Transcript
Matthew Mercer (0:03)
You don't wake up dreaming of McDonald's fries, you wake up dreaming of McDonald's hash browns. McDonald's breakfast comes first journey back to Middle Earth with the Lord of the the War of The Rohirrim set 183 years before the Lord of the Rings trilogy, this animated adventure focuses on the untold story of Hera, the rebellious daughter of Helm Hammerhand, as she summons the courage to lead the resistance against a deadly enemy intent on her people's destruction. Stream the Lord of the the War of the Rohirrim Exclusively on Max hey there Critter Podcast listeners. We have a special new membership service at Beacon TV where you get early access to all new podcast episodes including Critical Role. For the first time ever. Beacon members also get things like live event presales, merch discounts, access to a private community discord, and new exclusive series like Critical Role Cooldown. Think of it as our digital Critical role Land. Head on over to Beacon TV to check it out for yourself and start a seven day free trial. Thank you so much for your support for being a podcast listener and for being a part of our community. Hey there critters. We are so excited to share with you our brand new podcast from the world of Exandria the Re Slayer's Take in this audio adventure, you'll be guided through the wild continent of Issylra, home to some of the most dangerous creatures here the Slayer's take as the most notorious monster hunting group in the realm. But when previously slain creatures start returning from the grave, it's up to six misfit mercenaries to band together and reslay these supernatural threats as the Reslayers take. So come follow along these audio escapades as the second coolest monster hunters this side of Exandria battle a growing undead army of dangerous creatures. The party is led by a duo of game masters, George Primavera and Nick Williams, with the main cast including Jasmine Bular, Caroline Lux and Jasmine Shion. Listen to new episodes every Monday anywhere you stream podcasts or become a Beacon member and listen to the podcast two weeks early and uninterrupted by ads. Foreign welcome fellow Travelers. I'm Liam O'Brien and it is my pleasure to introduce you to Exandria Unlimited Divergence, a brand new journey on the Critical Role podcast network. Divergence follows everyday folks picking up the pieces of their world in the wake of a cataclysmic war between the gods. As the dust settles, the mortals of Exandria discover how their world has been changed forever. New episodes drop on Thursdays at 7pm Pacific on Beacon, Twitch and YouTube, with the VOD uploaded to YouTube on Mondays at noon. Prefer your adventures in audio form. The podcast version arrives here on the Critical Role Podcast Network one week after the original broadcast. Or if you want instant access to podcast content, become a Beacon subscriber and get access to the audio version right when it airs at 7pm Pacific on Thursdays. The calamity has ended, but Exandria's story is far from over. Enjoy. Hello and welcome to tonight's episode of Exandria Unlimited Divergence. I was jumping on this shit. Now to the world of Exandria in the moment of divergence from its reality as calamity to something strange and new. The promise of fresh dawn and choices to be made about what the world shall become. If you think about it, we all make choices every day about what the world will become. Wow. Beautiful. Deep, topical. If you think about it, I love topical. As though shaping the world with your choices is a brand new thing. It's like the Internet. It wasn't always around. And now, for the very first time, for the world to see. For the world to see. Before we jump in, we've got a few announcements. Matt, why don't you come over here and take it away? Sure. We recently announced a brand new board game from Darrington Press. Solar Garden. Solar Garden. In this tile drafting game, players take on the role of a visionary architect specializing in carbon neutral engineering to build a rooftop garden in harmony with nature. Gather points by farming things like solar farms, or, sorry, building things like solar farms and windmill systems to create trainful garden environments. Shock yourself. Guys are so weird about this. It's. Laura, it's up to you. You have something in the store. This is. I'm really excited about this. This is. You might not be able to tell. This is part of the Vox Machina collection. Part of the. It's a part of the. Listen Part of the Vox Machina collection. It's a big Solia sweater dress. It's really, really cool. It has pockets. It has grommets here, like her little archer, her bracers. That's really cool, actually. That's really cool. It's got embroidery like the white stone. Oh, my God, you guys, it's so wonderful. And it fits really, really good. And it's so very, very soft. Check it out. It's in all the stores. Love it. Thank you so much, Laura. Liam, you got a really cool announcement I'm excited about. I got one for you too, in case you missed it. Critical role is part of the Balatro Friends of Jimbo 4 pack, which released on February 24th. I've been playing it on my Steam deck. Players can enjoy customizing their decks with the Queen of Hearts, Vex'ahlia Natch. King of Hearts, Percy and Jack of Hearts Scanlan. Oh, I'm in this. Yeah. Go grab this. Free update now on PC, console and mobile. Thank you so much. So excited. Hell yeah. And I think that concludes our announcements. Wait, I'm putting my sweater dress on. Like, you can, like, put a nice chunky belt around it, like belted. That looks great. That looks so good. All right, well, that was our announcements. Brennan, time to come back. I'm gonna go hunt Sam. Dr. Brennan, I didn't go anywhere. Without further ado, let's jump into tonight's episode of Exandria Unlimited Div. This show is sponsored by BetterHelp. Think about the most successful people you admire. Whether they're business leaders, artists, or athletes. What do they all have in common? Do you think they all climb to the top of their field all alone, with no help from anyone? Probably not. They've all built strong support systems around them. And in today's world, we often feel pressure to handle everything by ourselves. But nobody achieves greatness in isolation. A true strength isn't about going through it alone. It's about knowing when to reach out for Help. That's where BetterHelp comes in. With over 5 million people served worldwide, they've made professional therapy both accessible and convenient. Their platform connects you with over 30,000 licensed therapists, each with different specialties to match your specific needs. And if you need to switch therapists, no problem. 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Whether your company is earning millions or even hundreds of millions, NetSuite helps you respond to immediate challenges and seize your biggest opportunities. Speaking of opportunity, download the CFO's Guide to AI and Machine Learning at netsuite.com criticalrole the guide is free to you at netsuite.com criticalRole netsuite.com criticalrole Whether you're traveling, advancing your career, or just love learning, speaking a new language can create incredible opportunities. And nobody makes it easier than Rosetta Stone. With 30 years of experience, millions of users and 25 languages offered, Rosetta Stone is truly the go to language learning solution. Their method is designed for long term retention, helping you think and communicate confidently in your new language. Plus their true accent technology actually helps you nail the pronunciation and sound like a native speaker. Now my schedule can get really packed, but I've always wanted to make time and learn Vietnamese like my wife. So Rosetta Stone's bite sized lessons are great for busy bees like me. Because you can learn anytime, anywhere. Don't wait. Unlock your language learning potential now. Critical role listeners can grab Rosetta Stone's lifetime membership for 50% off. That's unlimited access to 25 language courses for life. Visit RosettaStone.com criticalrole to get started and claim your 50% off today. Don't miss out. Go to RosettaStone.com criticalrole and start learning today. Auto insurance can all seem the same until it comes time to use it, so don't get stuck paying more for less coverage. Switch to USAA Auto Insurance and you could start saving money in no time. Get restrictions Apply USAA we return to the world of Exandria In Torm's Hill it is the morning after revelry, mourning, fierce battle and a taste of freedom. The noise that summons you up from sleep to wakefulness is the noise of the camp looking out to the west from a taller ridge up past the briars towards the edge near where arrow the night before you saw the dawn for the very first time as daylight broke and you see people mesmerized, shouting and cheering, looking out as they point towards a vast valley to the west, shaped in ages long ago, before the calamity, before even the age of Arcanum, for those learned few in Exandria that even know the name of that aeon of the world looking to the west. People cheer and weep with amazement as you see Nez, one of the matriarchs of Torm's Hill, going It was briar and ash alone. There was nothing What? And for any who join you see through the gray clouds overhead areas where the clouds go from gray to white, no pure ray of light breaking through, but enough coming through the white clouds to illuminate black and red skull stone, charred rocky fields and yet glimmers of distant grass or trees that seem to have sprouted up seemingly overnight, the arms of dead forests reaching towards Rybad Cole that were sundered in the falling of the Strife Emperor. Here, farther away from the realm of his influence, you see cool, cold, dewy wind blowing across distant fields. For many of you, the first time you have ever seen a field of grass in your life. You gather belongings and rations, spend another day preparing for your journey forward. You see many similarly preparing. Torm's Hill is enormous, and more refugees and prisoners and escapees are pouring in every day. But Torm's Hill, while it is a place of safety, is also the closest to those realms of the Strife Emperor and whatever his former soldiers or marauders like those that Kef Kedril joined in the Waste, are doing back in that ash choked land. Torm's Hill is a place of safety and strength and gathering, but not a place for the tender, for the weak, the innocent. Those look to the west and to new fields growing and begin perhaps much more slowly than you all to think of their own preparations for what a free life would be under even the dim light of a sun behind the clouds. The following morning you are preparing to head out, and many of you with a resurgence of belief, of hope, a certainty of of the gifts that you now wield. And for one of you, the only one who has not gained a level of a PC class, Matt, I'll say on camera, your Wisdom of the Earth feature, which you can inscribe on your NPC stat block, allows you to add a 1D12 die of inspiration to any arcana, history, investigation, nature, religion or perception checks related to terrain and structures. Ooh, I love that. That's cool. And there is a deeper secret within that. If at some point we arrive in an area of exandria to which Garan has some ancestral familiarity, it may take whatever shape most pleases you. As you prepare to disembark from this place the morning that you are set to leave, a small group gathers arrow. You see Nez and Klassara embrace you once again. You see, looking up at you, Klosara grasps your hand, Nia kissing it and thanking you. She's been working side by side with you on the injured and sick since you've arrived Two more doctors and nurses have arrived. People with knowledge of medicine have arrived. So even as you depart, there are two more to take your place. Garan. You see a large embrace from Bullrey, the old bugbear, who now holds a small hammer at his side and nods in a sense of the lessons that you have parted with him and Phaedra. See, Otto and Taveen both cross their arms, looking at you. You see Tivinne licks a tooth and goes, shame you're leaving. Now that we cut out Marlath's tongue, we could really run quite a game on this town. You know what I mean? I know we could, but we have a different job now. All right? I need you guys to stay here and help out Clisara and Nez. Anything they ask you to do, you do it. All right? You protect these people. Cuz there you are, people. Now there are people. You see both of them touch the roach tattoo. Taveen gets lost in a moment thinking of the life in the city you grew up in, the hardships, how violent and angry his life was. And the idea that that anger might serve some purpose gives him pause. You see? Otto smiles and says, we'll make sure they're okay. I know you will. You're so sweet. It's. It's nice to know that if anyone shows up that doesn't see how wonderful their kindness is, we'll kick the shit out of them. Yeah, you will. I'm so proud of you. We'll miss you. Oh, my big hugs, both of them just so tight. You see Davine goes. You see Davine starts going, oh, the world is so much nicer than that crazy volcanic prison full of iron barbs. I know, I know. And with your guys work, you're gonna make it even better than it is now. All right, Hammer. Don't look at me, Otto. And to be smile, Crocus. You see that? Celeste walks up with her two kids to you. Hi. Look up and go. You're not really going, are you? She said. They look up, you see Gond the Bugbear and Coswald the Green Dragonborn both walk up and pat the kids on the shoulder. Say, it's all right, little ones. Krox has got to make sure Phaedra's all right. Danger's past here for the moment. Who knows what they're gonna find out there. Beyond the edge of the briars, up the snowy mountains. You see that? Seldria says, why are you going somewhere dangerous though? It's safer here with all of us Isn't it? Probably, yeah. But there's work to do. The crocus is real good at doing that work. So. You see that, Carlos? World says we look out for your little ones. Don't fret. I mean, I can't do whatever that tail slap was. That was outrageous. Okay, Bye. Go give them a hug. The kids. The kids run up and embrace you. And you see that Celeste reaches down and goes into a bag and takes out a little rusted, partially corroded, once beautiful silver amulet. You see, it has a pair of hands sort of grasping at it. And you can tell it's incredible contraband that she must have taken great pains to struggle because it is part of a holy symbol of the Knowing Mentor, which has been damaged in the time that she's wielded it. The hands sort of grasping an empty portion right now. And she hands it to you and says, I'd love for you to carry this if you could. What is was whole once. But the hands still await to hold knowledge, which is what the Knowing Mentor grants us. And I think knowledge is the most precious gift there is in all the world. And the knowledge I most wish you to carry because the amulet cannot carry it anymore, is the knowledge of how you truly are and how you are seen. Because my children love you and I love you. And I don't know where you're headed or what will face you there, but we met in a carriage bound for doom because of how we were seen. Being seen in that way can corrode us and harm us unless we take great measures to remember to see ourselves as we truly are. Okay. Yeah. He takes it and loops it through the storm girdle and ties it around his belt. And out of curiosity, is that real silver or. You know what, you guys, Never mind. Thank you for your gift. It's very generous. You see that Nez looks over at you, Nia, and says, I know Luz's passing is a great sorrow. So wherever she is, I know that she feels the great joy of those who are free because of you and your companions here. Thank you. Your sister traveled that way many months ago, but I have every bit of faith that you will find her. Thank you. Thank you for housing us. Of course. Housing so many. It's what we do. It is a joy to tend to them. You'll have to be cautious now. More of the Strife Lords lackeys will no doubt arrive at the crowds. You see that? As the crowds continue to come in. You see that? Oswald looks over at you. The Dragonborn, one of the ones that was freed with you back when this all started, you see? He nods. He looks over at Otto and Taveen and Gond as well, nodding to them all and says, nez Klosara, we should talk about how to make sure we keep people safe. And Arrow is right. This will not be the last time we are asked to stand for something. But. But there is a fire. These people that did not exist but a few days ago, you see. Nez nods her head. There is a fire. They will not kneel. They will stand. Errol, you've shown them. The fire is lit, you see. Kaz crosses his arms and says, yeah, and we have seven longswords now. It's not enough, Slap. I'm sorry that we couldn't stay a little longer even for the comfort of it, but we have a calling elsewhere. I understand. Good luck to you on your journey. You will need it. These lands are changing, but change, even if it brings hope, is chaotic and dangerous. Keep your wits about you. I take a knee before the two married women and just for the two of them say, I can't say if I will ever pass through these parts again, but I felt your hand in my life and will never forget. They each push a little face into the crook of your neck and you can feel the warmth of a tear down your golden scales. And they say, you see, Nez goes, I'll miss you, dear boy. And Klosara, almost in contradiction but meaning the same thing, goes, we have touched each other's hearts. We will always have loved each other. No one that has done that ever truly leaves. Look out over the countryside. That valley is for you. Enjoy. As you depart, you see, they call out cheers and hoorays and people waving goodbye as you guys set out. And you just hear Naz look over at Klosar looking at the valley. May it ever be a valley for free peoples. Here as the morning sets, you depart from this place doing with your sappy making up for lost time. I ain't fine. I ain't judging you. Trudging forward guard. You look out as you head forward up into the mountains, feeling the surefoot, that dwarven solidness as you head up into the stones and peaks as you depart, I would love a survival check. This one much lower stakes because as you guys journey into areas filled with plant life, up into the forest past the Larksbrook, your wanderer features kick into effect. Meaning that you can provide food for up to five people each, which certainly covers your party traveling up this way now. Oh, oh, we're so back. Oh we are so back. 5, 5. Cool. Natural one. Natural one. 8, 3. 24. 24. You guys begin to head up towards the pass. As you do so still grieving. As you do the altitude gets higher and higher. The clouds taking up here and what is manifesting as rain farther below. Actually you get up in altitude and gets even a little bit snowier as the snow is not cold enough to collect really it's hitting the rain soaked mountainside and immediately melting. But it's cold enough that you to bundle up moving through here crocus, you feel comfortable as can be. You're totally fine. Cold. This reminds me of a home I haven't seen in a very long time. With that one he's just looking at grass. On that group survival check you are fine for food but you make slow going that first day. Mostly focusing on like okay, let's get to know especially our wanderers here. It's like let's get to know this forest. Where's the good? Where's like the reindeer moss that you can boil and get a full stomach. Where are we finding berries here? If there is game, what's the easy game to get? You managed to stay pretty well fed. There's nothing huge coming through but there's like there's a nearby grouse that you get one night and everyone gets a bite of actual meat that night for dinner. So it's hungry work. But it's a night and day from struggling through the Ashlands to get to Torms Hill. At the end of that first day you guys arrive at basically you're going to have to double back. You've lost some progress. You can see Snowgrave Pass but the foothills have those long the leg of a mountain that ridges all the way down. You get to one where it's just oh this is a 1200 foot drop. We gotta go back and take a long way around. It was possible that this was gonna even out and you get to the top and you're like no, it doesn't even, it doesn't even slope. It's a drop. As you look down deep in the shadow of this crevasse all of you see something probably again a couple hundred feet down in the shadows there's an eight foot gap of this lichen covered granite high in the mountains. And looking down you hear it's hard as the snow keeps falling. It's getting later at night you hear a weird scratching of something like stone or wood against stone. Anyone who wants to make a perception check for me try yeah, perception. Let's see how you feel. I'm not terrible, actually. I got a 12. Yeah, 12. Also 12. Yeah, also a 12. Also a 12. 19. 19. Crocus. You gaze down, all of you guys can see something moving down in the darkness of the gap. It's a couple hundred feet away, so it's hard to get a bead on crocus. You look down. This crevasse stretches across the mountainside. Scrambling and scraping and falling on each other are hundreds or thousands of humanoid skeletons animated and struggling to crawl up out of the shadows. The strength of their animated limbs failing. Falling back, you see corroded belts, rusted swords. This fraction of some army of the dead that has marched over the mountain and fallen deep into this pit. And on that 19, you look across the gap and see scattered bones on the mountainside here. You think that some army of the dead in hasty retreat came scrambling up the mountainside. Some number of them fell into darkness before the rest were laid low in a single act of great magic. You see the rest of their battalion of the undead unmade on the mountainside. And only these ones that had already fallen below are left in ruin. It's like lifting a log and seeing the insects underneath or a writhing snake pit. But of hundreds of these undead slowly but surely breaking themselves and losing limbs as they attempt to scramble out of darkness. Bones down there. As crocus says, bones. The visage of what you see becomes clear to all of you. Does it seem like there is a way to circumvent if we double back? Yeah, potentially. I think looking at it, it's just a little image of horror in the cleansing fire and light and all this other stuff. The evil that has been visited on exandria here during the calamity is being withstood and confronted. But as you look at a literal wrinkle of the mountainside, you wonder if all the horror of the past centuries will ever truly be expunged. Looking down, it looks like the grade of this cliff is something they might not be able to pursue. Standing. Standing here for a minute with the stomach churning of seeing undead monstrosities, the bodies of mortals animated against their will by foul necromancy. You don't see how any of them could successfully climb up. All right, lead us back. Reverse. You don't wake up dreaming of McDonald's fries. You wake up dreaming of McDonald's hash browns. McDonald's breakfast comes first. Go ahead and give me another survival check. The reward for your group survival check. See? Witnessing horror, haunting. What do we got 10. 10. 16. 16. Hell yeah. 14. 21. Hell yes. Doubling back. You guys make your way up and find the base of Snowgrave Pass. This is the place that you are familiar with. Journeying up the next day, once again finding food. You guys spend your nights molding the earth. It's very easy up here creating a bonfire. There's enough trees around here that you can actually create it once and then burn normal mundane wood to keep yourself safe going up through Snowgrave Pass. It's been a long time since you were up here worried because you know that this place had been discovered by servants of the Strife Emperor. You walking up the pass on that 16, get to the narrowest point where you see a structure of a obsidian tower, a watchtower, which I don't remember. You don't remember? Newly built here. You see it well in advance on that high. Survival check. What do you do as you behold it? I threw her hand up. It's been years since I've been through here, and that was not part of the landscape. Is it in our path? It looks like the watchtower is set slightly away from the path. But watching it, you see that there are some pretty crude wooden ladders set on the little ravine wall that. That go up to a watchtower where basically anyone traveling up through the pass, people in the tower could fire on them with impunity. Okay, and are we close to the area where I once lived? Yes, you're probably an hour or two's walk from here. All right. Okay. Further away than I was thinking, though. So we have to pass through this ravine ahead. And I do not feel good about not inspecting that place. Otherwise we're just leaving ourselves open. Is there any recognition to the architecture of the tower? Go ahead and give me a perception check. You can add your D12 of inspiration from your wisdom of yours. That's going to be, thank goodness, two twelve those. Well, do you know those slabs? The construction of those blocks in the tower is quite familiar to you. So going forward, we either have to stay hushed and sneak by or deal with it. Is there any kind of COVID in this area? Like trees or. No, we're kind of just. There's trees. Yeah. Okay. Go ahead and give me a perception check. It's getting later in the day. You could wait and see if a light was lit. Right now, it's impossible to tell if the tower's occupied or not because it's daylight hours. Everyone. Perception. Yeah, Perception, everybody. Oh, yeah. Mine was also decent. Not good. 8. Once again. 11. Not bad. That's cops. What do we get here? 19. 19. What is this? Perception measure dice. 19. I'm rolling my plus two to natural one. Natural one. Crocus. Looking up on a 19, you don't see any visible forms of life in there. You notice that the tower. For whatever it's worth, if it gets to be nightfall, that tower is about 100 or more feet up from the bottom of the ravine. Which on a 19, you know is farther than even most creatures that can see in the dark can see in pitch darkness. If we wait till it's dark, they might be able to see us. That's good. If anyone says there, Doug never scared me. Yeah, yeah. As night falls, the snow gets thicker. And now, you see, with the coming of night, it begins to stick to the ground. Which means that you'll only have a little bit of time before stealth becomes much harder through a blanket of fresh fallen snow. Go ahead and give me a group stealth check as you move up through the ravine. Serves me right, I guess. 2. 2. 9. 9. 7. 7. 25. 25. Okay, okay. 17. 17. Okay. As the snow comes down, you are moving up through there. And I think on that too. Garan, you're sure footedness notwithstanding. Walking on the snow and the sleet, there's just a moment where the stone gives out under your foot. Up in the tower, you do notice as you're approaching, there is a tiny little light lit, but it does not have the sputtering red glare of a torch. It looks more like the soft light of a single candle. Up in the tall watchtower with the noise, you hear a hello, hello in common. Does that sound like. Nah. Should we have a look? Yeah, you better to know it's just one guy there we can take. One guy speaking to us. And there's more of us than there is of them. I don't see the harm if we lay low for a minute. Any more sound from above, a crossbow appears on the parapets, tumbles forward, falling through the air, smashing on the rocks. And from above you hear. Dang it. Just passing through. You're all under arrest. We mean you no harm. You may pass. Show yourself. A hobgoblin sized strife Emperor helmet appears over the wall, wobbling wildly on the head of a very small goblin. Who are you? I am the captain of the watchtower. The Snowgrave watch. I am a proud servant of the Strife Emperor. All right, Captain. And how many of your men are up there with you? All of them. Proud servant. Yeah, let's check that. Oh, that was bad. I got Nothing. Perception. Not great. 15 for me. 15, 4. 11. Yeah. This helmet is not standard issue. On a 15, you look up and I think on a 15, we'll make it a little bit of an insight check too. When asked. Oh, 22. When asked how many soldiers he had, he says all of them. Yeah. Which is zero, presumably, which lets you know that whatever number there were maybe is not the number that there are now. Are you hungry? I'm starving. I'm starving. I won't eat my companions. What if we want to eat you? His companions are dead. I will. You hold one moment? What may we call you? I'm Captain Gubbling. Captain. How's about this? You're hungry? We may or may not have something to help you with that. Your companions. You give us their weaponry, we'll give you something to eat. It has come to this? It has. I'll be right down. Wonderful. In the livery of an aide de camp, wearing a black tunic with the gauntlet of the Strife Emperor on it. Belted pants. Not far from being in the rags of a prisoner. This goblin is actually quite well dressed, although the clothing has now become matted with over a week or more of lack of care. But he arrives coming down the ladder and just drops a sack which, as it hits immediately, is shredded because it's a bag full of swords. So just he arrives down and goes. I am gobbling. The guardian of Snowgrave Pass. I. I am given to place any who do not travel under the banner of the Strife Emperor under arrest. However, I do not believe there are any mentions in the oaths of fealty or sworn vows of my order that would prevent me from trading weaponry that no longer has utility for food. I must, after all, feed the garrison. Have you any news from the south? I am not given to treat with those who do not travel under the banner of the Strife Emperor. My lack of news from the south is of no concern to those subjects of the Strife Emperor. Crocus stands up at his full height and just towers over the goblin. I have no news from the south and I'm sorry I said anything other than that. We do. The Strife Emperor is Emperor no more. Rybad. Coal is a smoking heap. How does that sit with you? I had suspected that perhaps strange things were afoot. A winged being emerged from the clouds pursuing a. What I can only describe as a pure nightmare made of shadow. And he smote it upon the mountainside in pursuit of a horde, really of skeletons that moved by and spared us. The being smote the demon on the mountainside my captain commanded us to open fire with our crossbows. And the being turned and without opening its mouth, simply glowed with light. And I could hear its voice in my heart, asking me if I believed in a world where all beings should be free and know peace and joy. I of course, verbally reaffirmed my commitment to the Strife Emperor. But I could not stop my heart from betraying the those values of conquest and tyranny I have devoted my life to. And I am afraid I answered that shining thing in the affirmative. Yes, I like joy. Who doesn't like joy? You sort of have to. And when the light faded, all of my companions were dead. Smoking holes in their head where their eyes had once been. I guess they had a different answer. Anyway, I am now 100% of the garrison of the watchtower of Snowgrave Pass. How long have you been up here alone? Oh, about eight days. Okay, I'm very hungry. I'm gonna pull part of a rock hard crust of bread that that was given to us down in Torm's Hill. Just toss it out within a couple feet of his. You travel in a very deadly direction. Snowgrave is no safe place. Very few wanderers have come through here recently. I know not what occurs on the other side of the mountains, but I'm familiar with the terrain. What can you tell us? It has been our job to of course mainly patrol any coming from that side of the mountains past the border of the Strife Emperor's influence, of which we are one of the farthest most outposts. But occasionally escapees. And those that would seek to betray the glory of the Strife Emperor. A smoking heap. The Strife Emperor is Emperor no more. Yeah, we saw it, heard it. You left a boot. There's no banner to walk under. You can serve your heart. Oh, that's awful. It is? Yeah. How do you know? How do you know if you serve your heart? You could be wrong. You said that every single other guy you knew got immediately destroyed by this holy light. Yeah. Cause they had the wrong guess to a riddle from a flying guy. Yeah, but your heart had the right guess. I don't know. I don't know. If you say so. Ho. There has to be some reason you are still here. And I don't mean sitting here alone. Abandoned this outpost under some banner that could give a shit whether you live or die out here. You know, there's more. There's more in this world. You don't have to be here. I'm going to grip my hammer tightly and slowly walk towards this goblin who I assume Maybe is a little bit shorter than even my short statue. And with as grim as a voice I could say, in the name of the strafing Emperor. How many lives have you claimed, goblin here he weeps none in your heart Was already on this path. He lightens up and pats his shoulder with his cap. He looks and he says, I was always a faithless servant. Too much a coward. I could never strike the disobedient. I was always too afraid. You know? I don't know what I was afraid of. Procus looks up at the huge imposing black tower. But no. At any test of my mettle where I was called upon to wield the authority of the Strife Emperor, I always buckled and failed. A great failure it is. Surprised they didn't kill you. Grateful they didn't. They can't kill all the cowards because someone has to carry the stuff. Well, can you lift a hammer or drag a hoe? I suppose there's nothing for you to guard here any longer. No banner to serve under. You had a few days in that direction. And I'll point off down the very slope we came. I can share a bit of food. You'll find others who are trying to figure out what to do next stretch of your title. What do we call you then? Takes the hobgoblin helmet and puts it down. If I'm not a captain and I'm not a valet or a servant, I guess I'm just gobbling. Gobbling. I like him. Yes. Well, that snow's not letting up and it's pretty dark already. They say if he doesn't try to kill us in the night we can send him on his way down downhill. He takes a bite out of the hard crust of bread. Your kindness flies directly in the face of all of my religious scruples. I am very grateful for it. Why? If the Strife Emperor has fallen and you are escapees, why not simply destroy me? No quarter would be given to you in this circumstance. Wish us any ill? According to that winged man. I don't. That means with as much respect as possible. You are no threat to us. You have given me a grave insult with which I cannot disagree. This is my favorite embassy. Safe passage. The last who traveled through here who was quick enough to escape our arrows was some four months ago. And you see his eyes rest on you here. Nia. A little bit. I know the traveler well. I hope you find her. She in one of my many failures to my God. As she escaped the arrows of our soldiers, I could not help but be impressed by her grace and cleverness, some small traitorous part of my heart cheered her on as she ascended to the snowy peaks. You speak of yourself so poorly when you talk of mercy and forgiveness. Let this walk back to where we once were. Maybe be a little kinder to yourself. That mercy, that forgiveness may be the reason why you stand while your co conspirators fell. It's true you judge yourself by tenets that don't matter anymore. Only you can judge yourself. He reaches to the symbol of strife. Emperor pulls it from the tunic as the stitching snaps off. Yeah, it's hard to leave the darkness behind. But I promise, once you do, everything just gets a little bit brighter. He smiles. I tore it off because I'm a coward and didn't want to be shot on sight. But I won't lie, it felt good for a different reason too. It's just very hard when you realize you've wasted your life. Not a waste. I have spent my life groveling to the cruelest people I know who look at me with more disdain and cruelty than those that I have just met and find for whom the symbol I proudly served was a symbol of all of their woes. I will hate myself for a time not too long. Though you've known great cruelty, you've seen great kindness. Choose which path you continue to walk on now that you have that choice. Nods his head briefly through the snow, a bit of moonlight illuminating. He looks up kindness. Kindness. Then gets his little pack on, goes. Good luck on your travels. Thank you. When you get there, find the two with that tattoo. They'll look out for you. They'll have understanding. For someone who's as pitiful as me. If you're honest with them, if you tell them the truth like you've told us, I think they especially will understand how difficult it is to leave behind the safety of the darkness that you used to live in. You know, it's hard to leave that behind. We've all had to do things that we weren't proud of. But this is the first day of a new beginning for you and you need to take advantage of that. And these people will help you or you'll have a similar relationship to the ones you've had before. Oh God. You have to be different or things will be the same. It sounds so obvious. What? It's terrifying. Is that what I said? Arrow's gonna pull out one of his pinecones and then not a full on blast of deadly fire, but belch a little fire onto it and it blackens a Bit and opens up and I hand him the equivalent of 10 good bearers and say, take this. Go slow. We'll last you a few days. Don't squander a second chance. Tears freeze into ice on his cheeks as he goes, well, this is the strangest day of my life. Goodbye. Goodbye. And he, bewildered by your acts of charity and transformed by a kindness that perhaps he did not earn but received nevertheless, he walks down the mountainside. Is he transformed? Give me an insight. Check. 15. How much is this? I guess I'm asking how much of this is him adjusting his Persona to survive versus legitimate honesty and cowardice. On a 15? You may never know. Mm. Because he met you, he is walking with a pinecone full of magical berries towards a community that will give him the opportunity to live kindly. If he is found by a battalion of Strife Emperor soldiers and taken under their command, perhaps he will return to the life he knew before. It is hard to say if in this single interaction he has found the heart of a hero. But perhaps the lesson here is the more places you can make, like Torm's Hill, where someone like Gubbling can find a path towards true kindness, perhaps the brighter the world becomes. Arrow will turn his back on our new associate to all of you and say, well, he'll either turn over a new leaf or Glasura and Nez will tear him to pieces. Mia checks out that sack of swords and weaponry and daggers and whatnot. You guys find a number? So long sword, swords, daggers, plenty of crossbows, quivers of arrows. So there's a lot of weaponry here. Anyone that is not already outfitted with such can absolutely be. I'll take a dagger and a crossbow. You say I find a scimitar in the pile? I'll say that you can find a scimitar in the pile. Sure thing. Hell yeah. Sets it up, feels the weight of it, turns it. Could I also get a crossbow? But then keep my stiletto, My armor stiletto as well. Okay, cool. For sure thing. You must never let go of that stiletto. Yeah, I know, I know, I know. Miya will take a couple daggers and if there's a. Crossbows are quite bulky. If there's a smaller. I don't know if there's such thing as a smaller crossbow. You see there's a hand crossbow in there. It's like a hand crossbow and two daggers. You got it. For the soldiers that were destroyed. Do the. Are the remnants of this battalion still within this tower? Yeah. Do any of them. Are there any pieces of intact armor? I think you can find a breastplate in there, no problem. The full plate is not shaped for you. Yeah. Yeah. But a dwarven torso is about the size of a human or hobgoblin torso. Just on a smaller, more compact body. I think he's going to take part of the early evening with his hammer. Probably not many weapons here that fit his aesthetic. But we'll take the hammer to the breastplate to pound out any particular shape and symbology that is reminiscent of a battalion of the Strife Emperor. Both lack recognition, but also because he would not want to wear such a tainted thing. Yeah. Are we staying here tonight? I think so, yeah. You guys spend your night in a watchtower of the Strife Emperor up there at the height of that tower Arrow. You look over, you can hear Garan down in a lower room of the tower fixing a breastplate. You remove any symbol of the Strife Emperor from it, but it's still has that almost cast iron look to it. But it can be worn under a tabard. You can put clothes on it and put a tabard tunic over it so it doesn't look as fair. The rest of you suited up on daggers hand crossbow, light and heavy crossbow. You find a scimitar. There are also a lot of these. Some of the captains inside have short swords on them as well. And as you look out over the night, the moon sails into view over the tops of these ridges. And you see in the distance, about halfway through the pass, a beautiful snowy lake. He stays at the window for most of the night under the pretext of keeping watch, enjoying the view. Your watch goes uninterrupted. And regarding your map once again which the work of updating that with this new. As you have your whole life, a new watchtower has been built here. You look in that little place where that phosphorescent glow was. You look where it was on the map and its position close to Snowvale or to Snowgrave. And you feel like your map is not mile to mile perfect. But you look and get a feeling that one of the mountain peaks up past the lake, there's a couple that you remember from following some wild. There was some caribou that came through one time. There was some larger game that got up into that neck of the woods. It feels like where that insect alighted and glowed on that map. Somewhere up there maybe is where you'd want to be. Do any come to everyone else? I assume beds down. Unless any go to relieve arrow of his watch at any point I can at a certain Point crocus comes up. I can watch. Hmm. We'll sit with you for a spel and then turn in. Okay. Mia can't sleep. She doesn't go to watch. Cause she's lost in thought and planning of how she's going to find her sister. So she's curled on a side, probably facing a wall, just wired. Wide awake. Wide awake. You hear Garan working off in the distance. Garan, give me a. You finish the armor. Getting ready to protect yourself on this next leg of the journey. Go ahead and give me a perception check related to stonework. That's going to be a 12 on a 12. You look over and as you finish the armor, these volcanic slabs of stone. So strange to cart obsidian and volcanic rock in these mountains filled with granite. Workable stone everywhere. But just the malignant will of the Strife Emperor to send people to vast corners of an empire to do these bizarre displays of might and power. And you look at this. The farthest watchtower of the Strife Emperor's realm, farthest north into Gwissar. And you see that one of the basalt blocks is badly chipped. It's one of the interior facing blocks. But you see it looks like it was hacked at with tools. You look at exactly where the chisel marks came on this warped and damaged block. And in a bizarre moment of recognition, you've seen this block before. It fell in the quarry and crushed someone's left arm. And it had to be hacked at to pull them out. And the memory returns to, well, if fate just ain't a bitch. Pain as it is, it's a fine piece of material. Shame for it to be left unfinished. It's gonna take a stone. She's a tuck it under his shoulder. And as he's learned to do, just back up into it and start chipping away at it. You chip away at the stone. The mighty hammer blows ringing out. How do you alter the stone? Taking where the flecks were there? It's less of a moment of inspiration and more like following what designs are already there among it. The amorphous shape of its kind of volcanic face towards me. I can see where the elements are chipped and broken. Even just at a flash glance. I look down at the hammer that I'm holding and look up at it and be like, I haven't seen that symbol in a long time. Let's make a more welcoming sight. Rearranging what bits of probably broken or scrapped furniture he can to get the height where he needs it. He begins to put in the symbol of A hammer. You put the symbol of the hammer in the wall. And as you finish it, give me a perception check generally or with stone cutter. Let's do with Stonecunning. Okay. 16. You regard the symbol and see this flawless work of artistry. Beautiful symbol of a hammer. That thing which is both tool and weapon. The crafter, the maker shaping the world. And here, in this place, on the stone that wounded you, you carve a symbol of hope that the world can be changed through honest effort and the love of creation. As you walk away to get your final, you get your rest that evening, Nia. You can't sleep, right? Not well. Wandering the halls, I think. You look up and see this symbol that Garan has taken time to carve into the wall. And as you do, the natural passing of the moon through the sky hits that symbol through a slanted archer's window. And it ripples with gorgeous light. Shimmering starlight, the symbol of the hammer drinking up the moon's beams. And you feel almost a sigh of something being released from the world here. Something deep and profound. Touches like the movement of great and noble spirits upon this world, meeting after long and lonesome work. The moonlight touches the symbol of the hammer and it is as if long lost siblings are reunited. You feel this tower go from a place of tyranny and sorrow. And instead there is a sense that wrongs can be righted and shadows banished. The next day you strike out Aerone. Do you follow the path that leads you directly to the lake? Or do you take a different path? There is no way that I could travel through these parts without going directly toward that water. As Arrow leads you all higher into the mountains. Here we pass over a ridge and you see invisible to us further below, but a mountain lock. Water stretching out for hundreds of feet. Mountains past it, rising further. And Arrow wanders down towards the waterfront. Here it's like a stony pebbled beach. You watch him lost in thought, and he is scanning portions of the coast here. And stumbles towards one specific larger stone sticking up out of the edge of the water. And he just sinks down to his knees in front of it, lost in thought. I think Nia sees him lost in thought and just goes. Stands by him, puts a hand on his shoulder and lets him take this moment. But just reminding him that despite the memory of this place, he is not alone. He feels that. He feels everyone in this group that have been thrown together and with his eyes still out on, on the water says, do you know, I'm not from Gwessar. No. Where Are you from? There's a boy that lived across the sea in a place called Isilra. What's it like over there? Is this the sea? No. Oh, bigger. Oh, much bigger. Whoa. My father and mother were devout followers of the Platinum Dragon Rydio. My father in Core, my mother. We lived in a place called Sea Gate. And it was just as hard there as it is here. But my mother and father and their friends helped receive refugees from across the sea on their way to Vass Slime, fleeing the terrors of this life. And one day, when I was still very young, I could hear the clashing of the Lord of the Hells and some of his enemies. Enemies thundering across the plains beyond our mountain pass. And his forces spilled into my home. And my father and mother, who had for so long taken people in, scooped me up and I traveled with my mother after my father died there. That day, we fled across the ocean. And when we arrived, there was nothing. My mother and I, and a man named Skoll was the one who taught me how to live out here. We went in search of others. Found a small community. And when we returned to gather the other. Other Isilrans who'd fled with us, they were gone. Vanished. Well, I spent my formative years here in the wastes of Ghassar. And we found a place to settle, like Torm's Hill, but far more meager. That place fell to sickness. My mother died. I left with Skull, raised me like his own. He died. And I kept on. And then I gave up. Gave up on other people, gave up on belief. And one day, I found my way here. Near dead from starvation and dehydration, just like we were not so long ago. And I met a woman here. Scales as beautiful as the snow on these mountains. Just as close to death as I. Dunnea was her name. While we lived here, fresh water for over a year scraped by together. I found belief again. And the Strife Emperor's forces stumbled upon this place, probably as badly need of water as we had been. And they fell on us. Slashed my throat. Almost died that day. She killed three of them before they killed her. Right there on that rock. I murdered the last of them with a stone and fled. Could hear more coming. And I gave up again. It's been a long life. I gave up again. But when I lived here with her, she used to say that change was coming. Maybe we wouldn't see it, but it would come one day. Now, here we are again. And she was right. All those years ago. See his dirty, dirty eye. All his scale Work has dust in all of the line work of it. And starts to just go a little molten gold as moisture creeps down through those rivulets. Arrow. Everything that you've done for us, for. For Crocus, for everyone here. That is not. Those are not the actions of a man who has given up. That is someone with change in their heart. I can see it so clearly in you. How that lives on in you. Well, sediment builds up. Sometimes you need someone to chip it away. Let it shine through again. Nia gets down to be on the same level as Crocus and just puts an arm around him. Not Crocus. Just kidding. Love Crocus, though. Sorry. Arrow. Yes. Then puts an arm around Arrow and just holds him and says. She saw in you what we do. You can give up and give up and give up. But when you have change in your heart that will never leave. Let's find your sister. She still wants to take in the moment of what's happening here and says. I can't imagine the love that you two shared. But I know that in your work and what you do for us, what you've done for me. That love lives on. Just that love lives on. I like to think that the changes that we see in this world are the exact changes she foretold. Just doesn't let him go until she feels a shift in his posture. Signaling that it takes some time. But it comes. Garn at this point, stands up after taking a minute to catch his breath from the walk. Listening to all this without making eye contact with anyone. Just looking off past the stone. And the water just says out loud. Even the smallest acts of creation lie with the intent of changing the world in some small way. For me, it might be more physical than others. But we all change each other in small ways that we can never truly understand. For some of us people that we might never ever meet. She changed to you. You've changed us. And who knows how much longer her influence will last beyond us. Moving on as he stands up and walks over to the stone where you say she fell. Carefully, meticulously, he carves into that stone. Change is coming. Arrow rubs the long scar of a slash of his neck. Well, fill your water skins. You'll never taste anything as clear and cold as what you have here. When you say that, Crocus gets down on all fours and just sort of slides into the lake. Having no idea how to swim. It's cold. Oh my God. Crocus. And just disappear in the water from it. Get out of here. Get back up here. After more time than is probably healthy, Kroka shoots out of the water and sends him. I've never been underwater before. How was it? You can't breathe down there. Yeah. You be careful. But if it was fun, you can go back. Okay. There you go. But just one more time. Ow. Oh. Just like it hurts. It hurts to smile this much. Give me a perception check. Oh, no. Aboleth. Aboleth. Anyone? Aboleth. Aboleth. Let's go. 7. You swim in the water of the lake for a long time. Coming up and breaching out of the water and splashing. I'm also very much keeping an eye on him. Like a mom at the beach. You leave that symbol written into the stone. Change is coming. And I think your last look at the water here, Crocus. As you emerge and drown. The last breath leaves. As you prepare to depart from this place. Arrow. It's been many years since you were here. Your eyes move, looking for something under the snow. Familiar. But it's been years and years and years. Is there anything? As you prepare to move farther on up into the peaks towards that spot on the map that you in this moment to say farewell to the snowy lake. I walk down to the edge of the water. I don't go in like Crocus. She used to love to swim in it. And I could barely stomach it. Too cold for me. But I dip both my hands in up to the elbow to feel close to her and stand. Rub the water around on my hands and knuckles. Pick up one small gray white stone. Just turn it over and over in my hand as we leave the place. Turning the small gray white stone over and over in your hand. You remember her face here at the side of the lake. Turning her holy symbol of the moonweaver inscribed on a small gray white stone over and over again in her hand. Smiling with a certainty that better days were ahead. As you move into the mountains, I will ask for another survival check to try to get where you're headed. That beautiful moment. 21. 21. 19. 19. 8. 8. 18. 3. Our lowest roll is an 18. You ascend the snowy banks. It is a long hard day's travel. But you know these mountains very well. Arrow. And surging upwards as you go. You get to the edge of the hunting area. And I think there's a moment as well, Garan, where you recognize or spot hidden behind a small curvature that there actually are some carved steps in the mountainside up here. Not dramatic. The kind that almost like if you were where people that were Ascending a mountain face or bouldering would maybe have one masonry block because you need a step right here, and the rest you can do naturally. So it's not a carven staircase going all the way up, but it's clearly a path that was tended to by hand. Adjusting and molding in careful places here and there in an ascending path up the snowy mountainside. As you go, the sun begins to set. But as dangerous as the snow is, there's not thick ice that's set in up here. And the snow is enough. And you're moving now sort of like the moon is getting a little bit bigger each night. So you have some moonlight to get up. And as you get up to the very, very top, there is a flat stone and a place where a scraggly high altitude pine comes down and its roots hit the rock and stretch down around the outside of the rock. And anyone who wants to can give me a perception check. Give me the D12 for stonecunning here. No. Did anyone get above a 10? 17. 17, which we get 18. 18, also 18. Oh, I got a NAT 20. NAT 20. There we go. The roots stretch down the face of a promontory. So you're on a flat stone. You look, you're high up. The promontory is like, it's about like 20 or 25ft to the edge of this. Mostly level, it's a little bit slanted up rock that's sort of surveying out over the valley. But even up here, the winds are just like. And you can see open air. You're way up on the mountainside now. And look down, you see far beneath you, a day's work getting up higher as the snowy valley moves out away from you. Open sky, flurries of snow, little gaps in the clouds here and there where starlight or moonlight breaks through. But mostly just, I mean, the snow is moving so much that there are places of the sky where the stars and snow commingle and it's hard to tell one from the other. On a NAT20, you look and see that there's this promontory face where the roots come down. And the roots are natural, but they do come almost as a perfect circle. And you start to get a twitchy finger and your stiletto is there and you swear to God, I mean, it's rough. It's a rough stone face. Right. It's unworked stone. Got to be unworked stone. Right. Arrow garden. Do you see on the face of the promontory where those roots kind of go like that? That looks that doesn't look natural, right? Looks weird. It's a rock. Kind of looks like a face. And I think you see a little crack in the rock that your stiletto would be thin enough to get into. Huh. Well, then I do that. Just slowly stick my stiletto in and wiggle it around. Actually, I'm going to put my ears in. So I'm trying to see if I can hear as I'm doing something on a nap. 20. You go to crack the safe. Yeah. And you guys see Phaedra standing up on one of the root ledges there. I don't think that's how this works, any work. And the stone slides back and rolls to one side. And you see welcoming shadow. The smell, rather than being the dim and dank smell of freezing stone collecting moisture inside, smells richly of herbs and dry wood. Deep in the darkness. How did you do that? I don't know. Do you remember this? You know this place, right? I don't know this. Huh? How would it do that? I would like to. I mean, check for any kind of danger traps, I guess. Give me an investigation check. Investigation's not great. It's danger traps. It's the danger traps. My investig. Another nat. 20. You're fucking. Do you move in ahead of everybody? I think so. I would do like a visual check first, just to see if there's anything obvious, and then step out. I would like. So all of you are out on the promontory as Phaedra sort of slinks into the shadows for a second. What's the noise they would hear upon Phaedra discovering an enormous quantity of treasure? You just hear like a whoo. Crocus goes like. Hears that noise, not understanding what it means. It just goes barreling into the thing to find. I follow Crocus. I mean, fuck. Come in here, guys. As all of you enter into this new area, you walk in and see a hidden chamber high in the mountains. Immediately upon entering Nia, you see a symbol of the moonweaver almost identical to Luz's holy symbol inscribed on the back of the door. Hidden here, a hidden, secret place. The smell is of not only dry wood and safety, but cinnamon and spices. As you walk into this chamber, you move in and see books, works of art piled high. It seems almost like a dragon's hoard, except there's no big, massive pile of gold for a great wyrm to sleep on. Instead, it looks as though the treasures of a world in the process of being destroyed have been carefully hidden on the tall peak of a Remote mountain where none could find them. This place feels like a cache. It feels truly in this way. The way things are stored here is they are not necessarily stored like an armory, although there are some things that are out and more available. But I think. I think what you notice is that there is a loving order to the things here, but that that order is based in matters of the heart. I think immediately on a 20 investigation, you see that there is a massive shining silvery shield with draconic runes all around the outside and a proud rampant dragon that's breathing. It shines with captured moonlight. And the hands of craftsmen from another age have wrought the shield in shimmering starlight. And right next to it is a collection of two little stuffed dolls that are completely mundane, but so well loved that they sit in an equal place of honor. Fuck. I know. Fuck. This must belong to someone. Who the fuck would be out here hiding this chamber? Small fireplace. You see that there is a table that doesn't have any provisions or rations on it, but you can see that meals were well prepared here. There's some husks of wild garlic, cloves that have blown as garlic paper, like garlic husk does, over to a corner. So this isn't a place where an inch of dust sits. No, this has been used and used recently. Recently. And you see steps moving up out of here as if towards another entrance elsewhere on the mountainside. The fire's not lit though, right? No, no, no, no, the fire's not lit. As you look at it, as you go towards it though, on that 20 investigation, you hover a hand over the fire and a little bit of dust falls and there is a little bit of. Not an ember, but the fire here was not that long ago it has died, but it was not that long ago that there was a lit fire here. Look back towards the entrance and make sure there's nobody coming from behind where we entered. They are behind me, aren't they? Sorry, yeah, you can answer that. As you whip around to look, make sure that no one is following you. You don't see anyone out that way, but there are so many different belongings here as you all go around and search for them. And I will say this as well, as you look around, arrow, that shield with the rampant dragon on it, as your eyes alight across it, you are stunned to behold your father's. Sorry, your mother's shield. The one. The one, the one and same. You look at it and see this gleaming, shining shield. And as you look at the back, you see it's like Looking at the magical component of it, it's like, that can't be. And then you look at the back and see a tiny piece of twine still tied around the handhold that you remember watching her tie there as a child to strap it to a saddlebag. I will stunned wander over to it and hoist it up in two hands. There has never been a week like this week. What is that arrow? It's a shield. Yes. This belonged. Belonged to my mother. Oh, that shield belonged to your mother. She wasn't up here with you, right? No. Core paladin of the platinum Dragon of the order of the last Banner. Last seen when I was maybe 11 years old. Weird. Is there a lot of other platinum dragon stuff in this room or does there seem to be any kind of specific religious. You begin to see other religious religious iconography on a gnat. 20. Yeah, here's my notebook. Yeah, yeah, yeah, yeah, yeah, yeah. If you want some stuff, you behold your mother's shield, which held the name in her time of honor's last stand. You, I think on that 20, looking around for things that seem of the most utility, looking for the things that are clearly magical. First and foremost for yourself. Having jimmied the lock on this door, there is an extremely magical looking key dangling from a cord that you can see around this sort of away from the teeth of the key at the handle has a symbol of a maze or labyrinth on it. Huh. Okay, I take the key. Here you go. Oh, a bunch of stuff. This sort of work that has occurred here and I think it is not that this place is dedicated to the Platinum dragon, but as a hiding place. You can see that whoever has been here has been knowing that the world has been at war between the prime deities and the Betrayers. Those relics of the prime deities that would most be sought and destroyed by the forces of destruction have been been hidden away here. You also, I think you do actually find some items of other deities that are in this place, perhaps more than would make sense for you to be able to carry. But you do find, thinking of your friends who now travel with you, you do find some that are dedicated to the Moonweaver specifically. And you do find some that are dedicated to the Allhammer as well. I think that you look and see over by the fire, near some pokers and tongs hanging from a hook is a gorgeous steel crafted hammer with beautiful knotwork and dwarven runes around it. Hanging from a thick leather cord that seems to have that symbol of itself. Embossed on the hammer is the all hammer. And you see that there is a symbol imprinted on the base of the haft of a fire roaring in a hearth. And you find an exquisite silver wrapped hand mirror. The hand mirror is just lying on the table where it seems that work was being done here. So those two objects you find here as well. Hey, Garan, Nia, check this out. Nia goes to look at the mirror. Yeah. Phaedra comes out holding a mirror and like dragging. Oh, right. Size differential. The size of me. Yeah. Who lives here? Nia takes the mirror, inspects it, looks at it. You mentioned earlier there was a passage leading to another room. Yeah, yeah. Nia clocks that. And before making a move towards it, I think Vejer comes back with those goodies. I think you take the mirror, you see it is beautifully sculpted and and wrought. It seems to be spun of starlight and silver, crafted by fey hands. As you look at it, what is Nia most feeling in this moment? Nia, after not sleeping well, she feels weirdly restless and antsy. She feels as though she is on the precipice of something great. She's antsy to get through that passage and see what's on the other side of this. But she looks in that mirror, beholding her own face for the first time in a minute, ghost, to see if her locks in the front are not fusing or anything. They're fine. And she just looks at herself and reflects on the lessons, the loss she thinks of Luz in this moment, looks at that moonweaver symbol carved into the wall. She feels very solemn, but also has an understanding that this feeling may not last much longer. This feels as impossible as meeting a moon man from Ruidus. What is this place, Nia? You look at the mirror and see your face over your shoulder in the mirror. Liana smiles at you, raises a finger to her lips and rushes up the back staircase, takes the mirror, goes dips. Go ahead and give me a stealth check with advantage. Okay. She takes the mirror with her. Yeah, that's an odd 20. Oh my God. That's naturally. Stealth check means that none of you see as Nia actually and literally goes invisible and vanishes. The moon's mirror. A vestige of divergence. My goodness. As you rush away, for the rest of you who are in here, go ahead. That Nat20 investigation is awesome. Everyone else, go ahead and give me any perception or investigation or any other checks you would make in this impossible place. 19 perception. Any perception. Hell yeah. 12. 12 light shit today. Oh, good. 12 for me. I think looking at this shield something. It can't all be real. And yet the only reason this place is a miracle. Can't exist. Shouldn't exist. Why would something good happen? Why would something good happen? And yet you came here because an insect glowed on a section of the map that you'd never drawn over. You've been following the advice of a bug to arrive in a room on the top of a mountain. Why do good things ever happen? And yet from time to time they do you look I think on that 12 and behold Phaedra holding aloft this hammer from the fireplace that you look at. And much like arrow is that your memory has not ever been that good. It's either your son's or your dad's or your nephew's or somebody's from some time. But you recognize that hammer. There can be no mistake. I think they might well have died in those pits. And this has all been an illusion. Let me thanks. You hold it aloft and. My God. It looks like the holy symbol that you carved into the wall of the watchtower the night before. That's what it is. I was trying to figure out. Hammer seems simple and on the nose. But I've carved this out lot in the early days. Built a few temples that didn't pay too much. Mine. It was kind of strange to be trying to find faith in time. The gods leave us. But where else is this for a miracle? The hearth's hammer and crocusan in 19. You're opening up. You're opening up a wooden chest. And you see that it is. I don't know if you're able to read. But Phaedra, you're there. Working this key around your neck is pretty incredible. Here. I'll also say on a nat 20. Goddamn. All right. So much. Keep it coming. Nat 20. Yeah. All those nat 20s brain's gonna take my car in real life and fill it back up with gas and bring it back. And bring it back. You gotta reward a nat 20 at a crazy story moment. I'll say. You grab that key and you notice that there is this beautiful little sort of dull ruby set in the center of the maze on it. And the ruby sort of glows with a little bit of light and points you towards a leather tarp wrapped thing. And you open it up and find it's about the size of your body. You have to brace yourself to hold it up. There is a jet black heavy crossbow. I'll go ahead and pass this over to you. I made you all be 0th level. And this is my Contrition. This is me saying thank you so much. There's a bunch of this. Can I use a heavy cross? Yes you can. As a road game. Yeah. The condemners. And for you, my friend. There is a chest that. Phaedra, you can read a. There's a name on it. You can read that I'll write down. As you're looking through this chest together, there is some actual gold in here if you guys want to take some. It's been a weird life of mostly not needing it. Mostly not needing it. Yeah. It kind of looks like trash. Yeah. I take one gold. Yeah. For good luck. Yeah. You never know what. Having one gold can never do you harm. I think anyone else who are concerned or perturbed that whoever is mighty enough to have collected such a fine assortment of objects likely is quite capable and perhaps not very happy to see these go missing. Maybe. But they're not here right now. I guess we don't know that that's true. I want another powerful entity looking to some jigidos. Yeah. Where's Nia? Don't know. And right before we go to Nia Jasmine. You find this. There is a label that I've written on this magic item that as you are passing through it, Crocus has just opened up and can't read the label on the chest. This is Agrupnin vault. As you open that chest and find a number of scrolls, books, writings. You see a beautiful gem like orb in the center of the chest. And you see that it rolls very gently as of its own volition towards you Crocus. And you see rolls up towards the gift from Celeste. Those hands of the knowing mentor. And you see that just about the shape and size of those hands. Is that this? Yeah. Hand. Fantastic paper. Does it fit? It fits like a dream. And you can't help but feel some degree of comfort. And there's some part of almost like having put two puzzle pieces that fit just right together. Move and touch. Outside on the mountain peak. Nia. You barely focused on my mirror. Sorry. Your wonderful mirror. Holding the mirror invisibly, you rush up to the snowy. You rush up the stairs. Another entrance you get up to is already open and snow is pouring out of it. Liana. Go. You rush out onto a snowy promontory. Liana. You look out. Far off the valley dips and rises again. The peak nearest to you distant but unmistakable through the snow. Your sister turns to face you. Flurry of snow moves. She turns around and smiles. Nyana. Nia. Okay now before I run, you said I Am atop a peak of something? Peak of a mountain. Do I. I just don't want to trip and fall and hurt myself. Did you say she's on a distant peak? She's on a distant peak. How far away? You stand on a ledge. Look down at a drop of about 120ft. Cool opens up. And on a distant one. You have no idea how she's over there. But you see she's turning and smiling. The snow moving back and forth between you. You see that she smiles, Holds a hand and goes. I knew you'd make it. How did you get over there? Come here. Come here this instant. Crying. Either you come here. Or I find my way to you. And I might not survive it. I've always loved you. And I will always love you. What are you talking about? Come. I. You have to meet my. You have to meet Arrow. You have to Come. Come. We couldn't think of any other way. Snow swirls around her. Her body collapses and falls. Mia can't get to her. She gets as far as she possibly can to her. And then sees that there is a drop. And falls to her knees. And is just confused and frustrated and not understanding that. She just is really confused. She doesn't know what's happening right now. She feels as though she's gotten so close to something. And it's right there in front of her. And the fact that she flashes back to watching Luz fall. And she's back in that moment of I am here. It should be enough. This cannot happen. I'm here. You waited for me. I told you to wait for me. I'm here. So close to holding her again. You. You feel the depth of confusion and hurt at something that defies reason. Doesn't make sense. And in this moment of loss. Again. You have been saying to everyone that change is coming. You have been giving the face of hope to everyone that you can. And why you. Why now do you have to lose this. When you have tried so hard to make it easy to believe that a better day was coming? And in this moment of loss. The clouds part. And the brightest crescent moon you have ever seen shines on you. She takes the symbol out of. She takes Luz's symbol out of her bag and points it up to the moon and says. I. We had a deal. You took Luz. I told you to keep her. We had a deal. Get me to her. Bring her to me. I cannot do this again. Please. But it's. We had a deal. And she just is wordlessly bargaining with a God that she has a really Interesting relationship with at this very moment. But she is bargaining with a God. She's shaking. She can't get those words out. But she is, with every bit of her intention, holding this symbol with both of her hands and being like, I did everything I could. I did everything right. I stayed hopeful. I never faltered. You cannot punish me for this. You cannot punish me like this. You remember the scorn with which Ondetra dismissed Luz and said, I will not have these words spoken near me. And it struck you as so petty and unkind to those that had just healed her. Do you feel that your rage in this moment, in the face of this injustice, this loss, do you feel that your rage is petty and undeserving? No. Nia genuinely feels that her rage is coming from a place of deep, deep faith. She believed with every bit of her that she and her sister would meet at the moon again. And she let that faith guide her through the depths of hell. And to see her faith cast aside, she feels very. She feels her rages properly. It may not be proper placed, but she does not have the capacity to critique her feeling right now. Your rage is an affirmation of your faith, not a refusal of it. In this moment, seeing the snow begin to cover Liana's distant body, and the pain and cruelty of not being able to rush to her, not being able to go to her side, having been so close to that moment of reuniting, can Nia understand and give voice and wholeness to what it means to rage against and be let down by something you believe in? Can you be disappointed in something you believe in? Or is that a contradiction? That's a great question. I think it is possible. I think Nia's disappointment, her confusion, her frustration, I think it is still rooted in that belief. She. It's less a rage outward and pointed at something. It's a rage that sits within herself. It. It's like she has so much energy and no idea where to put it. And she had a place for so long, and that place is now gone. I think Nia's a walking contradiction. She's constantly saying one thing and meaning another, and meaning one thing but saying something else. Because in her mind it all makes sense, because it's all been drawing to this one point. So in very Nia fashion, I think it's a little bit of both. In this moment, holding the holy symbol, looking at Nia's body. Sorry, looking at Liana's body, do you accept that you are whole within the contradiction of yourself? Or must there be A victor. Must something break in the face of your rage? Does something have to pay for that? No, I don't think Nia's. I don't think Nia's. The type of person to seek revenge in that sort of way. If I'm hearing you correctly. Yeah. Nia thinks back to the last time she saw her sister in the flesh and fully. And recalled saying to her, we're all we need. And she sees her body and realizes that even in that moment, she contradicted herself. She is whole. She can be all that she needs in this moment and also be so. Feel like she's lost something great. Another contradiction. But yeah, she can be whole and still be contradicting. Snow, Wind. Your God has let you down, but you believe in your God. The world has let you down, but you believe in the world. You hear your sister's voice on the wind. If you believe, come to my side. Come here. Nia gets up. She listens to that voice. And in her. I don't even think she says it out loud, but she's like, how? How? Believe you won't fall. Nia steps towards the ledge, keeps all of her weight on her back foot. And just sort of. No. With purpose, she attempts to put a foot out. As the four of you realize Nia is missing. Missing. And rush to search for her. Nia, you step forward. This is a really bad idea. But contradictorily, it's the best idea. As all of you watch, Nia step on a solid beam of moonlight and walk through the sky to her sister's body. That's not possible. There's no way this should be happening. As soon as she realizes that this will work as she knew it would. Scrambling trips, hands and knees, getting to her sister's body. Is it actually her? You arrive. You see Lyanna. The bridge of moonlight stretches before you. And as you arrive, you see her beautiful smile on the face of her body. As you go to her, the moonlight keeps building around you as you kneel at your sister's side. Moonlight swirls. And a beautiful woman with your sister's face, the size of a mountain made of moonlight is kneeling over you. All of you see the moonweaver here in this space embrace. And you feel tears of light streaking down her face and falling to you. Do I also see the moonweaver? Yes, you do. Nia doesn't let go of her sister. But she looks up to her God. And just she goes to question. She wants to. Will I see her again? You don't recognize Me, the moonweaver. Where's Liana's face? Or perhaps it is more correct to say that Liana wore the moonweavers. You look and see. The moonweaver's hand caresses your cheek. She diminishes in size to be near you in this moment. Just hugs her. She kisses your cheek and you smell your sister. And she is with you and around you. And she holds you tight. And she says, I didn't want to say goodbye. I didn't know how much I'd want to stay. It's okay. It's okay. Don't say it now. Just. Please don't say it now. Just. She hugs you and says, I promise you that a day is coming and where we will be sisters forever in the moonlight. And I hope that day is very far away. Not too far. While holding her beautifully glowing sister, she realizes that she kept her promise. And it is not nearly like how she imagined it. And she, like cupping her hands when the rain fell, just says, thank you. Thank you. Thank you. Thank you. I don't know when. I don't know how. I'm not meant to, but you do. So I will follow you. I will continue to listen. I will. I will continue to search. And I will find you. She looks and says, we're leaving. Who is we? You keep saying we. She looks up at the sky. She understands. Okay. You have to know I grew up side by side with you. And I knew that there was something strange inside me. But not strange. Beautiful. She weeps openly and she just says, I found it all out. I had visions and dreams that something was coming. That I was carrying something inside me. And I. When we separated the last time, when I left you with Arrow to go and find our parents. And you see, you guys watch other A God of Exandria talking to her mortal sister, talking about their parents and says, they made it to Vasselheim. Oh, my God. So they're there. They're there. They're there. You can go find them there. But we're leaving. And we're making. There will be a blanket of magic over this world so that no God can ever touch it again. But we couldn't leave the world on its own. And my. My other siblings, the gods weren't sure that we would be able to share our gifts with the world. And I said, if our love for them is true, then it will pass the mantle of protection. It will pass through the gate. And they said, how can a love be strong enough to pass the barrier that even the gods cannot? Pass. And I said, looking at my siblings. The love of one sister for another will be strong enough to pass. And it had to be you. And I'm sorry. It's okay. It has to be. It is okay. I'll be the first to go. And I know that you'll be strong enough to show that this love is still here. Even when I'm far away. She takes both of her hands. Hands. Kisses them and says, as she often does say, it is unending. Unending. You'll watch us though from that place you go to where you cannot reach us. She looks up at the moon and smiles. In all of the vastness of realms divine, no gift was greater than one mortal life with you. She embraces you. Sonic openly. Sonic. Weeping, shaking, crying. Luz. Luz. Do you. Can you see her? Thank you. Can you see her? Is she with you too? Is she in that place we cannot reach. She fell. But I have this. You hold the holy symbol. And. And there is already a hand of light holding it with you. As in shimmering moonlight. Luz is by your side. Nia's stunned loose. Other smiling faces, beautiful to behold. Twinkling of light and snow, fairies of ice and wind surrounding this place. Luz smiles. And the snow flurries and be vanishes and reforms. And she is there again and gone. Did you send those fireflies that one day you see that? Lyanna. Or the moonweaver, whichever you prefer, you should call her Lyanna. Lyanna smiles and says, huh? Neil laughs. That being enough answers she needs. And just soaks in these moments with the person that she could not possibly imagine life without. And realizes that she does not have to. You'll never be without me. But you will have to prove to them that there is a way that when we leave, we're not really gone. You will be the first. I will not be the last. I swear it. She kisses you on the cheek, embraces you. Super tight hug. And she's taller than her in the way that younger sisters are always taller than their older sisters. And just leans her head, the top of her head against her cheekbone or moon bone, cheek, light bone. And just savors. And it feels like forever. And just savors and savors and savors. Your sister departs, having lived a mortal life in this place, returning to her divine realm. And Rhaenysaph becomes the first cleric in Exandria who wields the power of a departed God. That's where we'll take our break. Yeah, sure. This is Matthew Mercer. If you're enjoying the adventures of Exandria Unlimited and want to support the show, be sure to check out merchandise on the Critical Role Shops. Links to all of our regional online stores can be found@critrole.com hello, and welcome back to Exandria Unlimited Divergence. We just been crying our asses up. Tears. Tears. Side of my face. Slightly less bad. Those of you who are here, behold a bridge of moonlight. And all of you witness truly a miracle. In this moment, you are left holding snow and wind. Your mortal sister, bearing the spirit of one of the great gods of Exandria, swirls in snow and light, ascending to the moon. And a bridge of moonlight welcomes you back to the vault. Your friends have witnessed this miracle. You have now seen several gods striding the land. This one much less fearsome than the Strife Emperor and less imposing than the Stormlord that knelt and spoke with one who now wields her magic. Right. Is that your sister? The proudest she has ever been. Yes, it was. That doesn't make any sense. Sense? It doesn't have to. What things have we seen in the past day that have made any sense? No, no, no. There's a lot. You can see. He has the amulet around his neck. I don't. We were your sister. Who had the God inside of them. Mm. Okay. Something like that. All right. I'm figuring it out. You got it? I am. All right. And Kroka is saying. He's pacing back and forth, and you can see him, that he's thinking, which is not something he does. I am. So she did this. This is her place. Collected all these things, put them together to stop them from being used against good people? I think so. Right. I didn't ask her many questions, but I think someone or someones knew that these artifacts, these objects would be incredibly important and decided to protect until the right folks came along. Right. Okay. And she and her kin truly are drawing away from the world. She said that her and her siblings are moving away from this world in a way that. No, none of their magic will be able to touch us in the way it did before. Like the Stormlord insinuated. Yeah. Oh, I just realized something. Okay. The belt does that. This is not just a belt. That's why I did the. Okay, okay, okay, okay, okay, okay, okay. All right. How do you all do this so much? I don't understand. Yeah. What's up with you? You're a lot more coherent than normal. I think it's this. Give me an investigation. Check that smarter. My investigation is very. Are you kidding? Me? Please. Another natural 20. You're a small tween. This is insane. I know. Dice is illegal. What are you talking about? Yeah, Mr. Natural 20. I got one yesterday. You have like three in one day though, Guy. Let's not. You hold this orb in the palm of your hand, hanging from this amulet around crocus neck and flashing image throughout the orb. Go ahead and read the name of the magic item, if you'd be so kind. The Orb of Avalir. It is sort of an amulet on the thing and it gives me 6 bonus to intelligence and 4 bonus to wisdom. A new tool proficiency and a new language to any who carry it. Whoa. These are the ambient effects of it. Now, I think on a NAT20, if this were in the hands of wizards, then great and terrible workings could be wrought. So if you want any great and terrible workings wrought, you would just hand this to a wizard in crocus hands. Flashes of images. Whispers of various languages. The history of a time that has been long since destroyed. Images of an. We're doing the fucking trilogy. You gave Killer Croc all the knowledge of the ancient world because when you give it to smarties, we saw what happened. Okay? I love it. I love it. Those are rules. Poetry. You see images of a winged man in Eisfura flying across ash covered skies. A family, a daughter holding an orb. Seeing the image of a beautiful elven woman. A crown of gold and long strands of white hair. Secrets and knowledge of a thousand thousand years of plumbing the depths of arcane lore to seek the secrets of exandria and the nature of magic itself. Pulled through time, handed from one talon to another across the centuries of the calamity. You see an old and gray feathered icefura woman passing the orb onto someone else and warning of what it meant down through generations until choked by fire and ash in a great clash of combat in a battle, a badly wounded Eisfura warrior with an image of an eye on their chest, two hawks in their hands. These bladed weapons. Hands to Lyanna to remove it from conflict in the world, giving it to someone who knows a secret hiding place where things this dangerous can be kept. Cannot believe you rolled a Nat20 where things. This should be kept on a Nat20. I love when you say that. I said it so much today. You gotta. I said it so much. It just gets better every time. My God, the fact that you guys came in like we must go to Vegas immediately after. Yes. Hot. Hot. What you see on that 20 as well is Lyanna, you know this young half elven woman rushing across as there's a reason Nia has the wanderer background. Lyanna and Nia both were extremely well traveled, which is a dangerous thing to be able to say during the calamity, which you now wonder if that's even the appropriate name for whatever this age you are now in, where miracles abound and you feel like your mind is being stretched once a day past the breaking point. Looking at the images here, you see the orb being handed to Liana in a moment of the Eisfura, eyes narrowing. See these proud avian warriors looking and seeing with eyes similar to the narrowing of their own eagle like eyes, gazing and seeing something within Lyanna. You see Lyanna collecting these goods throughout here. You see her kneeling by the stone. And I think on that nat 20, you see her laying the body of a white dragonborn, beautiful white dragonborn woman to rest in the ice and snow, looking at peace. And it is in that moment, seeing the symbol of the Moonweaver on the holy symbol held within in the hands of the woman that she lays to rest, that she looks up at the moon, truly opens her eyes for the first time. And recorded here on the orb, sees the truth. Many times in Exandria's history have the gods walked the world in mortal form. You see images of some walking in mortal form to board a ship to a flying city of strange and unnatural light. The mortal forms that were worn there were bent to great and terrible purpose. And you see that it is not only the gods whose love mortal beings know, that have the ability to wear a mortal form. Other gods as well can hide themselves here. Why Lyanna wore a mortal form, you cannot say. But you see recorded on the orb, that can record images and events as they happened physically and materially here within the world of Exandria. But you cannot use it to see what was in Lyanna's heart or what she realized in that moment. But you see her looking up and her eyes glow white as she beholds the moon and knows truly that she lived immortal life as the mortal sister of Nia because something eternal wished to know the love of a mortal sibling. Well, it knew that love. Wow. Okay. I pull my hand away from the orb and I say, this orb has knowledge of history, of magicians, of mages, of gods even. And I saw your sister Nia. I saw Lyanna and a white Dragonborn. I think this can record events as they're happening. It has shown me. It's presumably showing you so Much. Yeah, like a scribe, I guess. But going back years and years and centuries of history and different faces. At least it's in good hands now. It's a lot. I don't know if it's better. You okay there? My head hurts. Do you want to take a break? No, I just. Are we sure no one's gonna mind if we take these things? It's. It seems that Liana was helping assemble this for exactly this purpose. For people like us. You recall too that the miracle of this place. If a bug hadn't landed on a map, you would never find this. We were summoned here. This was for us. Okay, good, because I wasn't gonna give up the crossbow, so. Crossbow? Can you even use that? Yeah. Check it out. Multi lift up his like heavy crossbow. You're like holding it up on a knee, almost like step out of the way. I'm gonna end up carrying that, aren't? I mean, mounted on you with a turret. Yeah, yeah, yeah, yeah. Oh, that would be so fun. I get a little swivel chair. Yeah. A little howdah on the back. Garn lifts the hammer in his hand and says, I don't think I've ever felt this old until this moment. Which way is north? I poke my head head out of the main entrance that we came in and point out north from here? Yeah. You see up through the mountains? Yeah, yeah, yeah. That way. I fancy I'll make my last trek that way some point. Thank you. Sure. So what's. What are we doing? What now? What are we doing? Brennan, what are we doing? Liana told you that your parents went to Vasselheim? My parents are in Vasselheim far. I would love to see them. Although I worry that they have been gods all along and that they will fall into a snowy bank and come together in starlight. I feel like the odds of that happening two more times are slim. Crazy things have happened. That's true. Weirdly, I would say that the odds of your whole family being gods and you being the only mortal is less than if your sister was the only God and your whole family's mortal. I don't know if I like smart a crocus. It scares me. Make more sense. Very astute, crocus. You're absolutely right. Your sister led us this far and it seems she's shown her light further down the path. Tassel line. That's going to take a bit of time. Well, I can't imagine what. We have more than of time. As Nia says this. The weight hits you. You have survived you have fled. You have fought for the freedom of others and freed those you have found on the path. The immediacy of Nia finding Lyanna has passed as well. And as she says the name Vasselheim. The myth of Vasselheim has passed through different whispers, even in the height of calamity. Where straggling groups of survivors make their way through the wastelands created by the warring of the gods. The Dawn City, the last city where all is safe, that the deities would do anything to protect. But who could make their way across stormy seas racked with monsters and endless choking Ashlands to actually find their way there. But you've witnessed as many miracles in as many days as anyone has, Nia. You know that it may be where your parents are. And more than that, you have been called the first by a God to witness one departing from this world. Who knows how else that knowledge may be come by. There is a weight of responsibility on you as well. Nia feels that downloads that and realizes that she has an incredible job to do. And it doesn't have to happen right now, but if we leave this place, I would love to go back to that sort of armory, treasure room and see if there's any. You said books were in there. Yes, many are. Any of them blank? Yes. You find parchment, quill and ink? Yes. She's going to take one of those and give herself the task of writing down as much as she can remember from what Luz has told her. And write down the story of her sister, the Moonweaver. She'll take that in one book, and then she'll find anything that will just give her more information about her sister. You take as much as you can. Write everything that you can in this first rest for the rest of you here. You bear treasures of an ancient world. World artifacts that in whatever days of conflict and of chaos and of change and hope that are on their way. You carry knowledge and great weapons. You carry hope. And more than that, you carry the experience of having stood up for what is right. Survived. There are other places in this world that need you. And though you do not have the urgency of short and scurrying survival, the certainty that you need just keep moving forward. A new responsibility rests on your shoulders. The battle for survival is over. Over. The battle that now comes is one of shaping what this new world will be. Well, Vesselheim's quite a ways away. And lest you know of any, I don't have any knowledge of any working ports. What words I've gotten of societies on the western coast have long been destroyed, but decades past. But like I said, I'm going north. Well, we should check back in on Torms Hill, I think. South. Yes, maybe that's south. Or it's back where we came from. Yeah. You guys have gone a little ways, Morris. But there's nothing stopping you. I mean, a far long trek is completely. In other words, a part of you would simply go. You are not expected anywhere. Your only thing to do with is the rest of your lives and understanding of how weird Kev Kettriel was. I take it back. I like smart groovies. No, you get it, right? What is his whole. We've done some crazy things, but that guy? Yeah. No, I'm glad you're seeing this. In this moment of conversation, I think Nia sidles up to Arrow and just where do you want to go? I have an idea of where I'd like to be. But it doesn't have to be today or tomorrow or instantly. It will go where you go. All right then. She looks at Garan's hammer. And you say we have no knowledge of ports or an ability to cross the great oceans to get to Vasselheim. I think you have a tool to build one. I mainly work in stone, but I can certainly try to learn. And just because I don't know of something doesn't mean it's not there to be found. I'll walk with you. Error. When you first you crossed an ocean to come here. I did. Where did you first touch? Down Far to the west. And we're getting ahead of ourselves. We have a whole continent to cross before we solve the problem of the sea. I what remains of the Expanse, the very least. But I'll walk with you to the shore till you find this ship. And then I'll decide there where I'm going. You'll have a lot more time ahead of you than probably I do. Don't say that. Very well. Still have a long time to be thanking each other. Remember, fair? Fair. I think as we begin to filter out. I stop at one of the desks or tables with parchment on it. And I haven't even written in a long time. But I pick up a quill and dab it in ink and on a piece of parchment. I write in the celestial that I dimly remember being taught by my father Iridio a very long time ago. If the world is just, let hope be reforged. And I pin it just inside the door of this place and leave pinned inside the door this secret sanctum holds tight. And Fast against the snow outside. The five of you know its location and the secret stair to ascend to it. The words in celestial written on the inside. Everybody here, make a perception check for me. I think I grabbed some of the gold before I leave. Yes. I'll take a couple pieces. Yeah, help yourself. Take a penny, leave a penny, take a passage. 18, 17. 17, 12. 12. Perception. 7. 17, 17, 15. 15. No one got a 20, right? No. Weird. I know. Come on, guys. As you leave, none of you are capable of perceiving or beholding that. The words in Celestia on the back of the door ripple out over the belongings here. Casting the hallow spell on the cavern of this place. You move forward and begin to travel. Lock it up, Veedra. Oh, what? Use that key? Oh, sure. I don't know if I can use it to lock stuff as much as break into. Was there even a door? It was just like a stone face. It was a stone face that just as you unlocked it rolls. Yeah. Oh, I don't think there is even a lock. I mean, we should close the door. I'll close the door. Yeah, you close the door and it locks. It's like a New York City apartment door. It locks. It's just. Okay, okay. Far a little more spacious. Yeah. I don't know how many people have the experience as a little kid of a parrot being like, check for keys before you close the door. That burned into my head. Fair. And all of you begin to depart. As you do so, you are going to once again make some survival checks. And unlike before, we're also going to make some luck checks as you begin to have a travel west. Yeah, as you begin to travel west, I'll go ahead and get this first survival check from Oliver. 1616. Also 1616. 18. 18, 18. Brendan, that's a one. Hey, but you know what? That's a group check. And that's why we do them as a group. So all of you begin to head out on this first one. You make your way over the countryside that in centuries to come will be known as the Mourndset countryside. A land of free folk in the south of the continent that will as well, centuries from now earn the name Tal'Dorei. You head out over rock and scrabble. It is about a little more. It's about eight days of travel. And because you're not going to a specific location, I'm going to say that that check is good enough to keep you traveling west. Cloud cover still rains out, but you have about eight days of travel, the land is filled with fresh rainwater as you descend from the mountain into the lowlands. This valley sculpted out, you can't see them, but somewhere a few days east of you, maybe those first families from Torm's Hill are getting ready to head out with tools and lumber and things like that to go find farming in the valley and hopefully start making some food to bring back to all the folks in Torm's Hill as you head out. I'm going to go ahead and we're going to let that survive, which was a really good one. Gets you guys where you're going. I'm just gonna roll some luck checks in front of the board because it is still a dangerous world out there. If one of us dies, I'm gonna be really sad. You guys just. Miracles abound. So on a 19 or 20, something miraculous happens, but also there is danger everywhere. So on a one through five, you're in a lot of trouble. All right, let's go. Day one 19. Something really wonderful happens as you are striding. Go through a cloud of whatever. As you are striding through in the middle of the night, all of you are sleeping. Who's keeping watch? Probably first in the arrow is keeping watch. Something is moving towards you from the north. And you look out and see giants approaching you in the dark. They're way out in the dark, past where you can see. But there are giants walking through the night. I quietly shake Garan awake. Yeah, hey. I would have reached for crocus, but I'm not convinced he wouldn't shout out, there's giants. What kind? I can't tell. Or can I? Go ahead and give me a nature check. That's a 15. Oh, you're wrong. It's not giants. There's a trick of the trick of the mind. It's a forest. It's just windy. But it's not windy. So the trees are moving. Why are the trees moving? Massive trees stride across the landscape, some 30 to 40ft tall. And you suddenly realize that you're seeing the back of the group moving to you as the little ridge that you're hiding behind. Suddenly, Agent Hatry, you all wake up as a tree. Deep green eyes. What magic is this? It's just here with us. You're saying, sure, eve. And turns to move around you, you see, it looks out and says, wait. Servants of the betrayers. No, no, no, no, no, no. Walk around, walk around. Servants of the betrayal. These are not. And from the walking forest that begins to surround you, you see treants moving south. These treants are of deep and ancient jungle trees. You see, some of them have vines or deep moss hanging from them as they begin to walk. And you see that as they trudge across the land, they begin to split around you. Waking up at the vanguard of a herd of elephants moving around your camp. Just you see this treant looks down and says, I am Kadamua. Where do you travel to, Great One? The land to the south is blighted. Nothing there may grow where the poison of the strength rife emperor remains. My mother has bidden me and my kin here a great jungle to create, to surround, withhold that poison land. She has smote him low. Weirdly. We were there. Hey. Really? Yeah. Well, smold world. You're telling me. Would you like some magic nuts? Yes, it would be impolite to say, ooh, coconut size. Following his head. You guys get. I rolled a 7 and an 8 on 2D8. You guys get 15. Not potions, but nuts of healing. Oh, God, I love nuts of healing. Oh, what these nuts now? So, sir. Now, sir. And you see as they walk that just literally as they pass. This was arid kind of shattered rock. And you wake up the next morning to thick, luscious grass where they churned up the earth. It has already sprung up in their wake like a trail of footprints would be left by a normal human being. They have left green growing things in their wake. And in the distance you can see that these saplings are beginning to pop up to the south of what will become a thick and mighty jungle. Whoa. All right, that's your first roll off a good start. Again, again, Again, Again. Again. Can I toss something in? Yeah. I meant to pop it out before we got to that roll. I think on their travels, arrow will start to slowly teach crocus Dracula. So here's the thing. You're taking that one. I don't have to. I get to choose a language. But I will choose something else and allow this to happen. Take the one you want. No, no, no, no. I think it's good. I like. Because I think let's. We can explain the language you're getting from that. From this. That's a good way to do it. Because I was wrestling with taking traconic because I would have none of the cultural context of knowing a language that you were. Why things mean. I would. Textbooks know it, but I wouldn't understand it. So I would rather have it be informed from this. So I like this. I like the idea of the two of them throughout the day, just monosyllabic. At first and then longer and donde estella Bibliotheques. Glad. Okay. See? Yes, absolutely. You guys begin to trade Draconic back and forth. Arrow sharing your Draconic. Both probably having from your father being a cleric of the Platinum Dragon, having that extremely specific grammatical knowledge, but also knowing how to speak it, actually how people speak it conversationally. I want to learn conversational Draconic. Exactly. Whenever I speak Draconic at the bank, I can't kind of understand what they're saying because I picked it up conversationally. I'm just going to order. Order a meal at a restaurant in Draconic. You just get through that bathroom. Great. We continue on six. Narrowly dodge. Narrowly dodge. That's day two. Day three, nine. Okay, okay, okay. Four, five. Gorgeous. There it is. There it is. Go ahead, everyone, and give me. How are you traveling as you get through this vast countryside? Are you traveling during the day? During the night? Are you taking watches at night? I presume, yeah. If there's any way that you would be traveling. I mean, watches at night. Yeah, I would assume. But I think traveling during the day makes the most sense of just like, to me, it would seem, seeing as we're no longer currently in danger, that we know. Yeah, that's the time when you're awake and you go. Also, with the mourntech countryside being mostly open field for a lot of this, I imagine we probably want to utilize that field of vision while we travel to see anything that approaches and then hunker down at night when we don't have that. I have a question, not a comment, but the Strife Emperor occupied that portion of Gwessar. Do we have loose knowledge of any other shit like that on other parts of Gwessar? Or was that the biggest dark stronghold of the continent? So I think, Arrow, you would know that the area you were traveling to get to, Torm's Hill was some of the worst. That was a nasty pocket of extremely dangerous area. This area you would have not traveled through because it would have been impossible to find game here. It's empty, open plains out here. Where we are right now. Where you are right now. But now there's river water. The ash was not as bad. It's not as volcanic here as it was elsewhere. And you see that the. I think on a given day here, you can kind of stay under the rolling hills. It's not flat flat like how Kansas is flat. There's very slight slopes to the hills here. Yeah. Just around the bases of those. Yeah. Stay low. Stay low. You would Say we're not in Kansas anymore. I'd say you're not in Kansas. That's for the theater people at home. So I'm right here and at this table. Go ahead and give me. So you guys are just traveling. Go ahead and give me a perception check. Call it a difficulty 15. Can I use my passive perception, Brandon? No. Okay. Sorry. Okay. Pendulum's wings. Ah, yes. That's a one. Naturally. 23. 23, 15. Exactly. 12 12. As you are traveling, you begin to hear something far distant. And I think for Arrow and Nia, you can actually feel. And I think for Garner as well, a little bit, you can hear the earth tremb. Let's draw to a halt for a second. Yeah. Phaedra loads her crossbow, which she has to do with her entire body. You see, there's a nearby little tree stump and a little. It's not much, but there's kind of a little divot in the earth that you can go dive in to get low. But there's something crazy happen maybe over the next hill. Do any of you make any attempt to investigate it or do you hang out where you are? Does it feel like the vibration is shifting or changing at all in intensity? It's getting more intense. You can't tell if it's coming directly towards you. But something. Something huge is happening. I'd rather not have whatever's causing that surprise us. I can take a look. I think I can cast a second little second level divination spell to figure out what's. An augury. Yeah. An augury. Yeah. Awesome. If it's possible. So you propose a course of action you're considering, and the augury will tell you if that will go well or go poorly. If I guess I want to know if we are to get over that hill. Would that be if we were to go see what's going on over there and be visible to whatever is. If we can see it, it can see us. Is that a good idea to hedge that bet, proposing the course of action to investigate, you reach out to your sister, your moon, and she immediately in your head sends a sense of urgency, panic and danger. But one of you must quit. That is the right course of action. Those across the hill must see you. You are in grave danger right now. I deliver that message as soon as possible. We are in danger, but we must go see what it is. Paul, I think then everything that we've seen in the past few days means we listened to that. As you move in quickly, you move over and whatever the gray rock and New dewy green grass has been. You cross the hill and see fire. There are thousands upon thousands of devils in the fields before you. Banners of the Lords of the Hells, some towering overhead. You see them in all directions. And as they amass in this way, you see, coming from the north, a gleam of radiant light. And you see a horde of unicorns charging across the field towards the devils and tearing through them like a knight knife through butter. Falling before you. However, right behind you, you hear a shriek. I need all of you to roll Initiative. Okay. I want a unicorn. Look at this. No, they're not 20. My God's rendered. How does. Absolutely insane. Yeah. Unbelievable. Unleash condemner. Yes. What are your guys? Minis. Do you have them? I do. They're already there. Lovely. Yeah. All right. Do you need more field pieces? You know what? I well may. Goodbye. Goodbye. Goodbye, Mac. I actually got a green map for you if you want. Oh, let's do that. That's great. Whole crowd's moving. Go ahead and let me know what everybody rolled. Matt is coming up to his bedroom. We got our dicks. 23. I mean, yeah. Okay. Move his toys out of the way. Hold on one second. Peek under the bed. We got a 23 over here. A 23 from Phaedra. What did we get from Arrow? Eight. Eight. What did we get from Crocus? Eleven. Eleven. What do we get from Nia? Also an 11. How about that? Hell, yeah. Da, da, da. Okay. And then we'll see. Did anyone know what Garan rolled? I don't think he rolled. He rolled. Cool. Cool. I think he may roll in a moment. I like that. We're watching Future turn into John Wick. Yeah. All right. Hell, yeah. Great trees. Here we go. Great. Boom. Lovely. It's a field. A field's fun. Put up some scattered pieces. There we go. Great. Just try and be helpful. I love it. As you were all gathered here. Perfect. I got into a fight by the big cup. And again, it's pretty empty and open. In these fields, there's a lot of fire, right? Yeah. Hell, yes. You wanna use the fire? Go for it. Thank you. Your position has been spotted by a tiny little imp. Okay. Flying out over the field. Shit. And immediately behind. And what did you roll for initiative, Matt? Oh, I rolled 11. 11? Three 11s. We all got 11s on this one. Oh, hell yeah. 3. I'm not gonna say Phaedra. You and you alone got the jump on these devils that have appeared behind you. You are first to act. Okay? Is there any way I Can try to get down cover between you. See where that little There's a little bit of a mini hill. Yeah, yeah yeah. I'm going to try and get down for cover for that and just aim my crossbow at the one that's closest to me. Hell yeah. Go ahead. Also not too bad. Go ahead and give me your attack roll. You have a two to your armor class. I have plus two to my armor class. Oh. Cause of the high. Okay. Gotcha. Okay. So that is a 16 to hit. A 16 hits. Yeah. All right. Which means I get to do. That's a six plus four plus one D4 poison. Hell yes. And by the way. So you're not getting sneak attack on this attack. Yeah. Yeah. That's Good. So it's 1d10 plus one. Right. Because I get plus one bonus to attack and damage. Cool. Then plus three for dexterity. So that's the plus four. And then plus 1d4 poison. Great. How much is that total roll the poison. That's 13 total. 13 total. Hell yes. So you guys hear a behind you of these two advance party devils moving forward as fast as possible. As they do. So you see Phaedra whips around with this powerful heavy crossbow. Ftwang claw and hits one for 12 points of damage. They are going to both leap forward. This one is going to charge Phaedra. This one is going to charge Garan. No. Bring it. Hell yeah. This one is going to jump over wearing the symbol of the Lord of the Hells. That is going to be a hit. I'm going to need a constitution saving throw from Theedra. Not a good. Oh, that wasn't bad. 17. You are not poisoned. As the barbs of its writhing beard lash out and slash you. You do take seven points of damage. I'm out. You're down. What? You have seven hit points. I have seven hit points. Okay. We're fine. Flashes out with a glaive and drops Phedra to the ground. Leaping up here on the rock. Cool. That is then going to be. Da da da. Where can you stand? You're drunk. You're drunk. Man. You gotta go home. Go home. Double take some down too. This next one is going to attack Garan first. What is your armor class with a breastplate? 11. I'm an old man. Don't make me feel bad. Give me a constitution saving throw. That's going to be an 8. Do you have as a dwarf do you have resistance to poisons? I do. Oh okay. Or yeah. So I have resistance against poison damage. Do you advantage on saving Throws against poison. You're right. Yeah, I do. That's better. It's at 11. 11 still does not make it. You do receive the poison condition. You take five points of damage, and the next attack is a miss. That is their turn. That is going to be Crocus. Crocus, obviously seeing Fedra go down, just roars and just runs beeline at that one Devil and jumps and is landing on his with all four. Just trying to take him down to the ground. Hell yeah. Go for it. Give me your attack roll. That is 22 to hit. 22 hits. Go ahead and roll damage. That is six points of slashing damage. Okay, copy that. And then as my bonus action, I will attack attack again. Go for it. And that's 20 to hit. 20 hits. And then that will be another six points of damage. So I jump, land, and put all my claws into the chest of this thing. And as we fall to the ground, I roll forward off of it to be on the other side of it. And as I do, I slam my tail back down on top of it. Hell yeah. Hell yeah. And then spin around to face it on the other side. Whoosh. Hell yes. And actually, Garan and Sofia and Krogos, you guys can go in any order you want. That was just alphabetically what it gave me. So Nia, you can go, or Garen, you can go. You have the same initiative. My instinct is to spare the dying, if that's possible. You can. You also have cure wounds which could pop her right back up. Oh, yeah. Then I'll do. Yeah, I'll cast it at a first next level healing word as a bonus action. Or I could healing word as a bonus action. I think I'm gonna take an action and then use healing word as my bonus action. With seven hit points, healing word may pop her all the way back. Yeah, I was gonna say I don't have that many max hit points. Yeah, Healing word is perfect for my action. I took one of the crossbows from our friend Gubling. I want to good old gun. Get one of them. Get whichever one is more wounded between the two. Oh, yeah. The one that Crocus has just swung at is more wounded. Go ahead and give me your attack roll. I don't know what Crossbow does, but 1D8 plus your dex damage wise. But it's a 20 to go and then plus your dex. Yeah. Yeah. Okay. I don't know. 18 to hit. Cause I don't. I have no 18 hits. And then 1D 1D 10 plus your dex modifier. It's a heavy crossbow. 1D 10. Oh, sorry. This is a hand crossbow. Yeah, this is a hand crossbow. So 1D4 plus your dex modifier. 1D4 plus nothing. That's one. So I get up, I go, and I hit the guy for one point of damage. Because the majority of my focus is to cast healing. Word on my friend. Go for it. Roll 1D4 and add your wisdom modifier 1D4. A bolt goes whizzing. Jeez. Sorry. Grogan. Grogan stuck. That's another one. Gorgeous. Stunning. But to make a 4.4point amazing, that's about half my health back. Wonderful. Hell yes. Garan, that is going to be your turn. All right. The one that struck me, it's. That one's unharmed, right? Yes. After taking the heavy hit. Likes me to one knee for a second. I look down. The hammer on the ground. I go. I guess it's time to see if you're worth your wait. I'm going to do a full on backswing up towards the fiend behind me. Hell yeah. Go for it. You're in the way. I am. Poison sets with disadvantage. Even. So that is going to be a 20 to hit. 20 hits. Go ahead and roll damage. Alrighty. So that'll be 18 plus 5. That'll be 10 points of bludgeoning damage against. Ooh, Dr. Hell yes. Boom. 10. You re connect with his chest. Falls backwards. Badly. Badly injured arrow. That is going to be your turn. All right. I see that Phaedra has just been brought back. So that makes me prioritize Garn's situation. I think he turns towards that foe and he hoists up the old battered scimitar that he chose because it looks similar to what his mother used to wield. And then he lifts her actual shield and his eyes glimmer for a second. And I cast Hunter's mark as a bonus action. Hell yeah. And I begin to come around Garen with the blade drawn. And I'm going to just circle around and get into a flanking position. I should have enough movement to do that. Yes, absolutely. Oh, sorry. Other way to opposite Garan's enemy. So Garan swung back on this guy. Oh, did he? He's like focus firing on this one guy up there. Oh, okay. But you can get flanking easily with him. I'm gonna do that. Yeah. Cool. I'm gonna do that. Awesome. Go ahead. Roll with advantage. That is a. That is a 16 to hit. 16 hits. Okay, so seven for the sword. And the hunter's mark is another eight. So eight. Eight points of damage. Eight points of damage. Hell yes. Liam, how do you want to do this? He sees the thing lunging forward at Garan and before it can take another step, the scimitar comes down at an angle and cleaves a whole horn and breaks off of its head and just lobe is exposed and it burns as it crumbles down a to the ground, flaming on the earth. Hell yes. As this writhing devil hits the deck having been laid low, shield up in front of you and you have that hunter's mark still. Because you can change the target of it to the next. Cool. Cool. That is going to go immediately after you are healing. Nuts are nuts. Seeing clerical magic being cast, Imp is going to fly right for Rhaenyra. How very dare you. Don't you even touch her. I can't stand it. I'm gonna need a constitution saving throw. Okay. Going to fly slot into something yummy, please. I don't know. A5. A5. You take seven points of piercing damage and then take another five points. Cool. So knees down as this imp sticks a stinger into your back. Nia collapses. We have our nuts. We have our healing nuts. That's right. You have your healing nuts. That's true. You have 15 of them. That's right. Three. Yes, yes. Call me Three Nut. Garen. This guy's going to advance on Garan. Let's go. That is a mission. Unbelievably. With an AC of 11. That is impressive. That is a hit. However, that's. I'm going to need a constitution saving throw. You got it. That's going to be a 21. 21 is going to prevent you from a wounding injury that would have dealt 1d10 damage at the beginning of every one of your turns. Not have that. How many hit points do you have left? Oh, five. If this rolls a one, you stay up. Let's go. Three. You drop to the ground as this devil puts a glaive into your bag. Bad. Bad. Bad, bad, bad, Bad. It's so bad. It's so bad. It's still dicey out here, gang. But there's been a lot of really lovely scenes. I have to remind you. The Betrayers are down but not out. Hey, Unicorns. Unicorns. Nope. That is going to be. That is going to be. Oh, sorry, Phaedra. That's actually your turn. Okay, okay, okay, okay, okay. I get back up. I am gonna fuck. I see Nia down next to me, right? Mm. Is there. Can I. Will it do anything if I put one of the nuts in her mouth and just like, just try to, like, mash it in her mouth. I'm gonna try. I forget what? Mash the nuts in her mouth. I'm just gonna mash these nuts and. Deeply consensual thing happens, guys. 100%. So with this happening in this moment, do you. I forget, is it a full action to administer a healing potion or is it. No, is it? Depends. I mean, sometimes the gym, usually I say an action because it's you having to chew and swallow for the person. But whatever you're vibing on, man. Okay, okay, okay. I'll let you do it as a bonus action if you give me a DC15. Sleight of hand. Oh, let's see, let's see, let's see. That is a 22. 22. All right, over the back. 360. No scope to toss a healing nut. Nothing but net. Nothing but. Nothing but nut, nut, nut. Now that's the T shirt for this campaign. The episode that they all were crying in. The T shirt is nothing but nut. I'm trying to understand why. Nothing but yes. So, yes. Incredible. Then I am gonna try. And so it says that I can attempt to hide when obscured by a creature that is at least one size larger than you. Yes. Can I hide behind crocus and then fire my crocodile? Yes. I'll absolutely love that. I'm do that. And I'm gonna fire at that soldier. Go ahead and roll with advantage. Oh, cool. All right, that is a 20 to hit. 20 hits. Go ahead, add your sneak attack damage. Oh, sneak. Oh, I get sneaky. Nia, you awaken on the ground with something like a. What is that? Macadamia. Okay. Some kind of magic as you go. Which more in that it breaks down as it enters your mouth. You are suddenly and feel a sudden. For a moment, it almost feels as though you have roots growing out of your spine into the ground and are lifted up by the power of the earth propelling you forward. It's an acquired test. It does 16 piercing plus three poison. Wow. I love how deadly she is. Yeah. You jump out. She's murderous. You jump out from behind Crocus and this devil, who is standing gleefully over Garan, going. And a crossbow bolt is stuck in his neck. 16 points of damage. Stumbles backwards. Incredible. Crocus, that is your turn. Okay, how low is the imp in the air? He's low enough that he just stabbed Nia. Okay, so. And I'm going to try something here. Do it. Do it. I would like to run forwards, jump, grab the the imp and train Impale it on the tip of the other devil's spear. Yes. Go ahead. Give me an attack roll. Dunk it on top of the spear. Go ahead and give me an attack roll. Oh that's 10. That would be a 17. 17 hits. Okay. Okay. That's. That's nine points of slashing damage. Nine points of slashing damage. The imp is still up squirming on the end of the glaive. And with my bonus action I go and I just push it down farther. I love it. Go ahead and give me your attack roll. That is a 22 with one hit point left. You and this little raggedy red scorpion tailed imp is just dangling like a trophy from the end of its ally's spear. I look at the devil and go one left. Incredible. That's crocus Nia. That is you. How many hit Garan is down. Oh right. You we should roll hit points for. Yeah. I think that's what 3D4 or something like that for a standard healing potion is 1D4. 2D4 plus 2. 2D4 plus 2. Go ahead and roll 2D4 plus 2 for me. 4. Jesus. 7 plus 2 9. Gorgeous. Hell yeah. Take that almost all the way back up. And now that I am up and Garn is down. Garn is down. I'm going to use my action to put one of the healing nuts that I have in. Cause I'm not gonna waste a spell slot. I don't know how much we have left and I'm. I'm allergic. But yeah. I'm gonna use one of my healing nuts and bring my friend back to life. I'm gonna. And then very gently. Just chew old man. You just like Nutcracker. This whole. Yes. There's a handle on his back as level. He's a bit nutty. He's a little bit nutty. The power of the nut. Garan. You go ahead and roll 2d4. That's two plus two plus two. That's six. Six hits. I like it. Thank you. Of course. But you also. That's your action. I have a bonus action. Do you have any bonus actions? Let's see what I can do as a bonus action healing word. But. But I've already done. I've only healed one spell slot left. I have. It's a bonus action tab. Apparently it's. Oh. Bonus action tab. All I have is two weapon fighting or healing word. Does you too. I guess I'll do two weapon fighting. Do you have two weapons? I have the daggers. I have my two daggers. Yeah. I'll take my two daggers. And when you take an action, you can make one extra attack as a bonus action later on the same turn. Let's see if you take the attack. Oh, but if I take an attack. No, Nevermind. Gotcha. So, Garan, it is your turn. It is my turn. All right. So I'm on the ground. God, it's a bit foamy. About to say thank you before I realize that the devil creature is kind of standing over me at this point. Yeah, I'm not worried about him. Yeah, don't worry. I'll deal with it. Exactly. Seen enough in recent weeks. But if you're still around there looking down, I could really use a bit of guidance. And try and swing upward with the hammer to see if I can slam it pelvically with the might of the All Hammers weapon. Let's go, baby. Now I'm on the ground, so technically it'll be disadvantaged. But I'll say I'll use half my movement of getting up as I'm swinging the hammer upward to just a regular attack. Am I still poisoned? Are you still poisoned after you're incapacitated? That's an interesting question. Say no. Okay. Very well. To not heal you, nothing. But nothing's gonna be 15. 15 hits. 15 hits. Okay, cool. Let's go. Four. Eight plus five. Eight points of damage. Thundering upwards. You find that the one in your mouth is not the only magical on this battlefield. And with a sickening crunch, this devil drops to one knee, his eyes crossed. You, Garan. That is your turn. Nia. You've gone arrow. You watch this old dwarf thunder up out of unconsciousness and utterly humiliate the devil in front of him. The All Hammer guiding your hand to strike true. Show us the Devil's Ovins. As the devil's hunching over, I look at his face, be like, see? It's what I do. I like to chisel away at things that need to be reshaped. Arrow's golden eyes flicker over to the devil bent low in front of Garen. And the Hunter's Mark transfer is there. I go running on an arch this way. And I plant the shield into that tree stump. Like, what is it? What is this? Oh, like a gondola Skiff. No, no, no. The Olympics. A pole vault. Pole vault. Like a pole vault. And lifts himself into the air. So one arm down on the shield as the scimitar flashes in the sun. And I strike down as I land. That hits. That is a 18 to hit. Hell yeah. So four plus one. This one is five plus the hunter's mark. Seven total. Seven total. Hell yeah. You slash into him. You and Garan side by side facing off against this devil. He sees you strike out at him and is not having it. He's going to take his swings on you. What's your armor class? Right now it is 13. 13. Hell yeah. First attack. That is a hit. Go ahead and give me a constitution saving throw. Natural 20. Woo. Doctor. There it is. Amazing. Welcome back gang. You take five points of damage as you do so he's gonna take his second attack on you. Hold on one second too. Hell yeah. On his second attack, he misses. And I think in this moment, having vaulted over it, but still having the shield in your hand, you feel something call out to you in this moment. And this devil standing before you as he misses this attack, some thundering voice from some distant place calls out. Maybe it's your mother or your father. Going. When the enemy has told you that he will see to the destruction of all that you hold dear. And he presents you with advantage. Never let it go to waste. He misses the attack. Your shield enters the Awakened State. Irishield enters the Awakened State. Which means whenever a creature attack against the wielder misses, they can use their reaction to immediately attempt to make a shove attack against that creature. Great. I will. Hell yeah. Wrench my shield free of the tree stump, hearing my parents voice echoing down through the decades, and swing it so that the top of it rams into the sky. And I'm going to attempt to to smash him tumbling toward Crocus. Hell yeah. Go ahead and give me an attack roll. And because it's a shove attack. You're just trying to beat a seven here. That is a 22. 22. Sure. I'll beat a seven. That'll beat a seven. You send him sprawling towards Crocus. And you also deal 2D force damage as you do that five total. The shield smashes into him, sending him tumbling prone right in front of Crocus. That's the end of his turn. Crocus, you are next to go. Oh no. Oh, so. Fedra. Yes. Sorry. Oh, okay, cool. Let's you. Did I not get up on my last turn or like am I still prone or. I guess I did. Okay. It doesn't super matter. I am gonna. Yeah. Once again kind of falling behind Crocus. I'm just gonna hit this guy with my fucking crossbow again. Go for it. Go ahead and give me an attack roll with like a bat. Just hit him with it. Whack Him. That's a nine, I think. I miss you. Fire into the ground. Boom. And thuds as he rolls to the side, out of the way. Screaming out towards the other devils on the plane farther away to come here because they have found some quartz. No. As fast as he can. Now Crocus, it is your turn. So Crocus is just going to take his claws and just reach as he's yelling. He's just going to put the claws through the mouth into the back of the throat to stop him from screaming. Hell yeah. If he's prone. Do you have advantage? Yes, you do have advantage because he's prone. That would be 24. 20. That is a hit. Go ahead and roll damage. That is five, six, seven points of slashing damage. As I go. Shh. And I just stick my hand into the mouth. I'll use my bonus. I can just go and just rip down. Go ahead and give me another attack. Roll with advantage. Great. 16. Yeah. That's well over 20. Hell yeah. Go ahead and give me damage. 5, 6, 7. 8 points of slashing damage. 8 points of damage. This devil looks on death's door as you rip his tongue out of his head. No screaming. Nia. That is your turn. What time of day is it, do you think? I think it's getting closer towards dusk. Okay. It's clobbering time. I'm just trying to decide if I want to use my last spell slot in this moment. I don't know what we're going to do next. I'm not going to do that. Just in case. I'm going to just go at him with my hand crossbow again. Go for it. On death's door, you said? Yeah. Let's see. You are being nice to me. Okay, that is a 13. Wait, do I add anything to this? Oh, I don't add Dex. I have nothing to add. Thirteen. Thirteen hits. Wonderful. And it's a D4. D4. Okay, that's a three. Three points of damage. He is looking so close. So close. Oh, well. Well, I didn't attack. I'm gonna use my bonus action to do my two Weapon fighter. Okay, sure, yeah. Cause I attacked once. Yeah. And so I take my two daggers and I. I think I'm just gonna. I don't wanna get close to him. So I'm just gonna like throw. Throw. Yeah, go for it. Go ahead and attack with your dagger. So I'm gonna give me your attack roll. Oh, right. Six. Six. You see the arrow goes thuds into the ground next to him as he keeps rolling his Blood gushing out of his mouth as he attempts to scramble to his feet to return to the devils back on the field beyond him in the burning plain, you deal damage to him. He looks tattered to shreds. I think everyone in the party has gotten a hit in on him at this point. Garan, you are the next act. It is your turn. Oh, man. I think this is. As he's rolling around, trying to shift and move out of the way, he stops in place as a massive dwarven boot presses onto his throat and grabs the hammer in the one hand, taps it with his cap and goes calling this shot. Bring it down on top like he's trying to win a prize at the carnival. And that's going to be a 25 to hit. Go ahead and roll. Damage. Ooh, that's going to be 11 points of damage. Matt, how do you want to do this? I'll say. With the smear of blood, of fiendish blood out of its mouth, a panic in its eyes. He remembers similar cruelty of beings like this that have constantly whipped and gashed and punished him. Sent endless briefly appreciated allies in the pits, who then disappeared three days later, never to be seen again. All that trauma and all that anger that he's kept inside, quietly holding onto for years, decades even, all brims to a point. And he quietly yells. The need to just let all of that fury out is more than his voice can carry. And he just smash down in a heavy crack, the stone cracking beneath where the edge of where the base of the stump was. Scatter of devil's blood. And you all see around you that wreath of flame, badly injured, all standing. Is everybody okay? Yeah. But he was calling to his friends. Did he get that scream, though? He screamed, but as you went to the top to behold those unicorns, you see that a group of about six or seven devils rushing in this scouting party after you turns to look and gleaming silvery manes, sparkling hooves, long horns with which blood that touches their horns evaporates in the moment it is exposed to air. About 20 unicorns run down these six devils, tossing them hither and yon through the air like child's play. What's that? It's from legend. It's what darkness says about the unicorns. Innocent. The unicorns have taken that personally and are seeing to change. I want to domesticate a unicorn. One of the. Yeah, you see one of the devils right before he dies goes murder. Pecans. I get the point. Lord, all of you witness here that the devil vanishing. You look in front of you, fire spreading, but all of them fleeing in this vast host. And as they flee, you see the tide truly turns up above you in the clouds. Sudden, distantly, griffins begin to pour out of the clouds, descending on the devils from on high. And there amongst the unicorns, you see appearing, these elven warriors appear, bearing the symbol of the Arch Heart. Far, distantly, moving as if from shadows to join these unicorns fighting on the field. Before them, the devils fall before you. And trotting up, you see, shaking its mane, the last of this ichor evaporating from the horn. An eternal sylvan being regards you and goes. Travelers. Yeah. Are you all right? We're still standing. Yeah. We have been worse for wear. You are injured, some of you. You see that the unicorns gather around you. There is something as has happened many times over the journey you have taken, a sense of the extravagance of this moment. It should be enough for one mortal to see a unicorn distantly in a glade one time. And instead, a group of two dozen surround you, some touching their horns to you. You go to pet one of them, and he goes, full horse girl. Full horse girl. So Crocus is kind of just backing up a little bit, like. Doesn't like horses. It's okay. It's okay. It's okay. Turn to arrow like no one's going to ever believe us. Out of isle. I am Lumia, servant of the Arch Heart. We have come here to drive the devils from these lands, to lay them low. It seems now their will is broken. And turning to the thousands that are still left, you see fiery glowing glyphs of the Lord of the Hells begin to appear as these devils begin to willingly flee the mortal realm, returning to the pit which is their rightful place. Good choice. I am sorry that you were harried and harmed in these fields. O fear. Where's your lord and father? He is well. You see that? The heads of these majestic creatures lower for a moment, and a tear begins to assemble at the corner of one of their eyes. Says, I believe we have beheld him for the very last time. Nia nods, understanding their grief. I do not think it is right that beautiful things should leave the world. It is not given to me to question. But I cannot be stopped from warning. I could not agree more. It's our turn to make the beautiful things happen. Here, now. Here, here to that. And magic remains. Magic remains left to the hands of those blessed with its wielding. Do you require aid? Our business takes us further south, but we would not See you left to your own. If you are in peril or in danger, do you know if any more danger lies to the west? We cannot say. The events that have come to pass are strange indeed. Many of the brethren of our Lord have fallen or vanished. Others still must protect the Dawn City. However, we believe the tide is turning. Only two of the foul betrayers yet stride our world. Their defeat will come soon enough. And with it a sunlit world of plenty and of beauty. On the topic of tide and Dawn City, does the city still stand? Ever does the Dawn City stand? And you wouldn't happen to know a place or a way to cross the tide to it? Ancient to the west of here, from a time long since past, there lies a road flecked with white stone and veins of shimmering mica. It has been much overtaken by grass. But one skilled in finding stones will see evidence of that road. We believe at the road's end there should be a harbor of some kind. Though of sailing ships. We do not know if there will be any therein docked already. But those who know of ships do dwell there. Let's find ourselves a path. Yeah. Thanks, Nia. Seeing we're still pretty injured, I think she asks, do you have any healing you could possibly impart on us? You see, one lowers itself and a tear pools by its eye. Heals you to full hit points. Gorgeous. Thank you. Could you cry on my friends too, please? Cry on my friends. I will cry as much as I am asked. You have to pay good money for that. You are healed here before this vast herd of unicorns continues to the south, moving across the plains. Can I keep. Please? No room for a unicorn. No, I know that cellular. I'm not caring. Hey, you know I can't stop you from rolling a persuasion check. It's up to you. Roll four persuasion checks. No, I'll do my. She tries to find the moon in her mind and is like, please. That's funny. Celia7, what do you say to the unicorns as they depart? I love you. Nii's gone through a lot today. I think she's feeling a little hysterical. I think she's like. She knows. Celestial. I think she's just like murmuring in Celestial to this unicorn how much she loves responds to you in Celestial. Oh, I love you. I love you as well. You walk in the light of one who is no longer in this realm. And you. And yet again, clocking the moon in her mind ever present. A day may come when people don't see unicorns either. I hope they Believe in us still. I think I can help with that. Rears up, charges to the south with its companions and hysterical. And I'm wet. What's that? I'm hysterical and I'm wet. You guys continue to the west. Go ahead and give me a perception check. Looking for these stones for the record. But a moment after the final unicorn steps away. Garan. Kind of. So we just talked to unicorns. Yeah, that was crazy. Unicorn told me she loved me. I am loved by unicorns. And by the moon. What the fuck? Yeah, yeah, yeah, yeah. She's like, somewhere a spirit is going. Act like you've been here before. The beautiful herd charges away. What did we get? 15. 15. Moving to the west, you do begin to find amongst the heather and coarse sagebrush, there are these little bits of what would have been like a gravel stone. Some ancient Arcanum empire with the ability to pave an entire road in white and gold flecked stone rushing across the landscape. Now the road has totally been overtaken by the rubble and now vegetation that comes up in this place. But you do begin to find them. And the road thus gifted to you by one of these unicorns proves much safer than traveling across the wide and highly visible plains. It hugs a little bit more secret spaces. As you travel in this way after long traveling, you realize that the stones are becoming harder and harder to find. You might be getting towards where the road, naturally, the climate changes a little bit here. But you do see that there is a small village nearby, sort of a natural gathering place. And I think at this place we've passed out of, where Arrow's wanderings have taken him before. But you look and see out in the sagebrush there are a couple strange little windmill contraptions and buckets underneath funnels to collect rainwater. A living village, not ruins. A living village, not ruins. It looks like the village has maybe you would say, been abandoned and has started to be reclaimed because you see that the buildings are all human size, but it's mostly gnomes and halflings who are here right now. So it looks like a place abandoned during chaos and now in the past. And you've been traveling now for almost two. So it's coming up on two and a half to three weeks since whatever happened in Rybad Kol. So you see a couple little survivors as you guys come over the hill. You see wearing a wide brimmed hat with a little jerkin is an old bearded gnomish man coming up to buckets of rainwater. As you pop over a little hill you haven't been finding any of the stones recently. See, he goes, we surrender. We mean you no harm. It's not like that. Yeah, well, what's the name of this place? I don't know. It's just by the road's end. There was an old road right here, but. Yeah, by road's end. I don't know. Okay. How long have you been here, old timer? Three days. Oh, wow. We've been looking for a road with Whitestone and Mica. Have you seen. Yes, Yes. I don't know who built it. It's been covered up by grass and rubble for quite a long time. But we followed it here. There was some shining spirits who came by. We were hiding out farther to the north amongst these, by the pools. We have homes that we build, kind of like beavers in these dams. But it's wet and bad living. So we wanted to leave as soon as we could. And then the sun came out. It was like the prophecy said, but we never believed it. We come from the east ourselves. Pretty bad. Pretty bad out that way. That is weird. Oh, certainly. Oh, I'm Armley. Nice to meet you, Armley. Hello. Yes. We don't know the name of this villa we arrived. If the rightful owners come back, we'll vacate immediately. But the buildings seem to be. You know, I think we're in an era of sharing spaces. For survival, if need be. So maybe talk before you vacate? Oh, all right. Well, we aren't the rightful owners. Aha. Well, when the sun comes up for the first time in your living memory, I suppose it's time to not dwell on who owns what or who's where or what. How anything happens. But just to be grateful. Would you like some rainwater? I love some rainwater. Yes. Passes the bucket up to you guys? Sure. Would you like some nuts? Some magic nuts? What do you say? Oh, real magic nuts. And you see the. My goodness, an incredible kindness. Thank you. Things are real freaky in this oath. Real freaky. Call for a long time. You see that? He. He goes. Yes. Well, thank you for the kindness. Our community here can definitely use them. Thank you very much. You're welcome to stay. If you're looking for a place to live. Do you want to live here for the rest of your life? We all do. I don't know about the rest of our lives, but we were hoping to maybe sit down here for a night. A night? That's very doable. We'd also heard rumors about a port nearby, probably abandoned one, but. Oh, you know, how Close we are to the sea. Yes, yes. Those of us who lived up by the lakes up north. There are some boatmen in the village. Even some who've worked on ships before. Really? Retrosting. Yes, yes, absolutely. Okay. How far north is this? Or from here? Not too far. Two or three days travel. You said lakes, though not by the sea. We're mostly lake folk, but we have some folk that have sailed more up farther afield. North of the pools, there are some narrows. And there should be deep water ships in a harbor up by there. Well, that's a place to start. I like it. Yeah, that works. Stay for a night and then head that way. See any unicorns around? Sorry, it's just a joke. Ah, no. Why? Have there been some? No. Hundreds? Yes. A hundred unicorns. Get a load of this guy. Told you. We saw him when we found those magic nuts. But the magic nuts are real, right? Sure. Only one way to find out. Well, all right. You see, he says, are you. There are some here that have been staying with us for a time, but know their way up to the narrows. Be happy to send them your way, I think. Are you looking to make a voyage? I think so. Are we looking to cross the sea? If you can believe it. Wonders never cease. I can't believe it. Well, why? What's on the other side of the sea? The dawn. Oh, yeah. Because the sky would go as far as the ocean. I'll see if anyone knows how to build a ship. You see, he sort of wanders off back towards the town, and you see this little village of survivalists and scavengers and stragglers all making do in this little village by the road's end. You move from this place down towards the village. You get some happy greetings from people nearby. And I think for the first time, the clouds well and truly part. And all of you are bathed in the warm glow of pure afternoon sunlight as it fades into the west. Bright, hot. Walking up to you, you see, that there is what looks at first like he might be a half elf, but actually, you see that he has dark skin that has almost a blue or aqua tint as it goes down towards his hands. And his hands have a little bit of webbing underneath them, almost as though he had some lineage far off from the sea. Like part merfolk or something of that nature. He walks up to you all. He's sort of humanoid, like a human height. Walks up and goes, greetings. I understand that you've met our de facto mayor, Mr. Armley. Didn't know he was the mayor. Well, we didn't know either. But he kind of holds himself as such. I'm good man. I'm Tristan. It's a pleasure to meet you all. Tristan. Pleasure's ours. Nice to meet you. He does have the gift for gal, that one. Very much so. I've been surviving in the lakes with them for quite some time. But I understand you're looking for a deep water harbor. If such a thing still exists. Yeah. Hoping to voyage across the sea. I know it's been done. The seas are still very dangerous. But it is possible. I know. The armies of the gods have come across in ships. There was a rumor of white keeled vessels with silver sails moving along the coast towards the south. You look to cross the ocean to see where, if I may ask? Visura. We're making our way to Vassilheim. I made the journey from that place long ago. I'm looking to bring my friends here to visit home. The dark Dawn City. The last time I was on a sailing ship, it fell beneath the waves. Because my mother and father believed above all else that it was possible to reach the Dawn City. I survived and they did not. I will take you to where our ship set sail. There may be no ship there at this point, but it is the best of any hope. A place where at least a great sailing vessel could harbor safely. We brought a great deal of hope with us. Hopefully it will be enough. It's taken us pretty far before. Very well. No longer needing to live in hiding. I've been searching for something to do other than play checkers with Armly. So I will be happy to escort you at least that far. We'll make it worth your time. Thank you. Thank you. You see this young man packs his bags and begins to lead you guys out of the town. Here. Should we rest here for a night? Yeah, you guys can rest here for a night. Do we like the idea of taking a long rest and then heading back up? Yeah, yeah, yeah, sure. That seems safe. Yeah. Yeah. We'll leave first light tomorrow. Yeah. You guys get your long rest. The night unfolds. You bid farewell to you journey north for many days. And we move through time. As you eventually arrive at the narrows far to the north of this land. The lands you now walk in require no survival checks. Your wandering skills cover you easily. And there are no roles for danger. The forces of the prime deities have moved through. Through here you see lands that were choking under ash. Now feel the light of the sun for the first time. Sprouts fresh and Tender leaves everywhere. Arriving at deep water. You make your camp. And Tristan standing with you. Looks out and you see scattered weapons here and there. A few bones peeking out from under armor. Some pitched battle that occurred here a long time ago. No sign of a deep water ship here in the harbor as you make camp. Tristan says this is the harbor. Perhaps we could wait here for one to come. Looking at what has transpired here. I don't know the circumstances that last a ship came to this harbor. But this at least is water capable of bearing a great ship. So up to you. Okay. All right. Look, Tairo. I can't imagine there is much to be done until a ship arrives or I just. We know where we want to go. We just have to figure out a way to get there. And might have to consider moving up the coast maybe. And someday finding passage. Garan. Hey, you mentioned going north at some point. I. We've gone quite far west. I think maybe we try a new direction. We can certainly tumble along the coast. Keep an eye out for any possible sea vessels. And maybe look to build a large enough bonfire of smoke start to get her attention. I don't know how these naval things work. This is my first time seeing the Osmid. To be honest, I'm still kind of sipping it in. I've never seen this much water in my life. But hey, North. I'd like to go eventually. Okay. As you consider what to. Dude. Arriving here at this place. Knowing that it's possible that something could come here. Some voyaging thing. But again, I think Garan's point is true. There are many sailing vessels that ferry goods between the cities of the Betrayer kingdoms and their navies and things like that. But most of the world has fallen into chaos and calamity that night. I think as you're resting after a long day of travel. Figuring out what you're going to do next. Phaedra, you're getting ready to scoot down to bed as well. And you're looking at your key that you got. Its magic is profound. You've seen Arrow awaken deeper power in that shield of his. I think as you're looking at it, you hear a voice of some kind going. Hello? I whisper into the key. Hello? Can you hear me? Hello, Key. Can you hear me? Yeah. Who are you? Key. The Key. I'm a Key? You can talk? Yeah, you can talk. Why can't I talk? That's fair, I guess. Never really considered that. What are you. What are you talking to me for? I'm supposed to open Stuff Doors. Yeah. You open a door. Cause people are trying to get somewhere, right? Yeah, pretty much. Huh. I don't really know much about me. Mm. Except I wanna do what I'm for. Is that normal? To feel like that? I think so. Just what are you for? Huh. That's a really good question that I thought I knew the answer to up until about two to three weeks ago. But I don't know, maybe it is the same answer. I'm here to look after my. Look after my friends. To protect them. They need looking after. Yeah. It's a. I don't know about if you've noticed key, but it's a fucked up world out here. I don't have eyes or ears or a face. That's so true. But I do have teeth. Hello, Key humor. Very good. This is how we lose. Are there any doors near me in the world? Just in my immediate surroundings? Oh, there are some doors. Yeah. I can. Yeah. And you see, the ruby begins to glow with a warm light and goes. Okay. Are you okay? Did that hurt you? Yes, but it's okay. Okay. Yeah. There's a door near me. It's moving. Do you want a moving door? What do you mean a moving. Which direction? Where? It's sort of moving? Well, it's moving southy, Southish. But it's also kind of moving up. No, it's moving down. Nose moving up. Nose moving down. Moving up. Moving down. It's moving up close to here or far away. Not too far away. It's the closest door to near here. Why is it moving up and down like that? Oh, it's in a thing. It's in a thing. It's in like a big thing. Like a building? Possibly. But it's moving. Yeah. Is it on? It's like a building that's popping up and down. Is it on water? Yeah. Yeah. Oh, my God. Is anyone else awake at this point? Or would anyone. Can anyone else be awake at this point? No, I'm just like. It's late in the middle of the night. Okay. Okay. I wake up. Nia. Nia? Yes. Yes. This is gonna sound crazy, but hopefully not as about as crazy as everything else that has happened. My sister's a God. Nothing's crazy. Go ahead. Well, this key just talked to me and it says that there's something coming on the water. Like a door inside a big building. I think we might be getting our shit. Can Nia talk to the key? I think that you see that only you can hear the key right now. You see the key goes. Wait. Are you telling people my key secrets? How is that your secret? It's not. I'm not just an object to be handed around key. Okay, I am sorry. All right? I'm sorry. Do we have to do this right now? Well, when's it. It's never a good time with you. Oh, my God. I can't hear the key. And just see. Yeah, I'm just, like, talking to this. Okay. No, you know what? Thank you. Thank you for your help. I appreciate it. I'm sorry. Wait, wait, wait. Do you want. Do you need the door to come closer here? Yes, my friends and I do. We've been waiting for this boat to come. We didn't even know if it would come. Okay. Honestly. Yeah, it's not headed here now. But if you. I can. Because I open doors is what I do. Yeah. If you want me to, I could try to talk to the doors, tell the door to tell the ship to tell the whatever to come here. Yeah, if you could do that, that would be amazing. Wait, I could do. Sorry, Phaedra. Okay, so I can't hear the key. Yes. Oh, he's gonna talk to the boat. The key is gonna talk to the boat. All right, if I'm gonna do it, this has to be formal. It has to be buttoned up. It has to be above board. Okay. Please formally state, Dear key, I wish for you to talk to the door, to tell the boat to come here. Dear Key, I formally wish for the key to talk to the door, to talk to the boat, to come here. Thank you for being very formal. Your wish is granted. And you see red light pour out of the ruby in the center of the key. All of you wake up. See light shoot out across the deep water harbor, shoot out across the narrows towards the west. It's okay. It's okay. Long story, but my key just talked to a boat. There's a boat coming. I wish I was still dumb. Oh, so if. I mean, unless this key's fucking with us. There's a ship coming. If you think I'm fucking with you, why don't you just wait till tomorrow? You just wait till tomorrow. Tomorrow. Apparently no key. I'm sorry. Listen, it's been a long two and a half weeks, but I shouldn't have taken that on on you. I am. I'm listening and learning. I apologize. Hey, I accept your apology. And you don't have to believe me. The proof will be in the pudding. And a big bowl of pudding is sailing right here. And you're all gonna get as much pudding as you can handle tomorrow. Okay, that sounds great. Get ready. You are such a strange key. But thank you for your help. Tell all your friends to get ready for pudding. Like, now. Now. You want me to tell them now? Please. Okay, guys, the key says to get ready for pudding. You have to explain that it was in context of a metaphor. Well, okay. You didn't say that. No, okay. It was a metaphor. This key is very clever. I'm not doing it justice. But the. I hope not. Yes. Look, Phaedra. Sure. I'm going back to bed. Okay. I can't fight these things anymore. Yeah. Nia's up now, trying to figure out. Just watching Phaedra, making sure that this key doesn't drive her absolutely insane. She's okay. It's starting to drive her. Like there's pudding coming tomorrow in the size of a door. Some vestiges are granted as gifts through family lines. Others are more like a fruitcake at Christmas. Oh, my gosh. Oh, I have this. It's wonderful for you. No, it's. You're. Love it. The next morning, you awaken through the fog on a day of sunlight that in the years to come will be more and more common for those of you here in the world of Exandria. You see, sailing out of the fog, white sails, the glittering gunnels of a tall ship, pennants flapping in the wind, headed towards the pier in the early morning light. Tristan, your companion, arises looking in amazement. And as the ship arrives at the harbor, walking off of the harbor or walking down the gangplank towards the dock, you see a figure announce himself. I am Gronahlan, warrior of Vasselheim. And you behold a friend of your parent. Old, old, old friend. This old human warrior steps off and says, grandkov, we received word of survivors here in the Narrows. We have been sent with the fleet. All ships of Issylra sent to the coast of Ghessar to find survivors. The seas are calm for the first time in an age. Are there any here that require aid? Aid? Aid. Out through the woods as gulls take off over the wing oh. Step forward. Do you know me? No. Friend. Traveler? I don't believe so. I. Arrow. You were friends with my mother and father. My boy. You see? He gives you a big hug. My boy. Oh, look, your mother. Skoal. Uh, no. It's all right. It's been many decades. Their life. Oh, my goodness. We received the sailor in the crow's nest. Saw vision, Saw red light across the harbor. We took it as a beacon for aid. A lot Is changing fast. Have you heard word of the gods? The gods? All in the Dawn City now speak of the gods. The victory is at hand. The victory is close at hand. The betrayers will fall. You can tell. Clear skies have been seen. Centuries. They will be victorious. And they will live amongst us. Side by side. Partially true. Yeah. Nia steps forward. And I've communed with a God. The Moonweaver. They will watch us from afar. They will see us. We will not feel their magic as we once did. But they are not entirely gone. They're drawing away. Granalin. What would we do without. We will do as we have done. Figure it out. All is not lost. All is not lost. Great things have happened. And they will continue to happen. We just now must lean on each other in a way that we may not have had to before. The gods have cast long shadows in their warring. But now there's more sun. You have spoken with the Moonweaver. Nia pulls out her. Pulls out Luz's holy symbol and the book and says. I believe I am charged to tell people of the Moonweaver's tale. It is. I have something of hers that I am looking forward to sharing with the rest of the world. Then we must to Assylra at once. To the Dawn City. If you would come with us. We must go and inform them. Though I dare not think what will befall their hearts if your message is. He looks at you. To even suggest that your message is not true betrays the conviction that he sees within your eyes. Moonlight flickers in my eyes a little bit. Bitter triumph. Mournful victory. Come. There's food and drink. Beds in which to sleep. The Dawn City awaits. Okay. Here I. There we go. As they move down the boat, the gangplank arrow asks as we fade out. This is a strange question, but you don't have any pudding on your ship, do you? You're not going to believe this. No. We have no pudding. What are you talking about? No pudding whatsoever. I just. I didn't mean it. I didn't mean it. You see. Yeah. Sorry. I was going to say, as we're stepping towards the ship, Garn looks, Nods a bit and goes. It's been a hell of a walk, hasn't it? Yeah. Come with us. I got one more journey in me. Yes. And I. I need to see what's left at the Cliff Keep. I lost everything there a hundred years ago. And I don't know if I had the strength in me to find my way back. You do. If it's not within you. I know you do. I'm so tired. And these years are weighing on me more than ever. Something is holding we five together. Now go a little further and I will get you the rest of the way. And he needs it. I'm also scared to be in a ship. It's a night. I don't like this. I've never seen the ocean before. Puts his arm behind. Behind Crocus arm. And the two of them slowly step onto the. Halfway across the gangplank and looks back at arrow. I'm 300 pounds. This has got to be a start. I'm 200 pounds. As you step up the gangplank, little key in your pocket says. Told you there'd be pudding. I can't even be mad at you, key. Thank you. Did your friend want real putty? I mean. Nah. I think he was just messing with the captain. Don't worry about it. You can't, like. All he has to do is ask for it. Pretty please. I don't think I can't. Insight check. This key, right? Yeah. Give me an Insight check. Okay. 13. 13. This. This key's hard to read because it doesn't have a face. It only has teeth. Listen, I don't doubt your power to open doors. I'm a little suspicious of your ability to procure pudding, but nonetheless, thank you very, very, very much. I haven't checked, but I have to assume that there's a door behind which there's so much pudding. Then we'll find it together. You and me, Key. You and me and you. You walk forward onto the ship which begins to sail across the sea to Isylra. And when next we meet, it will be at the gates of the Dawn City. That's all for this episode of Exandria Unlimited Divergence. Tune in next week for our final episode. I'm going to throw up. What day is it? Is it Thursday yet? This is Liam O'Brien with a hearty thank you for joining us on this episode of Exandria Unlimited on the Critical Role Podcast Network. If you've enjoyed the show, please leave us a review on the podcast app of your choice. Who knows, maybe your review might just lead a new critter to embarking on this wild ride. There are unlimited stories to be told, and we can't wait to keep telling them until next time. Is it Thursday yet? You don't wake up dreaming of McDonald's fries. You wake up dreaming of McDonald's hash browns. McDonald's breakfast comes first. Ba ba ba ba ba.
