Kinda Funny Games Daily: Video Games News Podcast
Episode: Battlefield 6 Officially Revealed, Will This Save EA?
Release Date: July 22, 2025
Hosts: Greg “GameOverGreggy” Miller, Tim Gettys, Blessing Adeoye Jr
1. Battlefield 6 Official Announcement and EA’s Prospects [00:35:17 - 00:24:56]
The episode kicks off with an exciting revelation about Electronic Arts (EA) finally unveiling Battlefield 6. Host Andy introduces the news sourced from Rebecca Valentine at IGN, highlighting that the official trailer is scheduled for release on July 24th at 8:00 AM Pacific Time. The trailer is expected to showcase four soldiers engaged in a metropolitan battle scene, featuring ships, helicopters, and planes.
Andy remarks, “After years of waiting, EA is finally ready to officially fully reveal its next Battlefield game” (04:35). The game, anticipated for a release before March 2026, has seen leaked footage from closed playtests revealing modern settings, destructible environments, and a potential Battle Royale mode.
Mike expresses his enthusiasm, stating, “We get our first look shout out to Kind of Funny” (06:40). Both hosts discuss the implications of introducing a Battle Royale mode to the Battlefield franchise, debating its potential to capture a new audience and compete with established titles like Fortnite and Call of Duty Warzone.
Andy shares his excitement about the possible innovations, saying, “I'm really stoked about a Battle Royale” (08:43). They delve into the challenges EA might face, including balancing vehicular elements and ensuring the Battle Royale mode stands out in a saturated market.
Mike adds, “Battlefield battle Royale is very cool to me. I love the idea of it” (07:49), emphasizing the potential for unique gameplay mechanics that blend Battlefield’s large-scale combat with the intense, competitive nature of Battle Royales.
2. Supermassive Games Delays Directive 8020 and Announces Layoffs [04:17 - 05:08]
The conversation shifts to Supermassive Games and their recent announcement of delaying their upcoming sci-fi horror title, Directive 8020, to 2026. Additionally, the studio has undergone a round of layoffs affecting 36 employees. The news, reported by Andy Robinson at VGC, underscores the challenging environment within the gaming industry, particularly for studios navigating financial constraints and project delays.
Andy cites the official statement: “This decision was not taken lightly and we know this will be an incredibly, incredibly difficult time for everyone” (25:36). The hosts express their disappointment, with Mike stating, “Layoffs suck? This is very unfortunate” (26:41), lamenting the impact on the affected employees and the potential ramifications for Supermassive’s future projects.
Andy reflects on the broader industry trend, noting, “We’ve had so many awful stories of gigantic amounts of layoffs” (28:55), highlighting the precarious nature of game development and the frequent financial struggles faced by studios.
3. Critical Role Launches Its First Video Game [03:27 - 04:17]
Critical Role, renowned for its tabletop Dungeons & Dragons web series, is venturing into the video game industry with its first title set in the beloved world of Exandria. The game, Dispatch, is being co-developed with indie studio Ad Hoc Studio, founded by veterans from Telltale Games, Ubisoft, and Night School Studio.
Victoria Phillips Kennedy at Eurogamer reports that Dispatch is described as a “superhero workplace comedy” and an “interactive narrative game” (37:00). Matt Mercer and Laura Bailey, prominent voice actors from Critical Role, are integral to the project. Chief Executive Officer Michael Chung praises the collaboration: “We’re thrilled to get the team up and cause some trouble together” (38:40).
Mike shares his excitement about the partnership, saying, “This is wild Ad Hoc and them doing Dispatch” (38:40), and discusses the seamless blend of Critical Role’s storytelling with Ad Hoc’s narrative-driven game design. The hosts speculate on the game’s mechanics, pondering whether it will adopt a turn-based approach similar to Baldur’s Gate or explore more innovative gameplay elements.
Andy muses, “This could be really, really fantastic” (39:38), envisioning a rich, choice-driven experience that leverages Critical Role’s strong narrative foundation. They also humorously discuss the potential for Easter eggs related to Resident Evil 6, tying back to the voice actors’ previous work.
4. Ubisoft’s Mixed Financial Results: Assassin’s Creed Shadows vs. Rainbow Six Siege X [43:10 - 55:57]
Ubisoft’s latest financial quarter presents a mixed bag, with Assassin’s Creed Shadows exceeding expectations by attracting over 5 million unique players, while Rainbow Six Siege X underperforms due to technical issues related to pricing exploits and prepaid currency cards.
Tom Phillips at IGN reports that Ubisoft CEO Eve Gilmot described the quarter as having “mixed results” (43:10). Assassin’s Creed Shadows integrates well into the Ubisoft Plus subscription service, maintaining steady player engagement as anticipation builds for its first major expansion, Claws of Awaji.
Conversely, Rainbow Six Siege X experienced significant setbacks. The hosts discuss how Ubisoft’s handling of microtransactions and technical glitches hindered the game’s performance. Mike sarcastically remarks, “We fucked up with the money” (45:33), highlighting the frustration with the mismanagement of in-game economics.
Andy reflects on the evolving gaming market, noting, “I still think this is in my opinion, below what I would expect for now” (46:33), emphasizing that while meeting expectations is positive, Ubisoft likely aspired for greater success with both titles. They compare the performance of Assassin’s Creed Shadows to Ghost of Tsushima, considering how timely releases and standout features can significantly impact player reception and sales.
Mike adds, “The gameplay side. Right. It is just version 1.2” (53:49), suggesting that Ubisoft’s incremental updates may not be sufficient to rejuvenate player interest or generate substantial revenue compared to flagship titles like Fortnite or Warzone.
5. Additional News and Announcements [57:00 - 60:06]
In the final segment, the hosts cover additional gaming news and engage with listener super chats. Notably:
-
Fate Has Been Delayed: The game’s release is pushed to October 31st.
-
Clive Barker’s Hellraiser Revival: Saber Interactive announces a first-person action horror survival game based on the Hellraiser franchise, featuring voice work by Salivir Nelson.
-
Nintendo Switch 2 Bundle: Nintendo reveals a new Switch 2 bundle that includes the Pokemon Legends Z game, aiming to capitalize on the enduring popularity of the Pokemon franchise.
Listeners’ super chats provide humorous and enthusiastic comments about upcoming games and nostalgic references to classic titles like Layers of Fear and Resident Evil 6.
6. Fun Segments and Community Interaction [34:31 - 59:00]
Throughout the episode, the hosts maintain a lively and entertaining dynamic, often diverging into playful banter and personal anecdotes. They interact with fictional friend Kevin Ace X and respond to humorous listener comments, adding a personable touch to the news delivery. Notable moments include:
-
Mike and Kevin’s Banter: Mike humorously introduces Kevin, leading to playful exchanges about video gaming and personal jabs (35:19).
-
Listener Super Chats: The hosts read and react to listener messages about Pokemon, birthday wishes, and D&D rulebooks, fostering a sense of community and engagement (62:50).
-
Trailer Reactions: They review trailers for Hellraiser Revival and Age Field High Rock the School, providing candid and comedic feedback on the visuals and gameplay concepts (59:33).
Conclusion
In this episode of Kinda Funny Games Daily, the hosts provide an in-depth analysis of significant industry developments, from the much-anticipated reveal of Battlefield 6 and its potential impact on EA, to critical updates on Supermassive Games and Ubisoft’s recent financial performance. Additionally, the foray of Critical Role into the video game realm with Dispatch marks a noteworthy expansion for the popular tabletop franchise.
Amidst the serious discussions, the hosts ensure an engaging and entertaining atmosphere through their dynamic interactions and community engagement, making the podcast both informative and enjoyable for listeners.
Note: Timestamps correspond to approximate points in the provided transcript and are intended for reference.
