Kinda Funny Games Daily: Podcast Summary
Episode Title: Bluepoint ALMOST Remade Bloodborne
Date: March 2, 2026
Hosts: Greg Miller, Snowbike Mike, with contributions from Barrett and special guest Jared Petty
Episode Overview
This episode of Kinda Funny Games Daily dives into several major stories shaking up the video game industry, with the headline focus on recent revelations that Bluepoint Games nearly worked on a Bloodborne remake prior to the studio’s closure. Greg Miller and Snowbike Mike guide listeners through industry heartbreak, management blunders, the current state of PlayStation’s strategy, upcoming God of War spinoffs, and Nintendo’s Indie World Showcase. Special guest Jared Petty makes a joyful return to discuss indie gaming and Canadian adventures. The episode captures the blend of humor, candid critique, and industry insight that defines Kinda Funny’s style.
Key Topics & Timestamps
1. Bluepoint's Canceled Bloodborne Remake and Studio Closure
[06:36 - 18:59]
- Greg reads Jason Schreier’s Bloomberg exposé in full, detailing Bluepoint’s studio shutdown and how Sony rejected (twice) Bluepoint’s pitch for a Bloodborne remake.
- Bluepoint, masters of remakes like Demon’s Souls, were tasked by Sony to work first on a God of War live service game featuring Atreus in Hades—a misalignment for the studio’s talents.
- When the God of War project was canceled, Bluepoint’s pitch for a Bloodborne remake was reportedly blocked by FromSoftware, specifically Hidetaka Miyazaki, who "doesn’t want anyone else to touch it."
- Attempts to remake Shadow of the Colossus (again) and to pitch other spinoffs failed. After going more than a year without a project, Sony shut them down.
- Greg and Mike call this management a disastrous waste:
Greg [16:07]:
“This is poor management by PlayStation. Why would you hire the guys who make chocolate cakes and then task them with making a strawberry Twinkie?”
Notable Quotes:
- Greg [13:11]:
“You piss [Miyazaki] off and … the next Souls game … isn’t going to PlayStation … PlayStation’s got a great thing going, so don’t fuck it up.” - Mike [14:43]:
“Why not work closely with Bluepoint then … while you’re also currently making what will probably be the next Elden Ring?” - Greg [16:37]:
“…part of the reasoning here, right, [is] ‘Hey, I don’t want you to remake Bloodborne because eventually I want to bend you over that goddamn barrel PlayStation and get my goddamn paycheck for making you a Bloodborne 2.’” - Greg [18:03]:
“The timing and the thought process was: everything has to be live service. The single player games aren’t making us enough money ... how’d that work out?”
Audience Reactions:
- Many super chats express frustration at Sony’s mismanagement and the “trap” of Bloodborne on PS4 hardware.
2. Sony Santa Monica: New God of War Franchise and Spinoffs
[19:09 - 27:08]
- News that Sony Santa Monica Studio is working on a new franchise within the God of War universe, not just traditional Kratos adventures.
- LinkedIn hints, as well as Christopher Judge’s cryptic comments, point to a new action-oriented God of War spinoff, rumored to star Faye (Kratos’ second wife).
- Debate over whether Santa Monica should “move on” from God of War and pursue new IP.
Notable Quotes:
- Mike [25:29]:
“I am on the train of make more God of War. … I’d like more Kratos, Atreus, more stories in this universe.” - Greg [25:49]:
“I personally would love to see something new. … I am always more excited for a new thing … than ‘Hey, we’re going back to the well.’”
Fun Spec Keypoints:
- Audience speculation: Possible Faye prequel/spiritual journey, maybe involving her fighting out of Valhalla.
- Debate: How long can Sony “milk” God of War before it gets Magic the Gathering-ed (so many spinoffs it dilutes the brand).
3. Nintendo Indie World Showcase Announcement
[38:36 - 44:17]
- Indie World Showcase set for March 3rd; Greg, Mike, Roger, and Barrett will live-react and recap the key announcements.
- Expectation for Mina the Hollower release date and general praise for Nintendo’s ongoing support of indies, even while industry contracts elsewhere.
- Jared Petty joins to discuss life as a Canadian indie dev and the importance of creative risk-taking in difficult times for the industry.
Notable Quotes:
- Jared [41:09]:
“Even now, people are scraping and clawing and digging to make little games that their hearts want to exist in the world.” - Greg [41:28]:
“It’s nice that [Nintendo] still do that. … PlayStation used to make a bigger deal, Xbox used to—Nintendo has stuck with it. I love that.”
4. Resident Evil Requiem: Japan Censorship and Record Launch
[50:03 - 54:23]
- Japanese version of Resident Evil Requiem criticized for immersion-breaking gore censorship—large black areas covering removed body parts.
- Requiem smashes franchise records with a 345,000+ concurrent player peak on Steam—twice Resident Evil 4 Remake's record.
- On Metacritic, Requiem is currently the highest user-rated game (9.5/10) in site history.
- Greg and Mike praise the game and react, humorously, to America’s violence/nudity standards.
Notable Quotes:
- Greg [54:06]:
“This game rocks, Greg. This game is that good, okay? And I’m not mad at it. If the users are vibing with it, I’m giving it a big hell yeah.”
5. Industry Health and “Risk Aversion”
[54:36 - 55:57]
- Christopher Sundberg (Just Cause creator) calls the current industry climate “desperate, cowardly…risk averse and confused.”
- Greg: Always reassuring to see industry veterans echoing his and Mike’s daily concern about layoffs, overambitious live service pivots, and risk aversion after pandemic overinvestment.
6. Lightning Round: News Quick Hits (WE News)
[56:01 - 58:22]
- Pokepia (Pokémon FireRed/LeafGreen remakes): Review scores are high.
- Starfield PS5 port expected April 7th, per leaks.
- Tokyo trains themed for Ditto and Pokémon.
- Various audience questions, chat “bits,” and community love.
7. Community Interactions, Side Riffs, and Running Jokes
- Greg riffs on YouTube Super Chats, mispronounced usernames, and meta-commentary on being a heel in comments.
- Extended riff on Magic: The Gathering tournaments, bad breath tactics (!), and the ups and downs of Magic deck-building stories ([66:58 - 70:08]).
- Hysterical bit about time travel and what to do with future knowledge—Apple stock or warning about 9/11 ([32:15 - 33:35]).
- Potato-preference discussion with Jared (“how do you potato your potatoes?”) [47:32].
- Mike campaigns for “Ditto-themed trains” in San Francisco.
8. Memorable Moments and Quotes
- Greg [16:07]:
“Why do you hire the guys who make chocolate cakes and then task them with making a strawberry Twinkie? What are we fucking talking about?” - Greg [13:11]:
“You piss him off and ... The next Souls game isn't going to PlayStation ... so don’t fuck it up.” - Jared [41:09]:
“Even now, people are scraping and clawing and digging to make little games that their hearts want to exist in the world.” - Mike [27:33]:
“It's very tough … to go out, make a new IP … when there's characters and stories that they love and they really double down on. … [If it doesn’t hit] then you got a major problem on your hands.” - Greg [56:55]:
“Maybe when you announce the insolvency, you’d have said, hey, that thing that was going to happen, we’re not going to do that, okay?” - Greg [54:06]:
“This game rocks, Greg. This game is that good, okay? And I'm not mad at it. If the users are vibing with it, I'm giving it a big hell yeah, I'm on board.”
Summary Table — Major Segments & Timestamps
| Segment | Start | End | Highlights | |----------------------------------------|---------|---------|---------------------------------------------------------| | Bluepoint/Bloodborne Story | 06:36 | 18:59 | Jason Schreier’s report, mismanagement, Miyazaki veto | | God of War Franchise/Spinoffs | 19:09 | 27:08 | New IP, Faye spinoff rumors, brand fatigue discussion | | Nintendo Indie World Showcase | 38:36 | 44:17 | Showcase hype, indie dev challenges, Jared’s perspective| | Resident Evil Requiem Immersion+Launch | 50:03 | 54:23 | Japan’s censorship, Steam records, Metacritic user score| | Industry Outlook “Risk Aversion” | 54:36 | 55:57 | Sundberg’s bleak take echoed by hosts | | Lightning Round / Community Bits | 56:01 | 58:22 | Pokepia, Starfield PS5, Ditto train, audience laughs |
Tone & Language
- Conversational, comedic, and at times, sharply critical.
- Frequent expletives and inside jokes.
- Audience engagement is high (super chats, playful listener roasting).
- Candor and frustration at industry leadership offset by genuine affection for gaming and community.
Conclusion
This Kinda Funny Games Daily episode explores the bittersweet “almost” of a Bloodborne remake and the end of Bluepoint, critiques Sony management, dives into PlayStation and Nintendo futures, and celebrates current gaming hits like Resident Evil Requiem. It’s a rollercoaster of news, analysis, banter, and transparent, sometimes raw, reaction to the state of the video game industry in 2026. The episode stands out for its industry storytelling, nuanced takes on creative control (Miyazaki’s Bloodborne veto), and a vibrant, ever-roasting relationship with its community.
For further details, check the segments and timestamps above or tune in for the specific story you care about most!
