
Hosted by Going Analog · EN
Let's try something new! For some reason (spoiler: the reason is laziness), we don't have a guest this week, so Shoe and Christina decided to feature the seasonally appropriate (for the Chinese Mid-Autumn Festival) Moon Bunny and then discuss some exciting new push-your-luck dice games that we've been enjoying. Timeline 1:30 - Game pick: Moon Bunny 7:12 - Topic: push-your-luck dice games
We've been keeping an eye on the Kinfire series (which includes the cooperative campaign Kinfire Chronicles and tactical card game Kinfire Delve), and we walked away very impressed with our plays of the latest one in the franchise, Kinfire Council, a competitive worker-placement game set in the same world. Publisher Incredible Dream Studios is approaching gaming differently, so we asked CEO and co-founder Jane Hoffacker to discuss the massive amount of work that goes into designing a shared-universe space. And we continued the chat with Jane posing some thoughtful questions about cultural appropriation in gaming. Timeline: 4:08 - Going Analog's game pick: Tea Witches. 8:25 - Jane's game pick: Dungeon Mayhem. 10:38 - Going Analog's topic: board game universes, the Kinfire series. 31:46 - Jane's topic: cultural appropriation in gaming.
Cozy is the new zombie. Or Cthulhu. Seriously -- just keep your eye on those store shelves (especially over the next few months), and you'll likely see so many new board games themed around the art of non-conflict. Maybe you'll be cuddling up with kitties. Or you'll be sitting around, peacefully matching tiles at your own pace. Or you'll be arranging books around your home in ways that please only you, as in our guest's co-designed A Place for All My Books. Alex Cutler joins the podcast this week to talk about what exactly makes a game "cozy." Plus we lean into his experience as a developer (not just designer) to learn what makes for a good product. Sure, great gameplay is a must -- but what else will make gamers want to make that purchase? Timeline: 3:15 - Going Analog's game pick: Black Forest. 6:59 - Alex's game pick: Fishing. 10:33 - Going Analog's topic: cozy games. 22:12 - Alex's topic: what makes a game a good product.
We love Gen Con so much, we couldn't fit everything into our Games of the Show episode. And Corey Thompson loves Gen Con so much that he became a part-owner of the giant North American gaming convention. Corey leads Above Board TV, cohosts the Board Games Insider podcast, co-owns Play to Z Games, and...lots more that will just take up way too much space to write all out. So he was the perfect guest to invite on our show to chat about about more Gen Con highlights -- and some of our recent and classic two-player favorites. Timeline: 3:48 - Going Analog's game pick: Panda Spin. 7:30 - Corey's game pick: Giberrers. 10:57 - Going Analog's topic: final Gen Con thoughts and highlights. 29:36 - Corey's topic: great two-player games (classic and new).
We're back from North America's giant gaming convention: Gen Con 2025! Did you miss us? Don't answer and don't worry -- we've got the coverage for ya. We sit down and talk about SO MANY GAMES -- over 20 of 'em in this episode alone. Which did we like? Which were the best in show for us? Listen to find out! Timeline: 4:21 - 2025 Party Games of Gen Con. 13:00 - 2025 Light Games of Gen Con. 35:42 - 2025 Medium Games of Gen Con. 53:10 - 2025 Heavy Games of Gen Con.
We love unique gaming experiences, especially from those tough-to-find games in Asia. Why are they so different from Western-made games? And what are the differences between games that originated from Japan, Taiwan, Korea, or other parts of the East? Jay Bernardo, marketing manager at Bezier Games and content creator at Cardboard East (which specializes in covering board games from Asia), was kind enough to join Going Analog to teach us the ways. We also recommend some new games that play best at 5 or 6 players! Timeline: 3:29 - Going Analog's game pick: Finca. 8:35 - Jay's game pick: Dune (1979 version). 18:01 - Jay's topic: East vs. West board games. 41:51 - Going Analog's topic: 5- to 6-player games.