Kinda Funny Games Daily – Ghost of Yotei Studio Talks Next Game (10.14.25)
Podcast: Kinda Funny Games Daily
Date: October 14, 2025
Hosts: Blessing Adeoye Jr. & Snowbike Mike
Episode Overview
This episode dives deep into current gaming news, with a focused discussion on Sucker Punch's future plans following Ghost of Yotei, Bluepoint Games' next moves after a canceled God of War live-service project, and fun, insightful banter on industry trends, game remakes, and quirky indie titles. Blessing Adeoye Jr. and Snowbike Mike engage in high-energy back-and-forth and celebrate community contributions, giving listeners a comprehensive, accessible, and industry-savvy look at today's gaming landscape.
Major Discussion Topics & Key Insights
Sucker Punch’s Future: "Only One Game at a Time"
(Main Discussion: 10:03–24:28)
- News: Sucker Punch will continue developing only one major project at a time, maintaining focused, small-team AAA game development.
- Brian Fleming (Studio Head) Quote:
“The truth is that whatever we do next, whether it’s continuing Ghost or going back to Sly, the decision is really more limited by…our cherishing of focus and time to iterate, which means that we really can only do one thing at a time.” (12:01)
- Key Points:
- Sucker Punch values “focus and time to iterate,” preferring depth over breadth.
- They won’t be working on multiple franchises at once; next steps after Ghost of Yotei and its multiplayer Legends mode are undecided.
- Team size and identity: Employees span generations, with some staff being children of previous team members.
- Panel Reactions:
- Blessing appreciates the studio’s rationality and focus:
“I like hearing from a team that says, hey, we understand ourselves. … We want to be able to give you the best polished product.” (12:13)
- Speculation: Both expect Sucker Punch to move to a new IP rather than a Ghost 3.
“I think we’ll end after Yotei here and switch gears into something different, which will be exciting.” – Blessing (13:43)
- Blessing appreciates the studio’s rationality and focus:
- Debate: Is there room for Sucker Punch to return to Sly Cooper, Infamous, or something new?
- Blessing thinks Sly Cooper is more likely than Infamous due to Sony’s investment in superhero games like Spider-Man.
- They discuss the evolution from Sly → Infamous → Tsushima/Yotei and whether PlayStation would want a platformer or historical open-world game.
- The reality and challenges of 5-7 year AAA game dev cycles.
- Notable Quotes:
- “That choice is really important. I mean, that is choosing your college and your major every five years.” – Brian Fleming, Sucker Punch (12:01)
- “I don’t look at Ghost 3 and I’m like, oh man, I need Ghost 3. … If they’re able to find something new, [then maybe].” – Snowbike Mike (23:42)
Bluepoint’s Cancelled Game and Remake Future
(Main Discussion: 26:31–38:18)
- News: Bluepoint is hiring for a third-person action game, after reports their live-service God of War game was cancelled.
- Panel Hot Takes:
- Blessing:
“A Sony third person action adventure game. You don’t say, come on.” (27:30)
- Snowbike Mike:
“Why was Bluepoint…making a God of War live service game? … It was a dumb idea.” (29:06–29:50)
- Both hosts believe Bluepoint shines most as a specialty remake studio.
“If your specialty is making the best remakes in the game, fudgeing be the masters of that shit.” – Blessing (29:06)
- Blessing:
- Remake Fatigue vs. Nostalgia:
- Blessing notes fatigue with remakes and remasters, especially for games that aren’t “old enough,” e.g., The Last of Us and Horizon Zero Dawn.
- Both agree remakes of older titles (Uncharted 1–3, Bloodborne, Ico, Sly Cooper) would be more exciting.
- Audience sentiment: Remakes are revered (e.g., Resident Evil 4), but Sony’s overuse of recent IPs brings diminishing returns.
- Notable Quotes:
- “Bluepoint…does this shit. And I think that’s a special talent as a studio.” (44:29)
Final Sentence: Typing Battle Royale
(Main Discussion: 45:09–51:24)
- News: Indie game "Final Sentence" presents a unique Battle Royale twist: elimination by typos while typing under pressure.
- Mike’s Take:
“When you think of a typewriting who can type the fastest words per minute … There’s something to be said when they do it really fun and new.” (46:32)
- Personal Anecdote: Mike, self-confessed “one finger pecker typist,” talks about missing school typing class for speech therapy and now learning via games.
- Fun Moment:
- Mike admits:
“My wish list is an exclusive bunch.” (in response to chat promoting their solo dev project) (42:05)
- The hosts joke about custom keyboards, making fun of cool-looking but impractical gear.
- Mike admits:
Summer Game Fest 2026 Moves to Dolby Theater
(Main Discussion: 51:34–54:55)
- News: Summer Game Fest moves to LA’s Dolby Theater in 2026. The panel discusses logistics, venue size, and potential to “sell out.”
- Fun Banter:
“Jeff Keighley. Call us. How big you thinking on going?” (53:45)
- Humor about gamer call-ins to win tickets and what would make the event appealing (e.g., GTA 6 announcements, musical acts from games).
Brief News & Community Notes ("Wii News Channel")
(Main Discussion: 55:03–58:51)
- PlayStation in Concert starts canceling European dates.
- Assassin’s Creed franchise boss Marc-Alexis Côté leaves Ubisoft after 20 years.
- Capcom reviewing Capcom Cup/SFL World Championship PPV pricing after backlash.
- “Unko Technica,” a poop-themed platformer, joins Steam Next Fest.
- Shout-outs for LEGO Party and community gaming sessions.
- Ongoing bug and developer responses discussed.
Listener Questions & Super Chats Highlights
Throughout, the hosts read and react to live audience chats, including requests for Yakuza opinions, game remake suggestions, and typing speed flexes. Notable moments:
- Community “birthday tax” super chats.
- Viewers suggesting a “Sly Guys” stream series.
- Visualizing future indie and co-op games (e.g., "RV There Yet?").
- Emotional shout-outs for significant game industry losses (e.g., D’Angelo’s passing).
Memorable Quotes
- On Game Development Focus:
“It’s not like there aren’t 15 good ideas, but you only get to do one.” – Brian Fleming, Sucker Punch (12:01)
- On Franchise Evolution:
“If you’re going to do something way different—if you’re going to go to a Sly Cooper—that changes a lot of the processes that you’ve already created.” – Blessing (16:40)
- On Bluepoint:
“I want Bluepoint to continue to remake things…If your specialty is making the best remakes in the game, fudgeing be the masters of that.” – Blessing (29:06)
- On Remake Fatigue:
“There’s a fatigue of remaking the same game three times in a row.” – Viewer, Claw Master; echoed by hosts (41:16)
- On Typing Game Skills:
“As many people know, I’m a one finger each hand pecker type.” – Snowbike Mike (48:24)
Segment Timestamps
| Segment | Timestamps (MM:SS) | |-------------------------------------------------------------|------------------------| | Show open / banter / community housekeeping | 02:30–09:46 | | Sucker Punch future / Ghost of Yotei postmortem | 10:03–24:28 | | Bluepoint News / Remakes vs. Original Projects | 26:31–38:18 | | Typing Battle Royale: Final Sentence | 45:09–51:24 | | Summer Game Fest 2026 / Dolby Theater move | 51:34–54:55 | | "Wii News Channel" / Indie & Community Items | 55:03–58:51 | | Super Chats, Q&A, and Wrap-up | 58:51–end |
Original Tone & Style
The Kinda Funny team keeps things irreverent, fast-paced, and witty, with honest opinions, thoughtful industry analysis, and genuine enthusiasm. The show balances in-depth discussion with banter and playful arguments, making it both informative and highly entertaining.
For New Listeners
If you missed the episode:
- You’ll come away understanding Sucker Punch’s unique single-project specialty, Bluepoint’s struggle between remakes and new projects, and the ongoing debate over remake fatigue.
- Expect laughs about typing skills, indie game creativity, and the realities of press and fan engagement in the gaming industry.
- Memorable moments include Sucker Punch’s “college major” metaphor, in-depth remake wishlists, and playful debates over “what makes a remake worth it.”
Perfect For…
- PlayStation fans pondering the future of their favorite studios.
- Anyone interested in the realities behind AAA game development.
- Listeners wanting a mix of gaming news analysis and relatable, community-driven fun.
Stay “Game Daily”—and don’t forget to go check out the team’s upcoming streams and reviews!
