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Tim Gettys
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Roger Porny
What is up, everybody? And welcome back to kind of funny gamescast for Friday, July 25, 2025. I'm Roger Porny, and today I'm joined by Snow Bike Michael.
Snow Bike Mike
Roger, I want you to know that Greg won't say it, but you got the stuff today. You got the stuff.
Roger Porny
I got the stuff today. What makes. Is it the jacket? Like, what's the vibe like? What's going on?
Greg Miller
Animal Crossing jacket looking. Nintendo Store.
Roger Porny
It's a little too green, I remember.
Greg Miller
Yeah, you bought it and you were disappointed. You were.
Roger Porny
But I'm just lazy. I think I'm just giving up on just everything I'm wearing, what I'm doing.
Snow Bike Mike
No, don't do the mic yet. You're not there yet. I'm giving up.
Roger Porny
I've given up. I don't know what I'm doing anymore. I just kind of look in the closet, I say, whatever, it fits. I haven't done laundry in a week. I don't know what's happening in my life.
Tim Gettys
Wow.
Roger Porny
I don't know what's going on.
Snow Bike Mike
I want someone to come to my life and just dress me for two weeks straight. Oh, I will wear anything you give me.
Roger Porny
Does it have to be, like, a professional, like, person that dresses people or just a dude? You just want a random guy.
Snow Bike Mike
Well, I would prefer not you. You know what I mean?
Tim Gettys
I feel like I'm in the middle of something. I feel like a third wheel, Right?
Roger Porny
We got to a fight yesterday. It was the whole thing. It was a whole thing. I mean, some of his embargoes, you can't really talk about it, but Mike and I were just uptight with each other, right? Like an old married couple just spent.
Snow Bike Mike
A lot of good times with each other. We needed to clash one time, you.
Greg Miller
Know what I mean?
Snow Bike Mike
To bring us back one time.
Roger Porny
Yeah, once. Because honestly, it was a month or two of, like, we're gelling, we're the best of friends. And then, yeah, something happened. I looked at him. He didn't like the way I said it. I Didn't like the way he said it. And then we're going, we're going with Nick to get his chicken and, and guacamole that he gets from Chipotle.
Tim Gettys
And.
Roger Porny
We'Re in line and then he's like, what?
Greg Miller
Do you guys feel the same way about this, right. That like you and I work here.
Tim Gettys
Yeah.
Greg Miller
So like with like, there's like a whole subculture of like I would, I don't know why, but I would call them the sophomores. They're going to L. They're doing this, they got this adventure.
Tim Gettys
I attached myself to Roger and Nick going to Starbucks the other day. I, I didn't feel more like I, I couldn't feel more like a third wheel. Didn't know what to say.
Roger Porny
Also, whatever that was, that's exactly what it usually is. So it's like, yeah, you were perfect.
Tim Gettys
That's perfect.
Roger Porny
Yeah. So we go there and then Nick's like, it's on me. Whatever you guys want for lunch. Me and Mike, uptight. Ah, we don't want anything.
Tim Gettys
Yeah.
Snow Bike Mike
We're staring at our phones, staring at our right next to Mike is 20ft the other way.
Roger Porny
And then I try to get next to him and try to talk to him and he's sometimes like, hello Roger. What do you want, Roger? I'm like, but we figured it out. We hiked it out.
Snow Bike Mike
Yeah, we got back. We're back now. Yeah, but like I'm willing to have someone dress me. Just not you.
Greg Miller
Just not back to the point of that. Back to the very important.
Roger Porny
I'm also here with Greg Miller. How you doing Greg?
Greg Miller
I'm good, how are you Roger?
Roger Porny
I'm doing great. I'm excited to talk about Bonanza, bk, DK Banana, bk dk and of course.
Tim Gettys
Brooklyn Kong, Brooklyn Kong, Burger King. Burger King. There we go.
Roger Porny
And of course the man of the hour, the review. It's in the title. Blessings Donna Ki Kong, Bonanza Review Blessing Eddie. Oh yea junior.
Tim Gettys
Good day, Roger. Oh, it's exciting for the finish the game. Oh, I did finish the game. I did beat the game.
Roger Porny
We're going to talk all about that and a lot more because remember, this is the kind of funny games cast where each and every weekday we get together and talk all about the biggest reviews, previews and topics in video games live on YouTube, Twitch and podcast services around the globe. If you love we do support us with the Kinda Funny membership on Patreon, YouTube, Spotify or Apple podcasts to get all of our shows ad free. Watch us record them Live and get a daily exclusive show. And I also say every single time I host, I will say YouTube music is underrated. You should go check us out over there.
Tim Gettys
I've been rocking with YouTube and it's.
Roger Porny
Fire for podcasts because you watch it live, you can do the whole thing. It's what I want Spotify to do. I want to be able to watch my podcast live. Kind of funny. Specifically live. You get to do that on YouTube music and it works perfectly.
Tim Gettys
I didn't realize that.
Roger Porny
Exactly. It's really pretty fire. It's pretty fire.
Tim Gettys
Love that.
Roger Porny
For a chance to be a part of the show, submit your thoughts and opinions as YouTube super chats as we go. We want to hear your reviews of Donkey Kong Bonanza, where you're at, how far you're into it and if you're liking it more than Mario Odyssey, that's the only way, the only way to talk about this game. You know what I mean?
Tim Gettys
That's why can't I like it more than Star Fox adventures like Mario Odyssey.
Roger Porny
That's everything, bro. That's everything.
Tim Gettys
You just ruined my review by the way. I was going to start off with Mario Odyssey.
Greg Miller
Go on.
Tim Gettys
No, I got to figure out.
Roger Porny
I know, but there's no other video games to talk about. We're an 11 person business all about live talk shows. KFGD was all about that dang Ubisoft about to make Star Wars, Star Wars Outlaws and they didn't make it. So we're going to talk about that. And then after this, of course we have Fantastic Four in review. But it's 2025. Fantastic Four, not Fan Four Stick or the other Fantastic Four. I'm excited to hear your thoughts on it. I've heard heard a multitude of different people around the office. Oh, this one doesn't like it. This one likes it this much. I want to hear you all together. I'm excited for it. I'm excited.
Tim Gettys
Is Tim here?
Roger Porny
He's coming.
Greg Miller
He's coming straight from the airport.
Tim Gettys
I want to hear because he's the only person who. I don't know what his thoughts are.
Roger Porny
They're like, this is the only person I care about. And of course the big one after this is episode two of Game Showdown, Nick style. All about Ben Affleck.
Greg Miller
I'm excited about that. Yeah, yeah.
Roger Porny
Excited about. I mean you, you talked a big game, but you also didn't talk a big game at all.
Greg Miller
I didn't talk a big game at all. I came out during games. It is not for his belt A lot of energy.
Tim Gettys
He came out with his belt and was like, I'm not putting this up because I'm too scared that I might lose the Ben Affleck episode.
Snow Bike Mike
No, he does not.
Tim Gettys
Yeah, he did.
Snow Bike Mike
He said this is a friendly.
Tim Gettys
We're just getting exhibition. According to who? There's. There's money.
Roger Porny
There's. There's money on the line. My money that Mike gave to me and then I gave to Nick. And it's also not money. It's Outback Steakhouse.
Greg Miller
That's okay. That's legal tender.
Snow Bike Mike
That's.
Roger Porny
That's gonna be the future. That's gonna be the gold standard one day and after. And round out today we have a star racer sponsored stream with Nick and Andy. The game looks cool. Excited to see what they think about it. If you're a kind of funny member. Today's Greg Way is all about Skill Up's new video game website. The written word lives. That I couldn't read. The written word lives.
Greg Miller
That's cause all the video game websites have been going away.
Roger Porny
Exactly.
Greg Miller
So you forgot how to read.
Tim Gettys
I've been meaning to bring that up on games day. So I'm happy you did a thing on it because I wanted to like, you know, either have a new story that was by them, which I think I might have had one this week, or make it its own news story. The problem is that they're still getting started and so this is even me throwing shade at them. I need y' all to update quicker. Cause I'll check.
Greg Miller
They're a small site. They're trying.
Tim Gettys
They're a small site, but I checked this more. I've checked every morning and it's always like last night's news. They're going to get there. They're going to get there.
Greg Miller
Well, remember, they're in Australia.
Tim Gettys
I mean, I don't know if all of them are in Australia.
Greg Miller
Skill up is in Australia.
Tim Gettys
Yeah, but he doesn't write for the site.
Roger Porny
I'm sure.
Greg Miller
But he's one of those guys. He opens the door like opens the door to the CMS and shuts it at night like it's fair enough. Fair enough.
Roger Porny
Thank you to our Patreon producers, Carl Jacobs, Omega, Buster and Delaney. The Psalm Twining. Today we're brought to you by Mood and Factor. But we'll tell you all about that later. For now, let's start with what is and forever will be topic of the show. It's Donkey Kong bonanza time. We've all been playing it. I want to go around the table really quick and see where we're at in terms of game, game time and how far we're into the game. Mike, how deep are you into it?
Snow Bike Mike
Probably six hours, Roger. And a lot of those hours are just me punching. I'm terraforming, as a lot of kids would call it. Cool new word of the day created for Donkey Kong.
Tim Gettys
Mike said the word trepidatious earlier, and I was going to call him out on it, but I was like, you know what? You use it.
Snow Bike Mike
I use it all that because I give him. I give him the hand of like, it's coming.
Tim Gettys
Blasphemy.
Roger Porny
It's a good one. It's a good one.
Snow Bike Mike
It comes. Yeah, I'm on sub level 4, so I just got done with the refinery boss. If you know what that is, jump down. And I'm having a good time. Yeah, I'm having a really good time. And I'm excited to talk more about Greg.
Roger Porny
How about you?
Greg Miller
I've played a lot across two saves. So Benny's got his save, I've got my save. And so, you know, started off very much as my save, and then I needed to actually have grown up gaming time. And I went in there, so I made Benny his save. So we switch him back and forth, but both saves are either just about to or just have unlocked the zebra power. Okay, so we're right there. We're.
Roger Porny
I'm right about there. I just unlocked the zebra power.
Greg Miller
I don't know how many hours that would be. But again, it's also the very different ways Benny and I play. Benny is very golden path of he's gonna go run and do the thing, whereas I am pinging, pinging, pinging. Banana. Banana.
Roger Porny
Oh, I'm excited to talk about that because that's the exact opposite of what I thought Benny would be doing.
Greg Miller
Oh, yeah, no, I'm shocked as well. He is driven by the bosses. He needs it. Every time we get a banana, he goes banana.
Roger Porny
He's learning. He's learning. And of course, bless. Where are you at with the game?
Tim Gettys
I've beaten the game. I'm in the post game now to play it over 20 hours or so.
Roger Porny
Okay.
Tim Gettys
Yeah.
Roger Porny
I mean, I think we should just start with you just get it out of the way and then we'll kind of start talking about all of our opinions together. Blessing Eddie. Oh, yea junior. You have finished Donkey Kong Bonanza. Tell me what you think about it. Tell me your rating and where it stands in the pantheon of Nintendo 3D platformers.
Tim Gettys
Yeah, I loved Playing this game and thinking about how I was going to talk about it for this review because I was going to compare it to Mario Odyssey. No, I'm kidding. No, because, like, you know, I. When we're reviewing games, I often try my hardest to be hard on video games, right? Because, like, I want a 10 to mean something, right? I want a 9 to mean something. I want my numbers to, like, speak volumes about how I really feel about a game. So, you know, me and Tim recently did a gamescast where we gave our Astrobot review a year later with all the updates and stuff. And, like, even then, I was reminded that I gave Astrobot a 9.5 last year because I was trying to. I was a little bit resistant. There are things here and there I was like, I don't know if I can give it the full 10. And, like, I think oftentimes I need things to, like, sit and simmer and, like, marinate a little bit before I'm like, all right. I feel comfortable with, like, being able to call this thing a masterpiece. DK Bonanza is so good that, like, I don't. There's no way I couldn't give this game a 10 after finishing this game and now being in the pause game. And I think there's a lot to it. It's funny because me and Rog were joking where when Tim gave his review, he did the thing where he was like, if I had to recommend one game between Mario Odyssey, Mario Galaxy, Galaxy 2, and DK Bonanza, it's DK Bonanza. And, like, you know, Rogers, like, he loved my reaction of, like, me being, like, Timothy, because even. Even as Tim said it, I was like, all right, Tim's putting some extra sauce on it. That's what Tim does, you know, we appreciate that. I agree with him. Like, I like this game more than Mario Galaxy 1 and 2. It's in contention with Mario Odyssey. But I. It's tough for me to put anything in Mario Odyssey above this game. Like, that's how good this is. It feels like the sequel to Mario Odyssey in so many regards. We, the team, obviously, like, it's dk, it's Mario, right? Like, they exist in the same world for the most part, except for when they are different. It's a whole thing. But so much of this game, I think, takes so much about what I love about Mario Odyssey. The exploration, the amount of collectibles, the love that it has for its franchise. It takes that and then does something that I love, which is it gets really weird. And really, I don't know if risky is the word, but like, experimental with what it can do as far as gameplay. It's so funny going from playing the 20 minute demo that me and Tim did during our Nintendo preview and doing the thing where we're bashing through everything, being like, all right, cool. Like, this is a game that's way more based around destruction. All right, like, how far is that gonna. Is that gonna go? And actually playing the game now and seeing how far they go with it and also how much it works for what this game is, it's insane because I did not think it would work this well and not even this well. I didn't think it would be, I guess, revolutionary in the way that I could experience a Nintendo platformer where breaking through everything, pinging things, and the different textures and different types of surfaces they have for the different types of rocks and surfaces that you're breaking really is additive to the experience. It makes me think about navigating this game in a way unlike any other game that I've thought about navigating. So it does that so well. But then on the, on the other hand, this game is so celebratory for Donkey Kong. And obviously me and barret Talk about DK 64 all the time. And I think sometimes I might understate my love for DK64. During our top Nintendo Platformers conversation, you know, Tim was asking me and Barry, he was like, he was like, do you put DK64 above, like a Mario 3D world? Bowser's Fury? And I'm like, yes, like, yeah, yeah, like DK64, I put above any Sonic game I've ever played. And I put it above like probably most Mario games. And I understand that I was crazy. I know that that is crazy, right? But like, I think this game was a reminder of how much I love this character and how much I love the world of this character. And it's so funny because DK's been passed around, right? It was Nintendo, then Rare.
Greg Miller
Don't laugh that he's a town bicycle.
Tim Gettys
Everybody ride dk. But yeah, like, Nintendo made, made the original Donkey Kong. And then you had Rare making the Donkey country games in DK64, and then you had Retro making Country Returns and Tropical Freeze and stuff, right? Like, DK has been all over the place. And for Nintendo to make Donkey Kong Bonanza and to make something that feels all encompassing of every era of DK and bring everything together, but then also breathe new life into it for Nintendo to make a game that has so Much character and personality in Pauline and how much she brings into the story by being this voiced character that is along. Along for the ride along with dk. How much that brings into it for them to hearken back to the music stuff, for them to have such a great art style and art direction and also, like, story moments and also, like, a great finale and all this shit. Donkey Kong Bonanza does it all in a way that I think only Nintendo can do. I think it is them at the peak of their powers. Again, I think I like it more than Mario Odyssey, which I didn't think was possible for another Nintendo 3D platformer, but here we are. I absolutely love this game. That's my review.
Roger Porny
Greg, I want to hear your thoughts.
Greg Miller
Sure. I think he's on the money, of course, obviously, way further than I am in terms of the gameplay. But, you know, I had a similar experience of listening to Tim come out of the Nintendo demo, right? And come back from that, the 30 minutes y' all did, and him being, I don't know, blah, blah, and then watching him get more progressively more like, oh, my God, oh, my God, oh, my God, am I to listen that review and like, all right, it's him coming out, being it's a 10. I was like, okay, cool. But am I gonna feel like it's a 10, you know, sitting down? When I finally got it by myself, that was the thing, right? Because I brought it. I had it with the first day we had it, Jack and Poe were over, and Jack wanted to play that night, and I was like, of course. Then the next day, we introduced it to Ben, right? We all played together then throughout the entire weekend. And then, yes, Sunday night, you know, Jack and Poe left, and Ben was in bed, and Jen turned to me, she's like, what do you want to do tonight? And I said, I want to go play Donkey Kong on my big tv, because I'd only touched it here, put it on the little Earth TV or whatever, and went down there and played it. And again, to be this early in it, my score isn't locked by any stretch of the imagination. But I can't imagine it not being a 10 because it's a game I'm playing, and it's that as I play it, I am sitting there and it's that rare experience of as I play, and I'm sitting there going, I am having so much fun. I am enjoying every moment of this. I am being. What is it? Wowed and amazed, whatever, Shocked and all. Surprise, surprise, delight, surprise and delight. Surprise and Delight, it's happening around every corner, Let alone that even if it's not just using the mechanics are fun, getting the bananas and the chips and the things to grow the tree to get more bananas to go over there. And now I'm gonna go and I'm investing the skill tree. What am I actually saving up for right now to use? Like, I think the game is incredible. Like, I think I cannot wait to get back to it. I can't wait to play more of it. That's even when I'm playing it. It's one of those games of like, oh man, gonna go to bed in an hour and a half.
Tim Gettys
That sucks.
Greg Miller
Yeah, I would love to keep going with this. Keep playing it, let alone then pivoting to this being the first game we've launched together. I guess with Ben so far. A lot of the games I've introduced Ben to are either things I wouldn't have been interested in or things I've played before. So sure, pick up my Astrobot save and I have everybody unlocked. Go ahead and do your thing. What do you want to do? Okay, fine. Or you're starting Forza, which is in my bag. But let me get you where you are and you go do it. Blah, blah, blah. For this to be like, you know, he was so into it, like again in the lead up to it. Because I've had this conversation so many times, but I guess not a content right of like, Ben watched the switch to reveal event via our reaction. And so like Jen was texting me, she's like, oh my God, he's flipping out for this Donkey Kong game. Like, he's gonna love this donkey. And I came home, he's like, daddy, tell me about Donkey Kong and this, that and the other, blah, blah. And so then, since then there is the question of like, when is Donkey Kong coming? He's talking about there was a random Tuesday, Jen picked him up from school and he got in the car and he goes, is Donkey Kong out yet? She goes, no, not yet. Burst into tears, you know what I mean? So like when we finally got the date, I finally told him, like, you know, when Jack and Poe are here and you, you know, graduate year one of preschool, that's when we can play Donkey Kong. And so like he was looking forward to that and going to the Nintendo store that Friday morning with Jack and Poe buying Ben the amiibo, buying him the water bottle. I put it all on the table with the poster and stuff. He's like, ah. And then to jump into the game and Go like, it's been crazy, but it's crazy that, like, the story goes that we played all. You know, he's playing it mainly. And it's a weird game that we're playing together where so far, a lot of the experiences are like Astrobot. Whereas he will play in quotes, but then have to pass me the controller. This is too tough. But as soon as I get past that one thing that was too tough for him, he takes the controller back and goes. Whereas Donkey Kong has been the first game, I would say, where he's as happy watching as he is playing, where he will play for a while. And if he does get stuck or just doesn't understand the puzzle has to me, I'll do it. I'm like, you want it back? He's like, no, you keep going. And he'll watch me play, play, play, and then be like, all right, I want it back, daddy. And he'll go and play it. So getting that first big night on the big TV by myself, I made the mistake of playing and I progressed down the level. I beat the boss and I went to the next level. And then I was like, oh, fuck. Like, we're sharing a save. So he's gonna turn this on tomorrow and think he should be there, but it'll be there. And I'm like, I had it, you know, split the save. I made my own save. This was close enough. He'll be fine, you know what I mean? And now he's got a save and I've got my save, which is bizarre, you know what I mean, to be playing that and having that. It was even weirder when I came home and him and Jenna caught up to me and I was like, oh, okay, cool. Like, that's. That's rad. So it's been quite the experience. But even taking, you know, just the sub stories of me hanging out with my son out of it, like, the game's just awesome.
Roger Porny
Yeah.
Greg Miller
And I'm as happy watching him play it as I am doing it. It's also awesome to see him play and do something totally different from how I would. And we had that moment with Jack where he was watching me play because he was ahead of me and he sees me come up. And it was like, classic kid thing again, the written word being dead, where it was the one they were teaching you to, you know, grab the rock, jump off the rock and use it to get over stuff. And he. I came up to the multi level muddy structure, and he's like, oh, man, I hated this part. And Just as I did it and did the jump. And he's like, oh, you can do that? I'm like, how did you do it? He's like, I smashed all the mud off of everything. I'm like, holy shit, dude. I was like, that little part of it is so fun. Let alone just smashing through the wall and then seeing you ping and there's something over there. And I'm off to the next adventure.
Roger Porny
Yeah. Now, Snowbike Mike, of course, you are a father yourself.
Greg Miller
Yeah.
Snow Bike Mike
Father of two. And I'm happy to say my kids love it as well.
Roger Porny
Oh, wow.
Snow Bike Mike
A lot of stories similar to Greg. Unfortunately there's not enough save slots.
Greg Miller
Yeah.
Snow Bike Mike
So we gotta really manipulate it. We're buying different accounts. But no, for real, these guys have said it so well. And for me and my experience so far, the best part about this kind of experience for me coming off of Mario Odyssey just a couple weeks ago. These aren't my go to games. Right. You guys all know me. You know that I'm usually very loud. I love these shared experiences. But there's something special when I go completely non verbal. I start to heavy breathe a little bit. The jaw drops just a little bit where I'm making the. The Snowbike Mike O face. And every now and then I'll smile, chuckle and I'll go, damn. This is a really great video game. And that's what Donkey Kong is right now for me. I am lost in the sauce of every level I go to. It has this beautiful imaginative world that I can get lost in. And I remember being a child seeing these bright colors, these fun monkey characters that I grew up with. Donkey Kong 64 like Blessed and I'm like, I am transported back to this. And now my goal is to punch every surface on the planet and I'm going to ping and find every fossil. Because right now it is the collectathon for me. I enjoy. I'm enjoying my time exploring the map, finding treasure chests that lead me to new fossil locations that then go out and get me new customization and cosmetic items. I love seeing Donkey Kong in different colors. I have now found that I am a traditional brown donkey. That is where I like to be. I enjoy the cloud white as well. But for me, I love just seeing Donkey Kong and his true normal state of the red tie, the brown Donkey Kong color. Yep. I do love that the cosmetic items do have fun passive abilities that you can kind of dive a little bit deeper into or they really don't matter. You're gonna be just fine. Okay, you're gonna have time. And yeah, that's really all I, I can start off with is this is a really fun time and I love it. The music sweeps me away. When I go Bonanza mode, that song is now like up there for me as like when I heard the new Donk City soundtrack for the first time, I thought, man, they can't get any better. And then when that Bonanza mode music starts, I. Something triggers in my brain where I am at another level, I'm on another planet, I'm lost. Nintendo does music like no one else. It continues to wow me that they have talented artists out there that make such incredible music for, you know, children, video games. And I go, this is the best, simply the best. You should be at some orchestra in Australia at the nice Opera House doing this. But no, we're making Nintendo music. And you know what, it's just perfect and I, I love it. So yeah, this game for me right now is fantastic. I can't wait to beat it. I'm in sub level 4 now heading to the ice layer where, you know, you'll get the zebra stuff. So I'm right around the corner from you guys, but I'm loving every moment. What about you, Roger?
Roger Porny
I'm really enjoying this game. I actually think I was the most hyped for the game in the lead up to everything. I remember when I played the 20 minute demo, I came back and I was looking at you guys like, Tim, you're crazy. Like, this is going to be like, this is going to be the greatest game of all time. Like I was screaming about it from the rooftops, but I think the game just came is coming at it like a weird, inopportune time for me in my brain right now where it's like, I was excited for it, but also I'm in the middle of my second playthrough of death stranding too. And like that's all my brain wants to do. And I'm having a great time with Donkey Kong, don't get me wrong. But it is almost very similar to my trajectory. Maybe that's just where I'm at as an adult now of like with Astrobot. I really loved it. And then it took me a while of like not playing it and then going back for the Christmas levels and being like, oh, it's a masterpiece. Like I don't even know why the fuck would I even think that this is an 8 or not. Whatever, it's a 10, like there's no way. So I think that's the trajectory here for me, where I'm having a great time and there's a lot of fun moments that I'm having, but I don't think that my brain is there yet. And then eventually I will get there because I'm smiling every time I'm playing it. There's not like there's any issues with it. I also think, big thing, I'm gonna. I'm gonna throw my fiancee under the bus. She's a hater, you know? I mean, she's a hater when it comes to Pauline. She hates Pauline every time. Every time she hears the song. Unlike you, Mike, when you're like this incredible. She's like, this sucks. She's like, she sucks. Yeah, exactly. Literally, that's what's happening. But no, for real, like, I'm having a great time. I'm having a fun time. I think I also am doing the collectathon thing, but it's getting in the way of my enjoyment because I am so anal retentive about it. Like, I am so focused on, like, slapping the fucking ground and trying to find all of the bananas that I'm like, what am I even doing here?
Greg Miller
Jen was watching me last night. She's like, why are you smashing so much? I gotta pick everything up. I gotta see you run over. I'm like, no, no, no, I gotta do it.
Roger Porny
No, I gotta do it. I gotta do it. I gotta be here. I gotta find everything. And then I'm like, oh, wait, I could just progress. And every time I remember that, I'm like, oh, I'm having an amazing time. So, yeah, it's. I'm absolutely gonna get to that place where it's a 9 or a 10. But right now I'm like an 8, 8, 5, which is not bad at all. I think we need to remember that 85 is a really great spot.
Tim Gettys
And I will say, like, I think this was a game that got better the further and further I got into it. And, like, I probably started off as an 8 out of 10 for me. And then, like, I get maybe a little bit past halfway and I'm like, oh, this might be a nine. And then, like, I get to the end, I'm like, oh, this is a 10. Yeah, it's a game that really builds because they. I think they do a really good thing, which is they take it easy in the beginning. There's a lot to kind of take in as you first jump into the game because it's a lot of smashing, right? And, like, I think you really have to take in for quite a few levels, how to smash like, you know, how to break things, how to like get to the collectible, how to do all that stuff. And so like they, they kind of like play it chill in the beginning and then as you go they start introducing things and complicating things and I think really interesting ways. And yeah, it only got better as it went.
Roger Porny
Yeah, for sure. Let's keep on talking about dog. I want to get to the nitty gritty of everything. But before we do that, I want to tell you about our sponsors.
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Roger Porny
And we are back. And I really want to quick want to talk about my Switch game of the year that is WWE 2K25. Let me tell you what, this thing runs 60 FPS on this.
Tim Gettys
Wait, really?
Roger Porny
It runs well, the entire game.
Tim Gettys
Oh, I'm in the car. We need to jump on that.
Roger Porny
So I'm playing that last night. So yeah, instead of playing Dalk Young, I just played wwe.
Greg Miller
I downloaded, but I haven't. I didn't have the chance to jump 75 gigabytes.
Tim Gettys
Yeah, no, it's cyberpunk.
Greg Miller
Big game.
Tim Gettys
I don't need that.
Roger Porny
I had to uninstall two games. Almost dead. Almost dead.
Tim Gettys
Oh my God.
Roger Porny
Blessing. Let's talk about it. Let's talk about difficulty.
Tim Gettys
Yeah, I wanted to talk about this because I saw some chats earlier talking about the difficulty those Tundra Boy and chat mentioned, you know, bosses are too easy. Though somebody else that mentioned a lot of people were talking about difficulty. Right. And I think the thing for this game, it's like any other Nintendo game where. Or any Nintendo platformer where you finish the main game and then it's the post game where the difficulty lies. Right. So like the real challenge begins. Yeah, that really is where the real challenge begins. And that also is a thing that's uplifting my experience with the game where I'm encountering challenges and shit, where I'm like. Where I'm like, damn, this shit's tough. Like, this shit's kicking my ass. I'm like, you know, repeatedly going over and over again on them. I like that. I want to shout out. And then also I think the main line, I view it more is like Disneyland rides where it is more about the experience. It is more about like the fanfare. It is more about like getting you to point A to point B. And then it's the post game where it is like, all right, we're going to kick your ass kind of thing. Sure. That's how it's working out for me and that I've been enjoying.
Greg Miller
I saw someone and I apologize to our circle of peers on Blue sky or I'm sorry, I'm B.S. that's a blue sky.
Snow Bike Mike
Yes.
Greg Miller
Where I saw someone say something that I thought was a very interesting summation of. It's interesting to see Donkey Kong Bonanza and Nintendo make a mobile game that isn't a mobile game. And they're like, I don't mean this as disrespectful, but it is a game that is like, just legitimately this buffet of things to do so that when you're tired of doing something, you move on to the next thing or turn it off and come back excited to eat again. And I thought that was like, such an interesting take on it, because I am, you know, the Ubisoft checklist. I like the open world. Yeah. And I'm not hung up on the. Like, when me and Tim did the. I got to play my first 45 minutes on air right on a stream. And when it was, oh, I wait a second, I did this and I unlocked that. So now I know where this thing is hidden. I was like, oh, Tim, like, I'm gonna do this every time and then go and playing the game. It's like there are so many fucking bananas everywhere and so many fossils everywhere. I'm not hurting for it. So it's not like I need to go and chase the treasure map thing I just got. Instead it is. I'm smashing and I'm collecting and I'm doing. And then there's something over there. And eventually I'm like, well, I gotta. To the thing I was going to. When you go to the. But I. The. The mobile thing was an interesting take. I thought of talking about it and I've seen. I know Janet has some BS's yesterday about, like, more critical of Donkey Kong in general. Not that she was saying it's bad, but like. But like, the levels don't make sense as you go down. Like, you know, there's no narrative thread to like, why isn't it like, you know, why am I going from one that's hot to cold? But then back to this. I was like, ah, you know the fucking stupid King Kong movies Tim made me watch? That ruined it for me. The Hollow Earth theory is all fucked up to begin with, but the mobile thing, for sure. I was like, that's an interesting take on it. Like, you open it up and there's always something to do. And I think it plays into the difficulty, but I also think it plays into. I'm never frustrated playing this game, which is another one of me playing it, always being into it, excited even when I miss a jumpy. When I do Die. Because there are the challenges. You drop in and like, all right, it's a little bit of pat your head, rub your tummy right where I'm like, all right, I'm. I got escape, but I got to jump. And so I'm not doing that. I'm like. It was like muscle memory of trying to figure out what they needed me to do from piece to piece to get the things together. And, you know, three or four tries I had it, but it was like, oh, that was a fun little challenge. Now I'm back to just whatever the I want to do and smash and change my color. Donkey Kong.
Roger Porny
Yeah. No, I think that's a great point because the times when I was frustrated, I had to remember, oh, this is just a challenge room of many things that I did not need to do. Right. Like, this is all things that I could just stop doing this, get out of here and find a banana and have the fun. And you can always find that fun no matter what. So you're not like, hurting for things. You're not like, stuck on, like, one level. Like, I can't get past thing? Yeah, for sure.
Greg Miller
Let's get to the bosses. Just back to that attraction deal. They're fun. They're pockets, Pump and circumstance. I get in there, I smash him in two hits or whatever, and I'm done. I get the key. And I do think I'm like, okay, cool. Like, I like the production quality put in you, but I'm not looking for a souls.
Tim Gettys
Like, I mean, to be fair in this, my. I mean, this might be me, you know, grading on a curve of Nintendo games. But, like, I. For me, these are some of the best Nintendo bosses for, like, that I've seen in one of the 3D platformers. Like, I like these guys way more as far as, like, the Void Kong or the Void Company. I like them way more than the Mario Odyssey. The rabbits. Yeah, like the marriage rabbits or whatever.
Greg Miller
I completely forgot the brutal for Tim.
Tim Gettys
That. And then like, also a lot of the other boss fights that pop up, I think are really, really well designed. Actually. I think the. There's only like a couple of boss fights where I was like, oh, this is a dud. Like this one, like, just didn't have enough thought put into it. The majority of them, I think, are really smart. They utilize the whole, you know, take apart your environment and like, either throw them at the boss or, like, take apart chunks of the boss because they're made out of a certain texture. I think the vast majority of them are really Smart. And then even later in the game, there are some of them that are actually pretty involved and some that are even difficult that I thought were really, really good.
Snow Bike Mike
The early ones go by a little too fast for my liking. Right. Because there is this big, like, moment of, like, the goal of the level was to get to you. And now we have this big spectacle of this cutscene, this moment for Donkey Kong. And then, you know, I breezed through it in, like, yeah, less than two minutes. It's like, oh, man, we are just past you now. And I'm sure it will ramp up for me. I. You know, the difficulty thing for me is always a tough. A ball of wax for me. Of. Yeah, I want it to be more difficult. I want it to cater to me. But I am not the target audience of this. I'm not looking at a Nintendo game, especially Donkey Kong Banana, to be like, hey, darn, Mike, let's Perry Perry, jump out the window, come back, roll through. It's like, I know what I'm getting into. And that's like, I kind of have to start tuning my brain to, like, wanting, understanding that I would push back.
Tim Gettys
I would say you are the target audience. Right. Like, if you're enjoying the. The full game.
Snow Bike Mike
Yeah.
Tim Gettys
I viewed Nintendo games as being more family games than kids games. And, like, I think you could. I think you could have a game that may be, like, aimed towards kids in a lot of ways. But, like, if we're talking about it, enjoying it as an adult, I think you should review it as adult, Mike.
Snow Bike Mike
I. I love that. Yeah. I guess my mind is having a tough time sometimes of, like, when we come to difficulty in Donkey Kong and Mario, because my mind just goes to. That's a kid's game. It's supposed to be, like, cater to a kid's experience to have fun, grow, learn the awesome world that is video games, and learn and grow off of that. Where it's like Dark Souls Mike over here. Yeah. I would love Don Kong to be parrying. I want. I want Mario Maker levels where I'm like Andy Cortez snapping a controller in half because I can't get the double jump. But, like, that's not what this is. Right. It's like they will have moments like that, which I appreciate, and there's fun things, but, like, I can't have poor baby Ben over here. His first experience in a video game with Donkey Kong. Oh, you can't double jump off of a green shell and then grab the feather and then fly over into Dookie tail on this guy, like, you get.
Roger Porny
Good kids, but there's an in between for me, right. Because I talk going back to the bosses. Like, it just goes by a little too fast to the point where, like, I was like, oh, did I do something wrong? Something I'm missing here? Like, it was that type of thing. I'm walking up to the person, they're talking to me, they're like, oh, you beat the. Out of me. I'm like, really? There's no third thing going on here. But it seems like there. It does get more complicated. The bo. I know we're smack dab in the middle of the game, so I don't want you to spoil anything. But of course, yeah. Right now it is this interesting thing where I think it also goes back to, like, the main idea behind this is that this is basically. Basically like a Hulk video game. So it's like, what is the Hulk going to do with a boss fight? He's going to beat the shit out of people really fast. Like, that's how this is going to go. It's almost like those boss fights when it's like, okay, well, we're not going to give them a mech suit. You're just going to beat up the guy and you're going to beat him up. It takes 10 seconds. And, yeah, that's satisfying, but it's also really fast, so you kind of have to balance it. So I'm kind of looking for a little bit more of that interest of like, hey, I'm fighting a boss and I'm doing the Mario thing where I'm jumping on the head and I have to wait or. But now I'm just kind of throwing things at people and beating them up really fast. And it's 20 seconds, and I'm like, oh, shit.
Greg Miller
Smash through them to get to the core.
Tim Gettys
Yeah.
Roger Porny
Wow. Okay. That's what we were leaning towards.
Tim Gettys
For me, I'm less concerned with all the. Like, I'm less concerned with difficulty in the sense of difficulty makes this thing more fun for me. I ask, what are the things that make this more fun? Right. Like, is a. Is our. Is an early DK Bonanza boss made better by me dying more, or is it made better by having more fun? Fun things that I'm doing. Right. Like, I think the role of a boss in DK Bonanza is to get you to rip chunks out the ground and then throw it at him. At him. Right? Like, I think the goal of a design boss in DK Bonanza is to make you go, all right, what's going to take me to the next phase. Like, what's the puzzle that I'm solving in real time? Less so. Like, oh, man, I'm beating my head against the wall. Because you do. Yeah. I think in the second half of the game you do have a few bosses. Again, none of them get to like, Dark Soulsy. Right. I'm right there with you as far as Dark Souls, Mike. Right. Like, I have my Elden ring bless or Sekiro bless, whatever you want to call them. Perry Poppy, that's, you know, rooted within me and like, I'm. This just isn't the game for that. But I think there's still tons of fun to have with the boss fights here. Like, I think they're very well designed, very well, very involved the further you go. And I don't know, I think they're. I think they're very smart. Boss fights. Boss fights. Maybe not as early on where you're like, yeah, tearing through.
Roger Porny
I think I'm just not finding the puzzles yet. Right. There have been some challenge rooms where I'm like, oh, that's interesting. I had this one challenge room where it was like, there was these enemies that are like super gold plated and there was nothing around you to beat them up. But there's like this, this turret that's aiming at you. So you kind of have to like, get behind the enemy and like kind of line it up perfectly and take them out all within 15 seconds. I'm like, oh, that's interesting. That's what I thought you would see in a boss fight. Instead of literally you get there and you're beating them up super fast. Which I feel like it's just kind of the core of all of the combat. So it's like, what is even the point of having a special boss fight where it's like, this is the guy, I'm going to beat him up. Okay, cool. Dead immediately. But I know that there's a lot more. This is the interesting thing of doing a review in the middle of the. Of the review process, right?
Greg Miller
Review so far?
Roger Porny
Yeah, review so far. But yeah, let's talk about that and then let's. Let's. We're talking about boss fights. Anything else about boss fights before we move on?
Tim Gettys
No, no.
Greg Miller
They make books.
Tim Gettys
They make books.
Roger Porny
Let's talk about upgrades. What did you guys think about the upgrade tree? And I thought that was very interesting when they showed that off in the Nintendo Direct. And I'm interested in that. I think finding all of the banana and every time I Get that five banana. I'm excited to, like, constantly. Oh, yeah, I want to hear your upgrade paths. Like, what are you prioritizing? Where are you going for? Are you thinking about that or are you just going for whatever's available?
Greg Miller
I think about when I'm there, I get the skill point, I open it up, and if, you know, I'm not already in the know of what I'm doing, I'm. I'm usually grinding for something. Right. So, like, for me, it was all about, I think, initially getting my radar. And, you know, I wanted my radar to go as far as possible and my pound to go as far as possible so I could get everything that way. Right. I haven't invested. Maybe I just started investing in health, but I haven't. Since I'm not feeling the penalty of death or, you know, the actual attack, I'm not worrying about it. I'm just doing with the collecting and going out that way for it.
Snow Bike Mike
Yeah, I followed what they recommended. I thought that was really cute and fun of like, you know, I'm more in Donkey Kong to not look at a skill tree and get lost in the small moments that are like, will make DK better. But probably moment to moment of me just smashing through rocks is really not making me any sort of different. I'm just here to collect bananas. So I appreciate that. They're like, hey, here's the track that we would put some people on. And I just followed that. Yeah, my main one was like, I want the sonar to be better because I'm looking for the collectibles, but really I be able to smash every time this. Every time this popped up, I would look for what they recommended or I would just move on to the next one. Click on that. I would. I'm in it. I. I don't want to be stuck in the menu reading anything about his small passive skill traits.
Roger Porny
Blessing, how about you?
Tim Gettys
Yeah, it's funny because I'm somebody who's an hoarder when it comes to skill points. Like, I. When I'm playing any game that has a skill tree, I'm like, hold off. You know, I wanna. I wanna hit a point like, you know, five hours from now where I finally sit down my skill tree, put everything in, and now I feel way more powerful. And that's just how. That's how I do things.
Greg Miller
So, like, don't you find? I guess so stick with me. I'm sorry. This is a fascinating conversation. I know about you. What about if it's like unlocking new moves or A new weapon or something like that. Do you do the same thing?
Tim Gettys
It. It would have to be something that would, like.
Greg Miller
It's more like this minutiae of, like, oh, you can hit. You can see farther. You can hit stronger.
Roger Porny
Yeah.
Tim Gettys
Like, if it's like, a new ability or something that feels like it's gonna substantially change my gameplay in the moment, then I'll. Then I'll spin on it. But if it's like, oh, your. Your punch gets 10 stronger, then I'm like, I don't need that right now. I'm gonna, like, hold all this stuff and then wait until I can make it 50 stronger, stronger. So I can feel it. You know what I mean? Sure. And so at first, I wasn't spending skill points as much. The ones that I did do early on were, like, sonar and stuff. That stuff that would make it easier for me to get more resources so I can have more skill points. Like, I love leveling up so I can level up faster.
Roger Porny
You don't level up fast. You take time.
Tim Gettys
But I don't spend the points that I get from leveling up faster. I'm like, I'll spend that so I can, like, really feel the rush. I want to feel something when I level up. And so, yeah, it was a lot of that. One of the things that. That really made the game click for me further in was realizing how progression wasn't tied to getting the bananas. That's something that's, like, not typical of this kind of platformer. Usually it is a thing of. All right, collect 30 bananas and then move on to the next part or collect, you know, this many bananas or whatever. Get enough moons or get enough, like, whatever, so you can, like, actually unlock the next part of the game. The main line in this game really has, like, no barriers, no walls. Right.
Roger Porny
I didn't even think about that because all I'm doing is getting bananas. So I'm like, oh, I didn't even think that. It's like, you can not mainline the.
Tim Gettys
Out of this game. Yeah. And just, like, keep it going, and the game will just let you. And the only reason why you would get bananas in the main game is to upgrade your skill tree, which, like, didn't click to me until I got later in the game where I started to really want to upgrade my skill tree, because then that stuff started to matter a little bit more, and I was like, oh, all right. Now I got to reason. I thought that gameplay loop, like, variance was very interesting.
Greg Miller
How many bananas do you have right now, Roger?
Roger Porny
I could Try to pull it up.
Greg Miller
If you go to your load for your save.
Roger Porny
Yeah, let me do that while you talk.
Greg Miller
Yeah, yeah, I'm talking.
Roger Porny
I gotta close, I gotta close. WWE 2K25 I was just looking at.
Greg Miller
Last night, 121, which I don't think is outrageous. So I was wondering if you're being super crazy about how many you have.
Roger Porny
Yeah, I mean, I would assume I'm around there, but yeah, I. I'm collecting a ton.
Tim Gettys
Yeah. I will say to again, this is to the credit of great game design. Even knowing that I didn't really have to collect these bananas, I still did the thing where I would stop and be like, all right, now I'm just gonna collect a bunch of bananas just for the love of the game.
Greg Miller
It feels good. It feels good to smash through this world and find that banana.
Tim Gettys
Yeah.
Greg Miller
You still feel that? Like, when you get somewhere, I'm not there. They didn't expect me to know that I'm over here, so I shouldn't even see that yet, but I'm there. I'm gonna get the damn thing. Like, that's fucking cool.
Roger Porny
Yeah, yeah. Mike, what is your. So you're. You're. You're collecting things? You're going around, are you. Are you just fully progressing? Like, what is your vibe? Like, I need to know your vibe in terms of, like, are you just drilling down as soon as you get to a level? Like, how. What's your play style? Type deal?
Snow Bike Mike
Well, it's explore the beautiful world that they give you on the next level. Like, I'm really just taking my time exploring it. I like getting all the fossils. I like making sure I clear out the shop. I love putting Pauline in different cool, fun outfits. Right? Like, that's. That's what it's all about.
Greg Miller
Do you switch a lottery? What. What do you.
Snow Bike Mike
Yeah, I mean, what stands out is.
Greg Miller
Your Pauline outfit right now.
Snow Bike Mike
Right now? Well, I've only unlocked three, so it's like the one right now that I like is the cowgirl.
Greg Miller
Yeah, that's what I got her into.
Snow Bike Mike
The second one, the dark one, I.
Greg Miller
Have her in the black cowgirl outfit. And then Donkey Kong's got the smoky fur and then the yellow trousers.
Roger Porny
Changing fur.
Snow Bike Mike
Oh, yeah, yeah, you gotta do. Yeah, press it all.
Greg Miller
You're nasty looking.
Roger Porny
Come on.
Snow Bike Mike
My home. Anytime there's a home purchase, I'm buying a home.
Tim Gettys
Yeah.
Snow Bike Mike
Challenge room. I'm going in the challenge room. I mean, I'm coming hot off of Mario Odyssey, where everybody is like, hey, Mike, there's More into there now. And so every time I go in, I'm like, okay, there's three bananas that I'm gonna find. I come out and it's like, oh, I'm missing the middle one. That means I'm going back in. I'm gonna go find it, Right? So, yeah, I'm just having a blast exploring every single level that they've created.
Tim Gettys
I did just get a banana. I just got a skill point. I'm not gonna spend it though, trying.
Snow Bike Mike
To break the game like you see some of the speedrunners do, right? That first time you see Cranky Kong and the kid is like, like, well, you could just throw the rock at him and he's gonna fall down. Or you could try to like double jump over to him, bounce off a rock and then get on top of it with him. It's like, okay, well, that's fun. I want to see what I can do there. Exploring wise. And so, yeah, I'm just taking it as it all comes. I am the generic. I'm just having a blast. I'm exploring and then I go get my boss fight. I go to the next zone.
Roger Porny
184. It's pretty solid.
Tim Gettys
I wanna. Can we talk about how they got. They got some kind of cocaine crack and just in the smash mechanic.
Roger Porny
Oh, dude. Yeah.
Tim Gettys
Because I dreamt I. I went to bed a couple nights ago and I'm glad you did legitimately. Like, just dreamt about smashing. Yeah, like the Donkey Kong smash, like, smashing through textures, matching services kind of thing. And it's just.
Roger Porny
It.
Tim Gettys
It ha. It is having the Tetris effect thing on me. Like, you know when you play a lot of Tetris.
Roger Porny
And like the first night I played, I had the exact thing. I woke up in the morning and Lance was like, oh, you look like. You look well rested up. Like, I was just thinking about Donkey Kong.
Tim Gettys
I was thinking, I'm just destroying.
Roger Porny
No, yeah. It's something about the sound effect. It's the crunchiness. And it's like. It is almost scary when I first booted it up of like, oh, no. All of these. This gold is procedurally generated. So that means that I can't get it all, but I'm going to get it all, if that makes sense. Like, I'm always breaking. I'm always finding the treasure chest. And it's becoming an issue right now where it's like, I'm not progressing, but then I need to force myself to progress. Switching.
Greg Miller
Play the game your way.
Roger Porny
I know. Yeah. I'm going to do it over over the next. I think I'm going to finish it in the next two months, three months. Take my time. Really well. I want to talk bonanzas and the transformation of it. I was very skeptical of that when we first. When they first announced it, because I was like, oh, this is a huge new thing for this game. And it feels like it changes the entire kind of makeup of what I thought this game was going to be. I thought it was literally just Don Kong running around, getting upgrades, beating, blowing shit up. And that's what it is. But having the zebra effect where you have to go over. You can go over fast. Yeah. Run fast and go over ice stuff. Having. What is it? The ape of the gorilla one where you can just destroy a bunch of stuff. And they showed a few other ones in the direct. What do you guys think about it? Do you think highly of it?
Greg Miller
I expected to annoy. It isn't the right word, but I expect to be a gimmick that I wouldn't use unless I absolutely had to. And I feel the way they got around that have made me like it. Not worry about it. Don't even think about it. Again. It's, you know, a frictionless game where I'm just playing and having a good time is how fast you fill that meter in. I. I was expecting it to be one of these, you know, like, what is it terrorizing in Pokemon where I gotta build terraforming one.
Tim Gettys
Fucking terastalizing. I know. Yeah.
Greg Miller
So it's like you get one shot at it in the battle. And then it says, you know, everybody's using the last guy, last turn. This sucks. This being like, okay, cool. I can use it just for this one thing. And I'm gonna smash so much gold, it'll be charged in two seconds. Like, the fact that it's just ready to go is nice. And I'm like, that's the perfect usage of it.
Snow Bike Mike
That's how I had to get over that. Of like, I am someone who loves to save my special. Similar to how Blessing saves his skill points. I used to be like that of like, now whenever I have the special moment to go bonanza mode, it's like, just use it all the time because you're going to refill it so fast. There's no reason to be sitting on it. Just go have fun. And plus, the music gets me excited. So it's like I'm bonanza mode all the time.
Tim Gettys
Yeah, I. I love it. I love all the forms except for one. I won't say which one? But, like, one of them I don't love. I. I think the. The way that it refills so quickly, but you still have to refill it, I think, is kind of weird. It's like a little. Yeah, a little finicky.
Greg Miller
Like, I feel like it's just such an easy, like, layup, though, from them. Of like, oh, you did something again. The whole game is like, oh, there's a banana you could get. Oh, you can do this. Oh, you filled it in.
Tim Gettys
Like.
Greg Miller
Well, yeah, I filled it in. But if Donkey Kong just breathes, he.
Tim Gettys
Gets enough gold, it is like, oh, I just had to collect, like, three little pieces of gold to fill up this whole bar. It's like, why not just let me keep it the entire time? But then, I don't know. I understand. But I also am like, was this the most elegant? But I do love the mechanic. I think it's. I. I think to, you know, give you a lot of different types of obstacles and different types of puzzles. Like, they do really, really cool things with it throughout the game. As far as, like, all right. Yeah. Now you have to have this form so you can run over the sand. All right. Oh, now you have to have this form because we got this really hard rock that you got to break. They do really, really cool things with that stuff. And so I think it's good.
Roger Porny
No, I think I'm exactly where you're at. My first thought was, like, I just want to be collecting the gold as I am in the form, so I could just continuously be in that form. So that was a little bit counterintuitive to kind of stop and then immediately go back into it. But, yeah, I also just want to talk about how caked up he is in every single version. It's crazy. Why is DK built like that?
Greg Miller
I mean, the great apes are known for asses like this.
Tim Gettys
Yeah, it's part of the thing.
Roger Porny
That's true.
Greg Miller
You go look at a grill anywhere, tell me, I think, don't have an ass. Kevin. Show me some gorilla.
Roger Porny
It's like a nightmare seeing both of you looking at me being like, you gotta look at a gorilla's ass. Everybody.
Snow Bike Mike
You gotta look.
Greg Miller
Go to the zoo, man. San Francisco Zoo.
Roger Porny
Whoa. It autofill.
Greg Miller
It autofilled gorilla. As if guerrilla warfare.
Tim Gettys
One of the things.
Greg Miller
Don't be afraid. Put gorilla ass in there.
Roger Porny
Yeah. Not badass.
Greg Miller
I want to see this from the back.
Tim Gettys
Gorilla arrested. Gorilla. Oh, glow. Jesus Christ. She was arrested recently.
Greg Miller
Yeah.
Tim Gettys
Oh, I missed this. Yeah.
Roger Porny
Oh, damn.
Greg Miller
That's accurate.
Roger Porny
You got kicked up.
Tim Gettys
Oh, yeah, yeah. One of the things I do like, too, is how that brings, like, the different types of characters in the game together. Like both Mario Odyssey and this game do the thing of you're meeting, like, different races of creatures throughout the game. Right. And I like how in this game, they feel a bit more, like, sprinkled throughout and also a bit more meaningful. Like, tied together. Right. Maybe is the word I'm looking for. Because, yeah, you get, like, the gorilla bonanza, and then you hang out with the zebra people, and they're like, all right, you know, do the thing here.
Roger Porny
We're crystal grock people.
Tim Gettys
Yeah. Like, they all kind of have their own thing going on, but you need to visit all of them in order to, like, you know, get fully, fully upgraded. I love that. And then also I love how many of, like, these different types of people I'm seeing in different areas where it does feel it. I mean, it feels like it. It feels like everybody's migrated all around, you know what I mean? Like, it's the world now. Like, it's modern times.
Greg Miller
You've opened up. You've opened it up.
Tim Gettys
Yeah. As opposed to in Mario Odyssey, it's like, I'm only going to see this guy. I'm only going to be seeing the polar bear in the cold place. So it's like, on to the next one. But I like how everything feels a bit more integrated together here.
Roger Porny
Yeah.
Greg Miller
Are y' all using this? The hideaway beds. The getaway beds.
Tim Gettys
Oh, every single time. Yeah, every single time.
Greg Miller
I love that.
Tim Gettys
That.
Roger Porny
Yeah.
Greg Miller
I had a conversation with Pauline. She always has something fun.
Snow Bike Mike
Yeah. Can we talk about that voice acting we got? You know me, Roger, I love it. I hate reading. Okay. But I love when they. I love these Nintendo games and the worlds and the characters they build, and I love when they bring a voice to it. And I can stop being Valley Girl. Mike. Whenever I read these, you know, they're all. They're writing, and so it's like, I love that Pauline has a voice. I like the Void Company and, you know, they're not giving me English voiceover, but it's like, whatever you're throwing at me, I'm loving this vibe right now. And so, yeah, the Pauline talking to me, telling me fun stories every time we rest in bed, she's, like, up to date, and it doesn't seem like I'm just getting the same dialogue.
Greg Miller
For sure, for sure.
Snow Bike Mike
I really love that.
Roger Porny
Yeah, I. I find it. I. The. The Pauline stuff, I. I've seen Criticism online and in my households of the, the Pauline Curtis voice acting of how it feels a little bit inconsistent. I like that. I think it's silly. It's campy. There's nothing about it that, that rubs me the wrong way. If anything, it just makes me laugh. Right. Sometimes there's a line delivery. The way that she says DK makes me laugh like it's silly. I just, I don't think it's consistent, but I think it's also part of it is that sometimes she sounds like a girl, a little girl, but sometimes she just, just, it's like, I don't know what that voice direction was, but I like it. It's funny. Like, that is the world that you're creating here. So I think taking it not so seriously is, is kind of the way to go. And I, I, I've enjoyed that. I think it's an interesting side of it and that they're focused specifically the character that has the English voice acting and no one else. But I think it makes sense for, for what they're building here.
Greg Miller
For sure.
Tim Gettys
I think the performance is fantastic. I think it's really charming and really cute. Yeah. Every single time where, yeah, you take that break and then Pauline references something about the world. I think is, is wonderful. My tinfoil hat is that I think this is Nintendo trying, like, testing the waters. I, I think after the Mario movie where Mario has a voice and Luigi has a voice and all these character characters are voiced, and that's becoming a popular way to now see these characters, you know, on the big screen. I wonder if that's them being like, all right, should we start doing that more in our main games? Like, if we have Pauline talk, is it gonna feel weird to people? Like, if we do this with Mario, if Luigi and Mario are talking at every single checkpoint, is that gonna be a weird thing? I, I think they're testing things out. That's my tinfoil hat.
Roger Porny
I mean, I would love that. I think that's, that's the future that we should be in. I, I, I want everyone to talk. I want everyone to have inconsistent voice acting. I think it's fun. I love it. I want, I want this weird world where it's like, it's not like, hey, it up movie like Chris Pratt is in. It was just, it's just a weird, hey, everyone speaks English.
Tim Gettys
And also, I just, I love the amount of cut scenes and the amount of, like, story bits that that's in this game. Right. Like, this game did such a great job of introducing us to a cast of characters and introducing us to like, you know, moments throughout the story where I'm like, damn, I'm invested to see like, where we're going next, you know, like, it's funny because you're playing as a character whose main motivation is bananas. Like all he wants is bananas. But I'm here for like, his like, relationship with Pauline. I'm here for, you know, Pauline being nervous to sing and all these things and her like growing throughout the game and all that stuff. I think it's. I think it's really fun the way that Nintendo is injecting more story into this stuff and I want to see them do it with more of their franchises.
Greg Miller
For sure.
Roger Porny
For sure. Let's talk about how it runs. I've seen a lot of scuttlebutt on the Internet from some nerds talking about all the games dropping frames. Oh, it's this. Oh, it's that. I want to hear your experiences. I'm a, I'm a frame nerd. So usually that stuff, stuff upsets me.
Greg Miller
So you're one of the nerds.
Roger Porny
But it didn't upset. Okay, it didn't upset me for this game specifically because first of all, I think some of it is stylistic. There are moments when he's punching and you definitely have a low frame rate moment. And even if it wasn't intentional, it feels intentional and it feels good. It feels like, hey, it's like a hit moment in the game. But there are moments I'm like, okay, I do notice that we drop some frames here and there, but I don't know, it's not consistent enough for me to actually have any, any issues with it. Did you guys notice anything happening in your game or any of that?
Snow Bike Mike
No, I felt smooth and good to me or I'm not noticing it. I'm having a on the stream.
Greg Miller
Tim tries to point it out to me and I just cannot catch it. Yeah, I'm just like, for me, they did such a thing of like, this is the style of the game, of the world that like, I. There's no like, duck, duck, duck, duck, dot, you know, I'm like, oh, what the fuck is happening? So when it's dropping a frame, I'm just like, he's smashing. He's smashing real good.
Tim Gettys
Yeah, I thought it'd be worse. There was an article from an IGN article.
Greg Miller
Yeah. Three days before where like they acknowledge where they played it and then. Yes. Somebody asked the developer.
Tim Gettys
Yeah.
Greg Miller
He was like, well, we focus on fun.
Tim Gettys
Yeah. Yeah. So I thought the frame Stuff would be a lot worse. I think. I think you're right, Roger, as far as. Because when you're punching things, they have, like, the little, like, hit stop, where it has the intentional stutter. So maybe that actually hides. Maybe that's a Nintendo solution, right? Of, like, hiding frame stuff that people would have noticed if they didn't do that. There have been, like, a couple of times outside of that, usually if I'm breaking a lot of gold or something like, I think particularly gold where. Like, gold in, like, a big environment. If the camera's pulled out and I'm breaking a lot of shit at the same time, then I'll notice some, like, lower frames. But it's never bad. It's never like, oh, this is like a stutter. Stutter. Usually it's like a. Oh, this dipped down, like, five frames as opposed to, you know.
Roger Porny
Yeah. And I wonder if that is. I'm playing a lot on handheld mode, and I know that has a very variable refresh rate thing. I don't know if that actually works or if that's how that's built out for this game, but that might be hiding it for me. Last thing I want to talk about Donkey Kong's design redesign, rather. Do we have thoughts? We have feelings. Any. Which way do we like this more than the OG Donkey Kong design? I know that's a big question.
Snow Bike Mike
He gives off a little younger energy, and I like that. I'm liking the Donkey Kong redesign. I have no issues with it. I'm not pointing at the television. Going back in the day, DK64, he looked like this, you know, like, showing your kids. Like, I'm smiling, having fun. Every time I see darling Donkey Kong.
Greg Miller
Yeah. I have no affinity for Donkey Kong, period, beyond this game. Right. Like, he's always been fine.
Tim Gettys
I don't fuck with the guy.
Greg Miller
I've never had an opinion one way or the other. So I like this redesign a lot. And it's interesting, like, again, to watch it become, like, again. You've heard me say it before. But it's interesting to be living it, where I'm like, I won't let Ben repeat my mistakes. He's growing up a Nintendo kid. And him, like, when. Again, the way we did it is we gave him the Nintendo stuff I bought at the store on Friday night. And we said, donkey Kong comes out Saturday afternoon when we get back from. From the museum that way. Like, he just didn't ask about it. So, like, the amiibo got unboxed, was with him all day, all night. On his bookshelf. Then he brought it to the Museum Academy Sciences, and they have the big dino exhibit going on. So when he was digging in the dino box to get the bones out, Pauline and Donkey Kong were smashing the bones and moving the sand. And it's like, I love that this is his Donkey Kong, right? And this is what it's going to look like to him and how it is. And I like the design a lot.
Tim Gettys
Yeah. I mean, here's the thing, right?
Roger Porny
Yeah.
Tim Gettys
Tell me the rare Donkey Kong, that means something to me, man. Yeah, that means something to me. But also, this is objectively a better design. Yeah, this is. This design. If you're using this for movies, if you're using this. If. I mean, as you're making more Donkey Kong games now, this is an easier design to work with because it can be more expressive. Right. Look at the amount of emotion, the amount of different, like, types of emotions that Donkey Kong can express because he has a face that can move. Like, the previous DK design just was not great for conveying a character that's like. Like, supposed to be this animated, like, cartoon character. And so this current design we have is objectively better. I'm very fascinated. They have, like, other characters, like, we've seen in the Nintendo Direct, right? That, like, there's Diddy, there's Dixie. Right. Those characters do not look that different. Like, they. I think maybe they're slightly redesigned, but for the most part, they kind of look true to what they look like in the Rare games. And so I'm almost like, why didn't you redesign more of these characters? I would. I would have been down to see, like, all of them kind of brought forward a little bit more. But, hey, like, I also. I also do like having the hint of, like, hey, no. But this is. This part of my childhood hood is retained. Like, we.
Roger Porny
That just means you're not getting Diddy Kong ever. It means he's gonna be in the background of every game.
Greg Miller
He's gonna.
Roger Porny
You're never gonna get a new game with him as a main character.
Tim Gettys
I hope we get more Diddy Kong in, like, a more central role.
Roger Porny
No way.
Tim Gettys
I want it.
Roger Porny
Yeah. I. I never liked the way Donkey Kong looked beforehand. I actually hated it. I thought he looked too mean. Nasty character did not like the fucker. Nasty character did not like this fucker.
Tim Gettys
Now, I will say that about Diddy. A lot of people say that.
Roger Porny
I was talking about Donkey. Sorry, Donkey Kong.
Tim Gettys
Yeah.
Roger Porny
But also did it. You know what I mean? But Donkey specifically, I did not like, the way he looked. So now having this. This guy here, it's like, yeah, this is a nice, nice character. I buy that he's friends with, you know, Pauline. He's. He smiles sometimes. When he smiles, he looks like a completely different character. Almost like the way he's cheesing ye. And I like that. I'm fine with that.
Tim Gettys
When I tell you previous DK design could not smile like.
Roger Porny
No, not at all.
Tim Gettys
Not smile like that.
Roger Porny
Okay.
Snow Bike Mike
I think we're wrapping up the Void company. Do we like the new villain group?
Greg Miller
Yeah, we said that.
Tim Gettys
I like them.
Snow Bike Mike
You like?
Greg Miller
I like them.
Roger Porny
Yeah.
Tim Gettys
I think they're cute.
Greg Miller
I think they're cool. I like the. The. You know, they all got a style to.
Tim Gettys
I like them as characters. Poppy, specifically, her boss fights bad. Yeah. I won't get into it because I don't want to spoil things, but, like, they're just too easy. They just weren't thought out that well.
Greg Miller
In my opinion, as somebody who's never. And I. That's a broad statement. I'm. Maybe there's something else. But I'm pretty sure, unless it was on a kind of funny thing, in my personal use of a Nintendo device, I don't think I've ever used an Amiibo. I was so let down when I was. And I turn it on. I'm like, look, Ben. He goes, what's it doing? Like, I don't. Let's find out. And I tap it and it just drops. It just drops four big letters. The K, O, N, G. Like you're collecting. Yeah, but they're just. They don't, like, hover in the air. They, like, just come down and land on the ground.
Roger Porny
That's it.
Greg Miller
Then I, like, pick them up, like, all right. Well, Ben, he says, kong. It's this thing from an old game. Yeah. Yes. More shit to throw or smash.
Roger Porny
Was he happy about that?
Tim Gettys
He's like, huh?
Roger Porny
He doesn't get the reference.
Tim Gettys
He didn't play.
Greg Miller
It was exciting. It did something in the game.
Snow Bike Mike
Yeah.
Tim Gettys
Also, mellow fellow says bosses are a flub. Yep. I'm just talking about that one boss. I think the rest of the bosses are great, or at least most of the bosses are fantastic. Oh, you don't put words in my mouth.
Roger Porny
We are wrapping up this review. Any last thoughts, opinions from the table from gamers around here?
Snow Bike Mike
Mike, still trying to love the map. We didn't talk about the map. I don't love it. There's something about it, whether it be the quickness of the cursor and how it moves, trying to get around this big 3D object and, like, really see what I'm wanting to see. Maybe it's just growing pains, but at first, it's not love at first sight. Right now with the map users, I.
Roger Porny
Actually love the map. I like the snappiness of pressing it. And it's like, oh, wow, this is like an actual full 3D map. And it goes back in.
Tim Gettys
I was.
Roger Porny
I was pretty happy with that. So that's interesting here.
Greg Miller
How about you, Greg? According to Mellow Fellow Greg, you have to reach a certain point in the game and talk to an npc. There's more to the amiibos. Look it up. That's interesting.
Roger Porny
I give you a gun.
Tim Gettys
Oh, gives you. It's a coconut gun.
Roger Porny
No, it's real. It's crazy.
Tim Gettys
Have you ever heard about how rare did that?
Roger Porny
No.
Tim Gettys
When they're designing DK64, you know how every character has, like, their own unique gun, but they're like, all cool, like, fun. Like, Don Kong has a coconut gun. Diddy fires peanuts and shit. When they were designing it as a placeholder, they gave DK a real actual shotgun. And one day Miyamoto came in the office and saw it and was horrified. And so the rare designer had to, like, mock up, like, no, no, no, no. Like, this is what we're actually planning. But, like, Miyamoto apparently was like, like, shocked.
Greg Miller
Shut it down.
Roger Porny
Mock up his resume too, immediately. Get the. Oh, my God.
Tim Gettys
That's insane. If he shoots you, it's going to hurt.
Roger Porny
Blessing, what's your final thoughts on Doggy Kong?
Tim Gettys
Yeah, I can't believe they did it. Like, I can't believe they made a video game this good. It has honestly one of my favorite finales in any video game. I would go that far as to say that now. Like, yeah, and I'll just leave it at that. I can't wait to see what else they do with dk. Right? Like. Like, I hope we don't have to wait another seven years. Eight years. We probably will. We probably will. Like, I imagine maybe DK Bonanza 2 isn't coming out until the switch 3 or something like that. Right. But, you know, I absolutely love it. Makes me very fascinated to see, can you make the next Mario that, like, one ups this now, Pun intended. Can you one up this with Mario? I like it. Very interesting to see from the Odyssey team.
Roger Porny
I'm excited to hear about that. But remember, this has been the kind of funny gamescast where each and every weekday we get together and talk about all the biggest reviews, previews and topics in video games live on YouTube, Twitch podcast services around the globe, and also YouTube Music. If you love what we do, please support us with the kind of funny membership on Patreon or YouTube to get all of our shows ad free, watch us record them live and get a daily exclusive show. Catch today's kfgd that happened previously and of course in review that's about to happen now, but until next time, it's been our pleasure to serve you.
Episode Title: Blessing's Donkey Kong Bananza Review
Release Date: July 25, 2025
Hosts: Tim Gettys, Greg “GameOverGreggy” Miller, Blessing Adeoye, and Andy Cortez
In this engaging episode of the Kinda Funny Gamescast, the hosts delve deep into their experiences with the latest Nintendo release, Donkey Kong Bonanza. Skipping the initial advertisements, the conversation swiftly moves into personal anecdotes, gameplay mechanics, and comprehensive reviews, providing listeners with a thorough understanding of the game’s strengths and areas for improvement.
The episode kicks off with light-hearted banter among the hosts about personal styles and wardrobe choices, setting a relaxed and humorous tone for the discussion. Roger Porny humorously laments his current disinterest in fashion, highlighting the camaraderie and relatable moments among the team.
Roger Porny shares his journey with the game, mentioning, “I’ve given up. I don’t know what I’m doing anymore. I just kind of look in the closet, I say, whatever, it fits” (01:07), illustrating his overwhelmed state both in-game and in real life.
Snow Bike Mike and Greg Miller discuss their respective progress:
Tim Gettys reveals he has already beaten the game and is now exploring the post-game content, expressing eagerness to revisit the game for an additional 20 hours (09:02).
Blessing Adeoye provides a glowing review of Donkey Kong Bonanza, awarding it a perfect 10 out of 10. He elaborates on how the game surpasses beloved titles like Mario Odyssey and DK64, stating:
“DK Bonanza is so good that, like, I don't. There's no way I couldn't give this game a 10 after finishing this game and now being in the post game” (09:12)
Blessing highlights the game’s seamless blend of exploration, collectible integration, and innovative gameplay mechanics. He appreciates the game’s experimental approach, which introduces destruction and creative navigation, adding depth to the traditional platformer experience.
Greg Miller echoes Blessing’s enthusiasm, emphasizing the game's fun factor and its ability to engage players on multiple levels:
“I can't imagine it not being a 10 because it's a game I'm playing, and it's that as I play it, I am sitting there and it's that rare experience of as I play it, and I'm sitting there going, I am having so much fun” (17:35)
Greg additionally shares a heartwarming account of playing the game with his son, Ben, highlighting how Donkey Kong Bonanza fosters a shared gaming experience between generations.
Snow Bike Mike discusses his personal connection to the game, noting how it transports him back to his childhood memories with Donkey Kong:
“It has this beautiful imaginative world that I can get lost in. And I remember being a child seeing these bright colors, these fun monkey characters that I grew up with” (09:02)
Mike appreciates the game’s collectathon elements and customization options, which allow him to personalize his experience by dressing Pauline and Donkey Kong in various outfits.
The hosts delve into the game’s mechanics, particularly focusing on the boss fights and upgrade systems.
Roger Porny expresses mixed feelings about the boss fights, finding some of them too quick and straightforward:
“But I think there's a lot more. This is the interesting thing of doing a review in the middle of the. Of the review process” (37:23)
In contrast, Tim Gettys praises the boss designs for their creativity and integration with the environment:
“I think the role of a boss in DK Bonanza is to get you to rip chunks out the ground and then throw it at him. At him. Right?... I think the majority of them are really smart” (32:17)
The discussion extends to the upgrade tree, where Greg Miller and Tim Gettys share their strategies:
A significant portion of the discussion revolves around the redesign of Donkey Kong and other characters.
Tim Gettys and Roger Porny commend the new design for making Donkey Kong more expressive and personable:
“I think this is objectively a better design... This current design we have is objectively better” (57:00)
They contrast it with previous iterations, noting that the new design allows for a broader range of emotions and interactions, enhancing the overall storytelling experience.
The hosts appreciate the introduction of voice acting, particularly for Pauline, noting how it adds depth to the character and the narrative:
“I love when they bring a voice to it... It's just a weird, hey, everyone speaks English” (51:03)
Tim Gettys speculates that Nintendo might be testing the waters for future voice integrations in their franchises, drawing parallels to the Mario movie.
Addressing concerns about the game’s performance, Roger Porny and the team share their observations:
Tim Gettys adds that the hit-stop mechanic during punches may help conceal frame rate inconsistencies, allowing the action to remain enjoyable despite minor technical hiccups.
Wrapping up the review, the hosts collectively express high praise for Donkey Kong Bonanza, emphasizing its ability to blend nostalgic elements with innovative gameplay. Tim Gettys concludes with enthusiasm about the game’s finale, anticipating future installments with excitement:
“I can't believe they made a video game this good. It has honestly one of my favorite finales in any video game” (61:14)
This episode of the Kinda Funny Gamescast offers a comprehensive and heartfelt review of Donkey Kong Bonanza, highlighting its successful merger of classic platforming charm with modern game design innovations. Through personal stories, detailed analyses, and enthusiastic endorsements, the hosts provide a rich and engaging summary that both fans and newcomers to the game will find insightful and informative.
Note: All timestamps correspond to the moments in the provided transcript where the respective quotes and discussions occur.