Kinda Funny Gamescast: Death Stranding 2's Unanswered Questions
Episode Released on May 12, 2025
Hosts: Tim Gettys, Greg “GameOverGreggy” Miller, Blessing Adeoye Jr., Andy Cortez
1. Giant Bomb Acquisition Announcement
Time: 01:07 - 05:37
The episode kicks off with Tim Gettys introducing Blessing Adeoye Jr. and Dan Riker, the newly appointed owner of Giant Bomb. Tim shares the monumental news that Dan, along with Jeff Bacalar, Jeff Grubb, Janet Choa, and Mike Minati, have successfully acquired Giant Bomb and all its assets.
Dan Riker expresses his excitement:
"It's insane because, like, I've done this for a long time, but I've never had this situation where I don't have a boss. I can't get fired. That's great."
(02:07)
Blessing Adeoye Jr. adds her enthusiasm as a long-time fan:
"Seeing that news get revealed live was such a jump... it's just how it should be."
(03:30)
Dan emphasizes the importance of community:
"The community is very, very passionate about Giant Bomb... now we get to choose who we serve and we want to serve the audience."
(04:14)
2. Transition to Death Stranding 2 Discussion
Time: 05:37 - 07:34
After celebrating the Giant Bomb acquisition, Tim seamlessly transitions to the episode's main focus: Death Stranding 2 (DS2). He invites listeners to submit their questions via super chats, highlighting that both Dan and Blessing have immersed themselves in approximately 30 hours of gameplay in Japan.
3. Improvements in Death Stranding 2 Over the First Game
Time: 08:24 - 14:08
Dan Riker discusses the enhanced pacing of DS2:
"It is definitely paced better and I think importantly it gets into it so much quicker."
(08:24)
Blessing Adeoye Jr. concurs, noting the streamlined cutscenes:
"It is paced way better. It gets you into the act of walking way faster."
(08:56)
They highlight the game's improved world-building tools, such as an in-game glossary that helps players understand key concepts without confusion:
"If you are confused at any point, even during a cut scene, there's this corpus thing. This like, you know, it's like that."
(11:11)
4. Combat Mechanics in Death Stranding 2
Time: 14:08 - 28:54
The hosts delve into the revamped combat system, drawing parallels to Metal Gear Solid 5. Dan explains:
"It's a lot closer to Phantom Pain than it is the first Death Stranding."
(15:56)
Blessing Adeoye Jr. adds that the combat feels more engaging and less cumbersome, highlighting the introduction of non-lethal weapons:
"All the weapons are non-lethal. Does the shooting feel better?"
(41:08)
They discuss strategic options available to players, such as tagging enemies with Doll Man and utilizing various non-lethal weapons to manage encounters more effectively:
"There are weapons you will want to use versus... you can decide which suborders you want to pursue."
(25:37)
5. Story and Characters in Death Stranding 2
Time: 38:42 - 49:44
The conversation shifts to DS2's narrative depth and character development. Blessing appreciates the enhanced interactions, comparing them to an ensemble cast:
"They're just meeting a lot of new characters. It feels like an ensemble crew."
(10:34)
Dan elaborates on the introduction of new characters while maintaining connections to the original game:
"There are returning characters and stuff. So you'll meet some fun characters."
(39:36)
Blessing Adeoye Jr. highlights intriguing new concepts like Ghost Mechs, adding layers to the storyline:
"They introduced a concept called Ghost Mechs... that's like the coolest Kojima shit ever."
(48:53)
6. Graphics and Technical Aspects
Time: 19:09 - 22:06
Both hosts commend DS2's visual fidelity, especially on the PS5 platform. Blessing remarks:
"The lighting in this game is fucking incredible... can't overstate enough how good this game looks on base. PS5."
(21:23)
Dan mentions specific visually striking sequences, such as a boss fight that surpasses trailer expectations:
"It's just pure Kojima just unmatched."
(20:24)
7. Audience Questions and Responses
Time: 08:24 - 55:36
Listeners submitted various questions addressed by the hosts:
-
Isaac Dantzler: "Is there less story overall or is it paced better?"
Dan: "It is definitely paced better and the story's a big step up this time."
(08:24) -
Hungry for Dog: "Is the Doll Man annoying?"
Dan: "Oh, no, he's the best. I love that dude."
(28:54) -
Flaming Kid Flip: "How do the vehicles feel in DS1?"
Dan: "Good. The Tri Cruiser is kind of the main one I used here which is kind of like the three-wheeled bike you saw in the trailers."
(29:19)
Blessing: "They added more mechanical stuff to the vehicles, like turrets and grappling hooks."
(31:36) -
CJ Splits: "Can you manually navigate the ship in the game?"
Blessing: "No, but you can fast travel using the DHV Magellan."
(34:00) -
Calvin Perez: "Menus, inventory management specifically were a huge barrier for me. Are they improved or streamlined at all?"
Dan: "Be very liberal with the auto arrange cargo feature."
(40:03) -
Smit Patel: "Do roads in Monorail connect all places and how does timefall affect everything?"
Dan: "Not the whole map, but you could probably build between all the major spots."
(53:53) -
Mental Gear Gaming: "Is DS2 iterative like Tears of the Kingdom is compared to Breath of the Wild?"
Blessing: "It feels very much like an iterative build upon Death Stranding 1."
(42:36) -
Golden Spider: "Don't forget to freak it today."
Blessing and Dan: "Roger and Mike have just been freaking... carry that energy into the week."
(65:36)
8. Player Experiences and Personal Stories
Time: 57:02 - 66:28
Blessing and Dan share personal anecdotes from their DS2 preview event in Tokyo. They recount attending group interviews, experiencing cultural activities, and the humorous challenge of pre-ordering the Switch 2 amidst gameplay sessions. Blessing describes the camaraderie and unique experiences, including bonding over wrestling shows and navigating a rare steakhouse event.
Dan Riker reminisces about past events for comparison:
"It was the sequel to the notorious Vita boat... but this one was like, we're all in the trenches together."
(61:59)
9. Conclusion and Closing Remarks
Time: 66:28 - 68:43
Tim Gettys wraps up the episode by encouraging listeners to support Kinda Funny and Giant Bomb through memberships and subscriptions. He teases upcoming content, including reviewing "The Last of Us" episodes with full spoilers, and anticipates continued coverage of Death Stranding 2 leading up to its release next month.
Tim Gettys concludes:
"Stay tuned to Kind of Funny and Giant Bomb for all of your Death Stranding 2 coverage. I am sure we're going to talk a whole bunch more about it because it comes out next month."
(68:43)
Notable Quotes with Timestamps:
-
Dan Riker (02:07):
"It's insane because, like, I've done this for a long time, but I've never had this situation where I don't have a boss. I can't get fired." -
Blessing Adeoye Jr. (03:30):
"Seeing that news get revealed live was such a jump... it's just how it should be." -
Dan Riker (25:37):
"There are weapons you will want to use versus... you can decide which suborders you want to pursue." -
Blessing Adeoye Jr. (48:53):
"They introduced a concept called Ghost Mechs... that's like the coolest Kojima shit ever." -
Dan Riker (41:18):
"It feels great... it's definitely better than it was in the first one."
Overall Summary
In this engaging episode of the Kinda Funny Gamescast, the hosts celebrate the exciting acquisition of Giant Bomb by Dan Riker and his dedicated team, highlighting their commitment to serving the passionate gaming community. Transitioning seamlessly, the discussion shifts to Death Stranding 2, where Dan and Blessing provide in-depth insights from their extensive gameplay experience. They commend the game's improved pacing, enriched storytelling, enhanced combat mechanics, and stunning graphics, drawing favorable comparisons to Metal Gear Solid 5. Listener interactions through super chats offer a wealth of questions about gameplay, story elements, and technical features, which the hosts address thoughtfully. Personal stories from the Tokyo preview event add a relatable and humorous touch, culminating in enthusiastic anticipation for the game's release. This comprehensive summary captures the essence of the episode, making it valuable for both longtime fans and newcomers eager to learn about Death Stranding 2.
