Transcript
Gareth Hines (0:01)
We're kind of in a golden age for the graphic novel. Like for people understanding that you can actually tell any kind of story this way and that it can be particularly powerful way to tell certain kinds of stories, especially like memoir. It's a very powerful form for that.
Aaron Walter (0:17)
Graphic novels are experiencing something of a renaissance recently as the medium has gained popularity. We've seen some notable thinkers like Sapiens, author Yuval Noah Hararis and the late representative John Lewis bring their stories to life beautifully in graphic novel form, and Gareth Hines has played a huge role in shaping this medium lately. His graphic novel adaptations of the Iliad, the Odyssey, Macbeth, Beowulf, and King Lear, to name a few, have brought new readers and new perspectives to these classic tales. And count me in that group of readers looking at these ancient stories differently.
Eli Woolery (0:56)
We speak with Gareth about his creative and editorial workflow and how he turns challenging works from Shakespeare, Homer and other authors into a graphic novel. We also talk about how his background in video game design influences his work and how he chooses stories that lend themselves well to his style of illustration. This is DesignBetter, where we explore creativity at the intersection of design and technology. I'm Eli Woolery.
Aaron Walter (1:18)
And I'm Aaron Walter. At DesignBetter, our primary mission is to produce work that helps people like you refine your craft, improve your collaboration skills.
Host (1:28)
And get inspired by the creative process of others.
Aaron Walter (1:31)
If you enjoy what we do here, the best way to support us is to become a Premium subscriber@designbetterpodcast.com subscribe. We'll return to the conversation after this quick break.
Sponsor (1:53)
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