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Blessing Adeoye Jr.
Today's stories include PlayStation Speaks on the future of the business, Xbox speaks on the future of their hardware, and PlayStation displays confidence in marathon love. All this and more, because this is Kind of Funny Games Daily. Yo, what's up? Welcome to Kind of Funny Games daily for Friday, June 13, 2025.
Tim Gettys
One of your hosts, Friday the spooky day, everybody.
Blessing Adeoye Jr.
A spook news day for you indeed. I'm one of your host blessing Addie a junior. Joining me is little Croy Poppy Tim M. Getties.
Tim Gettys
I'm feeling real good today. Yesterday I had a headache all day. I was off my game. I was on the longest piece of content of my life, Superman in review. Yeah, I saw incredible stuff. Greg Miller. I've never, I've known him a very long time. I've made a lot of content with him talking about things that he likes, things that he hates, things that he loves. I've never seen him unlocked this way. Oh, the amount of knowledge this man has about Superman, the movie 1978, it would surprise you. And I know you're like, I know. I expect that. No, the depths to which he knows this movie, it's terrifying.
Blessing Adeoye Jr.
How long is that podcast?
Tim Gettys
It was like three and a half hours.
Blessing Adeoye Jr.
Jesus.
Tim Gettys
No. Was it, I don't know, 257.
Blessing Adeoye Jr.
According to bear coordinate, the movie's 223.
Tim Gettys
And that's way too long.
Blessing Adeoye Jr.
Yeah. So is that the one which is the Superman movie where he flies around the earth and reverses time?
Tim Gettys
So this is my first time watching any of these movies. It turns out it is this one.
Blessing Adeoye Jr.
Oh, is that one okay? I've seen that one then.
Tim Gettys
Yeah.
Blessing Adeoye Jr.
Oh, that's a good movie.
Tim Gettys
Great movie. Great movie. You definitely check out the interview. And strap in. Strap in, everybody.
Blessing Adeoye Jr.
You should also strap in for some Riftbound card reviews because reveals because last week Tim Riot hit us up. They're like, yo, we got these Riftbound cards. Of course. That's their new League of Legends card game that they're pushing currently. I got to go to the Riftbound Summit. The pre release summit for Riftbound. Yeah. I've never been to a summit.
Tim Gettys
You're a card game influencer now. Bless.
Blessing Adeoye Jr.
I know, I, it's, it's so funny because I, when I saw the trailer they did, before they, they were even calling it Riftbound, I saw it and I was like, I, I need to know more about this. It looked like magic the Gathering, but like with some flair to it.
Tim Gettys
Yeah.
Blessing Adeoye Jr.
The thing me and Mike have been trying to figure out is how we make more Card game content and nothing exciting more than getting on the ground.
Tim Gettys
Floor of a new one.
Blessing Adeoye Jr.
That's going to be big, right? Especially now that I've gotten my chance, my hands on and gotten a chance to play it. It's good. Like it was a really, really fun time going down. I talked about it a little bit in a previous piece of content, but I couldn't like go into detail but not going to go into super detail. But like when I, when they sat us all down, it was me and a bunch of media people and then also a bunch of riot people as well in a room. They did a slideshow, they talked to us all about their plans for like release. The. They're doing like a staggered thing where it comes out in China first and then later on it comes out in English speaking territories. I believe they're aiming for about around like November, December, time to bust to bring everything out. They then allowed us to like pair up with people and play matches and it's like they designed it around multiplayer so they want people to like play with like four people essentially like Magic Commander kind of thing. But I got to play quite a few.
Tim Gettys
This is a very, very, very ignorant question. Yeah, there's no solo magic play, right?
Blessing Adeoye Jr.
No. Like single player? No, no, no. I think when they say multiplayer they mean like four more people. More than two essentially. Yeah. But yeah, got to do that. Saw some like recognizable people from like the board game community and got to like play with them, which is cool. I met this person named Voxy who's been on Tolarian Community College. You wouldn't know about that.
Tim Gettys
I don't, I don't happy that you know all about it.
Blessing Adeoye Jr.
And then they let us leave with some trial decks. But I've been very excited to play with these with my friends who are into card games to like learn and all that stuff. Because I do appreciate the fact that it is, it's if, if you're not familiar with like TCGs, it's similar to magic as far as like your. You're tapping mana to them, play cards and you're going up against other people. But it's very unique in the sense that like it's more movement based and so you have battlefields in the middle and like you can move your cards, battle. I mean, dude, they were really excited. I, I got excited from how excited they were talking about this game because they were like, yeah, we got different formats and like this ain't official yet, but we want to do a 5v5 format that's essentially, like League of Legends, where you have like 2.2v2s happening and then a 1v1 in the middle, which I think is a jungle thing. I don't play League of Legends. Somebody get Mike out here. Mike would be able to explain this stuff better than me. But Mike, to. To boil it all down, I'm super duper excited for Riftbound after playing it. And also for me, as somebody who's trying to get into like 2xko and also, like somebody, I liked Arcane as well. And now I'm finding more avenues into League of Legends, which without actually having to play League of Legends, which is great for me. So, yeah, I'm very excited about Riftbound. And yeah, they gave us the opportunity to reveal two cards. And this ain't a sponsorship. This is just a. This is a thing they do with creators in the TCG space where they're like. They're like coming in, Big Mike coming in. They're like, hey, we got cards to reveal. Do you want to reveal some? And like, for me, I'm like, oh, that's exciting. Yeah, Greg, let's do it. And so I want you here because we're about to reveal two new Riftbound cards and you're the League of Legends.
Mike Howard
What an honor.
Tim Gettys
What.
Mike Howard
What an awesome honor. You get to be blessed. This is sick.
Blessing Adeoye Jr.
Yeah, Barrett, you can bring them up. So this first one, Mike, can you tell us about Sona?
Mike Howard
Oh, Sona. Actually, this is my support character. It's funny enough you showed me in or you showed me some of the heroes. And there's Leona and then there's Sona. I rock Sona a lot. I think it's a great intro beginner character to Bot Lane. You want to be a support character. Sona is known for her heals, her abilities to buff up the team whenever needed, and then also a big time stun ability on the opposite team. And so that's what I would be looking for out of the four things that she does, her abilities, what she would have on her card. So what does this card do, Bless?
Blessing Adeoye Jr.
I mean, this is a. A champion unit. Let's see while I'm at the battlefield, ready for friendly runes at the red at the end of your turn. So essentially, like, you're untapping mana to put it into like our. Our terms. Right. Once you get into a battlefield, like I mentioned earlier, it's like more location based. So you put your cards on the battlefield to face off against the other players cards. And if you're dominating the battlefield, so that's how you score points in the game. And so that's pretty cool. Now, Barrett, if you can bring us the next card. Shen. Are you familiar with Shen?
Mike Howard
Oh, yeah, yeah, yeah, yeah, yeah. The assassin is right. There's a. There's a couple characters very similar to Sen who could really mess up your day inside of the MOBA battle space. So, yeah, that's a fun character. It's really cool. Bless. When you showed me these cards and you named off some of the heroes that we went through or the champions in League of Legends style, it made me smile because there's a lot of old school ones. Remember, there's 150 plus. So, you know, Tim, we're pretty deep into the lore of League of Legends and the whole world of Runera. And so, yeah, it is awesome to see a lot of older collections get mentioned in here because that's where I'm at of like that 2013-18 era is my heavy League of Legends world. So a lot of these characters made me smile. But what does this card do? Bless. That I should know about.
Blessing Adeoye Jr.
Let's see. Reaction play anytime. Oh, so this is. Well, reaction, I believe is kind of like an instant kind of thing. But play any time. But even before spells Yada. Shield two. While I'm at. While I'm a defender tank, I must be assigned combat damage first. This is one of those ones where I'll need the rule book to break it down for me. I already need an expert, but there you go. You have two new Riftbound cards revealed for you right there. Thank you so much, Riot, for the opportunity to do that.
Mike Howard
Oh, yeah. You got any questions? No, I have so many questions. Bl. We'll talk about this at another day. I want to know about this battlefield that you bring up, how that's laid out, how it looks. I want to bust open all these cards with you, go through all of the.
Blessing Adeoye Jr.
Make some time on a stream or something.
Mike Howard
We'll play.
Blessing Adeoye Jr.
Yeah, let's do that. Tim.
Tim Gettys
Yes.
Blessing Adeoye Jr.
Before we get into the show proper, you have a link here.
Tim Gettys
I do. Just a little something dropped this morning that I just needed to remind people about because it's been too long since I've thought about this little guy. And I need everybody to remember he's still coming. The threat is looming. 266 days away until Pixar's Hoppers is in theaters. We will be doing a group outing. It'll be mandatory for our entire company to go watch this movie. Yeah, we have.
Blessing Adeoye Jr.
I need to. I need to watch more of our content. I have no idea what's happening. What is Hoppers?
Tim Gettys
You know about hoppers?
Barrett Courtney
Look at them.
Tim Gettys
They're humans that turn into beavers.
Blessing Adeoye Jr.
They're humans.
Tim Gettys
Well, we assume one of them is a human, and I think that's an actual beaver. The one in the crown. A little confusing, I know, but. Well, don't worry, we'll find out.
Barrett Courtney
Last year, Tim Live reacted to all of the news dropping out of Comic Con, specifically the Marvel stuff. And I believe Joey and I joined him. And we were just finding all these things, images, all this stuff, you know, that was the reveal of RDJ coming back as Dr. Doom and all this. But then also we were getting reveals of, like, Pixar stuff and the first image of this movie. Plus, Tim was just like, like, obsessed and smitten by. So. Yeah, he just. He loves this beaver.
Tim Gettys
I love the beaver. Dude, I don't know what to tell you, man. I'm way more a big beaver fan.
Blessing Adeoye Jr.
And we were interested in the second picture in this tweet because this is directly from at Pixar, where they're saying, check out these all new looks at Hoppers and Toy Story 5. This. Toy Story 5, this isn't like, a direct image for the movie, right?
Tim Gettys
No, this is concept. Okay.
Blessing Adeoye Jr.
I was about to say. I was like, if this is the.
Tim Gettys
Art style, we gotta write it. Yeah. No, no, no.
Blessing Adeoye Jr.
All right, cool. I mean, I'm excited for Toy Story 5.
Tim Gettys
Hold on real quick, Barrett. I do want to show the image that they decided to show in Hall H multiple times. I'm gonna slack this to assets right now.
Blessing Adeoye Jr.
Can't believe we're taking a Hopper's break right now.
Tim Gettys
It's important, dude. Everybody needs to know about this, okay? Because we are, again, 266 days away from this. Everybody needs to prepare. They just kept showing this and in action. He's just running towards the camera. I think it's a she, actually. Anyway, we'll learn together. Don't worry about this. It's not too late. We have some time. All right, well, what's up with the news?
Blessing Adeoye Jr.
That was an eventful start to KFC this morning, but let's get into it. Remember, this is kind of Funny Games Daily. Each and every weekday, we run you through the nerdy news you need to know about live on YouTube, Twitch, and on podcast services around the globe. If you love what we do, support us with the kind of funny membership on Patreon, YouTube, and now on Spotify and Apple podcasts to get all of our shows ad free. Watch us to watch us record them live and get a daily exclusive show for a chance to be a part of the show. Some of your thoughts and opinions as YouTube super chats as we go. Housekeeping for you. One of the projects we announced at the beginning of the year to celebrate 10 years of kind of funny was another big video essay from Barrett and he's finally ready to reveal when y' all can watch it. Barrett, roll the clip.
Barrett Courtney
Apologies to audio listeners, he is at a crossroads to stay a punk. These movies about losing limbs and space embargos.
Blessing Adeoye Jr.
Right now we're watching a tv.
Barrett Courtney
What's up everybody? Welcome to the Legend of Zelda in Review.
Tim Gettys
This is playing all Barrett's old main video essays. Start with the B list.
Blessing Adeoye Jr.
This is review.
Barrett Courtney
See where the lightning goes next with Ragnarok coming soon. Representing the end of the Norse era, Star Wars Jedi Fallen Order kicks so much ass to bump. Breath of the Wild down number four. I knew I was being brought back into a genre that helped me get into video games in the first place.
Tim Gettys
This is.
Blessing Adeoye Jr.
This is hype.
Tim Gettys
It's hype.
Blessing Adeoye Jr.
It's red. It's gonna be Nintendo and review, guys.
Tim Gettys
Every Nintendo ever.
Barrett Courtney
All right, let's do this.
Blessing Adeoye Jr.
Naughty Dog in review.
Tim Gettys
Let's go, baby.
Blessing Adeoye Jr.
11Am Friday, June 20, right here on YouTube.com kindafunnygames that's right. Next Friday after Games Daily, Barrett will be premiering his new video titled I Replayed Every Naughty Dog game. And with that, we we're doing a whole Naughty Dog week of gameplay streams leading up to it. On Monday, Barrett and Tim will play some Crash Bandicoot games. On Tuesday, Barrett will guide me through my first time ever playing Jack in Daxter. On Wednesday, Barrett and Greg will play Uncharted 2 and talk about Greg's history with the series. Thursday, Barrett is playing hooky to catch a Cleveland Guardians game. So Mike and Nick will be playing Lasso's Part 2 on its fifth anniversary. Which all leads to to Friday with the YouTube exclusive premiere taking the place of your regularly scheduled games cast. Bear, how hyped are you for that?
Barrett Courtney
I'm. I'm very excited. I've been working on this a lot for the last six months. Yeah. And you know, we announced this Naughty Dog video at the beginning of the year and I'm excited to finally have it come out. It's not an in review. I just want that expectation for, for the audience there. I won't be ranking these games. This is going to be a bit more about the journey of replaying and going back throughout Naughty Dog's history. And for those wondering about the like kind of vibes and esthetics here. Yeah, Tim mentioned my old series, the B list, which I started making video essays before I even started at IGN. And with this being the 10 year of kind of Funny and you know, one of the things we're doing was me doing another video essay. I got nostalgic for where I started. So, yeah, this TV that I use here and the intro music that you heard were things that I used from my original video essay series back in the day. So yeah, just got a little nostalgic and a little fun tidbit for y' all there and I'm very excited. It's going to be a kind of different vibe and I'm excited for y' all to check it out.
Tim Gettys
Very excited. He's been working really hard in this and the little things I've seen, I'm like, oh yeah, this. Oh yeah, boy's cooking.
Blessing Adeoye Jr.
He's cooking for real. Remember, we're an 11 person business. All about live talk shows today after KHD, you're going to get Gamescast, which is our Mario Kart World Review. Then the stream is going to be some of that Dune awakening. If you're a kinda funny member. Today's Greg Way is a guest spot from the one, the only, Rebecca Valentine telling you about the best places in Kansas City. Why? Because one of you asked.
Tim Gettys
That's hilarious. Yeah, I love that.
Blessing Adeoye Jr.
Thank you to our Patreon producers, Karl Jacobs, Omega Buster and Delaney Twining. Today we're brought to you by xreal and Factor, but we'll tell you about that later. For now, let's begin with what is and forever will be the Roper Report. It's time for some news because we have five stories today, a baker's dozen, starting with our number one. Sony says future platforms are top of mind, exploring new and enhanced ways to play. This is from Andy Robinson at Video Games Chronicle. And here's what I'll say. It's a beefy news day. A lot of beefy news stories here. All right? So sit back, relax and just let me read to you a little bit. PlayStation has discussed its future console strategy and said it's committed to exploring a, quote, exploring a new and enhanced way for players to engage with games games and that the future of the platform is top of mind. Sony Interactive Entertainment's new president and CEO Hideaki Nishino was asked during a business segment meeting about the future of PlayStation console hardware. And whether it could be superseded by cloud gaming. Nishino emphasized that PlayStation now has multiple generations of experience providing players with cloud based gameplay and stated that while he views it as a viable option for players, he believes overall demand remains for the local execution of games. Quote Cloud streaming is progressing well from a technical standpoint, as we have demonstrated with our offerings, but end to end network stability is not in our control, nishino said. He continues quote and the higher cost per play time compared to the traditional console model remains a challenge. Cloud gaming is increasingly providing an additional option for players to access content, but our belief is is that the majority of players continue to want to experience gaming through local execution without dependency on network conditions and PS5 and PS5 Pro have validated this thesis, I believe. The CEO went on to reference how Sony's console business has evolved into a multifaceted platform with a significant portion of its 124 million monthly active users still playing on PlayStation 4. QUOTE we now have a large ecosystem of highly engaged players across both the PS5 and the PS4 generations. So naturally, therefore there's a huge interest in our next generation console strategy, he said. Quote While while we cannot share further details at this stage, the future of the platform is top of mind, we are committed to exploring a new and enhanced way for players to engage with our content and services, end quote Azar again emphasized the point that Sony's players are now engaged across multiple platforms including PS4, PS5 and PC, and noted that the vast majority of its revenue now comes from subscriptions in microtra transactions, which should provide protection during any future platform migration. Quote so we've reduced traditional cyclicality. Is that the word?
Tim Gettys
Cyclicality?
Blessing Adeoye Jr.
Yeah, as you describe it, by establishing a large ecosystem of players across both the PS5 and PS4 generations which provides recurring revenues. So this is driven overall high and stable level of spend on content and services, which by the way now constitute over two thirds of our revenue, providing a consistent, predictable and profitable base of our revenue, end quote. He added quote PS5 represents our most engaged players with the highest spend per player versus prior generations. Our PS4 players as well are still active in spending well, end quote that was a lot. It is of marketing a lot of.
Tim Gettys
Nothing when you really think about it. It's essentially like all right, cool, we're thinking about what the next system is going to be. Duh. Yeah, of course they're thinking about it. I don't think this means it's anytime closer than we thought it was yesterday. Right? Like this. This isn't there's no news here necessarily. The way they're talking about all this of like caring about local executable support and all that, that's great and that's awesome and something that we love to hear because I do not want that function to go away. Having said that, I do think it is pretty funny that they talk about it that way and then get to the end of this and be like, but the money's in subscriptions. Yeah, like, cool. We have the PS4s and there are still a hefty percentage of 120 plus million players, engaged players using a PlayStation 4. That's great. But they clearly are like, where's the revenue coming from though? It is coming from the engaged PS5 players and that's with what the PS5 offers now, including cloud support and things like that. When we're a couple years later and Xbox has a even further like hold on services and subscriptions and all of that, I wonder what PlayStation tune is going to be at that point. But I still think we are a fair ways away from that becoming the sole reality. But yeah, it's funny because like, nothing about this gets me excited necessarily.
Blessing Adeoye Jr.
I think this all orients how we think about PlayStation. How they approach their, their business versus how the other people might approach their business. Right. Like a lot of buzz terms here, but I think a lot of it is valuable as far as why they're doing live service. We've been talking about this for years and years about life and especially in the last, I think a couple of years, right when they did their, one of their business calls talking about how they want to shift a lot of their budget into live service. Because that's where a lot of revenue is going to come from. In looking at this, that is where the bulk of revenue is coming from is from those subscriptions, from those microtransactions. And I'm sure for PlayStation it is making that bit of percentage off of Fortnite's microtransactions and all these other games. Microtransactions. I'm sure that very much informs PlayStation going, okay, but what if we just made 100% off of microtransactions by being able to own that, being able to have our own thing that is our own Fortnite or our own Call of Duty or whatever, our own live service, our own destiny. Right? Let's literally buy Bungie kind of thing. So that makes sense, I think coupling that with how they're talking about. It seems like PS5 now is where the core player base of PlayStation is. Right. Or at least I would say where the majority of player base of PlayStation.
Tim Gettys
And in addition to that, the core place of console gamers. Yeah, yeah, like that's. That is a very important thing is the PlayStation 5 is the core main way that general gamers are playing third party games and obviously PlayStation exclusives, but those represent a large percentage of console games, period.
Blessing Adeoye Jr.
So this all makes me wonder and it's kind of to what you're saying as well, right? Like wonder about what the feature is. It's not necessarily an exciting thing or this isn't exciting framing for it, but it is, I think informative as far as like, all right, the train is still going to keep going. I think for me this signals we're still going to keep trying the live service thing and we're going to do it until something sticks. Right. And I think for them it's going to be a learning process of. All right, Concord didn't work. All right, Marathon's up next. Let's see if Marathon works. Oh, it didn't. All right, let's see if Fair games works. And I think, I think it's going to be moving and shifting. I think they're probably going to see. It's probably going to be a lot of experimentation. I think you're going to see the ARC system works. Marvel fighting game probably be a big, A big factor into. Oh, wait, we don't have to have a destiny if we have like five or ten of these. Right. If you can figure out the creative ways to enter the live service realm without having it having to be like a Bungie. Launched a new first person shooter that has 50 million players kind of thing. I think that might help to define it, but again, I don't. They're obviously chasing the money.
Tim Gettys
Yeah, man, it's. God, there's a lot of. A lot of conversations here that. Very interested in having. I want to stick on the Marvel thing for a second because you're making a very good point that if they just find a bunch of smaller wins that can add up to being more important than Unreliable.
Blessing Adeoye Jr.
Unreliable. Big bets.
Tim Gettys
Yeah. But the fact is fighting games are still, all things considered, a fairly niche thing. You're now making this on an exclusive. Right? So it's. It's PlayStation. Is it coming to PC?
Blessing Adeoye Jr.
I believe it's coming to PC either way. Yeah.
Tim Gettys
You're very much limiting of player base, which we've seen before. Not the best, actually. Actively bad for fighting games, right?
Blessing Adeoye Jr.
Yeah.
Tim Gettys
On top of that, there's not 10 million people buying this game, right?
Blessing Adeoye Jr.
10 million.
Tim Gettys
Yeah. There won't be over time. I mean it depends on, I don't know, I mean like think about that. Like, like how many fighting games have crossed 10 million?
Blessing Adeoye Jr.
I mean there have been, I mean it's. I would say like Tekken, the previous Tekken crossed 10 million. Maybe Street Fighter 5, but maybe not actually.
Tim Gettys
But I don't think so. I want to look into this but like not that many is my point. Okay, so what I'm saying is it's like you're, you're already limiting the amount of people that are going to buy this thing. But then on top of that supported in live area because like the buying it, that's old school traditional revenue. They're talking about subscription revenue. So my point is you're only able to get a limited amount from the player base and not the entire player base is going to buy the subscription.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
So you need to set the expectations there. Like if PlayStation were to do that, they need to know they're only going to get X amount of whales or X amount of people that are committing to whatever the subscription service, the fighter pass or whatever the hell they want to call it for, for the thing. Because you even look at more modern traditional fighting games that do have like the DLC packs and I mean I would love to see the numbers on those. I guarantee it is just a downward slope of people that are actually still buying or playing or whatever with those.
Blessing Adeoye Jr.
I, I think to that it's going to be balanced. So to fact check here. Right. Street Fighter 5 by. Well, I can't find one.
Tim Gettys
This is by.
Blessing Adeoye Jr.
But this is from a Eurogamer article that it's sitting at 7.8 million units. And I think this is from like quite a few years ago Tekken 7 as of December 2022 sold 10 million. And like if memory serves, serves me correct. Mortal Kombat.
Tim Gettys
Mortal Kombat cycle as well, the biggest one.
Blessing Adeoye Jr.
Yeah, I feel like that typically will hit like 15 million or something like that. Right. So. And that, that is to your point of that balance of what is the success you're looking for as PlayStation and like what is the potential for these games they're launching to hit that success? And I think it will. I think it's a fascinating talk because I don't think that Marvel alone is going to do that, but I think Marvel is going to do a few things. Marvel is going to be big for your audience. I think both PlayStation audience, gaming audience, and then also like fighting game audience. Is going to love Marvel and it's going to be a. That's going to count as a W. And I think in some cases, as long as the money's there as well, a W is a big deal, especially if you can sustain it and have it be a thing that lives for. Even if it's not 10 years, if it lives for five years and if it's able to get that money over time, if you pair that with a handful of other ones.
Tim Gettys
Right.
Blessing Adeoye Jr.
Like, I don't know why Project Gummy Bears comes to mind, but like, say we're. Say Project Gummy Bears is more exciting than we're making it out to because, like, from the reports and stuff, it seems like internally that tested pretty well. It seemed like it.
Tim Gettys
We didn't see that last week, by the way.
Blessing Adeoye Jr.
Oh, yeah, we didn't see that last week.
Tim Gettys
That's kind of weird.
Blessing Adeoye Jr.
Yeah, I. And maybe that's the game. That game is not as far along as maybe we would think, but there.
Tim Gettys
Were like some rumors that like really backed up that we were gonna see it.
Blessing Adeoye Jr.
I think it was. I just predicted it. I don't know if there are rumors or anything that made it seem like it was around the corner. I was just hoping to see it.
Tim Gettys
But that's, that's.
Blessing Adeoye Jr.
I mean, they called it a frog type game. And I'm like, when you tell us that much, I want to see what this is. But like, I. If they have a. That if they have MLB doing its thing, if they have Gran Turismo doing its thing, if they have like a handful of titles that can count as that live service thing, that doesn't have to be the big bet of an extraction thing. I think my thing with the PlayStation's live service approach is finding the lanes that actually make sense and actually are. Don't have as much competition. You look at Concord and there was too much competition.
Tim Gettys
So. But what a problem with what you're saying here, though, is the games that you just mentioned, they're not nickel and diming people with microtransactions. Right. Like Gran Turismo as a live service game. The live service, correct me if I'm wrong, it's not making them revenue like that. Right.
Blessing Adeoye Jr.
I mean, that's a question for the audience that's playing.
Tim Gettys
Yeah. Like for MLB and for Gran Turismo are like, they're. Are there active ways? Because every game has ways. Not every. Most games have ways you can make money from them.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
You're not going to call them a live service.
Blessing Adeoye Jr.
So in your mind, Live service has to be nickel and diming people.
Tim Gettys
I think it kind of does, right? Or there has to be a very just clear obvious oh, this is how they're making money. You know, it doesn't need to be nickel and diamond, but just there has to be like the clear. Like oh, that's how this is working and people are actually doing it.
Blessing Adeoye Jr.
Yeah, I would. Yeah. Ask for people to either you're wrong or super Chat and let us know what your experience is with like microtransactions in those games. Because I think for mlb, I gotta.
Tim Gettys
Imagine has packs of cards. Okay. It has the same the normal thing you'd expect from like FIFA Ultimate Team and all that.
Blessing Adeoye Jr.
Yeah, I think. You know what, I'm going to remix the new stories here because story number three actually fits in with the conversation that we're having right here. So I'm going to hop into story number three and let's talk more about PlayStation's live service. Because in story number three, PlayStation Studios boss is confident that Marathon won't repeat the mistakes of Concord I'm pulling from Chris Kerr at game developer PlayStation Studios boss Herman Holst has insisted that Bungie's upcoming live service shooter Marathon won't make the same mistakes as Concord. Discussing the company's live service ambitions during a Fireside chat aimed at investors, Hulse said that the market remains, quote, a great opportunity for for PlayStation, despite the company having a decidedly patchy record when it comes to live service offerings. Last year, the company launched and swiftly scrapped live service hero shooter Concord after it failed to hit the ground running. It shuttered developer Firewalk weeks later after conceding the title did not hit, quote, did not hit our targets. Sony scrapped two more live service titles in development at internal studios bluepoint Games and Bend Studios in January this year. Earlier this week, it confirmed an undisclosed number of workers at Bend had been laid off as the studio transitions to its next project. Holst said the company had learned hard lessons from those failures and believes Marathon is well positioned to succeed as a result. There are some unique challenges associated with live service titles. We've had some early success as with Helldivers 2. We've also faced some challenges as with the release of Concord, said Holster, quote, I think some really good work went into that title, some really big efforts, but ultimately that title entered into a hyper competitive segment of the market. I think it was insufficiently differentiated to be able to resonate with players. So we have reviewed our processes in light of this. In light of this to deeply understand how and why that title failed to meet expectations and to ensure that we are not going to make the same mistakes again. And quote Tim, do you believe him in regards to Marathon?
Tim Gettys
I mean, what gets complicated about this is that I do believe they're not going to make the same mistakes, but I think they're going to make different mistakes. That's just what it is. And that sucks. But like, yeah, again, this is just kind of just words. This is just a lot of saying things that like, doesn't really mean anything because we are in the reality we are. Which is Marathon is not likely to be a hit. There is a chance that it pulls it off, but it's not likely. Like, if you were a betting person, you'd bet against it.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
So what he, what Herman's saying here, I don't believe it. I don't believe it changes anything. I don't think he knows anything we don't.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
You get what I'm saying? He knows a lot that we don't, but he doesn't know anything that's going to like, actually affect the reception of Marathon at this point. And like even some of the things they're saying about like comparing it to Concord, it's like again, a lot of people here play Concord and liked it a lot. It's not that the game was horrible. The game was this like disaster, abysmal mess. It's just people didn't want it.
Blessing Adeoye Jr.
Yeah, I think it's that it, it was in a hyper competitive space, like, why would I play Concord when I could play Overwatch or I could play Marvel Rivals? And then also you're putting out at $40 in a space where doing a premium priced title is becoming tougher and tougher as even the games like Overwatch and Marvel Rivals are free to play. Right. Like that is becoming more and more of the thing. So it was just positioned in a, in the wrong way. And I think when I think of the lessons that you can learn from Concord to better launch Marathon, I think of those things. I think of pricing, which, correct me if I'm wrong, Marathon is coming out at $40. Unless I'm misremembering that that's another kind of funny.com/you're wrong for chat if I'm wrong about that.
Tim Gettys
But like, all right, so did Concord, right?
Blessing Adeoye Jr.
Yeah. So the Concord. So that's not the lesson being learned. Is it a thing of getting the game into people's hands earlier? They have been doing that with Marathon to their credit. And I think that's a good thing. But like, how much can you really move the ship and turn this into something that people are going to love? I think there's the bungee factor that people. You have a built in audience already. You have people that love Bungie and that want to see that game, want to see that game win because they want to see Bungie win. But I think that's only going to buy you so much time and cachet with your audience.
Tim Gettys
So we don't actually have a price for Marathon yet. It's Bungie confirmed. It's a premium paid for game on PS5, but it won't be 70.
Blessing Adeoye Jr.
Gotcha. So, I mean, and that's still to the point of premium paid game. All right, cool. Like, it's an extraction shooter. So, like, I think a lot. Most extraction shooters are paid, but at the same time, I still think for the live service aspect of it, you just have a lot working against it for the kind of game that it is.
Tim Gettys
It does. And it's not even bringing up the controversies of art theft.
Blessing Adeoye Jr.
Yeah, yeah. So, Tim, if you're putting your CEO cap on.
Tim Gettys
Yeah.
Blessing Adeoye Jr.
Your PlayStation's new president, you're trying to, you're trying to figure out how to navigate the ship. Like, what are the big moves you're doing? If you're trying to learn from Concord and figure out what the live service looks, I mean, that's for the future.
Tim Gettys
The problem with Marathon is that it's here. Like, it's not like we can be like, all right, we're just like, pump the brakes, let's figure out strategy. It's like they need to do something with this game. And the longer they take to figure out what that is, the more money is being spent on the game instead of money being made from the game. Right?
Blessing Adeoye Jr.
Yeah.
Tim Gettys
My gut says free to play is the answer. You put this thing out, give it the best chance to possibly work with an audience and get people again. If the game is good and it's free, people will play well. Enough people play it to keep it going. That's a different question. But I mean, I feel like a damn lot more than people having to pay for this thing. Right. And then on top of that, like the story number one, they're talking about microtransactions. All this being a substantial part of where the money's made. I feel like they need to look at it and be like, all right, there's certain games that we're betting on making money from the sales of the game. They have so many of those PlayStation.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
Then there's the other side of, like, the goal is microtransaction money from this. And I feel like marathon, that is what I would bet on. Because otherwise I think you're just, you're. You're trying too much, you're trying too hard to, like, get this upfront and then get more later. I think that that's just going to result in a failure across the board. And I'm not saying that the Free to play is going to work, but I do think with what I understand and know, it has a higher chance of resonating more with more players and at the end of the day, making more money for PlayStation.
Blessing Adeoye Jr.
Yeah. I mean, I think leveraging the platform that you have, Right. Like, even if it's not free to play, I think putting it on PS plus, like, figuring out the avenues for. Yeah. For your audience to get in there and want to experience it and have fun and want to party up with friends. Right. And, like, make it easy for their friends to get in. That's what these games are all about. And then you want to have them hooked in for however many months, however many years to then make that spend afterwards. Right. Like, that should be the strategy with this thing. I'm so fascinated to see beyond the Marathon and Fair Games. I think those are the two. Two looming, like, threats on the horizon, essentially. Right. Like, I don't know how those two games are going to do, but I think beyond that, like, I think they're at a place now where they can be a bit reactionary, and I assume they already have been reactionary internally as far as. All right, what have we learned about the audience response? What have we learned about Concord's launch and failure? What have we learned about what we can do in this space and what we can't do in this space? And I think we see some of those things announced in the next two years. I don't think there's any world in which they're done with the live service push, but I think there is a world where we see more of these games get announced and we go, oh, interesting. I might be into that. I think you might have a bit more of those things announced. I think you couple that with looking at what you already have, and instead of. And this is me speaking way out of turn not knowing the numbers now, all this, all this shit works. I don't think that looking at what you have on your platform, the third parties, the fortnights, the Genshin, the Call of Duty is all that stuff and figuring out how to foster the best environment for those games to make money on your platform and put more effort into. Like, all right, how do we make PlayStation the best place for Genshin to thrive? That way we can make that percentage off of their microtransactions. I would think that, like, that is what you do, and I'm sure they do that anyway. But like, I. I think trying to launch your own Fortnite is impossible.
Tim Gettys
Yes.
Blessing Adeoye Jr.
Like, and hard. Stop. It's impossible.
Tim Gettys
Yeah.
Blessing Adeoye Jr.
Tim, before we move on to ads, I want to bring in maybe one or two super chats for you. Kobe aren't writes in and says marathon comes out in three months and we haven't heard anything about it since the controversy. This is the first time we are hearing about it since. What do you think is happening at this point? It's a good question.
Tim Gettys
It's a great, good question. Like, I just don't know. I don't know where we're at with this. Like, it wasn't at their state of play and it's so close.
Blessing Adeoye Jr.
It was also any of the summer things.
Tim Gettys
Yeah. And. But it's at a point that we know, like, people have played it now. Like the community has played it. Like the sentiment is out there. Like, we. There's not much we need to know actively until a decision is made. We know the date. So until that date is delayed. Right.
Barrett Courtney
Which at this point, it has to be at this.
Tim Gettys
But that's the thing is it. Does it. Like, I expect it's going to be. But like, we. We already have our questions answered.
Barrett Courtney
Isn't there fundamentally like a fuckton of art assets that are just kind of stolen in that game?
Tim Gettys
I mean, I don't know that that stops them from releasing it though. I don't know. I mean, the thing with that is.
Barrett Courtney
Like, depends on how the conversations go around with all of that.
Blessing Adeoye Jr.
Yeah.
Barrett Courtney
Internally and with, you know, the people they stole.
Tim Gettys
Yeah. First off, I don't think that they win that lawsuit. Like, I think just sheer money involved. They should. They fucking should. But like, I. I just. I don't think all the people that.
Blessing Adeoye Jr.
Like, might come after PlayStation over there.
Tim Gettys
Yeah.
Blessing Adeoye Jr.
Is it. Have they officially announced? Okay.
Tim Gettys
Yeah. And that's one thing is I don't think we even get there, period.
Blessing Adeoye Jr.
Yeah. Yeah. I think depending on how they resolve it. Because I could see them going to the artist and being like, yo, we will just throw. We'll throw you out a ton of money.
Tim Gettys
I don't think that stuff gets in the way of The. The release date? Yeah, I think it's more. Are they happy with the strategy for the game?
Blessing Adeoye Jr.
Yeah.
Tim Gettys
Because if the answer is no, listening to Herman here, reading between the lines, things can change. But my point is, while I think it is going to get delayed, we still do have three months until this release date hits. So all it takes is a random Tuesday blog post of like, hey, here's the launch trailer. And we're like, all right, it's coming.
Blessing Adeoye Jr.
All right, cool. It's happening. I don't understand. Why does PlayStation not have an early access program? I don't remember any game coming out in early access. This might be a chat question as well. Right. Like, I feel like Marathon coming out in Early Access this fall makes way more sense than a full launch. Just based off of the impressions that I've seen online about Marathon so far, and based on the type of game that it is, I think this is the kind of game that probably just needs early access. So you can use that year to build and listen to audience feedback and see what the game is like out in the wild and then make those fixes and then have a big 1.0 late next year. Yeah, like, I don't know why that's not the case. The Path of Exile is. I assume POE is Path of Exile too. They Lucid Dream in chat says, that's Early Access. Some people in chat are saying, no, it doesn't. Fortnite was Early Access for years. Says Kebabs. I think you're Kebabs. I think you're talking about Fortnite Battle Royale, street shadow.
Tim Gettys
Says PlayStation just started a beta program. Marathon could be used for it.
Blessing Adeoye Jr.
Power World Early Access. That's a good point. So, yeah, I mean, I. I feel like if I'm PlayStation in conversation with Bungie, I understand. Hey, your PlayStation, everything's prestige here. You know, you want. You want things to launch from first party out and finish and all that stuff. Just make it early access and just have this be like the trial period of figuring out, like, what does the audience really want from this game and how do we make the best game over the next year.
Tim Gettys
I. I mean, man, I. I don't know that you can do that with a marathon. Like, Marathon is not like, oh, an IP that's going to draw people in, but it is one of Bungie's IPs. And I feel like essentially being like, hey, admittedly, we don't know what to do with this is not a good look for a IP that they have.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
But this is them re bringing it back. Like there needs to be a level of confidence and they need to be able to stand on it and. And it needs to be able to stand up to that level of confidence.
Blessing Adeoye Jr.
But I think we're at the place now with Early Access where we're past it being a thing of. Oh, you don't have. Yeah, you don't have confidence. I think for these types of games, Early Access seems to be more and more standardized. Like the fact that Power World came out in Early Access and it's one of the most successful games of the last. Last 16 months.
Tim Gettys
Another game that stole a bunch of things. Maybe it'll work.
Blessing Adeoye Jr.
I mean, yeah. I mean, maybe. Yeah. Like it. Throw it out there. Early Access and, you know, what can the courts do? The game's not out yet. We're not. We're gonna replace all this. I don't know. And then I'll bring in one more super chat from Spubby Jubby. This is off off topic, but I like it. Any luck getting the Final Fantasy MTG cards? Got some yesterday from local game stores. Funny story about that. We got them delivered directly from Magic Wizards of the coast to us yesterday, me and Mike.
Tim Gettys
So cool.
Blessing Adeoye Jr.
It was so cool. And I was panicking, like for weeks because I was like, oh man, I'm not able to get them. I'm looking everywhere and the prices are so high. And then after we got them yesterday, I came home and then I got a notification on my phone from Amazon and they were like, we've shipped your Final Fantasy starter kit that you ordered in February. I totally just forgot.
Tim Gettys
I love it. So I came into a fun surprise at my desk. Yeah. Bless his other one. Hell yeah.
Blessing Adeoye Jr.
Yeah. I came in this morning and placed the starter kit that I got on Tim's desk. And now we're all just. Just hanging out. We're all going to be Voice magic. You going to learn some.
Tim Gettys
We'll see. We'll see.
Blessing Adeoye Jr.
Me and Mike do a stream. Like schedule a stream.
Tim Gettys
Yeah.
Blessing Adeoye Jr.
Would you come through? Would you like.
Tim Gettys
I'd like to, yes.
Blessing Adeoye Jr.
Okay. I'll talk to Mike about that. But yeah. I also got the. What's the name of The Final Fantasy 10 protagonist? Titus. I got the Titus Commander.
Tim Gettys
Hell yeah.
Blessing Adeoye Jr.
I'm really excited to bust it open. I'm playing some board games tomorrow with some friends.
Tim Gettys
Very proud.
Blessing Adeoye Jr.
Good time.
Tim Gettys
Hell yeah.
Blessing Adeoye Jr.
You know what else is a good time? Go on a patreon.com kind of funny and YouTube.com/kind of funny games where you can get the kind of Funny membership which allows you to get shows ad free. And speaking of ads, let us tell you about our sponsors.
Tim Gettys
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Blessing Adeoye Jr.
And we're back. We got a lot of super chats that came in, starting with Matt Sanders who says great review of Superman. Let Greg know. I blame Eminem for misleading a generation to think it's Christopher Reeves and not reeve.
Tim Gettys
I am 1000% one of those people.
Blessing Adeoye Jr.
Yeah, I'm also one of those.
Tim Gettys
We were talking about the the name yesterday on in review and yeah, I didn't bring up the Eminem thing but because I don't want to get too negative. But it is crazy. It is crazy. How many times we heard that man say Christopher Reeves? Yeah, it's not once or twice. No, it's 100 over the course of.
Blessing Adeoye Jr.
Like unappropriate 20 years of him rapping about Christopher Reeves. Christopher Reeve. Yeah. It's funny because I don't think I would know who Christopher Reeve was if it wasn't for Eminem.
Tim Gettys
Crazy.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
I mean real talk. That's how I learned too.
Blessing Adeoye Jr.
Yeah. Shout out to relapse, I guess. Amazed Hobbes writes in and says blessing any interest in the Digimon card game. I'm very inexperienced with the IP but love the gameplay. Would love to hear yours and Mike's thoughts. No, but you know, maybe I'll check it out.
Tim Gettys
I love the like I think the designs of the Digimon cards are sick as back in the day when I was a little kid I collected them as well and then they re released the OG set. So I got all those last year. But my friend Yoshi is actually super, super, super into the Digimon card Digimon General but the Digimon card game and like he hosts like big. The big tournaments and stuff and it's pretty cool.
Blessing Adeoye Jr.
Big tournaments?
Tim Gettys
Big tournaments. I didn't know the Digimon card game is like it's up there. Like they're taking it really seriously and like I'm. I Don't know. I. I'm into Digimon, so I'm sure I get served more Digimon content than most people do. But yeah, it's. It's not magic levels obviously, but it looks cool.
Blessing Adeoye Jr.
I like the art.
Tim Gettys
From my outside perspective, this and Lorcana seem to be on the same kind of level. Obviously Lorcana has more just general interest, but in terms of like tournament gameplay and like people taking the game seriously. Yeah, I see them talked about a lot.
Blessing Adeoye Jr.
I do mess with Lorcana. I like Disney Lorcana. I've only played it once with Blynn and Yousef. But like, I. I want to go back to it. I. Now I'm just sitting on a bunch of boxes.
Tim Gettys
Yeah.
Blessing Adeoye Jr.
Of Lorcana.
Tim Gettys
I bought the start the three starter decks for the first round of them.
Blessing Adeoye Jr.
And I never, never stream. We got to do table. We got to do tabletop Tuesdays because of alliteration.
Tim Gettys
Rules of Alliteration, man.
Blessing Adeoye Jr.
Let's see. Joe for R in and says Happy Magic the Gathering Final Fantasy Day to all the sickles who celebrate. Happy one to you too, Joe. Alex Fraser says 10 bones for Barrett being awesome.
Tim Gettys
Hell yeah.
Blessing Adeoye Jr.
Demon Hacker says, does Barrett's Naughty Dog roundup include pre Crash games?
Barrett Courtney
You'll have to watch it and find out.
Blessing Adeoye Jr.
Wow.
Tim Gettys
Wow.
Blessing Adeoye Jr.
Vavuillos says beaver tax. What is that?
Tim Gettys
I love that you had to hesitate before you said it. Show some fucking respect to the beaver. Bless we educated you. We're 266 days away from hoppers in theaters.
Blessing Adeoye Jr.
Oh, sorry. I've already forgotten. I already wiped off.
Tim Gettys
It's okay. You can forget for now. We have some time. We'll figure it out. Worry.
Blessing Adeoye Jr.
And then Dexter Schwarzler writes it and says, so proud of you, Barrett. Can't wait. And then one more from Kebabs. He says after beating Crash one for content, Tim said, will we back for two. We backed for Warped. I never forgot. Glad that is finally happening.
Tim Gettys
Oh, that's hilarious.
Barrett Courtney
Oh, Kebabs. Only you. I do remember that stream. That was your birthday stream.
Tim Gettys
It was my birthday stream, I think first year 2015.
Barrett Courtney
Damn, dude.
Tim Gettys
10 years ago. Damn.
Barrett Courtney
Yeah, we gotta play Crash too. Yeah, maybe a little bit of CTR as well.
Tim Gettys
Yeah, no, we're gonna bounce around, have a lot of fun. I'm stoked on that.
Blessing Adeoye Jr.
Y' all play Crash Bash. Hit me up. I'll play some Crash.
Tim Gettys
Hell yeah, dude. No Naughty Dog.
Barrett Courtney
No Naughty Dog didn't make that one.
Blessing Adeoye Jr.
Who made Crash Bash?
Barrett Courtney
I don't know.
Tim Gettys
But Naughty Dog made Crash Team racing. And I love that.
Blessing Adeoye Jr.
I didn't know Naughty Dog didn't make Crash Bash. Hold on, I gotta pause this.
Barrett Courtney
Anything, Anything past the PlayStation 1? Naughty Dog was not involved in. In terms of Crash Band.
Tim Gettys
Well, crash bash was PS1.
Blessing Adeoye Jr.
It was PS1. Oh, but really? Yeah.
Tim Gettys
It was late though.
Barrett Courtney
Okay.
Tim Gettys
I think.
Barrett Courtney
Okay.
Blessing Adeoye Jr.
So it was primarily developed by Eurocom. Wait, hold on, hold on. We're hopping to the Wikipedia because here's.
Barrett Courtney
The weird thing, because I don't know how the history goes here is that.
Blessing Adeoye Jr.
Yeah.
Barrett Courtney
Crash Team Racing is the last game Naughty Dog works on in Crash Bandicoot. After that, Naughty Dog gets fully bought out by Sony PlayStation. The Crash Bandicoot IP stays with Universal Interactive.
Tim Gettys
And then Traveler's Tales made their games for a while, and then it got acquired by Activision.
Barrett Courtney
Gotcha.
Blessing Adeoye Jr.
So the first page. The first sentence of the Crash Bash Wikipedia page. Crash Bash is a. Is a 2000. Is a 2000 party video game developed by Eurocom Entertainment Software in association with Cerny Games. Do you think that's Mark Cerny? That must be Mark Cerny.
Tim Gettys
It must be.
Blessing Adeoye Jr.
So, yeah. Mark Cerny had had his hands on Crash Bash. I knew he was a genius.
Tim Gettys
Dude, where did not come from. Where'd the idea for Nat come from? Crash.
Barrett Courtney
Think about it.
Tim Gettys
Here's the thing. Crash Bash, obviously the worst. It's not Sonic Shuffle exists, but like, it's not Mario Party. Let me just say that. All right. But some of those mini games, we got to bring it back. We got to do a crash stream. Dude, that pogo.
Blessing Adeoye Jr.
I was gonna say. Oh, my God. And then what was up with the ice one? There was like one where you're on like a circle of ice. Yeah.
Tim Gettys
And the girl sliding around like a bumper. Like a sumo bumper car type.
Blessing Adeoye Jr.
Yeah. There's some. There were some hits. Mike Stinkers.
Tim Gettys
Good. Crash Crash on the stream schedule for an entire month, every day. Crash batch.
Blessing Adeoye Jr.
Oh, no. Oh, wow. I don't know.
Tim Gettys
That's an over correction.
Blessing Adeoye Jr.
Yeah. Oh, man. We got super chats coming in, but they're all about cards. We'll get to that later in the show. Let's hop in back in time to story number two. That's right. One, we went three. Now we're going back to two. Xbox Handheld device quote is essentially canceled. This is Eddie McCook at Gamespot.
Tim Gettys
Brandon Walsh of the chat says, tim, Crash Bash is nothing like Mario Party.
Blessing Adeoye Jr.
People just be saying things. I mean, sure, you're not rolling dice and going on a game board, but.
Tim Gettys
It's a minigame collection, a minigame party.
Blessing Adeoye Jr.
Collection starring a mascot for a big platform.
Barrett Courtney
Nothing like it.
Blessing Adeoye Jr.
Tim Though Microsoft never announced an official Xbox handheld device, there are rumors about how such a device might factor into the company's next gen console plans. Those plans are continuing to evolve, it seems, as a new report said Microsoft's own Xbox handheld is essentially canceled. A report from the Verge, citing insiders said such a device is no longer going forward. This follows on this follows on from a report at the end of May that suggested plans for an Xbox handheld were sidelined, different from canceled sidelined now canceled. The Verge's report added that Microsoft remains bullish on the idea of making next gen Xbox hardware, but perhaps not in the way people think. Well, we'll see multiple devices from PC makers like Asus that will also be considered next gen Xbox consoles, the report said. Spencer alluded to a closer collaboration between PC and console in a recent Xbox podcast interview. This is the tightest collaboration I've seen between the gaming organization and the Windows team in my three decades at the company, he said. Spencer also mentioned how Windows PC is an open platform that he believes if managed properly, a PC can be considered as a game console. While Microsoft may not develop its own dedicated gaming handheld devices, the company is working with third party devices like the recently announced Rog Ally Rog Ally handhelds from Asus.
Tim Gettys
I think this is really good news and I think that why I say that is the knowledge that they understand they need to focus on the os. They need to get Xbox OS not just working. This, this is not a good enough situation. Xbox OS has to just simply work in any place that you're playing it.
Blessing Adeoye Jr.
What do you mean?
Tim Gettys
Like I think that they're the OS that they're making that is going to be on this, the the Xbox Ally X and then that is also going to be on the next generation console of Xbox. I wonder if they even get it on Xbox series. Like I wonder if like they're going to get everything kind of using the the same operating system. Yeah, because that is when we're going to be at the point that the dream has been fully realized and there is no actual difference between a PC and a console for Xbox because Xbox is the platform. We don't need to differentiate between Xbox for PC and Xbox, period. Like that is I think the final point of trouble for them. But they also don't want to give up the console side because they want to have that hardware and that makes sense. But we just need to get to that point where there is no actual difference between the experience between the two and. Yeah. Then when there are handheld hardware partners like Rog, and I'm sure Legion and others are soon to come. Yeah, potentially even Steam.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
If Steam wants to play nice, which I think they might. When it comes down to it, Xbox having its operating system everywhere, that really is the. Everything is an Xbox, this is an Xbox, and the experience is going to be your Xbox experience. So they don't need their own hardware to do this. With the strategy that they are, we're not guessing anymore. They're doing it and they're telling us they're doing it.
Blessing Adeoye Jr.
So do you think we're not going to see Xbox hardware then, in the future?
Tim Gettys
No, I do, I do, but I don't think it's going to be important. I think it's just going to be an option. But I think it's going to be similar to PCs, where it's like, yeah, Windows has Surface laptops and that is an option to get. Yeah, there are better gaming laptops out there. And anybody that takes gaming seriously isn't playing on a Surface. They're playing on a monstrosity.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
You know what I mean?
Blessing Adeoye Jr.
Yeah.
Tim Gettys
But, like, do you see what I'm saying? It's like, they're gonna have hardware, but it's not gonna be the thing. It's not gonna be the push.
Blessing Adeoye Jr.
Yeah, I see what you're saying. I guess I, I then try to make sense of it, of what does that benefit. Like, how does that benefit Xbox?
Tim Gettys
Because it's not the box. The box doesn't mean anything. Yeah, it's the. The OS is what, like, say, like, you're.
Blessing Adeoye Jr.
If I understand, it's not the box. Okay, but, like, where does the. Where does the money come from? Are we just talking about Game Pass and software sales at that point?
Tim Gettys
Yeah, but also they're going to have hardware that they're selling. It's similar to this generation. Where's the money coming from this generation with their hardware? It didn't sell that well.
Blessing Adeoye Jr.
I guess that's fair. Yeah.
Tim Gettys
I don't think it's going to change.
Blessing Adeoye Jr.
I guess my thing is our hardware becomes so understated that, like, you're like, all right, any PC can be an Xbox. Right. Like, if I'm, say, Asus or Legion or whoever. Right. Is putting out technically better Xbox hardware than Xbox is in the Xbox hardware becomes that understated. I'm almost like, I. I feel, I wonder at what does it get counter. Counterintuitive. To the business at some point?
Tim Gettys
No, because I think that that's the business that they are transitioning to and they're already in. I think think about it, they're competing more with Steam and competing is even the wrong word. Like they're playing the same game that Steam is. But the difference is Steam puts out one original IP sequel or something every handful of years whereas Xbox has an entire suite now of of devs and publishers to be able to put original owned content on their platform like that is the difference. Right. And having to play anywhere and all that. I feel like there's just a lot of services that have been built up for the last decade that I think they're now ready to be like yeah, the Xbox is this the os? It is not. Yeah, this box or that box. Right. And we're seems been doing this for a long time and it's funny because you don't need the box for Steam to be a thing. Right. You could just use Steam on majority of computers at this point. But yeah, interesting stuff.
Blessing Adeoye Jr.
Very interesting stuff. Let's hop to story number four. Our last story of the day. PlayStation is being really, really thoughtful about picking which games to port to PCs. As studio boss, this is Andy Robinson at Video Games Chronicle. PlayStation Studios boss Herman Holst has said the platform holder is continuing to make a thoughtful and measured approach, deporting its games to PC as it balances growing its audience and protecting the value of PS5. It's so funny how opposite. I know we've been talking about this for years, right? But it's never been more opposite than than this as far as PlayStation and Xbox and what they've been doing.
Tim Gettys
Yep.
Blessing Adeoye Jr.
Sony is importing its first party games to PC for some time. However, unlike Xbox, which releases PC versions day and date with console, Sony's non live service games like God of War, Ragnarok and Spider Man 2 have typically arrived at least a year later, a year after their PS5 versions. In the past, Sony has indicated that it would like to be more aggressive with its PC ports. However, speaking during a Sony business segment meeting on Friday, Holst indicated that it would be it would continue to be conservative with its multi platform releases in order to protect the value of the PS5 console. Asked about the industry trend of companies moving towards multi platform gaming and how Sony will protect the value of PlayStation consoles, Hull said, quote, you're quite right that we're continuously exploring new ways for players to interact with their franchises. It's important to realize that we're really thoughtful about bringing our franchises off console to reach new audiences. In that we're taking a very measured and very deliberate approach in doing that, particularly on the single player side. Our tentpole titles, they're such a differentiator, he added. Quote the point of differentiation, I should say, for the PlayStation console is that they will showcase the performance and the quality of the hardware. So we want to ensure that players get the experience, get the best experience from these titles. We're very thoughtful about how and if and how we bring these titles to other platforms, end quote. Hideaki Nishino said the platform holder would continue to monitor players patterns and behaviors to, quote, ensure that we serve them appropriately. The executive was also asked about Microsoft's pivot to multiplatform releases and if he thought it was a good thing. Quote. We think that competition in the business is healthy and pushes us to innovate, he replied. There are multiple participants who together drive the overall gaming industry. And while there are new engagement models being explored, we ultimately think this is a good thing. However, as I mentioned earlier, we are confident and committed to our current strategy and there isn't an urgent need for us to pivot, end quote. Kind of a weird full circle here.
Tim Gettys
Plus, one of my favorite things is when a rapper I love and a producer I love team up and announce we're gonna put out a joint project.
Blessing Adeoye Jr.
I mean, Nas and DJ Premiere, you know, it's coming up, it's gonna happen.
Tim Gettys
And the producer's like, I'm gonna produce every song on this album and the rapper's like, I'm gonna rap on every song on this album.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
And then magic happens. There's a vision, there's a cohesion, there is an agreement for a shared. The shared vision.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
Of all of this. I like when these businesses have a vision that's clear and they're committing to and it's every step they're making makes sense to get towards that. PlayStation Xbox. Two incredibly different visions at this point.
Blessing Adeoye Jr.
Yep.
Tim Gettys
I'm in support of both and I. I think that PlayStation should be this steadfast about. We're not gonna put everything everywhere. Like, we are valuing our PS5 because people value the PS5 and are buying it and we're gonna continue to invest in that. Meanwhile, Xbox, completely different and I think are busting the industry open in a very exciting way. We'll see the ramifications of everything. But I do think that having both is very, very exciting, where there are different ways to play that I think speak to different types of people. But Also, I think the majority of people that are rational, if they have the means, would be excited about all of it.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
You know, like, if you can play all these things and have these different experiences, cool. They're. They're investing in different ways. I think this is cool. I do wish that the story was slightly different. I wish PlayStation was at a point because I do hear this and I go, okay, this just means you, you don't have the teams to actually day and date port to PC and have it run as well as you want it to in. In order to not have all the controversy. Because it seems like every time a PlayStation game launches on PC there's some bullshit. Right. But. And I think if that weren't the case, I think this tune would be a little bit different because I truly believe at the end of the day, PC doesn't get in the way of the console at all.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
Like people buying God of War on Steam is not going to affect people buying God of War on PlayStation 5.
Blessing Adeoye Jr.
Yeah. I think that's the one part where I'm more so lean on the. I, I understand why you don't want to do day and date from a marketing perspective, partly because there's that double dip of, oh, if you launch God of War in 2018 on. On PlayStation and then we launch God of War again in 2020 on PC, you're going to get those repeated sales from that. Some of that same audience. But I think also at the same time, you are then incentivizing the audience to have to get a PS5 if you really care about the IPs. Right. Like the. There's a weird spectrum of how the console manufacturers operate between I think Nintendo on the far. I'll say far right. PlayStation.
Tim Gettys
You had the time to think about that and make a choice for us, and that's what you made.
Blessing Adeoye Jr.
Listen, if anything.
Tim Gettys
I'll say it, I'll say it. If I'm gonna describe the far right, let's give it to Nintendo describing any.
Blessing Adeoye Jr.
Of the companies as conservative. It's fucking Nintendo, all right. Xbox doesn't give a. Xbox is like, do whatever the you want with our games. We don't give a shit anymore. And a PlayStation is weirdly sent interest. We're PlayStation. PlayStation is very much like, let's have our cake and eat it too. Right? Like PlayStation. They, they are to some extent their IP in the same way that Nintendo all the way are their ip. I don't ever expect Mario to end up on a place on a PC. You know what I Mean, I don't ever expect Zelda. Legally. Sorry. Yeah, legally, by Nintendo's doing, I don't expect Mario or Zelda or Samus or whoever.
Tim Gettys
Yeah.
Blessing Adeoye Jr.
To end up as a PC thing. Because once you do that, Nintendo just completely turns into a different company.
Tim Gettys
Yeah.
Blessing Adeoye Jr.
I think PlayStation is in that weird.
Tim Gettys
Place where they're socially liberal but financially conservative.
Blessing Adeoye Jr.
Yeah, exactly.
Barrett Courtney
Where fiscally conservative.
Blessing Adeoye Jr.
Fiscally, PlayStation's like, we should put our shit on PC. But socially, they're like. But like, we want people to still feel like they need to buy a PlayStation and so put God of War on PlayStation first and then a few years. Fiscally, we're going to make that money back by putting it on PC.
Tim Gettys
Yeah.
Blessing Adeoye Jr.
End of my comparison.
Tim Gettys
That was game sailing. Everybody.
Barrett Courtney
Says he's out of line, but he's right.
Blessing Adeoye Jr.
Am I wrong, Tim?
Tim Gettys
Yeah.
Blessing Adeoye Jr.
We just had a lot of big business conversations.
Tim Gettys
Big business. Oh, yeah.
Blessing Adeoye Jr.
But if I wanted to have some small business conversation, the tiniest business conversation I could have, where would I go?
Tim Gettys
You go to our last news story, the WE News Channel, where we cover all the small news items that you need to know about.
Blessing Adeoye Jr.
Story number five is we news from IGN. GameStop's being a big business. GameStop is doubling down on trading cards. We are focusing on trading cards as a natural extension of our existing business. The trading card market, whether it's sports, Pokemon or collectibles, is aligned with our heritage. It fits our trading model. It appeals to our core customer base, and it's deeply embedded in physical retail. Unlike software, it's tactile. Unlike hardware, it has a high margin potential. It's a logical expansion. End quote. The announcement sent stocks tumbling 22%. Devil May Cry 5 sold more than 10 million copies worldwide.
Tim Gettys
Yes. You'll love to see it. That's awesome. I. I keep itching for devil may cry 5. Yeah, I don't know when I'm gonna have the time to go back to it, but yeah, I keep thinking about it.
Blessing Adeoye Jr.
Oh, yeah, do it. Why not?
Tim Gettys
I should.
Blessing Adeoye Jr.
I can do it.
Tim Gettys
Live a little.
Blessing Adeoye Jr.
Nobody's stopping you. And then peak from Aggro, Crab, and landfall launches June 16th on PC. And that is it for WE News. Let's take one more look at Super Chats, see what you guys are saying. Rotating cast says my Switch 2 has a stuck pixel in the center rip.
Tim Gettys
Oh, man. Oh, that hurts, dude. My PS had a stuck pixel back in the day and it just drove me fucking insane. And I ended up buying. Like, I tried to do a whole bunch of things and they Were Gamestop was fucking me. They just were like, no, GameStop, GameStop. Then I fucked them, I bought another PSP and I switched about.
Blessing Adeoye Jr.
Fuck yeah, dude.
Tim Gettys
Yeah, fuck the man.
Blessing Adeoye Jr.
The badass right there.
Tim Gettys
I'm such a badass. No dead pixels for this guy.
Barrett Courtney
I love a similar story there where I remember turning in my copy of Arkham City on 360 and for some reason the money I got back was more than the cost of the Game of the year edition of Arkham City. And I not played the DLC yet. So I went in, handed it in and then got Arkham City gave of the year edition. And even the employee was like, what?
Tim Gettys
So funny.
Blessing Adeoye Jr.
Street Shadow says if true, Xbox must solve library migration to a PC hybrid. Either port console only games to PC or support strong emulation or legacy libraries won't carry over.
Tim Gettys
That is, that's the step we're at. Like that is the biggest thing is we got to get the Xbox OS to be able to play games. And the thing is it will never be all of them. We just need to all accept that the third parties like they're, they're not going to agree to that. They're not going to put in the work necessarily. Having said that, Xbox has invested in this in backwards compatibility for so long at this point that I do think that they have a big leg up in terms of the heavy lifting of a lot of the work. So I do think that the majority if not all of Xbox titles from the past are in due time going to be on PC.
Blessing Adeoye Jr.
Yeah, Jordan White says. Just got the notification that my xreal1 pros will be arriving before my trip to Italy. In Paris. Pairing those with my Rog Ally X are going to make these flights so much fun. Thanks Tim.
Tim Gettys
Dude, please keep me updated in your experience because I'm telling you, it's about to change your life. That flight is going to be unlike anything you've ever experienced.
Blessing Adeoye Jr.
Hell yeah. Jokerman writes in and says, how much debt should I expect to get into if I decide to get into Magic? I mean that's up to you. I, I think I personally do a good job of mitigating like how much money I spend. Now granted I'm in a very privileged position that I get sent stuff from Riot or not. Right, sorry, from Magic sometimes, which does do a lot. But also at the same time, whenever I'm buying cards, I usually just buy the packs for like the pre release events and I just let those be the ones that I rock with. And then I play a lot of Magic Arena. And I don't really spend much money on Magic arena because you can just earn packs. And so that's how I do it. And I think if you find those things for you, those, like, boundaries for you, of, like, all right, this is where I'll spend. This is where I don't spend. You'll be fine.
Tim Gettys
Mike Cursor in the chat says I'm like 13 minutes behind. I'm confused why Tim thinks the Xbox ally has an Xbox os. It's not. It's Windows with a new front end. This is step one towards an Xbox os. Like, I think that what they. What we're seeing now is just the time and place of them not having this hardware out yet and, like, having everything solved. Because the problem is gaming on Windows is just not ideal. Steam is way better. The Xbox app on PC, it works. It is not. And it's good enough. It is not where it needs to be. And I. And clearly they're working on an Xbox os and I think that by this time next year, we're going to be in a very different conversation about an Xbox OS and what it looks like on. On any of these mobile handheld device. Handheld devices, yes.
Blessing Adeoye Jr.
Let's see. We're running late, so I gotta pick and choose a little bit. Chat. Samson L. Writes in and says, top three is definitely Magic, Pokemon and Yu Gi. Oh, then One Piece at four, Lorcana, Digimon, and other Bandai card games are all successful too. I mean, anecdotally, that sounds about right to me. Yeah, like Magic, Pokemon and Yu Gi. Oh, and then like, yeah, I'm surprised by how much I hear about the One Piece card game. That's one that I do want to pick up and. And try out. Let me tell you. I think Riftbound is gonna. It's gonna enter that conversation. I don't think it's that. It's not gonna be Magic three. No. Because those have had decades, decades and decades. But like, in the big five, I could see it entering the conversation. And this is me speaking of somebody who only recently got into TCGs, like, six months ago. So don't take my word as gospel. Let's see here, let's see here, let's see here. Street Shadow. Oh, no, we already read that one. Snake 1987 says Blessed Mike. Should do. Should start a series where you buy the newest starters or boosters for a tcg, play a few matches, then use the scale to rate them. I like the rating aspect of it. I've been talking to Mike for months about how do we make good TCG content? Because I think that's an ongoing issue of what does that look like. I think even the best of the best of making TCG content still struggle with certain things. Right. It's just tough. It's hard to make that entertaining for people to watch. So I'm constantly thinking about it because I think, like, kind of funny Uniquely has a really good setup for. If we wanted to go all in on that stuff, we could probably actually make really good content compared to a lot of other people in the space. But it is about figuring out how to make that fun.
Tim Gettys
That's the hardest, man.
Blessing Adeoye Jr.
And then we'll do one more from CJ Splitson who writes in and says, just wanted to shout out Herman calling out Astrobot as a Smash hit and PlayStation Ambassador. Yeah, I love seeing the graphic they put out of like the big PlayStation games year to year, kind of displaying everything and like you'll have like, like this year, Death Stranding 2 and Ghost of Yote and like 20, I think 23, right, was. Or 2022 was God of War Ragnarok and then 2020 after that was Spider Man. But then for last year, 2024 was Astrobot just like in that prime space. And I was like, yeah, let's go, dude.
Tim Gettys
I love it. I love them saying that it is. You know, I. I'm happy to hear that they're calling it a smash hit. But like we. I. The sales, though, like, they're not talking about sales. And last, you know, is 2.3 million copies at $60.
Blessing Adeoye Jr.
Yeah. I would hope that the margins for the amount of time and the amount of budget you put into making Astrobotic team of Sobey justifies.
Tim Gettys
I really hope. And they're saying, put your money where your mouth is, PlayStation. Give me more.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
More ideas like that.
Blessing Adeoye Jr.
We're gonna get more. We're gonna get more. I believe it. Just like I believe going to kind offunding.com you're wrong where you can write in. Let us know what we got wrong as we got it wrong so we can correct it. For those watching later on YouTube and listening later on podcast services around the globe. Globe. Here's the thing. Phil Shu writes in and says Marvel Rivals wasn't even out when Concord was failing. I know that I still use it as an example just to replace Marvel Rivals with whatever other free to play shooter exists. Marvel Rivals was heavily in beta though. Like me, Mike and like a lot of the community were playing Marvel Rivals around the time of Concord And I think that does inform how people receive it, even though it wasn't officially out. But yes, Marvel Rivals wasn't all the way out when Concord was all the way up.
Tim Gettys
All the way up.
Blessing Adeoye Jr.
Let's see here. Somebody says marathon delayed according to ign. But this seems like. Let's see, let's see, let's see. Sony and Ms. Marathon Feedback. This seems like a new article. Hold on. We might have to. I might have to read this after this and see if this is worth. If this is KFCD worthy. The headline from IGN I'm looking at is Sony admits marathon feedback has been varied but insists it will avoid repeating Concord mistakes and commits to launch by end of March 2026.
Tim Gettys
Oh, fun. So yeah, stuck that into this.
Blessing Adeoye Jr.
Yeah. These interviews snuck that. Snuck that in. So we're going to copy that. We're going to paste it into the KFCD Slack channel. All right. We're going to talk about that in a future show. Thank you for. Thank you so much for that. And that's it. That's it. I think the rest of this is editorializing. So we're going to get rid of that. We're going to end the show because, Tim, it's been kfc. It's been another episode. It's Friday. What you doing this weekend?
Tim Gettys
I have to go to a wedding. G's Friends weddings.
Blessing Adeoye Jr.
Is it in town or are you traveling?
Tim Gettys
It is in town, thank God. And I like this friend. You know what I mean? That's not always true. Not always the case.
Blessing Adeoye Jr.
Listen, I know that's right. Have fun this weekend, Tim. Of course this has been kind of funny Games daily. Each and every weekday we run you through the nerdy news and need to know about live on YouTube, Twitch and on podcast services around the globe. If you love what we do, support us with the kind of funny membership on Patreon or YouTube to get all of our shows ad free, watch us record them live and get a daily exclusive show. Enjoy the games cast next and the stream after. But until next time, Game Daily.
Kinda Funny Games Daily: PlayStation & Xbox Bosses Speak On Next-Gen
Episode: PlayStation & Xbox Bosses Speak On Next-Gen
Release Date: June 13, 2025
Hosts: Greg “GameOverGreggy” Miller, Tim Gettys, Blessing Adeoye Jr., and guest Mike Howard
Duration: Approximately 72 minutes
The episode kicks off with the hosts engaging in light-hearted banter about Greg Miller's extensive discussion on the 1978 "Superman" movie, highlighting the depth of his analysis. Tim Gettys humorously mentions Greg's three-and-a-half-hour podcast episode on Superman, emphasizing his impressive knowledge of the film.
Blessing Adeoye Jr. introduces Riftbound, Riot Games' new League of Legends-themed card game. He shares his excitement from attending the pre-release Riftbound Summit, where media and game influencers were given exclusive access to playtest the game. The game is designed around multiplayer matches, similar to Magic: The Gathering's Commander format, but with a unique movement-based mechanic.
Notable Quotes:
Mike Howard joins to discuss the new cards revealed during the summit, specifically focusing on "Sona" and "Shen," characters from League of Legends. They delve into the mechanics and strategic roles these cards will play in Riftbound.
Notable Quotes:
The hosts announce an upcoming series celebrating Kinda Funny's 10th anniversary, featuring Barrett Courtney's new video essay titled "I Replayed Every Naughty Dog Game." This initiative includes a week-long series of gameplay streams covering titles like Crash Bandicoot, Jak and Daxter, Uncharted 2, and more, culminating in the premiere of Barrett's video essay.
Notable Quotes:
The hosts delve into Sony's strategy for future console development, referencing a report by Andy Robinson from Video Games Chronicle. Hideaki Nishino, Sony Interactive Entertainment's CEO, emphasizes Sony's commitment to local game execution over cloud gaming, citing challenges like network stability and higher costs per playtime associated with cloud services. Nishino highlights the sustained engagement from both PS4 and PS5 users, with over 124 million monthly active users.
Notable Quotes:
Hosts discuss the implications of Sony's focus on live services and microtransactions, analyzing how this aligns with industry trends and revenue models.
Notable Insights:
Blessing and Tim discuss Sony's live service endeavors, particularly focusing on Bungie's "Marathon," a live service shooter. PlayStation Studios boss Herman Holst expresses confidence that Marathon will avoid the pitfalls of previous titles like "Concord," which failed to meet expectations and led to the shuttering of several PlayStation internal studios.
Notable Quotes:
The conversation critically examines the sustainability of PlayStation's live service model, debating whether free-to-play strategies or traditional paid models would be more effective for titles like Marathon.
Key Points:
The discussion shifts to Microsoft's strategy, highlighting the cancellation of an anticipated Xbox handheld device. Reports from The Verge indicate that Microsoft is pivoting towards a closer integration between PC and console experiences, leveraging collaborations with third-party manufacturers like Asus for devices such as the Rog Ally.
Notable Quotes:
The hosts explore the implications of this strategy, suggesting that Microsoft aims to create a seamless gaming experience across all devices without relying on proprietary hardware.
Key Insights:
Blessing presents news from Video Games Chronicle about PlayStation Studios' cautious approach to porting games to PC. Unlike Xbox, which often releases games simultaneously across platforms, Sony prefers a staggered release, typically launching non-live service titles on PC a year after their PS5 debut to preserve the console's value.
Notable Quotes:
The hosts debate the effectiveness of this strategy, weighing the benefits of exclusivity against the broader reach of multi-platform releases.
Key Points:
The final news segment covers GameStop's strategic pivot towards trading cards, aligning with their traditional trading model and targeting a niche market with high-margin potential. This announcement led to a significant stock drop of 22%. Additionally, Devil May Cry 5's impressive sales surpassing 10 million copies worldwide are highlighted as a success story.
Notable Quotes:
The hosts briefly touch on the significance of these moves within the broader gaming and retail landscape.
Throughout the episode, the hosts engage with listener super chats, addressing topics ranging from Final Fantasy Magic: The Gathering cards to the Digimon card game. They also entertain nostalgic discussions about the Crash Bandicoot series and share personal anecdotes related to gaming experiences.
Notable Interactions:
The hosts emphasize their commitment to community interaction, encouraging listeners to participate and share their experiences.
As the episode wraps up, the hosts reflect on the various discussions, reiterating their excitement for upcoming content and future gaming developments. Tim Gettys mentions attending a friend's wedding, showcasing the blend of professional and personal interactions typical of the podcast.
Final Remarks:
PlayStation's Strategy: Emphasizes local game execution, cautious multi-platform porting, and leveraging subscriptions and microtransactions for revenue.
Xbox's Approach: Focuses on integrating the Xbox OS across various devices through partnerships, moving away from proprietary hardware like dedicated handhelds.
Live Services: Both platforms are iterating on their live service models, with PlayStation learning from past failures to optimize future offerings.
GameStop's Pivot: Transitioning to trading cards aligns with their core business and targets a high-margin, niche market.
Community Engagement: The podcast maintains strong interaction with its audience through super chats, fostering a loyal and engaged listener base.
Overall, this episode provides an in-depth analysis of the evolving strategies of PlayStation and Xbox in the next-gen gaming landscape, complemented by community interactions and insightful discussions on emerging trends in the gaming industry.