
Hosted by Derek Day · EN

Chris is joined by David In this episode, they discuss; Warmachine, 40k, Trench Crusade, and what they are looking forward to at UKGE. Music by Muzaproduction from Pixabay

Chris, Crystal, Chigg, and David review Eat the Reich, a Rowan, Rook, and Decard RPG where you play as vampires who eat Nazis during World War 2. The game uses the Havoc Engine as its mechanics base. It is a hyperviolent, carnage-filled adventure where nobody is safe. Join us for our deep dive into the source book, lore, mechanics, and overall impressions. We will be doing an actual play in the near future! Check us out on Facebook or through our Discord server . To stay up to date, subscribe through iTunes or Spotify! Links For This Episode: Darker Days Linktree: https://linktr.ee/DarkerDaysRadio Darker Days Discord: https://discord.gg/GGuRKAn Full Metal RPG: https://fullmetalrpg.podbean.com/ Doomsong Kickstarter: https://www.kickstarter.com/projects/caesarink/doomsong2 Want more spooky stories and sinister plot hooks? Check out Secret Frequency Files 2:

David and Chigg review the brand-new Cyberpunk Red: Welcome to Night City 2045, an Edgerunners guide to the city. They are joined by co-host Crystal Mazur, who was also a writer on the project. Chigg and David discuss the contents of the books, their favorite parts, and some critiques. Crystal gives a perspective on what it was like to work on the project and shares some fun easter eggs. Links For This Episode: Darker Days Linktree: https://linktr.ee/DarkerDaysRadio Darker Days Discord: https://discord.gg/GGuRKAn

Chris is joined by David In this episode, they discuss; Warmachine, 40k, Trench Crusade, Gundam and more. Music by Muzaproduction from Pixabay

Every February, we wait with bated breath for the anthropomorphic divination of a hibernating mammal to tell us if winter will end soon. Why the fascination with this form of weather prognostication? Is there any science behind it? And why does it always feel like the damn Groundhog sees its shadow? Crystal and Chigg explore some of the history behind this yearly ritual, the science and magic surrounding it, and how to use this in your games. We swear you won't end in a time loop....

Chris is joined by Mat Hart (Steamforged Games Co-Founder and Creative Director) and Sherwin Matthews (Iron Kingdoms Narrative Lead and Games Writer) In this episode, they discuss; Warmachine, the upcoming casual and narrative games pack. This episode is sponsored by Baron of Dice Music by Muzaproduction from Pixabay

In this episode Mike, Chris, David, and Chigg join forces to hear about Crystal's ghost hunting experience at the historic Trans Allegheny Lunatic Asylum in West Virginia. They go over the history, the different experiences during the ghost hunt, and debunk some of the things that Crystal experienced. Discussions Within This Episode: History of Site - Official Site Here Ghost Hunting Debunking Ghost Hunting Equipment Comparison of Actual Hunts vs. Youtube Hunts Be sure to check us out on Facebook or through our Discord server https://discord.gg/GGuRKAn. To stay up to date, subscribe through iTunes or Spotify! Links For This Episode: Darker Days Linktree: https://linktr.ee/DarkerDaysRadio Darker Days Discord: https://discord.gg/GGuRKAn Full Metal RPG: https://fullmetalrpg.podbean.com/ Want more spooky stories and sinister plot hooks? Check out Secret Frequency Files 2:

Kenneth Hite moderates this panel with Crystal Mazur, Rick Meints, and Chris Spivey. We talk about how to introduce weirdness and horror into game settings. We talk about how to game design weird and examples of what that looks like for different RPGs.

Chris is joined by Mike In this episode, they discuss; Warmachine, 40k, Warlord Games more. Music by Muzaproduction from Pixabay

Kenneth Hite moderates this panel with Crystal Mazur, Rick Meints, and Elisa Teague. We talk about how to approach investigations and mysteries within an RPG and how to keep it focused in those areas so as not to wander into horror. We talk about our favorite ways to put some urgency on players to keep the plot moving forward, and how not to completely stall progress.