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Tim Gettys
Foreign what's up? And welcome back to the Kind of Funny Gamescast live for Tuesday, March 25, 2025. Of course. I'm your host, Tim Gettys. I am joined today by Blessing. Adio. Yay, Junior.
Blessing Adioye Junior
Good day, Tim.
Tim Gettys
Snowbike Mike. Hello, Tim and Andy Cortez.
Andy Cortez
Hey, Tim.
Tim Gettys
I know it might be annoying that I do this every show I'm on, but every day we get one day closer to the Switch two reveal. You know we do.
Andy Cortez
Like when I saw single digits this morning, like, whoa.
Tim Gettys
Yeah, we. We are right there. I know, Andy. I know you're hyped. Blessed. I know you're hyped, Mike. Do you give a shit, Tim?
Snowbike Mike
Personally, no, I don't. But you know what I do give a about awesome fun announcements. And they only happen so often, so you have to get hyped for this. So I'm an 11 out of 10 on this one. I'm really jazzed up.
Blessing Adioye Junior
I don't give a.
Snowbike Mike
I'm hoping that Madden's on it. You know what I mean? Maybe they'll put Apex legends back on it again. I can't wait for the Switch 2 announcement.
Blessing Adioye Junior
I feel like you're mocking us too.
Snowbike Mike
No, I'm being for real.
Tim Gettys
I like that Mike just said what he just said. Let's reacts the way he did. And he didn't even blink.
Andy Cortez
Jesus used to this.
Snowbike Mike
He knows.
Tim Gettys
He knows.
Snowbike Mike
You gotta be excited about this. You only get so many console launches. You only get so many Nintendo consoles. And how do you follow up the Switch? Okay. What an iconic system. Change the globe. We all love the Switch. You still be playing.
Blessing Adioye Junior
Stop lying to my face. We all love the Switch. Name one Switch game.
Tim Gettys
Oh everyone. This is the kind of Funny Games cast where each and every weekday we get together to talk about the biggest reviews, previews and topics in video games live on YouTube, Twitch and podcast services around the globe. If you love what we do, please support us with the Kind of Funny membership on Patreon, YouTube, Spotify or Apple Podcast to get all of our shows ad free and a daily exclusive show for a chance to be part of the show. You can submit your thoughts and opinions as YouTube super chats as we go. A little housekeeping for you. We're an 11 person business all about live talk shows and you already got some evidence of that with Kind of Funny Games Daily with Bless and Jake Decker breaking down the latest Nintendo Switch to leaks, rumors, conversations. I'm so ready to just know the answers. Bless.
Blessing Adioye Junior
Come on man. We're getting three Phases.
Tim Gettys
Three phases.
Blessing Adioye Junior
First they released first party games. Second, they released third party games.
Tim Gettys
But bed bless. Are you telling me that the third thing would be in the holiday. They're going to release holiday games?
Blessing Adioye Junior
Yeah, dude.
Tim Gettys
Yeah, dude.
Blessing Adioye Junior
Come on, let's.
Tim Gettys
We are desperate right now. We are desperate, everybody.
Snowbike Mike
It's a great three. Three phase attack.
Andy Cortez
Sister freed Mike in Dark Souls 3.
Blessing Adioye Junior
The GDC streets are saying June though.
Tim Gettys
That's what they're saying. The genie C streets tried talking to me. I just want everybody to know. And I was like, stop talking.
Andy Cortez
I don't have any money. I'm sor head.
Blessing Adioye Junior
Can we talk about how bad this industry is at secrets? Like, like it's one of those things where like people will be like, listen, I can't tell you anything. I can't tell you this. But like, come on. And like they. Then they'll tell you. I'm like, you're not. You just told me you can't tell me and now you're telling me.
Andy Cortez
That's my favorite thing, man. Long drive to San Jose to watch the Final Fantasy Rebirth concert with Tim. About 90 of the drive of the drive. Is Tim going, look, look, this is like super secret on zone. Nobody knows this but like, like I shouldn't be. I shouldn't be saying. I shouldn't be saying this.
Tim Gettys
I'm not lying to you guys. You know what I mean? But dude, listen, I'm getting red right now.
Blessing Adioye Junior
June's about to be fire.
Tim Gettys
Hopefully, man. Then we had games daily that was about Nintendo stuff. Now we're doing Gamescast after this. It is going to be a very special kind of funny podcast where Greg talks about going to of U.S. season 2 premiere. He was actually there on the red carpet last night. Pretty cool, man. Yeah, him and Jen. Can't wait to hear the stories from that. Did he meet Pedro Pascal? Did he talk to Neil Druckman? I don't know, but we're about to find out. And then after that the stream will be more Pokemon Nuzlocke. If you're a kind of funny member, today's Greg Way is Greg and Jen hanging out, I presume either going to or on the way from the premiere, you know, little adventure down to la. Thank you to our Patreon producers Delaney Twining, Carl Jacobs and Omega Buster. Today we are brought to you by Stash. But we'll tell you all about that later. For now let's start with the topic of the show GDC was last week. We got to play many games. We've been talking about them over the last handful of gamescast, but there are still embargoes that are dropping. So now we get to talk about a whole new slew of titles including Crimson Desert, Wuong, Fallen Feathers and Blades of Fire. Some of these are very anticipated, some of them I've never heard of. But Crimson Desert is the game that you might not remember, you know, but the moment you see it, you're going to be like, oh my God, this is that game that looks too good to be true. One of the, one of the handfuls of those that been floating around. But Andy, Mike, both of you got to see something about this. Andy, tell me what you got to see.
Andy Cortez
We got to see an engine deep dive to kind of show you what is possible on what you could do with the engine that is in house, which is this is the same developer that made Black Desert Online. So everybody knows Black Desert Online is like obviously a pretty popular mmo, but it also had the most like goaded character creator. Everybody remembers how awesome that character creator looked. And these are the same devs who are also working on doke av. And this is, it's their in house open world engine that they talked about. Like, we want to show you that what you saw in the trailer was not fake. We're playing it here right now for you. We could have gotten hands on maybe, I don't know. But we were given this sort of in depth engine, sort of deep dive, right? And the coolest thing about this was them saying, hey, this is our own proprietary engine. And the reason why a lot of open world games struggle is because they'll force their open world game on something like Unreal or Unity or whatever it may be. And then you have to have a program like Speed Tree to add all the trees into your game. And then you have to get a program like simply gone to lower to have lods do everything, you know, like it requires a lot of third party stuff and that adds bloat and that adds worse performance. But when you're making an engine like we are, when your engine is all in house and everything is kind of working underneath one singular engine, this thing is possible. And you can do this stuff without needing crazy amounts of hardware. And look at all the things we could do, physics wise, weather wise, everything. And so it was basically them showing, hey, remember that gameplay trailer that we showed off about a year ago when everybody was like, this can't be real. This game has everything. No way. This is all vaporware. And then they played it for us and they were Pausing and showing us how the what happens. Physics and weather and wind and everything. And it's pretty damn stunning. Tim.
Tim Gettys
I, I, so you guys, you got the option to either play it or see this engine demo thing. Andy, you chose the engine demo because of your game design background. You're interested in a lot of the kind of like tech behind all this stuff. You're saying a lot of things here that I'm very interested in, but I don't understand. You know what I mean? Bless. When you're playing a video game, how often have you been playing a modern current gen title and you look around at all the trees and go, goddamn, there's a lot of pretty trees here. Someone must have designed these trees. You ever think about that?
Blessing Adioye Junior
Yeah, I do actually.
Tim Gettys
I think about that a lot. You're telling me there's just something called Speed Trees that just drops trees into this shit?
Andy Cortez
Well, there's a lot of third party programs that a lot of different developers make that help with physics and things like that. Like when I, when I worked in game development, we used Speed Tree and a lot of companies use Speed Tree and they essentially have a program that you can license out and kind of drop like a based model tree and then use like procedural randomization to have different, so it's not all the same looking tree. And whenever you place these trees they will drop in and they will be rotated in different ways. The leaves might go higher. Like there's a lot of different variations you could do. So the trees don't look the same but it's, it's less costly because it's kind of all coming from the same source.
Tim Gettys
So I like that totally makes sense. And like so kind of just like stock assets and stuff. But is it like you take the stock assets and then apply your art style and all that. You can do that and then it kind of like multiplies out from there.
Andy Cortez
Yeah, you can do that. You're mainly using a lot of the software to, to add the randomization. So you can add like leave their, leave leaf variations or whatever and you can add branch variations. And so it's all kind of coming from one spot. And then when you drop the trees and start placing things, they're dropping at different heights. And you could set like this is the minimum height, this is the tallest height and things like that. Right. But Pearl Abyss, who is the developer of this and who are making this in house engine, say all of that stuff is in house. And that means that like the game download is going to be a lot Smaller.
Blessing Adioye Junior
He said that speed tree.
Andy Cortez
Yeah, they said, we got our trees. We're doing all.
Blessing Adioye Junior
We made our own trees.
Andy Cortez
And that's why, like. And. And it's also a. And the other that our studio is working on, dokav, which is that one kind of weird anime open world thing. They're like, that's also being made in this. And this engine is meant for open worlds. That's why we. That this shit looks so good and the draw distance is insane because we really are prioritizing building open worlds with our engine. And so if we could bring up the. The first trailer. Barrett, The. If you remember the first trailer, it looks like they're dropping from Legend of Zelda Sky Islands and they're flying in all over the place. And they showed us that gameplay in real time. And they were. Were they pausing it often for you, Mike? The gameplay? Because they were pausing quite enough for me to. They would pause it and then show like, here's what the collision models are.
Snowbike Mike
Yes.
Andy Cortez
And. And show you, like, whenever we destruct or. Or, you know, being destructive to environment stuff. There's a lot of breakable objects in the world. The harder you hit something, the more pieces it breaks into. There's like so much depth they're going for. They're going for not only a lot of attention to detail, but in my opinion, they're going for what I call like the Twitter game. When everybody blows their load over. Look at Arthur's jeans wet when he goes into the water. Look at. Look at these tiny details. In Red Dead. Red Dead Redemption 2, nobody's done it like that since Assassin's Creed. When you shoot a rocket, nothing happens, but In Red Dead 2, it still does that. They're like, that's. I'm not saying that that's the audience that they're going for, but they are going for that level of detail because they want that in this open world fantasy game, which is like a. Sort of looks like an action rpg, but it's still kind of insane. The levels of detail that we're getting from this video game. Weather wise, sort of having a dynamic time of day. This game trailer kind of had everything and we were like, there's no way that this game is real or it's going to live up to this sort of hype. But, you know, you sort of put one and two together and say, like on that horse. Here's all this crazy gameplay we're seeing. Here's all this gameplay we're seeing. And we'll show you what our engine can do. So you can kind of guess that, yeah, we are going for all of that, and we are going to nail all of it. They showed us how when you're dropping down from these sky islands in midair, the dude was pausing the game and shooting little towers that soldiers were stationed in, and the towers were crumbling down and then said, hey, look at that big wooden gate that's blocking us. Really, it's hard to break through. You can't really break through it with your weapon, but if you shoot fire at it, the wood will start to burn, and it becomes easier to break. So now you can break the. That wood because it's been sort of burnt to a crisp or whatever. And there the. Everything sort of has this level of interactivity. They. They turned on in the engine. They turned on showing the wind volumes of, like, how the wind is blowing. This was cool, right, Mike? Because. Because what did they do, Mike?
Snowbike Mike
They changed the direction. And all the fabrics that we were looking at were moving with the different wind direction in real time.
Andy Cortez
And then.
Snowbike Mike
Amazing.
Andy Cortez
And the dude stood next to fabric that was, like, almost laundry kind of hanging in somebody's backyard. And turn on the wind volumes and would do, like, a. Because you're kind of a magical warrior, mystical dude. Oh, here it is. And would attack. And based on the direction you're attacking that with the wind volume view on, you would see the wind kind of moving with you. And if you attack your fabric, the fabric's gonna move next to you because you are kind of forcing. You're creating wind right there. It's. It's insane what they're kind of doing with this.
Tim Gettys
I mean, just push the bush there a little bit when the horse walks through it.
Snowbike Mike
I liked when they showed the horse as well, of like, you know, you always see the clipping through certain objects. And he was like, no, we've built the horse. And then the fabric will drape over the horse correctly and follow that with the wind. Move it. Super.
Andy Cortez
All of the cloth physics, like, they want to be extremely accurate. They talk about, like, yeah, of course. It's really hard to nail down whenever you watch your character in a game with all these different armors that you put on and the. The sword is sticking to the shield or your cape is getting. You know, they're like, no, we want the fabric to be draping in the right way. We want it to. If you have something on your, you know, if you have, like, a weapon on your hip or whatever. We don't want the fabric to, you know, and get entangled with it or collide with it. So it's going to hang over normal, you know, naturally they are going for like real cloth physics, real water physics. It's kind of crazy. And it is.
Snowbike Mike
And it's really crazy.
Andy Cortez
And they were like. And by the way, Andy, you don't need. Because the first thing I said while seeing all this, I was like, I can't imagine my 40, 90 screaming in pain while playing this. And they're like, no, no, no, no, no. The. Our system requirements are not crazy because.
Tim Gettys
How could you believe.
Andy Cortez
Because it's. Because their engine is just so optimized and it's all in house and it's just less bloat and them showing this little water physics thing right here. It's like you can have a, you know, you can have a. A river or you can have a rushing sort of like current or whatever, but to have them transition and interact with the rocks naturally, to see how the waves crash against these rocks and then the waves also come back out. And so you're seeing like the water kind of collide with each other. Like they're going for these crazy levels of detail. What did they say the requirements were? I mean, I think they're recommended as like a 20. 2080 or 2070. What? Yeah, pretty crazy.
Tim Gettys
Plus, you're about to say something.
Blessing Adioye Junior
No, I mean, I was going to echo what you. Kind of. What you said.
Tim Gettys
Mainly.
Blessing Adioye Junior
Mainly that I don't believe it. Like, I believe it because you're saying it and you said and you saw it and they showed it to you, but I just don't believe it. You know what I mean?
Andy Cortez
The volumetric fog here was wild. Yeah, I mean, this. This is essentially a more. A different version of stepping through snow in a game where, you know, kind of more recently, a lot of games have been having that sort of movable snow or whatever and having the volumetric fog sort of dance around you. And then when you create a gap in the fog, the fog kind of collects back in and, you know, it's just. It's so sick what they're doing with fluid simulation.
Blessing Adioye Junior
So.
Tim Gettys
So Andy knows what he's talking about and sees all this stuff and like they're talking to him and it makes sense. Mike, I imagine you're more like me and you're just being told things. You're like, wow, that looks pretty. What was your experience?
Snowbike Mike
There was a lot of nodding, a lot of smiles, a lot of like this. Amazing, everybody. I can't believe you did it, you know, but it Was more of, like, the belief of, like, oh, wow. I am one of those people that watched the first trailer. It's like, man, you could do everything in this game. That's crazy. And I was like, all right, show me that you can. And they showed a lot, and it was really impressive stuff. And really what they passed on to me is like, this is the tech that we'll build off of for the future.
Tim Gettys
Right.
Snowbike Mike
This is, of course, Crimson Desert, but, like, the next games we build will be built on this engine, and it will only get better. But the lighting was so impressive. Right. Going from day to night, seeing the lighting, as Andy will tell you, in all these, you know, sponsorship streams that we do in a lot of the tech that we look at with games, it's like the lighting is such a big factor in these, and it's all about how much that lighting can add to the gameplay and really show so much detail. And the lighting in this was really impressive. To see the different nodes that they build all along this cityscape that has light and how that light kind of becomes a dome around you and.
Tim Gettys
Right.
Snowbike Mike
And how you can block pieces of the light. The light will then add more light to it. And what that looks like, how it will cast shadows all around you, was really, really impressive stuff. And, yeah, I mean, as someone who played a lot of Pearl of Pearl, Abyss's Black Desert. I'm excited for Crimson Desert.
Andy Cortez
Right.
Snowbike Mike
I want to play this. I can't wait to see this world. And they. Everything they showed me got me even more excited for the idea. Just to see the level of detail. Did I believe it? I was the one who was like, can this even run on a console? It's gonna blow up my Xbox. And they assured me that it's gonna be just fine. So it'll be very interesting to see once we get there.
Andy Cortez
Yeah. The. In this first trailer that they showed off that we're watching right here, they. You get a glimpse of kind of these Zelda sky islands, right? And immediately. And it's one of those, like, you just kind of see them in the background. I'm like, oh, wait, you can go up there. And that's where they started off our demo. So they kind of run around up there, and then they. The crazy part was them. You see those islands up there. And then what was kind of wild was them jumping down mid flight and you're just seeing the draw distance on this insane world. And they get. They. They called it a continent, Mike.
Tim Gettys
Oh, man. They were like, we're calling they're like.
Andy Cortez
We'Re calling this a continent where this isn't like an open world. We, we are very deliberately using the word continent because of how vast and varied this place is going to be. And as they were diving, they paused the game and showed kind of the crazy draw distance and how they load in the worlds. And you know, the reason why everything is so optimized because things are being loaded correctly. And as they pause it in midair, there were, they said, all right, go ahead in the engine. Can you turn off the trees to show what. Where the real trees are located? Because of the rest of the trees are essentially cards, like what we in the game development community called cards. But they, they showed that meanwhile, this card, it's a 2D plane, it's a 2D.
Blessing Adioye Junior
A 5. You ever look close to the tree in GTA 5?
Andy Cortez
Oh yeah. I mean like we, you know, that is all 2D. It's always just a. When, when they're really, really far away. It's a 2D card, it's a PNG straight up. Like. And when they turned off the fake trees, I was like, what the. Those didn't look like 2D. They all looked like real objects. And I couldn't decipher the real ones from the fake ones. Right. But the fake ones look so damn good that when they turned them off they were like, those are the only real 3D trees there. And everything else is all sort of 2D. And you know, all that just adds to making the backgrounds look as believable as possible. Where you're not getting crazy pop in when you're running through cities or whatever. All of that stuff sort of adds to the, to the immersion or whatever. And then they showed how.
Snowbike Mike
Yeah. As the non game dev guy, that was awesome. To see the circle and be like, you're in the center of it. Here's how much we're loading in. Here's what we're not loading in. This is what you see way out there. And you'll still, still see the little detail. But like it's not loaded in, it's not ready for you yet. It's like, well, there's no way for me to just snap over there, so why load it in? Why create that bloat? Like you said, it was so cool to see the detail. I really liked that.
Tim Gettys
Yeah.
Andy Cortez
They, during the city scenes, they showed how the lighting and dynamic weather and time of day.
Tim Gettys
Right.
Andy Cortez
And how good they want all times of day to look because it's really easy for games to kind of not look stunning. If, you know, when we played Expedition 33, I'm like, this looks so good because this is a set camera with a set lighting. And the artists made sure that everything looks perfect because you're only ever in this sort of. You're not moving your right stick to move the camera a lot. And it's harder to do that with open world games because you're. That time of day is always moving. The sun location is always moving. But they wanted to show like how good the rest of the time of days look. And then they started making it rain out there. And while they're walking through a City, the NPCs covered their heads because they were getting wet. You know, it's just like little details like that that they really want this world to feel as believable as possible.
Tim Gettys
I have a quick question. So this looks unbelievable. Even everything you're saying still sounds unbelievable. But I believe you. Like we keep saying, I felt the same way 10 years ago. It feels like it must be watch dogs. Well, no, no. With Black Desert, even the character creator, like I remember being at IGN and us like hearing about this then eventually being like, hey, we have access to it. Like I forget the. The details but like they opened the beta access or whatever and you just create characters. And the way that it looked, we were doing it. We still didn't freaking believe it. What did that result in? What is Black Desert? Do you.
Snowbike Mike
Yeah, it's an mmo.
Tim Gettys
Besides the character creator is the game impressive.
Snowbike Mike
Badass combat like this? Yeah, real flashy combat. Giant open world, massive multiplayer online. So you're sharing it with your friends. Black Desert was very cool.
Tim Gettys
All that is to say, it's like we should probably believe this. You know what I mean? Like they've done it before.
Andy Cortez
Well, I think it was I. What this presentation was to me was, hey, you all saw that trailer. There's a lot of stuff you didn't believe that was happening because we showed off destructible environments, we showed things on fire, we showed with. If you have a keen eye, you'll notice all sorts of tiny details in the game that you'd probably go, eh, that looks cool, but that's probably not going to be in the final game. And then this engine presentation of them running around the game. And it's not like it was a dude in a. In an undisclosed location. We were just at a long table in a conference room and they had. We're like, it was kind of awkward because we're at a long, just horizontal table. And you're looking at a screen at one end of the table, and the guy playing it is right there with, like, a monitor in front of him and, like, and the PC on the ground. It felt very odd, but, like, you know, he was there that we weren't watching a video. He was pausing things and showing me how everything interacts with each other. So that's the stuff that they're basically saying, hey, if all that stuff you thought was unbelievable when I were showing you what this engine is capable of. So maybe just kind of put your thinking cap on and put two and two together and go, all right, this is all feasible in this engine. It all depends on what gets implemented, right? Because at one point they use an ice arrow to shoot water and it created, like an ice block, right? And I was like, okay, if I were to use, like, a fire spell, would that melt the ice? And they're like, well, that's a gameplay question. We're not really answering a whole lot of gameplay questions right now. But if it were to be implemented, yes, like, all of that stuff, they have that level of interactivity that they want to feel real in the same way that, you know, when you electrocute water in Breath of the Wild or Tears of the Kingdom, though, all the water gets electrified and enemies get hurt in it, or what, Whatever. It. It seems like it should work the.
Tim Gettys
Way you think it's gonna work.
Andy Cortez
Exactly. Yeah. They. They showed off the. The thing we were all blown away by a decade plus ago with Uncharted 1, where Nathan Drake's pants got wet, and we're like, what the. That's insane.
Tim Gettys
I was at a GameStop man, and I saw it, and I. I was not cool. I saw it. It was literally like anyone I could talk to, I'm like, you see this?
Andy Cortez
And they were doing that where, you know, you. You're riding your horse and if you go into the water, the horse will start to look shiny or whatever, and so were your clothing. And, yeah, that's the. That's the level of interactivity that they're going for. They want to show that it's all possible in this world. It all depends on whether the game designers think that, like, yeah, we want to implement that sort of system.
Blessing Adioye Junior
Did they talk about other people getting to use this engine? Because this all sounds unbelievable. Unbelievable all sounds very impressive, right? But I look at Crimson Desert, and hopefully it's a game that comes out and I end up, you know, getting into. But I don't expect myself to be like, oh, I'm A Crimson Desert guy. Now, just based off the fact that I'm not a black desert person.
Andy Cortez
Right.
Blessing Adioye Junior
And even do kv, that looks cool, but I don't know if I'm going to be a dokev person. Is there. Well, are they going to, like, license this out to people to. To use their own games for, like, other publishers and stuff?
Andy Cortez
I'm not sure, but I think Crimson Desert could be something you get into because it's not an mmo. Like, this is. They're building a single world action fantasy rpg. Like it. They're. It looks like they're trying to make something along the lines of Witcher or, you know, something with cool combat like we're kind of used to in action RPG's. The amount of. I. I think the thing that really stuck out to me was them also talking about how the combat works. And it reminded me a lot of what I loved about Dragon's Dogma 2, where they said if you hit an enemy and they get pushed back, they will knock into an enemy behind them. And we were seeing. I was seeing it as they were doing it. If you punch the. Out of an enemy with like a superpower, they'll get hit. They'll get hurt by your hit. And if they hit the wall behind them, that's an extra impact that they'll take. And we want that. We want everything to feel tangible. We don't want, like, enemies just clipping through each other. We want enemies to be affected by other enemies and things like that. But I didn't ask him. I was thinking the licensing thing. I think Mike asked.
Snowbike Mike
Yeah, I did ask him that question because that's where my mind went there very focused on themselves at this time is what they said to me. They did not have any answers of, we're looking to license this out. It was very much, we're looking at our own team. We're looking at the future of games that we can build in this engine. So I. No answer for anything like that.
Blessing Adioye Junior
I asked mainly because, like, it's not even a thing of, you know, I don't think I'll get into Crimson Desert. It's more so hearing Andy talk about it, I'm way more fascinated in the tech, obviously, because that's the focus of the thing. Right. But I'm so fascinated in the tech versus how fascinated I am in the game itself. And I mean, based on all the things they talk about, it sounds like such a, oh, we got to get this out to people. If you're. If you're going as Hard as this with an in house engine. Like, I don't know. That seems like such a right step of. Okay, yeah, let's get this in the hands of PlayStation First Party or whoever wants to license this out from us.
Andy Cortez
I mean it's sort of the same way I feel about Decima, right? Like we see how incredible Decima is utilized in how two studios are using that and you go, man, I wish it just became like the Sony first party engine or whatever. But yeah, who knows? I. I think that's maybe a conversation for further down the line. But they did kind of let us know a lot of your gameplay questions will be answered soonish. Because if we're targeting like a end of 2025, which is that.
Tim Gettys
That's what they're saying. Sorry, I must have missed.
Andy Cortez
That's what they're targeting. Yeah, they're like, you could kind of assume that like all right, Summer Game Fest is where we'll probably get a really big video big deep dive or what or what have you to sort of show what the actual gameplay is. Even though they've showed that first trailer is like pure gameplay. So for any questions of people saying like, well, what's the gameplay like? It's. It's all in that first trailer. It's more of like, do you believe it or not?
Tim Gettys
Yeah.
Andy Cortez
And this was all meant to show like, hey, here's all the stuff that's possible. Yeah, you can do all of that stuff in this engine. It all just depends on.
Tim Gettys
So this was gdc, you explaining it being in a conference room and the way they showed it to y'all. It's like that makes sense if you're focusing on the engine thing. Even if it did sound kind of weird.
Andy Cortez
This wasn't.
Tim Gettys
This was played it and didn't.
Andy Cortez
This wasn't a room of 30 people being seen like watching a projector screen. This was just like a table with a TV on the end of it showing us kind of what is possible. But yeah, all of it seems just really awesome. I loved the, the lighting of the interiors, all of the ray tracing that they're doing. There was one tree detail.
Snowbike Mike
Yeah, I was really impressive. Like all these trees are unique, right? Like they look similar but every single one is different in certain ways. So you never see the same tree. And I thought that was pretty interesting.
Andy Cortez
Yeah, very similar to like the speed treating like that's kind of what they're building of like that's why like we're all cooking from the same base tree or whatever in this zone. But if you look, that one's curved, that one has higher. Like they're, you know, they want everything to kind of not look video gameish where you can easily recognize.
Tim Gettys
Yeah.
Andy Cortez
Tiling textures and things like that.
Tim Gettys
Yeah, you're talking about the ray tracing. There was like some scene we were looking at that was indoors and it looked like there was like a fireplace or something. And you see like all the shadows that the. The fire is causing and it just looked weirdly real. You know, like a little uncanny valley.
Snowbike Mike
Like a hip lantern and the thing is swinging all over the place as he walks. It was really cool to see the lighting on that. Yeah.
Tim Gettys
Any final words on Crimson Desert here?
Andy Cortez
No. I mean this is all working on their in house black space engine. It sounds cool. I want to see whatever this, what we're assuming to be Summer Game Fest preview to look like. Because this, this game always looked really interesting to me just based on the gameplay alone. And now I'm even more interested that like. Oh, shit. I think a lot of this is going to be real and it's not going to be. You need a $3,000 rig to run it.
Tim Gettys
I mean, what's crazy is you saying it's going to be a Summer Game Fest. I imagine that means it'll be at the Summer Game Fest kickoff show, but I imagine we'll get to play it at play days.
Andy Cortez
That sounds about right. Yeah. Wow.
Tim Gettys
We gotta cut to ads. Like we need the time of the show. We have cuts to the sponsors. The hat. He's in dad mode, everybody.
Andy Cortez
Great.
Greg Miller
You don't think the sponsors are going to want this bump in viewership right now? I want to apologize to everybody out there. I'm sorry that Greg Miller, Mr. Stars in the bank, couldn't be on this games cast. I just came back from Hollywood.
Andy Cortez
Whoa.
Greg Miller
All right. Where I was hobnobbing with the stars.
Tim Gettys
Bless.
Greg Miller
You know what I'm saying?
Blessing Adioye Junior
Hobnob mean?
Greg Miller
But this isn't about me and Pedro.
Andy Cortez
All right.
Tim Gettys
Who's it about?
Blessing Adioye Junior
Craig Bella.
Greg Miller
This is about Tim Gettys, everyone. As you all know, millions of you have seen the clip. Hundreds of thousands of you listen to the podcast. I am cashing in Stars in the bank. Wednesday, April 2nd, during the Nintendo Switch 2 reveal event. That is when I will take Tim's three stars and put them into my star pouch.
Snowbike Mike
In the pouch.
Greg Miller
And so I just wanted to come on here. All right. And I just wanted to let everyone know that that means today we are starting the Tim Geddes farewell tour to his three stars every business day from here to me winning those three stars, I'm gonna do something special for Tim, alright? Starting tomorrow, that's one week, all right? I want you to have something Special to remember Mr. Stars in the bank, all right? I don't want you to ever Forget that I'm Mr. Stars in the Bank. Stars in the Bank. Stars in the Bank. Stars in the Bank. Stars in the Bank. Stars in the Bank. Tim Getty's farewell tour begins right now. But speaking of right now, let me remind you that you wouldn't have Mr. Stars in the bank if we didn't have sponsors. Of course we have supporters like you. You could get our show ad free over on patreon.com kinda funny ad free on YouTube.com kinda funny games, apple and Spotify. But right now you're not using your membership benefits. That gets you of course all the shows ad free show called Greg Wayne each and every business day. Kind of like all the surprises Mr. Stars in the bank is doing for Tim here on the farewell tour. Tim Getty's farewell tour to his three stars starts right now, everybody. So anyways, right now, here's a word from our sponsor.
Tim Gettys
This podcast is brought to you in part by Stash. Are you still putting off saving and investing? Because you'll get to it someday. Stash turns someday into today. Stash isn't just an investing app. It's registered investment advisor that combines automated investing with dependable financial strategies to help you reach your goals faster. They'll provide you with personalized advice on what to invest in based on your goals. Or if you want to just sit back and watch your money go to work, you can opt into their award winning expert managed portfolio that picks stocks for you. Stash has helped millions of Americans reach their financial goals and starts at just $3 per month. Don't let your savings sit around, make it work harder for you. Go to get.stash.com kindafunny to see how you can receive $25 towards your first stock purchase and to view important disclosures. That's get.stash.com kindaFunny paid non client endorsement, not representative of all clients and not a guarantee. Investment advisory services offered by Stash Investments llc, an SEC registered investment of Advisor. Investing involves risk and investments may lose value offers subject to TNCs. It really is a feeling of dread. You guys like I like being the target of. It is something I can't explain to all of you. Andy, you know you kind of get it. But now I'm about To get seven business days of Greg. Like, all leading up to. So an event that I've been looking forward to more than most things in my entire life.
Blessing Adioye Junior
I feel that.
Andy Cortez
All right.
Tim Gettys
And Greg's gonna try. What's he even planning on doing? Doing it during the. I'm not gonna let that happen. We can't let that happen.
Andy Cortez
The rules say that whenever he cashes it in. I. I thought he was just doing a. I thought he was just saying a thing and not gonna follow through with it and hope people forget. But he. Yeah, he proved that wrong. Right now.
Blessing Adioye Junior
You ever have the fear of like a second one day you'll have a child and that they end up growing up and becoming a felon?
Andy Cortez
Yeah, all the time.
Tim Gettys
Really?
Snowbike Mike
You think about that every now and then?
Andy Cortez
I think. I think like, I hope I don't. Like, he's not a serial killer.
Blessing Adioye Junior
Yes.
Snowbike Mike
Okay.
Blessing Adioye Junior
And that's kind of how I feel like right now.
Andy Cortez
Word.
Blessing Adioye Junior
I invented stars in the bank. And my child, being Greg Miller, grew up and became a monster.
Snowbike Mike
You created that.
Tim Gettys
Speaking of that, I just watched that. Not the latest. One of the latest Mythic Quest episodes.
Blessing Adioye Junior
Yeah.
Tim Gettys
Oh, such a show with Pooty. I don't want to spoil anything, but it's good stuff with Pooty. Real good stuff. Anyways, we're moving on to another game call. Actually, let's get to some super chats real quick. Let's see what the chat's got going on. The house has spoken. Says, I got a feeling we're going to see smash on the 2nd. Any chance of Smash on Switch to games cast like the Mario and Zelda ones. I think that there is a chance that we'll see Smash because Sakurai did do the little eye emoji thing. Talking about the Nintendo Direct. Will it just be a port of Ultimate? A deluxe port of Ultimate, A new game, a reboot. Who the hell knows? Melee hd. A lot of different options. We'll wait and see. I don't think we'll do a smash 2 on. On a smash on Switch 2 Gamescast before the event, but we will definitely do a what we want for Smash Brothers after the event at some point. Ghostly Icon says, boohoo. I don't want GTA 6 to come out this year so I can play Nintendo kid ass games. Get out of here. Bless. I'm a man. I need GTA to come out this year. We don't need a new Switch. The first one works fine. Then he gives a winky face.
Andy Cortez
Okay, I was about to say you paid money for that?
Tim Gettys
And then AK.98 says the issue with licensing out the engine is that you have to run and plan around that business. Kind of like TLU Factions and Naughty Dog.
Andy Cortez
Yeah, I feel that.
Blessing Adioye Junior
Yeah, yeah, I got thoughts, but I guess I'm more. So it's me speaking as somebody who like, obviously wasn't a black desert person and like somebody who, you know, I look at Crimson Desert and I look at Dokev and I'm like, oh, these are probably gonna be very huge successes for the studio. But also being like, I wonder how much of a success an engine could be if you just licensed it out because you, you're working so hard on this thing. This thing, this thing sounds insane.
Andy Cortez
Let's see Pokemon in it.
Blessing Adioye Junior
You know, put Keon. And the thing that I also didn't say is that Crimson Desert, I don't want to call it a tech demo because like it. That looks like a full ass video game right there. But the way that they're showing off like every single part of the engine via this game gives me the vibe of like, oh, you can sell an engine through like essentially showing the full potential of it.
Tim Gettys
Yeah.
Blessing Adioye Junior
In this game.
Tim Gettys
Speaking of potential, Wu Chang, Fallen Feathers. Does it have it Andy?
Andy Cortez
No.
Tim Gettys
Oh no.
Andy Cortez
I played Wu Chong. Fallen Feathers had a little appointment for it. It's fine. Disappointed with it.
Blessing Adioye Junior
Wow.
Andy Cortez
Kind of frustrated by.
Tim Gettys
What is this one?
Blessing Adioye Junior
I wasn't expecting you to say this.
Andy Cortez
It's. It was first shown at a couple of. Maybe it was a developer direct or some sort of Xbox showcase. But you know, it's. It's another one of these action RPG sort of souls likes. And at one point it showed the, the main character, she's like running in trees. Like, oh, that's like Crouching Tiger, Hidden Dragon. This looks so sick.
Tim Gettys
Yeah.
Andy Cortez
And I like, I, I was just kind of frustrated with the, the movement and the combat of it. It's got some neat innovations where if you, if you die enough, you'll have a random like phantom kind of in golden. Huh?
Tim Gettys
The tanuki.
Andy Cortez
What does that mean?
Tim Gettys
You die enough, you get the tanooki.
Andy Cortez
Oh, no, no, no, no, no. Well, it's something, it's a bad guy that hunts you and if you take it out, then you get like a shitload of your souls back or whatever they're calling in this game. It's pretty neat mechanics like this random thing that will. It really surprised me. Out of nowhere, I was like, I haven't seen this enemy anywhere. Where the hell did you come from.
Blessing Adioye Junior
I had to remind myself what the Golden Tanooki was because I was like, did Tim just make that?
Tim Gettys
You weren't on the streams. You wouldn't, you wouldn't know.
Blessing Adioye Junior
Yeah, I wasn't dying like that.
Andy Cortez
I'm sorry. The. I think maybe I just needed to see a bit more variety because anytime I've seen the gameplay of it I'm like, wow, this looks really awesome. And there seem to be a lot of cool boss fights. But like playing it just. It didn't feel as good as I as I wanted it to. I felt a bit more frustrated by it. And I immediately thought of what the. The leader of S game who's making Phantom Blade zero was telling me where he was giving me like some really interesting. Just his own thoughts on fromsoftware and me.
Tim Gettys
What is the drip on this motherfucker though? Does he have a chair on his head thrown? It's pretty sick.
Blessing Adioye Junior
It's cool.
Andy Cortez
He was like, Miyazaki san has the benefit of the doubt because obviously this is his shit. He's been doing this forever. People trust him. They trust from software, they trust the developers. And the reason why we have a lot of like difficulty options is because we don't want players to get too frustrated and fall off because they we haven't won, earned their trust yet. And you know, we, we know. And I said honestly, I felt the same way about Lords of the Fallen where I was like, I'm not really having fun. I'm kind of frustrated by what's happening in the game and you haven't earned my trust and therefore I'm gonna just not play this anymore. And it was cool hearing a director talk about that and being like, we have to earn the players trust in order to want you to keep on playing. And while playing this Wuchang Fallen Feathers game, you know, the, the whole world has been taken over by this like fallen feathers scourge, a plague if you will, if there's always a blight, you know what I mean? Taken over and enemies are being afflicted by it. Some of them are more further advanced in their disease. Like it like Last of Us sort of style, right? Some of them are more human looking, some of them are just straight up monsters and the, the enemies were just kind of a little frustrating. I didn't love the move sets of. Of my character. I was just a bit, kind of a bit more frustrated by the experience and I spent a lot of time trying to beat the challenging boss and it was a definitely like a get good moment. But this fucking stupid ass boss would always attack as soon as you hit the heal button. And it's like, ah, it's. It's like, it's so cheap. And I hate that. Like, I hate when Souls fights have that where it's like I'm so low and this character just walking and looking at me and I'm like, waiting for it. As soon as I hit the button, the attack happens. It's like, all right, well, this is. You know, I think I could have beaten it if you gave me another 30 minutes. I got real close, but I just kept on telling the guy, like, let me keep on going. He's like, are you sure there's another demo over there? And I was like, no, no, I got this. I never had this. I kept on dying. It was really, really frustrating. But the. The weapons have.
Tim Gettys
This sucks because this looks awesome, Andy.
Andy Cortez
Yeah, I mean, maybe it's just like the boss that was presented to me. Maybe it was like some of the enemies that I was running into. It just. It felt lacking. It felt like it wasn't doing anything entirely special to make me want to stick around in the way that Kazan or Lies of P have felt. This isn't your Sekiro Liza P. Kazan style fighting thing. This is more of traditional Souls where you are, you know, you're. There's no parry. Well, certain weapons will have a parry as a secondary ability. Like a. I had a weapon that I had later on when I was fighting that boss, and it's secondary weapon was. Or a secondary ability was if you hit the LB button, you parry or left trigger button. And that was kind of neat. But the fact that all weapons didn't have that was kind of annoying. And I kept on accidentally thinking that all the other weapons had a parry when they didn't. So every weapon will have two abilities. Primary ability will be some sort of like fast action thing, and the secondary will be something else. And in that case, the secondary was a Perry and the Perry was like just way too slow. It felt like I was having to hit that way too early. And it's like you need this to be snappier for me to like want to use this ability. Because I'm just getting really frustrated by how early I'm having to hit this button and how much I'm having to predict what attacks are coming. So it was just a little bit frustrating. I thought the art style was neat, but I wasn't really blown away by it. I didn't feel like it was doing anything special that would make me want to stick around and say, well, all the other souls likes have this sort of thing. You've got this going for you. I just didn't feel that, unfortunately.
Tim Gettys
Dang.
Andy Cortez
Yeah.
Blessing Adioye Junior
I was gonna do the demo for this, but I ended up taking like no planned demos for GDC because, like, Greg was doing the thing where he was putting them all in, like the events tab in the slack. And I, thinking I was being smart, was like, I'll wait for Greg to finish putting in everything so I can, like, look at all the options so I can plan accordingly. And then I just never told him. I totally. I was like, like gdc, we got here and I was like, ah, shit. I got no demos. I really wanted to play that. That Wu Chong game, it turns out, might have dodged a bullet.
Andy Cortez
Yeah, I mean, save some time. I think it'll come out and still be fine. It still feels like it, you know, it feels capable. And there's a lot of cool variety in the trailers. I just didn't really have a whole lot of that during this demo. And so I had a two hour sort of appointment, right? It was like an hour there and an hour with a game called Blades of Fire. But I was looking at my sort of watch and I was like, well, I have something later on. Is it cool if I stay here extra? And they're like, yeah, actually you could stay here an hour extra. Great. So I'll do an hour and a half with this game and I'll move on to this Blades of Fire game, which I kept on brushing aside and was like, no, I'll get to. I'm playing this right now. I really want to beat this boss. I'm not having fun, but I need to do it for me, but I gotta do it for my pride, right? And I kept on kind of like, I'll get to it eventually. And I regretted doing that because I played Blades of Fire, which is a really awful name, but it felt a lot more special than what I expected it to be. And it's something that I wish I would have played more of and given more time and given up on the boss lady I was frustrated with.
Tim Gettys
Give me the top level pitch on this.
Andy Cortez
So Blades of Fire, in the best way I could put this, if it's like Double A at its best, at its finest, this feels like such a Double A game and I love it for that. That's a completely complimentary name. Okay, so it's Mercury Steam, it's published by 505 and it's really unique in that you are a dude who goes to, like, this mystical forge, and you have all these different materials that you can then forge a weapon with. And the forging of the weapon is its own kind of mechanic, and it's kind of gamified in a way where, like, you. You. You dip the blade back into the. Into the fire to kind of heat it up again. And you start to. The way that the. The. The way it looks, it's like it'll. If you see your blade, it'll give you a line that's like, maybe curved. And you're like, all right, I need to kind of forge this blade in these areas to kind of match up the lines.
Tim Gettys
Here's the thing, Andy, go ahead. Name of the game Blades of Fire.
Blessing Adioye Junior
Go for it. Go for it.
Tim Gettys
You. You're just like stupid Dave. Stupid name earlier. It sounds like it's the best name of all time for what this game is. I was gonna say a double A game where it's called Blades of Fire and you need to fucking flame your blade to do different things.
Blessing Adioye Junior
I was literally gonn at the start of this trailer because I was like, blades of Fire seems like the perfect name for this game because the first minute of the trailer is just a blade on fire.
Andy Cortez
Well, I'll say this. The TV show reality show called Forged in Fire. Really cool name. And that's all I could think about. And that's way cooler.
Blessing Adioye Junior
Replay the first minute of the trailer. It's like the entire time, I'm like, yeah, that blade's on fire right there.
Andy Cortez
I mean, it just looks.
Tim Gettys
I don't know what else.
Andy Cortez
No, you're right. You're totally right. It just feels like they put random number, random names generator. It just feels like a combination of a bunch of different game names. But the. The gamified aspect of. Of making these weapons is really cool. And you. You can, like, get extra perks by forging the blade even better. And then you can name the blade whatever you want. And then you go out into combat into the world, and you are. I didn't really get what the whole gist of the story was, but the combat's kind of interesting because you have a dodge, you have a parry, but the four face buttons are your directional swings. So triangle is swinging from the top down. X is like an uppercut swing. Circle is swinging from the right to left, and square swinging from the left to right.
Tim Gettys
That's kind of cool.
Andy Cortez
And the enemies will defend in certain ways that you have to kind of swing accordingly. If you die out There, then you. You lose that weapon. And you can't go get it back until you go. Unless you go retrieve it. So if you put a lot of work and materials into this weapon that you named after your wife or something, or you named after your dog, it's like your weapon is out there. And now you see the porty blade is still out there. You're like, I lost that damn good weapon. I really want to go retrieve that somehow. But there. There was just a real cool feeling of ownership over these weapons that I was making and then losing, subsequently losing. But if you just beat enemies, they'll give you a bunch of materials that you could forge weapons with. And it just. I really regretted spending as much time as I did with Wuchang because it gave me less time here. And again, the name Blades of. I just felt like very generic to me. But once I was in there, I was like, man, this. This is cool. This feels different and special, and I wish that I gave this game more of a chance.
Tim Gettys
Mercury Steam. What a. That's kind of bizarre, right?
Blessing Adioye Junior
Yeah, I didn't. I was not expecting their names to pop up on the trailer when you.
Tim Gettys
Because I know them from Metroid and Castlevania.
Blessing Adioye Junior
Yeah, the ones that made that. Oh, Steam, not Steam World. There was like some 3ds game that was like a strategy game that was Steam Punky. Somebody in chat will understand what I'm talking about.
Tim Gettys
So they made Metroid Dread Samus Returns. The Lords of Shadow games for Castlevania. I. I don't. I don't think you're right. Bless. Yeah. Looking at this, the American chat.
Blessing Adioye Junior
Figure out what game. What game I was talking about? The Lincoln one, maybe.
Tim Gettys
Lincoln.
Blessing Adioye Junior
I didn't play it. I remember seeing the trailers being like, man, DSP code name Steam. That's what I was thinking about.
Andy Cortez
Ah.
Blessing Adioye Junior
Oh, that was Intelligent Systems.
Andy Cortez
I did have a kind of annoying. There was like, annoying NPC who's kind of walking with you and it. You know, he was kind of annoying. But the. The concept of it all. The way the combat felt great. Perry sounded amazing and it was just really neat to have this, what felt like a fairly, like, new novel thing, being able to run around the world and again seeing that the enemy starts to defend more to the right. So then you start swinging the other way and kind of getting the combat down felt awesome. The. The move in the locomotion of it. It also looked really damn good. It kind of reminded me of the way Doom games looked, the way the materials looked, the metal on his armor and the leather. It has a very good aesthetic visually. But I don't know, I was just kind of like, dang, I wish I spent more time with this. It was a lot of fun. And the idea of creating these weapons and maybe creating this God tier weapon that you spent so hard trying to earn because you got all these really hard materials that are hard to find, and losing that and trying to go get it back from whoever killed you or whatever just feels like a really cool kind of loop. And being proud of this one weapon that, you know, Big Bertha's been with me since day one and I've been upgrading, but I think. I don't know if there's any gameplay of. If you. If there's any video of you actually doing the forging stuff, because that was. That's what was kind of neat, where I accidentally hit a button thinking I was exiting. But I put the blade back into the lava, and I was like, oh. And it kind of made it stronger and allowed me to kind of hammer down on the right spots to line up the lines to where it's, like, as strong as it can be. This is really cool. And the more that you do that, the higher grade it becomes, and it becomes more valuable and just a stronger weapon, you know?
Blessing Adioye Junior
This game is out May 22nd.
Andy Cortez
Yeah.
Tim Gettys
No way. Whoa.
Blessing Adioye Junior
And you had your. You had to have hands on.
Andy Cortez
Yeah, I played it for, like, 40 minutes or so.
Blessing Adioye Junior
What vibe does it give you as far as, like, open critic? Like, you think it's gonna be one of them. One of them ones?
Tim Gettys
Why do you ask?
Andy Cortez
I mean, plus, he's desperate because everybody outbids him for everything, I think. I think.
Snowbike Mike
Get your money up, bro. Throw some money.
Blessing Adioye Junior
It's like, why y'all paying so much for, like, all these. Was. You thought this. You wanted Hell Is Us that badly?
Snowbike Mike
I did.
Andy Cortez
Yeah.
Blessing Adioye Junior
You wanted Hell Is Us that badly.
Andy Cortez
The recent pickups.
Blessing Adioye Junior
Plus, I. I did.
Andy Cortez
Hold on, I'll bring it up.
Blessing Adioye Junior
Because Greg got some. That Greg got to a T, y'all.
Andy Cortez
Look at that.
Blessing Adioye Junior
I didn't. I didn't bid for. But I. I don't know.
Andy Cortez
I should have $23 on two different games.
Blessing Adioye Junior
Yeah, he got hurling. Hey. And I. I paid $2 for possessors. That's the level I'm on where I'm like, yo, the Switch 2 Direct is coming again.
Andy Cortez
Okay, we got another pocket watch over here. Looking at my bank account blessings.
Blessing Adioye Junior
I mean, the numbers are public.
Andy Cortez
Barrett's got SMS notifications whenever something changes in the league.
Tim Gettys
Jesus dude, what's the last thing I did? Does it show?
Andy Cortez
Let's see. He tried to get shinobi and then I, I, I outbid you.
Blessing Adioye Junior
Oh, yeah, Tim did get Midnight Walk.
Tim Gettys
Yeah, I got sho.
Andy Cortez
Y'all are putting real money on this? No, Melissa, it's all, It's. We have a hundred of. We have a hundred fake dollars.
Tim Gettys
Can you scroll up to the top.
Blessing Adioye Junior
So I can see how much money each person has? Oh, is that on this page?
Andy Cortez
Oh, you'll have to go back.
Snowbike Mike
Roger Paris has 97 still. I have 88 blessing. You have 98. Spend some money. Bless.
Blessing Adioye Junior
Two directors. Come in. Summer Game fest is still coming. Like, you think PlayStation will have a first party game at some point coming out this year? Come on, man, you got four.
Snowbike Mike
Come on, man, you got four.
Tim Gettys
God of War, dude.
Blessing Adioye Junior
Man, I might check right now, see if that Greek side project available on.
Andy Cortez
There shout out MLB for giving me like five points. That's why baseball so sucks, dude. Like, come on, dude.
Snowbike Mike
Will tell you, you never.
Andy Cortez
This is the.
Blessing Adioye Junior
I think this is your second year.
Andy Cortez
In a row picking up mlb. And I keep telling you, like, they, like, they just think you think it had a nice review boost when it first came to Xbox. Cuz everybody was like, oh, this is a really good baseball game. And then ever since then, it's just been more.
Snowbike Mike
You can only improve on the dirt and the jersey so much.
Andy Cortez
That's like all. It's been these last. Let me rush the pitcher, you know.
Tim Gettys
Give me some sort.
Andy Cortez
Let me go knock down Don Zimmer. Like Pedro Martinez did that one time.
Blessing Adioye Junior
Not to like spoil the game, but unannounced new God of War Greek project is on the board.
Andy Cortez
It is.
Tim Gettys
It isn't.
Blessing Adioye Junior
It's in the website.
Andy Cortez
I ain't.
Blessing Adioye Junior
I listen. I ain't doing it. I don't know what genre that thing is. I am not bidding. No, absolutely not. It's gonna be a match three puzzle game.
Tim Gettys
No, I'm making a note to myself to bid on that later this week.
Blessing Adioye Junior
I'm not touching that.
Andy Cortez
Roger says shout out to partial remake Xenoblade. Roger's the remake master.
Tim Gettys
That is such. But hey, the rules are the rules. Whatever it says, man.
Blessing Adioye Junior
I got to see the fantasy critic.
Andy Cortez
People about that remake.
Tim Gettys
Raj moving on from Blades of Fire, and he was sticking with you.
Andy Cortez
God damn.
Tim Gettys
Yeah, I kind of like it though. But I'm a little concerned about what words might come out of your mouth because there's been two games that you've been playing a couple weeks ago, me and you went down to San Jose, watched Final Fantasy 7 Rebirth Orchestra, had great chats the entire time. We went to a little barcade, got to see a bunch of classic video games.
Andy Cortez
Mini boss.
Tim Gettys
Name of the mini Boss.
Andy Cortez
Mini boss in San Jose.
Tim Gettys
Pretty rad.
Andy Cortez
Really cool little ball.
Blessing Adioye Junior
I've heard about that spot.
Tim Gettys
Yeah, it was an accident that we. We ended up there. Like we. It was just next to where we parked. It was like it. Let's do it. Yeah, it was pretty. Pretty cool.
Andy Cortez
Really cool place.
Tim Gettys
We're talking a lot about old games, the games we haven't played. And we talk about the top hundred we're doing later this year of like, oh, we have these blind spots. We want to go back. And you'd mentioned Chrono Trigger, Final Fantasy 6, but then today when I asked, hey, what games you want to talk about on gamescast, you dropped those.
Andy Cortez
I put like an hour into Chrono Trigger. I was like, not for me right now. Maybe not for me ever.
Tim Gettys
So Chrono Trigger not for you right now. An hour in. How many hours you put in Final Fantasy 6?
Andy Cortez
I'm about four hours in. I. A lot more than I did Chrono Trigger. Something about the combat being different. The. The ability to like, I don't know, maybe you could do this in Chrono Trigger, but turning the encounters on and off really nice. You know, kind of like I'm enjoying the storytelling a lot more where as I'm playing Chrono Trigger and I just. I don't know, I've just. I've known about Chrono Trigger my whole life. It's always been that game that I rented once maybe, and just like whatever reason as a kid, didn't really vibe with it, but it's always been like the pinnacle of RPGs in my mind and right off the rib. I'm just like, storytelling wise, it just is not doing much for me. The what? The. The character being like, we don't know where this portal's gonna take us. Let's just hop right in. It's like, what? I don't know. It's just. I just expected, like, I expected too much. I think I put it way too high up there.
Snowbike Mike
Put it on the pedestal.
Andy Cortez
Put it on the pedestal, Mike. I put the trigger on the pedestal.
Blessing Adioye Junior
I also still got to play Chrono Trigger, but I do the same thing where I start it and I just fall off pretty quickly into it. But it's one that I want to push through because like the streets talk about it as.
Andy Cortez
Oh, no, I know. I know.
Blessing Adioye Junior
It's one of the ones.
Andy Cortez
I know. I think it's one that I like Live Alive and. Or Live alive.
Blessing Adioye Junior
I love Live alive, though. Live Alive was, like, such a perfect, like, blessed ass JRPG because it was quirky, funny, but then also it was chopped up into these different stories. And so I'm hopping in. I know. I know. If I play an hour and a half, I'm gonna, like, knock out a chapter. And that was enough for me. Whereas Chrono Sugar, I know.
Andy Cortez
Is a commitment and music way cool.
Tim Gettys
In Final Fantasy 6, you haven't played far enough. Talking about goats and goats. But I mean. Yeah, no, Chrono triggers music. It's. It's unrivaled, man. Like, it is Mega man levels of, like, classic songs.
Andy Cortez
Yeah.
Blessing Adioye Junior
Listen to Secret of Force.
Andy Cortez
I just. Yeah. I put it way too high up there, you know, I just. I. I expected the most, like, adult storytelling within. It's just like, the little of what I've played. I'm like, oh, this already seems not what I was hoping for.
Blessing Adioye Junior
Can I pitch you on Final Fantasy 6?
Andy Cortez
Also kind of goofy where that, you know, the Tara does the magic thing and the two guys are like, swoon. Like, oh, my. And I was like, ah, that was just the time. I don't. Yeah, that's.
Tim Gettys
It's also Final Fantasy.
Andy Cortez
Yeah, it is. It is.
Blessing Adioye Junior
Can I pitch you on? Because I. Right now I'm trying. I'm trying to figure out what game I want to play. Obviously, I'm midway through first Berserker Kazan, and I still want to play it.
Andy Cortez
Right.
Blessing Adioye Junior
But I feel like, whatever. There's also Xenoblade, which I told myself was gonna play. And then I played the first hour. I was like, maybe I'll get to this later.
Andy Cortez
I played 30 minutes of Xenoblade Chronicles X. I was like, it's a. For me right now. Yeah.
Blessing Adioye Junior
I don't know about this, but I'm trying to figure out what game I want to play because not much is hitting for me right now. I'll be honest. I think I'm sitting in, like, a post Outer Wilds. Like, oh, I need something that's gonna hit my soul.
Andy Cortez
Gaming will never hit the same as. Yeah.
Blessing Adioye Junior
Like, everything's making me like, not. This ain't Outer Wild.
Andy Cortez
Yeah.
Blessing Adioye Junior
What if we both played Chrono Trigger at the same time? You know what I mean? What if we were like, what do they call it? Book club buddies.
Andy Cortez
Talked about our. Our experiences as we go along yeah. How did you feel about that one?
Blessing Adioye Junior
Chrome Trigger, full panel review. We get Mike on there. Mike, play Corona Sugar with us.
Andy Cortez
How long's the game? About 25, 30 hours.
Tim Gettys
30, I would say. Yeah. Let me look at how long to beat.
Blessing Adioye Junior
I say that even though, like during the break, I think I told Tim I was gonna play Okami. I have Okami downloaded.
Tim Gettys
25 hours. It seems people are saying, wait, I.
Andy Cortez
Mean, I'm digging Final Fantasy 6 a lot more.
Blessing Adioye Junior
Yeah.
Snowbike Mike
Yeah.
Tim Gettys
Tell me about Final Fantasy 6. I'm. Because I'm excited you are vibing with that.
Andy Cortez
Yeah.
Tim Gettys
Because that is. That is my favorite of the classic like the. The p. The pre PS1 era ones. Like i6 is my favorite.
Andy Cortez
I think a lot of it just has to do with the way that the story starts out and what. Where I'm excited for this story to go and the way that they're telling it as well. Like, I. I think they're just. It's. I think the way the characters are interacting with each other and then having this moment where it's like, pick a scenario. Who do you want to, you know, what, what? Who do you want to kind of vibe with? Right now I just really am enjoying the what's happening story wise, what the empire is doing. Oh, they just took over this one city. Like, it's just.
Tim Gettys
They're spelling magic with a K. Dude.
Andy Cortez
It'S so cool, man.
Tim Gettys
Nothing cool.
Andy Cortez
And there's just like magi. Like M A J, M A G I. It's like, just love that. And like the idea that, you know, she's like the only magic user. It's like, oh, wait, what do you know? Magic. You pull out that first flame move and they. These dudes freak the out. They're like, whoa, she just did what? How did she do that? They're like, I don't know, man, but we just got to concentrate on this fight. It's just. It's. It's a cool setup. It's a great premise already in the first like couple of hours that I've been with it. And again now. Now I'm about like four hours in and I'm. I'm just vibing these characters relationships and I think that's where like Chrono Trigger kind of just lost me almost immediately with what the story it was trying to do where I'm like, I don't. I like the different time jumps and stuff and seeing the differences in. Oh, you're like the great, great, great, great great granddaughter of whoever the king. That's pretty. That's pretty darn cool. But I don't know. Something about the total package of Final Fantasy 6 is all is kind of hitting and working for me right now.
Blessing Adioye Junior
Are they gonna 2D HD ify Final Fantasy 6?
Tim Gettys
I think it's inevitable.
Andy Cortez
Okay.
Tim Gettys
That that happens for both Chrono and Final Fantasy 6. I. I don't. I think it's gonna. I don't know when. I don't think it's like imminent, but I do think that. Yeah, they have gone back. Are you playing the Pixel Remaster Remastered. Great. Okay, cool. Yeah, that's.
Blessing Adioye Junior
What are the ones they just did for HD2D?
Tim Gettys
Was that three Dragon Warrior.
Blessing Adioye Junior
Oh, you're right.
Tim Gettys
And they're doing one and two. But to me, I think that is all evidence of like, they'll get. They'll get to this stuff because.
Andy Cortez
Cool, man.
Tim Gettys
Kefko's very cool.
Andy Cortez
He's cool. He's a cool. He's just a bad guy, man. The castle going into the ground, like, what the. That shit's cool. Like, that's such a creative thing where he's in. Bless. What if I told you this Kefka guy, man, he's going to invade this castle and they're like, oh, they're. They're evading the castle. They're. They're bombing it. And he's like, give me the magic lady. And then the you and your homies escape. You hop on your chocobos and you're peace out. And they're like, engage, operate operation whatever. The. And the big castle that you're in starts moving and it's like its own vehicle. And then it goes underground. It's really wild. Like, whoa, that's a cool ass little concept. And now he's out. The Kefka is like taking over all these cities. He pissed off. He wants his magic girl back.
Blessing Adioye Junior
He's the bad guy. Yeah.
Tim Gettys
Yeah.
Blessing Adioye Junior
That's cool.
Tim Gettys
Oh yeah.
Blessing Adioye Junior
Good name.
Andy Cortez
Yeah, it really is. Yeah. Although the key art for the character is kind of weird. Like when you look at your characters in the face. Like, I guess I'm. I'm so used to like the way Final Fantasy is portrayed as just straight up, way more anime looking. Oh, the way the characters look when you're doing your characters select.
Tim Gettys
I don't know if it's different in pixel remaster versus the. The OGs there.
Andy Cortez
Well, the. I think it probably is because looking at Final Fantasy 6 concept art, I always thought it looked kind of odd and way different than what I'm used to. With like seeing 7 and 8 and 10 growing up distinctly difference.
Tim Gettys
I mean 7 really kind of ushered in the like steampunk aesthetic and like the way more modern sci fi.
Snowbike Mike
Yeah.
Andy Cortez
Like look at this. This is weird as man. Yeah, her face is kind of freaky looking too. And all the dudes look weird.
Tim Gettys
The opening shot of six walking through the snow is so complace. Come on.
Andy Cortez
And that's what I'm saying it like just start. It just starts off with a. Just a tone and a vibe. Man. Credits again. When you could start off your game with the credits rolling in the beginning. It's the coolest of all time.
Tim Gettys
God.
Andy Cortez
I wanted to see like the composed by Wood kid or some amazing amazing developed by Kojima.
Tim Gettys
Well, I'm hoping to to hear more from you Andy in your your journey. Hopefully with both games. But we'll see how this all shakes out for you. But I' very excited because you're not the only one playing a Final Fantasy, Andy.
Snowbike Mike
Oh, keep going Andy. Don't stop. Keep going.
Tim Gettys
Cuz you got a couple entries away from Ted, baby.
Andy Cortez
Oh, I. I put like 20 hours into 10 back in the day.
Snowbike Mike
You know about Seymour?
Tim Gettys
I. I know about Seymour.
Andy Cortez
I know about Seymour. I know about Blitzball. No, I don't remember any of it. But like I rented. No, I've owned. I bought Final Fantasy 10 and I drew so much fan art of Final Fantasy 10 back.
Tim Gettys
My boy Titus. But Mike, you are. You're Final Fantasy 10 pilled now. And I never thought I'd see this day. You falling in love with Kingdom Hearts. I was like, this is the most mind blowing thing to me. You fall in love with Final Fantasy 10. Still makes no sense to me. But y'all, this is an authentic love. Every day this man's walked into this building screaming about his excitement for this game.
Snowbike Mike
10 of. I mean, I'm head over heels.
Blessing Adioye Junior
Final Fantasy 10 out of 10.
Snowbike Mike
Seymour has the deep V blast that you just keep watching. You just keep looking at that deep V and it's so deep.
Blessing Adioye Junior
Well, now I gotta play it.
Snowbike Mike
Oh my God. Yeah. I'm in love with Final Fantasy 10. And tomorrow we're going to talk about that love. We're going to recap the story. We're going to talk about the moments because I don't want to spoil that. But like I'll tell you right now, Tim, I'm having an absolute blast. I've fallen in love with the combat. I've gotten lost in the grid system. I'm a grid master. I'm a grid master now. I love the characters. Seymour out here. Seymour's got a lot going on. He's got daddy issues. You know what I mean?
Tim Gettys
He's trying.
Snowbike Mike
I mean, it's like. It's a Rufus situation all over again, you know what I mean? Big Rufus had to step up. He had to lean. I don't wann I want to talk about that. You know, it's just so good.
Andy Cortez
Does this mean you're a menus guy now?
Snowbike Mike
Dude, I'm lost in the.
Tim Gettys
Wow.
Snowbike Mike
I'm deep in the.
Andy Cortez
All right, no more complaining about menus ever again.
Snowbike Mike
When we do streams, I'm recruiting people for blitzball. I'm asking everybody on the street if they like blitzball. I just signed this guy. Ku might be the greatest defender of all time in blitzball. He's getting a max contract keeper. He's already got a max contract. He gets to stay forever. I'm having so much fun with Blitzball. Then on top of that, I'm getting these aeons, right? Which are my summons. Who don't let me tell you about Roger. Don't let me tell you about Lego to LeBron. It's crazy. Yeah. Roger's different. He.
Tim Gettys
You can name them in this one.
Blessing Adioye Junior
That makes so much more sense.
Snowbike Mike
Okay, you can name. This is a journey that I can't wait to continue on. I don't ever want to stop. I'm 20 plus hours in. I'm tearing through it. I'm having so much fun with it. I could go on and on. And that's why we'll do it tomorrow, because I'll do it right now if you wanted me to.
Tim Gettys
I was that Kenji in the chat, I think it says. It says, Tim is so proud. Yes. Ken Jr. Ken Jr. I am so proud of you, Mike.
Snowbike Mike
Oh, my God, bless. Let me just tell you really quick, Tim, I know you're proud of me. Let me tell you something real quick. They got the baddest of the baddest baddie in this game, okay? Lulu, she's the absolute baddie. She's got a heart of gold. She might be a little hard on the outside.
Tim Gettys
I don't know if you want to Google this on stream.
Snowbike Mike
Let me tell you.
Tim Gettys
Might not be something you want recorded to see.
Snowbike Mike
Lulu for the first time was Dayton Lulu. And he said, you know what? I got a baddie, but I gotta go out and protect this baddie from sin. And he gave his life to make sure that his girl doesn't ever have to encounter sin.
Andy Cortez
Those are some big Natties on this.
Blessing Adioye Junior
Big naturals on the screen.
Snowbike Mike
Let's go.
Andy Cortez
Changed my life back in the day. I remember being in Spanish class drawing Lulu and people were like, you're a little freak.
Tim Gettys
Are you gonna put on her?
Snowbike Mike
Yeah.
Tim Gettys
No. All right, Mike, here's the thing. You've been saying this a couple times, but just to make it very clear, tomorrow the games cast a one on one Tim Gettys and Snow Bike Mike. Snow Bike Mike. Like recapping his perspective of Final Fantasy 10. So far, I'd say you're about a third through the game.
Snowbike Mike
Yeah.
Tim Gettys
So I'm very excited to. To hear your thoughts and get you caught up on this.
Blessing Adioye Junior
You stopped a wedding just so everybody.
Snowbike Mike
Knows where we're kind of going to be at. I stopped the wedding. I'm leaving a snowy area. We're moving for it. Don't get me started, Tim.
Tim Gettys
Don't get me started today because tomorrow we're letting him. We're letting him off the leash. Mike's gonna go talking about Final Fantasy 10 and I can't wait. What a life. Life. Everybody stay tuned. If you're still on Twitch, stay where you are. If you are on YouTube, you're gonna have to make the jump over to the next video for the Kind at Funny podcast. It's sure to be a great one. Greg Miller breaking down his journey to Los Angeles for the Last of Us to HBO premiere. I'm very excited for all of that. But until next time, I love you all. Goodbye.
Kinda Funny Gamescast: Video Game Podcast
Episode: Crimson Desert, Wuchang Fallen Feathers, and More Previews
Release Date: March 25, 2025
In this episode of the Kinda Funny Gamescast, hosts Tim Gettys, Blessing Adeoye Junior, Snowbike Mike, and Andy Cortez dive deep into the latest previews and discussions surrounding upcoming video games. The conversation weaves through the highly anticipated Crimson Desert, the intriguing Wuchang Fallen Feathers, and other noteworthy titles showcased at recent gaming conferences.
The episode kicks off with a buzz about the imminent reveal of the Switch 2 console. Tim Gettys expresses the mounting anticipation among the hosts:
Snowbike Mike shares his enthusiasm despite Blessing and Andy being less thrilled:
Blessing, however, remains skeptical:
The primary focus shifts to Crimson Desert, where the hosts discuss an exclusive engine deep dive presented at the Game Developers Conference (GDC). Andy Cortez provides a detailed breakdown of the game's proprietary engine developed by Pearl Abyss, the creators of Black Desert Online.
Tim Gettys, less versed in the technical aspects, seeks clarity:
The discussion highlights the advantages of an in-house engine, such as reduced game download sizes and enhanced performance:
Snowbike Mike underscores the visual fidelity achieved through this engine:
Transitioning to Wuchang Fallen Feathers, the hosts share their mixed reactions. Andy Cortez offers a critical perspective based on his hands-on experience:
Blessing Adeoye Junior echoes the sentiment, expressing disappointment with the game's secrets and reveal tactics:
Blades of Fire emerges as a standout discussion point, with Andy delving into its unique mechanics and engaging gameplay:
The hosts appreciate the game's aesthetic and interactive elements, though some critique its generic naming:
A nostalgic segment ensues as the hosts reminisce about classic RPGs. Andy Cortez shares his evolving appreciation for Final Fantasy 6 over Chrono Trigger:
Conversely, Blessing admits struggling to engage with Chrono Trigger despite its legendary status:
Snowbike Mike enthusiastically endorses Final Fantasy 10, highlighting its combat and character development:
Interactive segments with listener super chats inject humor and community engagement into the episode. Comments range from speculative hopes for game announcements to playful jabs at the hosts:
Listener 'Ghostly Icon' [35:49]: "Boohoo. I don't want GTA 6 to come out this year so I can play Nintendo kid ass games."
Listener 'AK.98' [35:53]: "The issue with licensing out the engine is that you have to run and plan around that business."
A humorous interlude features Greg Miller’s absence as he embarks on his "Stars in the Bank" farewell tour, intending to claim Tim Gettys' stars during the Nintendo Switch 2 reveal event:
The segment is met with playful resistance from the hosts:
As the episode nears its end, the hosts tease future discussions, including Snowbike Mike’s upcoming deep dive into Final Fantasy 10, and Greg Miller’s Hollywood adventures:
The episode concludes with heartfelt goodbyes and a hint at upcoming content:
This episode offers a comprehensive exploration of upcoming games, technological advancements in game development, and a nostalgic look back at classic RPGs. The hosts balance technical insights with personal opinions, making it a valuable listen for both avid gamers and casual enthusiasts.