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If you want to get our shows ad free and our exclusive shows, go to patreon.com kindafunny Today's gaming news stories include Disney may be interested in acquiring Epic at some point, Eidos Montreal is in big trouble, and Pokemon Pickopia is getting an unexpected crossover love. All this and more because this is kinda Funny Games Daily Foreign. Yo, what's up? Welcome to Kind of Funny Games daily for Tuesday, March 31, 2026. I'm one of your host Blessing Addie OA Jr. Joining me is the Taste Maker, Roger McCorney.
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I may be interested in acquiring a Subway sandwich at some point. Yeah, that's a level of, you know, business decision that I'm at.
B
I might be interested in acquiring a. A Wendy's, but Baconator.
A
Oh, okay. I like that. I like that. The Junior Baconator, though.
B
Yeah, the Son of Baconator.
A
The Son of Baconator. Yeah.
B
Why don't they just call it a Baconator Junior?
A
Well, no, Son of. It's like, you know, it's the Terminator.
B
Oh, well, no, actually, is there anything called the son of Terminator? I was like, oh, Terminator. I was with you for a second. What are you talking about? Yeah, what Terminator did you watch?
A
I don't know. It's like maybe a son of Terminator spin off. Maybe it was like an animated show. He's like, I'm the little Terminator. Terminator.
B
Is that the one with Christian Bale?
A
Yeah, that was when he screamed out the people offset that. That. An incredible. That incredible audio. Remember that?
B
Oh, I remember that. That was awesome. The Mel Gibson audio.
A
And was it also. We were talking about like all the. All the racist tirade. No, he wasn't racist. The Christian Bale one. Was the Mel Gibson one racist? That was Mel Gibson.
B
Yes, it was racist.
A
David Hasselhoff was racist too, right?
B
Cheeseburger. Did he do one of the ones?
A
Yeah, he was eating a cheeseburger, right? I'm like, cat, let me know.
B
He was eating a cheeseburger. Damn. He was my hero. From the sponge movie.
A
Yeah, that was the movie. Yeah. See, he could have reinvented. Reinvented his career just off that. Cuz we had a whole generation of
B
people who was like, I don't know who the hell. David.
A
I don't know who the.
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This guy is like 10 years old being like, yo, I'll watch. Bay, watch.
A
He saved spongebob right there. That was incredible.
B
He. He didn't follow. He followed up on that way too late because I don't feel like I saw him again until the recent spongebob game that came out where he like pops up every once in a while and it's like, really?
A
Wait, what?
B
He's in the spongebob game? Yeah, he's in the pretty cool recent spongebob game.
A
That's pretty sick.
B
Like every once in a while, like a collectible. It's really funny. Says Hulk Hogan had one, right? Yes, Hulk Hogan. Oh, yes. Listen, put up a Dart. Give me. Or give me like a. A page of older white celebrities. Give me a dart. I'll throw it at him. And there's a chance. There's a strong chance that they want a racist irate that got recorded at some point.
A
Yeah, I was going crazy over there.
B
I want to bring in a Super chat from A.T. oh, wow. What up?
A
No, no.
B
Oh, A.T. dolphin Corn writes in and says, what did y' all give me for Trans Visibility Day?
A
Oh, of course.
B
Happy Trans Visibility Day.
A
Hell, yeah.
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I only got one gift, so you can fight for it. Everyone has to share. And then I want to bring in one from Alec Cross, one who writes in. It says, happy KF on actually day. To those who celebrate.
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Let's talk about it.
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Really excited.
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Congratulations.
B
Yeah, it's exciting. And that premieres at 4pm Give the
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pitch to everybody who doesn't know. Some people don't know. Dropout people don't know about.
B
If you don't know, you go out there, what are you doing? And I mean, Dropout is a subscription service that you need to have. They're a. I don't even know how to bow them down. Right. They're a comedy. I want to say channel, but, like,
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channel, I would say.
B
Yeah. Subscription service service. Right. They have on there a lot of improv content, a lot of, like, D and D content, and like, a lot of content with personalities that you know. Right. People who do improv, people like Iffy people like Brian David Gilbert, Brennan Lee Mulligan. Like, the list goes on of really talented people that show up on Dropout actually is the show hosted by the Homie Iffy. That is a game show where basically they'll read nerdy prompts and the contestants have to figure out what's wrong with the prompt.
A
Right. Actually, yeah.
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You have to say, I'm actually, you know, this guy didn't die at the end or whatever it is. And so it was a really good episode. You should go check it out. Especially if you have the Dropout subscription. The subscription isn't expensive. If you want to pay the. I want to say, $7 somewhere around there.
A
Very fair subscription. You get a lot of content.
B
Get a whole lot of content.
A
And that's you, Andy Cortez and Alana Pierce.
B
Correct. Yeah.
A
That's exciting. Yeah. Stack, check that out. Everybody go check that out.
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Tonight, 4pm Pacific Standard Time.
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Yeah.
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Really excited for that. I'm really excited to talk about video game news with you, Roger, because remember, if you're watching live, you can be a part of the show by Super Chatting in over on YouTube.com kind of funny games. Remember, we couldn't do this without our producers over on patreon.com kind of funny. So thank you to Carl Jacobs, Omega, Buster and Delaney this psalm twining for now, let's begin with what is and forever will be the Roper Report
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it's
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time for some news. We have six stories today, Starting with our number one. Disney may be interested in acquiring Epic Games at some point, it has been claimed. This is from Chris Scolion and at Video Games Chronicle, Disney may be considering an attempt to acquire Epic Games in the future, with senior executives reportedly divided on whether to pursue it. According to a veteran tech reporter, Disney and Epic have a long standing working relationship. The latter has contributed Unreal Engine technology to various Disney theme park rides and Star wars movies, for example, while Fortnite has played home to numerous Disney season collaborations and live events, including Marvel and and Star wars themed ones. Back in February 2024, the Walt Disney Company also announced that it was making a $1.5 billion investment to acquire an equity stake in Epic Games, which would include the creation of a new persistent Quote games and entertainment universe connected to Fortnite. This could one day extend to acquiring Epic outright, according to tech journalist and former Verge deputy editor Alex Heath, who recently appeared on podcast the Town with Matt Baloney to discuss about Bellamy Baloney. Different thing to discuss a number of do you listen to the podcast? Okay, I was like how do you know that? To discuss a number of tech topics, including the current state of Epic Games, which reported last week that it was laying off more than a thousand employees after Bellany said he had heard rumors that Disney wanted to buy Epic Games at some point. He stated that he knew of some senior members at Disney who are considering such a move. Quote, I know for a fact there are senior executives in Disney who want them to buy Epic and are just waiting for that moment, he said. And then there's others who think it's a bad idea, end quote. Bellamy also claimed that new Disney CEO Josh d', Amaro, who took over from Bob Iger earlier this month, wasn't keen on Disney's $1 billion deal with Sora Co. OpenAI, which fell through last week, but quote was 500% behind this epic deal games relationship that Disney has where they are developing an open world experience with Fortnite, end quote. He stated then that were Epic Games to ever be open to being acquired, Disney would be the most natural home for it for a lot of reasons. For the park integration. Can you imagine a Fortnite park to all the open world, you know, integrating Disney IP into it, which they've already announced, and also Disney's gaming platform. And, and I can see that. End quote, Quote. At the same time, he added, you have to understand Epic is a founder controlled company. So Tim Sweeney, the founder, has full voting stock control and can make unilateral decisions. And it's really up to him, end quote. Elsewhere in the discussion, Heath explained that while Epic recently reported a downturn in Fortnite engagement, it's still one of the most popular forms of entertainment for young people today, which makes it an attractive prospect for Disney. Heath also pointed out that outside of games, acquiring Epic would also mean acquiring Unreal Engine, which is increasingly being used for film and TV production, including on shows such as the Mandalorian mundo. Can you believe that yesterday, me, Andy, Greg and Nick and Tim went to the movie theater to watch the Mario movie and there was a poster there for the Mandalorian and Grogu.
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And yes, a movie that's coming out.
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A movie that's really coming out. That's a real movie. That's a real movie.
A
That's a real movie.
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Mandalorian.
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And every single trailer I watch, I'm like, this is the one that's going to show me this is a real movie. And it never does. And I watch it. I'm like, there's no way.
B
That's crazy.
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The real movie that's coming out, it's the first Star wars movie in years. We're back. Mandalorian, episode of a television show.
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What did you ever finish Mandalorian?
A
I skipped around season three and I watched maybe like half of the last episode and I couldn't believe where we ended up. I couldn't remember. Could not believe.
B
Which one is that one? I think, remember when they went their separate ways and then in Book of Boba Fett, they came back. See, that's where I stopped. I could not believe I didn't make it a Book of Boba Fett and then remember Jack Black and what's Her Face? You're not telling me Jack Black isn't.
A
Yeah, Jack and Lizzo and Lizzo were in an episode.
B
Yeah. No, it really just turned into like silly adventure of the week type of show. And it was just like, what are we? What are we?
A
Can I spoil something for season three now? I want years. Roger.
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Here's what I can't.
A
No, we. We should talk about this news story because, like, I. I got a lot to say, but Also, I want to
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spoil everything, but before we get there, right? I don't want to just. I'm. I don't want to disrespect Lizzo. Shout out Lizzo. But also, Bill Burr.
A
Forgot about that. That was good.
B
That was good. Great stuff. Shout out Bill Burr.
A
He's very good in that.
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Roger, where do you want to start with this?
A
With spoiling of season three. A lot of things to talk about. It's actually funny. I listen to the Town kind of religiously every episode. I stopped listening to this episode because it was just so much. Because the whole episode was about the breakup with Open Air and Disney. And I was just like, man, I can't hear about AI ever again. Like, I. Like, I ended the episode, like, halfway through talking about this stuff. And then, of course, this news happens, right as I stop listening to it. A lot of ways that I can go about this. I mean, I'm a little bit skeptical of this. Not because I don't trust the reporter. It's just more of, like, how many. We haven't really seen many big companies, like, leak what they're going to acquire. Like, like, this is such a big purchase that, like, usually you don't hear about this until it happens. Right? So it's like, it kind of gives me a little bit of pause of like, oh, we're talking about it. It's like, are. Are some people talking about it? Is this actually gonna happen? Like, this is a big company, right? There's a lot of senior level executives here. I feel like a few conversations of, hey, we're putting a bunch of money into Fortnite. What if we purchase them? Like, I think that's the level of conversation they're having. I don't know if they're actually like, hey, we're. We're trying to make this happen.
B
Yeah.
A
And also part of me is like, the time to buy Fortnite would have been like, five years ago. Like, you know what I mean? Like, we're at this point now. It's like, do you want to buy Fortnite right now? Like, also, what is this thing that you're putting a bunch of money into? Like, this brand new mode, this brand new, you know, game within Fortnite. Like, I think you have to wait until that comes out and to be like, okay, this is a massive success, then we go in, Right? I don't think you. You do that beforehand.
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I disagree in the sense that I think we're closer to this happening now more so than we were two weeks ago.
A
I think seeing because of all the
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layoffs, because of all the layoffs, because of the place where Fortnite's been, Right. Like, I don't. I think it would have been harder to acquire Fortnite at the peak, right. When it's rising, when it's killing it, when it's doing all these things. I think right now, as Disney, right, there is a. There's a value there that doesn't just lie in the Fortnite World experience. The ESPN island that we keep talking about.
A
We keep talking about espn, I keep
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talking about ESPN Island.
A
You'll never forget about the.
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I go there to Stephen A. Smith in Fortnite form. Let me tell you something.
A
Oh, no.
B
But I think that's only one facet of it, and I think that's a small facet of it. I think where the value lies is in the totality of what you get with Unreal, with Fortnite, with everything that's epic as Disney, Right. There's a lot there as far as Unreal Engine. And. Yeah, you're using that for your movies. Yeah. You're using that for your theme parks. Yeah, there's. I think, being able to own that and be able to operate that in house, there's something there. I think when you're talking about Disney, which is a company that is so aimed at families and kids and being able to kind of be at the forefront of. We got the IP that kids care about. Right. Fortnite is an IP that kids care about a lot. And I think beyond just the integration of already, already existing Disney ip, there, I think there's something as far as bringing Fortnight into other parts of Disney. Right. Like the article, they, like, lightly mentioned the idea of. Yeah. What if you could do a Fortnite theme park?
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Well, yeah, it's funny.
B
Yeah.
A
Because bringing in Fortnite into actual Disneyland or Disney World would make a lot of sense, especially when Josh Tomorrow, who is now heading up Disney or about to. I forget where he is. In the pipeline by bikers leaving after the second time of him leaving. But Josh Tomorrow was the head of parks and also video game division, right? So he understands video games. He understands these experiences. And he's very much coming from that perspective of like, hey, I need to figure out a way to grow the theme parks. I need to figure out how to grow these experiences. Because when you think about Disney, right. We think about it, such a huge, huge corporation.
B
It is.
A
It's making a lot of money. But when you look at the stock market, it is Kind of just stayed the same for the last 10 years. Right. It hasn't really grown as a company. A lot of its biggest IP are the same IP that were Big 10, 15, 20 years ago.
B
Right.
A
Like, they haven't really been able to even, like, a big thing like Moana. Right. Like, they create Moana and then we're doing a remake of Moana again. Right. Like, they aren't able to create these new massive, massive hits to push forward. So, yeah, I do think that Josh is looking forward to the future of what Fortnite can bring to the company. And I think you're. You are, right? Like, I, I didn't think about until just now of, like, yeah, a Fortnite theme park is pretty sick. Like, that makes a lot of sense to have that synergy there. And also talking about bringing in, like, the unreal side of it. All right. Like, I. As we're talking about this, I was like, oh, yeah, they own ilm, which is one of the biggest, you know, VFX houses in the world. Like, being able to take their proprietary stuff, mix it with Unreal, like, that is a match made in heaven right there. It makes a lot of sense. I just. Again, a little bit of pause of like, this is. If this was actually happening, like, now, like, if they're actually like, hey, we're putting on the money. We're figuring out a ways to make this happen. I don't think this would have leaked in this way. I do think that they would have been like, everyone, shut the fuck up. Like, we're actually going to put a bid in. We're going to make this happen.
B
Yeah. That's where I come around to where you're talking about, right? Where I don't. We don't know how serious these conversations are. Right. Like, I don't. I'm with you. That I don't think this is. They're going to acquire Epic tomorrow. But I fully believe in, like, there's conversations happening behind closed doors from high level executives that are like, hey, let's. Let's think about this. Like, let's think about this in, like, a serious matter, because this is an option that's on the table for us that could, if you're lining up potential acquisitions for Disney, which I'm sure Disney's always looking at what that board looks like. I think Epic is very high up on that board.
A
That makes a lot of sense to me. I, again, am. I'm so fascinating, fascinated by what this massive video game within Fortnite is like. They are Putting so much money behind it. Of course, this wasn't. I mean, I guess Josh was the head of it, because he was the head of games at that moment. So this was maybe one of his babies. But I think that, like, that just cannot be. Hey, it's just for. It's just Fortnite. It's a Fortnite world and you're just hanging out with Mickey Mous House. Like, it needs to be something special.
B
I see. I'm.
A
It needs to have Disney magic that isn't just.
B
But it's not going to have that, though. And this is me being hater. I'm not a hater because I like Fortnite. I like playing Fortnite fine. I think when they try to do things, they can be very hit or miss. You look at the last week of the things that they shut down, right? Like, but one of the successes they were able to find was Lego Fortnite. And that was a collaboration and that was them putting in the work and try and do, like, something bigger. Right.
A
But how much of a hit is that actually, though? You look at those numbers.
B
What are the numbers?
A
I mean, every time I look at those numbers, they pale in comparison to everything else. Of course.
B
Yeah.
A
You know, Battle Royale is the biggest thing in the fucking world.
B
Right.
A
So you can't really compare. But still, those numbers aren't as high as you would expect them to be. Right. We're talking about tens of thousands.
B
And that's my thing is I don't expect a Disney, the Disney experience to be anything beyond that. I think it's going to be, in fact, if we're being real about it. Right. Like, do you want to hang out on ESPN Island? I say it as a joke, but do you? I think I need more than just the interactive theme park of Disney within a video game. I don't want that. You know what I mean? I think that's neat for a day. I think Fortnite does. Has a lot of throw shit out a wall and see what sticks type of modes where it's like, okay, this is cool for a day. We played Fortnite Ballistic. That was cool for a day. But you need something that's stickier. And I don't think original things in original. I don't think visiting these islands or like hanging out with Mickey Mouse is. You need it to be a video game.
A
And the issue is here, I think. I think. I don't know, maybe I'm going to be wrong in this assumption. But, like, if we're looking at the way that Fortnite has tried so many things, thrown things at the wall, and they just keep on failing. They're trying to be Roblox. Right. You look at Roblox, you see what that platform looks like.
B
Yeah.
A
You are able to make a small game that is sticky that gets literally 100,000 players in a day. Like, crazy numbers. Insane number. And also these companies are able. Like Spongebob. Spongebob has a game that I believe had like 40,000 players. Like, last time I checked, like, insane numbers that are happening just because the IP. Right. Hell's Kitchen game had like 20,000 players at one time. Right. That is where you want to be for. Hey, Disney has a new game. Okay. Now it's on Roblox. And now it's the biggest thing in the world. Like, that is where kids are and they can click on thing. Oh, I know that thing. I'm going to play it. I don't think people are trained and it clearly shows because they're closing down these games when they go on Fortnite. I'm going to try other things as much as Roblox. Right.
B
But I think that's what they want.
A
I know.
B
I think that's what.
A
Also, shutting down a bunch of games doesn't invoke confidence of like, hey, I'm going to know things.
B
Yeah, but that's the thing is they keep. They keep chasing it. I don't. It's. It's not sticking as much as it sticks with a roadblocks. But I think if you're Fortnite and you're trying to ascend to the next level, which we talk about this all the time, you're the biggest thing in the world. You need more money? Do you need. No. But they're going to chase it because that's capitalism. If they're looking at the next level to ascend to, it is Roblox. It is. How do we make this a marketplace of games and experiences that are going to. You look, you log into Fortnite and. And the Mickey Mouse game that was released has hundreds of thousands of concurrents. And like, you and I would never realize it because we don't do that in Fortnite. Right. Like, yeah, we're busy playing Screamer and Pokemon. Right.
A
But like, nerd, I'm not playing any of that.
B
You're playing Pokemon Pickupia.
A
I'm playing really cool games like Slay the Spire to everybody.
B
But, you know, like, the kids are playing those things. Right. Like, there are communities of people that are flocking to those games, because we see that in Roblox, and I think that's what Disney would look at Epic and go, all right, this is what we want. If we acquire Epic, we want to go all the way and make Fortnite like Roblox in terms of integrating these Disney IPs into games in this thing and hopefully being able to blow up and have hundreds of thousands of concurrents for each of these titles.
A
Yeah, I just. I don't know what Disney can bring to the table that changes that narrative. Right? Like, what is making a Moana game within Fortnite? Like, is that going to be the thing? Are they going to just make a bunch of these? Are they going to flood the market with it all? Like, what does Disney bring to this other than Disney acquiring what Fortnite's already doing and then just having more brand synergy? Like, I just. Because, like, I look at the numbers of people. I get it. I understand what you all are saying. But, like, for context, Corey Cunning says in the chat, right now, Battle Royale has 350k, Reload has 150k, OG has 46k, and Lego has 17k.
B
Right?
A
Like, and then if you go to fucking Roblox right now, of course, different beasts, but also this is what they're going for. Right? So let's compare. Let's compare apples to oranges. Fucking. The top trending game on Roblox right now is Sailor peace. That has 481,000 players right now. And that is one of the many video games that are going on there. 127k, 115k. Like, Roblox is the platform that you go to to play different video games. Like, that is trained within the audience there. I don't think Fortnite internally is as successful at doing that. And I don't know how Disney buying it is going to change that again, like, unless they have this incredible idea,
B
and I agree with you, I don't think that stop Disney from.
A
No, no, I'm not saying it's not. Yeah. I'm just saying, like, if we're talking about. If the idea here is that Fortnite in the last five years has been trying to change their business model to being more creator focused and building these islands and making things that are different that people go to and say, hey, I want to play different games that are not Battle Royale, I don't think that they're doing as successful a job as they internally want to. And I just don't know how Disney coming into that then changes that narrative. Unless the Disney island is something that I'm not, I could not even fathom right now.
B
And this is where we come around to acquisition conversations, right. We've seen big acquisitions happen over and over in this industry and I think I, I think we don't, we don't talk about them as like, oh hell yeah, an acquisition is happening. But I think people take it like that. So I want to make it very clear, right, hey, this is bad. Yeah, yeah, yeah, this like, and this is to your point that you're making that like if this happens, I think they're going to have those expectations, they're going to try it and I think they're going to fail and I think it have, we're going to have a lot of layoffs. I think the developers that use Unreal Engine are going to suffer. I think the people, the developers that have their games on Epic Games Store a very generous service. When you're talking about the splits and all that stuff, they're going to suffer. Those splits are going to exist anymore. Like this is going to ruin a lot of things.
A
Yep.
B
I'm sure some things are going to work as far as what they're looking for, what they're looking for. But things are more beneficial probably Disney Corporate specifically when you're talking about Unreal Engine and incorporating that in more things and like being able to have better synergy between what they do at ILM and Unreal Engine and have less friction and not have to pay the splits and do all that stuff. Right? Yep. That's going to benefit Disney corporate. What's going to benefit, benefit the audience off of this? I couldn't tell you.
A
Yeah, and also you get into the game developer side of it, Right. Like what is a Disney owned video game? You know, I get essentially free to use platform like Unreal. What does that look like in the next five years after a purchase from one of the biggest corporations in the world? Right. Does that just price go up? Does it eventually get, you know, priced out in certain places? Does it become, you know, proprietary? I mean, I don't think they would ever do that because you know, ILM works with different companies, yada, yada yada. Like they have this, you know, hey, we build software, we build these companies, we can work with other things but you know, maybe becomes more niche and less, you know, player and gamer focused than it is right now where anyone could download. I can download Unreal right now and start working on it. Right.
B
I also, and I don't think this would be the case. I would worry a little bit about what this would do for Marvel games and Disney games as far as, like, what those look like, because we know
A
they're already in a weird place right now, so.
B
Yeah, but we're still, like. I think they're still. They still do a good job of being like, hey, you make Guardians of the Galaxy. Hey, you make Spider Man. Hey, you remake Blade or whatever. We'll talk about Guardians of the Galaxy
A
later in the show about it.
B
Yeah, we'll talk about it, but. And same with Disney, right? Like, what was it? Disney. Dreamlight Island. Disney. No, Disney. Dreamlight Valley. Nailed it. Mickey. Mickey and Friends. What's the Mickey and friends 2D platformer?
A
Oh, Disney.
B
Illusion. Illusion island, something. I think it's Illusion Island. Yeah. But stuff like that, I think is really, really cool. I joked about it in chat, but Toontown, bring it back.
A
I mean, Toontown's already back. I mean, people can.
B
It's a fan thing, right?
A
Yeah, but I mean, it's super popular. People playing it cool. Big deal.
B
But do we see those happen less? I don't think so. Because, like, I think the people who run that shit know. Understand the business better. Like, I look at John Drake and I'm like, you understand, you worked at PlayStation. You've been around if you know what you're doing. And the people that I know from Marvel Games and Disney Games, I think they know what they're doing enough to where I don't worry as much, but I do worry a little bit. Yeah.
A
Because especially if you put, you know, I don't know how much Epic Games is going to be worth.
B
Right.
A
But this is not a cheap company.
B
No.
A
Right. Especially if it's privately run and, you know, Tim Sweeney is the person that has to, you know, press, you know, press X to accept. Right. Like, this is going to be a very, very expensive purchase. So if that money gets taken out of the Disney budget. Of course, the Disney budget is a lot of money, but, you know, they're going to have to look at the shareholders and be like, hey, we just spent, you know, $75 billion on fucking EPIC games. Okay, well, maybe we can't make, you know, Galactic Racers too. Right. Like, maybe we can't look at this other. These other games that we want to spend, you know, make up Galactic Racer 2 in Fortnite. Yeah, exactly. No, truly. Yeah. Maybe we can't do Blade 2, but maybe we can do something like it where, you know, Blade hangs out with the, you know, fucking Ghost Rider in this island area. Sucks. But I mean that's, that is the. If, if this is actually happens, I could, I could totally see that way of like, hey, we already spent a lot of money here. We got to focus on this thing. We got to focus on, you know, bolstering Epic Games and what they're doing specifically. Or maybe they, they build up Epic Games and Epic Games becomes like an internal like video game developer for them on top of Fortnite. Right? Like maybe we go back to Fortnite and then also we build out some trip some studios to make double A, triple A video games for them. But I doubt that would ever happen.
B
That scares me, honestly.
A
I know, I know.
B
Because then they will put out a game and then get shut down, right?
A
Yeah, exactly. Yeah.
B
I want to bring in a few more super chats. Falcon4196 writes in and says an important thing to remember about when talking about Roblox is that it has never been profitable. They had a 300 million dollar loss last quarter. Ain't that just business though?
A
Yeah, exactly.
B
I drove past the Roblox headquarters on headquarters on accident.
A
They sure look profitable.
B
I'm like, damn, yeah, this place looks profitable. I didn't realize that Roblox was here.
A
Yeah, it loses a ton of money, but it makes a lot of people some money. So yeah, it's. But also like same thing with Netflix, right? Netflix was not profitable for years and years and years. I mean these are how these tech companies work. So I wouldn't necessarily worry about that too much. But yeah, yeah.
B
Blessed with a curse. 59 says we can't shout out Bilber. He sold his, his soul to the Saudi Arabia. After hating on billionaires for so long. I also saw people in chat calling me out about the Lizzo thing. I listen, I forgot Lizzo did that. If I'll be real, there's a lot
A
of, there's a lot of, there's a lot of people out there that you just forget are problematic.
B
And here's the thing, right? I'll be. And this is me being frank. This, it's. I, I am not in every single celebrity's business like that. And so give me some grace like, sure, tell me, give me the context or whatever and I'll do my own research afterwards and determine how I feel about it. But man, yeah, Chad, I don't know, man. There's a lot of people, like I said, a lot of people bust out the list. Give me a dart, I'll throw that dart. And more than likely somebody did something also.
A
We're talking about Bill Burr in his acting role in the Mandalorian. Right. Like we were a little bit far more. But I understand the point.
B
No, I did say that Bill Burr was an upstanding individual.
A
You did look directly the camera and said he has not done any.
B
Yeah, I looked, I looked at the camera and said he's perfect. JBC writes in and says kiss those Fortnite collabs goodbye if Disney buys.
A
Yes, that's a great point that I meant to get to is like does are we, is are they actually looking at this as a third party platform? We're going to keep it going or hey, James Gunn wants to put Batman in the, the dcu. Batman in Fortnite. We're not going to let him do that. It's only going to be Marvel only me. Disney forever now if they buy this.
B
Yeah, yeah. I don't know. I, I, yeah, it's a weird one.
A
Yeah, I could see it. 50 50.
B
Yeah. I would almost like this probably this isn't gonna be as how it'd work, but I, I almost wanted to be more like PlayStation with Bungie. Even though that didn't go well for them, but where it's like, hey, we own you, but also like keep doing your thing because we want like, like ilm.
A
Right. I mean it's a different scale of things, but like they worked on sinners, you know, they worked on things that are not, you know, Disney owned. Right.
B
So I could see that only special features writes in and says, happy birthday to KFBF Ari o'. Neill. Show them love. Shout out Ari the homie. Hell yeah. Well, they both worked.
A
Wow. Just for Ari.
B
It's a Christmas miracle. It's a trans visibility day miracle. Destiny. Destiny. DGG clips writes in and says, is this the beginning of the end for Fortnite? I mean if Epic is literally raking in billions of dollars every year and it's still not enough for them to pay the bills and then how can they keep going? I wouldn't say beginning of the end, maybe a beginning of a downturn. Right. And I know we've already been in the downturn in terms of numbers according to Epic during the layoffs, but the store is going to get more expensive, skins are going to get more expensive, the battle pass is going to get more expensive.
A
I truly believe that like a lot of this hinges on the Disney situation, whatever, not them buying it, but the Disney island that they're working on are clearly putting a lot of money and time into of like if that comes out and That's a flop. Oof. We're in big trouble. We've we up here. So. Yeah, I would. I would. I would wait and see for that.
B
And then I'll do one more from BG25 800 resident says. Is anyone playing Life is Strange Reunion at KF?
A
Leanne's is playing it in the background while I play the spider too. So I'm hearing some of it. She's enjoying it enough. I'm. I'm ignoring it.
B
It's on. It's on my home screen. I've not booted it up yet. Well, here. Because I'm not sure if we said it on this show right, but, like, they. We didn't get codes for it. And so when we don't get codes, the scheduling around reviews gets tougher because the fact of the matter is that the longer a game has been actually out, the less likely that y' all are gonna show up for a review. Like, we get less view. It's like diminishing returns when it comes to comes to views. And so, like, if we beat this game by next week, we're gonna put out a video and nobody's gonna watch it. I'm not gonna say nobody, but, like, not enough people are gonna watch it is what I'll say. That said, I've been seeing some reviews trickle out that had me interested. You know, I love Life is Strange.
A
Yeah.
B
And I want to finish the story like Cody Rhodes.
A
He did. Did you see the Gunther Seth Rollins thing?
B
Yeah, I did see that. That's brand going on. Let's move on to story number two. But before we do, I want to tell you about patreon.com/kind of funny and YouTube.com/kind of funny games where you can go and get the kind of funny membership which lets you get shows ad free. And speaking of ads, let us tell you about our sponsors. You finally sit down to game, just you, your controller, and zero responsibilities. When your brain decides that's the perfect time to say, what if I'm secretly
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B
And we're back with story number two. Eidos Montreal studio head departs as it lays off another 124 employees across production and support teams. This is Andy Chalk at PC Gamer. Eidos Montreal has imposed another round of layoffs, announcing today that 124 employees have been put out of work. Longtime studio head David Enfassi has also left, although it's unclear at this point whether he resigned or was also laid off. Quote the reduction in workforce affecting 124 employees is a result of changing project needs and impacts across production and support teams, the Studio wrote on LinkedIn. Today is a difficult day for our studio and reflects the need to adapt and concentrate efforts where Eidos Montreal can be most effective, end quote. Idols Montreal previously laid off employees in December 2025 and reportedly canceled an undisclosed number of projects in the studio, shifting its focus to co development of Grounded 2 led by Obsidian and Playground Games Fable reboot. The studio had previously laid off roughly 75 people in March 2025 and another 97 employees in January 2024 when it also reportedly canceled a new Deus Exit game.
A
Roger it's, it's not surprising because you just see this company just get cut and cut and cut. But honestly I'm, I'm honestly just surprised like how many employees they've had. Like I wonder what that like headcount was or like I guess before, I
B
mean now, I wonder what the head
A
count is now Right. Like, yeah, because we had 124. We, we laid off just now. Then we had, you know, 75 and then 97. So it's like. How big was this freaking studio?
B
According to Wikipedia, as of 2022, they had 481 employees.
A
God damn.
B
So that's a. Between those multiple layoffs, that's a large chunk. Of course they could have been hiring people as well, but that's a large chunk no matter how you cut it.
A
Yeah, I mean we're going to get into that next story right there explaining why this all happens. But I mean, my heart go out goes out to every single person that laid off. I mean this is just a studio that had some amazing video games, some amazing hits and then studio cut, cut, cut.
B
Like I'm. Of course, I love Deus Ex Human revolution and mankind divided. Really, really, really dug those games. They went on to make one of those Tomb Raiders.
A
Yeah. Shadow.
B
Yes.
A
Which is a great game by the way. Got a lot of shit. That's a really good one. That's a really good Tomb Raider game.
B
And then went on to make Guardians of the Galaxy, a game that I know a lot of people loved. Right. And least was okay to good. But still like when you play that game you can see the level of production. I think most people agree that the story was great. Right. Like had a lot of good things going for it. And so you hate to see this happen to a studio that's very talented.
A
Yes.
B
But let's get more context around it in story number three. Idos Montreal cancels seven plus year in development Title that cost hundreds of millions. I'm reading from Tom Henderson at Insider Gaming. Yesterday's Idols Montreal layoffs were due to the cancellation of Wildlands, a game that had been in development since early 2019. First reported by Insider Gaming in December 2025, the project was known as P11 as it was the 11th project in development at the studio. According to sources, the game had been struggling for years with four different game engines used throughout development, narrative direction conflicts and a budget that exploded well beyond nine figures. Which. That's well beyond nine figures. That's crazy.
A
I can't even fathom that number. It's a lot of numbers.
B
That's a. Hundreds of thousands. Oh no, sorry. Hundreds of millions of dollars.
A
That's insane.
B
But when you say well be. I assume they're still in the nine figure range.
A
I'm assuming so. I don't think you're hitting a billion.
B
Yeah, they're not hitting them because then I'm like, damn, you only laid off.
A
Yeah. I was gonna say if you. If this gives a billion dollars and you canceled it and you still have a company going on there, like, honestly, that's up to you guys.
B
That's insane. Yeah. I assume they mean like. Yeah, they're in the. That nine figure range.
A
Yeah.
B
Shit. I lost where I was in the thing. Hold on, hold on.
A
The game spiraling budget resulted in several.
B
I lost it. Hold on.
A
Oh, no. He's control effing everybody. You're right where your cursor is up.
B
Figures. Right here, right here. I'm struggling. Right. There it is. Thank you. The game's spiraling budget resulted in several projects at the studio being canceled, including a new DSX game in January 2024, which we talked about. Footage of the game sent to Insider Gaming on the condition that it not go public shows that Wildlands was an open world third person action adventure game in which players would take control of a character named River. River was part of a group of teenagers called Spirit Bounds who could ward off bad spirits with their magical staffs and ride mythical creatures. River's companion was a giant moose looking animal called Red Heart, which the player could ride to navigate around the map more quickly. As mentioned in a separate article earlier in the year, the game looked awfully similar to the canceled survival game Wild by Wild Sheet Studio. So much so, in fact, that I thought they were identical projects. However, Wild is believed to be entirely shelved. What's bizarre about Wildland's cancellation is that according to sources, the game was almost complete. It has recently passed key milestones and was in the debugging phase, with a tentative release date planned for later this year. However, for whatever reason, Embracer probably went cold on the project and felt like any future investment wouldn't be recouped. As to why it took Embracer this long, though, remains to be seen. Crazy story this year.
A
What is happening?
B
I mean, that makes me wonder what the fuck is happening at Embracer. Yeah, like, even if the game was bad, I feel like if you're this far with it, either delay it and work on it more or if you've ran out of money, like, put out the thing of maybe, like see some sort of.
A
I mean, Embracer is clearly hurting in some way. Like, I mean, after that. Incredible. I was thinking about it yesterday of that. That awfully embarrassing press conference that they did where they were like, oh yeah, a bunch of. Literally, it's like, oh, last night a secret investor pulled out and it was the Saudis, right? I Believe that's what was happening.
B
Yeah.
A
And then like, ever since then, like you just been hearing. I mean, before that too, but like, ever since then, it's been truly ramped up of like that the Subnautica story. Like, they're hurting. They don't want to pay developers. Things are not going great. I mean, they don't want to pay that $250 million to the Subnautica team.
B
Right.
A
Like, it's just. It's. Something's going on and Embrace or something not good. Clearly.
B
And the fact that this crafting.
A
Oh, I'm sorry. My bad. Okay. I'm mixing up two things.
B
I was thinking about it.
A
I was like, yeah, I'm sorry, I'm sorry.
B
All right, you're right.
A
But either way, embrace her. Still hurting, not doing well.
B
Is Crafton. I forget where that hierarchy chat. Correct me if I'm wrong. Is Bracer.
A
No, Crafton is different. Right. Sorry. I fucked up there. But either way, it's still. It's still not great. And the fact I. It's wild that we have not heard of this game. It was supposed to come out this year and it was in the hundred hundred or hundred of hundreds of millions of dollars of budget wild stuff, man. Yeah.
B
This is what I'll say. We got to stop making games that are like in your moose or you ride anywhere in the wild. Like, we gotta stop making wilds. Have you like. Because I feel like I see this type of game. That's the takeaway from this. It's one of my takeaways. Every single time I see a game that has this exact description, it doesn't come out.
A
Tell me five.
B
You said there's a lot wild ever wild. That's true. There's a lot of wilds. This never wild. No, Ever. The rare game.
A
Okay.
B
Yeah, yeah.
A
I thought you had a third one
B
named no called Never. That'd be crazy if there was another never wild thing.
A
I mean, I kind of. Not that I agree with that, but also, I don't disagree with that. Like, well, you gotta hear that.
B
You read this description. Go. This is a game I want to play.
A
Exactly right.
B
That's gonna, like, make way.
A
This is a game that's, you know, worth Overall. Yeah, over 100 million.
B
See, that's the problem is, like, it's not the. The description of the game, which I. I think think at any other company or management that would give it a, you know, a more realistic budget. I think that comes out and it's fine. It's whatever it serves its audience. But to like put that much money behind it over the course of so many years and then just to, you know, eat the, Eat the cost there at the end of it all is the insane part I'm trying to look through. There's a bunch of threads yesterday just talking about like, with this and the epic layoffs and just every. Everything. It's like, are we at a point now? And this was a conversation amongst a bunch of colleagues of ours in the industry yesterday of like, are video games in a crash right now? Yeah, yeah, yeah. I feel like we've been. Yeah, I feel like we're in that. In that place. I saw. I think I saw a similar thread that was like. It was a thread that somebody had just posted at R Slash Games with like one upload. So shout out to this guy, but they're the goat. But they were like, aside from the game cancellations and the studios closing down and games getting more expensive and the consoles getting more expensive, what else can we expect from the video game crash? And there was like one reply that was like, what's the things you listed aren't enough? Yeah, like, we're in the place where it's like, oh, shit's bad. Yeah, right. We're firmly here already and shit's gonna get worse. And so, yeah, like, I guess it depends on how you define crash, but no matter what, things are in a very bad place.
A
Yeah, we're not in a crash where people aren't playing video games. I think that's kind of the, the way that people have talked about it for a while. It's like, oh, like crash means like people have stopped playing video games or it's like, no, people are still playing video games. Just, we have too many of them. We have too many video games. They're too expensive. We're taking way too long to make them. And now we're in a place where. Yeah. Again, a game that is seven plus years in development, over $100 million in the tank right there ready to come out, is like they're looking at. It's like it's going to take X amount of money to market it. X amount of money to, you know, support it. If this is something that needs updates, Yaddy. It's like we just cut it. Like this is that they look at the bottom dollar here and it's like, we have to survive here. And this is. We fucked up here and we should have. We were thinking in 20, 19, 20, 20 times when we thought this thing was just going to keep on going, we could do whatever we wanted here. And they sadly have to pull back because it's bad, it's bad management here of like, okay, well we can just spend $100 million something and of course it's going to make a profit. Everyone's playing big video game. People love big video game. But people are looking at a big video game. I mean, exactly. But it's true. Like it's not big video game does us anymore, it's it. We can make an expedition. You can make a smaller video game. These indies are killing it in the market right now. Of course, you know, not all. Yeah.
B
Like I saw somebody earlier in chat was saying like, you know, indies are doing good. Things that you care about are doing good.
A
Exactly.
B
But there are so many indies that aren't doing good. Right. If you go to a gdc, if you talk to indie devs, people are panicking, trying to figure out what funding looks like. Right. Like people are not funding video games like that in the way that they were in, in years prior. Like, like everybody's, everybody's feeling it. And here's the thing, right. I think everybody's feeling it, I was gonna say, except the audience. The audience is feeling it monetarily because video games are getting more expensive. That said, when you look at the roster of video games that come out not even every month anymore, not even every week anymore, every day there's a new game to play. Right. Like the quality of video games is there. Right. There's exciting games left or right. Like that's the one part where it's like, okay, cool, we're swimming in, in good games. But yeah, the business is in a place where things are shifting, moving, people are losing their jobs, a lot of terrible shit is happening. And yeah, I don't know what that looks like when we're on the other side of it. I don't know if there is another side of it. Right. Like at some point you would imagine things have to even out to some extent. But I don't know if when we even out if that's going to look anywhere the way that it looked a few years ago.
A
Yeah. And also if it's going to be as fruitful for large companies. Companies. Right. Like I think there's always going to be those monoliths, there's always going to be those massive corporations that have, you know, maybe there's two or three of them or four of them, but I don't, I am very skeptical about how many 600 person development studios we can have. Right. Like, like a, you Know Eidos Montreal, right? Like, whatever, how big that company is, like you're going to see way less of those. And I could see a lot of smaller studios popping up a lot of smaller shoes making high quality video games and focusing on that. But yeah, I mean that's, that is when you talk about the crash of it all, it's like we were in an industry where again, an Eidos Montreal could survive and could be huge and could be massive. And now it looks around, it's like, okay, well we can only be 100 people. Like that is, that's our max level. That is what we can afford.
B
And when you're, if you're putting in nine figures into a, into video game development, it almost had to be like a big IP game. You know what I mean? It almost had to be an already proven thing. That's where I look at this and I don't even, I don't contextualize it in the way of the video game crash. I contextualize it more. So like what did management look like on this project, right? You're talking about it being seven plus years in development. I'm like reading this pitch for what this thing is and I'm like, I'm sure if seeing it is a different thing than reading a report about it. So I'm not, I'm trying to give them the benefit of the doubt of like this probably the game hopefully looks better than what it sounds like to me. But I look at this and I'm like, damn, nine figures on, on this thing. And it's Eidos Montreal, they've been working on it for seven plus years. Like, was this going to work? And I'm not. It might sound like I'm coming off anti new IP and I'm not anti new ip, but you got to foster new ip, you got to set it up for success. And when you put in this much money into something that's brand new from
A
an item, it's also a gamble, right? Like you really have a gamble, you have to manage that gamble and say, hey, listen, like this is a new thing. People don't know what it is. It is. People are so IP driven with everything in their life and every, every piece of media is IP driven, even if it isn't like outwardly IP driven. It's like, oh, it's from the creator of this thing, you know what I mean? Like it's, it's very much like, hey, you have to have an IP in order to succeed. It feels like in all of Media, movies, especially right now. So if you're going to do this, you have to, as Barrett said, like you have to pull back and you say this is a $20 million video game, like that's as much as we can do. And like it's going to be a smaller team. It's going to be what Obsidian does, right? Where it's like, hey, we're going to make pentiment. It's going to be a very small team that's doing this thing and it's successful because it's very small and we know what this thing is. Yeah, you can't. If you're going to take a big swing, you have to know like this, there's a more, there's more of a chance that the studio closes because of this than not. Like that's what, that's what it has to be.
B
And you have to have like, sadly like manager, what, how you're funding things and then also manage your expectation on sales, reception as well. And that's like, I think another big thing, especially in the AAA space of, you know, everybody gambling and putting a fuck ton of money into one project because they're hoping it pays off. Like it's going to be a fortnight or some shit, right? And none of them do. And then they have to close and, or downscale and all this shit which leads to, you know, so many people leaving this industry, it's all fucked. So, you know, don't, don't constantly look for number going up. Look for a stable business practice. Yeah, another thing I want to bring in here too, right? Again, we're talking about seven plus year development cycle for this thing. This thing to me sounds like it was bound to fail because you're talking about Eidos who was previously owned by Square Enix, now owned by Embracer. Yeah. You're talking about nine figures for an Embracer owned subsidiary putting out a new, a brand new IP game. The company that wants to exploit Lord of the Rings as an ip, right? The company that is looking at Lord of the Rings as their sole savior here.
A
Yeah.
B
No, like this game and that's like it. I think that's where we come back to the state of video games. The video game crash. How does the management of this project get involved? Right? Like there are so many factors here at play to why this wouldn't work. And like, I feel bad for, I just feel bad for Eidos because I believe that they have people that believe in the idea and I wish we could have seen it because like I'm
A
sure if we saw it, we will see one day. I'm sure we'll see some gameplay.
B
I mean, Tom Henderson saw the gameplay.
A
Right.
B
So, yeah, I will eventually see it too. But yeah, like, I just don't think we had any hope here. When you look at what that looks like between that transition between parent companies and the amount of money it takes to put out something like this.
A
Yeah. And yeah, who Embracer owns thq, right?
B
Nordic. Yes.
A
Yeah. It's incredible that they went. They went from, hey guys, we're going to bring back thq, make these small little double leg games. We're going to do fucking destroy all humans reprobed. Here's 100 plus million dollars, 7 plus years.
B
I think they were called THQ Nordic and then changed their name to Embracer.
A
Okay. I think THQ still exists though.
B
I think you're right. Yeah, I think they might still also.
A
Oh, you're right. Yeah, yeah, yeah, I see what you're saying.
B
Yeah. Gotcha, gotcha.
A
But incredible stuff, everybody.
B
It's a whole thing. Yeah. I feel bad for idos Montreal.
A
That's.
B
That's kind of where I land here, is that I just feel bad for this studio because again, talented studio. I believe in the work that they do. They put out banger games and Square Enix got rid of them and they
A
cancel the deus exam. Everybody hate it.
B
Story number four. Pokemon Pacopia is getting an IKEA island. This is from Brandy Berthelson at Restart Pokemon. Popia's Cloud island feature allows players to visit islands created by other players to see what they've been building, take pictures of Items for their 3D printer, and generally gawk in stunned silence at the magnificent creations the community has shared with the world. While everyone has the option to share their personal Cloud island with the world, a few official islands have also been created and shared by the Pokemon company since the game game's launch on March 5th. And now the next official island has been announced and it offers a unique twist. IKEA island was created in collaboration with the massive retailer to celebrate the brand's 20th anniversary in Japan. From April 1 to June 30, 2026, Ikea island will allow visitors to browse spaces inspired by Pikachu and Snorlax, which were designed by IKEA's own interior designers. These spaces will also be recreated in showrooms at IKEA stores throughout Japan, so shoppers can purchase the items they need to recreate the looks in the real world. Though it appears the real world showrooms will only remain available until May 10th. IKEA Japan will also hold a Pokemon Pickopia stamp rally in stores as well as offer foods foods themed after the game in its store. Well, hold on, let me say that whole thing again. IKEA Japan will also hold a Pokemon Pickopia stamp rally in stores as well as offer foods themed after the game in its in store restaurants. Both of these activations run from April 18 to May 10.
A
What do you think the food is like, peeking Chews? Meatballs.
B
Jesus, Roger.
A
I mean, they got the Swedish meatballs. What are you talking about? Do you think they're making unique food? What are you talking about?
B
I was gonna say, like, Magikarp Sushi or some shit. You're saying you don't think Balls.
A
Meatballs. Swedish Roger.
B
Pikachu.
A
Pikachu's yellow Swedish meatballs.
B
You're on thin ice, buddy.
A
Wow.
B
We don't talk about.
A
That's crazy.
B
Every time about Pikachu's meaty balls.
A
Yeah. Roger, can we do this in America? Is this just a Japan thing? I don't know what's going on here.
B
You could choose balls on your brain.
A
In my mouth.
B
Jesus.
A
Whoa. Who said that? Who said that?
B
Wow.
A
Come on, dude. Professional for once.
B
I'll be honest. I don't think I've ever stepped foot in ikea.
A
Really?
B
Yeah.
A
You want to go with me?
B
Sure. Yeah. That'd be really fun. Of the restaurants, they got the food in it.
A
They got the Swedish meatball. You're ordering Swedish meatballs? Swedish meatballs, yeah.
B
What's the sweet. What's the difference between the Swedish ones
A
and they're like small, little mini ones. They're nice. They got the gravy on the mashed potatoes. You got some cranberries. Not some cranberry sauce. You get some other type of cranberry. Ish sauce. I think I forgot what the name of it is on the meatballs on the side. It's like a nice little plate. It's like maybe eight bucks. Not bad.
B
Okay.
A
Really cheap. It's good. They got some ice cream there. They got breakfast as well. And the way they do it is when you go there, they set up, like, all of the furniture they're sitting on. Eating in. In the cafeteria is ikea, of course.
B
Yeah.
A
So you're sitting there, you're like, o, I can get this table. It's nice. Okay, Good time. Yeah.
B
Are you going to visit the Ikea island in your Procopia game?
A
Probably not, no. I'm done with Pecopia. No, I like Pecopia. Too much. I'm freaking out now. My brains. My brain's like, this is too much. Let me just lose my mind to slay the spire. I will go back to it. Event.
B
I don't know what the context is with who you are saying. Ling. Lingonberry.
A
Yeah, that's. Instead of cranberry.
B
Lingonberry. That's what they got over there. Lingonberry. Okay. I saw a picture of a cashew fruit yesterday. This morning online. Yeah, it was a cashew fruit. I used to eat them all the time when I lived in Nigeria. Loved.
A
Do they have cashews? Are they like. Are they from the tree?
B
The stem, I believe, is like a cashew.
A
Oh, that's cool.
B
Yeah.
A
I didn't even know this existed.
B
Yeah. Oh, they're good. They're juicy. They're real good.
A
Okay. Like Pikachu's balls.
B
Oh, my God. I thought we were waiting. This guy. Come on.
A
Come on.
B
Here's my thing, right? I really wanted to get into pickopia. I got swept away by some other games, and I think I've missed the Pecopia wave. For me, that said, there's this game called Tomodachi Life. Roger that might play the demo. I played the demo.
A
Yeah.
B
Oh, that's a game right there. That might be the one for me.
A
Yeah.
B
I made. I made Janet Garcia. Wow. And it looks so accurate to Janet Garcia.
A
Hell, yeah.
B
It's great. They got a Street Dancing 101 DVD in there.
A
Yeah, they did.
B
But, like, it's locked in the demo, so that's why I want the full game so I can give myself the Street Dancing 101 CD.
A
I love that.
B
Yeah. But I'm in.
A
Maybe. Maybe in the preview. I already did that for you.
B
Oh, yeah. Greg said he did that for me too. So all you guys just know me for dancing?
A
That's crazy.
B
I saw a clip of somebody who made Jesus and I. And you can give people specific, like, vocal, like, things they say before, after sentences, and at the end of every sentence, he'll say, amen. And I was like, I gotta get this game, bro.
A
That's pretty sick.
B
I want to make my own.
A
That's pretty sick. Yeah. Lance is deep in the demo. I'm excited.
B
Really cool. Story number five, Enzo. Remember Enzo?
A
Yeah, I do remember Enzo.
B
Enzo, a boss made his, quote, untalented son play the successful life sim to, quote, learn game development as he did not have the talent for it. I'm reading from Ashley Barden at Games Radar. You're clapping.
A
It's incredible. It's an incredible story. This is awesome.
B
Studio lead Young Jun Kim is in charge of one of the most promising vivid life simulation games on the market in Zoe went into early access in 2025, but he is unable to simulate affection for his son, who apparently did not have the talent for the craft of game development. Games Radar plus recently attended a Q and A session at developer Crafton's office in Seoul, where Kim explains more. After being asked what motivated him to create a life sim like in Zoe, Kim talks about playing the sims with his son, who he presumably loves.
A
That's good.
B
He's mentioned the story before. While tallying up the reasons for making a pocket sized ecosystem like Inzo, his son wondered why there weren't more life sims for him and his dad to play together. So Kim obliged by creating one. Quote Kept asking me about the sims and said he wanted to be a developer himself, Kim recalls, but he did not have the talent for it. He's much bigger than me. Kim continues. He's all grown up. And yet the Enzo lead admits, quote, I worry about him these days. Quote I don't know why he seems so untalented, but I thought maybe if he just played some Enzo, he might learn game development, end quote. And you know, he did. Kim says his son now works on mods for Enzo.
A
Oh, wow. You could even get him on the team. Okay, that's nice. Yeah, exactly. You're not. You're not touching that.
B
I. I saw this article yesterday. I read it and I was like, I need a. We need to talk about this.
A
But I thought maybe if he just played some Enzo, he might learn game development. Yep. That's how you learn it. That's. That's how you learn. Yeah. Game development. You play Enzo a game that has a ton of generative AI in it. Yep.
B
This is the opposite of Nepo. That's hilarious, but also like, damn, you know, like, cut the guy some slack, you know what I mean?
A
Cut him some slack. Have you ever seen the video of Miyazaki attending his son's movie premiere?
B
No.
A
It's an incredible clip in like the worst parent of all time, where he watches his son's a grown ass adult. Made an incredible. Not incredible, but like, not as good as Miyazaki's movies, but fucking good ass, you know, animated movie. And like halfway through the movie, Miyazaki just leaves and he's just like, it's like camera crew and everything. But like, this movie sucks. Like, he's so good at cigarettes.
B
Sometimes you got to show some tough Love.
A
All right.
B
Yo, maybe in the defense of Mr. Kim here. Yeah. Hey, what if the kid's untality. But here's the thing.
A
Exactly.
B
Come on.
A
You need to play Enzo, and then you learn how to make the video
B
gamezaki is a weird case because they're both public figures. They both make art and all this stuff, what have you. Who is this person? The Hyungjun? Kim's son is a private person who is, like, not out there. And. And he's just, like, throwing all this out into the world. Like, everybody needs to know how disappointed he is in his son. And maybe he's that child or to that son. I'm sorry.
A
And maybe he's a huge fan of CoD. Funny Games Daily because he could be
B
getting a big audience. You never know. If the sun is like. Like, here's the thing. What? Right? What if the sun. What if he's like 28 years old, lives in the basement, smokes weed every day, doesn't have a job, you know, Son, do something.
A
Yeah, yeah, he's over here.
B
Like, I want to get into game development. It's like, you didn't apply for the college. But what if he says.
A
What if he says he's all grown up and he's like 15, you know, I mean, he's just like 13 years old. Yeah, he's like. He's taller than me. It's like, that doesn't mean much. Like, you know what I mean? Kids could sprout up when, like, 14, 15, like, it doesn't really matter.
B
I'm sure if we got like, the actual.
A
I don't know.
B
This is a tough thing to contextualize, but I'm sure if we got here. Mr. Kim, come through. I don't know why I call him Mr. Kim, but come through. Let's have an interview because I want
A
to learn more about your son, sends
B
a super chat and says, what if the kid has bad vibes? And honestly, I didn't think about that. That's on me.
A
Yeah. Honestly. Maybe give him some time. He'll figure it out.
B
A lot of. Here's the thing, right? Because our audience, a lot of y' all are American. You know what I mean? A lot of y' all are Western. I got Nigerian parents. They also were very tough on me.
A
Yeah.
B
You know what I mean? If you grew up with, like, a first generation, you might have some parents you might be able to relate a little bit to. Mr. Kim's son here is all I'm saying.
A
Yeah, absolutely.
B
You know, my parents didn't show me any that he or my parents showed me. Tough love is what I'm saying sometimes. And look.
A
And look at you. You deserved it. You're smoking weed in the basement. You didn't need to play Enzoid.
B
My parents kicked me out as soon as I graduated college. They're like, my mom didn't give me a warning. She moved to Nigeria and was like, hey, I'm selling the house in a week. And I was like, what? To figure out where to live. And that's not a lie. That's not a joke. I'm deadass serious.
A
I know you are. That's what makes it funnier.
B
I got to figure out where to live. I got to get a job. But Roger, getting a job was a big task.
A
It was. Dude, it was 20. Jesus.
B
But if I wanted something small, say, the tiniest news I needed to know about, where did I go?
A
You go to our last story, the WE News Channel, where we cover all the small news items you need to know about.
B
Story number six, WE News. Like we mentioned at the top of the show tonight, a new episode of actually launches on Dropout TV at 4pm Pacific Time. It features me, features Andy, and features the one and only Alana Pierce. Go check out that episode. Hype up the episode. Even if you don't watch it, you know, give it a repost.
A
Give it some engagement.
B
Give it some engagement. I want this one to blow up. I want to come back on the show. Yeah. So make sure to show this episode a lot of love from vgc. Nintendo has added a new update for Mario Kart World, which adds a new mode and makes numerous other tweaks. The main addition here is Bob OMB Blast, a battle mode which previously featured in Mario Kart Double Dash and was later added to Mario Kart 8 Deluxe. Zero parades for Dead Spies launches May 21 on PC.
A
I was pissed that you picked that up in Fantasy Critic. I just noticed it.
B
Yeah. You. I mean, but it's a gamble, though.
A
I don't think so.
B
It is a gamble because it's not the same people.
A
That demo. People really like that demo, though. Oh, they did? People? Really? You're.
B
Yeah.
A
I thought I was gonna sneaky and pick that up.
B
It's the same studio, I'm sure, like a lot of the same studio. A lot of people that worked on the previous game work are working on this game. Not everybody. Not everybody, but it's still some talent there.
A
88.
B
You think it's gonna be an 88? 88. What was the school Elysium on Metacritic.
A
I'm sure.
B
I don't think this will hit this Elysium numbers.
A
But I. Yeah, that's where the ceiling.
B
Know what? We all up on one Esoteric EB we did up on. See, here's the thing. I kept saying we. We talked about it on a gamescast like the week before it came out too.
A
And I was like, oh, 92. Is this goal 92? Actually, no, I think it's just the main one.
B
Somebody says that's wrong. Bless. A lot of people left like four different teams were made. Okay, fair enough. So it is to me, that was a gamble. I thought about it. Now say the name of that game again. Esoteric. Esoteric. Because I was saying Esoteric Ev. And they were tearing my ass up in the comments. Is it Esoteric App. I believe is what. Is what it's. No, let's. Let's stick to our guns here. Esoteric. Esoteric.
A
They're not speaking. You are speaking. You know what I mean?
B
Like, you're just meaning there's something.
A
Yeah, I know, right?
B
Reading them for so long and then I felt safe to start reading them and now I gotta stop. Stop it again. No, stop it again.
A
How about this next podcast? You and I do, but just turn off the chat, you know, I mean, just human.
B
I'm down for that.
A
I love that. You know, I mean, you're a timeout, y' all learn a timeout.
B
Feed me.
A
It's a blessing. He just loves Bill Burr.
B
He just loves Bill Burr. Wants to play Easter Tear again and listen to Lizzo.
A
He's done nothing wrong.
B
Darksiders War Master edition coming to PS5. Xbox. And on May 19th, rec room is shutting down after nearly a decade, which is kind of crazy, actually. The Day I Became A bird launches April 16 on PS5, Nintendo Switch and PC. Join Frank, an awkward young boy, as he discovers newfound feelings for his classmate Sylvia, who only has eyes for birds. Explore, collect, and solve puzzles as Frank attempts to catch her attention with a homespun, feathery transformation in this warm and nostalgic return to childhood.
A
Bro, next week I'm gonna turn around, I'm gonna see Greg Miller playing Starfield and then this. Oh, yeah, we done.
B
I saw the trailer for this and I was like, I like the art style here. Like a little puzzle.
A
Yeah, I like. It looks like a. Like a children's book. Like a. Like a children's book. I like the big ass heads. Pretty cool. Yeah, I like that art style. We don't talk about that enough.
B
And then last one Dispatch has now sold 4 million copies globally.
A
Wow.
B
And that is it for we news round of applause. Thank you.
A
Get it, everybody.
B
Thank you. Let's talk about some super chats real quick. Kyle LaBeouf says, Hard to take crafting seriously when they're running a losing legal battle driven by chat. GPT versus Subnautica. Hell yeah. CJ splits and says fit is clean today. Bless. Thank you so much. Shout Out. Got this shirt sent by Sega. Yeah, it's my Jet Set Radio shirt.
A
What about mine?
B
Ah, you know, you don't talk about Sonic enough.
A
What about my foot? It's a blue shirt.
B
Talk about Sega boxy fit. Oh, you're saying they should compliment your fit. Yeah, yeah. Comic Rogers, here's. I think you need some kind of, like, accessory though. I think I was gonna cry.
A
I was gonna fully do it.
B
And then Barrett.
A
I heard Barrett laughing.
B
It was so good. It was so good. Thunderboy says has less played Jet Set. Yes, I played. Well, I played Jet Set Radio Future. Wow. But now, Well, I played. Take that shirt off right now.
A
Take it up. Take it up.
B
No, I played some of the original Jet Set. I played. But like, Jet Set Radio Future was my first foray in. That was my next door neighbor Freddy. He had the Xbox. Let me tell you, Freddie put me on so many games on Xbox, but like Jet Set Radio feature. Oh my God. I didn't realize that. Like, I didn't know video games could be like that. I was. It was hard to go back home to my PS2 playing Jetside. Radio Future.
A
Barnell and Chad said, roger, looks like my uncle didn't realize you had a sexy ass. Uncle.
B
Whoa, what's that number? OMGLX writes in and says, my dear kfbfs, please remind your more gullible friends and olds that news veracity is under siege for the next 48 hours. It's that time of year. Yeah. Tomorrow is April Fool's Day and lands his birthday, everybody.
A
That's real. That's real news, everybody.
B
Aaron Lime writes in and says the last video game crash was like this. We aren't playing games because we're not playing all the games. Too many games are being made but not supported. And it's only being accelerated by Roblox slash Fortnite eating attention slash money. I agree and I'll even add to the list, like TikTok and other.
A
Yeah, YouTube, like also our. Our pockets. It's got no money.
B
Yeah.
A
No one got money.
B
Yeah. Silver Jay Hawkins says the only three old white people we can trust is Fred Roger, Bob Ross and Mel Brooks. Here's the thing, Silver. We got a lot to talk about. Here's the thing, right?
A
You know, sure, Fred. Yeah. I'm sure something happened.
B
I thought the same thing about Bob Barker a week ago.
A
Oh, really?
B
And then I learned about Bob. Okay, here's the thing.
A
I don't want to learn about it.
B
Oh, you don't know?
A
No.
B
What happened? We talked about it already on khd.
A
Oh, okay.
B
He's. Yeah. Here's the thing, right? Just don't idolize celebrities. That's really what it comes down to. Not that I ever idolized Bob Barker.
A
I never idolized Fred Rogers.
B
Here's the thing. I don't even think I thought about Bob Barker for 20 years.
A
No. Yeah.
B
But he was like, you know, when I. When I was a kid and watched so much Price is Right, I'm like, oh, yeah. You think back, and it's like, that's comfort food. But I think back to my childhood, and now I know.
A
I don't want to know. I don't want to know. I'll learn about this later.
B
I think all fair.
A
Fred Rogers is the goat. Okay, good.
B
You only have one more rush. Lou rights in and says, another step closer to Kingdom Hearts and Fortnite. We'll take anything. RIP Missing link, our beloved prince.
A
I mean, eventually, we'll get it.
B
Yeah. We'll give Kingdom Hearts 4.
A
Yeah. And then Fortnite collaboration.
B
Let's hop into kind offunny.com you're wrong. Rewrite in. Let us know what we got wrong as we got wrong so we can correct it for those watching there on YouTube and listening later on podcast services around the globe. Don't piss me off. And then, sure. Kebabs writes in and says, missed we news. The music from animal crossing. New horizons 3.0 update has been added to Nintendo Music. And that is it for your wrong.
A
Oh, Jesus. I looked at the Bob Barker stuff.
B
Oh, man. You shouldn't have done it. Shouldn't have done it. But we have a lot more shows left for you for the remainder of the day. Right here. This. We're doing gamescast, which is us looking at every game coming out in April. And then you just dab.
A
I just add that. I just felt it. Energy. Yeah, the energy. I have energy today, everybody. Wacky. I'm your wacky uncle.
B
Yeah, everybody. My wacky uncle loves talking about Pikachu's balls and eating them.
A
Whoa.
B
And then after that, we have. Oh, I thought I memorized it. Is it kind of funny? Podcast? It is kind of fun.
A
Yeah, we're gonna fix kind of funny.
B
We're gonna fix kind of funny and then after that we're doing a Super Meat Boy 3D race.
A
Oh I'm gonna beat your guys asses.
B
Of course this has been kind of funny. Games Daily if you love what we do, support us with the Kind of Funny membership on Patreon or YouTube to get all of our shows free and get a daily exclusive show. Enjoy the games cast next and everything after but until next time Game Daily. Two Good and Co Coffee Creamers are made with farm fresh cream, real milk and contain 3 grams of sugar per serving. That's 40% less than the 5 grams per serving in leading traditional coffee creamers. Rich delicious experience. Whether you enjoy your coffee hot, cold, bold or frothy, two good coffee creamers make every sip a good one. Two Good coffee creamers Real goodness in every sip. Find them at your local Kroger in the creamer aisle.
Date: March 31, 2026
Hosts: Blessing Adeoye Jr. & Roger McCorney
This episode dives deep into the major rumor swirling in the games industry: that Disney might be positioning itself to acquire Epic Games, the company behind Fortnite and Unreal Engine. Hosts Blessing and Roger break down the report, discuss the future implications for the industry, and tackle related topics including recent layoffs at Eidos Montreal, the state of the AAA industry, and quirky crossover news in Pokémon Pickopia. The episode maintains the hosts’ signature irreverent, high-energy tone, blending industry insight, speculation, and good-natured banter.
“I know for a fact there are senior executives in Disney who want them to buy Epic and are just waiting for that moment…” — Alex Heath (cited by Blessing, 09:00)
“At the same time... Epic is a founder-controlled company. So Tim Sweeney... can make unilateral decisions. And it’s really up to him.” — Alex Heath (09:57)
“A game that is seven-plus years in development, over $100 million in the tank, ready to come out, is...just cut...That’s the bottom dollar here.” — Roger (44:55)
“Every time about Pikachu’s meaty balls.” — Blessing (54:16)
A fast-paced, wide-ranging episode: deep industry analysis on Disney/Epic, real skepticism and hard truths about the AAA dev scene, laced with the crew’s offbeat, funny, and sometimes chaotic banter. Lots of community engagement via superchats and live reactions.
For listeners who missed the episode:
This show gave a comprehensive, honest look at industry mega-moves and stresses, with trademark wit and audience interactivity, and is essential listening for anyone trying to keep up with the business and culture of video games.