Kinda Funny Games Daily: RIP Xbox Handheld (For Now)
Episode Released: May 30, 2025
Hosts: Greg “GameOverGreggy” Miller & Steven Totillo
1. Microsoft Halts Xbox Handheld Development
Timestamp: [00:00] – [13:36]
The episode opens with Greg Miller breaking the news that Microsoft has shelved its own Xbox handheld device for the time being. Instead, the company is shifting its focus towards enhancing Windows 11 gaming performance and collaborating with third-party OEMs like ASUS on projects such as Project Canon.
Key Points:
- Project Canon: Microsoft's partnership with ASUS aims to release a handheld device, tentatively named Canon, within the year. This device is expected to feature the AMD Z2 Extreme chipset.
- Shift in Priorities: Microsoft is reallocating resources to improve Windows 11 for gaming, possibly in response to competitive pressures from Steam OS.
- Future Plans: Despite the current halt, Microsoft remains committed to developing a native Xbox handheld in the future.
Notable Quotes:
- Greg Miller: "Microsoft has decided to prioritize its teams to improve Windows 11 gaming performance... It still wants to build its own Xbox handheld in the future." [09:34]
- Steven Totillo: "The signal that Microsoft is sending with all their games is that they're gonna be on everything... It doesn't have the same punch as it would have if we were in the world of Halo." [12:35]
2. The Impact of Microsoft's Decision on Gamers
Timestamp: [13:36] – [22:36]
Greg and Steven delve into the implications of Microsoft's decision to halt the Xbox handheld. Greg shares his personal enthusiasm for the handheld concept but acknowledges that existing devices like the Steam Deck and ASUS ROG Ally are meeting his portable gaming needs.
Key Points:
- User Experience Issues: Greg highlights problems with cross-save functionality between Xbox Series X and potential handhelds, citing issues with titles like Outer Worlds.
- Market Competition: The robust performance of existing handhelds diminishes the unique selling proposition of an Xbox-specific device.
- Future Prospects: Steven notes that as Microsoft's gaming ecosystem becomes more unified, the necessity for a dedicated handheld may further decline.
Notable Quotes:
- Greg Miller: "I'm so gosh darn happy with this [ROG Ally] thing. It's replacing everything for me." [15:38]
- Steven Totillo: "Microsoft has sent every signal possible that hardware is not a priority for the corporation overall." [22:36]
3. Historic Union Agreement at ZeniMax Media
Timestamp: [22:36] – [35:07]
A significant portion of the discussion focuses on the groundbreaking tentative contract agreement reached between over 300 quality assurance (QA) workers at ZeniMax Media and Microsoft, represented by the Communications Workers of America (CWA).
Key Points:
- Contract Highlights: The agreement includes substantial wage increases, new minimum salaries, protections against arbitrary dismissal, and clear crediting policies for QA contributions.
- Unionization Efforts: This marks a pivotal moment as it’s one of the first major union agreements within the video game industry, potentially paving the way for broader unionization efforts.
- Microsoft’s Stance: Historically resistant to unionization, Microsoft's recent agreements indicate a shift towards more worker-friendly policies.
Notable Quotes:
- Paige Branson, QA Tester: "Going toe to toe with one of the largest corporations in the world isn't a small feat. This is a monumental victory for all current video game workers and for those that come after." [29:18]
- Claude Cummings Jr., CWA President: "Our members have raised the bar. We're proud to support them every step of the way." [29:47]
4. Elden Ring: Night Rain Launch and Updates
Timestamp: [39:10] – [47:30]
The hosts discuss the launch of Elden Ring: Night Rain, a multiplayer co-op spin-off that has quickly sold over two million units on its first day. Despite strong sales, the game has received mixed reviews, particularly concerning its cooperative features and voice chat functionality.
Key Points:
- Sales Success: Elden Ring: Night Rain achieved 2 million units in pre-orders and early sales, rapidly climbing the Steam Most Played chart.
- Gameplay Feedback: Early adopters have criticized the lack of robust co-op features, leading to immediate patches aimed at improving solo gameplay experiences.
- Future Developments: Discussion on the upcoming patch 1.02, which will introduce bug fixes and enhancements for solo expeditions, addressing player concerns.
Notable Quotes:
- Greg Miller: "They are just being whiny babies as always." [40:27]
- Steven Totillo: "This is an exemplar of change it and meet the customer demand it seems, which is good." [44:26]
5. Persona 4 Remake Voice Cast Controversy
Timestamp: [47:30] – [58:36]
Greg brings up confusing developments regarding the voice cast for the Persona 4 remake. It appears that key voice actors have publicly stated they were not approached for the remake, leading to speculation about potential ulterior motives behind these announcements.
Key Points:
- Voice Actor Statements: Yuri Lowenthal, Aaron Fitzgerald, and Amanda Win Lee have all denied involvement in the Persona 4 remake.
- Fan Reactions: The staggered announcements, following the order in which characters join the party, have led fans to suspect orchestrated publicity stunts.
- Speculation: Potential involvement of other prominent voice actors like Matt Mercer or Troy Baker remains unconfirmed, adding to the mystery.
Notable Quotes:
- Greg Miller: "Are they all back for the Persona 4 remake?" [50:45]
- Steven Totillo: "It's almost like a status symbol, like, oh, this thing has made it." [46:50]
6. Expansion of Game Informer's Archive
Timestamp: [35:07] – [53:56]
In positive news, Game Informer has expanded its digital archive to include all magazine issues dating back to its inception in 1991, thanks to collaborations with the Video Game History Foundation and retro archivists.
Key Points:
- Archive Expansion: Subscribers now have access to over three decades of Game Informer content, enhancing the resource for gaming history enthusiasts.
- Collaborative Effort: The partnership with retro archivists ensures the preservation and accessibility of historical gaming journalism.
- Future Plans: Game Informer aims to highlight specific legacy articles, providing deeper insights into the evolution of gaming.
Notable Quotes:
- Matt Miller, Game Informer: "Enjoy this new level of free access to the rich history of gaming we've covered over the last 34 years." [35:07]
- Steven Totillo: "Journalism overall is in a precarious state and any support you can give to anybody who's reporting news that you care about... it's awesome." [52:58]
7. Additional Gaming News Briefs
Timestamp: [53:56] – [57:37]
The hosts touch upon several other gaming news items, including:
- Weird News Auction: The Concord plaque auction surpasses $3,000.
- Game Releases: New World A Turnum Season 8 goes live on Steam.
- Atomic Heart Milestone: Atomic Heart hits 10 million players two years post-release.
- Fallout London VR Mod: A new VR mod for Fallout 4 offers an immersive experience, though limited to PC VR users.
Notable Quotes:
- Greg Miller: "Reviewers have noted this game is very difficult to play solo and you have almost, you know, this is ready to go for the next week patch or at least small elements that will make it easier for solo players." [44:26]
8. Closing Remarks and Community Engagement
Timestamp: [57:37] – [58:36]
Greg and Steven wrap up the episode by expressing gratitude towards their guest, Steven Totillo, and encouraging listeners to support independent gaming journalism. They also hint at upcoming content related to SGF (Summer Game Fest) and tease future episodes.
Notable Quotes:
- Steven Totillo: "Whether you're here, kind of funny, whether it's game file or when any of the great outlets that are out there, it's awesome." [57:37]
- Greg Miller: "Until next time, it's been our pleasure to serve you." [58:35]
Conclusion
In this episode of Kinda Funny Games Daily, the hosts provided an in-depth analysis of Microsoft's strategic shift away from developing its own Xbox handheld, the historic unionization of QA workers at ZeniMax Media, and various other gaming industry developments. The conversation highlighted the evolving landscape of gaming hardware, the rising importance of worker rights within the industry, and the ongoing challenges of maintaining seamless gaming experiences across multiple platforms. Additionally, the expansion of Game Informer's archive was celebrated as a significant contribution to preserving gaming history.
Listeners are encouraged to stay engaged with upcoming events like SGF and to support the gaming journalism ecosystem by subscribing and participating in community discussions.
