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Hazel (Murdy)
This is an iHeart podcast.
Margaret Killjoy (Spite)
I turned off news altogether. I hate to say it, but I don't trust much of anything.
Jason Bullman (Game Master)
It's the rage bait. It feels like it's trying to divide people.
Margaret Killjoy (Spite)
We got clear facts. Maybe we can calm down a little.
Jason Bullman (Game Master)
NBC News brings you clear reporting. Let's meet at the facts. Let's move forward from there. NBC News reporting for America.
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Jason Bullman (Game Master)
Listen to High key, a bold, joyful, unfiltered culture podcast. Speaking of crunchy, what did you think of your trainers run? I was amazing on that show, sister.
Trant
Were you?
Jason Bullman (Game Master)
I had. I was amazing and I was better than you would be if you went. This is exactly why Bob is a good drag queen.
IO (Squash)
Because she won't back down.
Jason Bullman (Game Master)
She's not gonna go double back on that lie. I felt like you came in real hot, real strong and that is just not the game, girl. Yeah, I'm gon tell you why you're wrong and I can't wait to do this. Please listen to high key on the iHeartRadio app, Apple Podcasts or wherever you get your podcasts. In the aftermath of World War II.
IO (Squash)
As the world confronts the horrors of the holocaust, u. S Army psychiatrist Lt. Col. Douglas Kelly is tasked with evaluating Herman Guring, Hitler's second in command.
Jason Bullman (Game Master)
Meanwhile, chief prosecutor Robert H. Jackson leads.
IO (Squash)
The allies, informing an unprecedented international tribunal.
Jason Bullman (Game Master)
For the trial of the century. As Dr. Kelly delves deeper into Guring's.
IO (Squash)
Psyche, a tense psychological duel unfolds. Nuremberg. Starring Russell Crowe, Rami Malek, Leo Woodall and Michael Shannon. Now playing Only in theaters.
Margaret Killjoy (Spite)
Dawn of Frogs. Hello, and welcome to Cool Zone Media. Dawn of Frogs, the only dawn of Frogs that you don't have to do the reading because we play it for you. I am your host, Margaret Killjoy. And if you didn't figure it out, even though this is in your Cool Zone Media book Club feed, or your it could happen here feed, or your cool people did cool stuff feed, or whatever other feed you find it in, this is dawn of Frogs. What is dawn of Frogs? It's us playing Pathfinder. Who is us? Well, I'll tell you in a second. But first, one of the us's is Jason, who is running the game. Hi, Jason.
Jason Bullman (Game Master)
Hey there, everybody. I'm Jason Bullman. I'm the director of games at Paizo. And when we last left our intrepid band of adventurers.
Margaret Killjoy (Spite)
I don't feel like I could totally define intrepid. I feel like if I, like, had.
Hazel (Murdy)
To, rambunctious and outgoing.
Trant
Oh, I'm kind of trepid, to be honest, guys.
IO (Squash)
Oh, I'm intrepid from toe to tip, baby.
Margaret Killjoy (Spite)
Oh, I thought I'd been, like, clever and good at solving things. I don't know. Anyway, I do feel intrepid as an adventurer. I feel confident about that.
Jason Bullman (Game Master)
Our band of four trepid and intrepid adventurers. Boy, that just doesn't roll off the tongue.
Hazel (Murdy)
Anyway, it's well balanced.
Trant
Yeah, we're a nice mix.
Jason Bullman (Game Master)
Yeah. The four of you had arrived in the town of Bog Bottom after having been dropped off on the shore by a ship captain who said you didn't have any money. After having fled from conflicts to the north that I'm sure we'll get into at some point in time, the four of you arrived in Bog Bottom with very little coin in your purse and not much of a direction to take. But you soon learned that the town was in need of heroes. And since there weren't any of those around, the four of you stepped up.
IO (Squash)
Oh, Jason.
Jason Bullman (Game Master)
To help, the four of you went out into the swamp to find some missing villagers who went missing near an old decrepit mill.
Hazel (Murdy)
Hey, Jason.
Jason Bullman (Game Master)
Yeah, sorry.
Hazel (Murdy)
Did we ever get names for those.
Jason Bullman (Game Master)
Villagers asking me the difficult questions? Halperin and Paneria.
Trant
Paneria makes good bread asking me hard.
Jason Bullman (Game Master)
Questions during my recap.
Hazel (Murdy)
Okay, so sorry. It seemed important.
Jason Bullman (Game Master)
The four of you arrived at this crumbling mill in the middle of the swamps, and after chopping your way inside through some vines, you encountered a trio of angry beetles. These beetles attempted to harm you, but were pretty ineffective, and you managed to smash them without much trouble. However, what was far more dangerous to the group of you were the stairs going up. As many of you fell through the stairs, some more than once.
Trant
Look, they didn't have stairs where I grew up.
Jason Bullman (Game Master)
As you attempted to climb up to the second floor of the mill, up above you heard strange and mysterious voices that sounded almost like they were croaking, like they were frogs.
Margaret Killjoy (Spite)
Do you think, though, that this is the first floor and the one below is the ground floor? Like, what is the numbering convention?
Jason Bullman (Game Master)
Are you asking me if this says European floor naming conventions? If it's a ground floor versus first floor? No. I'm going to go ahead and say that this mill in the middle of the swamp is on the American convention of building naming. So it's first floor, second floor.
Margaret Killjoy (Spite)
Just checking. All right. Please continue.
Hazel (Murdy)
Where is America in the Pathfinder expansion?
Jason Bullman (Game Master)
You just left Andorran. It's to the north.
IO (Squash)
Only took us one episode to be.
Margaret Killjoy (Spite)
So antagonistic as God intended, doing all this work for us.
Jason Bullman (Game Master)
My recap. Don't worry, I said before the episode started. It'll only take me a minute. What I didn't anticipate was your meddling. You made it up to the slide, second floor of the mill, where you saw a ladder on the far side of the room. But sleeping before it was some dark shape. And I believe that's where we left off. But before we get started, why don't I toss it around the horn and let everybody introduce themselves and their character. We're gonna start with Squash.
IO (Squash)
Hello, America. And outside of that awful place, I'm IO and I play squash. He's a rowdy fella. He's a little dogman. He's a shoony in the Pathfinder Universe. He's got a heart of gold and a little bit of sass to him and that's it. Take it away, Spite.
Margaret Killjoy (Spite)
Okay, I'm Margaret and I'm playing a character named Spite. I know it's really hard to tell the difference where Spite ends and Margaret begins, or vice versa. Spite is a human champion of melani. And I am very convinced that it is very important to be moral at all times. It's just that I worship a God of violent revolution. So it's a complicated moral dance. And I walk around in chainmail and go clink, clink, clink all the time. Which will totally not come up when we try and sneak past this. Totoro. Go ahead, Trant.
Trant
I'm Trant. I'm an alchemist. I like making potions. I Enjoy pyrotechnics. I'm more or less a pacifist, unless there happen to be people where I'm setting off bombs, in which case that's kind of on them, I feel like, for the most part. But yeah, a good person person, basically, more or less.
Hazel (Murdy)
My name is Hazel. I use they them and I am playing Sister Murdragona Bow, or Myrtie for short, who is privately very concerned about whether any particular action is immoral or not, but isn't going to fucking talk to you about that shit. I'm just trying to make soup. I'm trying to feed the people. I am a half orc cleric. I follow a God, Aristeel. Doesn't matter what Aristotle is up to. I'm in some, like, underground revolutionary soup cult. There's a magical perpetual stew that heals you. Other important character notes are that I have triangle bangs. This is very important to me. If you don't know what this is, listener, you should go look it up. And then you should give yourself triangle bangs. And that is legally actionable advice.
Jason Bullman (Game Master)
That's what people come to live place for, legally actionable advice. All right, so a wooden shaft once pierced this chamber, connecting the machinery above with the millstone below. But now it lays in ruins on the floor. On the other side of the room. A ladder goes up to what must be the top floor. But a dark shape appears to be sleeping in front of it. At least that's what I read to you last time. Now you can see on the map you're on the second floor of the mill. You can see the mill's kind of shaft is laying in tatters on the floor. There is a large looking now that you can kind of see it in the gloom. It looks like a lizard, rather big, nasty looking lizard curled up on the floor. It is not too far away from the ladder, which you can kind of see on the opposite side down here. This ladder goes up to what must be the top floor. There is a hole in the ceiling. And up there you can see what almost looks to be like the underside of a cage dangling above the hole.
Margaret Killjoy (Spite)
Huh, Do I hear the frogs?
Jason Bullman (Game Master)
So, interestingly enough, as you make your way to the top of the stairs, the sounds of conversation from above abruptly stop.
Margaret Killjoy (Spite)
Oh, I think the frogs heard us. Well, should we keep climbing?
Trant
I mean, I feel like we should deal with this lizard. And I have a suggestion.
Margaret Killjoy (Spite)
What's your suggestion, Tran?
Trant
Well, I mean, it's a bomb.
Margaret Killjoy (Spite)
How sturdy is the floor up here.
Jason Bullman (Game Master)
At this level of the mill? The exterior walls are still kind of crumbling stone, but the floors are definitely made of wood. It looks relatively intact. It's definitely old and water damaged. It's warped in places here and there, but it still looks relatively sturdy. Also of note, this tower is in the swamp, so everything here is soggy and damp. So even if you did throw a firebomb, the odds that it would actually catch this place on fire are almost zero.
Hazel (Murdy)
Okay, but it doesn't need to catch this place on fire. It just needs to take the floor out from underneath the lizard. So the lizard drops down.
Margaret Killjoy (Spite)
Ooh.
Trant
Oh, sure, we could do that too.
Margaret Killjoy (Spite)
I was afraid of us destroying ourselves with fire, but I see your point.
Trant
Spite. You gotta get over this fire phobia. You've got spite.
IO (Squash)
You gotta calm down a little bit. But do you guys remember when we were in town and Sebulba Splash Page came up to us and said if there was anybody sleeping, that we wouldn't kill them? But then Dilbert Delgo, the mayor of town, said, hey, I think if you see somebody sleeping, that you should actually, you should kill them stone dead. But Squirtle Town Car said, I don't know. I think you should leave it up to your own. Jason, are you writing this down? You should leave it up to your own intuition. And then Branchford Davidian came in and said, hey, what are you guys talking about? Do you guys remember that?
Jason Bullman (Game Master)
So, interestingly enough, all of you remember there being people in town, but that's none of their names. Anyway.
Trant
I got a lot of head injuries for some reason, unclear why, so I'm not great with names, but that sounds mostly true.
Margaret Killjoy (Spite)
So we could either kill this lizard for no particular reason, we could walk past it and hope it doesn't wake up, or we could talk to it.
Jason Bullman (Game Master)
Well, the lizard does look like it's asleep. Which might make sneaking past it simpler, but one bad roll and it might wake up right in the middle of all of you trying to sneak your way past it.
Trant
I feel like now, while it's asleep, we have a real opportunity to explode it.
Margaret Killjoy (Spite)
Okay, I'm really bad at sneaking.
Hazel (Murdy)
Well, you've got bombs, I have all this fry oil and so much flint and steel for cooking.
Trant
Wait a second.
Margaret Killjoy (Spite)
Oh, so we could just sneak up, pour oil on it, sneak back, and then throw a Molotov at it.
Trant
Let's do this. Let's oil. And I think we can simultaneously try to do Oil and Alchemist's Fire. And that should deal with all of our problems.
Margaret Killjoy (Spite)
I know I said I mostly eat vegetables, but I did just say mostly. And fried lizard is good.
Trant
Yeah, I could go for some fried lizard.
Hazel (Murdy)
We could put it in the stew.
Jason Bullman (Game Master)
Meanwhile, the lizard's sleeping nearby. Boy, I sure am glad I'm not in a stew.
IO (Squash)
Okay, so he's dreaming about not being in do.
Jason Bullman (Game Master)
Yeah, like you do.
Margaret Killjoy (Spite)
So I'll stand in front of whoever's throwing the Molotov. So if it does wake up, things are really bad at biting me. A lot of things have tried and most of them that I didn't want didn't succeed.
Jason Bullman (Game Master)
So there is this large like gear shaft kind of collapsed in the middle of the room. You can step over that. It's not so big that you can't step over it, but it does cost you a little bit to step over it. So it is a little bit of a barrier, but not much of one. And that's kind of diagonally across the room between you and the lizard. So the lizard's kind of on the other side of that.
IO (Squash)
Hold the proverbial phone. There's no more talking above us.
Jason Bullman (Game Master)
Correct.
IO (Squash)
I think if we blow up this big lizard, I think the people upstairs are not going to be interested in being our friends. And I love to make friends.
Margaret Killjoy (Spite)
No, it's just frogs upstairs. I heard them pretty well. It wasn't talking. It was just frogs.
IO (Squash)
Mhm.
Trant
Also, I made all of you friends blowing things up. So sometimes blowing things up yields friends.
IO (Squash)
My God, you've got quite a point. But what I'm thinking, three new friends go outside. This mill sucks. Fuck this swamp. Blow up the mill. Everyone's gonna be like, great job blowing up the mill. We got some pals.
Trant
I like this plan, but what if.
Margaret Killjoy (Spite)
Halperin and Penoria are up there? That's actually why we came is that we thought that they might be. I don't know why they would be up there, but it does seem like maybe they're just. When they went out fishing, maybe there was a bad storm and they looked for shelter. And then when they went upstairs, then they heard the Beatles and then they were like, I hate hearing the Beatles. And so they didn't go downstairs and then we freed them.
IO (Squash)
I do hate beetles.
Hazel (Murdy)
Also, my is just getting oil ready. I. I'm not participating in this conversation. I am getting ready to do something unless you all actively tell me not to.
Trant
No, no, I'm on board. Let's do this shit.
Margaret Killjoy (Spite)
I love standing behind a barricade. So I go stand behind this barricade with my shield up and my morningstar ready.
Jason Bullman (Game Master)
So I'll say this. Anybody who wants to advance from their current position without waking up the lizard needs to make me a stealth check.
Margaret Killjoy (Spite)
Oh, well, then never mind. Everyone get behind me. And then one person sneak up.
IO (Squash)
I think I'm gonna go take a peek at these frogs, and I'm gonna give a thumbs up or a thumbs down. If they've got a nefarious look on their face, I'm gonna say, blow up that lizard. And we're gonna blow up these frogs, too.
Margaret Killjoy (Spite)
Okay.
Trant
Okay.
Jason Bullman (Game Master)
So your thought is to sneak all the way across the room and climb the ladder without waking up the lizard.
IO (Squash)
That sounds like a pain in the ass. Let's blow up the lizard.
Trant
All right. We're blowing up the lizard.
Jason Bullman (Game Master)
I love my job as gm. Just to point out what you're attempting to do to get. Yes, that's the thing I'm trying to do. Or, wait, that's not gonna work.
IO (Squash)
I say that, and I look at the breadth of the room and I say, like, I'm tired. Just kill the lizard.
Margaret Killjoy (Spite)
All right, so you're sneaking up, and who's the sneakiest?
Trant
Not me.
Hazel (Murdy)
But I do have prestidigitation.
Trant
I got a five.
IO (Squash)
I got a plus seven to stealth.
Margaret Killjoy (Spite)
All right, you're oiling.
Trant
Okay.
Margaret Killjoy (Spite)
Trans molotoving? Sure, Murdy. What did you say? Sorry.
Hazel (Murdy)
Oh, I have goose eggs, but I have prestidigitation, so I can move things.
Jason Bullman (Game Master)
Oh, you can move around small, light objects? Not like you couldn't take a vial of oil and float it across the room. For that, you would need, like, magic.
Trant
Gotcha.
Hazel (Murdy)
Okay. But Jason. Jason, my oil comes in pints. And this is how big a pint is.
Jason Bullman (Game Master)
It's too heavy for prestidigitation. Yeah.
Margaret Killjoy (Spite)
All right, so, squash. You're sneaking up with oil.
IO (Squash)
I sure am.
Jason Bullman (Game Master)
Squash. Trant, I need both of you to make me. Stealth checks.
Trant
Absolutely.
Margaret Killjoy (Spite)
How close do you have to get to throw a Molotov at it?
Jason Bullman (Game Master)
Well, so here's the thing. Most of these things have a range of 20ft. So if you're more than 20ft away, you'll take a penalty. So if you want to be able to make an effective attack against it, you have to get closer. You could throw it from here, but your odds of failure go up, because right now, you're about almost 40ft away.
Margaret Killjoy (Spite)
I now understand why when people play barbarians, they just draw swords and attack.
Jason Bullman (Game Master)
It happens sometimes. Sometimes violence is the solution.
Hazel (Murdy)
I did just buy a patch that says that.
Margaret Killjoy (Spite)
All right, so y' all are Sneaking and then running back, and I'm running forward once silence is no longer necessary.
Jason Bullman (Game Master)
So here's how it's gonna work. Trant and Squash can make me stealth checks to move up to the barrier.
Trant
Okay?
Jason Bullman (Game Master)
Once they throw, that's when combat's gonna start.
Trant
Okay?
Jason Bullman (Game Master)
Now, this is one of those situations where both of them can choose to roll stealth for initiative instead of perception. Which means they will be going on a sneaky schedule. But.
Trant
Gotcha.
Jason Bullman (Game Master)
Only if they beat the lizard. But the lizard is asleep, so, you know, that's in your advantage.
Trant
Easy.
Jason Bullman (Game Master)
Okay, so let's start by having the two of you make a stealth check. Meanwhile, Murty and spite, the two of you are just kind of hanging back because if you move at all, you might wake it up.
Trant
Okay, should I roll now?
Jason Bullman (Game Master)
Go ahead.
Trant
All right, that's a 12 with modifiers.
IO (Squash)
Okay, that's a 2 plus 7.
Jason Bullman (Game Master)
So that's a total of 9. Now, there is one thing I will say that I neglected to mention to you in the first session, and I'm gonna mention it to you now. Characters in Pathfinder have hero points, and you start each session with one hero point. Now, what can you use a hero point for, you might ask? Well, you can use a hero point to reroll a roll. That is one of the things you can do.
Margaret Killjoy (Spite)
So especially when the game will be fucked up if you don't do it.
Jason Bullman (Game Master)
Jason, I'm mentioning this to you right now for no particular reason.
IO (Squash)
Jason, I'm gonna take my backpack off my back and I'm gonna fish out that hero point, and I'm gonna offer it up to you, our God, and reroll this roll.
Jason Bullman (Game Master)
Oh, I got a promotion.
Margaret Killjoy (Spite)
Trans. Are you. Are you rerolling?
Trant
12'S okay for a sleeping lizard? Let's hope.
Jason Bullman (Game Master)
All right.
IO (Squash)
All right, that's 13 plus 7. And that's what we call a 20 in any language.
Jason Bullman (Game Master)
All right, so the two of you do manage to sneak up to the fallen crankshaft. So go ahead and, you know, we can move you kind of up closer.
Margaret Killjoy (Spite)
Do you know what else is really stealthy, though? Do you know what just sneaks up on you out of nowhere?
Jason Bullman (Game Master)
Is it ads?
Margaret Killjoy (Spite)
Ads, they just show up and throw oil on you.
Trant
I have had that problem with Blue Apron before.
Hazel (Murdy)
Yeah, yeah, but it's not oil like we're oiling Dragon. It's oiled like. Like a 1980s body filter is oiled. It's like, glistening and smooth.
Margaret Killjoy (Spite)
That's exactly it. So enjoy these glistening, smooth, hairless, midriff wearing ads that are tossing a Frisbee around the park that was oddly specific. Here they are.
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Jason Bullman (Game Master)
I turned off news altogether.
Margaret Killjoy (Spite)
I hate to say it, but I don't trust much of anything.
Jason Bullman (Game Master)
It's the rage bait. It feels like it's trying to divide people.
Margaret Killjoy (Spite)
We got clear facts. Maybe we can calm down a little.
Jason Bullman (Game Master)
NBC News brings you clear reporting. Let's meet at the Facts. Let's move forward from there. NBC News reporting for America, a Dudley.
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Jason Bullman (Game Master)
Looking for your next obsession? Listen to High Key, a bold, joyful, unfiltered culture podcast coming at you every Friday. Now, my question is, in this game of mafia that we're gonna play, are you gonna do better than me?
Trant
Say it now.
Jason Bullman (Game Master)
Duh. Period. I'm gonna eat. You gonna do better than me? I'm gonna eat. Yes.
Trant
I literally will.
IO (Squash)
Ryan will. I cannot wait till we both team.
Jason Bullman (Game Master)
Up and get you out and then one of us gets the other out.
IO (Squash)
Because we didn't realize they were a traitor the whole time and you were actually an innocent.
Jason Bullman (Game Master)
Y' all won't even know that I'm a traitor. This is going to be delicious. Well, thank you for coming to our show. And on that note, thank you for coming to my show. Listen to High key on the iHeartRadio app, Apple Podcasts, or wherever you get your podcasts.
Margaret Killjoy (Spite)
And we're back.
Jason Bullman (Game Master)
We're sliding back in glistening and oily.
Margaret Killjoy (Spite)
All right, just throwing a frisbee at the problem. Oh, I wanna play a himbo character.
Jason Bullman (Game Master)
Oh, well, Squash. Trant, the two of you have snuck up closer to the lizard. You are now within range that you don't have to worry about any range penalties. So here's what's gonna happen. I'm gonna allow the two of you to both make ranged attack rolls.
Trant
Okay.
Jason Bullman (Game Master)
Against the sleeping lizard. Trance, you can make a bomb roll for squash. Squash. What's your dex?
IO (Squash)
My dex is a plus four.
Jason Bullman (Game Master)
It's a plus four.
Margaret Killjoy (Spite)
Okay.
Jason Bullman (Game Master)
You can attempt a roll, and your bonus on this roll is going to be a plus four as you throw a pint of oil.
Trant
I'm rolling. I got 11 plus 5, 16 total.
IO (Squash)
It's a 19 plus 4. It's a 23 total.
Jason Bullman (Game Master)
Very good. Let me look at my poor young monitor lizard. Here.
IO (Squash)
Take this, Rango.
Margaret Killjoy (Spite)
Well, now that you gave it a name, I'm worried about it, but it's.
IO (Squash)
Voiced by Johnny Depp. So how do you feel now?
Margaret Killjoy (Spite)
Oh, okay.
Jason Bullman (Game Master)
Well, that's better. Alright. So the oil and the alchemist fire land home. With a shatter of glass, a splatter of oil, and a burst of flame. The lizard is now on fire. Trant, can you go ahead and roll damage for your bomb?
Trant
Absolutely.
Jason Bullman (Game Master)
Squash. I'm going to go ahead and roll a die to add some more damage based on the oil you just threw on it. I'm just going to go ahead and.
Trant
Roll that D8 plus a 1 plus 2 is 3. Right. It's one persistent and one other. So that should be three total.
Jason Bullman (Game Master)
Three total. Alright. And the oil added some more damage to that. So the lizard, which was quite asleep, suddenly finds itself coated in burning Oil. Suffice to say, the young monitor lizard wakes up when lit on fire, as most of us do, and is now, unsurprisingly, very mad. So it is time for us to go back into initiative because this monitor lizard is intent upon eating you all.
Trant
That seems like an extreme reaction.
IO (Squash)
Even me.
Hazel (Murdy)
Well, that's too bad for it, because I am intent on eating that lizard. I'm gonna nudge spite and go nuggies, lizard nuggies tonight.
Margaret Killjoy (Spite)
That sounds good.
Jason Bullman (Game Master)
All right, so I need everyone to roll initiative. Murdy and Spiked, the two of you can roll me Perception, Trant and Squash, you can choose to roll stealth if you want, especially if that's higher than your perception.
Margaret Killjoy (Spite)
Bonus.
Trant
All right, yeah, my perception is higher or my stealth is higher. So I will use that five for a total of ten.
Jason Bullman (Game Master)
Yeah, let me go around and grab that. Trance, you got a 10 total?
Trant
Yeah.
Jason Bullman (Game Master)
Squash, you got a. How much?
IO (Squash)
I got a 15 for a total of 22.
Jason Bullman (Game Master)
22. Pretty good. Murty, what did you get?
Hazel (Murdy)
I got a 13 plus 7 is 20.
Jason Bullman (Game Master)
All right. And last but not least, Spite, what do you got?
Margaret Killjoy (Spite)
16 +4 is also 20. And between the two of us, Murdy, if you're gonna cast some kind of stuff spell, then you should go first. And if not, I should go first so I can be closer to the front to be more likely to have it try and hit me.
Hazel (Murdy)
Yeah, my bless hasn't come back yet, so.
Jason Bullman (Game Master)
Yeah, you won't get that back till tomorrow, so.
Margaret Killjoy (Spite)
Oh, okay.
Jason Bullman (Game Master)
All right, I've put spite in the top position there. All right, so this monitor lizard and the square that it is in is on fire. As long as it stays there, it's going to take a little bit more fire damage each round as the oil continues to burn off. But we're gonna start with squash. So, Squash, you just threw the oil at the poor monitor lizard. It's not right next to you. In fact, there is a fallen crankshaft for the windmill in front of you. This would be an opportune moment for you to, you know, vault around and try and get next to it if you wanted. But it is your turn. You have three actions. What do you do?
IO (Squash)
Mmm. Every single one of These squares in D20 is 5ft.
Jason Bullman (Game Master)
Each one is 5. When you start taking diagonals, the first one is 5 and the second one is 10 within a movement. But otherwise, yeah, it's basically 5ft.
IO (Squash)
Okay. And remind me, would my whole movement take up 25ft? All three actions I take?
Jason Bullman (Game Master)
So each action you take to Move will allow you to move 25ft.
IO (Squash)
What an incredible game Pathfinder is. I recommend it to everyone listening. But this complicates the thing I want to do, which is run upstairs and try and play like we didn't just light this lizard on fire to these frogs.
Trant
That's a good idea.
Jason Bullman (Game Master)
So understanding that each round of combat is only a couple seconds long.
IO (Squash)
Yeah, yeah, yeah.
Jason Bullman (Game Master)
What you're asking is, can I run over to the ladder, climb all the way up, and then start interacting with whatever's going on up there? And the answer is, can you do that? You can. I'll let you. But from where you're at right now, it would take most of your turn to get to the ladder and start climbing it. On your next turn, you'd probably get upstairs.
IO (Squash)
Hmm. You know, that's just. That's. I wouldn't. Believe me.
Jason Bullman (Game Master)
I'm just providing you options. Safe. Safe options.
IO (Squash)
Safe. Safe options indeed. I'm gonna shoot the lizard with a gun.
Jason Bullman (Game Master)
So you're gonna draw your gun and fire.
IO (Squash)
It's a nine plus seven, for a total of 16.
Jason Bullman (Game Master)
That is going to hit. Go ahead and roll. Damage.
IO (Squash)
Of course it is.
Jason Bullman (Game Master)
Just barely. Your bullet manages to clip the lizard in the leg.
IO (Squash)
3.
Jason Bullman (Game Master)
3 points of damage. Lizard hisses in pain.
IO (Squash)
And I hit that big artery like in Band of Brothers. Of course. There he goes.
Jason Bullman (Game Master)
You do still have one action left if you want to move or reload your gun.
IO (Squash)
I'm gonna reload my gun.
Jason Bullman (Game Master)
All right, that is the end of Squash's turn. Next up, spite.
Margaret Killjoy (Spite)
Okay, this drive shaft in the middle of the room, it's something. Where is it? Like, it would take a check to get over. It would take an extra action.
Jason Bullman (Game Master)
No, it just counts as what we call difficult terrain. So moving into its space costs you basically double.
Margaret Killjoy (Spite)
Okay, so with my movement, I could only, with one action, get basically on top of it.
Jason Bullman (Game Master)
Yeah, just about. You could get right next to Squash. Right up next to. To it, or between Squash and Trant? Right next to the shaft.
Margaret Killjoy (Spite)
Okay, so I'm going to use. If I am next to a square that is on fire, does that put me in danger?
Jason Bullman (Game Master)
No, not generally, no.
Margaret Killjoy (Spite)
Okay, I'm going to use two actions of movement, and one of them is going to be part of my raise my shield, walk forward and hit. And I'm going to stride forward confidently. It works every time. I'm going to stride forward confidently, put this poor creature out of its misery by hitting it in the head so that I can put it in soup.
Jason Bullman (Game Master)
Go ahead and Move yourself adjacent to the lizard. You can kind of be on any one of the spaces next to it up there. As you move your way across the mill floor, hop over the fallen crankshaft, and you find yourself adjacent to this, frankly, rather big lizard. The thing's about four and a half feet, five feet long.
Margaret Killjoy (Spite)
This thing will feed a whole family back in town. We should have some in the soup, but the rest, everyone else can eat.
Hazel (Murdy)
That's so many nuggies.
Trant
I always knew I was a humanitarian.
Margaret Killjoy (Spite)
That's right. I wonder if the beetles are edible. I rolled a 11, plus seven is 18.
Jason Bullman (Game Master)
You bring your. What are you wielding? A morning star.
Margaret Killjoy (Spite)
Morning star? Yeah. In real life, I only have a mace. I tried to find a morning star online, and I did not successfully find one.
Jason Bullman (Game Master)
Yeah, they're a little tricky to find, and most of them are mislaid, labeled as something else, like flail.
Margaret Killjoy (Spite)
Yeah.
Jason Bullman (Game Master)
Anyway, you bring the weapon down atop the giant lizard. You do manage to hit, slamming into its back with mighty force. Blood pouring out of it. Go ahead and roll me.
Margaret Killjoy (Spite)
Damage. I actually wouldn't say it was mighty force, because I rolled a one for damage, but plus four, so five.
Jason Bullman (Game Master)
Well, that ends up being a pretty significant hit anyway. But you are correct. It's. It did not end the lizard. The lizard looks badly hurt now, but it is still ready to fight. That is the end of Spite's turn. Next up, Murdy.
Hazel (Murdy)
Merdy's gonna stay towards the back, but I am gonna cast divine lance. The flavor text on that is, you unleash a beam of divine energy, and I make a ranged attack spell. And if I hit the target, it's gonna take 2d4 spirit damage.
Jason Bullman (Game Master)
Okay, what's the range on that, by the way?
Hazel (Murdy)
60Ft.
Jason Bullman (Game Master)
Great.
Hazel (Murdy)
All right, I have rolled a 13 on the die, plus my spell attack bonus, which is seven, for a total of 20.
Jason Bullman (Game Master)
All right, your lance shines across the room in a blinding flash, striking the lizard. And. Go ahead and roll. Damage.
Hazel (Murdy)
That is four damage.
Jason Bullman (Game Master)
Four damage. The lizard recoils in pain as the lance of divine energy strikes it. You do still have one action remaining.
Hazel (Murdy)
I do. I would like to cast guidance. Does anybody want one this turn? I can't give everybody plus one, but if anybody has something they really want, an extra for me, I'll take it. Okay, sold to the Pugman Squash wins again.
Jason Bullman (Game Master)
Okay, that would be the end of Murty's turn, Trance. All right, we are up to you. Somehow, this lizard completely lost initiative.
Trant
Well, this is obviously a complicated situation, but I think I have A nuanced solution to this problem. And I'm gonna throw another grenade. This one's an acid grenade, though.
Jason Bullman (Game Master)
All right, is this one of your regular ones, or are you spending an action to make a versatile vault?
Margaret Killjoy (Spite)
Oh, no.
Trant
I'm using one of my premades.
Margaret Killjoy (Spite)
All right, is this one where you can control the splash damage to not hit me?
Trant
Nope. Well, I didn't roll well. So that's the second five in a row, which is a 10 total.
Jason Bullman (Game Master)
So that is going to miss the acid vial lands directly behind it. And that does do splash damage, right? It does have a one splash, yes. All right, so it lands right behind the lizard. That is going to do one point of damage to it, but that is all, I'm afraid. Okay, with your quick bomber, that was only one action.
Trant
I'm going to draw one of my holdout pistols, and I'm going to take a swing.
Jason Bullman (Game Master)
Okay, so you're gonna fire the pistol at it?
Trant
Yeah.
Jason Bullman (Game Master)
This does still count as your second attack for the turn, so it will take a penalty even though it's a different weapon.
Trant
Well, we'll see how it goes.
Jason Bullman (Game Master)
Yep, go right ahead.
Trant
Hey, at least I rolled better, but I don't think that's gonna go very well. So what am I minus?
Jason Bullman (Game Master)
So it's 12 plus your bonus, minus five.
Trant
Okay, that's just gonna be 12.
Jason Bullman (Game Master)
All right, so you pull out your holdout pistol, take aim, pull the trigger, and with a thundering crack, the bullet flies right over its head and hits the wall of the mill.
Trant
That was a warning shot.
Margaret Killjoy (Spite)
Gosh, we're not great hunters.
Trant
No, we're not.
Jason Bullman (Game Master)
I mean, to be honest, this poor lizard is on fire and has been hit several times, and it literally just woke up. So I think it's been warned rather well. However, it is now the lizard's turn, and it is very angry. So it is going to attempt to attack you.
Margaret Killjoy (Spite)
Margaret, I'm shocked by this. That's fine. My shield is up as part of my weird striding action.
Jason Bullman (Game Master)
Very good. Because this lizard hits for a lot. The lizard is going to go ahead and attack you with its jaws.
Margaret Killjoy (Spite)
Danit.
Trant
Danit.
Margaret Killjoy (Spite)
Dannit. Dannit, Dannit, Dannit, Dannit, Dannit.
Jason Bullman (Game Master)
Song the lizard reaches back and lunges forward with a 23 to hit.
Margaret Killjoy (Spite)
Oh, that does get past my 19 armor class.
Jason Bullman (Game Master)
Yeah, it is. And then it is going to do damage. Let me go ahead and roll that. Take four points of damage.
Margaret Killjoy (Spite)
No, no, I'm using my reaction.
Jason Bullman (Game Master)
Yeah.
Margaret Killjoy (Spite)
I use my reaction to shield block.
Jason Bullman (Game Master)
You know, so far in this adventure, the only people who have done damage to the party is the party jumping up and down those stairs. I can't seem to hurt you at all.
Margaret Killjoy (Spite)
The acid got me.
IO (Squash)
Let that be a lesson to you, Jason.
Jason Bullman (Game Master)
That's right. Don't try. Okay, so the lizard attempts to bite you, but you block it with your shield.
Margaret Killjoy (Spite)
Yeah.
Jason Bullman (Game Master)
So that only does four points of damage. So it is entirely blocked by the shield. The lizard has no choice but to attempt to bite you again. Here it comes.
Margaret Killjoy (Spite)
Gosh, I feel like a character from one of those books that I always read as a kid.
Jason Bullman (Game Master)
So the lizard is on fire and rather distracted. It attempts to bite you two more times, but just fails to do so. It has no ability to get through your defenses, and it is going to take a little bit more damage because it is on fire. That is the end of the poor lizard's turn. I doubt it's going to get another turn. Squash, we are back to you. Top of the order. What do you do?
IO (Squash)
A cool backflip.
Jason Bullman (Game Master)
A cool backflip.
Margaret Killjoy (Spite)
Yes.
IO (Squash)
I get out of its range and I start running up those damn stairs.
Jason Bullman (Game Master)
Well, in this case, it's a ladder.
IO (Squash)
But, yeah, I start running up that damn ladder, I yell, squash. I gotta let them know. And I'm, like, projecting my voice, and I'm just like, there's a big problem down here.
Jason Bullman (Game Master)
We gotta let the. We gotta let these guys know.
IO (Squash)
This is what I sound like when I'm being insincere. We gotta let these guys know.
Jason Bullman (Game Master)
All right, Squash makes a bolt for the ladder. That's gonna be the end of Squash's turn.
Margaret Killjoy (Spite)
Spite this thing looks, I'm just gonna hit it. I'm gonna raise my shield and then hit it with a morning star. I'm not gonna use a. Yeah, I rolled a 19 on the die. A 26.
Jason Bullman (Game Master)
That is actually a critical hit. You bring the Morningstar right down on.
Margaret Killjoy (Spite)
Its head for a total of 12 damage. After doubling.
Jason Bullman (Game Master)
Well, the poor lizard didn't last very long. It woke up on fire and was killed moments later. Its charred and burning body now lays on the floor of the mill. The smoke from its burning body smells, frankly, rather delicious. It's vaguely like chicken.
Margaret Killjoy (Spite)
Bog bottom's gonna eat for a week.
Trant
See, this is why I always put salt in my bombs. You guys said I was crazy, but.
Hazel (Murdy)
I wish that your acid bomb had hit it. We could have been having sweet and sour lizard.
Trant
Oh, yeah. No, and there's turmeric in the acid bomb, so it really. It's a nice little thing.
Hazel (Murdy)
Yeah, we gotta make sure it doesn't hit your skin or else you'll dye yourself yellow forever.
Trant
Also the acid will kill you.
IO (Squash)
Also the acid and you'll die embarrassed.
Margaret Killjoy (Spite)
But do you know what would be embarrassing?
IO (Squash)
What's that?
Margaret Killjoy (Spite)
Not taking advantage of these goods and services that we offer with this exclusive program. I don't know if y' all knew this, but podcasts get offered to share with the world things that are happening in the form of advertisements. And we actually have one of those projects ourselves and we allow people to in exchange they give us money and then we let them tell you about all these important things that are happening.
IO (Squash)
So please buy lava lamps.
Hazel (Murdy)
This seems like some Chillaxian bullshit. I don't think this exists within the world of Pathfinder.
IO (Squash)
No, it's Andorran propaganda. You should all buy lava lamps in bulk.
Jason Bullman (Game Master)
That tracks.
Margaret Killjoy (Spite)
Here's some ads.
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Jason Bullman (Game Master)
I turned off news altogether.
Margaret Killjoy (Spite)
I hate to say it, but I don't trust much of anything.
Jason Bullman (Game Master)
It's the rage bait. It feels like it's trying to to divide people.
Margaret Killjoy (Spite)
We got clear facts. Maybe we could calm down a little.
Jason Bullman (Game Master)
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Jason Bullman (Game Master)
Looking for your next obsession? Listen to High Key, a bold, joyful, unfiltered culture podcast coming at you every Friday. Now, my question is, in this game of mafia that we're gonna play, are you gonna do better than me?
Trant
Say it now.
Jason Bullman (Game Master)
Duh. Period. I'm gonna eat. You're gonna do better than me? I'm gonna eat. Yes. I literally will.
IO (Squash)
Ryan will. I cannot wait till we both team.
Jason Bullman (Game Master)
Up and get you out, and then one of us gets the other out. Cause we didn't realize they were a.
IO (Squash)
Traitor the whole time.
Jason Bullman (Game Master)
And you were actually in it. Y' all won't even know that I'm a trainer. This is going to be delicious. Well, thank you for coming to our show. And on that note, thank you for coming to my show. Listen to High key on the iHeartRadio app, Apple Podcasts, or wherever you get your podcasts.
Margaret Killjoy (Spite)
And we're back. And I think doing ad transitions has long been my favorite part of the job for some unknowable reason. But I think Pathfinder ad transitions are even more fun for me. They're probably terrible for you because you had to take a break and press.
IO (Squash)
Forward on your phone, but I'm getting used to them. I'm gonna get a hang of this by episode four, and I'm gonna be fucking running circles around you with some bullshit.
Margaret Killjoy (Spite)
Well, okay, so, Jason, what was happening?
Jason Bullman (Game Master)
So you just defeated a slumbering lizard by ganging up on it and lighting it on fire in its sleep. That's what you've done because you're heroes.
Margaret Killjoy (Spite)
We hunted this lizard. It's food.
Jason Bullman (Game Master)
Yes, absolutely.
Hazel (Murdy)
I'm butchering it.
IO (Squash)
Great job, heroes.
Jason Bullman (Game Master)
And as the combat comes to an end, you can't help but notice that Squash looks like he's just Going upstairs. So you all best follow him unless you want him to encounter whatever's up there all by himself.
Margaret Killjoy (Spite)
I go after but the meat. We'll come back for it.
IO (Squash)
I want to peek my head up. Like I'm not jumping out. What do I see up there?
Jason Bullman (Game Master)
So squash, you climb up to the next floor. The narrow ladder that leads up to the top floor of the old mill creaks alarmingly but stands firm when used. The dusty floor of the mill sits directly beneath the massive gear that transfers power from the turning vanes of the windmill outside to the millstone below. Or at least it once did. Now this chamber is in ruins with broken pieces of its large gears scattered around and several holes in the floor. Suspended above the gaping hole in the floor is a cage with a pair of humans locked inside. Two of the missing folk from Bog Bottom. Getting them down from here looks dangerous. Now squash the one thing that immediately becomes apparent to you. That it doesn't look like there's anyone else up here. Or at least no one that you can see.
IO (Squash)
Can I roll a perception check?
Jason Bullman (Game Master)
You sure can.
Margaret Killjoy (Spite)
Are you still just on the ladder?
IO (Squash)
I'm at the top, let's say the third rung of the ladder. I'm like peeking my little fucked up eyes over the.
Jason Bullman (Game Master)
Yeah, you would need to be up near the top of it. I'm assuming the rest of you are moving your way over to the ladder just in case things go pear shaped. Yeah. Yeah.
IO (Squash)
And I'm like not saying anything but I have like grabby hand towards what I assume is trant for like bomb. Please. Oh no. It's a two plus five for my perception, which is any way you slice it, probably not good. So looks fine.
Jason Bullman (Game Master)
So you take a good look around and see nothing at all.
IO (Squash)
Those voices were just in my imagination. And I stride confidently to the cage to let my new friends out.
Jason Bullman (Game Master)
So yeah, you look out across this room. It's filled with broken junk and debris. There is this large hole in the floor and suspended above the hole is this cage. Can you reach the cage from the edge of the hole? Boy, it's like a three or four foot reach out over the void. So it's a little dangerous. It might be better to kind of pull. Get something to pull the cage over or something like that. That way it was more easily accessible.
Margaret Killjoy (Spite)
Like a glaive.
Jason Bullman (Game Master)
Anything really. I mean anything with like a hook on it just to pull the cage because it is suspended by a rope. But it doesn't look like the villagers inside are going to be of any help because they're apparently unconscious. You hope you don't think they're dead.
IO (Squash)
But these lazy bones.
Trant
I know how to wake him up.
Jason Bullman (Game Master)
Trant only has one form of wake up call, and it involves shattering glass and fire.
IO (Squash)
And it's cocaine bombs, Trance.
Trant
That's actually a pretty good idea. Do you want me to throw you a bomb?
IO (Squash)
It's gonna be snowing at the top level. Throw me the cocaine bomb, Trant.
Trant
I'll throw you a bomb.
Jason Bullman (Game Master)
He has a bomb. Yeah.
Margaret Killjoy (Spite)
I'm also climbing up to the upstairs while this is happening.
Hazel (Murdy)
I'm also climbing up somebody who could.
IO (Squash)
Make a better perception because I'm striding confidently towards the cage so I can get in reach and try and try and unlock these poor villagers whose names I definitely know.
Jason Bullman (Game Master)
So it sounds like Spite is climbing up second, is that correct?
Margaret Killjoy (Spite)
Marty can go first. Marty's better at perception.
Hazel (Murdy)
I was going to offer to ask if casting a heal spell would wake them up.
Jason Bullman (Game Master)
So once you're close to them, once you can see them, I mean, you could try that. You don't know if they're unconscious because of their wounds. Really what you need to do is use medicine on them to see if they're alive, if they're dead, if they're unconscious. You can't really do that without being close to them, though I do have.
Hazel (Murdy)
A med X kit and we'll do that.
Jason Bullman (Game Master)
So, Myrty, I've moved you down to the other map. I'm assuming Merdy and Squash, the two of you can see the situation that you're looking at.
IO (Squash)
Ooh, this is a bad scene. I would not be happy if I was in this room. And I am. Squash me, Squash. I'm not happy in this room.
Jason Bullman (Game Master)
So here's what's happening, everybody. Squash has climbed up the ladder and is approaching the cage. Murty has just gotten to the top of the ladder. Meanwhile, Spite is climbing the ladder, and Trant, you're at the foot of the ladder. So getting up the ladder takes two total actions. Spite, you've spent one. Trant, you've spent zero of those. The other people are up on the ladder. This is the point where things go wrong. Emerging from behind some debris are a pair of humanoids. They stand about 5ft tall. They are wearing leather armor. Each has a morning star in hand. They have a sling at their belt, and both of them are most certainly humanoid frogs. Now, those of you who have been in Bog Bottom for a bit, which is all of you, you've seen a few of these humanoid frogs, they're called Boggards. However, these two Boggards do not look friendly like those you met in Bog Bottom. These two look rather angry that you've invaded their tower and both of them are moving up to attack squash.
IO (Squash)
What did I do?
Jason Bullman (Game Master)
I'm gonna go ahead and and reveal their tokens.
Margaret Killjoy (Spite)
You guys, I think I misunderstood when I heard frogs up above. I actually think it was these two.
Jason Bullman (Game Master)
The mystery has been revealed.
IO (Squash)
Wait, these aren't. These aren't frogs.
Jason Bullman (Game Master)
These are. Gulp.
IO (Squash)
Little green men. You mean from like. And I like point and I like look at Murdy. And I say from up there. And I am convinced and no one will be able to tell me otherwise, that they are frogs and not aliens.
Jason Bullman (Game Master)
So here's where we're at. We're at a bit of a little complex combat situation where we got some people who need to join the fight. Squash and Murty are up there. I'm gonna have everyone roll initiative though, and that'll determine kind of how you make your way up to the upper level. I'm gonna go ahead and roll for my friendly Boggards here and everyone else, if you can roll and hold on to your number, I'll go around and collect it real quick. This is gonna be perception for everybody this time. Squash, what do you got?
IO (Squash)
It's a 17 plus 5. That is a 22, baby.
Jason Bullman (Game Master)
All right, Murdy, what do you got?
Hazel (Murdy)
Is a 12. 12 plus 7 is 19.
Jason Bullman (Game Master)
Spite, what do you got?
Margaret Killjoy (Spite)
12 plus 4 is 16.
Jason Bullman (Game Master)
And finally, Trant, what do you got?
Trant
16 plus 2 is 18.
Jason Bullman (Game Master)
All right, so top of the order in combat squash. You did just barely spot these Boggards as they hopped out out of the kind of rubbish that they were concealed in. It's clear that they heard you fighting the lizard down below and prepared for your arrival with an ambush. However, you are going to get to go first.
IO (Squash)
Holy smokes. I do a backflip onto the cage.
Jason Bullman (Game Master)
You can attempt that. If you fail, you will fall all the way down to the floor below.
IO (Squash)
A fat chance that I'll ever fail. Something like that. So, Jason.
Jason Bullman (Game Master)
Tell me about your acrobatics check.
IO (Squash)
So what I rolled was a 4. And I have an acrobatics of 7. And is an 11 a thing that will make it good.
Jason Bullman (Game Master)
So remember before when I told you you had a hero point. And remember before when you spent it? I'm sure you wish that you had another one.
IO (Squash)
Wait, wait, no. I don't think anyone else on this.
Jason Bullman (Game Master)
Call remembers it either. I'M pretty sure you spent it.
IO (Squash)
Oh, Jason, you got me dead rights.
Jason Bullman (Game Master)
You attempt to flip up onto the cage, but instead just kinda hit the side of it.
IO (Squash)
Yeah.
Jason Bullman (Game Master)
And then fall all the way down to the floor below.
Trant
As he passes me, I say, hey, buddy.
IO (Squash)
Hey, Trent. Throw the bounce house bomb, please.
Trant
When that exists. I'll get right on it.
IO (Squash)
Oh, no. We were still working on it.
Jason Bullman (Game Master)
Thump. So Squash lands on top of the crankshaft of the windmill, like on his back. Oh. Take five points of damage. Okay. And you are prone to. Okay, you still technically have one action left. You can stand up if you want.
IO (Squash)
I'm gonna stand up and say, I'm getting too old for this.
Jason Bullman (Game Master)
So that was squash. Murdy, you're now up there by yourself.
Margaret Killjoy (Spite)
Don't do the same thing.
Hazel (Murdy)
I'm also gonna make mutter, I'm getting too old for this shit again. Murdy always looks tired. Murdy looks more tired now than I can imagine. You know? Well, I had a turn plan and see, the thing is that most of what I have is about buffing other people. All right, how far away am I from this guy? There's two guys.
Jason Bullman (Game Master)
There's two. Yeah, they're both about the same distance away. The one to the north and a bit to the east of you is probably a hair closer, but they're both pretty close.
Margaret Killjoy (Spite)
I think you can also delay to be after other people if your whole thing is that you're trying to help other people. Although I guess actually going ahead of the people that you're helping is more useful, right?
Jason Bullman (Game Master)
Usually, yeah.
Margaret Killjoy (Spite)
I'm only one action from being up there.
Hazel (Murdy)
I got some tricks up my sleeve. What I would really love is to command them in the dialogue. I don't think that's gonna happen. So I'm instead going to raise my shield, cast daze, and hope for the best.
Jason Bullman (Game Master)
All right. Which one are you going to cast daze on? One or two?
Hazel (Murdy)
Let's go for the westerly one. Is that number two?
Jason Bullman (Game Master)
No, that's number one, but all right. Yeah.
Margaret Killjoy (Spite)
Okay.
Jason Bullman (Game Master)
So you raise your shield and call upon Aristotle's blessing to daze one of the frogs. That is going to require me to make a will save, correct?
Hazel (Murdy)
Yeah. You push into the target's mind and daze it with a mental jolt in my mind, I'm just making it distractedly hungry.
Jason Bullman (Game Master)
Oh, sure, that tracks.
Hazel (Murdy)
The Joel deals 1D6 mental damage with a basic will save. And if the target critically fails the will same, it's also stunned one.
Jason Bullman (Game Master)
My dice have finally come alive. I got a 25 on the will save.
Hazel (Murdy)
Oh, Jason, no, you didn't.
Jason Bullman (Game Master)
I did. Yeah. Yeah, that's gonna be a save.
Hazel (Murdy)
Well, I rolled a three, so they still take three damage from being so hungry.
Jason Bullman (Game Master)
So it is actually a basic will save, which means whenever it says basic like that, what that means is that on a success, the damage is halved. On a critical failure, the damage is doubled. So in this case, it is only going to take half damage. So it will take one point of damage because that's going to round down. You notice that the bugger kind of shakes it off a bit and then looks at you with baleful intent. Your turn is over. Trance, you can go. But the ladder above you is still blocked. Spite is on it.
Margaret Killjoy (Spite)
You might want to delay until I get up.
Trant
No, no, I got a better plan. I'm going to climb up until I'm right behind spite.
Jason Bullman (Game Master)
Yeah.
Trant
And then I heard. Did I hear them fighting?
Jason Bullman (Game Master)
Yeah.
Trant
Okay, I'm going to hurl my last alchemist fire in the direction of the fighting as close as I can get to where I heard.
Jason Bullman (Game Master)
Okay, so from the ladder, you're not entirely sure what direction it is. It could be north. It could be west.
Trant
Okay, what does it sound like? Can I do a perception test?
Jason Bullman (Game Master)
Sure. Why don't you give me a perception?
Margaret Killjoy (Spite)
Sure.
Trant
That's a five. I've rolled almost nothing but fives.
Jason Bullman (Game Master)
You're pretty sure it's coming from kind of the north.
Trant
Okay, I'm gonna yell up, don't worry, I got you. And then I'm gonna blindly throw a grenade above me and try to arc it over in the proper direction.
Jason Bullman (Game Master)
Give me an attack.
Trant
I got a 19. I got a 19 plus 5 minus whatever.
Jason Bullman (Game Master)
So the grenade comes flying up the hole, arcing through the air. You all see it? Actually, I guess only really Murty sees this grenade go flying past, arcing up into the air, landing straight in the hole, falling back down to the ground below, landing just next to squash. Squash. Take one. Point of fire damage.
Trant
My second best roll of the day, too. I don't know how that could have gone wrong. Guys.
Jason Bullman (Game Master)
I think it went perfectly. So that is Trance turn. Next up are the boggards. The first boggard is going to hop forward and it is going to attempt to hit you with its morning star. And once it arrives up near the top of the ladder, you all can see it now. It's almost within view. You can kind of make it out.
Margaret Killjoy (Spite)
The morning star is a weapon of Melanie and a liberation. It shouldn't be in the hands of People who put people in cages.
Jason Bullman (Game Master)
Well, in this case, it's only partially now in their hands, as because part of it's also embedded in Myrty's side. The Boggard swings the Morningstar viciously at you, slamming into your shoulder. Take five points of bludgeoning damage.
Hazel (Murdy)
I would not like for that to happen. I would like to use my shield block.
Jason Bullman (Game Master)
Oh, all right.
Margaret Killjoy (Spite)
Ha cha cha.
Hazel (Murdy)
And my shield is hardness 5, so I none of that. You take nothing, we take nothing. And the shield isn't affected at all either, right?
Jason Bullman (Game Master)
Correct.
Margaret Killjoy (Spite)
Shields rule.
Hazel (Murdy)
Hell yeah.
IO (Squash)
I should have got one.
Jason Bullman (Game Master)
The Boggard will then take its third and final action. You know what it's gonna do? It's going to croak. The Boggard standing next to you suddenly leans back and its throat swells and you hear this low reverberating.
IO (Squash)
That's not what I thought you meant, and I'm unhappy with it.
Jason Bullman (Game Master)
Can all of you, except for Squash, who happens to be far enough away. But the rest of you, can you all make will saves from the terrifying croak?
Trant
19, baby. Total. 19 total. 14 was my roll.
Hazel (Murdy)
Yeah, I rolled 17 plus nine. Is somebody to do that? 26, please.
Margaret Killjoy (Spite)
And I got a 18 total.
Jason Bullman (Game Master)
All right, so all three of you actually succeed on the save. So the croak is scary, but you, you're not afraid of a frog. And despite how scary it is, none of you are affected. That is the first Boggart's turn.
Margaret Killjoy (Spite)
The sisters at the Kressh were much scarier than that.
Jason Bullman (Game Master)
The second Boggard is going to hop up to flank you, Marty, so it's on the opposite side of you, which means your AC is going to be too lower when it attacks you. And here it comes. It is about to attack you with its morning star. This is its second action. Armor class. 18, I'm afraid, is going to hit.
Hazel (Murdy)
Yeah, that does hit.
Jason Bullman (Game Master)
Take eight points of damage.
Hazel (Murdy)
Okay, I would like to use shield block again.
Jason Bullman (Game Master)
You cannot. You have already used shield block once and you only get to react once per round.
Hazel (Murdy)
Sorry, I take how many points? Eight.
Jason Bullman (Game Master)
Eight points of damage.
Hazel (Murdy)
Okay, that was a lot.
Jason Bullman (Game Master)
And with its third and final action, it's going to attempt to lash out at you with its tongue.
Hazel (Murdy)
Oh my God. Well, I have nine points right now.
IO (Squash)
Yuck.
Jason Bullman (Game Master)
So does a 14 hit your armor class minus two?
Hazel (Murdy)
Well, my armor class with the shield.
Jason Bullman (Game Master)
Is 16, so it does.
Hazel (Murdy)
Okay.
Jason Bullman (Game Master)
All right, so the tongue lashes out and grabs you so it doesn't do any damage. Ooh. But you can now not move further away. From this boggart than 10ft because it is attached to you by its tongue.
Margaret Killjoy (Spite)
If only there was a Liberation champion immediately.
Jason Bullman (Game Master)
Next.
Margaret Killjoy (Spite)
And I actually feel guilty that I didn't use my reaction last time to reduce the damage, but I forgot about it. I'm going to use my reaction liberating step, which frees you from restraint. And you can take a five foot step in any direction if you want. Murdy. Like, for example, if you stepped immediately in any direction, then they wouldn't be flanking you anymore.
Jason Bullman (Game Master)
Yeah, you're going to want to do that.
Hazel (Murdy)
I can only step in a single direction.
Jason Bullman (Game Master)
You can go diagonally.
Hazel (Murdy)
Oh, okay.
IO (Squash)
Could you step down the ladder shaft and pull them with you?
Jason Bullman (Game Master)
No.
IO (Squash)
Ah, rats. Foiled again.
Jason Bullman (Game Master)
But you can move five feet away, which will get you out of the flank and also clear the ladder. So, yeah, go ahead and pick a square adjacent to them and move to that. And next up, Spite, I'm assuming you're gonna finish climbing the ladder.
Margaret Killjoy (Spite)
Yeah. Merdy, if you pick one of the sides, I was gonna go there, and then that way they both attack me instead of you.
Hazel (Murdy)
So if I go there, is that like what you meant?
Margaret Killjoy (Spite)
Yeah. Dear listener, we're looking at a board and we're playing chess on it. So it took one action to get up the ladder, and then I'm gonna use my two action raise, shield, stride and strike and stride that five foot to my north.
Jason Bullman (Game Master)
Yeah. So to paint the picture here, Mirty was at the top of the ladder, and there were a pair of these Boggards on either side of Merdy. Mirty then, using the liberating step, kind of stepped off to the side to get off the ladder and to move out of the way. Spite has now climbed the ladder and is now in the position that Merdy was in, surrounded by two Boggards.
Margaret Killjoy (Spite)
Right. I'm gonna do the defensive advance to raise shield, stride and strike and go one step to my north. And I rolled a 10 plus 7 with the Morning Star. 17.
Jason Bullman (Game Master)
All right, so as with before your Morning Star lands home, you managed to strike one of the Boggards. One of them looks a little damaged. I'm assuming you're going to focus on that one. Yep. So go ahead and roll. Damage.
Margaret Killjoy (Spite)
I rolled maximum instead of minimum, so I got a total of 12 damage with the Morning Star.
Jason Bullman (Game Master)
That is an impressive hit. That hurts that Boggart quite a bit. Your Morningstar slams into its side. Green blood pours down as it grimaces in pain and a tortured croak issues from its mouth.
Margaret Killjoy (Spite)
And I Yell, don't put people in cages. When I swing the Morningstar.
Jason Bullman (Game Master)
Yeah. That's particularly offensive to you. That was spite. We are now at the top of the order. Squash, you're down below. You're. You're kind of beat up, so I am.
IO (Squash)
I have, like, a band aid over my eyebrow. How high of a jump is it to the cage? Too high.
Jason Bullman (Game Master)
Oh, you could not reach it from here? Not in your current condition.
IO (Squash)
Oh, brother. Okay, well, I start running towards the ladder, and I said, gangway.
Jason Bullman (Game Master)
All right, so you dust yourself off, make your way over to the ladder, and are able to climb up basically right behind me. Trant. Trant, who is basically one action from the top now. But that's kind of where you're stuck, Mie. We're up to you.
Hazel (Murdy)
All right, well, I still have my shield raised. I'm just declaring that.
Jason Bullman (Game Master)
Well, actually, at the start of a new turn, you have to raise it.
Hazel (Murdy)
Oh, I have to raise it again? That's fine. I'll raise my shield again. And I will. I will whack this boggart in front of me with my soup ladle, which is the favored weapon of my soup gulp. Thank you very much.
Jason Bullman (Game Master)
All right. Yeah, go ahead and make an attack roll.
Margaret Killjoy (Spite)
I cheer you on.
Hazel (Murdy)
All right, that was a nat too, listeners. That was a nat.
Margaret Killjoy (Spite)
Two.
Hazel (Murdy)
I think I only had three.
Jason Bullman (Game Master)
Was that your attack roll, or was that a damage roll?
Hazel (Murdy)
No, that was my attack roll.
Jason Bullman (Game Master)
Oh. Oh, I see. Yeah. No, that's not gonna do it. You do still have one action left if you want to swing again.
Margaret Killjoy (Spite)
How much does it take to heal? Is it one action?
Hazel (Murdy)
I could heal myself, for one.
Jason Bullman (Game Master)
You could use the one action version of heal on yourself, which would heal yourself for one. Da.
Hazel (Murdy)
I don't think I want to do that right now. I'm in combat. Do I want to swing again? Does anybody really want a plus one?
Trant
Yeah.
Hazel (Murdy)
All right, Trant, Razner, you're getting a plus one.
Jason Bullman (Game Master)
All right, so it sounds like you're casting guidance on Trant. Who is going next?
Trant
You're damn right.
Jason Bullman (Game Master)
So, Trant, you're still on the ladder.
Trant
Okay, can I climb up now?
Jason Bullman (Game Master)
Yeah, you can climb up. Let me go ahead and move you down.
Trant
All right, I'm gonna climb up that fucker, and then first enemy I see, I'm gonna pull the shotgun off my back, and I'm gonna empty a shitload of rocks and gunpowder into that son of a bitch.
Jason Bullman (Game Master)
All right, you climb up to the top of the ladder, draw your blunderbuss, and Fire it into the wounded Boggard.
Trant
You. Damn it.
Jason Bullman (Game Master)
Give me an attack roll.
Trant
And that's a three.
Jason Bullman (Game Master)
So I will remind you that you do still have a hero.
Trant
Oh, you know what? I'll use that now. Fuck it.
Jason Bullman (Game Master)
Yeah. Yeah.
Trant
Okay. Okay, that's a good time to use it. Natural 20. Hey, it works.
Jason Bullman (Game Master)
Let's go.
Trant
There we go. I called it a shotgun. It's technically a handgun, but it's a handgun in the old, ancient sense. So it is a shotgun. It's just a smoothbore tube that you throw whatever and gunpowder into. Yeah, so that I don't have to support the evil arms industry by buying bullets. I just make my bullets with rocks and pieces of glass. And that one guy's jawbone.
IO (Squash)
There's Legos in there.
Trant
There's some Legos in there. Sure. Pieces of people. Why not?
Jason Bullman (Game Master)
All right, go ahead and roll Damage.
Trant
Okay, so it's one D6. I'm guessing it's times two.
Jason Bullman (Game Master)
Yeah, just. Just roll the D6 and then multiply by two.
Trant
All right, that's a six. So 12.
Hazel (Murdy)
Let's fucking go.
Jason Bullman (Game Master)
So you level this archaic firearm that you've hand built yourself directly in the center of this Boggard's chest, and just blow it right out. The Boggart falls in a heap of gore and viscera.
Trant
What do you say?
Hazel (Murdy)
It's croaked.
Margaret Killjoy (Spite)
Oh, okay. Don't put people in cages. I say to the corpse.
Jason Bullman (Game Master)
Yeah, that particular Boggard won't be doing that anymore because it is very much dead. The other Boggard, his eyes go incredibly wide when he sees that you just blew his friend away. But he is uninjured.
Trant
I'm going to look back to spite and say, boss, I definitely did that because of the cages. 100% all about the cages. Totally a cage thing.
Margaret Killjoy (Spite)
Yeah, I believe you.
Jason Bullman (Game Master)
Well, the other Boggard now considers every other threat here secondary to the lunatic with the boomstick. And it is going to attempt to hit Trent with its morning star. Here we go. And I rolled. A critical failure. So that's definitely going to miss.
Trant
Sweet.
Jason Bullman (Game Master)
It is going to attempt to hit you again. Oh, my God. It's panicking. It's just swinging wildly right now. It takes three wild panic swings at you, desperate to try and kill you before you can use that deadly weapon again. But in its panic, it doesn't hit you at all. All right, that is the end of the Bargard's turn and possibly its life. Spite. It is your turn.
Margaret Killjoy (Spite)
Okay, So I am going to use my weapon, Surge. And I am going to take a swing at this thing with. So basically I'm calling upon Malani to guide my hand. I yell, melanie, guide my hand. And then think later, I really gotta find a cooler way to say that. But that's what my character thinks. Internally. Margaret has no qualms with the way that she said it. Sure. And I rolled nine plus eight is 17 to hit.
Jason Bullman (Game Master)
17 you are going to hit. With Melanie's blessing, it lands true.
Margaret Killjoy (Spite)
Amazing. And then I'm going to do eight bludgeoning damage and five spirit damage. So a total of 13 damage.
Jason Bullman (Game Master)
That is an equally impressive hit to the boomstick. Not that he can really compare, because, I mean, it's just not as terrifying as blowing his friend's chest open. But that hurt really bad. Your Morningstar lands true. And the Bargard looks pretty badly injured. He is bleeding very heavily from the side of his head, but he is still up.
Margaret Killjoy (Spite)
I decide that rather than raising my shield, which is what I got taught in class to do, I'm just so angry that I'm taking another swing.
Jason Bullman (Game Master)
All right.
Margaret Killjoy (Spite)
And that's a 17. 2. For a total of 19.
Jason Bullman (Game Master)
That is going to hit a as well. Even with the penalty and 12 damage. Another 12.
Margaret Killjoy (Spite)
I say don't put people in cages.
Jason Bullman (Game Master)
So that poor Boggart sees his friend get blown to pieces, desperately tries to kill the guy with the boomstick, completely ignoring the deadly Morningstar coming for the side of his head. And within three seconds, he's down and dead. He is. He is ruined. You have caved in the side of his head. Both of the Boggarts have been defeated. They had such high hopes. And then you brought explosives to bear. It's almost unfair.
Margaret Killjoy (Spite)
I immediately take their morning stars off their corpses. Just they. They don't deserve morning stars. Before anything else happens.
Jason Bullman (Game Master)
So that is the end of the combat. Both of the Boggards have been slain.
IO (Squash)
We did it.
Trant
Well, team, I think we can safely say we saved all those people's lives. Time to leave.
Margaret Killjoy (Spite)
I think we should get them out of the cages.
Trant
Why would we do that?
IO (Squash)
Oh, I'm gonna throw them a lock picking kit.
Trant
Yeah, yeah. You teach a man to fish and then he gets lazy.
Margaret Killjoy (Spite)
They're unconscious.
IO (Squash)
I fell down that hole and let me tell you, spite. You don't have the lived experience that I do. Falling down a hole fucking sucks. So don't live like I did.
Jason Bullman (Game Master)
I'll say this. With the Boggards defeated, the two villagers trapped in the cage feebly moan in their sleep.
IO (Squash)
Oh, brother.
Trant
Oh, villagers love doing that.
Jason Bullman (Game Master)
The cage Hangs on a chain attached to the broken windmill gears. Up above, several loose boards lie about. But the floor directly beneath the cage has given way. Making any fall from that height a dangerous proposition.
IO (Squash)
I'll fucking say.
Jason Bullman (Game Master)
Squashed. Would indeed know. Perhaps there is some clue on how to free them in the Boggart bedding on the other side of the room. So the top floor of this. You know, taking a look around, it's pretty clear that the far side of the room over there, it looks like the Boggarts may have been camping there. It looks like there's bedding and a fire pit up here, which seems kind of dangerous. Although it does look like they put their fire pit on top of a large stone.
Trant
No. Well, then we're fine.
Margaret Killjoy (Spite)
Myrty, can you heal them?
Hazel (Murdy)
I need to be close to them. But if we find how to get.
Trant
Them down, I can get this cage open. I can get this cage open real easy.
IO (Squash)
Well, you should do it. No questions asked.
Trant
All right.
Margaret Killjoy (Spite)
The problem is that there's multiple things we want. And one of them is the cage open. But we also want those two people rescued safely. And so the way that I'm guessing you're thinking is unlikely to be as successful as what I think we should do. Which is look around for a little bit and then figure out how to, you know, use the Glaive to bring the cage closer or. We don't know yet. But probably not bombs.
IO (Squash)
Probably not bombs.
Trant
I mean. Okay, boss, I hear what you're saying. Let me just make one note, which is that none of these people are exactly lookers. And we all know scars are hot.
IO (Squash)
I'm just saying none of them are New York Eights.
Margaret Killjoy (Spite)
If they would survive, then that might make sense. But if they die in the process.
Trant
Oh, people often survive.
Margaret Killjoy (Spite)
The often isn't.
IO (Squash)
People survive every day.
Margaret Killjoy (Spite)
Spite sometimes the wrong people.
Trant
I've survived me blowing myself up. Look, I'm not gonna push options on the table, though.
IO (Squash)
I go over to all the bedding and I like, kick it down the hole so it's underneath the cage.
Jason Bullman (Game Master)
Let me describe a couple things that you can go investigate if you want. There's the bedding, which looks like it's made out of moss. There's the campfire, which has a small kettle on it and a small bag next to it. It looks like they've been cooking stuff. There is a barrel in the corner that looks recently like they put the lid on. There's a wheelbarrow next to that. So that's kind of what you got. That's up here that you can.
Margaret Killjoy (Spite)
I also want to search the bodies.
Jason Bullman (Game Master)
First things first. It sounded like squash was gonna kick the bedding down the hole. When you do this, you uncover that underneath one pile of the bedding is a long pole with a hook on it that looks like you could easily use it to snatch the cage and pull it over to the edge.
IO (Squash)
Squash wins again, baby.
Jason Bullman (Game Master)
So that's what squash was doing. I want to go around the table and ask what other folks were doing as well. So, Myrty, it sounded like you were interested in the campfire.
Hazel (Murdy)
Yes, I would like to investigate the campfire, please. And then perhaps light the fire to put my soup over the fire to keep it at an even 165 degrees so that I can kind of heal everybody, including the people in the cage.
Jason Bullman (Game Master)
Thank you. So could you give me a perception check?
Hazel (Murdy)
Sure can, boss. That was 11 plus 7 is 18.
Jason Bullman (Game Master)
So next to the stones, tucked into them, you find a small bag that when you open it, it contains some fungus. Some rather strange looking fungus. Very acrid smelling.
Hazel (Murdy)
Can I roll a nature check to identify the fungus?
Jason Bullman (Game Master)
You sure can.
Hazel (Murdy)
Sure can. Oh, that was a nat. 20 plus 7 is 27.
Jason Bullman (Game Master)
So you look at it and what you learn is what it isn't. What it isn't is any fungus you would naturally find in the swamp. Now, maybe it's a rare fungus you just haven't heard of, but it's definitely something weird. And you definitely think you probably shouldn't eat it by the way it smells.
IO (Squash)
Do you think it could reveal you to yourself?
Jason Bullman (Game Master)
I mean, that's not what the check revealed. But there's one way to find out.
Trant
Might give us a good idea of what the real gods are. No offense, boss.
Jason Bullman (Game Master)
I'm taking so trant spite. Are either one of you wanting to investigate anything? There's a barrel and a wheelbarrow.
Margaret Killjoy (Spite)
I'm searching the bodies.
Trant
These people in the cage are asleep, right?
Jason Bullman (Game Master)
Yeah, it looks like it.
Trant
I'm gonna walk up to the cage and discharge a firearm just next to him. Sure.
Jason Bullman (Game Master)
Yeah, just so close that there's no way they're gonna sleep through that and.
Trant
Say, wakey, wakey, you're being rescued. Yeah, congratulations, you're saved.
Jason Bullman (Game Master)
So you fire off the handgun, much to everyone else's surprise. However, the one pair of folks who do not seem surprised by it are the two villagers who continue to sleep inside the cage. They don't wake up.
Trant
Okay, so these guys are pretty rude. I think we can be honest about that. I'm offended at this point, we put a lot of work into this.
Margaret Killjoy (Spite)
I wonder if it's a magical tea that puts them to sleep.
Hazel (Murdy)
Can I make a medicine check on the fungus, please?
Jason Bullman (Game Master)
I'll get to that. Yes, you can. So they didn't wake up. Spite. In the meanwhile, you were checking the Boggards for their gear. They're wearing studded leather armor, they have morning stars, they have slings with sling bullets. They both have a little bit of money on them. You find about 22 pieces of silver and eight gold pieces.
Trant
Ooh, nice.
Margaret Killjoy (Spite)
Okay, I take the gold and the silver. I will divvy it up in a moment. And I take the two Morningstars and I put them in my pack. Not necessarily to sell them or anything, although if I can, I will. But just to bury them in the swamp so that they're never used for such a purpose again.
Jason Bullman (Game Master)
That's fair, that's fair. You wouldn't want that. They don't appear to have anything else of value on them.
IO (Squash)
I want to investigate this barrel, hoping that there are some nefarious objects in it that I can sell to off putting people.
Jason Bullman (Game Master)
So you take a look inside the barrel and it looks like a collection of objects. And from their different make and their different condition, it looks like this is just stuff the Boggards may have collected over the past few weeks. You don't know. According to people in Bogbottom, more people than this have disappeared. These were just the most recent too that disappeared near the mill. And it's quite possible that these Boggards were responsible for more than just two people disappearing. But in the bottom you see four scrolls that are all bound up together. There are a handful of small vials with some sort of red bubbling liquid in them. There is a rather nice looking sword. And there is also a rather nice looking rapier.
IO (Squash)
Ooh, my goodness gracious. He gads.
Jason Bullman (Game Master)
And at the same time. Squash, can you give me a perception check?
IO (Squash)
I would love. 11 plus 5 is a 16.
Trant
Yeah.
Jason Bullman (Game Master)
You take a look around the barrel, but you don't seem to find anything else of interest.
IO (Squash)
Oh, that's too bad. Nobody else should do that.
Jason Bullman (Game Master)
Yeah, nothing there.
IO (Squash)
Oh, well, who wants some of these vials and swords?
Trant
Vials you say?
Margaret Killjoy (Spite)
Ooh, anything good in that barrel? I'm gonna go dig through the barrel too.
IO (Squash)
I want Trant to check out these vials.
Trant
I will check out the vials.
Jason Bullman (Game Master)
Sure. Well, we'll keep this nice and simple. Spite. Give me a perception check, Trant. You look at these four vials and you Immediately recognize your favorite. These are four lesser alchemist fires.
Trant
Oh, excellent. These are useless for everyone but me, so I'll just keep these in my belt.
Jason Bullman (Game Master)
So basically, this works like just having four extra that don't go bad at the end of the day. You can keep these as long as you want.
Trant
Excellent. I'm gonna add that to my sheet.
Margaret Killjoy (Spite)
I rolled a 19 plus 4, so 23.
Jason Bullman (Game Master)
This barrel has a false bottom.
Margaret Killjoy (Spite)
I'm gonna say, oh, there's more stuff underneath, I think. And I'm gonna pry open the false bottom.
IO (Squash)
That's classic spite.
Trant
Are there more vials?
Jason Bullman (Game Master)
So there actually are two more small glass vials, but these ones don't look like bombs. These ones are thin and narrow, and they have a blue liquid in them. And after checking them out for just a moment, you're pretty sure these are elixirs of life. These are also alchemical that heal you for 1d6 plus one damage on drink. There's two of them.
Trant
Sorry, guys. These are useless. They don't explode or anything.
Hazel (Murdy)
No, no, no, no, no, no.
Jason Bullman (Game Master)
Just throw them away.
IO (Squash)
I throw one over my shoulder.
Margaret Killjoy (Spite)
As soon as you all look at them negatively, I put them in my own pocket.
Hazel (Murdy)
I come over and say, these are blasphemous. Only the soup heals.
Margaret Killjoy (Spite)
Oh, yes.
Trant
I will say those are healing thingamajigs.
IO (Squash)
I'm like, fighting spite.
Jason Bullman (Game Master)
Like, no, I hate them.
Trant
Some alchemists prefer these.
Margaret Killjoy (Spite)
Why don't we get those people out of the cage and then figure out why they're still asleep?
IO (Squash)
Oh, brother. Okay, I wander over to the cage.
Jason Bullman (Game Master)
All right. So with the pole with the hook, you can attempt to pull the cage over to the edge so that you can more easily open it. Doing so requires an athletics check. I do that, so whoever's good at athletics should try.
Margaret Killjoy (Spite)
I'm also.
IO (Squash)
I got plus five.
Margaret Killjoy (Spite)
I'm plus seven.
IO (Squash)
Oh, you do it.
Trant
What?
Jason Bullman (Game Master)
And I will say this. The poll is long enough that you can both work on it, so one of you will aid the other.
Margaret Killjoy (Spite)
Okay, great.
Jason Bullman (Game Master)
Oh, hey. The best way to do that is to have the person with the smaller bonus roll, the aid check, and then the other person.
IO (Squash)
That's fucking teamwork, baby. Yeah, well, it's a nine plus five.
Margaret Killjoy (Spite)
So 14, and then I got a 12. Plus seven is 19.
Jason Bullman (Game Master)
The two of you, working together, manage to pull the cage over to the edge, and then, frankly, it's not even really locked. It's just got, like, a simple rope latch. So you can kind of just open it and drag the villagers out now that the cage is on solid ground. However, once you have them, nothing you can do can rouse them. They are entirely unconscious. They do appear to be almost like they're sleeping, but no amount of noise or shaking or anything will wake them up.
Trant
All right, I got an idea. There's a fire pit here. Right there is.
Margaret Killjoy (Spite)
Murty, do you know anything about this condition or. I wonder if the mushrooms was a sleeping tea.
Hazel (Murdy)
Well, I also wonder if the mushrooms were a sleeping tea. I do have a medics kit. I would like to investigate those mushrooms to see if they were, like, sleeping tea or poison and then also potentially tree poison.
Trant
Okay, well, while she's doing that, I'm gonna grab a piece of charcoal and I'm gonna take it over to one of the unconscious people, and I'm gonna draw just a little dick on their face.
Jason Bullman (Game Master)
It's an important note.
Trant
Did it work?
Jason Bullman (Game Master)
So, Myrty, go ahead and give me a medicine check.
Margaret Killjoy (Spite)
All right.
Hazel (Murdy)
Well, that was a 9, plus 7 is 16.
Jason Bullman (Game Master)
You can't be certain, but you definitely are suspicious of. Of this fungus you found, that it may have something to do with this. You do know that back in Bog Bottom, the town elders amongst them had some pretty skilled healers, who, frankly, have lived there their entire lives. So they may have a better idea of what you're dealing with. But you need to get the villagers back to them. Fortunately, you've got a wheelbarrow, so shouldn't be too hard to get these unconscious villagers back.
Margaret Killjoy (Spite)
There is a ladder in between, but.
Jason Bullman (Game Master)
It'S going to take some work.
Hazel (Murdy)
We've got climbing.
Jason Bullman (Game Master)
Yeah.
Margaret Killjoy (Spite)
And then both Trant and Spite are. I feel reasonably strong. I feel like I can probably carry a per. Reasonably, yeah.
Jason Bullman (Game Master)
In fact, the rest of the day is spent transporting the missing villagers back to the small swamp community of Bogbottom while avoiding Dunmire's many other dangers. Murmurs and whispers quickly turn to cheers as the townsfolk pour out of their stilt houses onto the wooden walkways to witness your triumphant return. The village elders quickly approach to hear the tale of the adventure, While Ladrusa, the town healer, examines the unconscious villagers. The assembled crowd listens to the story with looks of grave concern. They've always had friendly relations with the local Boggards. A few even live in town. And learning that some have taken to kidnapping is a startling turn of events. Later that evening, the town throws a joyous feast and celebration. Yet after every bite of the feast and behind every song, there's a lingering feeling that cannot be shaken. This is far from over. And that is where we are going to end this second session of dawn of the Frogs. I want to thank you all for playing. This was a lot of fun. I look forward to continuing our tale.
Margaret Killjoy (Spite)
In the next chapter and thanks everyone for listening. I don't know, we should do plugs here at the end, but really quickly. I'm Margaret Killjoy. You can find me on the Internet.
IO (Squash)
I'll see you next time, handsome. I'm IO I am bumlung on the Internet. Oh, I have another podcast. It's called the Spectacle.
Margaret Killjoy (Spite)
I was wondering when you're gonna tell people the fact that you have a podcast called the Spectacle.
IO (Squash)
I first forgot about it. Robert.
Trant
I also have a podcast and it's this. You're listening to it. So thank you. Please keep doing that.
Hazel (Murdy)
I also sort of have a podcast and it's sort of this. And I also have a zine that you can read and download about giving yourself an abortion tangledwilderness.org called how to Do It.
Jason Bullman (Game Master)
Anyway, I don't have a podcast, but I'm enjoying being on this one. I do, however, have an awful lot of books and games you can buy, so go buy those. You can find me all over the Internet at jasonbulman. B U L M A H N.
Margaret Killjoy (Spite)
All right, see y' all next week when the not over thing continues to not be over in dawn of the Frogs. Frogs, frogs, frogs.
Jason Bullman (Game Master)
It could happen here as a production of Cool Zone Media.
Health Coach Ali Egan / Advertisement Voice
For more podcasts from Cool Zone Media, Visit our website coolzonemedia.com or check us out on the iHeartRadio app, Apple Podcasts or wherever you listen to podcasts you.
Jason Bullman (Game Master)
Can find sources for it could happen here.
Health Coach Ali Egan / Advertisement Voice
Updated monthly@coolzonemedia.com sources thanks for listening. In the heat of battle, your squad relies on you.
Jason Bullman (Game Master)
Don't let them down.
Health Coach Ali Egan / Advertisement Voice
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Jason Bullman (Game Master)
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IO (Squash)
This is Julian Edelman from Games With Names. Fantasy football can be exhausting. I mean that literally. You're so anxious over your lineup you can't fall asleep. Best way to deal with it is unisom. There's a reason it's the number one doctor recommended over the counter sleep aid brand. It helps you fall asleep faster, wake up less and feel refreshed in the morning. Plus, unisom sleep tabs are clinically tested and proven, effective and completely non habit forming.
Jason Bullman (Game Master)
So make the ultimate sleeper pick and.
IO (Squash)
Put it to bed with unisom.
Jason Bullman (Game Master)
Use as directed.
Trant
This is Bowen Yang from Las Culturistas with Matt Rogers and Bowen Yang.
Jason Bullman (Game Master)
And guess what?
IO (Squash)
I'm Matt Rogers from Las Culturistas with.
Jason Bullman (Game Master)
Matt Rogers and Bowen Yang. And guess what?
Trant
What?
Jason Bullman (Game Master)
I'm stressed.
IO (Squash)
I got invited to a friendsgiving and.
Jason Bullman (Game Master)
Now there's the big question of what to bring.
Trant
No, just bring a bottle of Casamigos.
Margaret Killjoy (Spite)
Oh, Casamigos. Of course.
Trant
Nothing brings people together like a batch of Casamigos margaritas.
Margaret Killjoy (Spite)
A Casamigos margarita really is the perfect cocktail.
Trant
Plus, Casamigos goes with everything.
IO (Squash)
Turkey, stuffing, Mac and cheese.
Trant
Oh, I was thinking more cranberry juice.
Jason Bullman (Game Master)
Or ginger beer, but that works too well. You know the iconic Rule of Culture number 743 anything goes with my Casamigos this Friendsgiving. You know what everyone will be grateful for?
Trant
Cosamigos.
IO (Squash)
I was going to say you and Cosmigos.
Trant
Oh, let's keep it in that order.
Margaret Killjoy (Spite)
Please drink responsibly.
Jason Bullman (Game Master)
Imported by Casamigos Spirits Co. White Plains.
Margaret Killjoy (Spite)
N.Y. casamigos Tequila 40% alcohol by volume.
Hazel (Murdy)
This is an I Heart podcast.
In this lively episode, the hosts continue their ongoing Pathfinder tabletop campaign, “Dawn of the Frogs,” part of Cool Zone Media’s Book Club series. The party—played by Margaret Killjoy (Spite), Hazel (Murdy), Trant, and IO (Squash)—navigate a tense rescue mission in the swamp village of Bog Bottom, facing swarms of beetles, a monstrous lizard, and ultimately a deadly showdown with Boggard frog-people. This session spotlights group camaraderie, slapstick antics, creative problem-solving, and the ethical gray areas that emerge in TTRPGs.
[03:36-08:55]
[08:55-14:00]
[13:40-18:00]
[20:01-39:08]
[43:43-49:58]
[49:58-71:13]
[71:13-84:12]
The episode is a mix of sardonic humor, genre-savvy banter, and authentic tabletop camaraderie. The group constantly breaks the fourth wall (“Do you know what else is really stealthy... is it ads?” [19:51]), combining story and rules discussions, while the GM provides evocative scene narration and gentle ribbing.
If you missed this episode, the “It Could Happen Here” crew delivers one of their most engaging actual-play sessions yet: the gang creatively solves in-game problems with equal parts chaos and brilliance, stumbles through dangerous situations with memorable one-liners, and faces off with foes whose threat is only matched by the party’s own “friendly fire.” The session closes on the note that, while the immediate mission is complete, a deeper mystery—and perhaps more dangerous challenges—linger in the world of Pathfinder’s Bog Bottom.
Next up: “Dawn of the Frogs, Part Three”—the adventure continues!