Kinda Funny Games Daily — February 16, 2026
"PlayStation 6 Gets Delayed to 2028?!"
Hosts: Andy Cortez, Tim Gettys, Blessing Adeoye Jr., with SnowBikeMike and others
Main Theme:
A lively, freewheeling rundown of gaming’s top news, from industry shifts (PlayStation 6 delay, AI/tech bubble), headline game announcements and crossovers (Solid Snake in Rainbow Six Siege), to community stories and tributes, wrapped with classic Kinda Funny humor.
Episode Overview
With trademark banter and irreverence, the Kinda Funny crew digs into the massive report that Sony is delaying the PlayStation 6 to 2028 or 2029, unpacks the impact of global RAM shortages and the looming "Raymageddon," reacts to game reveals and collaborations (Solid Snake meets Sam Fisher in Rainbow Six Siege; Layers of Fear 3), and pauses to honor recently lost gaming industry icons. Listener questions and community stories round out the show alongside personal anecdotes and plenty of birthday love for Andy.
Key Discussion Points & Insights
1. PlayStation 6 Delay and RAM Shortages ("Raymageddon")
- Segment: [04:05–19:25]
- Sony is reportedly considering delaying the PS6 to 2028 or 2029 due to a projected global memory shortage. This "Raymageddon" is traced to AI data centers consuming vast RAM resources, with Apple, Tesla, and others warning of industry-wide production limits.
- Andy jokingly coins "memory loss" as a better crisis name.
- The regular console cycle is about 7 years, but since the PS5 launched in 2020, it “feels way too early” for next-gen.
- Tim Gettys: “Why does it feel so early this time around? … I would’ve been like, no way we’re getting a PlayStation 6 next year.” [07:00]
- Factors causing the generational “stall”: pandemic delays, longer game dev cycles, project cancellations, and Sony’s pivot to games-as-a-service.
- Andy Cortez: “We now have so much less time to fuck up and make a colossal mistake.” [10:00]
- The "AI bubble": Hosts compare the AI investment surge with the dot-com and crypto booms, worrying about eventual collapse and ripple effects (fewer people able to afford new consoles, studios forced to extend PS5 support).
- Tim Gettys: “I’m more scared of the crash than anything ... what does that look like?” [14:41]
- Possible impacts on game releases: Flagship PS6 games like Fizzant may be rescheduled for the end of the current gen or scaled back.
- Andy Cortez: "Do we think Sony pushes developers...try to scale back visuals so that things are playable on this current generation?" [12:38]
- Extended cross-gen support (PS5 games lasting into PS6 era) is likely.
- Tim Gettys: “I don’t think it’s going to be the games. The exclusivity of, ‘oh, this game is only available on PS6’? You’re not going to see that for a very long time.” [19:18]
2. Solid Snake, Sam Fisher & Rainbow Six Siege Crossover
- Segment: [19:25–28:24]
- Solid Snake (voiced by David Hayter) joins Rainbow Six Siege’s roster, teaming up with Sam Fisher in Operation Silent Hunt (starting March 3).
- New trailer shown—animate banter about Snake’s “snake things,” codec jokes, and surprise at Hayter’s more subdued delivery.
- Andy Cortez (on Snake’s voice): “It takes a while to get like, quintessential snake.” [22:32]
- Ability speculation: Will Solid Snake have a silenced tranquilizer, adaptive camo, or cardboard box? First-person feels “weird” for the character.
- Nostalgia: Hosts express willingness to log back into Siege for this, recalling their favorite multiplayer eras.
- Tim Gettys: “This will bring me back for at least a couple games … My nostalgia for Siege is so strong.” [24:09]
- Cosmetics: MGS character skins potentially include Ocelot, Raiden, and others.
- Memorable exchange:
- Mike: "He said SAM over Snake."
- Andy & Tim (in unison): "That's crazy." [23:47]
3. Game Announcements & Bloober Team’s Next Title
- Segment: [28:24–31:30]
- Bloober Team announces Layers of Fear 3 for the horror franchise's 10th anniversary via a cryptic teaser—but little else is revealed.
- Speculation about their other projects (Silent Hill remake, The Medium, Kronos).
- Tim Gettys: “For a studio that’s now expanded their horizons...it’s interesting to see that they’re like, no, we still want to do Layers of Fear.” [30:09]
- Discussion on horror games as reliable content for streamers, referencing the continued popularity of indie horror.
4. Tributes: Gaming Industry Legends Pass Away
- Segment: [35:28–44:11]
- Hideki Sato, designer of every major Sega console from SG1000 through Dreamcast and former Sega president, passed away at 77.
- Tim Gettys (reflecting): “It’s wild to see video games be an old enough industry to now we’re seeing legends…pass away.” [41:09]
- Personal memories: Dreamcast discoveries at church, Sonic nostalgia, Sega’s industry impact.
- Shutaro Iida, creative director of Bloodstained: the Scarlet Engagement (and former Castlevania, MGS5 dev), also passed after a battle with cancer at 52.
- Team responds with empathy for creatives lost before seeing their final projects completed.
- Tim Gettys: “Our hearts go out to people around him...that one...hits me in the heart.” [43:36]
5. Battlefield 6 Season 2 Preview (w/ SnowBikeMike)
- Segment: [44:46–53:55]
- Mike previews Battlefield 6 Season 2 (launching Feb 17), split into three themes: Extreme Measures (psychoactive smoke and gas mask mechanics), Nightfall (night vision/map darkness), and Hunter/Prey.
- Psychoactive smoke: Players hallucinate, hear fake footsteps, and see phantom enemies within zones unless masked.
- New weapons, gadgets, and the return of the "Little Bird" helicopter; motorcycles incoming in later updates.
- Group agrees the latest Battlefield is “a really good game,” but wonders if the update is enough to pull people back from Overwatch, Deadlock, or other ongoing titles.
- Blessing Adio: “I don’t know if it’s enough to pull me back in. I’m high on Deadlock right now.” [53:46]
6. Listener Superchats, Community, and Goofiness
- Segment: Throughout, but key chunk [53:56–70:00]
- Major community support and emotional milestone: Superchat from Delaney Twining ($200) marking their 40th birthday and thanking the community for 11 years; hosts respond with warmth and humor.
- Delaney: “This has truly been one of the best communities on the Internet. I love you all. Be good to each other.” [54:29]
- Tangents: Mario Tennis ranked mode complaints, Andy’s birthday banter, pizza bets lost and lunch debts owed, jokes about sneakiness in windbreaker pants, and wild stories about TwitchCon and concerts.
- Tim Gettys (on Skillet banter): “This episode has caused so much conversation and somehow we got to somebody being like, wait, Skrillex is MAGA? And I don’t know why that cracked me up.” [70:46]
7. Quick Hits (WE News, God of War, Listener Corrections)
- Segment: [61:04–68:06]
- WE News Channel brings rapid-fire industry tidbits, with Andy sharing an elaborate dream about being pregnant (to audience hilarity).
- PSA about God of War: Son of Sparta’s two-player mode (challenge co-op only unlocks after beating main game).
- Rapid corrections from chat/readers, meme-worthy banter (e.g., “memory loss” as a RAM shortage, Skillet/NFT/AI analogies, Sam Fisher vs. Snake arguments).
Notable Quotes & Moments
-
Andy Cortez, on modern dev cycles:
“Pivoting doesn’t mean we’re gonna get back to this other indie project…That’s not a quick turnaround. That’s going to take a long time.” [10:03] -
Tim Gettys, on AI tech collapse:
“I’m so interested, slash, mostly scared of. All right, when shit crashes and the money starts to shorten up in terms of how much people want to invest in AI, what does that look like for every single thing that AI is involved in?” [16:35] -
Mike, about Solid Snake in Siege:
“He said SAM over Snake.”
Andy & Tim: “That’s crazy.” [23:47] -
Delaney Twining (superchat):
“This has truly been one of the best communities on the Internet. I love you all. Be good to each other.” [54:29] -
Andy Cortez, on birthday fears:
"I had a dream that I was pregnant ... I woke up the most relieved I've ever been in my life." [61:28]
Timestamps of Key Segments
| [04:05] | PlayStation 6 delay, memory shortages “Raymageddon” | |---------|----------------------------------------------------| | [07:00] | “Why does it feel so early this time around?” | | [12:38] | Will Sony push devs to scale back for PS5? | | [14:41] | Tech bubble–AI crash fears (general economy) | | [19:25] | Solid Snake in Rainbow Six Siege—trailer reaction | | [23:47] | “SAM over Snake”—banter about the collab | | [28:24] | Layers of Fear 3 revealed (Bloober Team) | | [35:28] | Hideki Sato’s passing (Sega consoles tribute) | | [43:36] | Shutaro Iida’s passing (Bloodstained, Castlevania) | | [44:46] | Battlefield 6 Season 2 Preview with SnowBikeMike | | [54:29] | Delaney Twining’s superchat/community tribute | | [61:28] | Andy’s pregnancy dream/WE News | | [64:19] | God of War: Son of Sparta 2P mode (unlock info) | | [66:00] | Corrections, more community superchats/game memes |
Tone & Style
Classic Kinda Funny: irreverent, quick-witted, and inclusive, mixing deep-dive industry perspective with hype, self-deprecation, and jokes (plenty of inside references and birthday fun), and paused moments of sincerity for meaningful community notes and tributes.
Summary Takeaways
- PS6’s Delay is another sign of just how disruptive the AI bubble and tech shortages are, reshaping not just release schedules but how publishers and studios approach cross-generation game support and survival.
- Rainbow Six’s MGS Crossover is a fever-dream collab that’s bringing fans and lapsed players back—at least for a nostalgia-powered trial run.
- Horror’s staying power: Bloober Team doubling down; streamers and fans keep the genre alive.
- The industry’s maturing … and ageing: Losses of Sato and Iida highlight video games’ rich history, now old enough that eras and icons pass away—and deserve to be celebrated.
- Community, camaraderie, and goofiness: Whether arguing about Sam Fisher, Skillet, recounting lost bets, or big TwitchCon nights, the hosts find balance in gaming’s dramas with jokes, solidarity, and stories both wild and heartwarming.
If you missed the show, this episode covered not just the major headlines, but also the spirit —and growing pains—of gaming as it enters a new era of generational change, economic uncertainty, and enduring community.
