Transcript
Cal Newport (0:00)
Foreign. I'm Cal Newport and this is In Depth, a semi regular series in which I talk to interesting people about the quest to cultivate a deep life. Today's episode is brought to you by our presenting sponsor, Reclaim AI. This is a product I'm actually really excited about. I mean, they use the word deep.
Cal Newport (0:25)
Work when they describe it.
Cal Newport (0:27)
So I'll come back a little later to tell you more about that. But what I want to tell you about right now is today's guest, the one and only Mr. Tim Ferriss. Tim, of course, rocketed to prominence with his 2007 book, the Four Hour Work Week, which basically redefined my generation's relationship with work and meaning and the possibilities for building an interesting life. A major influence on my work for sure. He followed that up with a series of other massive bestsellers including the Four Hour Body, the Four Hour Chef, Tools of Titans and Tribes of Mentors. Most people probably know him today for the podcast he started right around the time he was wrapping up the four hour series. It's called the Tim Ferriss show and it was one of the first big business interview sort of self development podcast out there. Some people have called him the Oprah a Podcast. And I see why this show has been wildly successful. It surpassed more than a billion downloads. Tim has interviewed countless major figures from Jane Goodall to Jerry Seinfeld to LeBron James and his biggest git of all, of course, myself. More recently, Tim put out a card game. It's called Coyote and he created it with one of the top designers in the game business, the same company that invented exploding kittens. The game is a blast. Okay, so given all of these things, what did Tim and I talk about in this discussion you're about to hear? Well, we started with Coyote. I wanted to know why did he build a card game? And more importantly, like, how does that world work? Like, how do you become the top designer in the card game business? What does it take to really strike it big in game designing? And how is that different than what other people who try to strike it big in game designing and don't succeed? What's the difference there? I'm just curious about that world. So we start there, but then we go deeper. Tim and I talk about his path to stardom. We talk about the autonomy and depth he had in his life circa the time when he was writing the Four Hour Work Week and then how his own success stripped some of that away and his efforts since then to get it back. We talk about his future plans for his podcast and for writing where he wants to go. From here, we really get into some really interesting territory about one of the masters of this topic, how he feels, what he's thinking about and what he wants to do. This is a must listen episode if you have any interest in the Deep life. Tim really is sort of the OG of the Deep life as a concept and he obviously has a lot of interesting things to say. He speaks from a place of deep experience. So anyways, let's get right into it. Without further ado, here is my conversation with Tim Ferriss.
