Transcript
A (0:00)
Hey, everyone. I'm super excited to be sitting down with Christian Venables. He's the co founder of Radical Realities, a groundbreaking VR and AR group that's building immersive worlds for brands like Disney, Coachella, Meta, and Walmart. If you know me, then you already know I'm a big time skeptic of anything that smells like the Metaverse. And the recent news that Meta itself has taken an axe to its Metaverse division only reinforces that point.
B (0:25)
Point.
A (0:26)
But regardless of what's going on in Zuckerland, Christian is building some of the coolest virtual stuff I've seen and is at the forefront of a bunch of really interesting use cases. I want to ask him what he's seeing that I'm not. Are there real uses for this stuff that are more than gimmicks? And should this tech be back on our radar in 2026? Let's find out. Christian, thanks so much for being here. Super excited to have you just jumping right into it. I wanted to talk about xr. I wanted to talk about the Metaverse now. You know, the Metaverse in particular has had its brand take a beating in the last handful of years. And, you know, I'll be honest, I'm one of the people holding the club, I have to say. But I wanted to ask you, you know, what are some of the use cases or, you know, aspects of the technology that the average person might not know about that you're most excited about?
B (1:15)
It's a great question. And the phrase will definitely get rebranded sooner or later. It's. It's definitely a vision that a lot of people are heading towards, and it's definitely a future that we'll get to eventually. It'll just be called something differently. Absolutely. And for me, it's in two separate kind of parts. There's the 3D explorable world side of things, which is previously what it was really known for. And that was very exciting. We did some great partnerships there and built some great worlds for people to explore and learn and get together and do virtual conferencing. And it had its moment when we're all stuck inside. But for me, the actual future side of things, and what I want is it'll. It'll manifest and it'll come around again when we have the glasses that actually meet these kind of requirements and expectations that we have. So I can definitely, as a designer, imagine different pieces coming together and being able to walk around my real space and have these 3D spatial anchors in different locations. So gone away with the specific screens, but your computing is everywhere and you'll be able to go to a specific location and that's where specific documents will be. Or your calendar's on this wall. Or, you know, if you're learning or, you know, you're going through specific education or school, you can have physics on one wall, chemistry on another, and biology on another, and be able to spatially learn and understand and be able to go to that specific location and things like that in the home, you know, in your kitchen, you'll have kitchen based 3D anchors for certain things. So recipe books, et cetera, et cetera. So this, this vision, which we're definitely heading towards, of being able to get to that kind of future is, is what it definitely excites me the most and how I can be creative in that space and utilize those tools to either be as efficient as possible or just have as much fun as possible.
