
Part 1 of Episode 3 Chaos reigns at camp! The OLGAs must summon their bravery as the danger heats up in their search for counselors Beau and Yasha! CAPTION STATUS: CAPTIONED BY OUR EDITORS. The closed captions featured on this episode have been curated by our CR editors. For more information on the captioning process, check out: https://critrole.com/cr-transcript-closed-captions-update BEACON We’re excited to bring you even MORE with a Beacon membership! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You’ll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. YOUTUBE MEMBERS / TWITCH SUBSCRIBERS Twitch Subscribers and YouTube Members gain instant access to VODs of our shows, moderated live chats, and custom emojis & badges: https://www.youtube.com/criticalrole/join https://www.twitch.tv/criticalrole Due to the i...
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Travis Willingham
Hey there Critter Podcast listeners. We have a special new membership service at Beacon TV where you can get early access to all new podcast episodes including Critical Role. For the first time ever. Beacon members also get things like live event pre sales merch discounts, access to a private community discord, and new exclusive series like Critical Role Cooldown. Think of it as our digital Critical role land. Head on over to Beacon TV to check it out for yourself and start a seven day free trial. Thank you so much for your support for being a podcast listener and for being a part of our community.
Laura Bailey
Hey there Critters. We are so excited to share with you our brand new podcast from the World of Exandria. The Re Slayer's Take in this audio adventure, you'll be guided through the wild continent of Issylra, home to some of the most dangerous dangerous creatures. Here the Slayer's take as the most notorious monster hunting group in the realm. But when previously slain creatures start returning from the grave, it's up to six misfit mercenaries to band together and re slay these supernatural threats as the reslayers take. So come follow along these audio escapades as the second coolest monster hunters this side of Exandria battle a growing undead army of dangerous creatures. The party is led by a duo of game masters, George Primavera and Nick Williams, with the main cast including Jasmine Bular, Caroline Lux and Jasmine Shion. Listen to new episodes every Monday anywhere you stream podcasts or become a Beacon member and listen to the podcast two weeks early and uninterrupted by ads.
Sam Riegel
Hey there campers, it's game Master Sam Riegel and welcome to our new miniseries Wildemount Wildlings. In this three part adventure, we're making our way to Exandria's premier leapaway camp for aspiring adventurers and following the antics of four angsty teen campers and their camp counselors, Beauregard Lionette and Yasha Nidorin. New episodes of Wildemount Wildlings air on Thursdays at 6pm Pacific on Beacon, Twitch and YouTube, with the VOD uploaded to YouTube on the following Mondays at noon. Prefer your adventures in audio form? Well, the podcast version arrives here on the Critical Role Podcast Network with a one week delay from the original broadcast. You're listening to part one of this episode right now and Part two will be available this upcoming Tuesday. If you want instant access to podcast content and an ad free listening experience, check out Beacon and get access to the full audio version right when it airs at 6pm Pacific on Thursdays. Plus you can also Check out our Beacon exclusive show critical role cooldown and experience the cast's post show reactions to each episode. Well, that should cover it. Now let's wild out and get this adventure started. Welcome back, campers. It's me, Sam Riegel. I'm joined once again by Alex Lee Eden Regal Liebe Barrera Brennan Lee Mulligan. Horrifying.
Ashley Johnson
No, it's good.
Sam Riegel
This is episode three of the Wild Mount Wildlings. But before we get into tonight's story, some quick camp announcements to get through. So let's throw it to Ashley and Marisha somewhere else in the camp. Ladies.
Ashley Johnson
Oh my God.
Marisha Ray
Oh, my God.
Brennan Lee Mulligan
Oh, my God. Okay, well, Wild Mount Wildlings is coming to an end today. Thank God. Our final episode. It's right now. It's happening right now. Camp friends are for life, I guess. On Monday, April 28, Sam will be joining Beacon members for a fireside chat and taking questions live from the Beacon discord. So come join the adventure over on Beacon tv and reminder that next Thursday is the premiere of our two part underwater epic. Thresher Thrasher is the name of it. You won't want to miss this thrilling miniseries. Ashley, I believe you have some merch to show off.
Marisha Ray
Oh, I do. Just you wait. It's so neat.
Liam O'Brien
Here it is.
Brennan Lee Mulligan
I can't wait to see it. What is it?
Sam Riegel
Yes. Look at that.
Marisha Ray
We have a stunning and deeply powerful new addition to our shops. The critical role 10 year anniversary tarot deck. Consult the universe using this gorgeous tarot deck celebrating 10 years of critical Role. Featuring beautiful depictions of characters from all three campaigns. Search for answers to long and short term decisions. With 22 full color character illustrations for the major Arcana 16 tone. These are actually.
Brennan Lee Mulligan
Look at this.
Sam Riegel
So beautiful.
Brennan Lee Mulligan
Look at these color blocks.
Marisha Ray
These have been in development for such a very long time. They really have 16 total character illustrations for the minor Arcana court cards and 40 custom designed pip cards for each suit. This mystical deck includes a 70 page booklet with an introduction by our very own Taliesin Jaffe.
Sam Riegel
Taliesin Jaffe.
Marisha Ray
A guide for how to read the deck and written descriptions for each card. This divine item owes its creation to creative directors Matthew Gilbert. Matthew Gilbert and Taliesin Jaffe, Illustrators James Fenner and Snow Conrad. And graphic design by Matt Paquette and co. Get yours today at all Critical Role shops. Okay, Sam, now let us come back to the table.
Brennan Lee Mulligan
Please, please, please.
Sam Riegel
Why, thank you, Councilor Ray and Councilor Johnson. And with all of that, I think we're ready to dive into tonight's episode of a critical role. Okay, I'm just gonna lightning round this. All right? If someone finds a magical potion kestrel, what does it do?
Liam O'Brien
It turns them into a baby unicorn.
Sam Riegel
A baby unicorn, Great. If someone finds a special weapon. Greta, what kind of weapon is it?
Liam O'Brien
A mirror.
Sam Riegel
A mirror, right. No, we don't ask why. We just go with give them self.
Liam O'Brien
Guilt, make them self conscious.
Sam Riegel
But you're not fighting yourself. But aren't we all? Marlo, we're going to encounter two guards. Who are they?
Liam O'Brien
He's a palm tree.
Sam Riegel
He's a palm tree. That's one of the guards, Marlo. His partner.
Liam O'Brien
The palm tree's guard partner is a giant coconut.
Sam Riegel
Is it coconut? Okay, Penny, do they like each other or hate each other?
Liam O'Brien
Ooh, I'm gonna say they hate each other.
Sam Riegel
Okay, do they have names? Ronan?
Liam O'Brien
I think the coconut is gonna be named Coco.
Sam Riegel
Uh huh, sure. That makes sense.
Liam O'Brien
Palmtree is gonna be the hand of palms.
Sam Riegel
The hand of palms.
Liam O'Brien
Because palm trees are palms.
Sam Riegel
I love them. I love them. Does anyone have any ideas that they really wanted to get out that they didn't get a chance to.
Liam O'Brien
Maximus, I have a potion idea.
Sam Riegel
Sure, what's that?
Liam O'Brien
So when you drink the potion, you suddenly become freakishly handsome, and you get freakishly handsome and you get a very high add it to your charisma.
Sam Riegel
I love it. So it's a potion of handsomeness or beauty.
Liam O'Brien
Oh, I'm almost. Yes, I am done.
Sam Riegel
What do you have, sir?
Liam O'Brien
So his name is Dark World, and the area that you fight him in is a dimension of darkness.
Sam Riegel
Yes.
Liam O'Brien
Where everything is everything alive is like, moving, but it's only shadow.
Sam Riegel
I love darkness.
Liam O'Brien
He turns anything that comes into that dimension, he'll try to turn them into like shadow. Guys, I love it. It's amazing.
Sam Riegel
All right, the last thing I need on this list is I need the final boss. Max, did you have something?
Liam O'Brien
So this is my main idea. So it's a pan, right?
Sam Riegel
It's a pan.
Liam O'Brien
Yeah. And it has two utensils. It has a fork and a spatula. Okay. And with the spatula, it can like, do a broader attack where it can hit multiple. And the fork is just more powerful. It can stab at one piercing damage.
Sam Riegel
How big are you imagining this thing to be?
Liam O'Brien
I think maybe 20ft tall or something.
Sam Riegel
Geez Louise.
Liam O'Brien
Maybe 15.
Sam Riegel
I like it. But if we're fighting this pan monster, what might the battlefield look like? What do you got, Alan?
Liam O'Brien
An oven or a griddle.
Sam Riegel
So like a gigantic oven where everyone's sort of On. Yeah.
Taliesin Jaffe
Or a griddle.
Sam Riegel
Okay. Oven. Yes.
Liam O'Brien
How would you get this there?
Sam Riegel
Does it have a name? Like, is it a person? Does it have a name for itself?
Liam O'Brien
Isn't a pot called Walk?
Sam Riegel
There are. Yeah.
Liam O'Brien
I was thinking maybe for a name it could be Walk.
Sam Riegel
Walk. I love it. Everybody, thank you so much. Kestrel, Greta, Maximus, Alan, Marlo, Penny, Ronan, thank you so much for doing this. I really appreciate it. And you'll see all your ideas in the show. Woohoo. We're done. Yay.
Liam O'Brien
I am not done.
Sam Riegel
Okay. See you.
Liam O'Brien
Wild Mount Wildlife at Wildlab. Wildlings, we learn Adventuring wizards and war lost Rangers and scouts in fields and rivers. We go exploring and when it's we wild out we are the wildlings yes, the Wildlings Getting in trouble every day.
Sam Riegel
No, we're not travelings. We are the wildlings and we don't.
Liam O'Brien
Give up what you say Wild out.
Sam Riegel
And we're back. Hi.
Matthew Mercer
Hello.
Sam Riegel
Hi. While most of the Wildemount wildlings were off celebrating their ascension in rank, the four members of the Olga cabin were trying to earn some last minute merit badges. That is, until guest counselors Yasha and Bo were pig napped by a bizarre porcine behemoth. The Olgas banded together and tracked across the campgrounds, confronting a surreal and childlike assortment of challenges, negotiating with Mishi, the curfew creature, navigating a maze of yums, even fitting two friendly land sharks for hats. But now, disaster. Jessop and Kai have been knocked unconscious by a sonic scream, and the Olgas have dropped into a dark tunnel underneath the camp. Curfew is in one hour. Campers, you've gotten wild. But can you get out? Let's find out. Jessop, you have collapsed to the floor, your skin now somehow turning a third shade of blue, this one more pale and sickly, because you are dying. Kai, you fall beside her, lifeless, unmoving. Still very handsome.
Ashley Johnson
Is my tongue out somehow more handsome?
Sam Riegel
Yes. Your dagger falls from your limp hand. Cadmund and sky, you find yourself in this long, dark tunnel. Or at least that's how you remember it being. Because as the trapdoor shuts above you, you're plunged into pitch darkness. Can either of you see in the dark?
Critical Role Cast
I can't see a bloody thing.
Ashley Johnson
Wait, I have to consult my features.
Taliesin Jaffe
I have.
Critical Role Cast
No, I. My friend, they've collapsed and I can't even think straight. I don't know what to do. What have I done? What have I done? I should have just. I should have used my strength. Why? Why did I use all those space.
Sam Riegel
Before you do anything? Both of you. Let's go ahead and roll a death saving throw. Roll a D20 and tell me what you get.
Matthew Mercer
Oh, 18.
Sam Riegel
18. That's a success. So mark off a success on your.
Taliesin Jaffe
Yes, it was almost an 11, but it's a 9.
Sam Riegel
No. Okay, that is a fail. You failed one death save. Your body just sort of twitches. You're not dead. You're not dead.
Taliesin Jaffe
Turned into a slightly paler blue.
Sam Riegel
Yes, it's a fourth shade of blue.
Matthew Mercer
I'm Moana in my sleep.
Ashley Johnson
I will look and see. I'll look at sky and go. Do you have any torches or candles?
Critical Role Cast
I didn't pack any, but I do have grace.
Sam Riegel
You're very useful.
Critical Role Cast
Aye, aye. I wait. I can cast grease. Do you have any kind of a flint? And then we can make light.
Ashley Johnson
I am going to do.
Sam Riegel
You do not have darkvision.
Ashley Johnson
I do not have dark vision.
Matthew Mercer
There's only one person here who does.
Ashley Johnson
I am going to take out. I'm going to. We don't have a torch. I can use press agitation to light a light source.
Sam Riegel
You sure can.
Ashley Johnson
But it can't produce light on its own. So I reach in my bag and take my entire work of my card game? No, my manuscript. We got a stable. And I'm gonna light my manuscript on fire to make enough light for us to get potions to these two.
Taliesin Jaffe
Wow, that was beautiful.
Sam Riegel
The firelight flickers dimly, but it is definitely enough light to see. I don't remember who has which potion, but there are two potions floating out there somewhere.
Ashley Johnson
Yes, we have them right here. We have potion of healing and Potion of Greater Healing.
Taliesin Jaffe
Of greater healing.
Critical Role Cast
Okay, so do we want to save one or do we use them all?
Ashley Johnson
I think we gotta use them all. I don't think. Can we do doses? Can we do sips? Can we do little sippies?
Sam Riegel
No, I don't think that.
Ashley Johnson
Down the hash. Bottoms up.
Sam Riegel
But the moment of hesitation has come and gone. Roll. Another death saving throws a nat one.
Ashley Johnson
A kid's gonna die on stream.
Sam Riegel
Oh God, I hope that doesn't happen.
Ashley Johnson
It's a seven. Another one.
Liam O'Brien
What the hell?
Sam Riegel
I got an eight. Okay, two fails, one fail over here.
Ashley Johnson
Down the half. I'm gonna go for Jessup and just do the greater healing because you've got the two failed death saves.
Sam Riegel
Go for it. Greater healing. What do you roll? 44.
Ashley Johnson
44 plus 4.
Sam Riegel
Plus 4. So I'll let you do it. Jessup. Roll that pyramid shaped dice four times and add them all up. Cause that's how Much healing you're gonna get. Okay, three.
Critical Role Cast
That's good.
Sam Riegel
One.
Taliesin Jaffe
Two.
Sam Riegel
That's good.
Ashley Johnson
Already six.
Taliesin Jaffe
One.
Ashley Johnson
Seven plus four is 11.
Taliesin Jaffe
Yep.
Sam Riegel
Yeah, but what's your maximum hit points?
Taliesin Jaffe
Seven.
Sam Riegel
So you're back to seven.
Ashley Johnson
You're fully healed.
Critical Role Cast
I'm fully healed.
Ashley Johnson
I'm back.
Sam Riegel
I'm back. And a syrupy, sickly sweet potion is poured down your throat. Go ahead and roll. What is this? 2D4.
Ashley Johnson
2D4 plus 2.
Sam Riegel
So that's the pyramid.
Matthew Mercer
Pyramid. Okay, when.
Taliesin Jaffe
4.
Ashley Johnson
4.
Sam Riegel
Oh, that's it.
Critical Role Cast
Just 5 plus 2?
Sam Riegel
7. That's 7. So you're back up to 7.
Matthew Mercer
Oh, okay.
Sam Riegel
Okay. You're both alive. Come back to life. Oh, thank God. Wow.
Taliesin Jaffe
My skin is still that second blue.
Matthew Mercer
What's that smell? Something's burning.
Ashley Johnson
I had to be able to find the potions of healing in our inventories. I burnt mysterium.
Sam Riegel
No.
Taliesin Jaffe
I'm so. I'm so moved. Padman. Thank you so much.
Sam Riegel
How is that?
Ashley Johnson
Well, what's the point in making a game about heroism and acts of incredible sorcery if you're not willing to do it in real life? Also, I've kind of been considering a page one rewrite. There's some rules changes.
Matthew Mercer
Hey, it's okay. We can draw the art from scratch too.
Ashley Johnson
Yeah, it's actually kind of fun. Cause I actually kind of like making it more than having it be finished.
Critical Role Cast
I still think you made the ultimate sacrifice for your friends. And I admire you for it.
Taliesin Jaffe
Thank you, Padmin.
Ashley Johnson
It's an honor to wild out with you guys.
Matthew Mercer
Padman, you're a goddamn hero.
Ashley Johnson
Stop it.
Taliesin Jaffe
I'm crying even darker blue tears.
Ashley Johnson
Oh, everyone's crying. Please stop. This outpouring of emotion is more than I could possibly process.
Sam Riegel
Also, you guys notice that the clump of papers and manuscript, it's starting to burn down. This is not a torch. It's gonna burn out pretty soon.
Matthew Mercer
That's okay.
Taliesin Jaffe
I have a light spell.
Sam Riegel
Oh, I.
Matthew Mercer
Yes, she does have a hooded lantern.
Sam Riegel
Both are good. Would you like to use your light spell or are you going to rely on the lantern? Up to you.
Taliesin Jaffe
It's a cantrip, so I can use it as much as I want.
Sam Riegel
Yes, you can double the light source, right? Are you stressed out right now or are you back to normal?
Taliesin Jaffe
You think? I think that this new life has given me a wave of confidence.
Sam Riegel
Right. So you can cast light. I believe the light spell, it's sort of like an ET Spell. You can put a source of light wherever you want on a fingertip, on A nose tip. Tip on a piece of gear that you're holding. Where does the light emanate from?
Taliesin Jaffe
I'm gonna have it come out of my good old monocle like a flashlight.
Sam Riegel
Coming out of your face. Awesome. Okay, between the eye flashlight and the hooded lantern, you can see plenty down here. The four of you are up again. A team reunited. And a long winding tunnel stretches before you. You notice its walls are cracked, covered in a yellow skin like paper that reminds you of old people's living rooms. And that faint sound of sizzling bacon. In the far distance, the hallway stretches ahead of you just in one direction. Would you like to go down? Are you going to flee? What are you going to do?
Matthew Mercer
Well, we've come this far, might as well, right?
Critical Role Cast
I agree. Further in, you've just seen death, so I trust you even more.
Matthew Mercer
I don't know what I saw. It was very confusing, but I'm glad I'm not there anymore.
Sam Riegel
As you step down the hallway and start, you notice some things are crunching under your feet. There's some wood, but also pieces of broken glass. And a mess is beneath your feet. Why don't you guys make a perception check to see what is scattered around the trash down here?
Ashley Johnson
Natural one.
Sam Riegel
Okay.
Matthew Mercer
A five.
Critical Role Cast
Nat 20, baby.
Sam Riegel
Whoa. 18 padmind. You got a little glass in your foot, so you're sort of distracted by that.
Ashley Johnson
I have one hit point, so I'm.
Sam Riegel
It doesn't cause any damage. It's just like, ow.
Ashley Johnson
Yowch. I tell ya, I sort of tend to respectfully bow out of most physical activities at the. Okay, so today has been a Whopper.
Sam Riegel
Liebe. When did you roll again?
Taliesin Jaffe
18.
Sam Riegel
18. Okay, so the two of you, sky and Jessop, you notice a few things on the ground. It's various vials and potions have been strewn about, mostly broken. They probably fell down when whatever it was that sort of tore through the enchant shed barrel down here, most of it is broken, but if you pick through some of the items down there, you realize that there are some intact items down here. You find various things. Because you rolled so high, you get that. And because you rolled so high, you get this. You also get Fuck it. You get all these.
Ashley Johnson
I love when Adeno says fuck it. Absolutely love a fuck it.
Matthew Mercer
From behind the scenes, I look over, I'm like, what did you just get?
Sam Riegel
What is that?
Critical Role Cast
I got the potion of Riz.
Matthew Mercer
The potion of what?
Critical Role Cast
You don't need it. You've got enough.
Matthew Mercer
The potion of Riz, it gives you.
Critical Role Cast
Plus 5 to all charisma checks for one whole.
Matthew Mercer
That's hilarious.
Critical Role Cast
And I got a potion of greater healing.
Ashley Johnson
You should probably.
Taliesin Jaffe
Should I read these? You probably what?
Matthew Mercer
They're labeled because we should probably give that greater healing potion to Padmen there.
Critical Role Cast
It seems like he might need it.
Matthew Mercer
He might need it. If there's one thing I've learned from our previous misadventure is that if you have a healing potion, drink it immediately.
Critical Role Cast
Drink it right away. He did.
Matthew Mercer
Do not hesitate.
Critical Role Cast
Did you mention it to me?
Sam Riegel
My blood is pouring down Padme's face right now.
Ashley Johnson
Given a choice, I'd actually quite like to sample the potion of Charisma. But I will take a healing potion if that is what's being offered.
Taliesin Jaffe
Listen, I have a second one. So we could give one of them to him.
Ashley Johnson
Another potion of Charisma?
Taliesin Jaffe
No, unfortunately not.
Ashley Johnson
Okay, understood.
Critical Role Cast
Well, would the potion of Charisma make the potion of healing stronger, perhaps?
Ashley Johnson
I would have to assume so. And I don't say that just because I really want it.
Taliesin Jaffe
We could give him either of those. Or.
Matthew Mercer
I mean, when are we gonna need it? Just drink all the potions.
Sam Riegel
What's that?
Taliesin Jaffe
Libra potion of baby unicorn. This potion will turn you into a. A baby unicorn for one minute. So if you did, we want to try that one out instead.
Matthew Mercer
Maybe we should hold on to that one. Maybe that will come in handy.
Taliesin Jaffe
No, you're right.
Critical Role Cast
That seems like we might need to be lazy.
Taliesin Jaffe
I just got excited by that.
Critical Role Cast
I'd be aghast to turn you into a unicorn for a second.
Matthew Mercer
That would be very funny. Padme. Drink this potion which.
Ashley Johnson
What?
Critical Role Cast
I'd like to give this to you.
Matthew Mercer
Perfect.
Critical Role Cast
Especially because of the great sacrifice you made for all of us.
Ashley Johnson
You're very kind. Well, I gladly accept because my head is profusely bleeding. 4. 3. I'm back. No need to keep rolling. I get, like, halfway through, and I'm like, oh, I'm healed already. I am not tough under the best of circumstances.
Sam Riegel
Great. Feeling better, I take it you guys walk down this long, winding hallway. As you walk down the hallway, you. There's no light other than the light source that you are providing. But it is sort of getting warmer as you go deeper and deeper and deeper into the hall. It's not, like, brutal. It's just hot. It's a little bit hot and muggy. Finally, at the end of this long hallway, you come to two identical doors. Both doors are plain wooden doors. One. Oh. On the large side of doors. They're both painted white, and they have Tiny, small signs on them that read WW&DW. What door would you like to try?
Matthew Mercer
Don't worry. And where we worry, I'm kind of leaning towards don't worry here, guys. But I don't know about you, but.
Taliesin Jaffe
Are we sure that's what they mean?
Matthew Mercer
Where we were, we.
Ashley Johnson
Do we have what we say, like 20 minutes?
Sam Riegel
Yeah, yeah.
Matthew Mercer
I mean, there's an hour till curfew, so it would be burning through a lot of time.
Ashley Johnson
It would be burning through a lot of time. But I could try to identify the doors or cast. Comprehend languages to see what these acronyms.
Matthew Mercer
I was just gonna say, I think you should bring Archibald back and send him through one of the doors.
Ashley Johnson
Now that's a fascinating idea. If we have. I mean, we have an hour left, so maybe burning a quick 30 minutes to cast an uttermost world is the.
Matthew Mercer
Worst thing in the world for me personally. We've been through a lot. I think we deserve a little 30 minute break here.
Taliesin Jaffe
We could just try one of the doors. I entered this adventure very scared of everything. But given my brush with death and watching him bleed from his head that much, I think it might be more complex.
Matthew Mercer
Had the opposite effect on me. I'm horrified.
Sam Riegel
That's character growth and character shrink. Shrinkage.
Ashley Johnson
I'll say. If we feel that time is of the essence, then perhaps we simply press on. If one of these doors is certain doom and the other one is the path we seek, then it's an even coin flip that we get it right and we find the path we seek and not have wasted a half hour.
Matthew Mercer
Well, I've cast my vote on which door. I'll leave it up to you three.
Ashley Johnson
Which one do you want? You want. Don't worry.
Matthew Mercer
Don't worry.
Ashley Johnson
Okay, great.
Taliesin Jaffe
Given that I have no other clues to go off of, I'm compelled to agree.
Ashley Johnson
Okay, fantastic. Two votes for don't worry.
Critical Role Cast
It was too traumatizing to see two of my friends briefly die. And I feel that we should do a little reconnaissance of some kind before going through doors. Can we possibly, possibly touch the doors and see if one of them's hot? I was taught that in our life saving class. You know, you should touch the doors to see if there's fire on the other side.
Sam Riegel
Sure, go ahead, Roll a perception check to see how your hands feel. Sixteen. Sixteen's great. Yeah. Neither door is hot, per se. Like I said, it's. It's not sweltering down here. It's just sort of warm. But there is one of the doors. The DW door has a little bit of a hum to it. It's my mom. Our mom. My favorite. I love it.
Critical Role Cast
A slight humor, slight helm behind dw.
Ashley Johnson
Well, we have two votes for dw. We have one vote for additional reconnaissance. In my heart of hearts, Sky, I agree with you, and I think I should be allowed to cast spells for 30 minutes to try to entertain. But if I vote with. If I vote with you, then we were at a tie, and that would create an impasse. So DW it is. And I'm gonna just reach an open dw.
Sam Riegel
Okay. The door is not locked. And it opens. The door opens, revealing an endless dimension of rot and madness where shadow people writhe and hollow out their own eyes, whispering secrets that begin to twist your mind.
Matthew Mercer
This is kind of like what I saw just a couple minutes ago.
Sam Riegel
Faces locked in eternal screams float through the gloom, vanishing as if reality is ashamed of itself. Looming above is a monstrous creature, enormous, of necrotic limbs and viscera, its ghostly maw devouring sanity itself.
Matthew Mercer
Maybe it's nighttime.
Ashley Johnson
I'm gonna close the door.
Taliesin Jaffe
That is actually not perfect.
Ashley Johnson
That's not the door we want. And I will be.
Matthew Mercer
Maybe it stood for do worry.
Taliesin Jaffe
We don't consider that possibility.
Critical Role Cast
Maybe it was upside down and the other one stands for Mommy.
Ashley Johnson
Yeah, absolutely I will. After this adventure convinced includes me pursuing vigorous legal action against this camp. Absolutely. I'll never be the same. Okay, WW I'm going to open the other door.
Sam Riegel
The other door, also unlocked. It opens to a cozy waiting room, like a dentist's office. There's a cute little sofa. There's some magazines, there's a pitcher of water. There's an attendant at a desk with a sign in sheet.
Critical Role Cast
Are you going to sit smash the attendant like you did the businessman?
Ashley Johnson
Well, an attendant is a helpful receptionist, whereas that businessman absolutely had it coming from the word go.
Taliesin Jaffe
Also, context, environment.
Sam Riegel
Crazy, for sure. There are two creatures sitting in some of the chairs, waiting. One is a tall, skinny, the color of tree bark with wild green mop of hair that flops to the sides. Sort of looks like a palm tree. The other is a short, squat, darker gentleman covered with a thin layer of stringy fur. His shape sort of reminds you of a coconut, and they're just sitting around. The taller one says, oh, hey, you guys here to see Walk Walk us too. I'm next. The smaller gentleman says, what are you talking about, I'm next? I've been here longer. You. You lost your place in when you left. I had to use the bathroom. That doesn't count. They're arguing with each other. That's what's going on.
Matthew Mercer
We are Wak Wak's assistants, actually.
Sam Riegel
Okay.
Matthew Mercer
We are here on an internship and we need to go discuss important business with him before the time is up.
Sam Riegel
The attendant pipes up. She's an older goblin woman with a beehive haircut. She pipes up and says, excuse me, you're what? Wakwak's assistant?
Matthew Mercer
Yes. We are on an internship.
Critical Role Cast
We're all his assistants.
Sam Riegel
I'm his assistant. I'm here to. I'm his assistant.
Critical Role Cast
This is uncomfortable, though.
Ashley Johnson
Yeah. Can I make an investigation check to see if this is an illusory as well?
Sam Riegel
Sure, go ahead and roll. For Investigation or Arcana 19. Yeah. So, I mean, yes. Everything you've seen today that you've peered at for a long time, it has this sort of faint warping effect on everything. It's not that it's 100% illusory, it's just. It seems to either not be of this dimension or not be of this particular piece of space time. It's almost like you're in some sort of strange pocket dimension that doesn't exist in the camp or exists in an ether space like the Upside Down.
Ashley Johnson
Does it feel like another. Does it feel like this other dimension has been fabricated? Or that this is a legitimate other realm like the Feywild or something like that?
Sam Riegel
There is. Because you rolled so high and because you're such a knowledgeable wizard, nothing today has really felt stable. Everything is in a state of flux. It springs forth. It fades away. Even when something feels solid, it's sort of moving a little bit. And this place is no different. This is not a permanent dimension, as far as you can tell, but it is an otherworldly place or space that has been at least temporarily constructed.
Ashley Johnson
Gotcha. I'll look at my friends and be like, you're Walkbox Assistant.
Sam Riegel
Yes.
Ashley Johnson
Well, no, you're not. Cause Walk's not real, and neither are you. And I simply can't be bothered. I simply. I can't be troubled. I can't be troubled with this. I can't hear any more about Walk Walk or who's late for a meeting or sonic screams. I can't hear about any of it. It's not real.
Sam Riegel
Okay, well then you're going to the bottom of the waiting list.
Ashley Johnson
Fantastic. All right. I will just try to peer around for. For any sign of Gub Gub.
Sam Riegel
Okay, great. Roll a different investigation check. Any of you guys want to do anything else in the meantime, is there a bathroom in there you can ask for? Sure. 19 again. 19 again. Okay.
Critical Role Cast
Do we know it was right there?
Sam Riegel
No. No. As you investigate around, there's not much in the room. It's a waiting room. You do sort of come across some of the magazines that are on the coffee table, including the Whitestone Whisperer, which is a scandalous gossip rag. You also come across Tusk Love Weekly, which is a spicy companion to the infamous romance novel Tusk Love, offering relationship advice and steamy fiction. You don't see any obvious signs or evidence of Gub Gub. However, you do smell that sort of bacony smell and a sizzling scent of bacon coming from the far door in the room. And it's pretty hot in here. That's your only connection that you can glean.
Matthew Mercer
I think we need to kill everybody in here.
Taliesin Jaffe
Can I use my Boots of Elvenkind?
Sam Riegel
Yes.
Taliesin Jaffe
And I. To sneak away from the group and go toward the door to do some.
Sam Riegel
Sure. I mean, it's a waiting room that's not terribly big, so you'd be walking past other people. Is there something you want to do to distract or.
Critical Role Cast
You've mentioned this to me and I'm going to cast a minor illusion to distract everybody in the room. And it is going to be a small child who has looked up and all their teeth are bleeding as they fall in.
Sam Riegel
That's horrifying. Why don't you flip a coin to see if your strong meaty fingers can conjure this spell?
Critical Role Cast
It's heads.
Sam Riegel
You're amazing. This child, this image of a child floats to life in the middle of the room. And everyone's a bit taken aback by it. The two gentlemen sitting in the chairs. Boy, one of them, the taller gentleman who looks like a palm tree. This guy, he doesn't seem to. He can't be bothered. He just says, well, I'm not giving up my spot in line. And he just kind of sits there planting himself. This gentleman, the coconut looking gentleman, he gets up and goes over to the child and tries to give aid. Can I help you? This kid looks like he's in a lot of pain here. Maybe this kid should go in first. So he's distracted, but the palm tree guy is not. But you can feel free to try to sneak by.
Taliesin Jaffe
I think I can sneak by.
Sam Riegel
Okay. Actually, you know what? Let me. Let me roll for the assistant here. She's sort of filing her nails. She looks down, she says, oh, gosh, that poor kid. She's not terribly bothered, but she's Also not watching your every move.
Taliesin Jaffe
Okay, so all these do is give me silence, but I'm still completely visible.
Sam Riegel
Yes, you are completely visible. Yes.
Ashley Johnson
Still advantage on a stealth check.
Sam Riegel
It is.
Taliesin Jaffe
It is true.
Matthew Mercer
Guys, what if you're up arms. So it's the three of us standing arm by arm.
Taliesin Jaffe
We're both very young. What if I.
Matthew Mercer
That's right.
Sam Riegel
You know what? Roll the perception check. Okay.
Taliesin Jaffe
15 plus 17.
Sam Riegel
Okay. The one thing that you notice about this room, as opposed to the hallway, is the furniture, the decor. It's very drab. It's very boring. I should say. Not drab. It's. It's boring. But the walls. The walls are painted blue. Maybe it's not the identical shade that you are, but it is a shade of blue.
Taliesin Jaffe
If only I hadn't changed that first time, I would have been the exact same color as the walls.
Sam Riegel
Yes, that's it.
Ashley Johnson
I'm just looking at you and say, I believe in you. I think if you think you can sneak in there, I think you can. And if you don't, I'm gonna take my quarter staff and bash all these illusions apart. Cause they're not real people.
Matthew Mercer
That's what I was saying.
Ashley Johnson
Just absolutely smash them to hell.
Taliesin Jaffe
Yeah. Can I. Can I put them in my. Like I have a.
Sam Riegel
Put who in them?
Taliesin Jaffe
The three of them in my coat thing that I'm wearing. To like, to disguise them to bring my friends with me.
Sam Riegel
So you're going to try to wrap all of your friends since I'm the.
Taliesin Jaffe
Only one that's the same color as the walls.
Sam Riegel
Okay. Yeah. Like three children in a trench coat.
Taliesin Jaffe
Like three children in a trench coat.
Brennan Lee Mulligan
But I'm tall enough.
Matthew Mercer
Before you do that, can I do a perception check to see if there's a picture around of this walk, was it?
Sam Riegel
Sure. You can look at the walls. Sure. Just roll a perception check.
Matthew Mercer
20.
Sam Riegel
Okay. There's. It's a natural 20.
Matthew Mercer
It's a nat 20. And then plus perception is 22.
Sam Riegel
Incredible. You see on the wall there is a diploma that says walk, walk the pan man. And then.
Liam O'Brien
I'm sorry, I'm sorry.
Sam Riegel
Walk. Walk the pan man.
Critical Role Cast
The pan man.
Sam Riegel
And next to it is a photograph of. Of a frying pan. A young looking frying pan wearing a graduation cap and holding a diploma in his hand.
Matthew Mercer
Oh, wow. Can any of you guys, do you want to stack up together to make a big adult and then cast an illusion spell to look like a pan? I got my disguise kit. We can put a mustache on there. Assuming that he's older now.
Sam Riegel
At this. At this point, the coconut man is a little bit confused that the kid is not talking to him or really moving at all. He's just sort of like, okay, kid, kid. I think this kid has a lot of problems because he's like. He's not moving or anything. He's not making a sound.
Ashley Johnson
I'm gonna look right at him and say, you're not experiencing these emotions. You are a figment. I refuse. This is like that time we got quartered at the corner at that. At that dance at the end of last summer and one of the counselors tried to explain astrology to me. I can't handle it. I'm losing it.
Sam Riegel
I'm getting heated. He turns to you and is like, I don't know what your problem is, man, but we're all in line here. All right, Just take your seat and wait.
Ashley Johnson
I'm gonna unbelieve you.
Sam Riegel
What do you. I. I gotta deal with this guy. He turns over to the assistant. The assistant. I don't like the way this guy is treating me. Okay, let's do it this time.
Ashley Johnson
And I'm gonna jump into the coat.
Sam Riegel
You're going in the coat?
Ashley Johnson
Four kids in a trench coat, One of whom is wearing the trench coat.
Taliesin Jaffe
Normally, while I'm totally visible, my footsteps are silent.
Critical Role Cast
By the way, I've grabbed the Tusk love book.
Sam Riegel
The magazine?
Critical Role Cast
Yeah, the magazine before we moved.
Sam Riegel
Tusk loves it.
Critical Role Cast
Looked like it was pretty interesting.
Sam Riegel
Yes, it's very spicy. There's shorts, stories, articles. There's some comedy in there, too. There's some little jokes. There's a centerfold. It's very nice.
Matthew Mercer
Oh, wow. It's sticky, too.
Ashley Johnson
In the waiting room of the office, this is a poorly rendered illusion.
Sam Riegel
Lieve Jessop. Are you just walking straight through with purpose? Are you trying to subterfuge your hiding.
Taliesin Jaffe
Close to the walls to blend in so that my color, because I'm the same color as the wall.
Sam Riegel
Sure. Roll a stealth check with advantage. Yes. Because of the rules of Dungeons and Dragons.
Taliesin Jaffe
Stealth with you rolling it plus zero. Okay. 14 and nine. So 14.
Sam Riegel
14, okay. Our shorter gentleman, the coconut looking fellow, is really getting into it with the assistant, the attendant there. You gotta kick these guys out. You gotta kick these guys out. Right. They're disturbing me. They're bothering me. I'm here to get seen. And she's like, please, sir, I can't control who walk walk sees. They're very distracted. They don't see you pass right by. The other guy does, though. The palm Tree looking fellow, he says. Excuse me. Excuse me, miss. They're getting through. Hey, miss. Miss. Marcy. The attendant does turn to see you guys right as you get to the door. Are you going to try to burst through or are you going to try to do anything?
Matthew Mercer
I'm sick of this.
Ashley Johnson
Just go for it. Let's cheese it. Let's burst through. Yeah.
Sam Riegel
Okay. You open the door right as she fires off a spell at you. Let's see. Actually, you know what? Let me look here. Everybody roll a dexterity check. Dexterity Saving throw.
Matthew Mercer
Dexterity three.
Sam Riegel
Who got above 12?
Matthew Mercer
I did.
Ashley Johnson
16.
Sam Riegel
Great.
Matthew Mercer
I got looks like 13.
Sam Riegel
Great.
Critical Role Cast
10.
Sam Riegel
Okay. And three. Okay.
Critical Role Cast
You were carrying three kids.
Taliesin Jaffe
Yes.
Critical Role Cast
I mean.
Sam Riegel
A spout of flame shoots out of her hand at you and singes just two of you. You two both manage to duck out of the way. Kai instinctively moving Padme out of the way. But the two of you take two points of fire damage. But you do make it through. You do make it through the door and find yourself in a new space. You find yourself inside a blistering inferno. A large rectangular chamber, the floor glowing red with angry heat. At once you realize this is a colossal cooktop. The air shimmers and warps from the scorching metal. The smell of charred grease stings your nose. Meals in various stages of cooking litter the floor. Bacon, eggs, hash browns, pancakes. Many of which have feet, hands, eyes, as if they were once alive, but no longer. At one end of the room stands a large pan man, a hulking monstrosity of blackened iron, holding an imposing spatula in one hand and a razor sharp grilling fork in the other. Sky and Jessop. You instantly recognize Gub. Gub the flying pig. However, he looks much more succulent before because he is dead and currently being fried atop one of the cooktop surfaces by this pan creature. And what's that? Across the chamber, you notice a door has just opened and two other figures, barely visible through the smoking grease, step through. It is Beau and Yasha. Yes. They have just entered the chamber through a door opposite yours. Let me show you what this all looks like while Ashley and Marisha, please step on back.
Ashley Johnson
Should we scooch our chairs down?
Sam Riegel
Yes, please. Oh, my God.
Ashley Johnson
Oh, my God.
Matthew Mercer
That's insane.
Sam Riegel
Where's my pan man? Awesome.
Ashley Johnson
Truly awesome.
Critical Role Cast
Hey, pals.
Ashley Johnson
You're back.
Sam Riegel
We're back.
Critical Role Cast
It's been so disturbing.
Ashley Johnson
We've been through a lot.
Matthew Mercer
We've been through quite a lot.
Sam Riegel
You guys have all entered right about cha. Oh, God. Oh, God. It's so hard to do this. I don't know how Matt does this. Brennan, it's easy for you. And here you see before you walk. Walk. The pan man. Look at him. He's terrified.
Critical Role Cast
His eyes behind his mouth.
Sam Riegel
Insane, horrifying.
Marisha Ray
Look at his little shepherd.
Sam Riegel
Bo and Yasha have just emerged over here and are taking this sight in along with the others. This is the first time you've ever seen anything like this. The pan creature notices both parties and bellows at the top of his iron lungs. Ah, the campers. Here to whisk everything for a merit badge. Well, no worries. I'll make this over easy.
Marisha Ray
That's my favorite type of egg.
Sam Riegel
Everybody, let's go ahead and roll for initiative. Oh, my goodness, yes. And just see what happens. Okay, that's a wrap for part one of this podcast episode. Part two is heading your way this upcoming Tuesday at 5am Pacific, and we'll pick up this adventure right where we left off. Until next time, we'll be back at Camp Wildemount before you know it.
Episode: Wilde Out | Wildemount Wildlings Episode 3 Part 1
Release Date: April 24, 2025
Host: Critical Role
Description: Critical Role features a group of talented voice actors embarking on thrilling tabletop role-playing adventures. In this episode, the Wildemount Wildlings continue their quest at the premier camp for aspiring adventurers, facing supernatural threats and complex challenges.
Timestamp: [10:24]
The episode commences with game master Sam Riegel setting the stage for Episode 3 of the Wildemount Wildlings miniseries. The adventurers, members of the Olga cabin, are striving to earn merit badges at their camp when a sudden disaster strikes. Guest counselors Yasha and Bo are abducted by a mysterious porcine beast, prompting the group to embark on a perilous rescue mission.
Timestamp: [10:24] - [17:00]
As the episode unfolds, Jessop and Kai, two of the adventurers, are incapacitated by a sonic scream, causing them to collapse and turn an ominous shade of blue. Sam narrates their dire situation:
Sam Riegel: "Jessop, you have collapsed to the floor, your skin now somehow turning a third shade of blue... Kai, you fall beside her, lifeless, unmoving."
[10:24]
The remaining members, Cadmund and Sky, find themselves plunged into a dark tunnel beneath the camp as the trapdoor seals above them. Their immediate concern is survival, leading to a series of death saving throws to determine their fate. Ashley Johnson's character, Padme, makes a sacrificial move by lighting her manuscript on fire to illuminate their surroundings, revealing potions that offer healing.
Ashley Johnson: "What's the point in making a game about heroism and acts of incredible sorcery if you're not willing to do it in real life."
[16:12]
Despite the challenges, the team manages to stabilize Jessop and Kai using the potions, though Padme's manuscript burns in the process. The camaraderie and emotional support among the characters highlight their deep bonds.
Timestamp: [17:00] - [24:48]
Guided by Ashley's resourcefulness, the group descends deeper into the tunnel, encountering two identical wooden doors marked "WW" and "DW." After deliberation and a unanimous vote, they decide to open the "DW" door, only to confront a nightmarish dimension filled with shadowy apparitions and a monstrous creature consuming sanity.
Matthew Mercer: "Maybe it's nighttime."
[27:07]
Realizing the peril, the team retreats and opts to explore the other door, leading them to a seemingly mundane waiting room reminiscent of a dentist's office. Here, they encounter two peculiar characters resembling a palm tree and a coconut, engaged in an argument over who is next in line to see "Walk."
Ashley Johnson: "Do we have what we say, like 20 minutes?"
[23:32]
Their investigation reveals that the waiting room is an illusionary pocket dimension, unstable and deceptive. To navigate this space, Taliesin Jaffe's character employs stealth and minor illusion spells to distract the occupants, allowing the team to progress further into the building.
Timestamp: [31:39] - [43:35]
As the adventurers advance, they uncover crucial clues about "Walk," including a diploma and a photograph depicting a sentient frying pan wearing a graduation cap. This discovery sets the stage for the climactic encounter.
Matthew Mercer: "We need to kill everybody in here."
[32:30]
The team devises a plan to blend in and confront the antagonists, culminating in an intense battle within a colossal cooktop inferno. The Pan Man, a formidable iron-clad creature wielding culinary utensils as weapons, oversees the frying of Gub the Flying Pig. The arrival of Beau and Yasha further complicates the conflict, leading to a heated showdown.
Sam Riegel: "Ah, the campers. Here to whisk everything for a merit badge. Well, no worries. I'll make this over easy."
[43:37]
The episode concludes with the adventurers preparing to engage the Pan Man and his minions, setting the stage for the next installment of their adventure.
Ashley Johnson: "What's the point in making a game about heroism and acts of incredible sorcery if you're not willing to do it in real life."
[16:12]
Matthew Mercer: "Maybe it's nighttime."
[27:07]
Sam Riegel: "Ah, the campers. Here to whisk everything for a merit badge. Well, no worries. I'll make this over easy."
[43:37]
This episode of Wildemount Wildlings showcases the group's resilience and teamwork as they navigate through illusionary traps and confront formidable foes. The blend of humor, strategy, and emotional depth exemplifies Critical Role's hallmark storytelling, leaving listeners eagerly anticipating the continuation of this thrilling adventure.
Note: Timestamps correspond to key moments within the episode to provide context and enhance the narrative flow for those who haven't listened.