Transcript
A (0:10)
My friend and colleague Eric Mack has been my trusted advisor and my personal coach in the use of tools and technology for the past 30 years. His work is grounded in GTD and personal knowledge management, and he's focused on the relationship between knowledge, methods and tools and how we use these to accomplish more with less effort. Eric is also the creator of the second best GTD productivity software, the one I used for many years and the only one I certified as gtd. Inside. I say second best because my ultimate GTD application still does not exist yet. Seriously, folks, Eric Mack gets GTD in the workplace in the way few others do. Two years ago, Eric moved our company to Microsoft 365. We're still learning the ins and outs of the new tools. At the same time, we're really missing some of the features Eric designed in his GTD solution eProductivity more than 15 years ago. While there's much we like about Microsoft 365, I often feel like I'm taking a step back with the loss of key productivity features that I've depended on for so many years. I've invited Eric to talk with John Forrester and me about his five principles of productivity software design in the hope that it might inspire future designers of productivity software to incorporate some of these principles into their productivity tools. Microsoft and others. I hope you're listening. You know, longtime GTD practitioner, Eric understands the relationship between knowledge, methods and tools better than anyone I know. Currently, he's doing a survey on work styles and key frustrations, and I want to encourage the GTD community to take his survey. I did, and I found it helpful to us in understanding how we work, what we could do to improve, and more. John will provide the details at the end of the podcast, so sure to listen to the end.
B (2:44)
Hi everyone, this is John Forrester and I'm here talking with David Allen and Eric Mack. Hi gentlemen.
C (2:52)
Hey everybody.
D (2:53)
Hi guys.
B (2:54)
We're here to talk about software for gtd. The idea for this came when Eric said, I'd like to talk about the design principles I had in mind that I worked with David on when when I was designing software to implement gtd. And that led us to this idea of talking about design principles that worked years ago, what works now, how those design principles are still applicable, and look at current products like Microsoft's suite of tools and say how closely or not do those tools adhere to good GTD design principles. So that's kind of the general framing here. And I'm done with my setup. I'm happy to have you guys just dive right in. And this will probably go a lot of different directions, but it probably will.
