Transcript
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Brennan Lee Mulligan (2:03)
Why hello there. I'm Brennan Lee Mulligan, and welcome to Campaign 4 of Critical Role. Thank you for joining us on this journey as we explore Ahriman, a world of fractured kingdoms, tumultuous rebellion and sorcery that rises from the graveyard of the gods. You're listening to part one of this adventure, with Part two arriving the this upcoming Tuesday. Our episodes typically arrive on the Critical Role Podcast network a week after our initial Thursday night streams on Beacon, YouTube and Twitch. But if you'd rather listen to a full podcast episode of Campaign 4 Right When it airs without any ads, consider becoming a Beacon member. You'll receive access to exclusive content discounts at all our online Critical Role shops, pre sales for live events, and so much more. Start your seven day free trial today at Beacon tv. Now, without further ado, let's begin this episode of Critical Role. A frenzy of activity. Wagons coming to and fro, loaded with material. You see ranks and ranks of Revolutionary Guard stationed in one of the main courtyards of the Brethren Hall. Azune, you are slightly behind a balcony on a second story of one of these larger keeps of the Brethren Hall. As you see, Horondas Einfausen, standing before the assembled Guards, says to those of you who have proudly served the Revolutionary Guard, you are dismissed of your service, effective immediately. Generous compensation for the ending of your employment will be presented to you at the gate. Your exit is here. Those of your equipment which were provided by the Revolutionary Guard can be deposited in this wagon to your left. The city and its attendant lord's advisory. Thank you for your service. That is all. He turns, leaves the balcony and walks down into the hall where you and Captain Azir both are waiting. He turns to you and says, well, today will be a very busy one. Lieutenant Niar. Yes, sir. I trust that you would do me the honor of showing me through some of the attendant offices of the Arcane Marshals. It would be my pleasure to do so, my lord. Thank you very much. You see that? He goes and speaks quickly to one of his attendants, who goes out to the yard where you see a bunch of dazed Revolutionary Guardsmen just staring around. You know that probably more than half of the city's Guard was standing out in that courtyard amongst those that were dismissed. Dismissed? I think I'm studying the sea of these people. My understanding is that the Arcane Marshals Office has been kept intact. And as far as I know, you walk in and see that all of your companions, your fellow marshals, are all standing there looking, for the most part, still here. Of those that were dismissed, did any stand out to me as particularly upset or angry? I mean, a lot of them. Okay, good. Yeah, a lot of them. Walking into the Arcane Marshals. I'm ushering in Lord Einfassen as I'm walking past. I will look into other offices just to see is that one empty? Is this one empty? You walk through and I think you see that Constance, who was your record keeper, is no longer here, my Lord. I notice that a record keeper has been amongst those dismissed. We are going to consolidate the record keeping of the remaining Revolutionary Guard into a central branch. Understood? We cut to a separate area of the city. Wagons moving to and fro, shouting, over here, over here. As tapestries, fabrics, tall sort of flats. You see a tremendous push of effort as construction begins hammering on nails as an enormous flat showing a sculptural but also largely painted backdrop of an ancient Orcish castle painted with ash and a fiery sky overhead. And where do we see Hal in this moment?
