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Kraft Mac and Cheese is better than 90s hip hop. We'll remind you of your childhood without making you feel incredibly old. Kraft Mac and Cheese. Best thing ever. Today's episode is brought to you by Kinda Funny on Spotify. Did you know that our shows are in video on Spotify now? You do? Please go follow all of our shows Kinda Funny Podcast in review, Games Daily and Gamescast. It'll really help us out. And it's free foreign. What's up? And welcome back to the Kind of Funny Games cast for Thursday, November 6, 2025. Of course, I'm your host, Tim Gettys. I'm joined today by Blessing. Adio. Yeah, Junior.
B
Good day.
A
Tim and Barrett. Courtney, what up? Making a rare appearance here on the day.
C
We gotta stop saying the rare appearance. I've been on Gamescast, I think more this year than any other year.
A
Still rare. Yeah, you know, Daily show, you show up once a month. Yeah, you know, always good, always a pleasure. I'm excited specifically today because we're talking about one of our rare.
C
So many times.
A
You're a rare boy.
B
Make you feel special every single time.
C
It doesn't.
B
We gotta find a new special word.
A
Then we got. Yeah, what's our special word for special? Bear. Let us know. Super. Chat in some suggestions. Be nice, only be nice.
B
Illustrious or be mean.
C
Maybe I'm into that.
B
I don't know what illustrious means. I've heard that word so many times.
A
Like actually, what is the definition of illustrious?
B
It could mean anything.
A
I get the context of it, but yeah, I'm with you. I don't know exactly what it means.
B
Well known, respected and admired for past achievements.
C
Oh, I'm not.
B
I'd say that about you.
C
I'm one of those things. I would say kind of the first one.
B
You're more illustrious than a lot of people.
A
That is true. Well, everybody, this is each and every weekday we get together to talk about the biggest reviews, previews and topics in video games live on YouTube, Twitch and podcast services around that darn globe. If you love what we do, please support us with the Kind of Funny membership on Patreon, YouTube, Spotify or Apple Podcast to get all of our shows ad free and a daily exclusive. Greg Way for a chance to be part of this show, YouTube Super Chat. Your thoughts, opinions, questions, whatever you got in today's big topic is Zelda. Specifically the breath of the wild universe. So if you have any thoughts, please super chat them in and we'll get to them throughout the show. A little housekeeping for you. We're an 11 person business. All about live talk shows today. Games daily covered the PlayStation Cross by PC, leaked rumors situation. Greg and Bless broke it all down. You're going to want to check that out. After this gamescast. You're going to get our Predator Badlands in review. Should they have called it Predator Goodlands? You're going to have to watch and find out. Then the stream after that is going to be Bless playing Hyrule Warriors Age of Imprisonment, which is going to be a lot of fun. Hopefully.
C
Just thinking about how that could have been unbeatable today, you know, I know.
B
It's so messed up.
C
It still stings. I was like explaining to Alyssa yesterday, like all. Everything leading into it and then it
B
actually happening is like, yeah, like imagine think you're gonna get ice cream tomorrow and then somebody comes to you and you're like, you're not gonna get ice cream for a month. In a week.
C
In a week.
B
Yeah.
A
Oh, man. If you're kind of funny. Member today's Greg Way is 19 minutes about how cool and talented Alana Pierce is. And I'm gonna just say it, that's not a long enough time to cover all the reasons. Yeah, yeah, she's insane, doesn't sleep, too much work, too much quality.
C
Yeah, I agree.
A
Thank you to our Patreon producers, Carl Jacobs, Omega Buster and deleting the psalm twining. Let's get to it. The topic of the show,
B
what if we do Legendary? Like, you know, they have rarities for items in video games. If you're not rare, we can call you legendary.
C
Just normalize me is all I'm saying.
B
Uncommon.
C
No, that's opposite. Yeah, but I see I like rare better Normalized.
A
Barrett, you know what? I actually like Uncommon because if you don't like rare.
C
If you don't like rare.
B
Uncommon. Actually it does make sense.
A
That is an accurate representation of how many times you're on the show. It's uncover.
C
I'll take it.
A
Oh, God. What are we doing here? We're talking about Zelda Age of Imprisonment. It is the latest in the Hyrule warrior series. We got a code and Barrett is the one that played it to some extent. What did you. How much have you played? Did you beat this game? Do you have intentions to beat this game and what are your overall thoughts?
C
Yeah, I have only put about eight hours into Hyrule Warriors Age of Imprisonment. And this is an interesting one because I'm coming at this not from like, not even from like a Zelda fan perspective or obviously not A MUSO fan perspective, but more so of like someone who's experienced Musou crossover games before, particularly with Persona 5 Strikers being the 1 Muso crossover game that I've actually completed. And I was going into this kind of apprehensive because the one like Dynasty warriors game, I remember playing back at like IGN for a few hours. I remember it feeling at the time like easy, stylish action, not for me, but cool for the people who have it right. And then Persona 5 strikers, when that came out, I remember that feeling almost like an overcorrection to people who are like, oh, it's simple, fun gameplay because you're, you're putting the Musa style gameplay into a lot of like, systems and strategies of the Persona stuff. That was really impressive to see those two different styles of game like married in combat. But as I said in my Persona ranked video, I sucked at Persona 5 strikers. Like I could just not wrap my head around it. And so I was a little apprehensive going into this one because I was like, man, even though way back in the day I thought of, you know, the, the General Layman's Musso as like kind of easy and simple. Maybe they're a bit deeper and more complicated than I give it credit for. And maybe this, I don't know, like what my time is going to be with this type of game, especially this being another crossover title and my first Hyrule warriors game. I've never actually played like the. What was the last one? Age of Calamity? Yeah, I didn't play that one because I heard it ran like booty on the, the switch one. And then there was, of course the original Hyrule warriors was a Wii U game. That's crazy. And so I came in and then
A
a 3ds game, a new 3ds game. That's one of the like four new 3ds games.
C
Damn. Wow. So I was apprehensive going into this and although my first couple of hours I was kind of brought back to, oh yeah, this is simple, fun action. I don't know if I have a lot going, keeping my momentum going and continuing this game. Now, eight hours in, I am actually starting to feel the, the fun of what this year this type of game and this type of series offers. I would still say that like, in terms of like story and world. I don't know if I like have a lot of motivation to continue on, but now that I've really started to unlock a lot of the, the deeper systems in terms of unlocking like moves, move sets, more characters, and then like really fun combo attacks between characters. There is something satisfying about going into a field as Rauru, my dude, and fighting a hundred Bokoblins at once. And he's got this dope move where he shoots out beams of light out of his hands and then brings them together. So if you have a wide field of Bokoblins, you bring them all to the center while damaging them. There is something really satisfying and cool to that. And so like, the more I've put time into this game, the more I find myself enjoying it surprisingly more from the gameplay side and less from the story and lore side of Zelda, which I wouldn't have guessed going into this.
A
Yeah, wow, that is very, very interesting. I'm excited to dive deeper into that. Just bringing in some other thoughts and reviews on this. Currently it's A Metacritic is at 79, which seems to put it on the higher end slightly of the Hyrule warriors games, but that is pretty damn impressive for this type of game. And I wanted to bring in Logan Plant's review from ig. We were going to have him on the show, but scheduling stuff didn't work out for that. But I want to just read his verdict here. Right, because a lot of people put out the reviews on Embargo a couple days ago, but on launch day, which is today, I guess.
B
Yes.
A
Yeah, well, yeah, that's why we do it now. Yep, you can play it today. Logan and IGN held their review because the Nintendo Embargo was pretty strict about what they can and can't talk about.
C
Right.
A
And a lot of his more critical thoughts were about some of the story elements that he couldn't talk about without spoilers or anything. But I want to read the verdict here. The Legend of Zelda Tears the Kingdom left a lot of unanswered questions, perfect for exploring in a prequel, but Hyrule Warriors Age of Imprisonment isn't all that interested in answering them. What it is interested in is weaving together iconic mechanics from its source material to deliver the best Musso action the series has seen. Yet it constantly rewards your knowledge of Tears of the Kingdom through clever, often hilarious movesets that recontextualize abilities to fit its over the top action, as well as smaller payoffs like boss weaknesses that are consistent across the pair of games. Carving through thousands of enemies remains fun throughout the roughly 18 hour campaign and beyond, thanks to constant upgrades, smart systems that encourage you to use a variety of characters, and great technical performance. It's Just a shame that Age of Imprisonment fails to tell a story worthy of its potential. Choosing to deviate from deepening our understanding of Tears of the Kingdom's lore in favor of focusing on new characters who are completely unrelated. That direction isn't inherently bad. But if you were hoping for a prequel that meaningfully pulls on lingering threads like the Zonai, Ganondorf, the Secret Stones, or the Sages, you won't find it here. But when the prequel we have to settle for in its place is a seriously fun action game with tons of optional content to keep you going, it's still a trip into the past that's worth. That's well worth taking. And he gave it an 8 out of 10. Great. On the I.
C
And that was my fear with the story stuff. Again, I'm seemingly about almost halfway through the the story. And yeah, it feels very not interested in answering a lot of, like, questions from this world that we still have. Even after Tears of the Kingdom and Foe. And, you know, from trailers, there were characters teased that were like, oh, are they gonna finally start talking about this stuff? And it's like, now even only being eight hours in, I'm like, I don't think they're gonna answer, Like, I don't think this is going to be the answer to, like, cool, lingering questions we have about this iteration of Hyrule and Zelda, which I find really disappointing so far, especially because, you know, again, the only other game that I have connection with in this style of genre or whatever is Persona 5 strikers, where that game also does a big focus on a couple of new characters that, like, join the Phantom Thieves. But that game is such a smart sequel as well to Persona 5 because it acts as a. A followup to all of the main characters, arcs throughout, like, the Persona 5 and has them really kind of like, grapple with what they went through in the original game. And that's like, in terms of that, like, that was such a strong, like, way to, like, keep people motivated, even if it is partially a genre that they're not really used to or aren't really as into. Whereas I. I think this, like, the story side of the Zelda stuff is. Is really, like, let me down and failed in that regards, and it's just, like, not super interesting, which I find to be a letdown.
A
So then jumping to the gameplay side that you seem surprisingly high on, do you think that they did a good job of mirroring the Zelda Breath of the Wild, Tears of the Kingdom kind of gameplay elements and style with the Musou Yeah.
C
And this was something that I was honestly not too surprised by, especially with, like, how deep they got into the, you know, Persona 5. What's it the. Or your.
B
The social links.
C
No, like, your demons and. What do you call them? Your.
B
Oh, your Personas. Yeah,
C
I'm tired. And so, like, integrating that entire system and like, how deep they got into that, like, I wasn't going into this being like, oh, there's probably going to be barely any Zelda mechanics in here. Like, what I've seen so far. I'm like, yeah, this makes sense for this pedigree of, like, the studio and what they've done before. Right. You know, like, you do have, like, your perfect odds where, you know, if you dodge an enemy at the perfect time, it slows down and then you can wail on it, stuff like that. And I. I think for what this universe is, and especially, like, the. This part of the story that this game is telling, which is the, you know, the imprisonment war and all this stuff where, you know, we saw in flashbacks of, like, how big Ganon's army was at the time. And it's like this. This kind of style of combat makes sense for just, like, the waves of enemies that you're going through and just, like, how zany and weird it gets as well. But, yeah, I think it's really impressive. Like, I've also just started getting deeper into. Something I was really surprised by was, like, the item stuff, especially, like, Zonai devices, like, how they're integrating that into combat, where, you know, you can put them into slots, replacing your special moves for your characters. And then, you know, you can bring out, like, the. The flamethrower thing to take down an enemy that might be made of ice or something like that. Or you can bring out a fan that will redirect arrows, like, being shot at you, and then it'll, like, blow them all back to the enemies and stuff like that. And that part of the gameplay was something I wasn't really expecting. I was expecting more of, like, what we know from Link's moveset from both Breath of the Wild and Tears of the Kingdom. But, yeah, the item stuff is. It seems to be getting deep in the Duffy and shout out to the one Quality of Life update that they gave. You know, that holding down, right, D pad to bring up a menu is there, but you don't have to hold it down anymore. You just press it and then it's just a menu that pops up. It's like, oh, this would have been nice.
A
And tears of the King in terms of looks and sounds and performance. What are your thoughts?
C
Music is great. It hasn't like really stood out to me too much in terms of like Tears of the Kingdoms, like a score and all that. I would say performance again. That was like a big talking point for Age of Calamity was people being like, hey, this game's rad, but it runs like booty. This runs really well. And that's, you know, with the power of the the the Switch two, this type of game can finally run on a Nintendo piece of hardw. You know, kind of bare minimum, I would say. But yeah, it runs really smooth. I've only noticed a couple of frame drops in terms of like having a lot of enemies on screen and that specific Rauru move I was mentioning earlier. There's a lot going on on screen and. But it's not like, you know, like the final boss of Donkey Kong Bonanza where you could really tell like, oh man, this. This thing's chugging like it's a couple of frames here or there. And besides that it's like buttery smooth. My biggest criticism in terms of like performance and you know, quality stuff like that is. And this is I think looking back at criticism of like all of the Breath of the Wild Tears of the Kingdom. I. I would really love if they had done cutcenes actually in Engine and not pre rendered stuff because like especially now with the switch to improvements in like with the fidelity of this game and then also Tears of the Kingdom. And it's really weird to go then to what is Obviously like a 1080p low bit rate, like video file for a cutscene and it's just like so weird to then go back into Engine for combat and you're just like, man, this would look so much better if they just done this in Engine. That's like my only biggest like kind of criticism with that Bless.
A
I know we've talked about this a couple of times on the shows, but you walked by seeing Bless or seeing Barrett play it out there. What were your thoughts about it?
B
I mean, I legitimately was just like, wow, this game looks gorgeous. You know, that was the first thing that jumped out at me and granted it was during an opening cutscene where I think it was just you as Zelda walking with like NPCs in like a foresty area and looking at it. It was the thing where I was like, I don't remember even Tears looking this good. And that might be the power of the Switch too.
C
And I think it's also like tears looks that good. But also now on Switch 2. But it's also, I think something subtle just because it's the Musso thing. Like, you are much closer, I feel like, to your character and like the camera perspective is different than Tears of the Kingdom and Breath of the Wild. Whereas, like when you go to like a Zonai shrine, it actually took me a moment to realize, like, oh, yeah, these things are actually kind of big compared to like the size of a person.
A
Yeah.
C
Where you don't really feel that in like the more like kind of pulled back Tears of the Kingdom perspective. So I think that also gives it a little bit more of like, you actually get to take in like, oh, yeah, this world is actually really beautiful now that like on the Switch 2. But also in almost like a more like human eye level perspective, you know,
B
that makes more sense. And yeah, this is one of those things where while watching that, watching you play that opening segment, I was fooled a little bit because I was like, oh, do I want to play this? And I had to like, stop myself and be like, no, I always have this when it comes to Hyrule warriors games where I see the game and I see the Zelda that I know and love and then I like, watch the gameplay or I play a Musou game and I'm like, oh, yeah, I know this is a different thing. And so seeing the scores kind of brought me back down to Earth of being like, okay, no, this is a Musou thing. I don't know if it's going to be my jam, but watching you play that opening part has me kind of excited to check out the first hour of it to see, like, all right, is this actually going to hit for me this time around? For you being eight hours in, like, are you. Do you plan to continue? Are you going to beat this game?
C
We were kind of talking about this yesterday in terms of, like, it actually being kind of nice that Unbeatable was delayed where it's like, there are so many games right now. Like, I've not beaten Pokemon Za. I am in love with Absolum and I have not beaten that yet. We've got Dispatch, which is a weekly thing, and that'll be next week. But that. And then like, Luminous Arise comes out next week. We got spongebob squarepants in like two weeks, I think from now. And so it's one of those hearing. 18 hours is really nice because I did go to. It's early on, but how long to beat for this game yesterday? Because I Assumed like, oh, there must be a couple people who reviewed it who like put their hour count on it. And people were saying like 35 hours. Whoa. I don't know if I want to do 35 hours of this game. Hearing Logan say 18, knowing that I'm almost at the halfway point. I'm like, okay, maybe I could rock with this, you know, for another nine, ten hours, something like that. We'll see. Because Tim was trying to convince me to finish Pokemon Zeo yesterday. We'll see where I land on that. I think it really depends on like what my mood is this weekend, but I'm not right now. I'm not opposed to it, which again I find very surprising because my guess for you playing the first hour in the stream, in a couple of hours you're gonna be like, yeah, I'm good. And that's how I felt in like the first hour and a half to two hours where I was like, man, I really am not finding anything like really pulling me. And you know, I knew I wasn't going to beat it, but I still wanted to give as much time as possible. It's just been a busy week and a half to talk about this and it is surprising that I'm actually into it.
B
Nice.
A
With the blend of a lot of the Zelda kind of gameplay elements into the style. Is there any weapon degradation which is like such a core thing to Breath of Wild?
C
No, no weapon degradation. There's actually weapon upgrading, Tim.
A
Whoa.
C
Yeah, like one of the rewards you get is like steel and then you can go to like a camp and then upgrade people specific weapons. You can also like mix and match certain weapons depending on your characters. Like Zelda I think only uses like one handed swords. There's a mysterious character that you play as that uses. I think it's like a two handed sword and then you got like Rahu who uses a spear and all that stuff. So as long as you have your weapon types, you can switch weapons and upgrade them. So if you're, if you're into this world and you hate weapon degradation, you don't have to worry about that. Which is, which is nice. Something else interesting that I'm. I'm not used to and I'm sure this is probably like a. Yeah, dub error for people who've played these games before. I think the in between missions is very interesting of like you have like your hyrule map and right now I'm at a section where like oh, it's been taken over by the bad guys and now you're like, slowly unlocking the map. And a lot of, like, in between is like, oh, someone needs help over here. Do you have this list of materials? Okay, give that to them. Now you've unlocked, like, this part of the map, or now you've unlocked, like, a deeper move set for one of your characters or something like that, which I guess I'm not used to because, again, strikers, like, really leaned more into the. The Persona loop than I would say the Musa loop. So that stuff is actually, honestly, the deeper I get into it, also a bit more fun of, like, looking at, like, okay, like, who can I help out right now? And, like, what little things can I unlock to help my missions? Right. It took me a little too long to figure out how to upgrade weapons, which I think some of the tutorial onboarding stuff gets fallen to the wayside. Not that that's like, you know, they're. They're hiding something. And it's. Now the game's, like, so hard or was much harder than it was before, but it's like little things like that where I'm like, I wish you all would have actually pointed me to this because you have the little. The constructs, the guys with the little arms, like, help you out on that first Islands. You know, you've got a little, like, logo of him pointing you to, like, all of these things. But when it comes to stuff like that, he doesn't. It's like, come on, man. So weird little things like that. And then also just Lore. I got to a thing yesterday where I'm like, what are we doing? What's happening?
A
Dang.
C
What?
A
How?
C
I thought this was the origin of all the Sky Islands, but now you're telling me that there's Sky Islands up there already? All right, okay. All right.
A
That's weird. Any final thoughts for now on Age of Imprisonment?
C
I think it's a solid entry. I'm having a fun time with the action, I think. Eight hours in, only halfway through. I. Nintendo seems really disinterested in leaning into their audience's interests when it comes to their questions of Zelda Lore and the world disregard. Even the timeline of just, like, what this world, what this particular Zelda world is introducing in terms of its story and lore and all this stuff. And the more they do things in this world, the less interested I become in it, which bums me out. So that's. It's a weird. It's a weird game to be playing because it's like, oh, yeah, I'm into the gameplay. I'm. I'm into the, the, the mechanics and I'm into even gaining more characters which have different mood sets, which is very confusing to me. But, you know, I'm wrapping my brain around it and then also being like, man, I really wish this was honestly not a story game. Like, I wish this was a pure, you know, mechanics or just like lean into it being an Elseworlds thing. Because I've. I've seen people joke on the Internet. It's ganonical, it's canonical. Them leaning actually into like, this is a. This is actually everything that happened on Zelda's side of Tears of the Kingdom. Because I know that that was a big sticking point for people for Age of Calamity, where like, at the end of that game it's like, ah, none of it actually happened or something like that. So it's a weird, It's a weird. Some sweet taste, but also weird bitter taste in my mouth for this game.
B
Yeah.
A
We're gonna take a quick break for a sponsor read and when we get back, we're gonna talk about if we want more from the world of Breath of the Wild. This episode is brought to you by a absolutely amazing and free way that you can support Kinda Funny. Very often y' all ask what's the best way to support Kind of Funny? Not with money, but with our love and our support. And right now, the best way you can do that is by supporting us on Spotify. We've been getting a lot of really good energy, good juice going with the support we've been getting on Spotify. And Spotify are starting to notice. So if y' all could do me a favor, even if you don't normally listen to us on Spotify, it would go such a long way if you can go to the pages for the Kind of Funny podcast, Kind of Funny games Daily, Kind of Funny games, cast and Kind of Funny in review and follow them on Spotify. Go rate them as high as you want to. Rate them as accurately as you want to. But if I'm being real, I'd really prefer if you just did as high as you're willing to go. It would go such a long way for us. We have video on Spotify now and that's an amazing opportunity for Kind of Funny to get in front of an entire new audience. YouTube, been there, done that. We, you know, are kind of where we're probably going to be forever. But on Spotify, the potential is limitless. And that is all up to you and your support. So thank you very much. Wherever you listen to us wherever you watch us wherever you you put your hard earned dollars. We really, really appreciate you, but we always want to be here for you. Whether it's free or not. We love you. Thank you so much.
D
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A
So you're talking about how good this game looks and how similar to Tears of the Kingdom, Breath of the Wild it looks and all that. Yesterday I got recommended a video. Every year or so I'll get recommended some video of like, allegedly people playing these Zelda games on hardware that is not a Nintendo Switch. Oh, no Switch.
C
And people, allegedly, their names rhymed with Bandy Norte.
B
Nobody would ever do that.
A
And like, yes, yesterday I saw this one from a couple months ago just seeing the advancements people have made with like a g force like 5090.
B
Fucking dare that.
A
And it has Ray Tracy, it has all this stuff.
B
Gross.
C
Disgusting. I hate this.
B
Somebody should do something.
A
Well, like, good Lord, Kevin, you could just skip through just a little bit just to show some of the different areas here.
B
Somebody linked me.
C
Where can I find this so I can make sure to tell people how to avoid it?
A
But it's like, dang, dude, like, the art style of this game is just so good and you just put more power behind it. It's like, oh my God.
B
I don't know how long before it starts become a problem for us.
A
A bit more. Oh. Like you can see there's a lot of pop in, right? Like a lot of the flowers are like coming in when you get close to it.
C
But that happens just on the switch as well.
A
Yeah, yeah, yeah.
C
So you can clearly see like box around you of where things like HD populate, which I always find very funny.
A
Zelda, My God. Okay, that's enough of this. But just wanted to show people it's criminal. It is absolutely criminal.
C
And condemn any illegal actions done to corporations.
A
So I want to talk about. We've now had two spin offs, two games to switch, two editions in the world and characters of Breath of the Wild. Of this iteration of Hyrule in the history of Zelda, we've seen, I don't know, 10 different kind of links and Zeldas and worlds. Right. Do we want the, I don't even necessarily want to say the next Zelda game. Like, don't think about it that way, but just do we want a sequel to Breath of the Wild? Do we want a Zelda game that is continuing to be in this world? Maybe not this Hyrule. Maybe they go to Termina, maybe they go somewhere else. Right. Do we want that or no? And the other question, spin offs, right. We have these Hyrule warriors games that are kind of either gameplay wise or story wise doing something with this world. Is there a different genre we might want to see or a different type of spin off or whatever that is, or should we be done? Bless.
B
As far as the next Zelda game being in this world, I don't want it to be in this one. One of the things that I love about Zelda is it being this reincarnation thing. The same story told over different generations and different art styles and different interpretations. And I like. I think that's what puts the legend into Legend of Zelda. Right. It's the idea of it being told in these different ways. Like, I know I don't think they ever explicitly do this in the games, but it's gives me the vibe of this is a story that somebody is telling somebody and. Right. And this is them recapping, like, what's going on in their adventure. And I think that is what makes these games feel unique and fresh and makes moments in Tears of the Kingdom really shine out as, oh, wow, this is an adventure that I'm going on. And this is kind of, to Barrett's point about how they treat story And Lore in Zelda, where they don't lean in in ways that feel like they're delivering for fans. And I don't necessarily love that. If you're gonna keep following up on these same worlds, I think it's fine for what they do in the individual games because it's like, all right, get in and get out. Tell the story of this girl.
C
Just do one game. Just do one game. And like, don't explain anything more. Don't overdo it. That's totally. If that's what you want to do. I see that. But then if you're going to commit over and over again to one particular
B
iteration because then you have to answer questions.
C
Yeah.
B
Like, then you had to start following up on things that you set up. And I think they did a great job from Breath of the Wild to Tears of the Kingdom of doing that. I just don't trust them to continue doing that in the same world. In a ways that build into the lore in the. In a greater way. I think they do a better job of going from ground up and going, hey, here's a new scenario that links in and what's going on with Zelda and what's going on with Ganon. It's Calamity now. Oh, now it's Ganondorf. Like, I, like, I love how they do that shit. So I say no.
A
Barrett.
C
Yeah, I'm, I'm, I'm. I'm kind of done with. With this iteration of Zelda. I realistically don't think they'll move on, though. Yeah, I just, I have a feeling with the movie coming out and them wanting to do kind of like brand synergy with their IP across multiple mediums, you know, them really, like, honing in on, like, what Mario is today, what Donkey Kong is today. I could see them sticking with this, which I don't necessarily know if I want or. No, I know that I don't want. I'm in terms of just not just story and lore, but also just, like, gameplay. Like, I'm looking for them to do something completely different, you know, and that's someone who really adored Tears of the Kingdom and how it followed up on Breath of the Wild. And this is coming from someone who likes Tears of the Kingdom more than Breath of the Wild. But after that, I do think of, like, we don't need to do the, you know, the deep kind of physics based system for every game. Like, let's do something else. Let's do something different. Let's keep it fresh for the series. And so I Think that sticks?
B
Like, I think that's. Even if they switch to a different style of Zelda and redo everything, I still think we get the physics systems. I think the gameplay and the puzzles and all that stuff stays, even if, like, this Zelda world we have, we start to shift away from it.
C
What about you, Tim?
A
I'm with BLESS their gameplay wise, where I think the physics stuff should stay, but I also think I'm ready to move on from this iteration in worlds. I wouldn't be mad if the next one is here, but I would be let down if it was in Hyrule. Again, I do think that there's no way that they could add another element on top of this, even if it was very updated, very different. I feel like it would be too similar having the two games back to back that I loved so much, but adding the depths, adding the sky islands, like, they already did that. And I feel like if they were to add, like, a dark world or something like that, that would be, like, the least interesting path to go down for me. I'. Um. I would like it to just be like, Bless is saying, a different legend. Right. I would be very sad to lose the blue tunic. I like Link the blue tunic. That's very important to me.
C
He's green.
A
Okay, I know, but I like that he was blue.
C
He's only blue. Just because, you know, they all wore blue because they all represented Zelda, who represents wisdom. But my boy Link is green for.
B
That's why I jump back, because I do think the movie feeds into this conversation of what they're doing with it, because I don't think they go blue tunic for the movie.
C
Oh, really?
B
Yeah, I don't think they do, because I think that's the problem. That's the problem with Tears of the Kingdom and Breath of the Wild. Like, continuing on with that is that up until now, Zelda, part of the franchise has been redefining and doing over and over again. But there is an iconic look for Link, and that is the green tunic. And I think you got to get back to it, because I think the movie has to be the green tunic. I don't think you can do the blue tunic. If they do, that means the next game has to be the blue tunic.
C
And that tells me also the next game in this world.
A
Yeah.
C
And the only. And I just had a funny thought in terms of, like, would I want another game? Not a mainline game, like, another game in this world? The only way I'll accept that is that if we get a what Is that. Was that RPG that or not rpg, but like kind of management game that came out last year. Frostpunk 2 Satisfactory. Frostpunk 2 like game where you're building Hyrule back together. Because like the whole thing with Breath of the Wild, right, was you know, everything's kind of post apocalyptic, towns are separated and then tears of the kingdom. You slowly see the kingdom coming back together. I would love a Hyrule management game in this world, which I think would be hilarious.
B
Let me tell you about a game called Dark Cloud.
A
Any excuse to bring it up and you know, literally, that is what it is.
B
Literally like that's what you're describing. Dark Cloud. You literally go into dungeons and find the pieces of your village and you're putting your village back together.
C
I'm not saying like, I'm saying fully take out 3D action altogether. It is full on. Lean into it being a city sim.
B
Like for a spin off or for.
C
Oh, okay, yeah, for. Yeah, for a spin off.
A
But for me the most important thing is the visual identity. I think they've nailed the art style. Like I think that this kind of Studio Ghibli looking world is so at home for Zelda. Like when you look at the last. I mean, when you look at the franchise, right, the 3D ones, at least you had the Ocarina look, which was an attempt at realistic, obviously was N64. I think that that was taken to the extremes with Twilight Princess, right? Like that the realistic looking Hyrule and Link and Zelda Ganondorf and all of that. And then Wind Waker, obviously a complete 180 of that right where it is full on cartoon. Skyward Sword was kind of trying to meet in the middle. And I think that that was like the least successful visual style that they've had in one of the 3D games. Because I don't look at that game as having its own unique identity. I think of it as being in the middle of Wind Waker and Twilight Princess. Right. And I think that they nailed. They took that meeting in the middle so far into an extreme, creating Breath of the Wild.
B
I was going to ask if you felt that way before Breath of the Wild came out. Because I feel like fresh off of Skyward Sword. The only thing I really love about that game is how it looks.
A
Yeah, I remember from the first trailer of that game I was, I was like, oh man, this like feels so generic. It just. It felt like they didn't know what they were trying to do with it. Like again, it felt like they weren't committing to the Twilight Princess fans or the Wind Waker fans. It was just kind of more. And that's my opinion. But yeah, people could disagree. That's like, literally. It's a subjective thing. But I do think that the Breath of the Wild and Tears of the Kingdom style is so beautiful and good and allows them to be creative on the gameplay side as opposed to needing to worry about the game being, like, realistic and all. And realistic might not even be the right word to use at this point, but I still want it to look different than Breath of the Wild.
C
I think we need to move on from this style entirely. Right.
A
The.
C
The reason why Ocarina and Majora's mask stick out to us so much is because they've only used it twice. And for almost every iteration, like, that art style is used once outside of, like, some of the 2D games. Right. Like, even, you know, what is it? Link between worlds has a very specific look to it. And I think when part of the us looking back on our past favorite Zelda games and what made that moment in time so special is part of, like, that look, and that feeds into that nostalgia factor. And I think if we just keep with this, the style and look in. In this engine, right, we're gonna get into, like, the Mario side of what you hated for the longest time of every 2D Mario game looking the same.
B
Yeah.
A
And I'm super, super, super with you, but I'm talking about the difference between New Super Mario Brothers. You and Mario Wonder.
C
Wonder.
A
Like, that's the type of, like, they look very similar, but it is different. Minish Cap to link to the past, right? Where it's like, very similar, but clearly different. Like, different looks and style, but the energy. I mean, even thinking about, like, bringing up Studio Ghibli, like, those movies all quote, unquote, look the same, but no, they don't. You know, and maybe. No, actually, I like. I like that there. It's like that type. The level of difference between Totoro and the Wind Rises or whatever. Like, give me that.
B
I. I sent this link in assets. I know everybody's seen. You know, so many of us have seen this before, right? But this is the Wii U tech demo for what they had in mind for Zelda, or at least how Zelda could look on Wii U.
A
God damn. I wonder who's behind the camera of this.
C
Oh, I didn't even think about that.
B
Holy cow.
C
God, you're old.
A
I know.
B
That's crazy. I still want this. I still want this for A Zelda art style. Like, I. I hear you guys as far as where we're at right now with Zelda, and I think we all agree that, like, we kind of want some sort of shift, but I think a shift back toward the. I don't know if I even call it realistic, but I guess more dramatic, slash, less cell shaded Zelda, I think, could be the move to kind of bring us back to what was in people's minds, like the dream. The dream, yeah.
C
But also just like the look and feel of.
B
Because I guess what I'm looking at this as is a return to Ocarina. Like Ocarina to your points. Right. Is realistic for the N64. But that was 64 bit. Right. That was such a long time ago in a different era for what you could do with technology and looks and all that stuff. I think this art style, though, like, we've not gotten it quite like what we have in this tech demo. And I think technology, technology wise, we're at the place where this could be reality.
A
Yeah.
B
And I think this would encapsulate the core of what Zelda is, how you depict Zelda in a movie. Like, if you want to want a return to form for Zelda so that way we could have the swing back so that 10 years later we can swing back cell shaded if we wanted. Wanted to. I think this would be the move for me.
A
I want this for an Ocarina of Time remake. I. I think that this style, while, yes, the dream for the longest time, I think that Breath of the Wild and Tears of the Kingdom have reinvented the series for the better. And I hope that we commit to that. And I hope, like. And hey, I'm not gonna complain if the next Zelda looks like.
B
What I will say is that if the next Zelda ends up being the Ocarina of Time remake, then I'm totally with you. Of like, oh, yeah, let's step back for that and then go back to like a more cartoony or cell shade or whatever you want to call it. Stylized.
A
Yeah.
B
For the next.
C
Yeah. Because that look, it's like that evokes such a specific time and place, I would say, for the series. And like, yeah, we can utilize that for a remake of Ocarina if. If that actually exists. But I wouldn't want that to be like, almost like the statement of the future of the series, you know, because it feels like going backwards in a way.
B
Yeah. I just think it's. It's. I mean, it's one of those things Where Zelda. So many things.
A
Right.
B
But I do think that that style is somewhat core to an era of Zelda. Right. But I. I think the way to make this work would be to make it cyclical. I think it would be to, hey, let's return to what that is, so that way we can return to what this is. Unless you have something completely new, I just don't know what that completely new looks like.
C
And that's what I would want. Like, I. I want the, you know, I miss the. The days of the swing of, you know, going from Majoras to Wind Waker and then to Twilight Princess. Like, I love, you know, like, it felt very reactionary towards a reactionary audience in terms of like their feelings about certain art styles. But all of them have such a specific essence in terms of their visual identity. And I. I just don't want it to be complacent in terms of what Zelda means and feels like in the future.
A
Yeah. Let's talk about the movie. Kev, there's two links here that I'd like for you to bring up. One links is. Is Link and Zelda, the actors. We know who they are. They're these people. And on top of that, we know that they started. Just don't know.
B
They're these kids, these people.
A
And we also know that they shooting this movie yesterday and they will be shooting until April 2026 in New Zealand. Kevin, if you could bring up the next link. Yes. It's just a Google image search of New Zealand. What?
B
Wait.
A
Scrolled out of it and like, I see.
B
Okay.
C
Yeah, a lot of different.
A
It's Zelda. Right. You know, obviously a lot of the big fantasy movies and TV shows shoot. Shoot over in New Zealand for good reason.
B
One of the rings was news. Okay. Yeah, yeah. Thanks to New Zealand.
A
And yeah, a lot of Game of Thrones like that type of stuff because it just makes sense. So, yeah, once again, you look at the world of Zelda, Hyrule, you look at specifically the Breath of the Wild Tears, the kingdom kind of vibes. Right. Of like the. The opening shots of look and then the box art on the mountain looking out at the vista. It's New Zealand. So so far they're nailing it.
B
Yeah. I think about it more and I'm like, I don't know if I want it.
A
Yeah.
B
I guess in this form, I swing back and forth and back and forth and back and forth on it. I think it's the thing where I am totally down with a new fantasy movie and a new fantasy Universe and the fact that it's based off of Zelda. Cool. You're speaking to my childhood. But then I think about realistically, what's it going to be? It's Nintendo, it's Zelda. It's probably going to be rated what? Pg? Not that. Like that. Not that that means anything bad towards it. You don't know?
A
Oh, I guess pg. Probably pg, but like. But I think it'll push the pg.
B
Sure.
A
You know, I don't. I. And I also wouldn't be necessarily surprised if it hit PG 13.
B
But you think they're gonna use the one fuck?
A
I don't think they're gonna use a fuck. You know what I mean? But I do think there's gonna be some big tittied fairies.
C
Well, excuse me, princess, but.
B
And I don't even want to say like PG is the problem necessarily. It's more so like at the end, what is this going to look like in the full scope?
A
And the biggest thing, and I understand people being hesitant about this like a live action Zelda movie. So many things about that are like, really, the director, West Ball, he knows Ball. The Pirate Pirates, The Planet of the Apes, the most recent one. That movie freaking rocked. And it had such a great visual style. And watching that movie, knowing he's directing Zelda, I was like, dang, I have so much faith in this movie. Wow. And great storytelling, like I think great. Kind of small. Let's just tell a story that matters with characters that matter. And I feel like with Zelda, that's what they need. It's going to be tough though to adapt what we know of Zelda into a two hour movie.
C
I mean, you're talking about storytelling and a good storyteller, you know, director is only part of that. One of the writers did the story of Star Wars, Episode nine, the Rise of Skywalker.
A
You can't hold that against that. There was 10 writers on that thing.
B
Yeah.
A
Not so messed up, but.
C
And then the other writers, probably. Definitely someone who West Ball has worked with before. They've really only done the. The Maze Runner movies.
B
Yeah.
A
Which again, like those were young adults.
B
Yeah.
A
But yeah, great at world building. And I feel like this is gonna be young adult. Right. Like, exactly. Yeah.
B
That's all gonna feed into that.
A
Yeah. But so here's the question. We lightly touched on this earlier, but is it adapting the Breath of the Wild story to any extent or what do you think is most likely it's it doing its own thing that's kind of just cherry picking elements of all the other Zeldas and doing its thing or adapting either Ocarina or Breath of the Wild. Because I don't think it's gonna be any other one.
B
That's so tough, dude.
C
I think they, they go the Mario route. Making an easy guy.
B
He's from our world. I mean, oh no, I don't want that. Kidding. But I'm kidding. I like, they could do it.
C
I know they could. With the powers that they have available
B
in the Zelda universe. Like they could. And like, even with the way Ocarina.
C
You know what?
B
No, we're not gonna die. We're not. We're not going down that route. We're not doing that. My gut tells me it's a, it's an original story where they cherry pick things from a bunch of different games seemingly probably both Ocarina and Breath of the Wild. But I think if you're going to adapt one of the games directly, my heart says Ocarina. My heart says that that is a Zelda story. That is the most notable iconic Zelda story that probably would work best in a movie. When you think about the twists and turns of it, like, okay, cool, you start in a village of the elves. I forgot it's been a while since I played Ocarina. You start in a village of elves, you go explore, you fucking run into Ganon Dorf. Shit goes wrong, Time goes forward. I'm really condensing this, but like, I think with that, the twist of chic, you can make that into a really good movie.
C
I think the, the problem with Ocarina in terms of its story beats, I think would be tough to like really adapt into a movie or even like a two parter movie. I think you'd need something a bit more straightforward for the medium. So like my, my brain leans towards Breath of the Wild. I think that's a bit more straightforward in terms of like, all right, this kid wakes up, he doesn't remember who he is. The world's messed up. He's got to save this princess, right? My heart wants Link to the Past because I think Link to the Past is a little bit more straightforward in terms like a very similar thing with Ocarina. Like everybody says, like, Ocarina is just kind of 3D linked to the past. But in terms of its story beats, I think there's a bit more of like a linear through line that I think makes sense and doesn't get overindulgent with like a bunch of different characters going to a bunch of different reasons and having that be the focus. Especially if they do want to make this like a two or three parter. Like the cliffhanger. If they did, Link to the past would go hard.
B
Oh yeah.
C
Where it ends with Link thinking he is about to save Zelda and again him. Whatever. I always said again.
A
But yeah.
C
Transport Zelda to the Dark World and then Link kills Agony again and whatever. And then he. That takes him also to the Dark World. And I think that would be like such a banger cliffhanger for.
A
Yeah.
C
Of like a Zelda adaptation.
A
And I like where your head's at with that because I think that it would be so cool to see the Champions and. And all that stuff because I loved that about Breath of the Wilds. Like the kind of Power Ranger feel of like the. What are they called? The Gorons? No, the big. The four things you have to.
B
Oh, the
A
what?
B
The.
C
The Divine Beast.
A
Divine bees. Yeah.
B
They say Forbidden Towers. I was like, that's not it.
A
Yeah, all that stuff. So cool. Right. Like, I feel like that would make sense. But to what Barrett's point? The run time. Thinking about the medium. Like, I don't see that all working. So. And Ocarina of Time. I. I'm with you. Blessed that like, I do think that that is like quote unquote the right answer to like speak to people.
B
Yeah.
A
But I don't see them doing the time jump stuff. Like I think that this kid is going to be Link. Like I don't like think that there's going to be some twist of like, hey, actually half the movie is this other dude, you know. But that also it would be cool if they did. But I don't see that happening. But I. I do think that the knowing West Ball and knowing like his kind of ideologies with movies. Like, I do think that they're going to adapt the Link to the past type elements of collecting items and going like doing a dungeon to get a thing that allows you to do something else that I think is going to be shown in movie form, which I'm very interested in. Like, I think it's going to be more of like literal game adaptation than we tend to see sometimes.
C
And to bring in the link to the past comic that I adored as a child that I forget where I got.
A
But the power.
C
Probably, probably I. It was like a hand me down from a babysitter or something. But. And I still have it to this day. You know, they did a lot to kind of bring more characters to your Sahasralas. And the.
B
The.
C
There's like Another little kid in there. Like I think there's like a strong cast of supporting characters that don't dominate too much of making Link the Special Boy. Yeah. You know, so I think like there, there is something there as well. I gotta reread that comic.
A
It's so good. Barnell in the chat asks what do we think the title of the movie was will be. That's actually an excellent question.
B
It's funny because as we were talking about this part of my brain is like well could you just adapt to the first little Legend of Zelda game? Because you're probably just going to call the movie the Legend of Zelda. And I say adapt loosely because that is really just the premise of any Legend of Zelda. Hey, you're a dude, you get a sword, go explore dungeons and save a princess.
A
Yeah, I really, I mean you're, that's I think the most obvious thing. Yeah, I hope that's not the case. I, I think that the movie having a subtitle will make it a lot stronger and goes back to this being a legend, this being historian is being different from the other ones we've had. Like I think it'd be really cool if they, if it had a subtitle that wasn't any of the titles that we've had so far. But it's probably called Legend of Zelda.
B
Yeah, I mean I'm with you.
C
I think that'd be again knowing Nintendo, the like what their course has been so far in like the, the movie and like adaptation in other medium space. Like I think they're just keep it simple stupid. You know and especially with like the Mario movie. Like they, they didn't even do a subtitle for the second one. Like they, they just you know smartly implemented like Super Mario Galaxy and that's
B
just like I think there's only two.
C
I don't think they play around.
B
There's only two possible titles here. I think Legend of Zelda being the most like. I think you kind of have to call it the Legend of Zelda. If not you then maybe you call it the Legend is all the Ocarina of Time. I, I think if you call, if you find a new subtitle it starts to feel like a spin off. It starts to feel like a. Almost like a direct to video like
C
you know like whenever they call New groove.
B
Yeah. Like what was the Doctor movie called? Kingdom of the Crystal Skull or whatever.
C
Technically not even a movie. It was Legend of the Crystal Coconut. You're mixing up Indiana Jones there, buddy. Technically not even a movie. Those are just like three episodes of the show just put together.
B
Yeah, but it was advertised me like a movie.
C
Yeah. I mean they sold it on VHS like it was a movie as well. I think again, they want this to be a franchise. This will probably be a trilogy. I think you start with the Legend of Zelda and then the other two are subtitles. Yeah.
A
I like you just for devil's advocate here because I think that you're right there. I think they'd put a subtitle, I think links in the. In it Legend of Zelda Link something or other. Right. Because we've had so many of those and I think that starts to. Not that solves the spin off problem a bit, you know, like because we've had, you know, links awakening link to the past. Like we. We can get something there because I
C
do think starting with just the Legend of Zelda. And if you make this a trilogy, right. You know, in a trilogy, second chapter is always the dark chapter. Always like the shit's going down. Subtitle is something to do with Ganon and then the third one. Yeah. You bring the boy Link's name into it as like the right. Bringing back hope. Yeah, yeah, yeah.
B
I would. I have such the boring answer.
A
Right.
B
But for me if you're doing a trilogy or doing a multi part series, it really is Legend of Zelda. No, like it's the Legend of Zelda, the Legend of Zelda Link to the past. The Legend Zelda Ocarina of Time. And then if there's a fourth movie, the Legends, all the Breath of the Wild. Like I think you just title it the most popular games. I know that's boring.
C
Yeah, yeah. I think like doing a new title I think would be tough and weird.
A
I think it's more likely though than using one of the. I don't think we're gonna get a Legend of Zelda Ocarina of Time unless it's adapting Ocarina of Time. And I don't think it's going to, you know. Okay, yeah.
B
See my brain.
C
You are.
A
Yeah, yeah.
B
You're doing with these movies.
A
We got some super chats. Dexter says, I'd love to explore more time in this hyrule as it continuously evolves, builds more lore and has memorable characters. But not in a spin off game. Banderas and says, my worry is more fidelity means more budget. I'd rather something more stylized that doesn't cause the game to take forever and cost a spider man to make. And then RSC Raptorface says Never forget the IG and April Fool Zelda live action trailer. Still feel the anger about how stupid I was. I just wanted it so badly. What year was that Grand Marabella? 2007 or 8.
C
Damn.
A
Yeah.
B
Feels like yesterday in that video that we pulled up of the we use Zelda thing that you're playing. What were you playing? Or like, what were you doing?
C
No, you're.
A
I was filming. I did play it, though. It was just a camera. Like, it's literally just playing. You could, like, move the camera.
B
No way.
A
It was showing off the Wii U game back. It was. It was just a video that you're just kind of like interacting with essentially. But yeah, Kev's, pause this. I do want to end the show watching the Legend of Zelda April Fool's video from ign.
C
I believe it's finally real.
A
I haven't seen it. Any closing thoughts? Thoughts on this?
B
I mean, no matter what the future of Zelda is, I'm excited for it. Like, they could make another Breath of the Wild inclusion and I'd kind of be like, oh, another one. But I'd also be like, well, they're making a third one of my favorite games of all time. Like, sure, let's do this. You know, I'm excited for wherever we go, even if it is a return to form. I don't expect them to do this. But if they. If they abandoned all of like the physics stuff and went, we're making another traditional 3D, traditional ocarina, twilight Princess, Windwicker style. You're doing dungeons and like, we have like, you know, very catered curated solutions and all that stuff. It's been a long time since one of those. I'd be down for one of those. Like, I want to see them. I think my biggest wish is to see them explore the now multiple branches of Zelda they created.
A
The thing is, they are never going to do that again. Yeah, the Zelda team is never going to do that. The Zelda team that made Breath of Wild and Tears of the Kingdom are never going to do that again. But can I will? Yeah, well, that's what I mean. They already did make their own original game with echoes of wisdom. Right. I do think. And they. They were the ones that did the remakes, I'll call them, of Ocarina of Time and Majora's mask on the 3DS.
C
Like, yeah, those are.
A
And. And then Link's awakening, obviously as well. But I do see them getting to a point that they are making original 3D Zelda game. And I do think it will be. It's either gonna be a. They're making the remake of Ocarina of Time, which I think is probably the most likely situation right now, or they are making a dungeon traditional 3D Zelda game that's brand new and.
B
Yeah. Yeah, that's what I want. Yeah.
C
I don't know what I want for the future of Zelda. This is a franchise that I just. I take what I get when it comes to me, and if I. If I with it, I fuck with it, and if I don't, I don't. And that's okay. And I think the. The further I've distanced or gotten away from Zelda and review all and all that stuff, the more I'm like, man, I spent so much time invested in like the. The lore and all of it connected and Nintendo just doesn't care anymore.
A
Anymore. They don't care anymore.
C
They definitely cared for a game. A game at least enough where they made it a. A plot point. And so. I don't know. It's fun stuff. I honestly thinking more about like, the movie being a. Like possibly linked to the past has me more excited for a Zelda movie, but I'm still very apprehensive. Again, it should have been animated. It should have been Gandhi, Tartakovsky.
A
Yes.
C
Yeah, directing that. And in terms of games, I. I hope we get something fresh. I think two games in the same style engine, gameplay style, world is like the most I want from the series with the most recent games and then Ocarina of Time and Majora's Mess. And then after that, I. I really want them to. To mix it up and I hope they take a bit of a break. Although I know it's a lot of time between Breath of the Wild and Tears of the Kingdom, but yeah, I want to miss. I want to miss Zelda. And right now I don't.
A
All right, everybody, let's close the show out with Fran Mirabella's Zelda live action April Fools trailer.
B
Ign.com presents I don't know what that was.
A
I've got something special lined up today.
C
I'm taking the harvest to Castletown market,
A
and you're coming with me. Now, mind your manners and do what I say. Speak to no one. And for goodness sake, don't touch anything. This is seared into my mind.
B
Amazing. I just. I've been waiting for you, Link. You've been kept safe, guarded by a secret race.
A
For this very day.
C
The kingdom of Hyrule will fall.
B
Nothing can stop the Evil which is crept.
C
I love the 2008 Doctor who.
B
I am too late.
C
BBC Quality Energy of this time.
B
When these doors open again, it will be seven years.
A
Find me again.
B
This is so well made.
A
It's hilarious.
B
2000.
A
Whatever this was, man. Yeah.
C
Like, for real. Y' all could have been producing BBC shows at the time.
B
That's what it came straight to. To cw.
A
So hype, man.
C
I welcome the hero of time, Merlin. That's a show.
A
Yeah.
C
Heavy Merlin vibes face.
B
No joke. This kind of sold me on the live action.
A
That's awesome.
B
I can kind of see was the monster. It was the creatures.
A
I'm like, dude, that be.
B
That would look cool in live action. Someone in the chat.
C
This was that old guy, Young Nick.
A
Oh, my God. That's. That's.
B
That's.
A
Oh, y' all are killing me. That is the greatest thing ever, man. Yeah, that is that. That video was so ahead of its time.
B
Yeah, it.
A
It tricked people. It tripped the world. I know. We look started.
C
I feel like it really started. Truly started. The Internet trend of like doing on April Fools.
A
Yeah, absolutely. I mean, video game magazines and stuff had a tradition of it, but it died off and then, yeah, IGN did that. It was crazy stuff. But. Oh, man. Everybody let us know in the comments below what you think about that and what you think about Fran Mirabella's hair. And those arms. He's been working on them arms a lot. We're about to do a great thing. What are we doing? It's a stream. We're doing Interview Predator, Badlands, avpp. Very exciting stuff. But until next time, I love you all. Goodbye, Monster Energy. Everybody knows White Monster Zero Ultra. That's the OG it kicked off this whole zero sugar energy drink thing. But Ultra is a whole lineup now. You've got Strawberry Dreams, Blue Hawaiian Sunrise, and Vice Guava. And they all bring the monster energy punch. So if you've been living in the white can branch out. Ultra's got a flavor for every vibe. And every single one Is Zero sugar. Tap the banner to learn more.
D
Are you dreaming of the perfect prom? But there's just one thing holding you back.
C
Speak English, Mom.
D
Welcome to Ethnosync Ethnic modification.
B
What is this place?
C
We help you reach your true potential.
B
How are you feeling?
C
It's good to be Hawaii. Hey, new girl.
B
Hey.
D
Look at what you've done to yourself.
C
For a new plant to grow, the
A
seed has to die.
D
Slanted. Rated R. Only in theaters March 13th. Side effects may occur.
C
Close your eyes. Exhale. Feel your body relax. And let go of whatever you're carrying
D
today, while I'm letting go of the worry that I wouldn't get my new contacts in time for this class, I got them delivered free from 1-800-contacts. Oh my gosh, they're so fast.
C
And breathe.
D
Oh, sorry. I almost couldn't breathe when I saw the discount they gave me on my first order. Oh, sorry. Namaste. Visit 1-800contacts.com today to save on your first order.
B
1-800-contacts. How many discounts does USAA Auto Insurance offer?
C
Too many to say here. Multi Vehicle Discount Safe Driver Discount New vehicle Discount Storage Discount Legacy?
D
How many discounts will you stack up? Tap the banner or@usaa.com autodiscounts restrictions apply.
Release Date: November 6, 2025
Hosts: Tim Gettys, Blessing Adeoye Jr, Barrett Courtney
This week's Gamescast dives deep into the Zelda franchise’s current era, focusing on the new release "Hyrule Warriors: Age of Imprisonment," its links to Breath of the Wild and Tears of the Kingdom, and the larger question: do fans (or even the hosts) actually want Nintendo to keep expanding this iteration of Zelda? Along the way, they explore the strengths and weaknesses of Musou-style Zelda spin-offs, discuss possible directions for mainline and spin-off entries, and react to the news surrounding the upcoming Zelda live-action movie.
(04:10 – 23:58)
“...delivers the best Musou action the series has seen yet. […] A shame that Age of Imprisonment fails to tell a story worthy of its potential.” (08:44, Tim quoting IGN)
(28:33 – 42:24)
Core Debate: Should Zelda Stay in the Breath of the Wild/Tears of the Kingdom Universe?
Art Style Discussion
(34:20 – 36:30 / 35:00 – 35:24)
(42:09 - 54:14)
(54:27 – 55:27)
(55:31 – End)
The cast’s verdict is unified: While Hyrule Warriors: Age of Imprisonment unexpectedly shines in action gameplay (especially on Switch 2), it continues Nintendo’s trend of sidestepping meaningful narrative answers for the Breath of the Wild universe. Though spin-offs and remixes of this Hyrule abound, the hosts are lukewarm about continuing this specific legend, advocating instead for a return to Zelda’s tradition of reinvention—in style, story, and mechanics. The upcoming movie, while visually promising, faces skepticism about how faithful or fresh its story will be. For Zelda fans, there’s excitement for the future—provided that, true to its name, Zelda becomes a legend reborn, not a single tale endlessly retold.