
Hosted by Frank and Peter · EN
Drawn To The Flame is a podcast in which Peter and Frank discuss Arkham Horror : The Card Game, a cooperative living card game of Lovecraftian horror.

Join Frank for another instalment of Wondrous Lands, a live play series of Earthborne Rangers. This is the first campaign, Lure of the Valley, solo. As this is recorded live, slips and errors are sure to creep in, so please extend me your understanding - I hope you enjoy the journey alongside me! If you want more of an explainer of the game, check out the first Wondrous Lands episode, where I offer more of a rules explainer. You can view the map here, the campaign log here and my deck here. Timestamps: 0.00 intro 1.40 spoiler warning 2.01 setting up 2.35 opening hand 3.45 set-up continues... 5.10 a new entry for the day... 8.39 arrival! 10.15 start of round 1 36.00 a little retcon 45.55 travel time (I did my refresh first, but I spot that misplay) 52.35 travel time again! 59.45 travel time the third! Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Twitter is here and Facebook is here. Thank you for listening and subscribing.

Join Peter and Frank as they tease apart two related but not quite the same things: environments and chapters. What are they both? How do they impact the game? How do they even work? Should we care? All this and more in this episode! Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Find us on Bluesky Thank you for listening and subscribing.

Join Frank and Peter as they look at some of the hits and misses of the chapter two core set - aka the 2026 core set - for Arkham Horror The Card Game, and specifically the highs and lows of Brethren of Ash, the core set campaign. We're looking at what we love, what worked for us, and what left us wanting more. Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Find us on Bluesky Thank you for listening and subscribing.

Join Frank for another Think on your Feet episode. Here ends our Brethren of Ash solo playthrough! In Think on your Feet episodes, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too. My deck: third scenario 0.00 intro and audio stuff 1.35 xp options 3.42 note from previous scenario 5.10 scenario intro 8.20 setup 10.50 act and agenda 11.50 opening hand 12.50 or so: gameplay begins 45.20 a little codex interlude 45.50 resolution and wrap-up. 49.00 design notes At 30.10 I defeat Servant of Flame and forget to trigger its codex - I remember at 45.10! Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Find us on Bluesky Thank you for listening and subscribing.

Join Frank for another Think on your Feet episode. The patrons have voted, so we're embarking on "<patron choice of chapter 2 investigator> versus Brethren of Ash" In Think on your Feet episodes, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too. My deck: first scenario | second scenario 0.00 preamble 2.05 first scenario intro 4.35 opening hand 5.05 gameplay begins 33.10 first scenario analysis 33.55 second scenario intro 36.55 what's the map like? 41.03 opening hand 41.26 gameplay begins 1.27.15 I forget to take a horror from a pursuing Whippoorwill but a minute later I remember it. During the recording, I realise I may have made a rather major mess-up this playthrough, somehow internalising that Izzie's ability is once per test rather than once per round. I do spot this error at 1.01.25... and during the edit I've checked and I never in fact make the error! Phewee! Just shows how things can slip by. So even though I am not sure whether I used her ability multiple times per phase, it turns out... I didn't. Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Find us on Bluesky Thank you for listening and subscribing.

Join Frank for another Think on your Feet episode. After our last episode, in which Frank tried out two of the premade decks, here Frank tries another one (or two, or three). In Think on your Feet episodes, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too. 0.00 preamble 3.57 who are we playing? 6.15 class overview 9.13 final setup 10.47 opening hand 12.05 gameplay begins - or at least scheming 49.50 taking a breath, resetting, class overview 54.05 gander in the rulebook 55.17 opening hand 1.09.45 resetting, class overview 1.13.37 opening hand At 31.23: I say skulls are -2 on a 5 v 2 test. I'm wrong, skulls are -3s by this point in the scenario. Luckily, that doesn't matter! I spot it at 36.05 or so. At 1.17.13: I miscount my handsize due to the assistant, but I spot it shortly afterwards. Throughout: I keep calling Servant of Flame Servant of the Flame. Maybe it's because I'm so used to Drawn to the Flame rather than Drawn to Flame? Anyway, I spot it, apologise for it, and continue to do it pretty much indiscriminately throughout. Sorry! At 1.26.00 or so: I kill two experiments and forget to be horrified by them, but I spot this and correct it at 1.32.40. Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Find us on Bluesky Thank you for listening and subscribing.

Join Frank for another Think on your Feet episode - this time, it's tearing into the new 'chapter two' core set for Arkham Horror The Card Game The Living Card Game. In Think on your Feet episodes, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too. At 29.30 I get confused - I'd missed a damage from fire on the mutant from the previous turn, so it should've died at this point (and me with it). Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Find us on Bluesky Thank you for listening and subscribing.

Join Frank and Peter as we preview half a dozen cards as part of the Survivor investigator deck preview season. We recorded this episode before we knew any of the other cards, so these are our time-capsule takes shorn of the context of the other previews. Thank you to FFG for sending us the cards to preview. Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Find us on Bluesky. Thank you for listening and subscribing.

Join Frank for another instalment of Wondrous Lands, a live play series of Earthborne Rangers. This is the first campaign, Lure of the Valley, solo. As this is recorded live, slips and errors are sure to creep in, so please extend me your understanding - I hope you enjoy the journey alongside me! If you want more of an explainer of the game, check out the first Wondrous Lands episode, where I offer more of a rules explainer. You can view the map here, the campaign log here and my deck here. Timestamps: 0.00 intro + rewards 3.15 setup + a new mission 11.25 gameplay begins 30.25 our first travel 50.30 our second travel 1.02.50 trade, you say? 1.07.20 I realise I've forgotten the weather - I punish myself by flipping to the hot sunny side. Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Twitter is here and Facebook is here. Thank you for listening and subscribing.

Join Frank and Peter as they look at the five announced 'evergreen investigator decks'. Who are these evergreen folks? What do they do? What might their decks contain? Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Twitter is here and Facebook is here. Thank you for listening and subscribing.