fire on. I think these guys are gonna close with Teor here. But now rolling with disadvantage.
Wulfric
Natural two on the dime.
Thimble
I did not know where that was going to go.
Dungeon Master (Matthew Mercer)
Does a 17 hit teor?
Teor
No, but I Mean, it's like.
Dungeon Master (Matthew Mercer)
That would have been a 19, but for the disadvantage. Six on the lower die.
Thimble
Oh, thank God.
Dungeon Master (Matthew Mercer)
A 19 on the die and a nat one. Oh, my God.
Teor
Oh, my God.
Dungeon Master (Matthew Mercer)
Wulfric, there is no joke here. Wulfric not only just saved you from dropping, he very likely saved you from suffering multiple death save fails as they finished the job. Good job, doggy. Good boy.
Teor
Holy shit. Because desperate measures can only take. You can only activate them on your turn.
Dungeon Master (Matthew Mercer)
On your turn. Correct. Only activate them on your turn. Okay? So that I swear to God, there are some chill battles in the cards at some point. No, no, no. No need, no need.
Teor
We just stay out of dangerous places.
Dungeon Master (Matthew Mercer)
If we stay out of dangerous places, it'll be fine. Okay?
Thimble
There's like a whole other set of level eight baddies back here.
Dungeon Master (Matthew Mercer)
Sorry, tyranny. That is your turn.
Wulfric
Who is.
Octis
Where is the knight right now?
Dungeon Master (Matthew Mercer)
The knight is down here.
Octis
Fleeing he flew.
Teor
Yeah, he was like, we gotta get out of here.
Dungeon Master (Matthew Mercer)
Look, you can sense it's not that he's. It's not that he's no longer dangerous, but I think that that attack from Thimble, he, he, he. This guy likes murdering people. He doesn't like fighting people. So he just saw from Thimble's attack that this is not a done deal and he has decided that he would like this to happen maybe with his tattoo faced boss involved somewhere.
Octis
Oh, shit. I forgot about her.
Thimble
Take him out.
Dungeon Master (Matthew Mercer)
Okay.
Thimble
Yeah.
Octis
Let me speak if I can. He has poison resistance, certainly.
Dungeon Master (Matthew Mercer)
Right? That is a really, really good guess.
Thimble
Yeah. Okay.
VRBO Advertiser
Okay.
Thimble
Sick.
Octis
And is anybody else getting an attack of opportunity if I run forward right now?
Wulfric
Potentially this guy.
Octis
Okay, for this turn, I am going to cast mirror image. Okay. And I am going to run up near Teor.
Dungeon Master (Matthew Mercer)
Okay, you're going to move through this is now I'm going to officially rule. This has become difficult terrain here. Shattered statue, Dead basilisk moving through the cage. So you're going to use 15ft of. You're going to use 30ft of movement to close side by side with Teor here. Kind of where the Knight of Saramai.
Wulfric
Was fighting in this cage.
Octis
And there's three octuses and they're like grooving too.
Dungeon Master (Matthew Mercer)
Body rolling sort of like.
Octis
Yeah, they're doing like. They're doing like TikTok dances.
Dungeon Master (Matthew Mercer)
Unbelievable. Gorgeous.
Thimble
They're doing golden.
Dungeon Master (Matthew Mercer)
Incredible. That is your movement and your action. You have mirror image bonus action from you.
Octis
I don't have shit to do as a bonus action.
Thimble
Great.
Dungeon Master (Matthew Mercer)
So you will close in that case, you close the distance.
Wulfric
Tyranny.
Dungeon Master (Matthew Mercer)
That is your turn. Teor. That is your turn.
Teor
Jesus, my mother of mercy. Okay, I am going to immediately lay on hands myself. I'm gonna touch myself, and I will pump in 20 points of healing the whole bucket, the whole thing, with my bonus action.
Thimble
Amazing.
Teor
That helps a ton. And then I will. There's so many people back here. I fucked that guard up. I will swing my flail at this guard that's standing in front of my dear friend Tyranny, who I value more than life itself.
Dungeon Master (Matthew Mercer)
Hell yes. Go ahead and swing.
Wulfric
Uh huh.
Teor
Swing as you do. That is a nine plus 14 to hit.
Wulfric
14 does not hit the card.
Teor
Yeah, this is fucking flail. I swear to God. That's my turn. I will. Actually, there's probably a bench in my way, so I'll just stay there with Tyranny.
Dungeon Master (Matthew Mercer)
As you look at the bench, give me a perception check.
Wick
It's an illusion. It's actually a chair.
Dungeon Master (Matthew Mercer)
16 on a 16, you swing your flail. You see there are cords and ropes around here. And you see that there are a number of pages as you swing that flutter in the wind of the flail whooshing. By looking at them, you see that.
Wulfric
There are a number of artistic renderings of figures in different poses. Some like contrapposto, some with a hand on a weapon or artifact.
Dungeon Master (Matthew Mercer)
And with your eyes going wide, you.
Wulfric
See that one of those pages flutters down right to your feet. It appears to have arcane writing or glyphs on it.
Teor
Oh, I snagged that shit.
Wulfric
There's so much shit in this room.
Thimble
And we just started fighting.
Dungeon Master (Matthew Mercer)
You said it. Fighting. You gotta. I mean, there's. You guys have the priority straight.
Teor
We could have snuck detailed prop, guys. It's even got like an oil stain.
Wick
That's just what is a ham.
Dungeon Master (Matthew Mercer)
I get nervous when I'm making art. Yeah, you put it to your arm and it starts glowing. Incredible. Teor, that is your turn. Unless you're taking any.
Teor
No, I'm gonna stay next to Tyranny because I can't induce flanking.
Dungeon Master (Matthew Mercer)
Hell yeah, Wick. That is you.
Teor
Oh, boy.
Wick
Everything I was gonna do is over now. There's. How many people are in front. Guards are in front of me. Between me and.
Dungeon Master (Matthew Mercer)
Only one is still standing. There's only one still standing right there. You have Thimble behind you, Cadogan and Wulfric in front of you. There is a guard standing here in front of Wulfric. Teor and Tyranny are in the room past.
Wick
All Right?
Wulfric
Yeah.
Wick
Thimble, stay here. Please.
Wulfric
Protect yourself.
Wick
Do you need any healing?
Thimble
Yeah, you got some.
Wick
You do?
Thimble
Yeah. Oh.
Wick
Just gonna do other stuff, but okay, yes, sure.
Thimble
Wait, wait, wait, wait. Can you kill them?
Wick
I mean, I've never killed anyone before, but I think I could maybe have a shot at that guard. But just one guard.
Thimble
Heal me.
Dungeon Master (Matthew Mercer)
Okay.
Wick
It's a touch spell. You'll have to land in my hand.
Thimble
I'm a few feet away from you. Just walk forward. You're wasting. Walk forward.
Wick
All right, I'll walk forward and bat my eyes.
Thimble
I'm gonna just touch my feet down onto his hands.
Wick
What does it feel? It feels so warm.
Thimble
Your teeth are so much bigger from.
Wick
I feel like we're really bonding.
Thimble
Are you gonna heal or what?
Dungeon Master (Matthew Mercer)
Yes.
Wick
I will use cure wounds.
Wulfric
Hell, yeah.
Wick
At second level.
Dungeon Master (Matthew Mercer)
Whoa. Let's go. Let's go.
Wick
What does that do? That's 3D 8 plus 4, right?
Dungeon Master (Matthew Mercer)
Yes. That is 3D 8 plus 4.
Wulfric
That is correct.
Wick
Okay. 7. 3, 3 and 7. 17 plus 4 is 20.
Wulfric
21.
Thimble
Oh, my God.
Wulfric
Nice.
Wick
Yes.
Wulfric
21.
Thimble
That brought me all the way up to full health.
Teor
The healing's my thing.
Dungeon Master (Matthew Mercer)
Wait. Full health at your new high level? Maximum thimble. You see that basically radiate as though you're standing on a lit dais from underneath. You're surrounded in this beautiful healing light.
Wulfric
It is a miracle of candle feast here.
Dungeon Master (Matthew Mercer)
Now fly.
Wulfric
Fly away.
Dungeon Master (Matthew Mercer)
As you are launched up into the air. Right, Wick, after your turn once again, you hear the knight say.
Thimble
Good.
Dungeon Master (Matthew Mercer)
Get the last one on there.
Thimble
Oh, God.
Wick
I will use my movement to move as far as I can. Okay, so you're gonna go even past the guard.
Dungeon Master (Matthew Mercer)
Okay. You were able to get here with your movement behind Teor and tyranny. Okay, cool.
Wick
Did he strike at me?
Dungeon Master (Matthew Mercer)
No. Cause you didn't leave his threatened rings.
Thimble
Great.
Dungeon Master (Matthew Mercer)
Thimble, that is your turn. You are at full health with two death save failures.
Wulfric
Yeah.
Thimble
Great. I'm gonna go up and attack that guard in front of me now.
Dungeon Master (Matthew Mercer)
Okay.
Thimble
I don't want him to take an attack of opportunity when Wick tries to walk away.
Dungeon Master (Matthew Mercer)
Okay, go ahead and make your attack.
Wulfric
Roll.
Dungeon Master (Matthew Mercer)
You are flanking with Wick on the other side.
Teor
Boy, this is rough.
Thimble
That.
Wulfric
Ooh.
Thimble
That's like 15.
Wulfric
15 is not a hit. Okay?
Dungeon Master (Matthew Mercer)
That is your attack. You have another attack.
Thimble
Okay. Okay, that definitely hits. That's 16 plus 8.
Dungeon Master (Matthew Mercer)
That is a hit. Go ahead and roll. Damage.
Wick
You will have 16.
Thimble
And I get sneak attack on this?
Dungeon Master (Matthew Mercer)
That's correct.
Thimble
Okay. That is that's shit. That's only 11 points.
Wulfric
These guys have exactly 11 points.
Dungeon Master (Matthew Mercer)
You slit like first attack, he wheels back from, he's on the back foot and you lunge forward and slit his throat as he collapses to the ground dead.
Octis
Has anyone killed anybody except for you.
Dungeon Master (Matthew Mercer)
So far in the campaign?
Wulfric
No.
Dungeon Master (Matthew Mercer)
So far Thimble's got one. So the death count right now is Thimble with one on this guy and Basilisk with one on Carl.
Wulfric
That's right.
Dungeon Master (Matthew Mercer)
So Thimble, that is your action and part of your movement. About 5, 10, 15, 20ft of movement.
Thimble
I'm gonna fly forward some more, like behind this cage.
Dungeon Master (Matthew Mercer)
Great.
Thimble
And I'm gonna use my bonus action to hide.
Dungeon Master (Matthew Mercer)
Give me a stealth check.
Thimble
Okay.
Wulfric
Okay.
Thimble
That is a 21.
Dungeon Master (Matthew Mercer)
21. So all the light dead in your wings, you slit this guy's throat and just vanish among stalagmites and loose masonry and vanish on the other side of the cage with a dead bead looking.
Wulfric
And actually at your new vantage point.
Dungeon Master (Matthew Mercer)
Oh, there it is.
Wick
There's a cart.
Thimble
There's a cart.
Kadigan
That was a cart all along.
Thimble
Oh, it's statues being loaded on.
Dungeon Master (Matthew Mercer)
That's why they're so loud.
Thimble
Is a statue.
Teor
We don't know that. You don't know that. Don't say that shit.
Thimble
I have $100 sit as a statue.
Teor
Which is just take off the bag.
Dungeon Master (Matthew Mercer)
Don'T even worry about it. So.
Thimble
Oh, wait, no, that's my bones section.
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Dungeon Master (Matthew Mercer)
Do something. So, yeah, you see a panicking horse and you see that there is not only some stone statues in here, but.
Wulfric
Also it looks like a stone hound.
Dungeon Master (Matthew Mercer)
Stone dog on the back of the wagon. One of our friends?
Thimble
No, one of the hounds.
Dungeon Master (Matthew Mercer)
So is it a hound that I recognize? It is not one you recognize.
Thimble
Okay.
Dungeon Master (Matthew Mercer)
But you have your bonus action now.
Wulfric
It is going to be this. It is the knight's turn once again.
Dungeon Master (Matthew Mercer)
You see, he looks out here at these guys that are all moving. You see that? He shouts at these guards and says, leave the last for me. Finish them off.
Wulfric
And he's going to go 5, 10, 15. Get in the way.
Dungeon Master (Matthew Mercer)
20. And you see these bracers on his.
Wulfric
Arm gleam as he picks up the statue and lifts a 2,000 pound stone.
Dungeon Master (Matthew Mercer)
Statue over his end as they gleam. Go ahead and give me either nature or arch.
Wulfric
Arcana with advantage. Okay, okay.
Wick
Strong dude.
Thimble
Natural 20.
Teor
Yep.
Dungeon Master (Matthew Mercer)
Whoa.
Thimble
Yeah.
Wulfric
Hold on one second.
Wick
It's an impressive roll. Almost as impressive as the smooth taste of dark horse wine.
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Wick
3M less than 5.
Wulfric
Hold on 1 second. The first time you saw the bracers on his arm, they were on the broad forearms of Callowen Royce, Erinessa's younger brother.
Dungeon Master (Matthew Mercer)
You've seen them.
Wulfric
You've landed on those bracers before. Calawain was Erinyss's younger brother. A jovial, happy, wonderful man.
Dungeon Master (Matthew Mercer)
They were a gift of the.
Wulfric
They were a long ago gift of the House of Risk, given from the fairies of Hallow, granting one the might of the strong trees of oak and birch.
Dungeon Master (Matthew Mercer)
Vengeance doesn't appear to be leaving the table for Thimble anytime soon.
Wick
So many vengeances.
Dungeon Master (Matthew Mercer)
So many vengeances. Kadigan, it's your turn.
Kadigan
Oh, my goodness. It was just so bad.
Dungeon Master (Matthew Mercer)
I was transported by.
Kadigan
It's a mess up there. That guard's down doing some squats.
Thimble
Yeah.
Teor
About to do some push ups.
Kadigan
Where's our knight?
Wulfric
He ran away.
Thimble
No, no, no, he's right here.
Kadigan
He's lifting the statues in the blue.
Thimble
He's in the blue, yeah.
Dungeon Master (Matthew Mercer)
Oh, man.
Kadigan
But there's four more guards in between us and them.
Wulfric
Yeah. Okay, okay, okay.
Kadigan
I'd like to try to push through and engage with whoever's closest. Maybe this guy to the right with the yellow.
Dungeon Master (Matthew Mercer)
This guy. So this guy's dead? He's dead, yeah, dead. This guy is petrified. He's stoned. So you and Wulfric are both back here. Oh, sorry. Give me a wisdom saving throw.
Kadigan
Oh, for being charmed.
Thimble
Yeah.
Dungeon Master (Matthew Mercer)
Give me a wisdom saving throw. That's right. He left. Hiya. Check it.
Kadigan
Duck.
Dungeon Master (Matthew Mercer)
Shit.
Thimble
Stop rolling that fucking dice. That's the way I rolled all the dice.
Kadigan
I'm. I'll just burn them. That's terrible. It's like a.
Thimble
What was it?
Kadigan
Wisdom.
Dungeon Master (Matthew Mercer)
You are still charmed? Still charmed.
Kadigan
Oh, so I couldn't even take an attack on.
Teor
You know, if you use a desperate measure, you can.
Dungeon Master (Matthew Mercer)
You're not. You're nowhere near bloody. Yeah, yeah, yeah, that's fine.
Kadigan
All right, yeah. So I'll try to pick through the peons to get to the big baddies. I'll go for that guy. Right to the right in front of Teor.
Dungeon Master (Matthew Mercer)
Okay, great. Go ahead, give me an attack roll on it.
Kadigan
Okay, cool.
Dungeon Master (Matthew Mercer)
Okay.
Wulfric
9 plus.
Kadigan
I should know this by heart. 15.
Wulfric
15 is not a hit. Oh, man.
Teor
Yeah, I mean, we can't hit shit. We suck.
Wulfric
Yeah, 15 is not a hit, I'm afraid.
Dungeon Master (Matthew Mercer)
I think that it's getting into a tactically advantageous position. It's going to pushing through this choke.
Wulfric
Point to find a way to get.
Dungeon Master (Matthew Mercer)
That you guys have been hitting when you have advantage. Any bonus action from Kadigan Wulfric is also by your side still.
Kadigan
Yeah, I'll just use my bonus action to try and do B strike. And since he's within five feet of me, hell yeah.
Dungeon Master (Matthew Mercer)
Oh, wait, wait.
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Kadigan
That was a ranged attack. No, I can't. No, no, no, no. I'm going to hold the back line.
Dungeon Master (Matthew Mercer)
Cool.
Kadigan
This feels so dicey. Yeah, sorry.
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Kadigan
Good different.
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Dungeon Master (Matthew Mercer)
Gotcha. Kadigan, you unleash another bolt. As you do so it is going.
Wulfric
To be the guard's turn once again.
Dungeon Master (Matthew Mercer)
These guys are all still frightened.
Wulfric
So.
Dungeon Master (Matthew Mercer)
They'Re gonna take some swings on Tyranny. Miss on Tyranny to a disadvantage. Another critical canceled and turning instead into a four with disadvantage from Wulfric's howl. An 18 becomes a six.
Wulfric
Wow.
Dungeon Master (Matthew Mercer)
Wow. And then this last one is from our friend that is not rolling with disadvantage. Does a 17 hit?
Teor
It does not.
Dungeon Master (Matthew Mercer)
It does not hit. These guards are going to rush Forward, forward, taking 30ft of movement and will unload. Are not able to see Fimbul and are going to unload with crossbows on teor. A 16 and a 15 does not cut it. Teor. Even flapping around you, you are able to get your shield up and just. You feel like four bolts in a row off the same shield rays. That is the entire guard's turn. Not a hit. To speak of tyranny.
Wulfric
That's you.
Octis
Okay, I'm going to cast Scorching ray at the three closest guards.
Teor
Sweet.
Dungeon Master (Matthew Mercer)
Hell, yes. Go ahead and give me your attack rolls.
Octis
10, 17.
Dungeon Master (Matthew Mercer)
17 hits.
Octis
Okay, and that's 2d6, A five and a one.
Dungeon Master (Matthew Mercer)
Five and a one. That is six Damage that first one. Badly injured. You can roll your next attack for your next bolt.
Octis
Oh, a whole attack.
Teor
All right.
Dungeon Master (Matthew Mercer)
Whole attack. Yeah.
Octis
20 dirty. 20 dirty.
Dungeon Master (Matthew Mercer)
20 hits. Go ahead and roll 2D6.
Thimble
Oh, shit.
Octis
6 and a 4.
Dungeon Master (Matthew Mercer)
You see that? This guy, the one who was not frightened by you. What does it look like? As you call upon this demon fire.
Octis
I'm still Octus, by the way, surrounded.
Dungeon Master (Matthew Mercer)
By body rolling Octuses.
Teor
Yeah.
Thimble
And they go.
Dungeon Master (Matthew Mercer)
My lord, my lord. Zachonis, what have they done to you? And fire shoots out. As this guard is obliterated in demon fire, you have one attack left.
Thimble
Ay.
Octis
18. 7.
Dungeon Master (Matthew Mercer)
That is a hit on all three. Hell yes.
Octis
6 and a 6.
Thimble
Yes.
Dungeon Master (Matthew Mercer)
And the guy right in front of you, you take out two. And one spell incinerated, destroyed. You see, as two of them go down in one turn, as this middle octis eyes are glowing red. The guards say, my lord, my lord, they have more magic than it seemed at first. Speaking back to the knight in the other room, you see and you hear, the knight in the other room called back, give your lives as you must, Teor. That is your turn.
Teor
I take my turn to slowly analyze. Shove this shit in my body. I. I will run forward and take a swipe at that first. Actually, I'm going to use my Paladin Smite, which doesn't require a spell slot to activate Divine Smite. And I will take a swipe at that first soldier that's in front of us with the flail. Oh, that was so close to a natural twenties.
Dungeon Master (Matthew Mercer)
I will say. I'll say two here. If you want to get some high ground in this guy, you could leap up on this table in front of you.
Teor
Yes, I would love to.
Dungeon Master (Matthew Mercer)
Peerless athlete is activated. You're up on the table. Go ahead and roll with advantage.
Teor
Oh, beautiful. Amazing.
Wick
God.
Teor
Jesus. 14 to hit.
Wulfric
14 does not hit.
Teor
Of course it doesn't. Of course it doesn't.
Dungeon Master (Matthew Mercer)
Any bonus action?
Teor
Not. Not unless I hit something. No, no, that's her turn.
Dungeon Master (Matthew Mercer)
That is your turn. It's tough.
Octis
Can I perform an esoteric rite for one minute?
Thimble
Can you use a bonus action to.
Dungeon Master (Matthew Mercer)
Thank you for asking, Wick. That is your turn.
Wick
My turn? Oh no. The main guy's fleeing, right?
Dungeon Master (Matthew Mercer)
Main guy's fleeing. He has just lifted a statue over his head. And you can sense that the time may be fast approaching, that something may happen. Time is of the essence, essentially.
Wick
Shit, I don't have that much. Okay, I'm going to charge forward 30ft, passing by teor if I must.
Wulfric
5, 10, 15.
Dungeon Master (Matthew Mercer)
If you continue farther, you will get attacks of opportunity on you.
Wick
AM I within 30ft of the main.
Wulfric
Dude, I don't believe so, but let's. So let's double check. You are exactly within 30ft of the main cage.
Wick
Okay. Then, seizing all of my focus and clarity and needing to do some damage, I will hold up my cane, my staff, and it will charge up with radiant energy and blast forth a beam of light white flame. And I'll cast Agonizer's scorcher at him.
Dungeon Master (Matthew Mercer)
Yeah. Hell yes.
Wulfric
You will cast Agonazar's scorcher.
Wick
Is it Dex 16.
Octis
It's a type of drink.
Wick
Same.
Wulfric
That is a failure on his part.
Wick
Okay, good. Okay, that's 3D fire dance.
Dungeon Master (Matthew Mercer)
3D. 8. Fire damage coming his way. 6.
Wick
10. Now 18.
Dungeon Master (Matthew Mercer)
18 fire damage. You see? He moves into an even deeper state of being as the fire. However. Sorry. You dealt. 18. The guard directly behind him incinerates also.
Wulfric
Wait a minute. Yeah.
Dungeon Master (Matthew Mercer)
Oh, sorry. Notice 30ft is the exact range. Sorry. Does not his.
Wulfric
Damn.
Dungeon Master (Matthew Mercer)
All good. All good.
Wulfric
You could take a tank of opportunity and go a little further, but you know what?
Dungeon Master (Matthew Mercer)
No. We'll let it lie. This is where it happens.
Wick
I'll do that. I'm in bravery mode now. Let's charge ahead and try to cause some damage.
Dungeon Master (Matthew Mercer)
All right. Surging all the way after this one. The guard behind him is hit. And 18 damage is enough to drop this. You see, this was the captain that was shouting out in the other room.
Kadigan
Sorry.
Dungeon Master (Matthew Mercer)
If you take one more.
Wulfric
If you take two attacks of opportunity, I might even let you hit the cart.
Wick
If you want to, let's fucking go. Yeah, but those are.
Thimble
But.
Dungeon Master (Matthew Mercer)
Okay. But Stone is not going to be harmed by fire damage.
Wulfric
Okay.
Thimble
Okay.
Wulfric
I'm just gonna make.
Dungeon Master (Matthew Mercer)
What's the difficulty of your attack? 16.
Wick
16.
Thimble
Great.
Dungeon Master (Matthew Mercer)
You don't have to if you don't want to.
Wick
I want to. I am in a. I am. I would like to rave because you.
Dungeon Master (Matthew Mercer)
Are fighting a timed element. He has the last statue in his hands. And in terms of this cart, you don't know what this is. But the cart getting out of here.
Wulfric
Is not a good thing.
Dungeon Master (Matthew Mercer)
The cart has a plus zero to its save for this. So it just needs a 16 or.
Wulfric
Higher on the die. Otherwise it will catch on fire.
Dungeon Master (Matthew Mercer)
4.
Wulfric
Yeah.
Dungeon Master (Matthew Mercer)
You reach out.
Thimble
Boom.
Dungeon Master (Matthew Mercer)
White Angelfire flies out in a line very like DeLorean streaks in front of you. It stays clinging to the ground, illuminating the cavern. This Knight of Saramai partially drops the stone statue as the captain behind him. As Takani's captain is consumed in flame and the cart begins to burn. The horse and the cart screaming, kicking out at this cart, trying to escape.
Teor
I'm sorry.
Dungeon Master (Matthew Mercer)
That is your action and movement. We're going to take two attacks on you. Your armor class is a. Oh, we never rolled concentration for this shield of faith.
Teor
Oh, that's true.
Dungeon Master (Matthew Mercer)
You Took. You've been taking damage a while. Go ahead and give me. Go ahead and give me. I think four.
Wulfric
Sure.
Dungeon Master (Matthew Mercer)
DC 10 constitution saving throws natural one. Natural one gone. So that is two hits on Wick. Easy peasy. You take nine points of damage. Shield you take hold on, you take three points of damage. One of the attacks still hits even with the shield up as you shield up, fire out as you surge forward.
Wulfric
That is your turn, Wick. The captain of the Taconis house guard is dead.
Dungeon Master (Matthew Mercer)
Therefore, as this person wheels around, you.
Wulfric
See, dropping to the ground next to him is a stone statue that thuds without breaking.
Dungeon Master (Matthew Mercer)
You see he takes actually care. You actually notice him really handling this.
Wulfric
Stone statue with care. Even as it drops, he turns around.
Dungeon Master (Matthew Mercer)
To look at you.
Wulfric
Hey, lover. What are you doing in this place? You strike me with fire. You are a monster.
Dungeon Master (Matthew Mercer)
You see, he looks out, sees the car on fire, sees it and says, fine.
Wulfric
Blood for blood. I kill you here. I rather fight you again in the underworld, where I make it last.
Teor
Jeez.
Wulfric
Scary.
Dungeon Master (Matthew Mercer)
Let's take it down a notch.
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Dungeon Master (Matthew Mercer)
Literally.
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Dungeon Master (Matthew Mercer)
You will be the last to act.
Wulfric
Before for Sir Sarah, my acts, it is your turn.
Thimble
I can't get to him, right? He's farther away than I can reach.
Dungeon Master (Matthew Mercer)
You have a bonus dash action.
Thimble
Oh, as a rogue, I can bonus dash.
Wulfric
You can bonus dash?
Dungeon Master (Matthew Mercer)
Yep.
Octis
Get his ass.
Thimble
Yeah, but will that take all of my movement and I'll be right next to him for then?
Octis
Totally.
Thimble
Or will I get at least 10 more MP8 to. I will be stuck next to him.
Dungeon Master (Matthew Mercer)
Yeah. Let's measure.
Wulfric
If you want to move, he is exactly 40ft away from you.
Thimble
Okay, so I would have 20ft of movement left.
Dungeon Master (Matthew Mercer)
20Ft of movement.
Thimble
Okay, then I'm gonna get up next to him.
Dungeon Master (Matthew Mercer)
I'm gonna close my eyes for this.
Wick
Because I don't want to see myself die.
Dungeon Master (Matthew Mercer)
So you're gonna get. You get right next to him. These guys are with their attacks. However, these two guys have not. You'll get two attacks of opportunity on you. Does a 19 hit. Does you take two points of damage. One of them slashes that as you move to the side and you are.
Wulfric
Flying directly at this figure, you are.
Dungeon Master (Matthew Mercer)
Coming out of hiding.
Wulfric
So you will have advantage on this first attack.
Dungeon Master (Matthew Mercer)
Okay?
Wulfric
You have two death save filled.
Thimble
Thank you. Thank you for that.
Wulfric
Thank you. Hey, just reminding.
Thimble
Okay, that is 18 plus 8. 26.
Wulfric
26 is a hit.
Thimble
Okay. Okay. What is that? Okay, 14 points of damage on the first hit.
Wulfric
14 points of damage.
Dungeon Master (Matthew Mercer)
Yes. You slash out.
Wulfric
He is still standing.
Thimble
Yes.
Dungeon Master (Matthew Mercer)
You slash out at him. You have another attack as part of the attack action with the toy sword.
Wulfric
Yes.
Thimble
And this would also be an advantage because if I am within 5ft of a creature and nobody else is, I get advantage.
Dungeon Master (Matthew Mercer)
Oh, my God. That's right. He has no allies with it. Yes, yes, yes. This is your swashbuckler ability. Okay. Yep.
Thimble
19. 8. So that hits.
Wulfric
What the fuck?
Thimble
7 points of damage to him.
Wulfric
7 points of damage to him.
Dungeon Master (Matthew Mercer)
Okay, you deal 7 points of damage to him.
Wulfric
He is still standing.
Dungeon Master (Matthew Mercer)
You. You can see he is looking at you. Blood is streaking from multiple injuries, burns, bleeding. He laughs. And you see as he laughs, his.
Wulfric
Tongue splits down the middle as he looks out and says, you want to come to the Underworld with me?
Dungeon Master (Matthew Mercer)
And.
Wulfric
He is still up. You have 20ft of movement left.
Thimble
Yeah, I am going to fly to the cart.
Dungeon Master (Matthew Mercer)
Okay. The cart is partially engulfed in flame.
Thimble
Can I land on the horse?
Dungeon Master (Matthew Mercer)
Yes, you can land on the horse.
Thimble
Yeah, I'm going to land on the horse.
Dungeon Master (Matthew Mercer)
Great. You land on the horse. You land on the horse. As you do after your turn, he.
Wulfric
Turns to you, who has just struck him again, looks at you and says, you're not afraid of dying, I can tell.
Thimble
Uh oh, I'm going to land on the other side of the horse.
Dungeon Master (Matthew Mercer)
You see? He says.
Wulfric
I contend because everything you love is already there. So let's see what else we can take from you. And he's going to advance on Wick.
Dungeon Master (Matthew Mercer)
He's going to advance on Wick.
Thimble
Did you get that one wrong, bud?
Dungeon Master (Matthew Mercer)
You have shield up. So your armor class currently is 17.
Thimble
Correct.
Wulfric
That is a hit.
Dungeon Master (Matthew Mercer)
That's a crit. Oh, look.
Thimble
Thought died.
Wulfric
Oh, no.
Dungeon Master (Matthew Mercer)
Do you have any resistance to poison damage?
Wick
I do not.
Wulfric
You take 17 points of damage from the first attack.
Wick
Okay, let's talk about feats.
Dungeon Master (Matthew Mercer)
Okay. Did you not select a feat when you leveled up?
Wick
I did not.
Dungeon Master (Matthew Mercer)
Okay, maybe tough. In a perfect narrative moment, he just dealt 17 points of damage to you. Would you like to select the tough feat at fourth level.
Wick
It's right here on my list.
Dungeon Master (Matthew Mercer)
But the twist. Great, Lex. Let's select tough.
Wick
I think I will, as a matter of fact.
Wulfric
Right.
Thimble
Turns out when you choose a feat in combat, it only has to do with saving yourself.
Dungeon Master (Matthew Mercer)
I don't want to die.
Thimble
I don't want to die.
Wulfric
Feet.
Dungeon Master (Matthew Mercer)
Great. Selecting tough, what does your hit point total become?
Wick
35.
Dungeon Master (Matthew Mercer)
35. Okay, so you just dealt 17 points of damage to you, Correct?
Wick
That's right. But I had already had some.
Dungeon Master (Matthew Mercer)
That's seven points of.
Wulfric
Or how many?
Dungeon Master (Matthew Mercer)
Yeah, I think you took. Yes, seven points of damage.
Wick
Yes.
Dungeon Master (Matthew Mercer)
Okay.
Wick
Yes.
Thimble
Okay.
Wick
So 17. Okay. Ouch.
Dungeon Master (Matthew Mercer)
17.
Wulfric
I don't think it's possible for him to kill you fully outright in this hit, but he is about to crit right now, so you never know.
Dungeon Master (Matthew Mercer)
You have eight hit points currently.
Wulfric
Let me just see something.
Wick
I had 35. I took seven points of damage before.
Dungeon Master (Matthew Mercer)
Yeah, so you've taken 24 altogether. So I think you should have 11. 11 hit points? Yes, you should have 11 hit points.
Thimble
And then with the tough.
Wick
That's it.
Thimble
That's it. That's it. That's it.
Wick
Yeah, yeah. I'm beefy now.
Teor
And he's. He's critical.
Octis
Oh, my God, he got so strong.
Dungeon Master (Matthew Mercer)
Well, his muscle. Oh, sorry. It is possible for him to kill.
Wulfric
You outright in this hit.
Teor
Yeah. With 11 hit points.
Thimble
Yeah.
Wulfric
Cool.
Thimble
Wait, like, kill, kill.
Teor
How many? How many do whatevers are you rolling?
Dungeon Master (Matthew Mercer)
It's not very likely, but it's possible. But it's possible.
Wick
I don't have any reactions. I don't have any bonus actions. I don't have any features.
Dungeon Master (Matthew Mercer)
Are you bloodied?
Wick
I'm bloodied, but it's not my turn.
Teor
But you on your turn.
Thimble
Oh, God.
Dungeon Master (Matthew Mercer)
So 11. So he needs to deal. He needs to deal a total of 46 points of damage, which is possible for him to remember he dealt 20.
Wulfric
In one normal hit, so it's possible for him to do this.
Dungeon Master (Matthew Mercer)
The number we're looking for here that.
Wulfric
We don't want is 46, 4, 7, 14, 15. That's an 8. 23.
Thimble
Times 2, times 2. That's already 46.
Dungeon Master (Matthew Mercer)
No, no.
Wulfric
23, 24. He doubles his dice, not his damage. So 28 points of damage to Wick.
Dungeon Master (Matthew Mercer)
Which I believe means you drop for sure.
Wulfric
It does.
Dungeon Master (Matthew Mercer)
So you see thimble. I love it. Let's get spicy with it. I fucking love it. So Wick burning, you see? Still burning.
Wulfric
He walks towards you and goes, let's find out the truth.
Dungeon Master (Matthew Mercer)
In the next world and rams a sword through your gut and you are unconscious before your body hits the ground. You are making death saves.
Wick
This calls for a nice sip of dark horse.
Dungeon Master (Matthew Mercer)
Remove this nice cadigan.
Wulfric
Your turn, boy.
Kadigan
All right, I'm going to get in the mix, work my way up and try to get on that bridge to the left of.
Wulfric
Of. Of tyranny.
Dungeon Master (Matthew Mercer)
10. 15. 20. Okay, 20. You're here.
Kadigan
Wulfrick. With me.
Wulfric
Yep.
Kadigan
With the intent of getting in the action. Like.
Dungeon Master (Matthew Mercer)
Oh, sorry, very important. Give me another wisdom saving through.
Wick
Oh, by the way, as I was falling and dying, I was thinking to myself, if only Wulfric had been here to protect me.
Dungeon Master (Matthew Mercer)
He already did a bunch of shit. Way better than me. Not to me, he didn't. Don't worry. That's a dirty 20.
Wulfric
The charmed condition ends on you. You are capable of attacking the Knight.
Kadigan
Which would be my plan if I did not immediately before me see a downed wick. And feeling guilty that I did pull the dog from his side, I will cast spare the dying.
Dungeon Master (Matthew Mercer)
Okay. Yeah.
Kadigan
As my action.
Dungeon Master (Matthew Mercer)
Hell yeah. Is that range or touch?
Kadigan
It is range and it is.
Thimble
It's touch.
Dungeon Master (Matthew Mercer)
It says range, Right. This might have been an update.
Wick
Range.
Teor
Yeah.
Dungeon Master (Matthew Mercer)
Oh, it's 15ft. Though it's not very.
Wulfric
Not a lot.
Thimble
Can you get to him?
Dungeon Master (Matthew Mercer)
You have more movement left, so you can hop down from the ledge if you need to. Yeah.
Kadigan
I'll get as close as possible to.
Dungeon Master (Matthew Mercer)
At least get you stable. Okay, great.
Kadigan
So you're not making saves, but he can still. The Knight can still take swings at him on his next turn and all that, Right?
Thimble
Yeah.
Dungeon Master (Matthew Mercer)
Okay. And then.
Kadigan
I will.
Dungeon Master (Matthew Mercer)
I will. You are stabilized. But again. Yeah. If he hits him with a melee attack or even the guards next to.
Wulfric
Him hit him with a melee attack.
Dungeon Master (Matthew Mercer)
It'S two death save fails per hit.
Thimble
He needs to be healed.
Teor
But he's stabilized, right? He's not unconscious.
Thimble
He's bleeding out. But he needs to be healed.
Wick
I don't make any death saving throws like this.
Wulfric
Once you're stable, there are no death saving throws.
Teor
You're not conscious.
Thimble
I'm dreaming a beautiful dream of a monster Angel.
Kadigan
I'll set Wulfric on the for bonus action on the nearest guard.
Dungeon Master (Matthew Mercer)
Okay. Go ahead with Pact Tactics and make an attack roll.
Wulfric
Okay. Thank you.
Kadigan
Do something. This is impossible.
Octis
Hardest racing.
Kadigan
Yeah. It's a 12.
Thimble
Yeah. Total, total, total.
Dungeon Master (Matthew Mercer)
Even with advantage.
Thimble
Yeah.
Dungeon Master (Matthew Mercer)
Tough. I roll a four and an eight. He lunges forward towards one of the guards. They rebuff the attack as he rolls forward. You reach out with your magic spare the dying.
Wulfric
And you feel that Ranger's magic fill Wick's body. The deep wound within his gut begins to knit back together. Not so that he is conscious or able once more, but that he just not bleed out and die right here in this dungeon. That is going to be the guard's turn.
Dungeon Master (Matthew Mercer)
These guys are coming right for Khadigan.
Thimble
You gave them something else to hit.
Dungeon Master (Matthew Mercer)
Good.
Thimble
Good.
Dungeon Master (Matthew Mercer)
Two misses on Khadigan from them. These guys. These two are gonna go after Teor. Two misses from them. Yeah. These guards are all misses all the way around.
Wulfric
Oh, my gosh. That is going to be. That is going to. Now go back to tyranny.
Thimble
Kill them all.
Dungeon Master (Matthew Mercer)
Come all.
Thimble
Okay.
Octis
First thing I'm going to do, since I am right by where Timbul. I'm right by where Thimble be blasted this guy's ear off.
Wulfric
Correct.
Dungeon Master (Matthew Mercer)
Yeah.
Octis
I'm gonna reach down and grab the ear.
Dungeon Master (Matthew Mercer)
Cool.
Octis
And I'm gonna look at him, make sure there's eye contact. And I'm going to eat his ear. I'm gonna just chew it.
Wulfric
Sick.
Teor
Yeah.
Octis
And then I'm gonna. Eldritch, blast him. Cause I got nothing.
Dungeon Master (Matthew Mercer)
That's a good move.
Wulfric
Yeah.
Octis
It's always a good move.
Dungeon Master (Matthew Mercer)
Ba, ba, ba.
Wulfric
Faster.
Octis
Dirty20.
Wulfric
Dirty20 is a hit. Go ahead and roll. 1d10 damage. How do you want to do that?
Dungeon Master (Matthew Mercer)
You. He takes two points of damage, which is still standing.
Octis
But is he kind of freaked out? Cause he saw just eat his ear.
Dungeon Master (Matthew Mercer)
He is freaked out. He is freaked out.
Teor
Which guy.
Wick
You're up next, Sirami.
Thimble
Yeah.
Dungeon Master (Matthew Mercer)
Tyranny. You eat his ear. Blast him again. Teor, it is your turn. You. Because it is you fimble.
Wulfric
And then this guy again.
Dungeon Master (Matthew Mercer)
Mm, mm, mm.
Teor
Okay. With my peerless athlete, I'm going to long jump. At the start of my movement. Looking. I'm gonna crouch down into a pounce position. And I'm actually going to leap up and over 10ft over the guards that are there in front of us. As I try and close the distance on the Knight of Saramai.
Dungeon Master (Matthew Mercer)
This is. This is a mighty leap. And you are armored. So I'm going to need a DC15 athletics check.
Teor
Okay. But I have advantage. Yes.
Dungeon Master (Matthew Mercer)
19 roaring. You leap over them. You are going to still get landing here over Wick's prostrate body. You are still going to get two attacks of opportunity on Wick. No, no.
Wulfric
On.
Dungeon Master (Matthew Mercer)
Does a 19 hit?
Teor
It does.
Dungeon Master (Matthew Mercer)
You take three points of damage.
Teor
Okay.
Wulfric
And land in front of this Knight of Saramai. Yep. He looks at you grinning.
Dungeon Master (Matthew Mercer)
You see that? As he grins, blood and teeth are hanging out of his mouth.
Wulfric
He goes. Yes. Everyone line up.
Dungeon Master (Matthew Mercer)
And.
Teor
And because Wick is stabilized but not conscious, if I was on the other side of him, it doesn't count as flanking. He can't flank with an unconscious body.
Thimble
No, but I have a question.
Wulfric
Yeah.
Thimble
If we. If he waits. Because nobody can go until I'm the next one in the round since Wick.
Wulfric
Is tech Teor you and then him again.
Thimble
Right. So you could hold your turn to where I fly up.
Dungeon Master (Matthew Mercer)
You could? Yeah.
Wulfric
Ready in action.
Thimble
Ready in action. And I can fly up behind him. And then you would get advantage.
Dungeon Master (Matthew Mercer)
But in that circumstance, you would not.
Wulfric
Necessarily be able to smite. But maybe it doesn't matter, you know?
Dungeon Master (Matthew Mercer)
Up to you.
Thimble
Never mind.
Wick
To smite or not.
Dungeon Master (Matthew Mercer)
Or not to. All right.
Teor
Let's get. I can't hit.
Wulfric
I can't hit.
Octis
What's happening?
Teor
Wait.
Wick
Don't you still have your heroic inspiration? You never used yours.
Teor
I thought I did.
Dungeon Master (Matthew Mercer)
I think.
Wulfric
I'm not sure.
Dungeon Master (Matthew Mercer)
Is it marked on your character sheet.
Wulfric
That you have heroic inspiration?
Dungeon Master (Matthew Mercer)
I don't see one marked on Terror's.
Wulfric
Character sheet that he has heroic inspiration.
Teor
Yeah, I thought I used it. I could check the notes. Thank you, Danny. Let's see. And I'm not bloodied, so wait, 1836.
Thimble
You'Re technically at half.
Teor
I am, actually. Do I have to be half or less to be bloodied? At half, I'm exactly half.
Dungeon Master (Matthew Mercer)
That is bloodied. Exactly half is bloodied. Do you want to fuck with desperate measures?
Wulfric
Seven plus five.
Teor
12 plus five.
Thimble
Oh, God, you literally.
Dungeon Master (Matthew Mercer)
I'll tell you what.
Teor
I'd have to go three failures Mark to get another attack.
Thimble
Yeah.
Teor
As an extra action. But I'd have to roll for it, which means I can fail to roll again.
Octis
You're rolling so good.
Dungeon Master (Matthew Mercer)
No, I'll tell you what.
Wulfric
Don't do it.
Dungeon Master (Matthew Mercer)
I'll tell you what here, though I know you're looking at the plus 5 bonus. I would allow you to take one.
Wulfric
Death save fail for a reroll if you so choose.
Teor
Yeah, I'll do that. I'll do that instantly. Yeah. I'm not kind of gambling around.
Dungeon Master (Matthew Mercer)
Go ahead and mark a Deathstay fail for me. If you be so kind. As you two are looking and being like, I think Tayr, you start to feel you should have died a lot.
Wulfric
A lot of times.
Dungeon Master (Matthew Mercer)
Maybe it's tonight. Maybe tonight's your night. You take a swing thimble 2 death save fails. A flaming cart full of stone statues behind you. This horse screaming and bucking at the.
Wulfric
Cart as it attempts to pull at its tether. It is your turn. And then this knight goes.
Thimble
I'm gonna attack the knight. Yeah. Get his ass.
Teor
Whoa.
Wulfric
You have flanking. You will attack with advantage.
Thimble
17 +8.25.
Wulfric
That is a hit. Yes. 19 points damage with 4 hit points left.
Thimble
Cuz of my.
Dungeon Master (Matthew Mercer)
Yeah.
Octis
Cuz of my two.
Thimble
Yeah.
Dungeon Master (Matthew Mercer)
Get his ax double with four hit points left. How do you want to do this?
Teor
I think you soloed literally. God damn dungeon.
Thimble
I'm going to fly up from behind him. And as he's facing off with Teor, I'm going to come up behind and slash the back of his knee so he drops down. And then as he drops to one knee, take out his other ear.
Dungeon Master (Matthew Mercer)
Sparks.
Wulfric
And you see the green light dies in his serpent's eyes as the Knight of House Saramai collapses to.
Dungeon Master (Matthew Mercer)
To the ground. You guys are a third level adventuring party.
Wulfric
You've taken out a challenge rating eight monster here in this dungeon. Who collapses to the ground dead.
Dungeon Master (Matthew Mercer)
That is your first attack. You have movement and another attack left.
Thimble
Amazing.
Dungeon Master (Matthew Mercer)
Yeah.
Thimble
I'll go up and Is there anybody else that would get sneak attack or. I wouldn't get a sneak attack.
Dungeon Master (Matthew Mercer)
Oh, no, you wouldn't get sneak attack.
Thimble
I have a question.
Wulfric
Yeah.
Thimble
Yeah. I'm going to take out one of this. Try to hit one of the soldiers. That is like over Wick.
Dungeon Master (Matthew Mercer)
Yeah.
Thimble
Okay.
Dungeon Master (Matthew Mercer)
Go for it. And you have flanking with Katagan on this.
Wulfric
On this person.
Thimble
Okay. 16 plus.
Dungeon Master (Matthew Mercer)
That is a hit. Go ahead. If this is just one D6. This is just D6 plus your deck.
Thimble
Okay. Seven.
Dungeon Master (Matthew Mercer)
Seven. Okay. You badly injure one of the guards in front of you for seven points of damage. That is going to be Cadogan. That is your turn. Oh, sorry.
Thimble
Oh. But I want you to get flanking, right? You'll get flanking if I stay there.
Dungeon Master (Matthew Mercer)
That's correct. He will.
Thimble
All right.
Dungeon Master (Matthew Mercer)
So. Yeah, you're posted up there. He's got flanking. Cadmyn, that is your turn. You are the last to add before these guards act.
Thimble
Okay. Oh, fuck.
Kadigan
And is the flanking only on the person that you just.
Thimble
No, no, no. Well, I'm not sure. I can't see exactly how it acts. I might be flanking both of those dudes. I might help you get advantage on either of them.
Kadigan
Since I'm in melee range and haven't been able to hit shit. I'll flip my club around and try to take a Melee attack on the guy closest.
Dungeon Master (Matthew Mercer)
Hell yeah. Give me a tackle.
Wulfric
This dice.
Dungeon Master (Matthew Mercer)
Really?
Kadigan
What is this that you've just handed me? I feel like it's an important role.
Wick
It's part of the crits and sips pack.
Dungeon Master (Matthew Mercer)
Oh wow.
Thimble
It's really pretty dice.
Dungeon Master (Matthew Mercer)
Cute.
Kadigan
Well, since I haven't been able to roll, perhaps this dragon hand will save me.
Dungeon Master (Matthew Mercer)
That's a 19.
Wulfric
Wow.
Dungeon Master (Matthew Mercer)
Stop it. That is a hit.
Thimble
Stop it.
Wick
Just don't get the top.
Dungeon Master (Matthew Mercer)
Watch it. Go ahead and roll damage.
Wulfric
Great.
Kadigan
I'll use the club end for a two handed strike.
Thimble
Wait, wait. Roll again just to make sure you don't get a 20. Oh, because it's an advantage, right?
Dungeon Master (Matthew Mercer)
Oh, sorry. Give me this one more time. Oh, oh.
Wulfric
Oh.
Dungeon Master (Matthew Mercer)
Yes it is advantage. You get to get a 20. Theoretically.
Wick
Yeah.
Kadigan
Maybe I cured.
Thimble
That's a 2.
Dungeon Master (Matthew Mercer)
It's cause you touched it. It's cause you touched it. Go ahead and roll your dance.
Kadigan
Since it's the club side. This is a 10. 7. 6.
Dungeon Master (Matthew Mercer)
You take a club straight into the front of the face of this. They have open faced helms. So you're like I'm going to hit you on the side of the head. Bam. Into his face. Dead just front of his skull into his brain.
Wulfric
Drops to the ground.
Dungeon Master (Matthew Mercer)
Bonus action. Yeah.
Kadigan
Finally something a thing.
Dungeon Master (Matthew Mercer)
Yeah.
Kadigan
And then I'll have. Since he's within five feet of me, I'll have Wulford take an attack on the guy on the right here for.
Wulfric
My bonus action with B strike.
Dungeon Master (Matthew Mercer)
Okay, go for it. Okay, cool.
Wulfric
Bam.
Kadigan
Perhaps the curse shall end. Oh yes. Plus four.
Wulfric
18.
Dungeon Master (Matthew Mercer)
That is a hit. Okay, go ahead and roll damage.
Kadigan
Put that back to an 8. 3. It's 7.
Dungeon Master (Matthew Mercer)
7 point like bites into the leg dragging partially down to the ground. This guard still up in front of him but badly damaged. That is the guard's turn. These guys are gonna roll a new Cadogan with advantage. Does a 15 hit?
Kadigan
It does not.
Dungeon Master (Matthew Mercer)
Does a 17 hit?
Wulfric
It does.
Dungeon Master (Matthew Mercer)
You take four points of damage from one of their swords lashing out. Another one is going to swing on thimble. That is a hit.
Wulfric
Thimble.
Dungeon Master (Matthew Mercer)
You take seven points of damage.
Wick
You're okay though.
Thimble
Yeah.
Dungeon Master (Matthew Mercer)
That is going to be tyranny's turn.
Octis
Okay, I'm going to. I'm going to cast poison spray at the guard right in front of me.
Dungeon Master (Matthew Mercer)
Hell yeah. You go ahead and cast poison spray. Go ahead and roll an attack.
Octis
19.
Dungeon Master (Matthew Mercer)
That is a hit. Go ahead and roll damage. D 12.
Octis
And I.
Thimble
Okay. Yeah.
Dungeon Master (Matthew Mercer)
Two.
Octis
I like Octys. Mouth opens horizontally like hamburger.
Wulfric
Style.
Dungeon Master (Matthew Mercer)
You see, the guard goes, my lord, what is wrong? As poison sprays out surrounding him, you see, as it fills this sort of poisonous acidic mist, melting his skin, he's still up. Any bonus actions from Tyranny?
Octis
No, wait. Well, no tears.
Dungeon Master (Matthew Mercer)
It's your turn.
Wick
Oh, it's back to me.
Wulfric
Yeah.
Teor
Oh, yeah. Is this. Is that a guard?
Dungeon Master (Matthew Mercer)
Yeah.
Teor
Oh, yeah. I'll turn and swing away at him.
Wulfric
Go for it.
Dungeon Master (Matthew Mercer)
Give me an attack roll.
Thimble
You can do it.
Teor
I do have a heroic inspiration, by the way, that I'll use in this novel. I'm going to use it.
Thimble
Oh, my God. Oh, my God.
Dungeon Master (Matthew Mercer)
What's happening? I don't have. I just. I need you to know that I want this to happen.
Teor
I know.
Dungeon Master (Matthew Mercer)
And unfortunately, I feel it.
Teor
I feel it.
Dungeon Master (Matthew Mercer)
I don't have anything to do with that tear. You wheel around swinging out in this moment, I think feeling the wreaking poison of that knight's blade in your body still and looking out, this guard wheels around as you miss to connect.
Wulfric
You see, he sees an opening, and he is going to cock his spear back and on his turn is going to be ready to attack Wick on the ground.
Teor
I'd use this opportunity to try and level up, but I fucking suck so much that I don't do anything.
Dungeon Master (Matthew Mercer)
I keep muting.
Kadigan
This is an ideal environment for us.
Wick
To be.
Teor
I just have to roll over a 7 or. I don't know. That's the highest I've rolled.
Dungeon Master (Matthew Mercer)
Wick, you are still at zero, but stabilized. Feeling great. Thimble, it is your turn.
Octis
Okay.
Thimble
How many guards are left?
Dungeon Master (Matthew Mercer)
Only three.
Thimble
Okay. Any other damaged already?
Dungeon Master (Matthew Mercer)
Yes, this one right in front of you.
Thimble
Okay. I'm gonna attack him.
Wulfric
Go for it.
Thimble
That is a 22.
Wulfric
That is a hit.
Thimble
11. 11 plus 6.
Wulfric
17.
Thimble
Yeah.
Dungeon Master (Matthew Mercer)
He is dropped to the ground dead. There are two left. You have another 10.
Thimble
The other one.
Wulfric
Thimble's just hitting.
Dungeon Master (Matthew Mercer)
Thimble's just hitting.
Thimble
Connecting 17.
Dungeon Master (Matthew Mercer)
17 hits. Go ahead and roll.
Thimble
Nine points of damage on that one.
Wulfric
Nine. Got it.
Dungeon Master (Matthew Mercer)
That one was, I believe, badly injured.
Wulfric
By Khadigan and Drops as well.
Dungeon Master (Matthew Mercer)
There's one guard left over by Teor. Any bonus actions from you?
Thimble
Man, I don't. I.
Teor
I mean, you basically platinumed this whole thing. Just figure out what you haven't killed.
Wulfric
I'm gonna.
Thimble
I'm. Oh. But I'm gonna go down and I'm gonna land on Wick's chest.
Dungeon Master (Matthew Mercer)
Okay, you land on Wick's chest. Must be tyranny again. Kadigan. That is your turn.
Kadigan
And there's only that one guard.
Dungeon Master (Matthew Mercer)
That one guard left.
Kadigan
From my vantage point here, can I see the visage of the dropped body that the big guy had?
Dungeon Master (Matthew Mercer)
Not from this vantage point.
Wulfric
No.
Kadigan
I think I broke the chair and excitement.
Thimble
I think you did.
Kadigan
And is that guards still cocked back to stab him or is that guy dead?
Dungeon Master (Matthew Mercer)
That guy is still cocked back to stab Wick.
Wulfric
Okay.
Dungeon Master (Matthew Mercer)
All right.
Kadigan
Come on. I'll make my way to Wick.
Dungeon Master (Matthew Mercer)
Okay.
Kadigan
And then I will. This is my last spell slot. I'll cast Carol Woods.
Dungeon Master (Matthew Mercer)
Hey.
Wulfric
Go ahead.
Dungeon Master (Matthew Mercer)
2D8 plus your wisdom modifier.
Wulfric
All right.
Kadigan
First one five, second one one six plus two is eight.
Dungeon Master (Matthew Mercer)
Eight.
Kadigan
But.
Thimble
But what?
Kadigan
But that's it. Yeah, that's it. It's.
Thimble
Well, at least he can.
Kadigan
Yeah, he can do stuff. He can do stuff.
Dungeon Master (Matthew Mercer)
I can roll. Immediately after Kaddigan goes. Any bonus actions from you? No. Immediately after Katican goes. You are still prone and you are.
Wulfric
Hit for eight points of damage. Stop.
Dungeon Master (Matthew Mercer)
As this guy thuds with a spear into your chest. Trying to being like, if I die, I will kill a great lord. And thuds a spear into your side. You take eight points of damage. You're not down again.
Wick
I am.
Dungeon Master (Matthew Mercer)
You are. How much did you heal? You did eight.
Teor
Yeah, yeah.
Thimble
Exactly.
Teor
Eight exactly.
Dungeon Master (Matthew Mercer)
You're back. I've got you. Oh, no. Tyranny. That is your turn.
Thimble
Does anybody have any healing left though?
Kadigan
That was my last stop.
Thimble
Do we have any healing potions?
Wulfric
No.
Dungeon Master (Matthew Mercer)
We have an egg.
Wick
Don't you have lay on hand to use it all on yourself? You didn't leave one point for other people?
Thimble
Nope.
Octis
Are you now rolling the tyranny?
Dungeon Master (Matthew Mercer)
It is your turn. There's one guard left. He just stabbed your boss. He's back to making death saves.
Octis
Are you now you're back to making death saves?
Wulfric
Yeah.
Octis
I'm gonna do a quick incantation and pray to Papa Ksharivi. And I am going to level up and take a feat of lucky.
Dungeon Master (Matthew Mercer)
Okay, Great. I love that. Okay. Oh, yes. Hell yes. Hell yeah. You take the lucky feat. You have new hit points. What would you have to do with your actions?
Wulfric
Okay.
Octis
I would like to help Wick.
Dungeon Master (Matthew Mercer)
Okay, copy that.
Octis
And I'd like to give the knight the finger.
Dungeon Master (Matthew Mercer)
Okay.
Wulfric
Yes.
Octis
And that's Octis doing that, by the way.
Dungeon Master (Matthew Mercer)
You give the help. Action. Incredible. Teor. That is your turn swinging.
Thimble
You're going to hit him. You're going to get him.
Teor
It's a 19.
Dungeon Master (Matthew Mercer)
19. Does it go ahead and roll. Damage.
Teor
This is also a smite. Great, because it's. It's the next full frustration. Nine years ago. I roll.
Thimble
No.
Teor
But I have reckless attacker. So I'm going to reroll that damage dice for 3. Fuck you ass.
Dungeon Master (Matthew Mercer)
And smite is 2d8.
Teor
5 2d8 and then 13 plus 6. 19 points of damage.
Dungeon Master (Matthew Mercer)
19 points of damage. Taylor, this is the last opponent on the battlefield.
Wulfric
How do you do this? I cry.
Teor
My lion tears cry. And my opponent feels so bad for me that he falls over out of shame.
Dungeon Master (Matthew Mercer)
Your flail thunders down into the head of this guard. The last. The last guard falls. Fire is raging in the other room along the cart.
Wulfric
The horse is screaming to get out.
Dungeon Master (Matthew Mercer)
We are out of combat after your turn, Teor. I'm going to need a death saving throw from Wicander Haylovar.
Wulfric
You'll roll with advantage.
Thimble
Yeah.
Teor
Yeah, it did. It served him well. It's not a one.
Wick
That's a natural 20.
Octis
Thank you Dark horse.
Dungeon Master (Matthew Mercer)
Thank you Dark Horse. Wine?
Teor
That's crazy.
Dungeon Master (Matthew Mercer)
I'm gonna say On a natural 20 wick, you regain a single hit point. You are moved aloft as wings of light once again grow from your back. Angelic blood streaking down your face. Your clothing is wet stuck to you. Just full blood. Everything about you feels cold and wet with your own blood as you float up.
Wulfric
And a hand.
Dungeon Master (Matthew Mercer)
Your hand almost feels like helium.
Wulfric
It lifts up and as it does.
Dungeon Master (Matthew Mercer)
All of the fire is recalled from the wagon into your hand. On that NAT20 death saving throw.
Thimble
Whoa.
Wick
Floating there. Wings. Wings out. You said wings.
Wulfric
Wings made of light.
Wick
And you were on my chest.
Thimble
I was on your chest.
Wick
I'm looking at another winged creature.
Dungeon Master (Matthew Mercer)
Thimble.
Wick
We are. We are the same, you and I.
Thimble
Every time I start to like you just a little bit. No. I fly backwards five feet.
Wulfric
Exhausted, exhausted, horrified.
Dungeon Master (Matthew Mercer)
And thimble. And tear.
Wulfric
I will say you retain these death saving throw failures. You have done what soldiers sometimes do and pushed past something that should have killed you. You should have died in this dungeon. Whether you are of a condition conviction in supernatural of this world that you have earned some place in life that you perhaps should not have. Or maybe a more rational examination which is just. You are rattled, blood soaked and no longer making sound decisions and opening yourself up to a heightened degree of risk. Swaying on your feet in the the foggy haze of combat. The last of the fire leaves the cart. Illuminating stone statue on the ground. A face you recognize. No too well.
Octis
Oh shit.
Dungeon Master (Matthew Mercer)
Oh fuck.
Teor
Oh no. Oh no.
Dungeon Master (Matthew Mercer)
Hey folks. That's all for tonight's episode of Critical Role. You'll have to tune in in a few weeks to find out what happens to Te and his brother Sid, who's been turned to stone. Holy smokes, the suspense is killing me. That's all for us here at Critical.
Wulfric
Role and as always, is it Thursday yet?
Dungeon Master (Matthew Mercer)
Thanks for listening to this episode of Critical Role. If you're enjoying this story, consider leaving a review on your podcast platform of choice. We're always looking for new critters to share our adventures with, and your review may help a new batch of wayward souls find their way to Ahriman, Exandria and beyond. Or if you want to hear what the cast discussed after the episode, head to Beacon TV and check out our exclusive show Critical Role Cooldown. You'll be right there at the table immediately after we say is it Thursday yet? And experience our cast's post show reactions.
Wulfric
We'll see you next time.
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Octis
So what are you waiting for?
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Date: December 30, 2025
Podcast: Critical Role
Dungeon Master: Matthew Mercer
In this electrifying continuation, the Critical Role crew dives directly back into their harrowing dungeon crawl, facing down a brutal combat against the formidable Knight of Saramai and his cadre of guards. The tension soars as new mechanics like “desperate measures” emerge, characters graze the edge of death, and epic moments of heroism—plus wild dice luck—swing the tide. The stakes are raised to new heights as personal vengeance, desperate gambits, and unexpected magical feats play out in breakneck combat. The party must fight for survival while protecting each other… and perhaps losing too much along the way.
[02:10 – 03:26]
[03:38 – 05:16]
[05:40 – 08:39]
[09:06 – 12:49]
[13:14 – 16:05]
[28:39 – 31:37]
[37:00 – 44:51]
[47:13 – 79:03]
[73:00 – 78:26]
[80:40 – 81:03]
Every player leans all the way in, embracing both chaos and drama—there’s laughter, exasperation, and tangible tension as the dice cruelly cut both ways. Thimble emerges a terrifying force. The DM’s narration is electric, making stakes clear (“You should have died in this dungeon”), and every save or strike feels momentous. Even moments of rules lawyering or OOC banter (“Wait, do you want to take a feat right now?”) serve to underline the group’s rapport and investment. The final resurrection scene (“wings of light once again grow from your back…”) has all the classic Critical Role catharsis.
If you missed the episode:
For post-show cast reactions:
Check out “Critical Role Cooldown” on Beacon TV for an immediate cast debrief!
“You guys are a third level adventuring party. You've taken out a challenge rating eight monster here in this dungeon. Who collapses to the ground dead.” —DM (65:43)
Is it Thursday yet?