Transcript
Jennifer Park (0:00)
Now, the reason caffeine needs to be targeted in the context of gaming disorder is because there is evidence showing that increased gaming disorder severity is strongly linked to problematic caffeine consumption in adolescents.
Hillary Wilkinson (0:16)
Welcome to the Healthy Screen Habits podcast. I'm Hillary Wilkinson. Whether you're starting your parenting journey with a newborn or looking to connect with your teen on technology, let's learn some new healthy screen habits together.
Jennifer Park (0:32)
Foreign.
Podcast Host (0:39)
Today's guest is an expert on a topic that, well, although gets experienced in many households, can be really tricky to try and find information about or even find resources for help. I'm talking about video game overuse. So it gets described in the American Psychiatric Association's Diagnostic and Statistical Manual of Mental Disorders, also known as the DSM5TR as an addiction to gaming is referred to as Internet gaming disorder. And as a postdoctoral associate at the Yale School of Medicine, her research on gaming disorder is some of the best. And I'm thrilled we're going to take some time and drill down on this specific area of screen use. Welcome to Healthy Screen Habits. Jennifer Park.
Jennifer Park (1:39)
Thank you so much, Hillary. I'm so excited to be here.
Podcast Host (1:42)
Me too. Jennifer, when you sort of began this deep dive into gaming disorder, like, straight out the gate, right in your academic career, your research began as an undergrad student.
Jennifer Park (1:57)
It did, yeah.
Podcast Host (1:58)
Yeah. Were there any keystone events that led you kind of into this field of study?
Jennifer Park (2:05)
Yes. So I actually started my research on gaming disorder in New Zealand, which is where I came from. I moved to the States last year. And, you know, it's a beautiful country. We have more sheep than people. But a lot of people don't realize that New Zealand as a country, we're pretty advanced when it comes to behavioral addictions research like gaming disorder, like, like you talked about before regarding the DSM 5, things like that. And I was really lucky to join this research community doing research on gaming disorder specifically when I was 18 years old. So this was back in 2018. I was in my final year of my undergraduate degree, and it was almost exactly one year before the World Health Organization officially accepted gaming disorder as a real mental health diagnosis, which was a really positive step forward. So a keystone event for me was during. During that year, I just happened to take a course in university regarding addiction, and it was taught by Professor Simon Roda. She was my mentor for several years before I came. And she had one single lecture on Internet addiction and gaming disorder. And I was immediately hooked because I grew up with two older brothers. And I also was born in South Korea, which has a really long History of gaming culture, but also longer history than some other countries in dealing with the problem of gaming disorder in adolescence. So one turning point for me when I actually started my research with Simone was I came to the realization there were absolutely no specialized health services available for gaming disorder at all in New Zealand and many other countries back during that time. Didn't make sense to me. So people were accessing pre existing mental health services, addiction services that doesn't always have the right tools of treatment to help with gaming specific problems. So a lot of them were being turned away. So I wanted to contribute to that change. As I started doing my research on gaming disorder and the field has grown rapidly since 2018, lots more treatments have been studied, potentially provided in real health systems, but we still have a pretty long way to go, I'd say as a relatively new disorder.
