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Andy Cortez
It's been so long. How have you been? Hello? I'm doing well, Dave.
Greg Miller
Why?
Andy Cortez
Why are you talking that way? Please say one for a compliment or two for a question. Yeah, this is weird.
Greg Miller
I think I'm gonna go.
Tim Geddes
Talking with an automated phone tree can feel pretty ridiculous. That's why when you call Pacific Source Health Plans, you'll get a real person to answer all your important questions. Pacific Source Health Plans.
Greg Miller
This is a real person. How can I help you?
Tim Geddes
Human service, not automated phone trees. Find a plan at pacificsourcemembers first.com Mike and Alyssa are always trying. When Alyssa got a small water bottle, Mike showed up with a 4 liter jug. When Mike started gardening, Alyssa started beekeeping.
Greg Miller
Oh, come on.
Tim Geddes
They called a truce for their holiday and used Expedia trip planner to collaborate on all the details of their trip. Once there, Mike still did more laps around the pool.
Snowbike Mike
Whatever.
Tim Geddes
You were made to outdo your holidays. We were made to help organize the competition. Expedia Made to travel. What's up and welcome back to the Kind of Funny Games cast for Wednesday, September 3, 2025. Of course. I'm your host, Tim Geddes. I'm joined today by Snowbike Mike.
Snowbike Mike
What up, Tim?
Tim Geddes
Thanks for having me. Greg Miller.
Greg Miller
Hello, it's me, Greg Miller and Andy Cortez.
Tim Geddes
He went to the bathroom. He will be right back. Because we just watched the State of play showing off 007 first light. We're about that. We saw what we liked and what we didn't like about it. Because this is the kind of Funny Games cast. Each and every weekday we get together to talk about the biggest reviews, previews and topics in video games live on YouTube, Twitch and podcast services around the globe. If you love what we do, please support us with the Kind of Funny membership on Patreon, YouTube, Spotify or Apple Podcasts to get all of our shows ad free and a daily exclusive. Greg Way Greg. What's today's about?
Greg Miller
Today's is in the run of the show. It's about things I said.
Tim Geddes
Playing video games with your partner and all the kind of funny shows have never come to be.
Greg Miller
There it is.
Andy Cortez
Wow.
Tim Geddes
There you go. You can check that out. That's cool. I'd like to hear you talk about that.
Greg Miller
I'm sure you would.
Tim Geddes
I could if I was a Kind of Funny member. A little housekeeping for you. Silk Song finally releases tomorrow and guess what? I can't believe it either. Andy Cortez is ready to play and he will be here starting at 7am PT.
Andy Cortez
Everybody get ready.
Tim Geddes
Everybody strap the in. He's going so big and he's playing it for the very first time. And the more you support, the longer he will keep streaming. Streaming. Will he go to midnight? Will he go 24 hours? The whole weekend? I don't know.
Andy Cortez
Find out tomorrow, who knows.
Tim Geddes
Starting 7:00am Twitch TV slash kind of funny games. This will be exclusively on Twitch for now. At some point we'll get the VOD up on YouTube. We know don't know when those things take time but this will be live on Twitch. We will be doing kind of funny games daily on YouTube. No games cast. Tomorrow we want to focus on this, the big deal. How you feeling about it going in, Andy?
Andy Cortez
I'm so pumped to be playing a game that is going to have so many questions and mysteries and discovering it while other people are discovering stuff and that sort of communal like holy shit, did you like? I am super pumped about this. Very exciting, awesome.
Tim Geddes
Going to be very, very special. So hang out all day tomorrow. Take off work, hang out with Andy. Play by yourself while he's playing. It'll be a great time. We can all play together. Remember, we are an 11 person business. All about live talk shows. Games daily was your Kronos review round up after this, Mike's playing Kronos the new dawn. You excited for that?
Snowbike Mike
I have been excited for this game, Tim, and I'm looking forward to playing it. Roger gave his review so far. I'll give some of my thoughts.
Andy Cortez
Wait, is that what you're playing?
Snowbike Mike
Don't worry about it. Just go with it. It's gonna be fine.
Greg Miller
Update the camera or just tell us what you're playing. What are you playing?
Snowbike Mike
Oh, nice bear. You feeling okay?
Greg Miller
Don't, don't, don't.
Tim Geddes
Mike, what the are you playing?
Andy Cortez
We need to set up for it. The trump pivot.
Snowbike Mike
I'm playing what could be my go the year trails in the sky first chapter, the demo. I put all of my games cast fantasy critic points into this. I've believed in this. And since it's a mic day alone, I've decided to play this. So that's what I will be playing.
Tim Geddes
Okay. Okay, cool. Well, well into into into existence. A quality game to get you some points on the board.
Snowbike Mike
I like that, Tim.
Tim Geddes
Yeah.
Snowbike Mike
This game the nerds are talking about.
Tim Geddes
The nerds are talking, man. And I've heard a lot of chatter from you about the nerds. Chattering. But yeah, if you're kind of funny. Member, I already told you about today's greats Playing video games with your partner and all the kind of funny shows that have never come to be. Thank you to our Patreon producers, Carl Jacobs, Omega Buster and Delaney the Psalm Twining. Today we're brought to you by X Real, but we'll tell you about that later. For now, let's start with the topic of the show. It's 007 first light. We got a state of play, 30 minutes. We actually got gameplay, a lot of gameplay. Developer IO Interactive. You already knew that. They did Hitman, World of Assassination, ton of Hitman games. Great stuff. Overall. The Steam description reads as follows. Earn the number 007 First Lights, a thrilling espionage action adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program and discover an origin story of the world's most famous spy. They spelled program with two M's and an E because they do things like that over there.
Greg Miller
They do that over there.
Andy Cortez
It's important.
Tim Geddes
Crazy stuff. Everybody remember you could super chat in if you have thoughts. What do you think of that state of play? I would love to hear it. Who do I want to start with? Me. I'm gonna start with me. Wow.
Andy Cortez
Okay.
Tim Geddes
Yeah.
Andy Cortez
Calling your own shot.
Tim Geddes
I really want to play this game, even though I don't think it looks that good. There's a lot going on there where I'm like, I don't know how games that pretty, but also that not pretty at the same time. You know, there's an uncanny valley video game look to this game where it's like, okay, I'm very impressed with this. But something seems off. And I don't know if it's just the look or the gameplay they're presenting. Driving in the car does not look fun. You know, a lot of the. The stealth stuff looks like a little bend. They're done. That feels a little magnetic in some ways, what you're being pulled to. But I'm also like, it looks like a blast to play. Maybe I'm just a very simple man. We know that I am. But you get a good theme song and you just overuse the shit out of it. I'm gonna be into it. And having James Bond just do cool things in the music hits in different ways of like, I can't be mad at this. Yeah, I'm getting a lot of Star Wars Outlaws vibes from what I'm seeing.
Andy Cortez
Here where I'm like, great shout.
Tim Geddes
There's. There seems to be a authenticity to trying to get to the world right of 007 for whatever that means. You know, this definitely does seem like it's its own thing. I obviously have not read the books, but I've seen many James Bond movies. I've seen many Mission Impossible movies. I've seen many action flicks, right? And I feel like they're kind of pulling a lot from here and there. And even Uncharted, the game, right? And I'm like. I like those things a lot, so I can't really be mad at what I'm looking at. And with Outlaws, I had a lot of fun with that game when it was kind of an Uncharted, like. And this looks like there's a lot of sections that are kind of an Uncharted like. So. Yeah, not the. Holy crap. I think it's gonna be the best game ever. I don't even think it's gonna be as good as Hitman, but I'm looking at that. I'm like, I have hope that I'm gonna have a good time with it. What about you, Greg?
Greg Miller
Hope's a good way to put it, I think. You know, when we were watching it, and I think during the down beginning, someone said, this looks like an Acclaim game, and we all laughed. And that is, to your point. The vibe I get and watch it obviously looks way better than when Acclaim was Slow round. It looks way better than Wheel man with Vin Diesel. But I. I'm not looking at this going, man, what a triple A representation of James Bond. I'm looking at this going, this looks like a double A game that's doing a lot of ambitious things off of the Hitman bones and engine we know. And so that leads to. Hitman was never known for its driving. And even Hitman, you obviously shotguns and fought in, but it was meant to be stealthy and all this stuff. So, yeah, like, the stickiness of to cover and the stiff movement there and all these other things, like, that's what's to be expected. I'm left trepidatious. I think, for that first section of the demo we're getting here, it was like, ooh, I don't know. And then we warmed up and got going and got Blockbuster and did these things. But even then, it wasn't Blockbustery on. You expect it to look like Uncharted. You expect it to look like it. This drive. Like, there's too many unknowns here. The positive of it in why I'm cautiously optimistic is that the bluffing looks cool. The going through and figuring out how to distract people is cool. I'm Right now, obviously a whole bunch of coverage is posting. Simon Carty has a gigantic article up on IGN about it from when he went to Copenhagen. The PlayStation blog's got a breakdown over there, et cetera, et cetera going on. Like, Carti's headline is 007. First light is the Hitman and Uncharted Hybrid. I wanted it to be, which I would be there for. And I think to our point of making jokes over the driving or this, that the other being on sticks will make it feel different and make that not maybe be as weird as it kind of looks here. I don't know. I'm trepidatious, but cautiously optimistic. I come back to these explosions are cool, the bluffing is cool, the picking up different guns is cool. And IO Interactive is an incredibly talented team. So I trust in them to make a quality video game.
Tim Geddes
Like, I know you're the, the most hype going in, so I don't want to go to you yet. I want to save you for last.
Andy Cortez
Yeah, I know that this game is probably going to come out and I think it's going to review well. I think this will be a completely competent video game. Maybe the spots where it loses people will be story or writing. If anything, I feel like it's really hard to kind of, especially nowadays, just kind of satisfy the viewer with like, good story and by the end of it go, wow, what a great way to wrap up an awesome sort of thrilling narrative. But I think gameplay will be solid as hell. And I do worry about, you know, I, I don't know if that was on PS5 or PS5 Pro. Hopefully the Pro can run a little bit better. But there, you know, this isn't just a, you know, it's running in 30 frames per second. There's a lot of physics happening. They're clearly trying to make it showcase the best at the highest settings possible. But the. There were still, you know, quite a bit of massive frame drops in that plane experience, which was, I thought still really cool from a gameplay perspective, like shifting the plane. At first I was like, what, what a odd thing to do. But moving all of the items in that air in the, you know, the sort of big bay of the plane and having them knock into enemies. Like all that is really expensive to do and it's, it's very costly. But I, yeah, I, I think it just started off way too slow. It just started off in a very slow way with that drive along with that chase scene. That just seemed to be a little boring. I don't really Know why we were focusing on that a whole lot. I would have probably just kind of cut it there and moved on to the next sort of set piece moments. But I thought the gunplay looked freaking fantastic. I thought that looked a lot of fun. And I agree with Greg. All the freedom that you'll have with, you know, trying to talk people down or, you know, distract people with certain items in the world, I think all of that looks kind of what it needs to be. I think it's going to succeed and be a very good, competent video game.
Tim Geddes
Mike.
Snowbike Mike
Well said, everybody. Yeah, it's probably the one who was the most hype going into this at the table. I am coming out of that with and I saw two thumbs up. I'm happy with what I saw. I'm very pleased. I totally agree with everything you guys have brought up. But it showed me what I wanted.
Andy Cortez
Right.
Snowbike Mike
And now I got to see a lot of uncharted set pieces. I got to see some fun gunplay. And of course there was a lot more Hitman in this DNA than I thought there would be. I thought we toned down the kind of larger kind of set pieces where you could dictate where and what you'll do. But I was impressed with, hey, they kept that at its core and they're going to do a lot more of that. And so all in all, I walked away from this going okay. James Bond is looking good to me. There's going to be some questions as Greg and Andy brought up of like, will this be ready to go come March 26th? But I got a date out of this. I got to see James Bond sounded good, looked good. The gameplay is exactly what I wanted from IO. This mix of Naughty Dog and uncharted set pieces with a little more linear moments and a lot of just open ended gameplay on the Hitman side of things that IO is known for. And so yeah, everything that I wanted.
Tim Geddes
Out of this, nailed it. Yeah. Let's talk about the release date, right? March 26th. Is that what it is? March 27th, 2026. I'm very happy with that. That seems like where a good place for this game to be earlier than GTA 6, obviously.
Greg Miller
About two months. Right.
Tim Geddes
You know, we're at the point now that we don't know too much about 2026.
Greg Miller
So kind of getting your flag down.
Tim Geddes
Your flag down for a game like this. I'm like, I feel like that's a good move. And you know, March, I. It's not that January, February. Oh, there's not really any games Coming out now, like it has a chance to succeed. I think that this is the. This shows confidence in, In. In the game that they have, and that makes me feel good about this.
Greg Miller
How confident are you, Tim? And they're running on Switch to.
Tim Geddes
I mean, I think it entirely depends on how serious Nintendo fucking takes it. Like, have that port studio, let them help, make them help, or else it's not going to work that well. And that's. That's the answer. I mean, this, like, again, like, we're talking about it, like, there's a lot going on this game. Like, the amount of NPCs, the amount of detail and lights and all that stuff, like, there's a lot of tech going on that is very impressive. So having this run on a Switch too, I'm not hopeful for.
Andy Cortez
I do have a feeling that a lot of the stuff that we're seeing will go even further than you would expect with the amount of interactive elements in the world. And that's. That's kind of what I'm most excited about. I want to see if I can put a silencer on that pistol and shoot out that one light. Or, you know, I'm just thinking about, like, how IO can make you have fun in this playground they're setting up for you.
Tim Geddes
And I also like that it seems that the kind of playground sandbox, the areas aren't too big. Like, it seems like even if you're in this, like, mansion thing, like, you're kind of in a. The dining area of the mansion, like, going through it all. And I like that because it does feel. One of my bigger things for my interest of this game is the story and the narrative.
Greg Miller
Keeping it cinematic.
Tim Geddes
Yeah, exactly. And I feel like you need to keep things moving with that. So I, I'm impressed so far. But what I'm seeing with that, I'm not so impressed by the performances and like, especially the in the car dialogue back and forth. That sounded very monotonous and very British. I wasn't really, like, interested in what they were saying, you know, like, they weren't capturing me at all. And for what seemed to be a very lack of gameplay there, I don't think that was the best way to start this presentation. I agree. I get that they're just like, this is what the game is. So I think that that is a smart call.
Greg Miller
I agree with that. And I. But I just think it'll feel different when we're playing and it is like, all right, we know we're chasing 009 or we're trying to track him down, the blonde man. Like so you'll be getting more, you'll be more into getting the narrative there where here we're like, well show us the meat. Let's get going to the goods.
Snowbike Mike
Yeah, there'll be a better setup to that, right? There'll probably be a big opening cut scene. There probably be a little bit more than that. But yeah, that was a rough way to start. But I mean to have raw, unedited gameplay in your face, right, That's a big win for us. And having March 26th right around the corner. I didn't think we were going to get it this soon. I really did think we were going to wait when I brought it up of are we going to get a date? And everybody here at the table was like, I don't know about that, Mike. I, I kind of thought, oh, we're going to wait till summer game fest and get into the holiday season. Having this right around the corner in spring is super exciting to me. That's what I want to see.
Andy Cortez
I'm mainly just you know, thinking about the, the performance of this and you mentioning Switch 2 is like such a, a big important deal because we know that that technically has the, you know, the, the least power of the more recent consoles. And, and you're right, Tim. There's so much stuff happening in this game. There are so many interactive things and I was pretty surprised by the amount of like, I don't want to call it evolution, but the amount of physics based things that were possible.
Tim Geddes
That one explosion triggering the other triggering the other at the airport was like.
Andy Cortez
Well that's a lot of boom knocking down the bridges, not you know, creating one of the walkways by exploding a tank. And again that plane sequence was really, really awesome. I saw somebody in chat mention that they said I, I love the, the car chase. Like Double oh seven has a lot of. The movies have a lot of car chases and yes that you're not wrong but the movies have car chases that are very pre edited and they are meant to show off the hype and when you're kind of just driving down a singular road, you know, if they were to show me a car chase in a cutscene, it'd probably be more exciting than what we saw. And I just, it just seemed like this dragged on for way too long for. And this is just more of like I think when I'm playing it in the moment I won't care. But I just for the showcase sake, I don't think like this is what you want to show off, you know.
Snowbike Mike
On the side of, you know, we talk about delays or preparation. Right. We have six months until March. Andy, when we talk about Switch 2 and stuff, right before that, there is the Xbox, the PlayStation, the PC. Will the team have enough time for that to get this all dialed in in your mind and do you anticipate maybe a switch to delay would probably be the best move here?
Andy Cortez
Oh, gosh, I have no idea. It all just depends on how far along they're in. This does look really. But I thought this, whatever this vertical slices because we saw a lot of different segments that looked really damn good just visually. And they, they showcased really well from a visual standpoint and didn't look unfinished in a whole lot of ways. I, I would say that this game seems like it's pretty far along and maybe they're just getting closer and closer to dialing everything in. But it seems possible for sure. I mean, we just started September. It does seem like, you know, we just don't know where they are in game development. You know, we don't know if they're still finishing up actual levels or anything like that.
Tim Geddes
We got some super chats from weak bearded bastards. Say a bit framing in it. Yeah, yeah, yeah.
Andy Cortez
I didn't love the puns. Like, I just, like, I've never thought of James Bond as that dude.
Tim Geddes
Maybe he has been, but Pierce Brosnan was okay.
Andy Cortez
I guess I just, it. They just didn't hit and maybe talk.
Greg Miller
About maybe I like that one.
Andy Cortez
Yeah. Maybe I'll need more context with the character. And maybe I just need to see the character in. In more conversational moments where he's, you know, be, you know, being likable. I mean, I hope so. I, I, you know, I hope there are moments where that make me love the character.
Tim Geddes
Kebab says triple A graphics Double A animation still super hyped.
Greg Miller
And that's not a knock to say it's double A. You know, I mean, obviously I owe a smaller team. I think you can have a double. I just loved Hell Is Us.
Tim Geddes
Right.
Greg Miller
I'm hoping that this can provide some kind of enjoyment factor on that level.
Tim Geddes
I get, you know, Cobbs might be putting it in words better than I did of the Uncanny Valley video game ness of it. It is like the, like, Double A is good. Triple A is good. But it's mixing it.
Greg Miller
Yeah. We're somewhere in between there.
Tim Geddes
It can kind of get a little bit weird there because it looks so great that yes, some, the face animations, like the way that the NPCs would turn as Bond was like walking through. It looked too good to not be perfect.
Andy Cortez
It's like when you see it looks.
Greg Miller
It looks like Hitman. And I'm not insulting Hitman, but like Hitman, I think had a different level of expectation to it versus what James Bond has. And when he walked through. Yeah. And the, the people here start looking around, especially this guy here. Like, he looks at him and like traces him and go like his hair. Like. I'm not nitpicking.
Andy Cortez
Why are you hating the hair, man?
Greg Miller
Well, I mean, because the hair doesn't look good.
Andy Cortez
Yeah, it doesn't.
Greg Miller
I'm just. And I was like. And then I was like, is that the same model right there we're passing? It's like that pops out because again, this is James Bond, which is a franchise and a big step up for IO Interactive. And this looks more like what Hitman did.
Andy Cortez
Barrett Hitman. But also like, because we're getting kind of this big.
Greg Miller
That's the same guy. Yes.
Andy Cortez
And we fought like the same enemy NPC at the airport, like seven different times.
Greg Miller
Yeah.
Andy Cortez
With this. More like high production behind it. More so than Hitman. Right. In terms of how we're seeing the moment to moment gameplay, it comes off to me as like an Assassin's Creed almost, where you get these like very beautiful environments, a lot of interactivity and then a lot of. Yeah. Like weird head turns and like not great looking NPCs that you see over and over and over again. It'll be interesting. It's the opposite, Tim, of seeing like a very chibi anime looking character with real human mocap movement where it's just like there's something that throws you off there. But I think that characters have to kind of maybe look this way because of the sheer amount of them. There's just a.
Greg Miller
You got, you got like star characters. Like the bartender here.
Andy Cortez
Yeah. And he gets showcased like a fucking celebrity. Look at this guy. He looks amazing.
Tim Geddes
And I imagine a lot of the game is trying to find a target, you know, so there being certain ones that stand out more. And then of course, yeah, it's like the game of it all. It's like, I'm not mad at that.
Andy Cortez
It's all about.
Tim Geddes
And yeah, so many moments I'm like, this looks freaking good and I want to play it. I want to see how it actually feels.
Greg Miller
100. Yeah.
Snowbike Mike
The dialogue options as well. I like that. I really enjoyed that.
Greg Miller
And again, like, that'll be what's interesting about it for the James Bond story to be leveled in with or to be sifted in with. The Hitman gameplay of. All right, I'm listening to a conversation. I'm gonna pretend to be this photographer. Now. How do I want to get the photographer? What are the other ways to get in? How many different solutions to all these different puzzles are there?
Tim Geddes
Yellsing says maybe cutscene the driving moments and we're good. Yeah, I feel like that's where we're gonna get a lot of the like kind of story of multiple characters, exposition, talking and just like getting to different locations. But yeah, like to Andy's point, it's like in a movie. Even the opening scene of them driving up, it's like you'd be getting one shots of each person and like there'd be a lot more dynamic things than just the slowest drive staying. Like it's just, it's gonna be interesting if. What happens if you just go off road?
Greg Miller
Yeah.
Tim Geddes
What happens, James?
Snowbike Mike
No, you know, I'm barreling sideways. The moment I get in that car is right.
Andy Cortez
Drifting down the mountain. Yeah.
Greg Miller
And again back to it. Of like why I think playing is going to matter so much. There was so much stuff happening on screen. Right. Like I really. The shockwave came. Smoke pods. All right, that's cool. You know, the bluff mechanic. How can I use that? How do I get that involved? The, your, your little shock over here, the gadgets you have in your watch. We got, you know, your chemical. You got your battery. Like there's a lot of systems layered in here that I'll be interested see how. Okay, this is when I use those or no, the. The sandbox is open to you the entire time.
Tim Geddes
Yeah. I really do wonder how many of these are like bespoke one off interaction things and how much are like it's your toolkit and you're able to do this wherever you are and you're going to be doing it constantly. And you know, that's something with Hitman as well.
Greg Miller
Yeah, of course.
Tim Geddes
But this because it seems a bit more story based and linear I'd imagine.
Andy Cortez
Kind of reminds me of cyberpunk how a lot of these open sort of choose your own adventure, choose your own path areas are they kind of become your own meta. We're like, no, no, I. I hack into cameras all the time. I do the camera stuff and I hack people's like, you know, headset pieces or whatever. And it does feel like maybe, maybe what I'm hoping at least is like maybe level by level there will be a couple of like bespoke mechanics that are special to those areas, but you still have the rest of your kit in addition to it.
Tim Geddes
Mando says, I appreciate IO showing us raw gameplay. Like Greg stated, the unknowns are keeping me trepidatious for what the whole game might be. However, it's been so long since we've had a proper 007 game. Yeah. And honestly, it's. I feel that it's been a while since we've had a game up like this at all. Right. Like, besides Hitman. Yeah, we got that a lot. But in terms of like the. The action espionage type stuff, like action movie blockbuster type ones, it has been a while. So I'm excited for.
Greg Miller
I wonder how long this game is going to be. Not in the traditional way, but in the way of. Hitman is known for replayability. Clearly they're leaning that in with Bond here. If you want to do Force, do you want to do smoke? Do you want to talk this? Like, are we going. Are these, like, going to be episode episodes, like in a movie? And our scenes. I know, but episodes where we can come back and replay those. Is the whole game going to be short so you're shorter, so you can go through it multiple times and do different things?
Andy Cortez
I can imagine going back to the main menu, seeing the levels and going, I want to do the Mansion.
Greg Miller
Yeah. There's probably going to be some out of context. Once you've played through them, I'll get.
Andy Cortez
An achievement because I made that guy piss his pants or whatever.
Greg Miller
Hey, you peeing?
Andy Cortez
I passed that, man.
Tim Geddes
Ruffle mutt. Great name. Says Hitman's been patched to run better on Switch two. So I have faith. Interesting. And then Poogles asks a question that.
Andy Cortez
We'Re all Ruffle mutton pogles.
Tim Geddes
Yeah. Great day for names here, Tim. Do you think they'll explain where James got the Aston Martin in Skyfall?
Andy Cortez
Oh, my God.
Tim Geddes
You know what I was gonna say, go check out James Bond in review. Don't.
Andy Cortez
Nick.
Tim Geddes
Nick.
Greg Miller
Does Nick get hung up on something?
Andy Cortez
He was just so hung up on where the Aston Martin came. I'm like, like, Nick, I don't. Nobody's talking about that. Nobody's thinking about that. He was so hung up on was like the whole movie for him. It was like the Fast Five when we did our Fast and Furious. You know, that was like the one where he came back to work. I was like, I'm not happy about what I did. I read the comments. I was like, they're right. Like, why was I like that?
Tim Geddes
Oh, man, when Nick thought the Dark Knight sucked. We're gonna cut two eyes. We'll be right back. This episode's brought to you by Xreal as of August 25th, Xreal One Pro is finally available on Amazon and BestBuy.com plus it's back in stock now on Xreal.com a few months ago my life changed forever when I brought a pair of xreal One Pro AR glasses on a incredibly long flight to New York City. I legit could not believe how easy it was to use and how high quality my experience was playing games with my Steam deck and watching movies with my phone on the plane on a theater sized OLED screen right in front of my eyes without too much extra stuff or a giant goofy headset involved. No joke, this is my favorite new piece of tech in years and it has earned a permanent spot in my travel bag. It's only hard to believe it works as well as I'm saying until you try xreal AR glasses for yourself and then you will see that the tech is here. Here. Connect xreal One Pro glasses to whatever you're playing like a handheld console, PC phone or home console and get a massive 150 inch virtual screen anywhere, anytime for any game gaming on the go, like a long flight, you need xreal1. Next starting to hurt from staring down at your handheld, you need xreal One. It's plug and play with all your devices via usbc built in audio with sound by Bose anchoring your screen literally anywhere inside space. 1080p full HD and you can make it bigger, smaller, farther, closer, ultra wide or regular widescreen, horizontal, vertical, even 3D if you have a 3D movie. It's all built in and can be controlled by pressing a few buttons on the glasses. These are what make Xreal One Pro a must have. Xreal One Pro is now available on Amazon and Best Buy.com and from August 25th through September 1st you can get $50 off if you bundled Xreal One Pro with the Xreal Beam Pro AR mobile device on Amazon or Xreal.com there is nothing better than when a sponsor of Kind of Funny is something we are legitimately obsessed with. So get yours today@kindafunny.com Xreal that's kindafunny.com Xreal this episode is brought to you by LifeLock. Between two factor authentication, strong passwords and a VPN. You try to be in control of.
Greg Miller
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Tim Geddes
Other places also have it and they might not be as careful. That's why Lifelock monitors hundreds of millions of data points a second for threats. If your identity is stolen, they'll fix it, guaranteed, or your money back.
Greg Miller
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Tim Geddes
Visit lifelock.com podcast for 40% off terms apply. Greg took notes of the whole show as it was happening.
Greg Miller
Here's where he's going to make fun of my.
Tim Geddes
No, I just like that watch has a battery meter and a chem meter and then parentheses, bed chem question mark that.
Greg Miller
I did that. I put the puns in there as well.
Tim Geddes
You listen to that new album, Andy Bedcam, Sabrina Carpenter.
Greg Miller
It's a song about.
Andy Cortez
Oh, I mean, aren't they all about.
Snowbike Mike
And breaking up?
Andy Cortez
Oh, okay, gotcha.
Tim Geddes
The. The note above that, though, is looking for 009, which is what we're doing this entire mission that we saw. Who is 009? Like, I know that it might be a silly thing to propose, that it might be a big deal actor or something, but maybe it is. Do we not know who it is? Do we know who it is? I don't know.
Greg Miller
I put in the thing. I didn't see a. Yeah, we know. Bond, MQ, Moneypenny, the Mentor, and Ms. Roth.
Andy Cortez
There's got to be a reason they didn't name them. You know, like, they. Why would they not have said and so. And so was double oh, nine. Like, you know what I mean?
Tim Geddes
Yeah, I don't know. Could be cool. That could be a fun moment of like, oh, shit, it's that guy. It's Timmy the Oliphant.
Greg Miller
Yeah, yeah.
Snowbike Mike
Sabrina Carpenter.
Tim Geddes
Barry Keegan. Yeah, yeah.
Snowbike Mike
He's my Bond villain. That guy's got Bond villain. He does have Bond villain vibes.
Andy Cortez
He was born with a Bond villain face. He just got that, man.
Tim Geddes
Yeah, that could be cool.
Andy Cortez
Looks dastardly.
Snowbike Mike
Yeah.
Tim Geddes
Ruffle mud. Super chat saying, by the way. I'm shocked at how well Outlaws runs and looks on switch two.
Greg Miller
Oh, yeah, that's awesome.
Andy Cortez
Let me tell you about Elden Ring on Twist. No, I'm not gonna. I'm not gonna belabor that point, Greg. It's not good, though.
Tim Geddes
What about the King's Watching Me Sleep or whatever it's called.
Greg Miller
The King is Watching me Sleep.
Tim Geddes
The chat saying Ben Starrs009 would be awesome. Evil Ben Starr.
Andy Cortez
I'm looking for my brother Joshua.
Tim Geddes
Then Thomas Gutho says it's Troy Baker.
Greg Miller
It could be like, he looks like he was. He was young and blonde. Just like. Was he not?
Tim Geddes
I don't know. Well, the.
Andy Cortez
The point of the thing was that they were looking out for double O9. It seems like they know what double O9 looks like because he said the bellhop wasn't double O9.
Tim Geddes
Okay, okay, okay.
Andy Cortez
I mean, could this be like a. But maybe that's a red herring, a Sam Drake moment.
Tim Geddes
You know, Langley M. Neely says calling it now 009 will be a trader, golden eye style. Neely. Fucking nerd. Read the books. Yeah. Wow. Big dork.
Greg Miller
You hate to see it.
Tim Geddes
Casino Royale. First James Bond book.
Andy Cortez
I didn't know these were books. Oh, yeah, they're just making shit.
Tim Geddes
Getting the license to kill. That's a fun little moment.
Greg Miller
And I like how that opens. Right. So again, my hope here is going to be so much of it being this stealth gameplay, this choose your own adventure. Do you want to use the watch? Do you want to distract you? And then, yeah, when the moment happens, then it is boo. And like, all that stuff goes away, obviously, and it's just out to guns. And I. I really did enjoy the. You have your pistol, you're shooting, but then you hit them and you knock them up and you immediately. It was seamless. It looked like, in terms of going. Whereas, like, I feel like when Drake grabs a gun in Uncharted or whatever, it's much more like a belabored thing. Whereas this was very much into the flow kind of, but not really, but kind of gun. Gun fooing it, right?
Andy Cortez
Like, John Wick really loved seeing this. Sounds like quote out of context. It sounds like awful shooting in the legs and them reacting to where they were being shot. Like, I'd love that in Grand Theft Auto. And just like having that level of. Of reactive physics for, you know, it just felt and looked right. It didn't look like odd or out of place. It looked perfect to get hit in the. And be like, oh, bend down. Like that's what you want to see.
Tim Geddes
I have glare on that blue name. What's the blue name?
Andy Cortez
Corey Cudney.
Tim Geddes
Corey Cudney says just wait until he finds out about the Bond story where he lost his and had to travel through time to get it back.
Greg Miller
Hell yeah.
Tim Geddes
That's what we need. I want Austin Powers DLC for this, please. I just want more awesome Powers.
Greg Miller
Somebody in there said that canonically, Rowan Atkinson is a double oh nine, Mr. Bean. Right? Really?
Tim Geddes
What? That would be a wild pull.
Snowbike Mike
Wild show up right there.
Tim Geddes
What? That's awesome. I don't know that I've ever seen him do anything that wasn't like, comedic. Am I wrong? Oh, no.
Greg Miller
I don't think yes, it would still be comedic, I'm assuming in something when he's being a bumblebee. Like a parent of double oh nine. Johnny English is double O nine.
Tim Geddes
Okay.
Andy Cortez
Shit. Who's the modern day Rowan Atkinson? Michael Cera. Wow.
Tim Geddes
Fuck. That's kind of good. Wow. He's gonna be blessings favorite actor.
Andy Cortez
Michael. Sarah gonna be in that fucking Running man movie.
Tim Geddes
Is he really?
Snowbike Mike
Yeah, he's in the trailer about that movie.
Tim Geddes
I still haven't seen the trailer. Oh really?
Andy Cortez
Yeah, he's in the trailer.
Tim Geddes
I check it out. We're doing in review when it comes out. Oh, she's got delayed though.
Andy Cortez
Oh, dang.
Tim Geddes
Not too long. But like November. You know about this? Greg?
Greg Miller
No, Edgar Wright. I know about Edgar Wright.
Tim Geddes
What's a new movie?
Greg Miller
What's he doing?
Tim Geddes
Running Man. Ah, remake Glen Powell.
Greg Miller
Oh, Glenn Powell. Okay, I can see that. Let's talk about the First Light Legacy edition. This has been making the rounds. I finally have a press release about it. You ready? Because there's several different editions. Of course. And I'll read through them for you right now. Okay. 007 First Light will be available for PlayStation 5, Xbox Series S, Slash X, Nintendo Switch 2 and PC for $70. Right. Players who pre order anything can get the upgraded to the Deluxe edition for free. The Deluxe edition upgrade includes 24 hour early access, four item skins, an exclusive weapon as well as four outfits. Deluxe Edition will be available at launch on PlayStation 5. All of the things for $79.99. 007 First Light Specialist Edition will be offered exclusively on Amazon.com featuring standout and unique packaging for the game's case as well as an exclusive original outfit for Bon the classic tucks and even more flair. 007 First Light Legacy Edition will be available for PlayStation 5, Xbox and PC for 299.
Andy Cortez
Jesus.
Greg Miller
99. $300?
Snowbike Mike
What cool stuff am I getting for it?
Greg Miller
Includes the full game, the Deluxe edition content, an exclusive golden gun weapon skin, the obsidian gold suit outfit, a golden gun figurine and stand and I'm sorry, with stand and secret compartment, a certificate of authenticity in a steel case with a magnet.
Tim Geddes
Exclusive golden gun skin is behind a 300 collector's edition. That's just.
Andy Cortez
Well, maybe. Maybe you just don't have. Wait, but they say exclusive. I was just thinking like maybe you don't have to earn it. Wow.
Tim Geddes
Like, that's vile. It's a Bond video game fan.
Andy Cortez
A golden skin. A golden gun skin. Just like that's, that's.
Tim Geddes
That's Bond, baby.
Greg Miller
Like, like Is it just that gun, though, the Golden Gun? Or is the gold? Is that the famed Golden Gun?
Tim Geddes
Yeah.
Greg Miller
Okay.
Tim Geddes
I mean, that's. I don't know, man. That's wild. That. That's something, though, to make it worth 300 for Mike.
Snowbike Mike
You mean the plastic Golden Gun's not good enough for us?
Greg Miller
Look at that fan.
Tim Geddes
It's got a secret compartment about three inches big.
Snowbike Mike
Yeah, that's trash is what that's called.
Tim Geddes
That is. That's interesting, everybody.
Andy Cortez
We'll take one, though. We'll put in the back of the lab.
Greg Miller
The one thing there's.
Andy Cortez
Nick will throw it out in two weeks.
Greg Miller
Yeah, I know exactly 100%. I want to read this because the blog had this 4 bullet point thing too. And they have it here too. Okay. At the core of 007 First Lights gameplay is the creative approach. Capital C. Capital A. Using its expertise in the spy fantasy genre, IO Interactive developed a Bond experience that allows players to take on objectives using different sets of skills. From pure stealth, direct action, or using a bit of both with some improvisation, we now have four bullet points. Spycraft and that's Bold ensures that stealth and observation are just as powerful as any weapon in Bond's arsenal. From eavesdropping on key conversations and pickpocking vital items, to inspecting the environment for hidden clues and gathering critical information, these new mechanics open up new pathways and opportunities in every mission.
Andy Cortez
And that's a little scan, people.
Greg Miller
Yeah, well, no, that's. I think that's up here now. Instinct in Bold is a signature gameplay feature in 007 First Light, giving players a versatile resource to turn the tide in any situation. Bond can use his instincts to lure enemies into vulnerable positions, bluff his way out of suspicion when discovered, or sharpen his focus for greater precision and power in combat. This mechanic captures Bond quick thinking, adaptability, allowing players to respond to changing circumstances with style and and control. Gadgets in Bold. Gadgets from Q Branch are a core part of Bond's toolkit in 007 first light. Woven directly into moment to moment gameplay. From hacking and cutting locks to creating distractions or incapacitating targets, these versatile tools open up new possibilities for stealth, misdirection and tactical improvisation in any mission. Players will unlock new gadgets as they progress through the mission, which will expand their loadout and strategies to deal with the challenge they have to face. And the final one is combat in bold. Combat in 007 first light is designed to be fast, fluid and true to Bond's character. Blending precision, ranged shooting, visceral and impactful melee encounters and a unique escalation system that reflects his measured use of force. In close quarters, Bond can deliver dynamic takedowns, throws and parries that feel weighty and cinematic, often using the environment to his advantage. When enemies escalate to lethal force, Bond is granted his license to kill, unlocking his expert marksmanship with firearms that can seamlessly integrate into the flow of action. This interplay between ranged and melee combat, which integrates Bond's gadgets, ensures every confrontation feels personal, responsive and grounded in the 007 fantasy.
Andy Cortez
I want there to be a moment where he's like, I can't, you know, I can't aim good unless I have the license to kill. You have to give it to me.
Greg Miller
Request the license to kill. I need it. They're shooting at me.
Snowbike Mike
God.
Tim Geddes
Remember the III press conference where we saw the Uncharted for Jeep chase? Yeah, that was insane.
Greg Miller
Yeah.
Tim Geddes
I love when video games just go crazy. Like, this whole plane sequence looks awesome. Yeah. So much fun. So much insanity going on, music blaring.
Greg Miller
And I wonder again for Uncharted and games of that ilk to then look at us and we're like, why is this chase seem so boring? Like, you know what I mean? Like essence things. We've seen this so many times and to take it and want to make it be Bond but grounded, obviously not there. But like here we're chasing a car. It's all coalesces. I have so many questions.
Tim Geddes
I think the biggest thing going to that point is the what are we doing here? We're pursuing 009. But like, where are they? Like the lack of map, the lack of any identification. And I understand, like people don't want just it clearly the cars in front of you. But like this just seems like you're going for a drive, hoping you run into them. And like that doesn't feel as in the moment exciting as Nathan Drake falling out of the Jeep, holding onto the rope. Like there's just like a lot more going on. Whereas this just kind of feels like happenstance until you get to the next cutscene to jump over something.
Andy Cortez
And they built it like I was just gonna. They built it like a theme park attraction where you're driving and here comes the car, it's gonna hit you and it stops or whatever. And to you know, kind of create those fake thrills that. That can still work in the moment and maybe it's just. Maybe you just need to be controlling it there. But I would have preferred for a lot more of that to. To maybe just Be cut scene, you know?
Greg Miller
Yeah, yeah.
Snowbike Mike
For me, it's like normally in those scenes, Tim, right. We'd have a bunch of other cars coming at us. You'd be shooting out the window or smashed into them. This one gave me vibes of Mafia old country. And that is not a. Oh, that's not good.
Andy Cortez
Right.
Snowbike Mike
Of like. That is a slow horse ride from point A to point B. That is a bad car drive from point A to point B where, you know, the other actress there, she's going to be giving you some dialogue that you don't really care about. I just want to get to this point that seemed like a long 90 seconds to 2 and a half minutes there.
Andy Cortez
And I did not love even the beginning here. Like when they're just casually driving and they're talking and giving a lot of exposition. I was like, immediately taken into just the entire Mafia series of how they deliver story and how weird it is. And then the car chase for me is weird only because, like, to me, it worked until they lose him and then they just start having, like a normal conversation. So then, like, the stakes get lowered in a very weird way. I needed the gas, I needed the car to be lit on fire and Bond to have to jump out to another car, the Commandeer.
Tim Geddes
And honestly, it's like I want this car chase section to have the like. Like escalation that the. The plane set piece at the end.
Greg Miller
Yeah, right.
Tim Geddes
Of just like, holy. And then this and then this and then this.
Andy Cortez
And again, it's not that. It. I think when I'm experiencing this, I will not have a whole lot of these feelings about it because it's just not something worth showcasing. And this is less of a indictment on the game design because you do missions like that in a lot of different video games. Not all of them are going to be set pieces. Right. It would be awesome if they were, but not all of them are just logistically. But you don't have to showcase those. You know, you can just kind of leave those by the wayside and say after a car chase, we're now we're here. Whatever.
Snowbike Mike
Could have easily cut that.
Andy Cortez
Yeah.
Snowbike Mike
The presentation side should have cut the beginning. Should have cut part of that.
Andy Cortez
Yeah.
Snowbike Mike
I mean, we cut most of that first mission because he was following the bag man that all of a sudden is in the car hijacking it. So it's like, yeah, we could have cut a lot of that and the player will enjoy that.
Tim Geddes
Right.
Snowbike Mike
That's just getting us from map one to map two.
Tim Geddes
Yeah.
Snowbike Mike
In this Connected spot. That's not a different mission, right?
Tim Geddes
I guess I'm a little more concerned than you sound there, Andy. About like the actual playing it. Like I look at this, I'm like, I can imagine how this feels and like sure not thrilling me. You know, Smalls HD in the. The chat said that a lot of the car chase section felt like the. A very long version of the loading in the background kind of crawling through everything. It's like, dang, that's not good for a chase sequence.
Greg Miller
Let me give you good news, Timothy, please. We're reading from IGN.com's report from one the only Simon Carti. First Light is described as a very music forward game by audio director Dominic Vega, and it certainly sounds that way. The score dips in and out in classic Bond fashion. Stabbing scenes with sudden strings, but also blending them with jazz swing and synthesized beats that reflect both James Legacy and Future. Composed by the Flight, who have had a hand in the soundtracks for Horizon, Forbidden West, Assassin's Creed Odyssey and Alien Isolation. It appears to be using those classic Barry and Arnold refrains. Yeah, okay. To great effect. Oh, and then there's the matter of the theme song, which, although not directly confirmed by IO, was heavily hinted to exist by Abrack and the team. It simply wouldn't be a Bond adventure without one, would it? As for who performed it, place your bets now.
Tim Geddes
Love it. That's awesome.
Greg Miller
I also know we talked about villain stuff earlier. Simon's got this paragraph too. Of course, no Bond story is complete without a villain. Very little has been revealed in regards to their identity at this point or even how many we'll be dealing with. The only clue I've seen at this stage is a picture of a mysterious figure wearing an emotionless Eyes Wide Shut like golden mask. With most of James's nemesis leaning towards the neurotic as opposed to the erotic. I'll assume this is merely a passing reference rather than a full blown Kubrick crossover. Eyes Wide Shut. They be. They'd be.
Snowbike Mike
I've never seen that one tonight.
Greg Miller
Dial it up on TikTok.
Snowbike Mike
All right. Troy Baker, the villain. Write it down.
Greg Miller
No way.
Snowbike Mike
The chat was right.
Greg Miller
No.
Snowbike Mike
Get ready.
Greg Miller
No, no, no, no.
Tim Geddes
He's blonde.
Snowbike Mike
No, I just got. It's just giving Troy Baker vibes reading that. Vibes?
Tim Geddes
Really?
Andy Cortez
I don't think you're wrong.
Tim Geddes
Really?
Snowbike Mike
Thank you.
Greg Miller
I do.
Tim Geddes
Golden Man.
Andy Cortez
You're just thinking about this character from Death Stranding.
Snowbike Mike
Just feels like a build up to big old announcement. Troy Baker, he's not only Indiana Jones, he's the James Bond supervillain.
Greg Miller
Nope, nope, nope.
Andy Cortez
He's great British Jones. That looks cool, actually. That is a cool.
Tim Geddes
Hey.
Greg Miller
Oh, Caesar.
Tim Geddes
Sick.
Andy Cortez
What's up with his jaw?
Tim Geddes
Yeah, I like that jaw.
Greg Miller
Powerful jaw broken.
Andy Cortez
Wait, but the mask, the golden mask that Cardi was referencing, I got to assume that the mouth was also visible. If it's like an Eyes Wide Shut mask that's just kind of covering your. Yeah, like a. You know, the Robin from Batman style mask. But this is like full on. This is a helmet almost.
Greg Miller
Well, maybe it's not the same thing. You know, maybe it's one of his.
Andy Cortez
Maybe he has Iron Man. Different versions of it. Who's that guy in the background? He looks like he was supposed to.
Greg Miller
Be the bad guy.
Tim Geddes
Hey, boss, what are you doing?
Greg Miller
Hey, boss. What are you doing in there?
Tim Geddes
Keelan super chats in saying, yes, an Irishman is Bond proud. Win for the Irish.
Andy Cortez
Nice. Congrats. We have Runeski subscribing for six months in advance. Wow. Six months.
Snowbike Mike
He's gonna subscribe all the way till we're playing James Bond because that's what he did. Got it right there.
Greg Miller
Wow.
Tim Geddes
Very.
Snowbike Mike
I'm excited for the locations. James Bond is all about the cool locations that I will never watch.
Tim Geddes
Yeah. In real life.
Snowbike Mike
That I get to awe and gawk at now. So, like, yeah. Where are the cool spots? They kind of brought it up at the beginning of that first trailer of all. James, he went here, he did this. And so I hope we get to go to some really wicked awesome spots.
Tim Geddes
Yep. Well, any final thoughts on this, boys?
Greg Miller
I'm excited to see more. I'm excited to play. I want to know it. Does it come together? Because I think it's either going to be one of those that we sit down and play start to finish, like, oh my God, I get it. Or it's going to be. Nah, nah. This just doesn't add up.
Snowbike Mike
Thumbs up. Don't need to see more because I'm already in. I'm excited. But I will throw out.
Tim Geddes
I'm gonna.
Snowbike Mike
I'm stick with the Troy Baker villain.
Tim Geddes
Let's put a little.
Snowbike Mike
Put a little something on that.
Andy Cortez
Yeah, put a flyer on it, Mike.
Tim Geddes
I'm excited for it. We'll see. Annabelle has one final super chat saying, mike, I watched the rich versus poor vid. You're right.
Snowbike Mike
Cinema. Did you watch it yet?
Tim Geddes
I haven't watched it yet.
Snowbike Mike
Oh, my God. Go watch that. Two and a half hours of absolute cinema. Somehow in Minecraft, you all go, yeah, Minecraft. You won't want to stop watching this.
Tim Geddes
I will say, Mike, I've had multiple people hit me up, be like, yo, Mike's right. So there's something there. For real, there's something there. Everybody let us know in the comments below what you think about Mike's Minecraft video and 007 First Light and the presentation overall. Stay tuned. Mike is going to play what could be Game of the Year. What could be Game of the Year?
Snowbike Mike
Trails of the Skies, Chapter one.
Tim Geddes
Till next time. I love you all. Goodbye, Bond.
Episode 007 – September 3, 2025
Hosts: Tim Gettys, Greg “GameOverGreggy” Miller, Blessing Adeoye Jr., Andy Cortez, and Snowbike Mike
This episode of the Kinda Funny Gamescast centers on the crew’s immediate reactions and in-depth review of the PlayStation State of Play showcase for "007 First Light," IO Interactive’s upcoming James Bond origin game. The hosts discuss their hopes, concerns, technical impressions, comparisons to other series, and the overall direction for the iconic franchise’s video game return.
“I really want to play this game, even though I don’t think it looks that good. There’s a lot going on there where I’m like...there’s an uncanny valley video game look to this game.” (05:42)
“This looks like a double A game that’s doing a lot of ambitious things off of the Hitman bones and engine we know.” (07:22)
“It started off way too slow...that chase scene just seemed to be a little boring. I don’t really know why we were focusing on that a whole lot.” – Andy Cortez (10:45)
“IO Interactive is an incredibly talented team. So I trust in them to make a quality video game.” – Greg Miller (09:27)
“Having this run on a Switch too, I’m not hopeful for.” – Tim Geddes (13:23)
“Is the whole game going to be shorter so you can go through it multiple times and do different things?” – Greg Miller (24:18)
“I’m not so impressed by the performances and like, especially the in the car dialogue back and forth. That sounded very monotonous and very British.” – Tim Geddes (14:34)
“Exclusive golden gun skin is behind a $300 collector’s edition. That’s just...as a Bond video game fan...that’s Bond, baby.” – Andy Cortez and Tim Geddes (35:35–35:43)
“Maybe it’s a fun moment of like, oh shit, it’s that guy!” – Tim Geddes (29:39) “The chat saying Ben Starr’s 009 would be awesome. Evil Ben Starr.” (30:29)
“The score dips in and out in classic Bond fashion...using those classic Barry and Arnold refrains—to great effect.” – IGN, quoted by Greg Miller
“Triple A graphics, Double A animation. Still super hyped.” – Chat message read by Tim Geddes (19:05)
“I didn’t love the puns. I’ve never thought of James Bond as that dude...Maybe I just need...to see the character in more conversational moments where he’s being likable.” – Andy Cortez (18:31)
“I can imagine going back to the main menu, seeing the levels, and going, I want to do the Mansion.” – Andy Cortez (24:43)
“That is a bad car drive from point A to point B...” – Snowbike Mike (40:36) “A lot of the car chase section felt like a very long version of the loading in the background kind of crawling through everything.” – Smalls HD, cited by Tim Geddes (42:34)
“All in all, I walked away from this going, okay. James Bond is looking good to me.” – Snowbike Mike (11:49)
“Golden gun skin...that’s Bond, baby.” – Tim Geddes (35:42)
“As for who performed [the theme song], place your bets now.” – Greg Miller quoting developer (43:48)
General Attitude:
The hosts maintain their trademark banter, balancing honest, critical impressions with genuine excitement for the franchise and faith in IO Interactive.
Summing Up:
“I’m excited to see more. I’m excited to play. I want to know—does it come together? Because I think it’s either going to be one of those that we sit down and play start to finish, like, oh my God, I get it. Or...this just doesn’t add up.” – Greg Miller (46:14)
For Bond fans and action-game enthusiasts alike, this review gives a detailed, fair, and entertaining preview of what "007 First Light" could be—if IO Interactive can deliver on its promise.