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A
Hi, everybody. Tune in to this short version of the podcast, which we do every Friday. For the long version, tune in on Wednesdays. Hi, everybody. Welcome to In Good Company. I'm Nicola Tangen, the CEO of the Norwegian sovereign wealth fund. And today we have the founder and CEO of Figma visiting us, Dylan Field. Now, quite incredibly, Dylan founded Figma when he was 19 years old. And now 14 years later, Figma had one of the biggest IPO IPOs of 2025. So warm welcome.
B
Thank you for having me.
A
So, Dylan, we have to start. What does Figma do?
B
Yes. So Figma is a platform that helps you go from an idea in your head to a production application in the software space. But also once you ship something, once you ship some software, you want to then market it. And we also help with that too. We help you get your brand out there and make it so you can create more collateral around it. And ultimately it's not just some linear process where you have an idea and you get to finished product and you're done. Perhaps in the industrial design world, we were talking about that before we started, that's more of what it is. But in software it's always a loop and you're always iterating and you're learning and you're trying to figure out, how do I evolve this thing that I've created with my team? And we try to make it very collaborative so that designers can bring their entire team in to do that.
A
Why is design such an important differentiator?
B
So I think going back a bit and speaking about digital product design, the history of design, I think is interesting in the digital realm because for a long time there were very, very few designers. Almost none of them had a traditional art school background or very few did. And many of them randomly found their way into design, sometimes from engineering, sometimes they were in a band and made a poster. They could come from any different place. But there was a period of time, in, for example, 2000, the dot com era, where the mantra was build it. And they will come at that point, if you had a designer, which was rare. The role of design was conceived to be what sometimes in America we call lipstick on a pig. The you know, you've got a pig, but we're going to put some lipstick on it to make it pretty. And it was really about making it aesthetically pleasing, but not thinking about the function, the form, how it works. And that has changed dramatically over the past 25 years. First we got to the 2010 era where you not only have Apple evangelizing Design and saying how it works matters. This is why you should buy this iPhone. With Steve Jobs championing design, but also you have the advent of consumer applications like Facebook or Gmail and suddenly the expectations rise. At the same time, things like AWS cloud computing are starting to pick up and we move from a world of managed servers to cloud, from box software to app stores. And it's easier than ever to build software as well because developer tools are improving. And as all this is happening, what's happening to distribution? Well, no longer are we in the world of building. They will come. We're starting to transition out of that into a world where, well, if you build it and you have really great design and really great marketing, then you might have a chance because there's more software and it's not the case anymore that you're building something. That's the only thing like that that exists in the world. Competition's increasing and the value is moving up the stack.
A
What is Dylan Field's taste?
B
On what open ended question? Well, I care a lot about complexity and being able to understand the world, so I think I've got a lot of taste when it comes to framework building. Mental models. That applies to design as well. If you can clearly communicate a mental model to a user in a visual form, I think that's a great thing. And not everyone's able to do that properly. Because if you think about it, if I design the right chair for you, for example, that might not be the right chair for me. You know, we've got different bodies and perhaps, you know, we could create something custom for both of us. And yet there's a reason why we create the same software for everyone. And there's a reason why beyond mass production we lean into how to create the same chair in a bigger run. It's I think this opportunity to actually apply craft and figure out what is it that you can do to as an expression of yourself, put something into the digital or physical world.
A
Does AI have tastes?
B
I think AI is still a pattern matching machine and humans have taste and it's been trained on that data. And so if you can RLHF the right parts of AI, you can emulate taste, but that's only with advanced prompting that you can access it.
A
What is design going to look like in 10 years time?
B
10 years is a long time to make predictions about right now in a world where AI is a chaotic force that could be exponential. But then if you really draw that exponential, the earth is covered every square inch with data centers. So something Might not eventually keep up with exponential. Or perhaps we could have data centers in space, I don't know. In any case, I believe that the role of design will continue to elevate. And what are the real moats in software now? I think that liquidity, liquidity of data, liquidity in a marketplace, liquidity of social interaction, those are moats. There are businesses where you have these individuals interacting in a certain way, or there's regulatory constraints that could be a moat. But we can name many more. But in general, I think that a lot less software has moats than in the past. And also software is so much easier to create now. I'm not of the mind that you're going to go and vibe code your way to salesforce or workday. I think the people that are saying that right now are maybe extrapolating a bit too much. But I think in general, we're going to see so much more competition and design will be a huge part of. Of why you win or lose, as will craft, as will point of view.
A
Is it right that you started to charge because Microsoft told you that if you don't charge, we can't buy because you're not going to survive? Is that right?
B
Yes, it is the story. It was a surprise when, I mean, they're so nice about it. The person that told me that is actually still at Microsoft, and he's just a wonderful guy. But, yeah, they came to our office and they're like, hey, got a lot of people using your software. It's starting to be kind of important for us. What's your business model? And I'm like, oh, well, we're gonna figure it out. He said, yeah, that makes sense. Why are you waiting? Well, I, you know, I know the product's not good enough yet. Going back to perfectionism. And I, I just think it'll be spread faster if it's free. And they said, well, if it's free, you could go out of business. And so we want to make sure you don't. We cannot rely on software for critical operations that could go out of business. So please charge money. And that was the point where I'm like, oh, I think we're really behind here. Came back to the team. We got to charge. We got to get pricing in order. And everyone's like, yes, duh. We've been telling you this. So, you know, sometimes a little slow.
A
One word that come up again and again when people talk about you is that you are kind of kind leader.
B
I try to be do my best.
A
Stupid question. Why Is it important to be a kind leader?
B
Look, I mean, I'm Jewish, but the sort of golden rule I think is a very good one. Treat others the way you want to be treated. Such as, like a moral thing. The energy you put out into the world is the energy you'll receive back, whether that be because of your perception, your way that you frame the world and sort of your viewport into the motivations of others. But people match you. And if you want to create an environment that fosters creativity, then yes, I think you really need to create an environment that's supportive and kindness is a big part of that. But it's also, I'll be clear that kindness is not always saying the thing that feels nice or non confrontational. If I believe that you have something that you need to know, even if it's hard feedback, it's my duty to tell you. And if I don't, that's not kind because it's going to come up later and it's going to create an issue for you, for me, for both of us, and that could actually escalate. So the kindest thing is to be extremely direct in my opinion and and up front make sure that people are communicating. And that's something I'm always pushing on, is how to get people to be more direct with each other.
Date: January 16, 2026
In this highlight episode, Nicolai Tangen, CEO of Norges Bank Investment Management, interviews Dylan Field, founder and CEO of Figma. Field reflects on Figma’s rise from his basement as a 19-year-old founder to a massive IPO in 2025. The conversation explores the evolution of digital product design, leadership, and the future of software in the era of AI. Field also shares personal stories and his views on “taste,” kindness in leadership, and adapting business models for enterprise customers.
Dylan Field describes Figma as:
“A platform that helps you go from an idea in your head to a production application in the software space...[and] help you get your brand out there and make it so you can create more collateral around it.”
(Dylan Field, 00:37)
Collaboration & Iteration:
Field emphasizes that digital design is a continuous, iterative loop, not a linear process like in traditional industrial design. Figma seeks to make designers’ processes collaborative, enabling teams to evolve products together.
(00:37–01:25)
From “Lipstick on a Pig” to Core Differentiator:
In the early 2000s, design’s role was often superficial—making products look better without regard for usability or function. Design was “lipstick on a pig.”
(Dylan Field, 01:29–02:50)
Rise of Expectations & Design’s Importance:
The launch of the iPhone, rise of Apple, Facebook, and Gmail raised user expectations. Cloud computing’s impact made software easier to build and distribute, increasing competition and making design and marketing major differentiators.
(02:51–03:50)
“If you build it and you have really great design and really great marketing, then you might have a chance... Competition’s increasing and the value is moving up the stack.”
— Dylan Field (03:40)
Dylan Field’s “Taste”:
He values frameworks, mental models, and clear communication—especially through design. He likens the challenge to chair design: “If I design the right chair for you, for example, that might not be the right chair for me...”
(03:53–05:00)
Expressing Individuality Through Craft:
The opportunity in design is to apply craft and put something personal into the digital or physical world.
(05:00–05:14)
“AI is still a pattern matching machine and humans have taste…if you can RLHF the right parts of AI, you can emulate taste, but that’s only with advanced prompting that you can access it.”
— Dylan Field (05:16)
“I believe that the role of design will continue to elevate... Design will be a huge part of why you win or lose, as will craft, as will point of view.”
— Dylan Field (06:54)
“If it’s free, you could go out of business. And so we want to make sure you don’t. We cannot rely on software for critical operations that could go out of business. So please charge money.”
— Microsoft employee (paraphrased by Dylan Field, 07:40)
Kind Leadership:
Field acknowledges being characterized as a “kind leader” and believes kindness is about providing direct, sometimes difficult, feedback rather than avoiding confrontation.
(08:22–08:31)
Why Kindness Matters:
He attributes his approach to the “golden rule” and argues kindness fosters an environment where creativity can thrive. However, real kindness is sometimes about being “extremely direct” to avoid future problems.
(08:34–end)
“If I believe that you have something that you need to know, even if it’s hard feedback, it’s my duty to tell you. And if I don’t, that’s not kind because it’s going to come up later and create an issue... So the kindest thing is to be extremely direct in my opinion.”
— Dylan Field (08:51)
On the evolving role of design:
“No longer are we in the world of ‘build it and they will come.’ We’re starting to transition out of that... If you build it and you have really great design and really great marketing, then you might have a chance.”
— Dylan Field (03:35)
On starting to charge for Figma:
“We cannot rely on software for critical operations that could go out of business. So please charge money.”
— Dylan Field, recounting Microsoft’s advice (07:40)
On kindness in leadership:
“The energy you put out into the world is the energy you’ll receive back... If you want to create an environment that fosters creativity, then yes, I think you really need to create an environment that’s supportive and kindness is a big part of that.”
— Dylan Field (08:36)
The conversation is candid, down-to-earth, and approachable. Tangen prompts Field with direct and sometimes playful questions, while Field responds with humility, wit, and an emphasis on craft—reflecting both the analytical and the creative aspects of being a leader in tech.