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Greg Miller
This episode is brought to you by Universal Pictures. Today's the day. From Universal Pictures and Blumhouse come a storm of terror. From the director of the Shallows. The Woman in the Yard. Don't let her in. Where does she come from? What does she want? When will she leave? The Woman in the Yard in theaters now. Ryan Reynolds here from Mint Mobile. I don't know if you knew this, but anyone can get the same Premium Wireless for $15 a month plan that I've been enjoying. It's not just for celebrities. So do like I did and have one of your assistant's assistants switch you to Mint Mobile today. I'm told it's super easy to do@mintmobile.com Switch upfront payment of $45 for 3 month plan equivalent to $15 per month Required intro rate first 3 months only, then full price plan options available, taxes and fees extra. See full terms@mintmobile do today in the nerdy news you need to know about. Naughty Dog has been working on an unannounced game and it's been claimed. That's not what it says. It just says why. Why do you put it's been claimed in there? Rumor ly rumored Naughty Dog has been. No, I guess it's been claimed was needed. The Zelda movie has a release date and a Hogwarts Legacy expansion has been canceled. We'll have all this and more because this is kinda Funny Games Daily. What's up everybody? Welcome to Kind of Funny Games daily for Friday, March 28, 2025. I'm one of your hosts, Greg Miller, alongside comedian, writer and the man who made Greg Miller what he is, Mike Drucker. Hello, Mike.
Mike Drucker
Hello.
Greg Miller
Hello.
Mike Drucker
I don't think the last part's true.
Greg Miller
Hello, up at Noon changed the game for me. All right, that changed the game for who? Greg Miller. What people thought of him. And it's all because you, of course, were the writer of up at Noon. Mike, how are you?
Mike Drucker
I'm doing very well, thank you. Thank you for having me.
Greg Miller
Of course, after you left up at Noon, your career went downhill. Yeah, you know what I mean. Just. What, what did you do? The Tonight Show. Sure, whatever.
Mike Drucker
Tonight Show.
Greg Miller
Samantha B. Samantha B. Mystery Science Theater 3000 Emmy Nominated Writer is what it says here. I don't know, it's always. But after you left and you quit ign, you were just dead to me until right now, where, of course, you have your own memoir coming out April 1st. Good game. No rematch. A life made of video games. Tell me all about it, Mike.
Mike Drucker
Sure thing. So basically during the 2023 writers strike, I wasn't allowed to write movies or TV shows or at least pitch them. And so I wanted to write something that I knew I could sell and focus on during this strike. And so I had a few ideas for books and this was the one I was most excited about. So I pitched it to my agent who then helped me put together a pitch. We pitched to HarperCollins and they bought it. So what it basically is, was.
Greg Miller
I've.
Mike Drucker
Been reading a lot of books about movies and music where people write about how they influence their lives. Like Patton Oswalt, Silver Screen Fiend. You know, a lot of like, I don't know, even like Chuck Klosterman stuff that we all used to like. And people just don't really do that about games. Or at least there's no like book where it's just sort of like about a very. On the ground how it influenced my life in a funny way book. And it's not that I saw a hole in the market and I wanted to fill it. It was more like, oh, this is something that I want to talk about. Sure, other people aren't doing it. I would love to do it. And so I wrote this book, which is a series of comedy essays about events in my life where I've humiliated myself in some form with video games. The story's about like crushes that failed bad cosplay. A time at Nintendo when I got shot. Shot during a paintball gunfight. It's supposed to be a very, very fun, light book about video games and how much we all love them.
Greg Miller
I love that. Of course you sent me a copy of it. I got to read about it. I was selfish and jumped right to the IGN chapter. I wanted to know what you thought. It's a lovely book, Mike. You should be very proud of yourself. I hope you are. I know you're usually so self deprecating. You know what I mean? You never want. You did good here. You did really, really good here.
Mike Drucker
Thank you very much. Thank you very much. I think the fact that I sent one person at Nintendo a PDF and then I think everyone at Nintendo got that PDF and the fact that they've been very nice about it is very nice.
Greg Miller
If you want a non PDF version, maybe a hardcover maybe Mike narrated the audiobook on Audible. You can go to kindafunny.com drucker that'll take you to the Amazon page. You can pick up Good game. No Rematch. A Life Made in Video Games. I do have bad news though. When you sent me the PDF. I sent it over to Nick Scarpino on Slack, and I said, hey, Nick Drucker wrote an autobiography. There's a chapter on Ign Upatnoon. It's very sweet. Thought you might like to look at it. The book is out in April. And then Nick immediately responded, I don't live in the past, and we've never talked about it again, so I don't know if Nick ever looked at the PDF, but, you know, probably not enough mentions of him. Plenty mentions of me, which I appreciate, but it's tons of mention to you. Fantastic book, Mike. Of course, we're talking about you writing, being very successful, being all over the place. A good game. A good game. No rematch. A Life Made in Video Games is out April 1st. What are you playing, though? You're still playing games? You haven't given up yet?
Mike Drucker
I have not yet given up on games. Right now, the two games I've put the most time into are still Avowed. I'm still in the middle of Avowed and Two Points Museum.
Greg Miller
Oh, okay.
Mike Drucker
Two Point Museum.
Greg Miller
Yeah, I know what you mean. Yeah. Yeah, for sure. Avowed. What are you. What are you rolling? What are we. What do we got in the hands here? Are we doing.
Mike Drucker
I'm Mage with a gun.
Greg Miller
Yeah.
Mike Drucker
You know, wizard with a gun. So I've got. I've got a little handgun. I've upgraded in one hand, and I've got a big grimoire in the other. And I'm just going to town on people. I'm having a great time with it. I know that there's, like, some people were mad it's not Skyrim, but I wasn't expecting Skyrim, so I'm just having a good time.
Greg Miller
Yeah. Obsidian is very, very good at what they do in Special, so I'm glad they found an audience with that one. And then Two Point. Are you, like, hundreds of hours in, or are you still scratching the surface on what you're doing?
Mike Drucker
I'm, like, 10 hours in. Okay. But, like, anytime I've turned it on, I lose, like, an hour and a half. Like, each time, I'm like, I'm just gonna, like, futz with my museum a little before I have to head out. I just get sucked in. But it's. It's so fun. And I grew up loving museums. Like, as a kid, they were one of my favorite places to go. And as an adult, like, if I have extra time in a new city, I'll try to go to a museum.
Greg Miller
Smart.
Mike Drucker
And hell, my favorite part of Animal Crossing was building that museum. Like that was what I was obsessed with when we were all having the pandemic was making my museum look good. And so this is like my dream game in a weird way. Like I love sim games and I love museums.
Greg Miller
And then the one thing before we get into the nerdy news you need to know about Demon hacker super chats. A lot of people been asking in the chat, where do I get that Silent Hill hat? If you are an audio listener, Drucker is wearing an amazing Silent Hill hat in the Seinfeld logo treatment. That's amazing.
Mike Drucker
I'll be honest, I saw someone else wearing this at. It was either at like PAX or some convention and I just googled Silent Hill Seinfeld logo hat and found it. Okay, so I recommend you do that. I apologize for not knowing like the.
Greg Miller
Origin of it though, you son of a b. Well, I'm sure Kevin's already doing that while I get ready to tell you. Of course we're gonna get into the nerdy news you need to know about because this is Kinda Funny Games Daily. Each and every weekday on a variety of platforms, we run you through the nerdy video game news need to know about live on YouTube.com kinda funnygames, Twitch TV, kindafunnygames and podcast services around the globe. If you like that, we'd love you to pick up a Kinda Funny membership. Of course you could give us $10 a month and get all of our shows ad free. That's more than 20 a week. Of course you'd get good karma for supporting a small independent business and you'd get your daily dose of me, Greg Miller in a podcast video we call Greg Way where I yap at you for like 15 to 20 minutes each and every day. No bucks, toss away. No big deal. Of course you should subscribe YouTube.com kindafunnygames Twitch TV, kindafunnygames podcast services around the globe, wherever you get it. And of course Your Patreon, your YouTube.com kind of funny games benefits, Spotify and Apple benefits. That's part of the membership and we hope you pick them up. Housekeeping for you. We are an 11 person all 11 person small business. All about live talk shows Today after Kind of Funny Games Daily you are getting the Kind of Funny Games cast the official final Nintendo 2 Nintendo Switch 2 predictions podcast. Drucker, you've always been a Nintendo fanboy. Where is your hype for Nintendo Switch to next week Is being announced on Wednesday next week.
Mike Drucker
It's very high. I also have Some friends from Nintendo in town and I'm supposed to get drinks with them and I'm going to try to do the most around the world prying, you know, just being like, I know you can't talk about anything but like it's a mouse. Right? Like I just, I just want to like, I just, I just want that. I don't know, I'm super, I'm very hyped for it. The only thing I'm. I wouldn't say the only reason I'm probably not as hyped as I was for the Switch is this does feel a little more like when I upgrade from a crappy phone to a really good phone where I'm super excited for that new phone but I also know it's not going to like be a life changing thing like the Switch was.
Greg Miller
This feels like a known quantity in a lot of ways. Right? Like okay, cool. It's going to be what the Switch was but better. How, how much better we'll figure out. And it's Nintendo so I'm not expecting top of the line, top of the line. But it'll run things better and look better and that's what I want.
Mike Drucker
Yeah. And like you know, if you go looking at like current game where game work, hardware iterations on portable stuff, like everyone's following the Switch's example so I don't see a reason to like change an evolution that seemed to work very.
Greg Miller
Well for them 100%. We will get out there though and predict what we think is going to happen, what games are going to be at this presentation on Wednesday and so much more right after this on the kind of funny gamescast available later on YouTube.com kinda funny games and of course podcast services. After the Gamescast you are getting kinda funny game showdown. Maybe you didn't get the memo everybody but I have stars in the bank and I am cashing it in on Wednesday during the Nintendo Switch to Reveal event where I will ruin Tim's time with Nintendo and of course his life when I take his three stars. But can I get another star today and really have a banger of a week? You'll find out right after this. And our Kind of funny game shown right after gamescast. I digress. And then actually no afternoon stream today. We hope you have a lovely weekend and play a lot of games if you're a kind of funny member. Today's Greg way is 12 minutes about how I hijacked the Nintendo direct yesterday to talk about this. Tim Getty's farewell to her. Thank you to our Patreon producers, Delaney Twyning, Carl Jacobs and Omega Buster. Today we're brought to you by Stache. We'll tell you about that later. For now, let's begin the show with what is and forever will be the Roper Report. Time for some news. Five items on the Roper Report. The Baker's Desert number one, Naughty Dog has been working on an unannounced game for three years, it's claimed. This is Grant Taylor Hill at Insider Gaming. Naughty Dog was most recently in the news after Neil Druckmann kind of suggested there might not be another Last of Us game. He later expanded on those comments by stressing that he'll take each project as it comes and that right now the team is focused on delivering intergalactic in all new ip. However, a recent claim from an insider might point to Naughty Dog working on something else in secret. Per a recent report, it seems Naughty Dog has a game in the works that has been taking shape for more than three years and it's being led by Sean Eskay, who formerly directed the Lost Legacy. The claim that Naughty Dog is working on an unannounced game that has been in development for three years comes from Daniel Rpk. The report was posted to their Patreon and since shared more publicly in the game post. It reads, quote, naughty dog has a second project, not the Last of Us Part 3, directed by Sean Escai. It's being. It's been in development for three years now, end quote. Drucker.
Mike Drucker
Yeah.
Greg Miller
Can you believe Naughty Dogs making another game?
Mike Drucker
They must be crazy to do that.
Greg Miller
What are they thinking of? This economy? Good Lord.
Mike Drucker
Not a good time. Not a good time. Don't make games, people.
Greg Miller
Are you surprised that if this rumor is true, it's not Last of Us Part three, though? I guess maybe that's the thing we've all talked about, right? Of. Well, Neil comes out of the gate years ago and is like, well, me and Hallie have an idea, but it's more. And then he's like, well, it's just an outline and then lace. And they don't hold your breath for it. But we have intergalactic. I would think many people would think you'd switch back to Last. It was there.
Mike Drucker
Yeah, I think like, what it sounds like he's doing is better. Like to me, it sounds like there will someday be a last of us three. But sure, any progress they've made at it, they've either not found the right idea for it or they haven't been happy with like, you know, the basic concept yet. But I think that's better than something like, you know. One of my favorite games is that vampire game, Vampire. The mains grade bloodlines and that RPG came out before Half Life 2. That game was a source engine game before Half Life 2 came out. Yeah, that's how old it is. And the sequel has been announced again and again over the years. And it's been announced, then it's been canceled, then it's been moved to a new team, then it's been delayed. And to me, that's no different than being like, there might be a Last of Us 3, there might not. But it's a little more embarrassing to do that.
Greg Miller
Sure.
Mike Drucker
You know what I mean?
Greg Miller
Like, yeah, well, I remember vampire, the mastermind, bloodlines 2. Right. And this is confusing. Yeah. But I remember 5, it was silly 3. So it's still eat when E3 was still around and it was in person. So 6, whatever. I don't even know. A long time ago. I remember previewing that behind closed doors and being like, holy, this could be awesome. And then being like, hey, we're still a ways out. And I was like, oh, so two years. And now here we are at least five to six years later from what that was and this, that the other. And they just put a release date or said there's. I know there's been news recently about it.
Mike Drucker
Yeah, it was. It was like delayed until the end of 2025, but still no release date, I don't think.
Greg Miller
Got it, got it, got it, got it. Yeah, this is. I'm right there with you. This is obviously not the biggest news of all time that Naughty Dog's working on another game. Right. You know that's going to happen. We expect that. Pre production is interesting. What's interesting to dive in is say, okay, well, it's Sean. And of course, Sean I've known for a long time through Naughty Dog. So I'm at the last of us premiere on Monday. Real quick. Just a. Hey, hello. Met his wife for the first time. But Sean had been at Naughty Dog, then he had gone over to Crystal Dynamics, then he had come back to Naughty Dog. Right. And so clearly he's been. I'm on his LinkedIn. He's been there since April 2021 this time around, working on something you'd expect, helping projects out, doing that. It's more exciting to me if the rumors are to be believed and if they are to be true, that Sean's in charge of this one. Right. I think that's been the interesting from the outside looking in at Naughty Dog, you see Neil going up that ladder, right. Becoming co presidents with Evan over there to run the studio. And then of course, directing, writing, Last of Us, seasons one and two being such a big part of that. You really wonder, okay, cool. Underneath him, obviously there's Kurt and there's a bunch of other people who have been doing games over there and stuff. But how much of that is trickling down to other people working on other games and doing other things. And so I love the idea that, you know, within a galactic, you're seeing new faces and new creators from the company talk about that and get out there. But also in the same breath, here's Sean hopefully working on something and hopefully not that far behind. I said pre production. Right. But who knows where we are in this three years of development and what this cycle would be, how fast you'd get it. And I think, you know, Drucker, to look at PlayStation's lineup, you. The main thing people throw at is where are all the exclusives. I'd love for them to come quicker.
Mike Drucker
Yeah. I mean, you know, and maybe it is something like an Uncharted and they just don't want to announce it to avoid, you know, canceling and rebooting it, of course, or getting brigaded by because Nathan Drake's too old or something.
Greg Miller
Well, I mean, that's always the push and pull of like how you, how you do this, right. Where if you were to announce that whatever Sean's working on is an Uncharted, it's not Nathan Drake, it is whatever, similar to, you know, Lost Legacy. Yeah, that's all well and good, but that gets in the way of Intergalactic. Right. And so I really think back to Uncharted 3 that had, of course, the last of us Easter egg in the bar with the newspaper. And then when they dropped the Ant videos teasing that they were going to announce something, we were all like, oh, man, it can't be Naughty Dog. They just put out Uncharted 3. So I'd love to see Naughty Dog firing on all cylinders like that, where Intergalactic is released, hopefully a great game. And then very shortly after, we hear immediately about Naughty Dog's next thing. Yeah, Trucker as you know what I'd.
Mike Drucker
Like, I'd like a very cinematic Crash Bandicoot. Like I'd like them to combine all of their history.
Greg Miller
You know, that's what they. They talked about that before, right. Where they tried to do Jack and they made it too realistic. And like we Just can't. This doesn't know in a current PlayStation lineup. This doesn't work. Drucker, talk to me. As you are a creative and you work with so many creatives and you know you're writing all sorts of stuff, what do you see in terms of, okay, we want to be able to create something, but we've made something so successful where it is something like the Last of Us, it is something like Uncharted. Audiences want that, but you have a team that maybe doesn't want to touch that as a creative. What does that look like?
Mike Drucker
I mean, that could look like a couple things. You know, it's, you know, it could also, it could be just the pressure of it all, you know, the Last of Us. And I love the Last of Us. But whether or not you like the Last of Us, it's now one of like the big triple A series and it's also like one of the big prestige television. And so when you feel that much pressure, especially like pressure from some audiences that didn't necessarily like some of the characters and kind of maybe went a little overboard with things regarding that.
Greg Miller
Maybe, maybe a little bit.
Mike Drucker
You know, like, it's, it's like it's, it's, it's, it makes you nervous, it makes you question yourself. It makes you, you know, even though they're at the very top of things, they're kind of like, oh God, what if we do this and it ruins everything? And also I think like, you know, when you look at things like Mass Effect 3, you know, that was a game that they proudly released and the fan backlash was so big that it almost like you could see it almost ruined their love of Mass Effect in real time for sure. Like they changed the ending. It felt like the next game wasn't, didn't have the same like feeling of excitement. I don't think that alone killed it. I just mean like it felt like that type of moment where that you fear as a creative, which is the people who love what I've made so far hate what I'm ending on.
Greg Miller
Yeah.
Mike Drucker
And so it's just a ton of pressure.
Greg Miller
Yeah. I can't imagine being under that. And it's something I was talking about yesterday. I figured it was on show or in a personal conversation, but it was the conversation of the. How many at bats video game developers get? You know, when games are taking five years, six years, seven years. Well, how many are you actually going to get off in through finish line and onto a console or PC of your choice? And so when you're doing that. This stuff hanging over you. I can't imagine how many ideas video game developers have. I know writers, how many ideas you all have. And then trying to find the time to get those out and actually get them to see the light of day, especially as fast as ideas can be killed or things don't work out or this, that and the other like I feel. So that's one of the things I don't think we talk enough about with video game studio closures, layoffs. The people who work on these projects forever get laid off, leave the studio of their own accord and then never see that project all the way through and that game never comes out. You're like, oh my God. What about.
Mike Drucker
Yeah, I mean, I have friends who are game writers who like, will move to different countries for gigs because all of these studios are spread out, you know, around the world, which is very good. But like someone I know someone who like moved to France for a job and then the project kind of ended after a month or two.
Greg Miller
Jesus.
Mike Drucker
And it's like, that's nuts. That is a nuts way to make people live.
Greg Miller
Yeah, yeah. And that's why obviously we've seen such a push for work from home and people going for that, even though now we're being pushed back, it seems to the office for so many of these roles.
Mike Drucker
Yeah.
Greg Miller
Well, we will wait and see what the next game is, whether Sean's working on it and so on and so forth. But the Last of Us shows right around the corner and that's exciting. Are you excited? You like Last of Us season one?
Mike Drucker
I did, I did. I thought they did it. I thought they did a really good job. And honestly, I like Last of Us 2 more than Last of Us 1 in terms of just like my preference for games. So I'm very curious to see what they do this season.
Greg Miller
It should be a scene and of course we'll be live reacting every Monday after every Sunday episode. So come hang out with us on Kind of funny, but I digress. Instead, let's move on to number two. Nintendo uses its new app to announce the release date of the live action the Legend of Zelda movie. This is Wesley Yinpool@ign.com and of course YouTube super chatters. That's how you can be part of the show. I want to know what you want out of the Legend of Zelda movie and what you think of them using their app this way. They announced this yesterday that they're. We'll get to it. Back to Wesley. Nintendo has announced the live action The Legend of Zelda Movie launches on March 26, 2027. Confirmation comes from the recently released Nintendo Today app, which was unveiled during The Nintendo Direct March 2025. No other information on the movie was revealed. Video game legend Shigeru Miyamoto spilled the beans on the company's latest news push as a last minute stinger during the showcase. This all in one phone application comes with a variety of perks for die hard Nintendo fans to be aware of. This is the hub for all things Nintendo and serves as a daily calendar and news machine to drip feed information directly to players as it happens. Miyamoto used the example that after The Nintendo Switch 2 Direct premieres next week, fans will be able to log into the Nintendo Today app to catch all of the updates, with more news arriving daily from there. But the big news has started early with the Zelda movie release date confirmation sure to drive plenty of fans to download the app, hoping for similarly seismic announcement in the days to come. It was telling that Nintendo's news app was first with the Zelda movie news ahead of the company's own social media channels. Trucker, you're Mr. Nintendo.
Mike Drucker
Yes, sir.
Greg Miller
Where do you. You choose how we tackle this? Because there's multiple. We could talk about the Zelda movie, the release date, the app, the fact that they didn't use our social channels. I saw somebody on Blue sky just quote, tweet this and go, the Internet is cooked. Like, you gotta have all these things now to find out what the hell's going on with Nintendo. You take it away.
Mike Drucker
Oh man. I mean, I also, I think someone else I saw it might have even been the same person, but I saw someone say something along the lines of like, you can tell Nintendo's over dealing with these other companies. Like it does not want to deal with, doesn't want to deal with Twitter. It probably doesn't understand Blue sky yet. It's like, you know, what do we have to do this for everything every time something happens and a very Nintendo solution is just taking their ball and going home.
Greg Miller
Just follow.
Mike Drucker
And I think that, yeah, you want Nintendo News kids, download the app. We'll get it to you. Like, I think it's like, like that.
Greg Miller
Did you get the app? Are you already. Do you have your app all set to go?
Mike Drucker
No, I need to still download it. I. I mean the music when I downloaded day one, the moment they announced the music when I grabbed it. But this one I have to still download.
Greg Miller
I'm gonna download mine now while you talk more about this. Because it's like, what a world to live in. And it's like. Because it was. I was on Blue sky and it was like Ichan and a game spot. And you could tell they were all scratching their heads of like, they just put up this image. They didn't tell us, they didn't tell anybody. They just put it up on the app. It's like, wow.
Mike Drucker
Wow.
Greg Miller
And now you're forced to do it because, of course, I'd imagine. I don't want to be left out of pre orders for the Switch 2. Right? Like, I'm going to be there day one, ready to go. So if this is the way, if I need to have this, is the app going to be up for that? Is it going to. Can it maintain that level of traffic? Like, there's too many questions about what's going on. But I have to have it now. I have to have it.
Mike Drucker
I remember like 10 years ago when Nintendo was like, we will never release an app. We will never release an app. And then they were like, hey, we kind of like this.
Greg Miller
Oh, hey, this is nice. Just to own it ourselves, operate it ourselves, not worry about anything else going on. Shocking. No. 1 number one in lifestyle entertainment on the App Store right now as I download it, to see what's going on. What are your hopes for the Legend of Zelda movie?
Mike Drucker
You know, I think I kind of want to keep that sense of wonder, you know, something like that I've always loved about the series, and this applies to almost every game in the series, is that sense of, like, you walk into the field or the world, or you're overlooking on a mountain, and it's just such a sense of wonder and discovery, you know, going back to Miyamoto's whole thing of the game being inspired by exploring, like, caves and gardens near his house as a kid. I think that that quality is what I want to feel like. I want to feel like I'm discovering something new. Like with the Super Mario Brothers movie, that felt like I was playing Super Mario Brothers. They were doing backflips, they were jumping off blocks. And I felt like a little kid again watching it. And I kind of want something that evokes that feeling, but the feeling that.
Greg Miller
Zelda gives that makes sense, you know, I am obviously, as you very well know, not smart and not creative. So, like, I, of course, just go make Ocarina of Time. Just. Just do Ocarina of Time. So my question for you becomes, do you think it'll be a Zelda story? We know, or do you think it's in then. And when I say that, do you think it would be what game? Do you think they would adapt or do you. Because now Zelda means something entirely different. After the success of Breath of the Wild and of course, Tears of the Kingdom, Zelda for multiple, a new generation is completely different than what I think of as Zelda. Right. Even when I picked up and started tinkering with Link's Awakening, I was like, oh, this. This is Zelda. This is what Zelda is. And that is not true to a million other people. What do you. If you were. If you're the creative right now and you're obviously involved in Hollywood and writing, what are you thinking they're gonna do?
Mike Drucker
You know, that's a good question. It's also depends on what Nintendo wants to do. I think my initial reaction would sort of be like, what you're saying. I think Ocarina of the Time is both probably the easiest to convert into a movie, a Zelda movie, in terms of, like capturing the spirit of it, capturing the progression of it. You know, I also, you know, I could see something that's more Breath of the Wild. I just see that as a maybe a little too vast. Like, Ocarina of Time is a little bit smaller. The beats are a little bit quicker. It's also, I know that this will be a live action film, but it's a little more broad and cartoony and I think that might play well. That's the other thing is I kind of hope that we still get like weirdo characters and it'll be a fine line to balance. And they sort of mentioned before it being like a live action studio Ghibli movie. If it hits that vibe, we're perfect.
Greg Miller
Dude, if they hit that, I mean, you just crushed it. That'd be amazing.
Mike Drucker
Yeah, yeah, yeah. I think, I think Ocarina of the Time, Ocarina of Time, if they did adapt on it, would be the best. What I don't want them to do is my pet peeve with any sort of video game movie or adaptation General, which is like, when they have to add lore on top of the lore. Like, it's okay if there's like a new event in the story that creates new lore. But when they're like, now we're gonna have an ancient curse, we're gonna have another ancient thing, we're gonna have another thing over here. And there's a reason that the master sword does this. Yeah, like, like they did with the Mortal Kombat movies where they added an extra layer on why everyone gets superpowers. And we're like, we don't need that.
Greg Miller
We. We paid for the ticket based on the game. Like, we're fine. We're fine with it being a little goofy out there. Yeah, yeah, yeah. I'm, I'm. You know, I. You and I are from a different time, so I'm still cautiously optimistic about this. Like, video game movies are great now. Not everyone, but most of them, right? Where it's like, yeah, Ben, my son, is obsessed now with the Sonic movies. And I watch these, I'm like, damn, that's a good movie. That's just funny. This is great. He loves Mario, which I loved, I enjoyed in the theaters, but he like, loves just watching. I find something new to find every, enjoying every time I look at this and I'm like, this is one that matters to me. Zelda means something to me from back in the day. So it's like, I want it to be great. I really hope it will be. And again, this is a weird swerve, but stick with me. The way Nintendo is taking control of their own destiny with the app with the Mario movie and having Miyamoto so involved, I have no reason not to believe they don't understand what they're doing here. They're gonna get it. Do you agree?
Mike Drucker
I absolutely agree. Now that that might not mean it comes out perfect because Nintendo has released games where we were like, ah, you missed the target a little bit. Yeah, but I, you know, like you said, they're not licensing it to another company with like slight oversight. Like they're co producing every one of their movies. And from what I have heard from people who are in the know, like, he is involved heavily. Like, it's not, it's not marketing hype. It's not them saying that to make it seem better. Like, he is spending a good chunk of time on these movies. Miyamoto. And so I really do have confidence, at the very least it's going to be not trashy. I don't know if it'll be my dream movie, but I don't think it'll be bad.
Greg Miller
When you talk about the, you know, Miyamoto being so involved in this. Right. And you talk about Neil Druckame so involved in the Last of Us, what's that like for you? Again, you bridge this interesting line where obviously you're a video game guy, whatever, but I mean, like, you're one of us that's then gone out and become a Hollywood name and all this stuff. So I feel I got to Imagine at some point in your career, you were like, I'm quirky because I know video games so well. And now the people who are there are accepted by Hollywood and making these movies.
Mike Drucker
Yeah, absolutely. Absolutely. Although there's still moments like I tried to recently pitch a Robotron 2084 show and.
Greg Miller
God damn it. God damn it.
Mike Drucker
That was kind of their reaction. They were like, this is a great pitch. We don't know if anyone wants this.
Greg Miller
Use your powers for good, Drucker.
Mike Drucker
It was very friendly. It was a great pitch. I had it all set out and they were very positive on it. It was just at the end, they were like, we don't think anyone would watch this. I was like, yeah, you're probably watching.
Greg Miller
Well, good day for you. Sorry, continue on. Yeah, we're telling your story. Sorry.
Mike Drucker
No, but as far as Miyamoto and Druckmann being involved, I think that's great. They're the creators who kind of understand it the best. You know, the reason I think a lot of video game movies were so bad, especially in the past, was in the past, a lot of people didn't really play them unless they were assigned to write them. You know, you would get a copy of Street Fighter 2, and they were like, write a whole movie based on this with almost nothing to go off of and no Internet to search for information. And I think here you have these guys who really understand the thing. They really understand the feeling they want out of it. You know, they know what they personally want out of it. Miyamoto basically made the Super Mario movie, a Mario game that you just watch someone else play. And I 100% loved it for it. So to me, having like this, the soul creative in. In there is really good. You know, that's why I fear things when, like, companies like Bioware fire writers who have been there forever, because I'm like, these are the people that know these characters the best. They're the ones who, like, created the characters, or they're the ones who, like, brought them through these arcs. And, you know, people with skill can always, you know, shuffle something and make. Make their own version of it and do their own take on it. But having the creators there, I think, is really what'll make it special.
Greg Miller
Yeah, so far, so good on that. I think that's what's making these movies and iterations and adaptations stand out. And then when you see something like Uncharted, where it was like, oh, well, Druckmann's so involved in Last of Us, no one watching Uncharted, we get Uncharted which is a fine, fun enough movie or whatever. But it wasn't Uncharted, right?
Mike Drucker
Yeah, yeah. Yeah, it was. I. It, it felt like a movie based on Uncharted rather than the movie version of Uncharted. And I don't know if that makes sense.
Greg Miller
No, that makes sense. That makes a lot of sense. I like that a lot. That's a good way to put it. We're gonna move on to more entertainment, video game crossover stuff. But first I'm gonna tell you about patreon.com kind to funny YouTube.com kind of funny games. Apple and Spotify, of course those platforms have the kind of funny membership. You can go over there, toss us 10 do and get all of our shows every week. That's more than 20 a week ad free. Of course you'd be getting good karma for supporting a small business and you'd get a daily dose of Me, Greg Miller and an audio video podcast I call Greg Way that adds up to be about an hour plus each and every week. But right now you're not using your membership benefits. So here's a word from our sponsor.
C
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Greg Miller
Story number three Warner Brothers cancels Planned Hogwarts Legacy Game Expansion this is Jason Schreier at Bloomberg. Warner Brothers has canceled a planned expansion for its popular Hogwarts Legacy title as part of an ongoing restructuring at the entertainment company's video game unit. According to People familiar. The expansion, which would have added new storylines to the original game, had been planned for release this year alongside a definitive edition with all of the content. The plans weren't publicly announced, but were reported last year by Bloomberg. A spokesperson for Warner Brothers declined to comment. Warner Brothers canceled the project this week in part due to concerns that the amount of content was not substantial enough to justify the price being considered, said people familiar, speaking anonymously because they weren't authorized to talk to the press. Avalanche was working on the planned expansion with London based Rocksteady Studios, which developed last year's failed Suicide Squad video game. Part of the plan was to restore a storyline tied to one of the original game's companions that was cut during development. The people said. Drucker, Warner Brothers just fucking can't make a video game to save their goddamn lives.
Mike Drucker
I mean, they're also tearing down the Looney Tunes lot. Like, where it's a transitional, it's a rebuilding year.
Greg Miller
You wonder if it'll be a year or is it going to be whoever buys them next and does all these things that'll rebuild whatever it is.
Mike Drucker
It's. But it's been, it's been like kind of shocking. Like, I'm, I'm genuinely surprised that I didn't play Hogwarts Legacy, but I am surprised that it's not getting an expansion just because I think it might have been the best selling game of the year. It came out.
Greg Miller
Yes, like, that is correct, you would assume. Yeah. It crushed. It was every company's dream game where it was. The game is so successful. Non gamers, you know, people who are mainstream are going and buying PlayStations and Xboxes and buying this game. Like, that's crazy.
Mike Drucker
Yeah. And it's an IP that did not have many, like, games about it for years and years. Like, it was the perfect storm for them. To me, I would have, maybe I could, I could have understood if that news story was mystery. Warner Brothers game canceled for Hogwarts Legacy expansion yeah, but canceling that expansion, to me is nuts.
Greg Miller
Yeah, I, it's interesting, you know, Jason's reporting here, which of course I always believe in. I was talking about concerns the amount of content wasn't substantial enough to justify the price. It's like, that sounds like such a good guy corporation move that I don't buy that from Warner Brothers. Like, I don't. You know what I mean? Like, oh, we're canceling the. We're deleting the Batgirl movie. We're deleting the Coyote movie because we have we need a tax break. And then they're like, well, we don't want to. We don't want to gouge customers when I'm sure. So, like, how little content would have been in this expense. Lower the price point. And it's due. Yeah, it's due this year. How much work has been done on it? If it's due this year, you should be pretty far along in this. That it could at least be. Well, we're not going to sell it for $25. We'll sell it for $15. And like, okay. Yeah, people gobble it up, I think.
Mike Drucker
I mean, and games do that all the time. Like, I feel like Dredge has like eight expansion packs or something. They're all like, ten bucks.
Greg Miller
Yeah.
Mike Drucker
Like, you know, like, it's easy to do that. It feels. I don't know, it feels like a weird business decision. I don't know if it's a smart business decision.
Greg Miller
Yeah, well, you know, we haven't seen many of those. We haven't seen many of those from Warner Brothers as of late. So that I want to chalk it up. The other thing I think is interesting. Avalanche was working on this planned expansion with London based Rocksteady Studios. You look at that. And I gotta say, like, and I've said this for a while, in the turmoil and craziness that is Warner Brothers right now, and the fact that I don't believe any of them know what they're trying to do or doing. I wonder and worry about Rock City Studios. I know. Oh, the. Oh, they're making. They're making a Batman game now. They're working on a single player Batman game. That's all well and good. You just came off of Suicide Squad, which, quality aside, was planned to go on for quite some time. Right. And instead that got nipped shut. Goose. So you're just starting on this Batman game. So we are. I mean, if we want to be like, oh, man, everything's all hunky dory. You're five years away from having a Batman game for us to play. I don't see them looking at this where they can't make money off the other thing they're working on. The Batman game is so far out. Like, I see them close that studio and either give it to somebody, give Avalanche, and give Avalanche a shot at Batman, or WB Montreal again, or License, which is what, of course, should be doing, if that's what they should have been doing as a brand rather than buying these studios they clearly can't manage.
Mike Drucker
Yeah, yeah, I definitely think that's the case. And I, you know, you, you, you kind of wonder like, what money is being left on the table, like, how much did they already invest in this? Like, who's going to be laid off from this? I don't know. It's, it's a. You also wonder how many, you know, how many corporate executives are coming in and being like, looking at this, this, you know, Hogwarts legacy expansion, being like, can we add this? Can we put this in? I want this. Who wants that? Can we have that? Can you cut that? Can we not have actors in it so it doesn't cost anything? Is there a spell where there's no.
Greg Miller
Voice acting like, I help this game? What can we do with AI? Can we get an NFT in there too?
Mike Drucker
Like, and so, and I imagine that with like a lot of these games, like, if they're doing a Batman game, because Rocksteady probably is on thin ice, I could imagine them being micromanaged to the point where it actually breaks the game.
Greg Miller
Yeah, 100%. So just continued insanity at WB games. And I just don't see it ending well. Even though I hope for the best as a Superman fan. And that's the other thing. As I see WB continue to fail, I look to this James Gunn Superman film and I say, just get it out. Just please release it. That's. That's like my wish right now is that I get to see this movie, seeing as all these other movies get stolen away and I don't want WB to get sold and for some weird ass thing, I delete that. Throw it away too. God damn. God damn.
Mike Drucker
You need your Nathan Fillion, Guy Gardner.
Greg Miller
I got it. We look so good. Lancer, the TV show, that one image they put out looks so good. That's what's going to be. We're going to get all the way down this timeline and then we'll get Superman and then they'll sell the thing and then they'll do this thing and they'll cancel every. And like, that's the other thing, you know, the nightmare. Because I've lived this nightmare trucker multiple times now this Superman film comes out and just underperforms and then they pull the plug on this goddamn DCU and it's like, ah, Jesus. Yeah.
Mike Drucker
Although, I mean, what. I feel like the lesson they should have taken from the Batman is that maybe you don't need a connected universe approach. Sure. Maybe you just do your Batman movies and your Superman movies and they don't necessarily need to build up to Doomsday or something.
Greg Miller
You have this library, just 80 years of content for these amazing stories and superheroes. Yeah. Why not? Just, we're making a kingdom come movie, and we're making this movie, and we're going to do this Batman man movie. They aren't connected. They're out. They get awesome and big. All right, well, we're going to continue on. And in that now, maybe they. This one's going to cross over. But it doesn't. Or it does. It does. Who fucking matters? It's all made up stuff. Just go make up stuff. Go make good things.
Mike Drucker
Right? Right. As long as they don't. But as long as they don't, like, tie their shoes together with, like, early movies that are supposed to be the foundation and then people see one out of the three.
Greg Miller
Yeah.
Mike Drucker
You know, I will admit that the. The. The Justice League Snyder cut was of the movies. I was like, this is the one where I get what you're doing.
Greg Miller
Thank you. Thank you.
Mike Drucker
I know you and I disagreed on. On some of the Snyder movies, but the Snyder cut was the one where.
Greg Miller
I was like, really?
Mike Drucker
Did I get it?
Greg Miller
We really did it. It was just in the. In the world of sharp swords, for me to be like, it wasn't a bad movie. Everybody's like, you are an idiot. I'm like, ah, I gotta shoot you now. I don't want to. I don't want to fight you, but I gotta fight you insanity out there right now. But, yeah, we'll see what we get. But, yeah, I know, I'm. I know. I just don't know anymore. I hope, you know, I hope, I hope, I hope. I hope Superman's great and it does everything, but then it is the thing of, like, Superman has so many people in there to establish what the DCU is, which is exciting for me, but will an audience give a shit that guy Garner's there and Hawk Girl's there and this is there, right? I don't know.
Mike Drucker
But it does seem like. And again, you. Obviously, the vibes of a trailer can be different from the actual movie, but it does seem to do something that I'm excited about, whereas it makes me feel like a little kid where I'm like, superman. Yeah. Like, you have crypto coming to save him. You know, you're like, you know, you. That's sort of. I mean, even going back to the Legend of Zelda movie, that's what I want from a Superman movie too, is I want to look up the sky, look up at the sky and be like, it's Superman.
Greg Miller
100.
Mike Drucker
I don't want it to be dark. I don't want it to be mean. Do you want him. I don't want to let it be like.
Greg Miller
Do you want him to watch his father die in a tornado where he easily could have saved them and there was no reason? Not that. What we're doing.
Mike Drucker
Yeah, I want to. I want to see him die in a completely preventable scene to teach him a lesson.
Greg Miller
What if we go to Superman Returns rotten. He just doesn't ever fight anybody. He's just really strong the whole movie. That's. That's good stuff too, Ryan. That's good content.
Mike Drucker
Like, the two things I think we've tried and have not worked so far are way too dark and way too boring.
Greg Miller
So maybe if we do make it exciting, some stuff. Yeah. Okay, we'll see. Number four on the Roper Report. Amazon Luna gets EA Games and is launching in more countries this is Umar Shakir at the Verge. Luna, the cloud gaming service from Amazon that lets you stream to PC, fire, TV sticks and more, is getting several Electronic Arts games, including Star wars titles and sports games, added to its library soon. The first collection of games is available now to Luna subscribers, including Star Wars, Jedi Survivor, Star Wars, Fallen Order, and Dead Space. Meanwhile, more of EA's popular franchises, including some unnamed EA Sports games, will be releasing over the coming months. Luna, which launched in the US in 2022, has reached multiple countries over the years, including Canada, Germany and the uk, but is yet to be available globally. However, Amazon has announced it will bring Luna to Sweden, Portugal, Belgium and Luxembourg. Do you, have you ever used Luna?
Mike Drucker
You know, what's weird is I don't think I have. I've definitely used, you know, the streaming services with PlayStation and Xbox, but I have not used Luma. I probably own like 20 Luma games somehow, but I haven't used it.
Greg Miller
Luna, Luna, Luna.
Mike Drucker
Yeah, See, yeah. See how I'm doing?
Greg Miller
I'm not, I'm not. I get it. I get it. You know what I mean? What's interesting is I have used Luna quite a bit. I'm a big streaming proponent. I do love the idea of it. I think, you know, Xbox is killing it. I use xCloud all the time. I talk about that all the time. Luna is one of my not favorites because it's usually using games I don't need to, I already have, or older stuff or blah blah, blah, even as we read through these games. But I've always had a great experience with Luna. You know, full disclosure, obviously, we've Done sponsored streams with them before, but I always joke around about the fact that when they drag me into the lab to play something on Xbox, I bring my Luna controller to plug it in because I don't want to use those elite controllers. But the idea of the Luna being the. It was the first controller or maybe Stadia was, I forget. But the fact that it has the WI fi built into it so there isn't the latency of trying to talk to the thing and blah, blah, blah, blah. I like that a lot. I've always had an easy time with Luna and so even though I'm not actively using Luna, I like it. And I think as everybody tries to figure out what the fuck streaming is going to be, it's cool to see they're still in the game. So many people in the chat were like, yeah, oh, I thought this was canceled. Oh, I thought this was already gone. Blah, blah, blah. Luna is still trucking along. I don't get it either because I don't know anyone who uses Luna. I don't know the big Luna gamer in my life out there, but apparently it's doing well enough. Or Amazon is the opposite of Google where they are invested in this and they believe it's going to be the future and it'll be profitable one day for them. Unlike Google who came out with Stadia with a half baked idea and not nearly enough features and was like, we fucked up.
Mike Drucker
Yeah.
Greg Miller
Do you, where is your. Where do you ever use the cloud on anything?
Mike Drucker
No. Yeah, I use, I use, I use xCloud, I use the PlayStation One and I was a Stadia early adopter.
Greg Miller
Hell yeah.
Mike Drucker
I actually had a Stadia. I still have a Stadia controller in some drawer somewhere. Yeah, I, I really, I really was excited for the Stadia. I think, I think like I was a little too all in on it and maybe I got burnt out on it because I like got games and stuff and I was like, I can play games at work now. Which is kind of what I liked about it. I was still in the office at, you know, my job and I could like secretly play Samurai Showdown on my laptop, so I love that stuff. But now I mostly work from home, so it's a little bit less of a value proposition. But that said, I still love it.
Greg Miller
Yeah, I think what's interesting now is what, you know, I think Stadia missed and right now where so many people are getting it with xCloud or with PlayStation. Right. But it's the idea of Stadia wanted you to throw your consoles away and have it be stadia. We are stadia. This is your cloud based console where I think Xbox is. Proposition is so great with it, right? Of like, hey, yeah, when you're on the couch, when you're on the go, when you want to do something simple in your game, boot up your phone and do it that way. And if you're super into it, of course, come back to your Xbox series X, put it on the giant tv. Use your PC. Use Game. Game Xbox. Game PC. Like, I love the idea of it as an ecosystem rather than that, because even me, you know, Mr. PlayStation or whatever, is my preferred platinum, like our platform. When I'm using my portal, right, I'm remote playing. I know the cloud options there. But again, I'm not using the straight up cloud on the portal. I'm just using the remote play to get to my system downstairs. Yeah, Mike, I didn't prep for you. Did you ever watch the show? You ever watched kind of funny Games Daily?
Mike Drucker
Yes, I have. Why? Was I. Was I supposed to have a good response to that?
Greg Miller
No, you got a line coming up, but I didn't prep before it. So sometimes I don't know if you.
Mike Drucker
Didn'T prep me for the line. I'm sorry, what's the line?
Greg Miller
You ready? Well, I'm gonna say, man, Luna still being alive is big news, Mike. But if I wanted smaller news, say the tiniest news I needed to know about, where would I go?
Mike Drucker
Little. Little wee news.
Greg Miller
We news.
Mike Drucker
It's time for we News.
Greg Miller
You crushed it. You crushed it, Mike. Great job.
Mike Drucker
I almost had a different guess that was halfway out.
Greg Miller
You're a little news. I like little news. That was very good. Yeah, of course. We news number five from Eurogamer. Helldivers 2 has suddenly become unplayable for some PC gamers on older systems due to a new hard requirement not supported by aging CPUs. While the minimum PC specs on the Steam page have not changed, the game now requires AVX2 support to run. Thanks to recent optimizations. However, many players have been running the game on Systems without the AVX2 support and as a result are not locked out of the game. I'll level with you guys. I'm shocked that news this big is in Wii News. The headline PC game doesn't Work. Like that's. We don't ever hear that. Like, you know, usually PC games, just flawless every time, you know, you just download them and you go. It's crazy that this overly complicated system, this overly expensive hobby, I. I'm flabbergasted that all of a sudden, out of the blue, this thing can't run a PlayStation 5 game where you could just turn on the PlayStation and play that game. And it's not like. I'm sure these PCs were several times more expensive than the PlayStation 5. I mean, they didn't update the AVX2 support, but I'm sure the RAM has been updated throughout the years many times. Right? Like, oh, the ram. They were doing that all the time. They probably went in there, soldered a motherboard. But it can't run al divers 2 anymore. But game preservation. That's why Steam and PC gaming is great. From Gamesindustry Biz Square Enix has announced that its mobile title, War of Visions, Final Fantasy Brave Exvius, will shut down on May 30, 2025. And then Zombie Army VR launches on May 22. However, our final piece of Wii news is not small at all. Kevin Coelho, come out here. We're calling Kevin.
Mike Drucker
You want me to actually come out here?
Greg Miller
Yeah, leave it in the shot. Come on out here. Kevin's coming here. He's making his way from control into here. Coming on out here. He's gonna stand right here next to me. Ladies and gentlemen, at home. I haven't prepped Mike on it.
Mike Drucker
Yeah, he doesn't know. He's confused.
Greg Miller
Mike who?
Mike Drucker
I'm not confused. I'm just waiting.
Greg Miller
You see, I texted him. Oh, you did? Oh, never mind. So you did prep.
Mike Drucker
Just say I prepped him.
Greg Miller
I also prepped everybody else. Everybody else, come out here, please. Kind of funny. Everybody, come on out here. Look at these sneaky bastards. They're all.
Mike Drucker
Is this how you're firing him?
Greg Miller
Ladies and gentlemen, nnbs. Of course it is. In fact, Kevin. No, Nick, I'm gonna remember this. I sent out the slack kind of late. I was like, hey, if you're in the office, come on. And do is in fact Kevin Coelho's 10th anniversary as a kind of funny employee. The first kind of funny employee to hit the 10 year mark. We wanted to. Kevin. There is no afternoon stream because we're all going out for lunch on a field trip, which we don't ever do. Kevin, we love you. We appreciate you. Thank you for all the hard work you've done over the past decade. Where's Tim? Tim, don't freak out. This isn't about you. I said don't freak out. Kevin. We. We got in there, we got you a gift. We got you this nice bottle of bourbon. Okay, wow. If you open it up, it Is engraved. Of course we engraved it. Yes, we did. Pop it out there. Yeah. Kevin Coelho, employee number one, 10 years.
Mike Drucker
Oh, that's awesome.
Greg Miller
Thank you guys. Thank you for all of your service. Do you have any words for the kind of funny folks? No, I didn't. I didn't think about this. I didn't think about, you know, 10 years. A lot of fun. We love you, buddy. Thank you so much. Woo.
C
Hi, Drucker.
Mike Drucker
Hey, Tim. Tim.
Greg Miller
I know the case looks empty right now, but trust me, I got something for you. I got something for Tim. For the kind of funny celebration of Kevin. Of course. Of course. Tim Yeti's farewell tour as I take his three stars during the Nintendo Switch direct. I direct. Of course. We asked everybody watching live to go to the one, the only YouTube.com kindafunnygames where you can chime in to be part of the show. Of course, so many people are writing in about the one, the only big Kev dog Snug says happy anniversary. Kevin sends a bunch of hearts. Zombies 8 Keegan says, Give this two doll to Kev. It is his. We have to divide it by 11 employees and I get a bigger share of it. So no, that won't be happening. But I appreciate the money you have given us. Drucker. You got one here from Scott. Scott says, hey kfbfs, I need your help. Was lucky enough to Interview Drucker for WECT and both a 5 minute and 1 hour long version are available. KFBF approval means everything. Greg. These videos don't exist without you, friend. That's awesome, Scott. And then do you remember this interview, Drucker?
Mike Drucker
Yeah, yeah, Scott was super nice. He brought you up really early on, I think like you were kind of an influence on him.
Greg Miller
Come on, get out of here. It's about Kevin and Tim sucking. Don't bring it about me. Don't make it about me. It's fine.
Mike Drucker
But he was super nice. It was a super fun interview and it was very nice of him to ask me to do it. I was very happy to do it.
Greg Miller
I'm glad you did that. Not enough people are using you, Drucker. They got to get you. Stop writing so much. Stop writing books. Just be on podcasts all the time. You're very funny. Oh, well, there it is. We C. T news. Is it news or is it just as big?
Mike Drucker
It counts as news.
Greg Miller
Okay, okay. All right. Five minutes with Mike Drucker. I like that. Oh, there. There you are kind of funny. Oh, I love this. All these where the news comes first, is he a real news channel or is this just his bit on YouTube?
Mike Drucker
No, I think this is a real news channel.
Greg Miller
That's awesome. Oh my God, look at this. He's got all the graphics and the chirons. I love it. All right, good job, Scott. Caleb says that the. At the risk of overanalyzing a 10 second video, them not using the Breath of the Wild style logo and using the OG Famicom music could point more towards Ocarina of Time or a link to the past with a Zelda movie. Interesting. Could just be it's gonna be like Mario though, where they celebrate all eras of Zelda.
Mike Drucker
Yeah. And you know, the Zelda series itself has no real solid canonical timeline because they just keep futzing with it. So I think like this movie could be its own story and as long as it contains a lot of the elements, it could still work really well.
Greg Miller
It's always that thing where like a new cookbook comes out and somehow that influences the Zelda timeline. Like. Okay, I don't. What? Why is this thing being updated right now? Okay, Yel Singh says Monster Hunter Wilds had me in a chokehold for the last few weeks. But now that I have the platinum, I'll be back to watching you guys live. Thank you, Yelsing. And let me tell you how jealous I am that you have the Monster Hunter Wilds Platinum. That is a dream Platinum for me. And as I play all these other games for review right now, which are, you know, maybe they're good, maybe they're bad. Don't read into it. I cannot wait to get back to Monster Hunter Wilds. That's all I want to do, Drucker. I'm obsessed, but I'm obsessed from a distance, which is the worst kind of obsession. But I hope it'll work out because they got that big update next week. Or not. Big update they got. It's a big update next week. But the problem is it comes out on Friday and then I go to Chicago. Come see me kindafunny.com Chicago come see my live show. But I'm gone for a whole week. So it's like, do I pack a PlayStation? How much would I actually have time to play it? Not that much, but I still might do it because I'm crazy.
Mike Drucker
Yeah, that'll make sense to me.
Greg Miller
That's.
Mike Drucker
That's. I'm. I want to play Monster Hunter Wild, but I'm holding off for now just because I have so many other things and I don't want to do something that I do every year, which is I buy a big triple A game and then buy another triple A game and then buy a third triple A game and beat the last one and never play the first two. Like I'm trying to be better in my now that I'm in my fourth decade of life, I am trying to not just buy games and never play them.
Greg Miller
Fair enough, Robbie. Rob wants to pay respects to Stadia. Stadia is the best looking cloud service, but at a cost. I still miss it and keep the bookmark in my browser to pay respects. I respect that. I respect that. And our final one comes from bogan knight7 who says congrats Kevin. Congrats, Kevin. Of course, congrats to you Mike Drucker. Your book. Thank you. Good game, no Rematch. A Life Made of Video Games is out on April 1st. You can pick it up right now, kindafunny.com drucker that'll take you to the Amazon page where you can get the hardcover. You could get the Audible version. You could do all sorts of stuff there. But Mike, thank you so much for joining us.
Mike Drucker
And I read, I read the Audible version. So if you like this voice, imagine seven hours of it.
Greg Miller
I want you to know I use my audible. I've already read it, but I use my Audible credit. So I got it and I have it pre saved or whatever they call it on Audible. So I'm all set for it. When I stopped listening to Gillian Anderson's book about women having orgasms. I'll read you. I'll let you talk to me. All right, maybe I'll go between. You know what I mean? There it is. Good game, no Rematch. A Life Made of video games. April 1st, everybody. If you didn't know everybody, this has been Kinda Funny Games. Daily, each and every weekday we run you through the nerdy video game news you need to know about live on YouTube.com kindafunnygames, Twitch TV, Kinda FunnyGames, Apple and Spotify. No matter where you get the show, thank you for your support. Remember, pick up that Kinda Funny membership on all those places. You of course can get the show ad free. You of course, can support a small business. You of course could get a daily dose of me in a series I call Greg Way. Of course Druck. Everybody's going to kind of funny.com drucker and picking up good game, no rematch right now. But where should people keep up with you?
Mike Drucker
You can keep up with me on Blue Sky. You can just search Mike Drucker. I'm also on the Dead site at Mike just at Mike Drucker On Instagram, on TikTok, at. Mike Drucker is dead. And I don't know. Around. I'm around.
Greg Miller
Look for him.
Mike Drucker
You can find me. You can find me in your house sometimes.
Greg Miller
Look at any, you know, arcade, some classic game shop jerker will probably turn up eventually. I thank you again.
Mike Drucker
Like an arcade where someone died. I'll probably hang it out.
Greg Miller
That's right, you are, Mike. It's always a pleasure to hang out with you. Thank you for making the time. Thank you for having me, everybody. Thank you for watching. Remember, the kind of funny games cast is next with our final Nintendo Switch 2 predictions. But until next time, it's been our pleasure to serve.
Kinda Funny Games Daily: Episode Summary - "Naughty Dog Unannounced Game in Development for 3 Years?!"
Release Date: March 28, 2025
In this episode of Kinda Funny Games Daily, hosts Greg Miller and Mike Drucker delve into a range of gaming news, insightful discussions, and special segments that cater to both avid gamers and industry enthusiasts. Below is a comprehensive summary of the episode's key points, complete with notable quotes and timestamps for context.
Timestamp: [02:37]
Mike Drucker, renowned comedian, writer, and industry veteran, joins Greg Miller to discuss his upcoming memoir, Good game. No rematch. A Life Made of Video Games, set to release on April 1st. Drucker shares his journey during the 2023 writers' strike, where he pivoted to writing to stay productive.
Key Highlights:
Inspiration Behind the Book: Drucker was motivated by a lack of literature focusing solely on the personal impact of video games. He aimed to create a collection of comedy essays reflecting his humorous misadventures in gaming.
“It's a series of comedy essays about events in my life where I've humiliated myself in some form with video games.” — Mike Drucker [03:57]
Reception and Future Plans: Drucker expresses pride in his work and hints at future projects, including his continued passion for gaming titles like Avowed and Two Point Museum.
“I have not yet given up on games... I'm just having a good time with it.” — Mike Drucker [05:23]
Timestamp: [10:00]
The episode breaks down a major scoop regarding Naughty Dog, one of the premier studios in the gaming industry. According to Grant Taylor Hill at Insider Gaming, Naughty Dog has been developing an unannounced game for over three years, potentially led by Sean Eskay, formerly of The Lost Legacy.
Key Insights:
Development Speculations: Neil Druckmann hinted at focusing on new IPs while dismissing immediate plans for The Last of Us Part 3. The revelation of a new project suggests continued expansion beyond their flagship titles.
“Naughty Dog has a second project, not the Last of Us Part 3, directed by Sean Escai. It's been in development for three years now,” — Insider Gaming via Grant Taylor Hill [05:23]
Host Perspectives: Greg and Mike express surprise and concern over Naughty Dog’s decision to embark on a new project amidst economic uncertainties.
“They must be crazy to do that.” — Greg Miller [12:00]
“Any progress they've made at it, they've either not found the right idea for it or they haven't been happy with like, you know, the basic concept yet.” — Mike Drucker [12:29]
Timestamp: [16:00]
Nintendo has unveiled the release date for its highly anticipated live-action The Legend of Zelda movie, scheduled for March 26, 2027, through its newly launched Nintendo Today app. This strategic move marks Nintendo’s deeper foray into direct communication with its fanbase.
Key Details:
App Features: The Nintendo Today app serves as a centralized hub for all Nintendo-related news, offering a daily calendar and real-time updates directly from the company.
“The Legend of Zelda Movie launches on March 26, 2027... It was telling that Nintendo's news app was first with the Zelda movie news ahead of the company's own social media channels.” — Wesley Yinpool@ign.com via Kinda Funny Games Daily [21:05]
Hosts' Discussion: Greg and Mike discuss their excitement and hopes for the movie, particularly the potential adaptation of classic titles like Ocarina of Time and the importance of maintaining the series' sense of wonder.
“I want to feel like I'm discovering something new. Like with the Super Mario Brothers movie, that felt like I was playing Super Mario Brothers.” — Mike Drucker [24:00]
“Having the creators there, I think, is really what'll make it special.” — Mike Drucker [30:00]
Timestamp: [33:21]
In a surprising turn, Warner Brothers has canceled the planned expansion for its popular title Hogwarts Legacy. The decision is part of a broader restructuring within the company's video game division.
Key Points:
Reason for Cancellation: Reports from Jason Schreier at Bloomberg indicate that the expansion was scrapped due to insufficient content to justify its price point. Collaborating with Rocksteady Studios, known for the ill-fated Suicide Squad game, the expansion aimed to enrich the original story.
“Warner Brothers canceled the project this week in part due to concerns that the amount of content was not substantial enough to justify the price being considered.” — Jason Schreier@Bloomberg via Kinda Funny [33:21]
Critical Analysis: Greg and Mike critique Warner Brothers' capability to successfully manage and deliver quality video game content, especially in light of their recent closures and layoffs.
“Warner Brothers just fucking can't make a video game to save their goddamn lives.” — Mike Drucker [34:31]
Timestamp: [38:00]
Amazon Luna, Amazon’s cloud gaming service, announces its partnership with Electronic Arts (EA) to include a slew of EA titles in its library. Additionally, Luna is set to launch in new countries, expanding its global footprint.
Highlights:
Game Additions: Subscribers will gain access to popular EA titles such as Star Wars Jedi: Survivor, Star Wars: Fallen Order, and Dead Space.
“Luna, the cloud gaming service from Amazon that lets you stream to PC, Fire, TV sticks and more, is getting several Electronic Arts games... including Star Wars titles and sports games.” — Umar Shakir@The Verge via Kinda Funny [43:18]
Global Expansion: Luna is expanding its reach to countries like Sweden, Portugal, Belgium, and Luxembourg, aiming to capture a broader international audience.
Discussion on Cloud Gaming: Greg and Mike debate the merits of different cloud gaming platforms, comparing Luna’s offerings to Microsoft's xCloud and reminiscing about the shortcomings of Google's Stadia.
“I have used Luna quite a bit. I'm a big streaming proponent. I do love the idea of it.” — Greg Miller [43:31]
Timestamp: [47:00]
Beyond the major stories, the episode touches on several other gaming news items:
Helldivers 2 PC Compatibility Issues: Eurogamer reports that older PC systems are now unable to run Helldivers 2 due to new hardware requirements, specifically the necessity for AVX2 support.
“Helldivers 2 has suddenly become unplayable for some PC gamers on older systems due to a new hard requirement not supported by aging CPUs.” — Eurogamer via Kinda Funny [47:00]
Square Enix Shuts Down "War of Visions, Final Fantasy Brave Exvius": The mobile title will cease operations on May 30, 2025.
Zombie Army VR Launch: Set to release on May 22, enhancing the library of VR enthusiasts.
Timestamp: [49:20]
In a heartwarming segment, the Kinda Funny team celebrates Kevin Coelho's ten-year anniversary with the company. Hosted by Greg and Mike, the celebration includes humorous banter, gifts, and heartfelt acknowledgments of Kevin's contributions.
Highlights:
Gifts and Recognition: Kevin receives an engraved bottle of bourbon as a token of appreciation.
“Kevin Coelho, employee number one, 10 years. We wanted to... thank you for all the hard work you've done over the past decade.” — Greg Miller [49:55]
Community Engagement: The hosts interact with live chat messages congratulating Kevin, reinforcing the community-driven spirit of the podcast.
“Matt says, at the risk of overanalyzing a 10 second video, them not using the Breath of the Wild style logo and using the OG Famicom music could point more towards Ocarina of Time or a link to the past with a Zelda movie.” — Greg Miller [53:24]
This episode of Kinda Funny Games Daily offers a blend of in-depth interviews, breaking news, and candid discussions about the current state and future of the gaming industry. From insider revelations about Naughty Dog's upcoming projects to strategic moves by Nintendo and Warner Brothers, Greg and Mike provide listeners with a comprehensive overview of the latest happenings in the gaming world. Additionally, personal segments like Mike Drucker's book launch and celebrating long-term team members add a relatable and engaging touch to the show.
For more episodes and daily gaming news, visit YouTube, Twitch, or subscribe via your preferred podcast platform.