Transcript
A (0:01)
On May 20, join me at HBR's annual leadership summit with masterclasses, interviews with the CEOs of AT&T and Mattel, and an interactive case discussion led by Harvard Business School professor Karim Lakhani. For 25% off, be sure to grab your early bird ticket by April 14th. To learn more, go to hbr.org leadership summit. See you there. I'm adi ignatius.
B (0:38)
I'm alison beard, and this is the hbr ideacast.
A (0:49)
So, Alison, today's conversation is about customers. We all know it is not enough simply to sell a product. We need something more. We need to delight our customers. We want to create a habit. We want to build a relationship. You basically want people to love your product.
B (1:06)
I get that. But it seems like a tall order for a lot of companies, right? You know, it could work for food or fashion or technology, consumer products that people really get passionate about. But how do other types of businesses inspire devotion or even, as you say, love?
A (1:23)
Well, look, it isn't easy necessarily, but it is attainable and it's definitely a helpful goal. And there's steps you can take to generate these strong feelings from your customers and, by the way, from your employees as well. That's the crux of our discussion this week with Marcus Buckingham, a researcher and author of the new book Design Love in How to Unleash the Most Powerful Force in Business. He also wrote the new HBR article, what Companies Can Learn From Their Biggest Fans. Here's our conversation. You know, every company wants to delight its customers. Your article suggests that many, that most are going about this the wrong way. So talk about that.
B (2:00)
Well, if you look at extreme positive outcomes that companies want, they want customers to come back more. They want word of mouth. They want employees to be productive. They want loyalty and resilience from those employees. And if you think about it, that's really what the job of a leader is. You're just trying to change behavior. Most companies go about it in a way that's simple and directive. So you set goals for employees and then you give corrective feedback. Or you set pricing or loyalty programs for customers and incent them to change their behavior, which works, but it works temporarily. If you want to actually develop ongoing, sustainably productive behaviors from your customers or your employees, then you have to follow an equation back upstream. And that equation is simply experiences of people drive their behaviors, which drive the outcomes. So if you want extreme positive outcomes in terms of productivity or in terms of repeat visits and so forth, then you've got to design extreme positive experiences and Experiences live inside the person, the customer or the employee, that that's what then drives their behaviors sustainably and that's what drives their outcomes. Which means companies need to be in the experience making business experience. Design is the mechanics of behavior change, and we don't think that way. We design hospitals and schools and stores and restaurants and businesses in general around processes and systems, which isn't bad, it's just not the actual way in which you get sustainable behavior change. So the point of the article is we ought to be really interested in how do you design experiences that live inside the person, that move them to act in sustainably productive ways. Experience making is a capability that most organizations and many leaders don't really look at seriously or implement or operationalize.
