B (8:17)
Many of the best known methods of the design thinking discovery process relate to identifying the job to be done done. Adapted from the fields of ethnography and sociology, these methods concentrate on examining what makes for a meaningful customer journey rather than on the collection and analysis of data. This exploration entails three sets of activities. Immersion Traditionally, customer research has been an impersonal exercise. An expert who may well have pre existing theories about customer preferences, reviews, feedback from focus groups, surveys and, if available, data on current behavior and draws inferences about needs. The better the data, the better the inferences. The trouble is, this grounds people in the already articulated needs that the data reflects. They see the data through the lens of their own biases and they don't recognize needs people have not expressed. Design thinking takes a different approach. Identify hidden needs by having the innovator live the customer's experience. Consider what happened at the Kingwood Trust, a UK charity helping adults with autism and Asperger's syndrome. One design team member, Katie Gaudion, got to know Pete, a nonverbal adult with autism, the first time she observed him at his home, she saw him engaged in seemingly damaging acts, like picking at a leather sofa and rubbing indents in a wall. She started by documenting Pete's behavior and defined the problem as how to prevent such destructiveness. But on her second visit to Pete's home, she asked herself, what if Pete's actions were motivated by something other than a destructive impulse? Putting her personal perspective aside, she mirrored his behavior and discovered how satisfying his activities actually felt. Instead of a ruined sofa, I now perceived Pete's sofa as an object wrapped in fabric that is fun to pick, she explained. Pressing my ear against the wall and feeling the vibrations of the music above, I felt a slight tickle in my ear whilst rubbing the smooth and beautiful indentation. So instead of a damaged wall, I perceived it as a pleasant and relaxing audio tactile experience. Katie's immersion in Pete's world not only produced a deeper understanding of his challenges, but called into question an unexamined bias about the residents who had been perceived as disability sufferers that needed to be kept safe. Her experience caused her to ask herself another new Instead of designing just for residents, disabilities and safety, how could the innovation team design for their strengths and pleasures that led to the creation of living spaces, gardens and new activities aimed at enabling people with autism to live fuller and more pleasurable lives? Sense Making immersion in user experiences provides raw material for deeper insights, but finding patterns and making sense of the mass of qualitative data collected is a daunting challenge. Time and again I have seen initial enthusiasm about the results of ethnographic tools fade as non designers become overwhelmed by the volume of information and the messiness of searching for deeper insights. It is here that the structure of design thinking really comes into its own. One of the most effective ways to make sense of the knowledge generated by immersion is a design thinking exercise called the Gallery Walk. In it, the core innovation team selects the most important data gathered during the discovery process and writes it down on large posters. Often these posters showcase individuals who have been interviewed, complete with their photos and quotations, capturing their perspectives. The posters are hung around a room and key stakeholders are invited to tour this gallery and write down on post it notes the bits of data they consider essential to new designs. The stakeholders then form small teams and in a carefully orchestrated process, their posted observations are shared, combined and sorted by theme into clusters that the group mines for insights. This process overcomes the danger that innovators will be unduly influenced by their own biases and see only what they want to see because it makes the people who were interviewed feel vivid and real to those browsing the gallery. It creates a common database and facilitates collaborators ability to interact, reach shared insights together, and challenge one another's individual takeaways. Another critical guard against biased interpretations. Alignment the final stage in the discovery process is a series of workshops and seminar discussions that ask in some form the question, if anything were possible, what job would the design do well? The focus on possibilities, rather than on the constraints imposed by the status quo helps diverse teams have more collaborative and creative discussions about the design criteria or the set of key features that an ideal innovation should have. Establishing a spirit of inquiry deepens dissatisfaction with the status quo and makes it easier for teams to reach consensus throughout the innovation process and down the road. When the portfolio of ideas is winnowed, agreement on the design criteria will give novel ideas a fighting chance against safer, incremental ones. Consider what happened at Monash Health, an integrated hospital and healthcare system in Melbourne, Australia. Mental health clinicians there had long been concerned about the frequency of patient relapses, usually in the form of drug overdoses and suicide attempts, but consensus on how to address this problem eluded them. In an effort to get to the bottom of it, clinicians trace the experiences of specific patients through the treatment process. One patient, Tom, emerged as emblematic in their study. His experience included three face to face visits with different clinicians, 70 touch points, 13 different case managers, and 18 handoffs. During the interval between his initial visit and his relapse, the team members held a series of workshops in which they asked clinicians this Did Tom's current care exemplify why they had entered healthcare? As people discussed their motivations for becoming doctors and nurses, they came to realize that improving Tom's outcome might depend as much on their sense of duty to Tom himself as it did on their clinical activity. Everyone bought into this conclusion, which made designing a new treatment process centered on the patient's needs rather than perceived best practices proceeds smoothly and successfully. After its implementation, patient relapse rates fell by 60%. Once they understand customers needs, innovators move on to identify and winnow down specific solutions that conform to the criteria they've identified. Emergence the first step here is to set up a dialogue about potential solutions, carefully planning who will participate, what challenge they will be given, and how the conversation will be structured. After using the design criteria to do some individual brainstorming, participants gather to share ideas and build on them creatively, as opposed to simply negotiating compromises when differences arise. When Children's Health System of Texas, the sixth largest pediatric medical center in The United States identified the need for a new strategy. The organization, led by the vice president of Population Health, Peter Roberts, applied design thinking to reimagine its business model. During the discovery process, clinicians set aside their bias that what mattered most was medical intervention. They came to understand that intervention alone wouldn't work if the local population in Dallas didn't have the time or ability to seek out medical knowledge and didn't have strong support networks, something few families in the area enjoyed. The clinicians also realized that the medical center couldn't successfully address problems on its own. The community would need to be central to any solution. So Children's Health invited its community partners to code sign a new wellness ecosystem whose boundaries and resources would stretch far beyond the medical center. Deciding to start small and tackle a single condition, the team gathered to create a new model for managing asthma. The session brought together hospital administrators, physicians, nurses, social workers, parents of patients, and staff from Dallas's school districts, housing authority, ymca, and faith based organizations. First, the core innovation team shared learning from the discovery process. Next, each attendee thought independently about the capabilities that his or her institution might contribute toward addressing the children's problems, jotting down ideas on sticky notes. Then, each attendee was invited to join a small group at one of five tables where the participants shared individual ideas, grouped them into common themes, and envisioned what an ideal experience would look like for the young patients and their families. Champions of change usually emerge from these kinds of conversations, which greatly improves the chances of successful implementation. All too often, good ideas die on the vine in the absence of people with a personal commitment to making them happen. At Children's Health, the partners invited into the project galvanized the community to act and forged and maintained the relationships in their institutions required to realize the new vision. Housing Authority representatives drove changes in housing codes, charging inspectors with incorporating children's health issues like the presence of mold into their assessments. Local pediatricians adopted a set of standard asthma protocols, and parents of children with asthma took on a significant role as peer counselors, providing intensive education to other families through home visits. Articulation Typically, emergence activities generate a number of competing ideas, more or less attractive and more or less feasible. In the next step, articulation innovators surface and question their implicit assumptions. Managers are often bad at this because of many behavioral biases, such as over optimism, confirmation bias, and fixation on first solutions. When assumptions aren't challenged, discussions around what will or won't work become deadlocked, with each person advocating from his or her own understanding of how the world works. In contrast. Design thinking frames the discussion as an inquiry into what would have to be true about the world for an idea to be feasible. See Management Is Much More Than a Science By Roger L. Martin and Tony Golsby Smith, HBR September October 2017. An example of this comes from the IGNITE Accelerator program of the U.S. department of Health and Human Services at the White River Indian Reservation Hospital in Arizona. A team led by Marlisa Rivera, a young quality control officer, sought to reduce wait times in the hospital's emergency room, which were sometimes as long as six hours. The team's initial concept, borrowed from Johns Hopkins Hospital in Baltimore, was to install an electronic kiosk for check in. As team members began to apply design thinking, however, they were asked to surface their assumptions about why the idea would work. It was only then that they realized that their patients, many of whom were elderly Apache speakers, were unlikely to be comfortable with computer technology. Approaches that worked in urban Baltimore would not work in White river, so this idea could be safely set aside. At the end of the idea generation process, innovators will have a portfolio of well thought through, though possibly quite different, ideas. The assumptions underlying them will have been carefully vetted and the conditions necessary for their success will be achievable. The ideas will also have the support of committed teams who will be prepared to take on the responsibility of bringing them to market. Companies often regard prototyping as a process of fine tuning a product or service that has already largely been developed. But in design thinking, prototyping is carried out on far from finished products. It's about users iterative experiences with a work in progress. This means that quite radical changes, including complete redesigns, can occur along the way. Pre Experience Neuroscience research indicates that helping people pre experience something novel, or to put it another way, imagine it incredibly vividly, results in more accurate assessments of the novelty's value. That's why design thinking calls for the creation of basic, low cost artifacts that will capture the essential features of the proposed user experience. These are not literal prototypes, and they are often much rougher than the minimum viable products that lean startups test with customers. But what these artifacts lose in fidelity, they gain in flexibility because they can easily be altered in response to what's learned by exposing users to them and their incompleteness invites interaction. Such artifacts can take many forms. The layout of a new medical office building at Kaiser Permanente, for example, was tested by hanging bedsheets from the ceiling to mark future walls. Nurses and physicians were invited to interact with staffers who were playing the role of patients and and to suggest how spaces could be adjusted to better facilitate treatment. At Monash Health, a program called Monash Watch, aimed at using telemedicine to keep vulnerable populations healthy at home and reduce their hospitalization rates, used detailed storyboards to help hospital administrators and government policymakers envision this new approach in practice without building a digital prototype. Learning in Action Real world experiments are an essential way to assess new ideas and identify the changes needed to make them workable. But such tests offer another, less obvious kind of value. They help reduce employees and customers quite normal fear of change Consider an idea proposed by Don Campbell, a professor of medicine, and Keith Stockman, a manager of operations research at Monash Health. As part of Monash Watch, they suggested hiring laypeople to be telecare guides who would act as professional neighbors, keeping infrequent telephone contact with patients at high risk of multiple hospital admissions. Campbell and Stockman hypothesized that lower wage laypeople who were carefully selected, trained in health literacy and empathy skills, and backed by a decision support system and professional coaches they could involve as needed, could help keep the at risk patients healthy at home. Their proposal was met with skepticism. Many of their colleagues held a strong bias against letting anyone besides a health professional perform such a service for patients with complex issues, but using health professionals in the role would have been unaffordable. Rather than debating this point, however, the innovation team members acknowledged the concerns and engaged their colleagues in the code sign of an experiment testing that assumption. Three hundred patients later, the results were in overwhelmingly positive patient feedback, and a demonstrated reduction in bed use and emergency room visits corroborated by independent consultants, quelled the fears of the skeptics. As we have seen, the structure of design thinking creates a natural flow from research to rollout. Immersion in the customer experience produces data which is transformed into insights which help teams agree on design criteria they use to brainstorm solutions. Assumptions about what's critical to the success of those solutions are examined and then tested with rough prototypes that help teams further develop innovations and prepare them for real world experiments. Along the way, design thinking processes counteract human biases that thwart creativity while addressing the challenges typically faced in reaching superior solutions, lowered costs and risks, and employee buy in recognizing organizations as collections of human beings who are motivated by varying perspectives and emotions, design thinking emphasizes engagement, dialogue, and learning. By involving customers and other stakeholders in the definition of the problem and the development of solutions, design thinking garners a broad commitment to change. And by supplying a structure to the innovation process, design thinking helps innovators collaborate and agree on what is essential to the outcome at every phase. It does this not only by overcoming workplace politics, but by shaping the experiences of the innovators and of their key stakeholders and implementers at every step. That is Social technology at work. You were listening to why Design Thinking Works by Jean Litka Jean Liedka is a professor of Business Administration at the University of Virginia's Darden School of Business.