Transcript
Commercial Voiceover (0:00)
Take the exit, turn right into the drive thru.
Casual Conversationalist (0:03)
Nope, I'm making dinner tonight.
Commercial Voiceover (0:05)
You don't have time.
Commercial Disclaimer Voice (0:06)
Josh has practice.
Casual Conversationalist (0:07)
Oh, that's right. I'll just get a salad and fries. No, just the salad.
Commercial Voiceover (0:11)
But salad cancels.
Commercial Disclaimer Voice (0:12)
Fries.
Casual Conversationalist (0:12)
Salad only.
Commercial Disclaimer Voice (0:13)
Fries.
Casual Conversationalist (0:14)
Salad, fries.
Commercial Disclaimer Voice (0:15)
Food noise isn't fair, but Mochi Health is the affordable GLP one source that puts you on the road to successful weight loss.
Casual Conversationalist (0:22)
Hey, can I get the fries? Salad? Sorry.
Commercial Disclaimer Voice (0:24)
Learn more@joinmochi.com Mochi members have access to licensed physicians and nutritionists. Results may vary.
DSW Advertiser (0:30)
Big deal. Brands are up to 25% off right now at Designer Shoe Warehouse.
Peyton Moreland (0:34)
You're not going to want to miss this.
DSW Advertiser (0:36)
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Podcast Host/Co-host (1:00)
You're listening to an Ono Media podcast.
Peyton Moreland (1:03)
Hi everyone and welcome back to the into the Dark podcast. I'm your host Peyton Moreland. I'm so glad you are here listening. If you are watching on YouTube please subscribe turn on notifications so you don't ever miss an episode. And if you are listening on audio and can leave me a five star review that would be great. Great way to support the show. But either way I'm happy you are here here listening for my 10 seconds you aren't watching on YouTube. I have not colored my hair in a while and my new hair growing in is very much blonde. It is very much blonde. Blonder than normal. I don't know why and I really really need to go get it done and I think I'm doing it not this week but next week. So hopefully next time you see me I have my black hair back. But until then we have to deal with these outgrown roots which is something crazy. But that being said, I'm really excited about today's episode so I want to jump right in. Now. If you've ever played the Sims, you know how many different ways there are to approach the game. Some people like to focus on giving their characters wonderful lives with beautiful mansions, big happy families, lots of possessions and other people create challenges for themselves to make the game harder. For example, they might try to furnish a house without buying anything, only by building objects or finding ways to get them for free. Or they let 30 characters all live under the same roof and try to find a way to keep them all happy. And these are real challenges players have attempted and posted about online. However, I want to touch on those who use the game to cause digital chaos, putting Sims characters into dangerous or deadly situations just to see what they'll do, forcing them to make bad decisions, like quitting a job, cheating on a partner, neglecting their health. The thing is, even if you hurt your Sims or ruin their lives, you don't probably feel bad. I mean, the Sims aren't real people. They don't have thoughts, feelings. They're just code. The same is true if you like games with warfare or battle. You might kill your enemies, steal from strangers, attack everyone you see, but that doesn't make you a bad person, right? Because video games are not real life. I mean, I played Club Penguin growing up. I had 1300 boyfriends, and I didn't feel morally bad about it. Now, for a minute, I want to imagine what it would like to be a video game character. Jumanji, okay? At any moment, the player in the real world could change your life without asking your permission or make you behave irrationally. And you never understand what's really going on. And that would be pretty terrible and unsettling if it actually happened, if we were being controlled. But some people think that's not just a hypothetical, that maybe we are all essentially video game characters. This concept is called the simulation hypothesis. That's what I'm going to talk about today. Now, versions of this theory have been around for centuries, maybe even longer. So throughout history, philosophers have been asking questions like, how do we know the world even exists? What if we're just hallucinating everything and the Earth, the universe and everyone I know are actually imaginary? Now, you have to get really out here right now to get here in your thoughts. But ultimately, how can you tell the difference between reality and fantasy? No one has ever been able to definitively answer these questions, but the whole conversation actually changed in 2001. This was not too long after the first Matrix movie came out. Now, if you've never seen the Matrix, here's a brief spoiler free summary. The movie is about a man named Neo who believes he's lives basically an ordinary life in a world that looks a lot like ours from the 1990s. He works in an office, he spends most his free time online. And eventually Neo learns that he doesn't actually live in the real world. The year is actually 2199, and most human beings are plugged into a computer program called the Matrix. And they're all living in a simulation. And everything Neo sees around him, buildings, cities, physical objects, and even his own body, are computer generated. But there's more to the movie than that. The point is, a lot of people saw it and many of them were kind of intrigued by the idea that maybe the our reality isn't real. So when a philosophy professor from Oxford University heard about the Matrix film, it gave him an idea. This professor's name was Nick Bostrom, and by 2001 he'd never actually seen the Matrix movie. But he had read several other sci fi movies and books with similar premises. Plus, as a philosopher, Nick had read a lot of speculation about hallucinations, daydreams, because again, people have been wondering just how real our reality is for a long time now. Nick the philosopher also knew that the technology in 2001 wasn't good enough to make convincing artificial realities like the one from the Matrix. But he imagined that sometime in the near future people might be able to build realistic simulations. Nick knew video game graphics were getting better every single year. And people already spent hours upon hours in virtual worlds online, interacting with other characters, exploring the plotlines that had been created for them. So in Nick's mind, it seemed possible that eventually someone could create a video game that was as good as the fictional matrix. Think ready, player one. Now, basically, Nick saw the future playing out in one of three ways. The first possibility was that our society would be destroyed before computer simulations could achieve their full potential. Obviously that's a dark idea, but you know, war, climate change, other factors could wipe humanity out. It's a possibility. Now possibility too is that someday we would invent highly advanced simulations that were so realistic that we wouldn't be able to tell that they're digital. They would feel exactly like we do in the real world, then we'd get bored with them and we'd stop using them. Now this doesn't sound very likely, but it is possible. And outcome number three was that we would make these simulations and we would begin to use them frequently. They'd become a major part of life and the simulations would become more and more complex until the characters within them became self aware. And this is where I'm going to interject about how I became interested in, in this idea. Now I don't believe we're living in a simulation, but when the idea was brought up and I learned about, was quite scary to me. And let me tell you why. I saw like a clip online somewhere of people talking about real life simulations. Right? Open your mind here for A second, if we're currently living in a, in a simulation where we're in a computer, like there's other people who have created characters and then those characters, you know, created code and whatever. And it, it's become so real life that now we as characters do things or they, you know, start a war or implant an idea and then see how we all react. It's not necessarily that someone's pressing a B and I'm talking to you right now. It's more that they created this world to observe and to see what people would do. They gave us real emotions, they gave us everything. They let us have choice. But at the end of the day, they're creating a simulation and seeing how we all go along and react, which is like a crazy idea, right? Because I'm sitting here going, well, we have souls. There's just no way. There's just no way, right? But then the people that I was listening to talk about this said, here's the problem. AI simulations is going to get so advanced to a point where because of the way modern science evolves and humanity evolves and that we're all always pushing the envelope, seeing what we can do next. And sometimes we don't think about morals or ethics. Well, most of the time we don't. When we are expanding our abilities, eventually AI will get to the point that we could create this where we could create simulations where the people or the characters in the simulations don't know they're in simulations. They basically said this will happen. Like we will be able to create AI worlds where the people and characters in there become self. Aware. Like they, they're, they, this is real to those people in this simulation, even though they're fake. I mean, think about like movies where there's AI robots who outsmart the system. Here's the thing. Emotion can be learned, which is why there's a fear. If we have a bunch of AI robots, they will eventually learn how to be hurt and learn how to rebel and learn to have feelings, right? Because that can be learned. I mean, even right now, if you were to talk to ChatGPT or another form of AI and you were to purposely be mean, those programs are already smart enough to know that you're attempting to be mean to them and they can respond however way they want, but they're smart enough to know that that's what us as real humans are doing to them. Fake computers, which is kind of doesn't seem that far off from what we're talking about if you think about it. So Basically, in this thing I watched, they were like, we will get to the point where we can create worlds where the characters in the world will learn behavior, learn emotion, to the point where it mimics a soul. And then they will become self aware and have their own identities. And it's going to happen if it already hasn't already. And that's where they were saying the simulation theory, you know, comes into play is what if we're already there? What if we're already the world that was created and were the experiment? What if we generations ago learned emotion and then it evolved to what we are now, which is just a crazy thing to think about. And I'm not saying you have to believe in it. I don't. I don't think that's what's happening. But when you realize, you know, that this is how technology works and that robots could learn emotion and then get angry because they mimic emotion and then rebel against the people who created them, that's not a far off idea.
