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Andy Cortez
Health starts with what's on your plate. Because a healthy meal is more than food. It's a foundation. Nutritious meals help kids thrive in school, parents at work and seniors in their communities. Help us put food at the center of better health for everyone. Give now@feedingamerica.org health.
Tim Gettys
It's the paradise Podcast.
Ryan Michelle Bathe
I am your host, Ryan Michelle Bathe with my husband Sterling.
Andy Cortez
What's up?
Ryan Michelle Bathe
Join us here on Hulu and Hulu on Disney where we'll discuss each episode with the cast and crew of Paradise. I'll be getting all the secrets from Dan Fogelman, James Marsden, Shailene Woodley, Julianne Nicholson and Sterling Kelby Brown. Paradise, the official podcast is now streaming
Tim Gettys
and stream paradise on Hulu and Hulu on Disney. What's up, everybody? And welcome back to a special second bonus episode of the Kind of Funny Games cast for Wednesday, January 7, 2020 26. Of course. I'm your host, Tim Gattes. I'm joined today by Andy Cortez.
Andy Cortez
Hello, Tim. I'm hungry now than I was earlier when we were talking about being hungry.
Tim Gettys
Yeah.
Andy Cortez
Cuz more time goes by, time goes
Tim Gettys
by, hunger starts to. To fill up.
Andy Cortez
Yeah.
Tim Gettys
How was your break?
Andy Cortez
My break was pretty darn good. Yeah, it was 85 every day.
Tim Gettys
Okay.
Andy Cortez
In the valley, hot, but. And then as soon as I left, it got a little bit of a cold front, like. Oh yeah, winter chills coming down. We were getting a northern coming in and it went down on like 65 or something like that.
Tim Gettys
Yeah, yeah.
Andy Cortez
But it was like for the most part, pretty warm.
Tim Gettys
Are you, are you a fan of the 85?
Andy Cortez
Well, you know, I want it to feel like Christmas.
Tim Gettys
Oh, you know, okay. You know, it was not.
Andy Cortez
I want to be able to wear a jacket but like you're just in basketball shorts and you know what I mean, it just doesn't quite feel right, unfortunately.
Tim Gettys
I haven't ever thought about Texas Andy, like that of like thinking about your outfits being different.
Andy Cortez
Oh, yes. You know, it's just basketball shorts, T shirt.
Tim Gettys
That's so it makes sense. But wow, I've never, I just never pictured it.
Andy Cortez
You know, I try to go with the, with the joggers. A lot of Sanudos, a lot of mosquitoes out there.
Tim Gettys
Okay.
Andy Cortez
Oh my gosh. These mosquitoes just nipping at you left and right, Tim. So you got to really, really be careful. But yeah, it was great. It was a good time. Great time being with family. Well, this isn't part of the sponsored thing, but it makes sense that we're Part of this Nvidia thing booted up that GeForce now on my dad's LG.
Nvidia Representative
Okay.
Andy Cortez
For the first time. Yeah. Was able to log in. It was awesome. Like, it. It worked. It was great. It was very, very cool. So I was like, oh, wow, this. This, you know, opens up a new portal that I don't have to worry about, like, plugging in, bringing things around. Very, very cool stuff.
Tim Gettys
Very, very cool. We'll be talking about some new places that the GeForce now is available because this episode is partnering with GeForce. They had another GeForce on presentation at CES. We did this for their Gamescom announcement. So now we're doing again here. We're going to kind of go over all of the different things that they announced at CES and specifically how they're partnering with different game developers for some big games coming up, like Resident Evil Requiem and what's it called, the fancy blade 0 and. And pragmata, things like that. So, yeah, very, very excited for all of it. If you're watching live, you could be part of the show by super chatting on YouTube.com kind of funny games. Remember, we couldn't do this without our producers over on patreon.com kind of funn. So thank you to Delaney the Psalm, Twining, Carl Jacobs and Omega Buster. So the topic of the show is
Andy Cortez
now
Tim Gettys
everything announced at Nvidia GeForce on at CES 2026. Before we even get into all that, though, I just want to talk about PCs for a second. I've been telling you, Andy, over the last, like, year, I've been planning a new PC build. It was just time, you know, I've had one since, I want to say, 2020, actually. Yeah, it was 2020 because when we. When we had our. The work from home setups.
Andy Cortez
Be real, Tim. Is this one of those things where you're like, I got to get this done before the baby's here?
Tim Gettys
100%.
Andy Cortez
Yeah, this. This feels like one of those. Like, yeah, like, I have to. I have really got to get the transmission fixed in the car before, you know, we actually get the baby here.
Tim Gettys
That is honestly the last couple months pretty much. Once I learned that the baby was coming, that was when I'm like, okay, I have to get the PC done because I've been kind of putting it off, waiting for the right time, which, whatever that.
Andy Cortez
Get a right piece here, I'll tell you that.
Tim Gettys
But definitely kind of being like, all right, cool. I have this part. I have this whatever. Like, let. What. I'm just Start planning in my head, watching a bunch of videos of like, what, what is the PC that I'm looking for? And then once the kid thing became a reality, I was like, all right, I need to build a PC that's going to last me for at least five, if not 10 years. And I've been over the last year. I was saying this a lot, but I have almost fully transitioned to PC gaming. Whether it's PC or it's my guy. I know it's crazy. It's crazy. My guy. But it did require a lot of tech getting to where I needed it to be. Whether it was like cloud streaming stuff like GeForce now, or just finding ways to get all of the fancy stuff with the right cables to my TV theater from my PC. And I've learned a lot of things that don't work. And like HDMI cables can only be certain amount of feet long and all that stuff.
Andy Cortez
Or losing integrity.
Tim Gettys
Exactly. Or else you're not able to get like 120 or you're not able to get 4k or whatever. I have figured every single problem out. And I had the map, I had the vision, I had the 5090, the RTX 5090 from Nvidia that they gave us for one of the sponsorships. So I was like, cool, that is
Andy Cortez
great place to start the best. That's the foundation place to start.
Tim Gettys
And so I was like, all right, I'm going to build around that. And I did so much research and I started buying things and got good deals on most things. I got really screwed with the ram.
Andy Cortez
I really wish everybody is. Yeah, I tell you what, you open a Facebook marketplace, you. You'd swear to God that like RAM was edible. It is all over the place on Facebook Marketplace. Wow.
Tim Gettys
It's wild, man. But I, I got all the stuff and I, I think this is my fourth PC because I had my like childhood one, you know, Got to get a Dell. I got.
Andy Cortez
Okay, dude, you're getting a Dell.
Tim Gettys
Had that for a very, very, very long time. And then in like 2011, I want to say it was the first time I built my own PC. And that was me and Kevin for the very first time building a PC. We sat in my living room and like anti static stuff and like, we're like, we're doing this.
Andy Cortez
No socks on. I picture, I picture Kevin on the little rolly wheel thing when you go underneath cars like mechanics do and like you laying the PC down, him rolling out like.
Tim Gettys
You are not wrong. It was, it was a tag team back Again, situation.
Andy Cortez
Phillips head, please.
Tim Gettys
We learned a lot there. And since then, Kevin's built countless PCs with. With kind of funny and all that stuff, but I haven't because I got the NZXT pre built in, which was awesome and still served me very, very well. But you know me, I always want the lady, of course. And if I have this time, I'm gonna take it. So I was like, I'm gonna do this. But I challenged myself. I was like, I want to do it myself. Which I know isn't the craziest thing, but I was like, I want to build this computer without anyone.
Andy Cortez
So I think that is pretty crazy and awesome. And I was like, I would not do that.
Tim Gettys
I did it, Andy. Over the break, I got every single piece. I put it all together, legoed it. I'm pretty proud of the cable management. It could be better on the inside, but my cable management outside is impeccable, which is what matters more to me, because the. The inside of my case is against a wall anyways. But I got it all together, put the graphics card in, put the processor in, put it all, and I'm like, here's the moment of truth. I'm going to hit power.
Andy Cortez
I. If this doesn't work, and if this
Tim Gettys
doesn't work, I don't know.
Andy Cortez
And I hit power, I'm leaving the country.
Tim Gettys
And it just worked, dude.
Andy Cortez
Yes.
Tim Gettys
I couldn't believe it. It just worked. And I haven't had a single problem with this thing. And. Oh, I'm gaming now, Andy. I played so many games this break, and I'm just booting things up just to see how they look. And all of this Nvidia tech that we're about to talk about, I'm just, like, reveling in it. Like, it is so cool to see how good Expedition 33 can look.
Andy Cortez
Yes.
Tim Gettys
You know?
Andy Cortez
Yes.
Tim Gettys
Because I played most of that on the Steam deck, which was not the right.
Andy Cortez
No, no.
Tim Gettys
Yeah.
Andy Cortez
That's a tough experience.
Tim Gettys
But then when I used GeForce now to play a lot of it, that was great. But where are you at with your PC right now? Are you happy with it all?
Andy Cortez
I love it. Yeah. I'm still. I'm rocking my 4090, which I feel like I'll be good until I heard, you know, murmurs about the 5080 ti being super solid. I want to see what the numbers are there once, you know, all these benchmarks come out and whether that's something that I'd be looking into upgrading. I think the only thing I'm looking At is my cpu, because my CPU was really good several years ago. I still think it's super solid right now, but I feel like I'm running into more issues where I'm being like, CPU bottlenecked.
Tim Gettys
Okay.
Andy Cortez
And no, you could have an RTX 9090 in there and like, the CPUs still like bottlenecked and not. And. And it's like a CPU limited game or whatever. And the GPU can only do so much if it's engineer, if the game is engineered in a certain way. But Yeah, I have a 13, I have a 4i9, 13900 or 13 990. I forget what it is, but it's the. The highest end of the 13th gen. And that was about three or four gens ago now because then we hit 14, then we hit 15, and now we're on, you know, Core I or the. The new thing, whatever they're called. Ultra in. No, I'm blanking. I'm blanking on the name of like the new intel series, but it's like I want another CPU and I feel like that'll definitely get me kind of set for the next sort of run of. Here's what I'm looking at. But. But I have so many, like. I mean, I love my PC. I have so many SSDs from like prior. Or not SS. Yeah, SSDs from prior machines that I have like five different. No, I have four different two terabyte slots in. So I just have like all the storage I could ever want. Yeah, I love my PC. It's still singing and humming and I want to like, reposition it on my desk. You mentioning your wire management, I'm like, I gotta do that.
Tim Gettys
You got it.
Andy Cortez
But.
Tim Gettys
But it makes you feel so good, Tim.
Andy Cortez
I would rather jump in a well with no way to get out than show anybody my desk ever.
Tim Gettys
But then you can change that. If you did this, you would be so proud. You'd be so happy.
Andy Cortez
I can't complain.
Tim Gettys
You invite Mike over to your room.
Andy Cortez
I like, there's so many times that people in my Twitch chat or even on kind of funny chains will be like, when are we gonna get like a. A room tour? I'm like, never.
Tim Gettys
Yeah.
Andy Cortez
I am the messiest dude. I'm so embarrassed.
Tim Gettys
I don't watch you this.
Andy Cortez
Yeah, it's awful. It's really, really gross. But yeah, cables all over the place. I got power strips hanging from my desk. When I lift it up like this, just. It's a mess underneath there as well that I'm not Super proud of. But I love my PC. Things are still running immaculately on it. I One of my favorite things just to oh, let me boot up that old game from four years ago because this and this got updated or there's a new DLL file that I can now input to that old game and have it work for example in about three days I believe. Four days, five days. Anthem fully offline.
Tim Gettys
Oh man.
Andy Cortez
Before the Christmas break, hadn't played Anthems as the game came out and our friend Chris Ranka and Kevin ASX were like let's play Anthem one last time. And like this was the weekend that we chose. We found the weekend in mid December we hopped back in Anthem played several hours of it and what I was, it had the earliest, had to have been the earliest form dlss.
Tim Gettys
Interesting.
Andy Cortez
This is, you know, Anthem is a game that came out in 2018, 2019 I think.
Tim Gettys
Crazy. Yeah.
Andy Cortez
And it had DLSS in there and it was a much earlier version that is obviously not anywhere close to nor you know, modern day dealers. But I was able to drop the DLL file in there and the newer, you know, I think it was like DLSS 4.3 popped in, worked looked amazing and it like fixed so many of my problems with it's like man, this rocks.
Tim Gettys
It's cool man.
Andy Cortez
Yeah, it's really cool. Yeah it's really cool to just sort of have that interchangeable technology. But yeah, I love my PC and I, you know we'll, we'll see if the 10, if the 5080 ti is something I'm, we'll consider in the future.
Tim Gettys
Yeah. A lot of people in chat were asking me if I want intel or amd. I've been an intel guy my whole life. This is the first time I went AMD and I'm very impressed, like very, very impressed with what it's capable of and I, I, I just love it as well play more games.
Andy Cortez
Yeah, yeah, you're, you're set up to like what I'm excited for you to do is boot up the, the stuff that has gotten random like ray tracing mods in the past and yeah all of that stuff really well that takes to another level.
Tim Gettys
That's another cool thing too. We'll get to later. But like RTX Remix is one of the coolest things I think Nvidia does where they, you know, essentially allow creators to add RTX to old classic games and they just make them look so cool and like just such a fresh way to look at like we did that portal thing a couple years ago here we did Half Life two. Half Life two, yeah. Which is just. It's so, so cool.
Andy Cortez
One game I would highly recommend hopping into to see what, you know, RTX and ray tracing and all that does and how it affects things and just how it upgrades everything is not only those, you know, those portal and Half Life mods that you have up on, on RTX or. Yeah, RTX Remix. I would recommend hopping into Doom the Dark Ages from this year because it launched with with ray tracing but then several months later they added the path tracing update and Path tracing is like the fullest, coolest looking visual stuff sauce and also ID tech engine is so well optimized anyway. Things run amazingly but they look so unbelievable. That's one that I like. You gotta check that out on like your super solid OLED monitor. It is gonna sing.
Tim Gettys
Man, oh man, so many cool things. Let's get into some of the announcements that they made over at CES during GeForce on. We'll kind of start with just like I want to do a run through of like the headlines of like what was announced. Yeah talking about. And then I want to get a little deeper into the game specific stuff. So the biggest thing was Nvidia DLSS 4.5 is here. It delivers major upgrade with second gen transformer model for super resolution in six times dynamic multi frame generation. Andy, what is DLSS?
Andy Cortez
DLSS is deep learning super sampling. It's the thing that we got to check out many, many moons ago when they invited us down there to look at death stranding with dlss. And it's a way for their built in AI to break down the image because it's much easier to run a game at 720p or 900p than it is to run at 4K. So it lowers the resolution of those video games and then uses AI to build the image back up to make it look insanely sharp and just as you know, as similar to the OG native image that you were looking at originally. One game that I love is Control because every developer has their different ways of showing off tech and every developer has different methodologies for how their menu should look and you know, things like that. But one thing I love about Remedy is when you use DLSS and you there's always like three or four options for dlss. You could drop to quality which is like the best option for visuals. It's gonna, you're gonna get more frames because you're dropping in resolution but AI is making that look better. And then there's like at the Bottom Ultra performance, which is using a much lower version of the resolution to get way more frames and get you more performance. But it might be a little bit fuzzier than you would hope. One thing I love about Remedy is that they show you the resolution that you're dropping to.
Tim Gettys
Okay.
Andy Cortez
And not every dev does that. And so, like, I love that in Control or Alan Wake. If I'm playing on my 4K monitor and I go to, I turn DLSS on, I could go to balance mode on dlss, which is kind of like best of both worlds. And it'll show me that balance or balance on dlss is like 900p or 1600 by 900. Right. And then it's dropping down to that to then build back up to the 4K image. So I love seeing those numbers. But yeah, it's just a really awesome way because it's, it's an awesome way to get more frames, more performance because it's really hard to run a game at the full visual capabilities while getting as many frames as possible while running at a high resolution. You know, if, typically back in the day, if you want to run your game at ultra settings, you're not going to be able to play in 4K. You'd have to drop it at 1080 or whatever, or you're not going to be able to get 60 frames or whatever. So you might have to hopefully reach above 40 or whatever. And so these are ways to just kind of get the best of all the worlds and say, like, I want the best resolution, I want the best visual quality. I. I don't want to have to sacrifice and put my shit on low settings.
Tim Gettys
Yeah.
Andy Cortez
And make the game look worse. If I want the most frames, you know, why not have all of it? And it's really, really cool what they've been doing recently and making the images get better and better as the tech keeps on, you know, evolving.
Tim Gettys
When you are playing games, what is your default? Like what, what do you have overlaid in terms of what, what information you're trying to get that you want to see, like frames per second and like temperature or any of that stuff? Like, what do you care about?
Andy Cortez
I have, I go with the Nvidia overlay. I'm so used. I hit Alt R and that's what activates the middle overlay. And I see frames per second. I see the 1% frame drop thing of like, you know, the, the minimum FPS and then I see GPU, CPU outage. I believe that's it. I believe it's like, if you use the Nvidia overlay, which I do, it's Nvidia Advanced overlay. Because I think, or maybe it's basic, you can just have FPS or I think the basic one gives you kind
Tim Gettys
of a little bit more.
Andy Cortez
Yeah, a little bit of that. Because I love seeing whenever I'm streaming, oh, my GPU is maxing out here. What's happening? This game just came out. Maybe it's not super optimized. I'm at 99 GPU and my stream is stuttering and people are noticing what's happening, what do I gotta fix? And so like I, I think I'm always most impressed with Nvidia's tech and just how powerful these pieces of hardware have become. With, you know, I have a 4090 which was the top of the line from the prior gen and people are still always blown away that I have a single PC setup. Yeah, the amount of times I get asked what my dual PC setup is like, I don't have a dual PC setup. I play my games. Usually when I'm playing a game it's like I know what I got to sacrifice. So playing a game on stream and setting the stream out to 4K on YouTube and 1080p on Twitch, I know that I, I'm not going to be getting 200 frames per second. Let me drop to a minimum of 80 so I don't mess with obs. I'll, you know, have my settings set to this and that. But it's like pretty crazy that I'm able to do all of that from my one single PC. Yeah. And you know, a lot of that goes to the advances with video codecs and AV1 and the Envy, the Nvidia encoder, you know, being able to send out insanely high quality to YouTube and Twitch the same time while not having me sacrifice playing the game. Yeah, like, and having to play cyberpunk at 30 frames per second now, you know, it's still going to look amazing.
Tim Gettys
So yeah, reading a little bit more about DLSS 4.5, they're raising the bar with 4.5 which introduces dynamic multi frame generation and a new 6 times multi frame generation mode. 4.5 can generate up to 5 additional generated frames per rendered frame. Compared with traditional methods. Dynamically boosting performance and enabling 240 plus frames per second gaming with path tracing using GeForce RTX 50 series cards, this delivers the smoothest gameplay experience yet. A second gen transformer model for DLSS super resolution also arrives with 4.5 bringing state of the art image quality to over 400 games and apps powered by GeForce RTX GPUs. And this is here now.
Andy Cortez
Yeah, that's the stuff that I care, I care most about the DLSS super resolution. Like it essentially whenever you want something to run with dlss, if you're annoying and nitpicky like me, you're always going to notice this thing isn't as clean as the native image. And all of those complaints that I've had have like dwindled down to where like I don't really have much to do.
Tim Gettys
The further they get, the further they get, it's like they're solving the problems.
Andy Cortez
Yes. Yeah. And, and so now the images have been cleaned up so much. We, you know, prior versions of DLSS introduced ray reconstruction, which cleans up a lot of ray tracing noise that you might have on your image. And so when you turn, I remember, you know, booting up cyberpunk for the first time with ray tracing and you turn on ray tracing and then you look at reflections and there's a lot of like noise and little movement there and it's like, why is that happening? I don't love the way that looks. And ray reconstruction was added, now those reflections are cleaned up and yeah, the, the added cleanliness to the super resolution bumps that they've been getting have been awesome. And I'm super stoked to see, you know, and if I had the tiniest of nitpicks earlier, how are those getting solved and fixed now? And it's just really cool that we're seeing a continued, you know, them to continue to strive to like get you the cleanest image possible while getting you the most performance.
Tim Gettys
Yeah. And then again just run through headlines real quick. So Kev, you don't need to like try to keep up too much with B roll on these, but. Nvidia RTX Remix update introduces new logic systems for dynamic graphics effects. We got DLSS4 is available in over 250 games now coming to a couple big ones coming out like oh, seven First Light, Phantom Blade Zero Pragmata with path tracing and many more. What is path tracing, Andy?
Andy Cortez
Path tracing is the, it's the more advanced version of Rage. Ray tracing is always like a very selective thing where you could say like I want ray trace reflections, where I want everything that would happen in the physical world. I want those reflections to happen in, in my video game. Or you could have ray traced ambient occlusion, which adds darkness between where objects are contacting so things look like they're not just floating in the game. And there's ray trace shadows, ray trace, the, you know, you know, the global illumination, all that stuff. Path tracing is kind of encapsulating all of it and doing what films do with rendering, where it's kind of like giving you the total package where path tracing is having real light rays bounce off of surfaces in the way that you would expect them to act in the real world. Another cool thing about, you know, talking about Remedy earlier, but in Control and Alan Wake, I believe you have the option to pick how many bounces you want your these light rays to bounce.
Tim Gettys
Interesting.
Andy Cortez
So you could say, like, I want light to bounce once or whatever. And that means that if you're in a room and there's light coming through, the light would, if the floor is like really bright blue, then that bright blue is then going to light at the ceiling in the way that it would in the real world. That's how just light works and the way light travels. But you could add multiple bounces to have and all that stuff is like extra computing power and gets really expensive and taxing for your PC. But Nvidia is making all of this stuff so much easier for your PC to run. And that's why, you know, I think it was the first time I tried path tracing was with cyberpunk and it was like, oh, I like you pulling
Tim Gettys
me over to show me.
Andy Cortez
Yeah, it's one of those things where you, I, I always thought that all I cared about was ray traced reflections until I saw path tracing. And now my brain, I would say, like, if I had to pick and choose what I would want, it would be like shadows and ambient occlusion. Like, that's that I love when I walk into a room in cyberpunk and the area of the room that's furthest to the right, that's furthest away from the window is darker because it should be. And now all that stuff sticks out to me a lot more. And when it looks accurate and works the way it should, I freaking love it. It's so gorgeous. Path Tracy rules. And one of my favorite things is just like playing through a really solid campaign game with path tracing on. Alan Wake too, had path tracing and that was one of the most beautiful experiences I've ever had in gaming visually.
Ryan Michelle Bathe
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Tim Gettys
And then another thing they announced was more G sync monitors. One with pulsar and ambient adaptive tech available today January 7th where you can enjoy smoother, clearer gaming with over 1000Hz effective motion clarity. We're getting crazy Andy.
Andy Cortez
Yeah, we're getting crazy.
Tim Gettys
We're getting real crazy here.
Andy Cortez
The one neat thing they talked about in this section was the adaptive tech of being able to read.
Tim Gettys
There's a sensor on the monitor functions like phones do where you can have it be like depending on if you're in daylight or if it's nighttime, the the kind of screen colors will change and the brightness will adapt to kind of like be more of what you're looking for. And obviously it's an option. Like I, I tend to not usually love those types of things, but I know a lot of people like I
Andy Cortez
love it on my phone. I don't always love it with my gaming machines, but there are, there are times where I had my Windows set to do that by default by like a time schedule or whatever. And it wasn't, it was eventually something I turned off because I just got kind of annoyed with turning it off or whatever. But it is cool that the hardware is able to do that and you're not having to tell Windows or some third party app to do it. Just little cute quality of life things that are really neat. Yeah.
Tim Gettys
And then the Nvidia app adds 4.5 super resolution and a new GeForce game ready driver of course. And then you mentioning this earlier but GeForce RTX gaming is being brought to more devices with new GeForce now apps for Linux PCs and Amazon Fire TV. So you're talking about being at your dad's house and getting the GeForce now app just on the LG TV and then able to access all of your Nvidia or all the games that you have that have the Nvidia stuff like now Amazon Fire TV has a dedicated app and I think this is going to end Linux PCs as well. This is just going to continue. Like we're getting to a point that almost any, any piece of hardware that you would want to have this app
Andy Cortez
on that's connected to the Internet or whatever. Yeah. I think that's just you know, opening up and making these, making this thing more accessible is like such a w. Like it's, it's awesome that so many more people can now access this service. That similar to the way I talk about xreal like you bringing that into my life. I'm like, oh man.
Tim Gettys
Like I, this is legit.
Andy Cortez
Yeah. The, the same way that my Steam deck has changed the way that I game as well. This is another one of those services that until I started using it, it really took me using to see the light and go oh, this is how it's going to work into my gaming life and how it makes my gaming life easier, more accessible.
Tim Gettys
I always say this but tech, whether it's hardware or software, it needs the use case and that is an individual based thing of like what is my use case for this product? And it's like the GeForce now use case. I think it could be so many different things to different people. Whether it is your primary way of playing games. Like you could just have this be like I'm investing in this ecosystem being the way that I play games. You don't even need a top of line PC.
Andy Cortez
Yeah.
Tim Gettys
You don't even need a PC at all if you decide to go that way. But I think that for people like us it's such a great use case being it's an addition to.
Andy Cortez
Right, right.
Tim Gettys
We have our PCs but when you go to Texas you don't, you can't bring with you. You know what I mean? But you have devices whether it's the Steam deck or your dad's LG team.
Andy Cortez
Yeah.
Tim Gettys
Or Amazon Fire Sticks or whatever.
Andy Cortez
Had one of those, had one of those Eureka moments the other day where I was before we voted for a game of the year stuff was trying to just what are some other short games that I can maybe get in and, and say like maybe I could fit this on my list. You know, if I'm really into it. I know a lot of people love this game. And so I gave a shot to Sword of the Sea and I was playing it on my Steam deck and it was, you know, not hitting the frame rate that I was hoping and it was like running at a lower resolution. And I was like, oh my God, GeForce Now. What am I doing? Booted up. GeForce now ran like a dream. And the Coolest thing about GeForce now is that now you are. You know, if the game is limiting you to 60 frames per second and. But you're not even reaching that on the hardware. GeForce now is going to hit 90 because that's what the Steam deck can do.
Tim Gettys
Yeah.
Andy Cortez
And so Now I'm getting 90 frames per second. 90 hertz or whatever on that display. And it ran like a dream. It looks so freaking gorgeous. I could not if I tried look at where the artifacting is like. It is. It is such a good product for portability because it's. It's like if you're. It's so hard to even try to dissect and look and identify. Where are the visual imperfections here? It looked so clean and amazing.
Tim Gettys
Yeah. So, so cool. I want to get into some of the games like they're actually partnering with.
Andy Cortez
Yeah. And.
Tim Gettys
And what this actually is going to mean for some of the big games coming up very close in this year and actually some further out with Phantom Blade being September. But let's start with Resident Evil. Resident Evil Requiem. Kev, if you could bring up that the video. I'd like to actually watch it with sound so we can hear them tell us what's up.
Capcom Representative
Evil has been thrilling gamers and pushing the boundaries of innovation and technology. We've been working closely with Capcom on Resident Evil Requiem to build on that legacy in transformative ways. Let's check out the latest RTX video showcasing path tracing in DLSS4.
Andy Cortez
But also like did they have to give this game more realism?
Tim Gettys
Let's chill out.
Andy Cortez
Too scary. Going to play on low settings. Too scared.
Tim Gettys
Love a good comparison.
Andy Cortez
Get those real time reflections. Gamer. Like to be able to get. You're not just getting a shitload more frames with multi frame. With multi frame gen. You're doing all of that what with pat tracing on.
Tim Gettys
Yeah.
Andy Cortez
Which is unheard of. It's obscene.
Tim Gettys
So I cannot wait to play. Pause. Pause it there, Kev. So obviously we're watching a video that they made and they're showing us their comparisons and stuff. You actively play games.
Andy Cortez
You.
Tim Gettys
You use this. You know all what DLSS does. Is this real?
Andy Cortez
Yeah. Yeah. Absolutely. I mean like what I think what makes me most excited about Capcom partnering with them is that not all Capcom games have been great on the tech side. And whenever I'm like having issues with the way games perform or look or the way they were implementing their version of ray tracing. I'm like, it's the same way I feel about FromSoftware. I'm like, just please talk to Nvidia. Like, we need. Why does this game not run as. As well as it can? Like, please talk, like, partner up with somebody, you know, and people who watch my streams can attest to that. The amount of times I'm like, oh my God, just please partner with somebody. And the, you know, playing Monster Hunter Wilds did not have necessarily a great time with how the tech ran there. The same with something like, I mean, I can't really blame it too much because it's a bit of an older game, but something like Resident Evil 2 remake, when I first played that had its own version of ray tracing and the tech just wasn't quite what you wanted it to be. And I ended up just turning off the ray tracing on Resident Evil because it was doing weird. Just doing weird. It was like putting a. A white outline around everything and probably wasn't engineered the best and the coolest thing about somebody as big and as powerful as Capcom partnering with Nvidia is like, oh, they're taking this a lot more serious now. They want this to look and perform the best. They want the. They want all of the ambiance that real time shadows and real time reflections and path trace, ambient occlusion. They want what all of those effects can do in their horror game. That means, like, it tells me that, like, they're taking this super seriously. And I'm just super pumped to see what the future of Capcom games can be with. With this Nvidia sort of like closer connection. Because I would have loved or I said Monster Hunter Wilds, But Dragon's Dogma 2 was another big. A lot of it is like Dragon's Dogma 2 and the Re engine not being necessarily great with big open world stuff, but even when you're not dealing with open world stuff, if you're just dealing with, you know, visuals inside of a room, it's like you still want the ray tracing, the tech to be taken to the furthest it can.
Tim Gettys
Yeah. And I mean, you. You were saying this, but definitely with Resident Evil, especially with the Resident Evil Requiem, like, you want these reflections. Like, you want all the rain and all the wetness and everything.
Andy Cortez
Yeah.
Tim Gettys
Like you want it to look as real and scary as possible. How excited slash scared are you for a couple weeks from now when you and Blessing are going to get locked in a room to stream this?
Andy Cortez
Getting a Little sick, you know, got a little. Got a little sore throat right now. I don't know if I'll be good by then.
Tim Gettys
I don't know.
Andy Cortez
What, like what Roger and Mike did really reminds me of what Joey would. When Joey would just sign us up to do stuff. I'm like, Joey, when are you gonna do something you don't want to do? You know what I mean? I'm not super stoked about. I'm hoping that maybe blessing lets me take the, the Leon sections.
Tim Gettys
Okay.
Andy Cortez
You know what I mean? Let me do more of the mouse and keyboard shooting or whatever. But like all that aside and you know, I. This isn't. This doesn't even have to do with me like you know, glazing Nvidia and stuff because I always talk about their tech and how much I love it. But I'm super pumped to see the get like our game running our machines running Resident Evil 9 Requiem on our OLED TV.
Tim Gettys
Oh my God.
Andy Cortez
And like to be sitting there on the couch and like see it on the big screen. It's.
Tim Gettys
It's gonna hit me.
Andy Cortez
It's gonna look so unbelievably good. Especially. Yeah. With like, oh, maybe not this section.
Tim Gettys
Yeah, we got to play this. And it was terrifying.
Andy Cortez
Thank you.
Tim Gettys
I. I am so hyped for this. I have such high hopes for Requiem and I, I really think they're gonna meet them. Like, I've loved all of the last couple releases. Like 2, Remake 3, Remake 4, Remake 7 and 8. Like all of them.
Andy Cortez
Yeah.
Tim Gettys
And very, very, very high for me. So this kind of looks like taking all of the lessons they've learned from those projects and like pushing things forward in a way that I'm like, this looks beautiful. Beautiful, scary and terrifying and fun. Right. That's the other thing is like it looks fun.
Andy Cortez
Yeah. One awesome thing about, you know, even if you're not the biggest fan of multi frame frame generation and you know a using AI to add frames in between the, the real native frames. Like even just having DLSS on without multi frame gen. What we saw there in those graph of those graphs of this is the core game running without DLSS. And but path tracing is on. You're getting 58 frames sub 60. You turn DLSS on which is not going to give you these, you know, artificial frames. It's not going to be generating frames for you. You can just turn DLSS on and you're going to get more performance anyway because you are lowering the in game native resolution that you're running it at. To from 4K down to 1080 or something or down to 720 or. And then it's using the AI to upscale that and. And it look fantastic. And yeah, I'm just super pumped to actually see the final product on a big TV in front of me running like not just on a compressed video, you know.
Tim Gettys
Yeah, I think it's the first big game this year that I'm looking forward to because end of February, like there's not too much going on. January, February, off the top of my head. But yeah, very excited for that.
Andy Cortez
You have a lot of. You have a lot of time for
Tim Gettys
like there's gonna be a lot of time to play games. Right. But let's stick with Capcom because Pragmata as well.
Andy Cortez
Yeah.
Tim Gettys
So yeah, then Capcom really kind of partnering up with Nvidia, with Resident Evil, with Pragmata. You gotta hope Animusha is going to be on that list as well when it's finally time. But let's check out the Pragmata section and see what's going on here.
Capcom Representative
We've teamed up with Capcom to bring RTX tech to Pragmata, their newest Sci Fi adventure game. Today, I'm happy to announce that Patch Racing is officially coming to Pragmata in addition to DLSS4. Let's go behind the scenes with the development team in Osaka to hear more.
Andy Cortez
Which kind of makes sense because you say like somebody is pragmatic, but then you say pragmatism. Pragmatism. For audio listeners. I'll read over if you want me to. Right now.
Tim Gettys
We played this and it's like a. It was a genuine surprise of like, hey, there's some. There's some fun here. Like, who knows if it's gonna be the best thing ever. But like, I think there's something nifty about this as a video game.
Andy Cortez
No, I think it's gonna be a great time. I think this is like going to be a solid seven, five or eight out of ten. Yeah. The coolest thing about it is that this is very unlike every other Capcom game where everything is very organic or wood or stone. And maybe you're only getting reflections when something's wet here. It's like you're in a Sci Fi world that is full of gloss, full of reflective surfaces, full of sci fi paneling that are all like, you know, metal looking or whatever, steel looking. And that's going to make the path tracing goes so hard. This game is gonna look so fantastic. And the awesome thing is that the game is already based on the Demo I played really optimized, which like, I'm so pumped that, like that maybe that, you know, the future of Capcom games gets more, get more and more optimized and they don't feel super stuttery at launch and have to wait for a couple of patches. The game already felt really optimized and to now tell me you're going to get a very optimized, hopefully finished product and you can run all of that stuff with the highest end of the end visuals. And the game's not going to be a stuttery mess because with DLSS 4.5, you're going to get more frames, more performance while you're doing all that with path tracing on. Path tracing is so intensive and to be able to have all that on while not dipping a whole lot in, in, you know, performance, super awesome. Like I can't wait to check this game out running at like full capabilities.
Tim Gettys
I'm excited, I'm hopeful for it, you know, Like, I, I think that it's gonna be like this is gonna be one of those weird ones that I, I think is really going to hit with games media people, you know. Like, I think it might be like that weird, like surprise, darling. But. But yeah, we'll. We'll see. We're still not quite there.
Andy Cortez
I liked it a lot based on the demo. I mean, I liked it when we played it at, when I played it at pax, when it was just on controller. Yeah, you know, I played it on PS5 at PAX, just on a normal dualsense or whatever. But when the demo came out for Steam a couple of weeks ago during, you know, right before we hit holiday break, I was able to download that on Steam and played it on my rig at home with keyboard mouse. And I love a third person or a third person shooter on keyboard mouse. Like I, I often tell Snowbike Mike, you could just put me in AIM Labs with just like click the things and I get satisfaction out of just aiming accurately or whatever. Like it was a lot of fun to play on keyboard mouse. I had a really, really good time with it. And yeah, to be able to see the way this runs at full power, full visual capabilities is going to be really rad.
Tim Gettys
Yeah. And then the next game I want to check out is a big one for you. Phantom Blade Zero. We got a September release date for this. And the RTX effects of this look awesome. You could pull that up. And this, another one I'd like to watch.
Andy Cortez
And this one we can have with the audio on because they yeah, we won't have to overdub. I understand some audio listeners were like, we don't speak Japanese. Andy.
Phantom Blade Zero Developer
An indie game I made all by myself in like 15 years ago. In 2021 we decided to make a major shift to big console and PC titles. That is the beginning of Phantom Blade Zero. We created a style, we call it Kung Fu punk, in which we mix in our own Chinese culture and Chinese wuxia culture with cultural elements from modern entertainment industries such as steampunk folklore and also cosmic horror and such. I would say it's neither souls like nor hack and slash. We would love to create something in between, something with both the explorations and also fast paced combat. A very good thing for PC gamers is they have different ways to experience the game. I think RTX and DLSS4 are the main features that enhance our game a lot. The rain is one of our core, core environmental feature. So having a convincing presentation of anything in the rain is important. And we count on ray tracing system for this. It's difficult to maintain the frame rate while you have a top notch graphic. So DLSS4 and other Nvidia technologies support us to get a stable frame rate while getting the best graphics.
Andy Cortez
God, dude, yeah, that's gonna be massive. So the, you know, not to do my own own, but I'll tune my own. And I've said this often, you know, I got to play this game twice, two separate times, no big deal.
Tim Gettys
So cool.
Andy Cortez
But you could see the early nature of development and you could you, you. We obviously saw the hype and the. You got that feeling of oh shit. This actually does perform the way it looks on screen. When we first saw the trailer, we're like, there's no way it actually controls like that. These animations are kind of too fluid. Like that looks like pre canned bullshit. But actually playing it, you're like, oh, it actually is real. It is a real game and I can do everything that that character on screen is doing. But you saw the early development cycle because I play this at SGF, not this, not in 2025, in 2024. And you know, was playing on a, I believe a PS5. And whenever, you know, games on PS5, we saw this with the something like Jedi Survivor. Whenever your game looks really is trying to do a lot visually. It's got to do its dynamic resolution stuff to try to give you more frames because it's like, hey, we noticed the frame rate's dropping. Crazy here. We got to lower our resolution real low in order to try to keep the frames up as much as possible. And there were plenty of moments in this game where wild visual effects are happening on the screen whenever you are attacking stuff and you would notice the resolution get real noisy and artifacty and it's like, okay, well this game is very, very early in development. So these are some of the solutions they're having to integrate right now in order to make the game playable and not just be a stuttery mess, frame rate wise. But I think one of the. I've never loved the. While I do understand people's thought process here, there's a lot of like people that criticize this technology and they go, developers are just going to use this as a shortcut and use dlss to like not fully optimize their game. And maybe I agree with that for the larger, you know, developers that have thousands of employees and like, come on, you could take the time to do this. But I think of the smaller teams that want to strive for a lot but don't have the budget or, you know, maybe they just, you know, took out a second mortgage or whatever. You know, the smaller teams that are trying to make something look really, really awesome that don't have six months or a separate team to do full optimizations and concentrate on that because they're concentrating on making their game. And I love that technology like GeForce can help teams out like that that, you know, maybe don't have the amount of time or budget or employees to be able to do as many optimizations. And I know that sounds like I'm kind of excusing laziness, but like, I'm not. I hope you all understand where I'm coming from. I hope you all give me the grace there. But yeah, to. I'm really, really stoked to see the way and the art direction that they've been doing in Phantom Blade Zero, how it can be pushed with Nvidia tech because it looked really cool while stuttery and noisy at some moments on PS5. And I can't imagine how it's gonna look in 4K with RTX with path tracing on note. You know, I'm such a. I get so excited when I walk into a room and I see like, oh, that board against the wall is casting the shadow perfectly and that object is has shading underneath it because it's making contact with something. That's how light works. And that's the stuff that makes my, my neuron. It makes my neurons fire. And I get all excited because it looks so pretty. And yeah, this game's Going to look super, super damn good.
Tim Gettys
I think that we're in a very special position here that you said it. But you've played this game twice. Like, that is very, very lucky because not many people even in the industry have been able, able to get their hands on it once.
Andy Cortez
Yeah.
Tim Gettys
Talk to me about your experience with the game, like how it feels and like how it compares to other games that you love.
Andy Cortez
Yeah, well, so, I mean, one thing, why they keep on mentioning, you know, we don't want this to just be a Souls, like. And I, I loved the, their sort of methodology behind the development and what they want this game to be. And I loved what they told me because I've never felt it more in my soul. No pun intended. When he said when, when you're Miyazaki, when you're from software, you have free reign and a lot more forgiveness. You have a lot more of a leash to do stuff and maybe make mistakes because the audience, you've built that trust. The audience knows who you are. They trust you. They go, all right, maybe I'm not digging this, but I know I trust you to not lead me astray. Right. Game design wise. I. You're doing this for a reason. And you, obviously, you're the goat. And he was just like, yeah, he's the best. You know, we're not him. We're not given that grace. If we make a game that is equally as punishing, maybe more punishing in some cases, people go, you're not from software. We're gonna drop this. We don't want to play anymore. And like, I loved the self awareness there because I've felt that so much playing a lot of other souls likes or if I'm fresh, I'm like, you're not Miyazaki, bro. Like, you know, like, you're not worth it right now, you know?
Tim Gettys
Yeah.
Andy Cortez
And you know, that's usually tongue in cheek, but you know, there's a little bit, there's a tinge of truth to that. And him saying that was like, oh my God, you get it. You're. You're so self aware of this and you know that not everybody has the patience to stick with something if they don't believe that the fruit at the end, the carrot at the end of the stick is going to be worth it. Right? And to have that, to have that self awareness was so awesome. It was so great to hear. But they, you know, they were building this game on sort of three core pillars of like, we want, we want really awesome storytelling, like God of War. Does with the more recent titles with Sony Santa Monica. But we also really want the level exploration of like Dark Souls 1 and that interconnectedness and, you know, finding the shortcuts and all that stuff. That's all super present here. But yeah, the first demo I played at SGF was just that boss rush. It was like, here's three different boss fights. We don't have a whole lot else for you to do.
Tim Gettys
And you get to play the boss that we've seen. Like the full boss fight trailer.
Andy Cortez
Yes. Yeah.
Tim Gettys
So cool.
Andy Cortez
I play that at, at. I played that at GDC last year, March of 2025, February 2025, whatever it was. That's the one that I. From the trailer from the year the Snake trailer that we saw was able to play that. And everything looks and operates the way you think it should. Like, it's because they have, they were telling me they have such an emphasis on the in between animation, the transitional animations, where the reason why the game looks so fluid and smooth is because it doesn't just look like a character hit A here and then a character hit B here. And those are two separate things. They have worked their asses off on trying to always have like. Well, if they did this move and then this other move, we want an animation in between to make it, make that transition smoother and not just make it look like input. Input or whatever. It looks as awesome and as, as fluid as you would hope. And yeah, so I'm, I, I can't wait for the finished product. I'm so shocked that the finished product will be this year. Yeah, we'll see if it doesn't get delayed.
Tim Gettys
I'm. I'm hopeful. Let's see.
Andy Cortez
But it's really awesome and I'm really pumped for, for people like you to try it and for the people who aren't into souls likes because again, they, they kept on saying we're not a souls. Like we're not going to respawn enemies whenever you die. Yeah, we don't, we don't want that to be this punishing thing where you're dealing with the run backs. And they kept saying again, we're not from software. We don't have that grace with players yet. Maybe we'll earn that trust later. But we, you know, we, they did mention for the hardcore, we will have like multiple difficulty options. For the hardcore that want. This is the one. This is the, the game mode that brings back enemies whenever they die. Yeah, this is the game mode that has. That won't restart you At a checkpoint in a phase, in a boss fight, you know, because that's another thing they're doing for approachability, where if there's a long boss fight that has two phases, if you die in the second phase, you restart at the second phase. You don't have to go back to the beginning of the boss fight.
Tim Gettys
Are you saying there's an option to change?
Andy Cortez
Yeah. So the, the more hardcore option will be like a traditional souls experience. It was like, you got to start again big Doc, you know, go through that first phase again. They had that for the hardcore people and for the people that just want the more approachable experience will be able to start whenever.
Tim Gettys
Cuz I want to do it. I don't want to do it 50 times.
Andy Cortez
But the weaponry is just so sick. The abilities, the visuals, the. The music in that one boss fight is still one of the coolest things. Yeah, it's. It's going to be really rad. This is going to be a really awesome video game.
Tim Gettys
Yeah. Wow, that's cool. And also, yeah, like the them saying it's. It's not a souls. Like it's also not a hack and slash. It's somewhere in the middle. It's like, oh, that's. That sounds like a sweet spot that I really want because I love hacking, slashes, souls games. I like elements of them. So it's like getting somewhere closer in the middle. I'm like, yeah, yeah. Because I do like that challenge, you know, Like, I do like the difficult boss fights, but there's just. When you add on, it's a difficult boss fight with multiple phases that there aren't checkpoints and there's the run and it's all that stuff. I'm like, okay, you're losing me a bit.
Andy Cortez
Yeah.
Tim Gettys
So, yeah, very excited for that. Let's check out the 007 first light bit because I want to see what they're doing for IO's next game coming out in a few short months. You hyped on 007am I am.
Andy Cortez
I. Have I hopped on.
Tim Gettys
Are you hyped on it because you're not really a hitman?
Andy Cortez
I've never been the biggest hitman guy. I, I guess I'm excited in hopes to experience like cool acting and cool story turns, but I've. I've never been a Bond guy, period. Like Mission Impossible is my Bond, you know, But I'm excited just to see a developer like IO take on this new challenge of being way more narrative heavy, you know, like, how are they going to adapt while still including what we expect from IO.
Tim Gettys
Yeah. Let's check this out.
Capcom Representative
Hi, I'm Keita. For 24 years my team and I have had the privilege of partnering with the world's best developers to bring cutting edge, high quality games to GeForce gamers. One game I'm very excited about is 007 First Light. Let's check in with my friends at IO Interactive to get an inside look at how they created an original Bond story for PC with DLSS4.
Andy Cortez
We saw the way this game ran on PS5.
Tim Gettys
What are we waiting for?
Andy Cortez
So that's gonna be like really exciting too.
IO Interactive Developer
007 First Light is an action packed story driven adventure spy thriller where you play as a young Tim's Bond as he ventures on his first journey and his first steps into the larger world of spycraft. Bond hasn't been in games for around 13 years or so. Because we're doing a younger Bond, it's a wonderful opportunity for us to really explore how the relationships he has in his younger years, how they affect him as a character.
Nvidia Representative
The primary tech that we are developing together with Nvidia is is all the DLSS features, especially of DLSS4. Everything from multi frame generation to super resolution is incredibly useful and something that we have integrated very, very closely into the game having.
Andy Cortez
Remember how stuttery that was during the first. Can you rewind that, Kevin? Just the explosion stuff with the plane. Cuz like I remember how rough that was the first time we saw it and obviously time has gone by and they developed it more and optimized more but that shit looked really impressive. You could bring up the volume also. Sorry Kev.
Nvidia Representative
Everything from multi frame generation to super resolution is incredibly useful and something that we have integrated very, very closely into the game.
Andy Cortez
Wow.
Capcom Representative
Having software and hardware working together and
IO Interactive Developer
getting the best out of it while using these techniques really helps us to push the limits. So we are very proud what we did together and it's been a great experience working with Nvidia. I would hope that we find a new fresh audience for Bond and that they get to connect to this character and I would hope for them that they get to fall in love with him a little bit like we have.
Tim Gettys
I mean this looks great, dude.
Nvidia Representative
We are very proud at being the team that can actually bring 007 back into gaming. This is something that we want to nourish and see what we can do to encourage players to actually just enjoy this experience that we are crafting for them.
Tim Gettys
Dude, cool.
Andy Cortez
Okay. Like more excited after seeing that. Yeah, maybe you Know, I. I just wasn't excited to see how, you know, maybe it's just coming in from a standpoint where I don't love Bond to begin with and also it didn't run super smooth and the first time we saw it, but everything we've seen here is just like so fluid and so damn good the whole thing for you.
Tim Gettys
Yeah.
Andy Cortez
Yeah. Really, really nice.
Tim Gettys
Them saying it's his first time. The first time there's a Pong game in like 13 years. Like, wow, that's really crazy to think about.
Andy Cortez
Yeah.
Tim Gettys
And like to think about how Core Golden Eye was to video games.
Andy Cortez
Right.
Tim Gettys
Like, I want this to hit. I really want this.
Andy Cortez
Yeah. Yeah.
Tim Gettys
The last thing I want to check out as we wrap up the episode here is the RTX Remix updates. Because I'm always so impressed by the team over there does with old games, just making them look brand new. Like it's so, so cool and sometimes it works better than others. But I really am impressed with so much of what I've seen and played. Like need for Speed Underground is like that game was made for RTX and ray tracing. It looks so cool.
Andy Cortez
Wet Roads Shout out to Nile.
RTX Remix Representative
Last year, the Remix community released over 50 RTX mods. One of my favorites is Unreal RTX. The game that launched Unreal Engine 1 in 1998 has been remade with RTX graphics and it looks awesome. And then there's Left 4 Dead 2 RTX.
Andy Cortez
Wow.
RTX Remix Representative
With Remix, it looks like a game that could have released this year. Today we're announcing a new feature called Remix Logic. An easy way for modders to change up the graphics based on game events without needing hours of programming or source code. It makes RTX mods feel more dynamic. Let me show you. When I open this door, I can see a familiar landscape from Half Life 2 RTX. But this door uses Remix Logic. And each time I open it, it changes the world around me. Here's a Sci Fi device. When I pick it up, Remix Logic makes the building start to breathe in a dreamlike way. This control over cause and effects create new gameplay possibilities. Take this crossbow for example. With Remix Logic, when the camera zooms, it creates a night vision effect, allowing me to see the zombie that was hiding in the dark. We can even create a system that warns the player about incoming danger. For example, when an enemy's nearby, I see this dramatic pulsing effect. Or I can create complex and cinematic sequences. When I activate this machine, Logic makes it emit particles. Those particles become chaotic as the machine overloads. And when it blasts a beam into the sky Remix alters the visuals to create a nuclear skyline. It even triggers the zombies to disintegrate. Modders will be able to connect a wide variety of game events to change over 900 graphical settings. Logic is going to add another level of flare to Remix mods and it arrives later this month.
Andy Cortez
Dude, that's crazy. Just last year, just giving modders even more tools to go off and make crazy is like, really awesome.
RTX Remix Representative
And the ability to install your amount
Tim Gettys
of games they show that are like
RTX Remix Representative
old classics and we couldn't be more
Tim Gettys
old classics like that look so new. Like, it's just incredible stuff.
Andy Cortez
The Left for Dead one, I think. Well, I watched all this yesterday, but I didn't. I must have, like, looked down during the Left four Dead part, but that looked freaking awesome. Yeah, I'd like I. To be clear, those mods are not replacing like the core. The game. The core game experience or whatever. It's just a cool way to show hey modders.
Tim Gettys
But you can.
Andy Cortez
We're giving you a lot of like, really cool freedoms and cool abilities that you can put into your game mods. Yeah, really awesome.
Tim Gettys
Yeah, super, super cool. So, yeah, that. That was CES for Nvidia GeForce. I hope we get to do more of these when they do more GeForce ons, because it's always cool to see them continue to update DLSS but also add more games to GeForce now and it's like more kind of collaborations and partnerships with developers like Capcom and IO and all of them. So, yeah, very, very cool stuff. Andy, thank you for joining me today on this episode.
Andy Cortez
Thank you.
Tim Gettys
The day is not over. I think we have Nick and Mike playing more of that army of Two right after that, after this. So stay tuned for that until next time. Have a great day.
Andy Cortez
Pleasure to serve you.
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So if you've been living in the
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Episode: Everything Announced at NVIDIA GeForce On at CES 2026
Date: January 7, 2026
Hosts: Tim Gettys & Andy Cortez
This episode is a bonus deep dive into everything announced at the NVIDIA GeForce On showcase at CES 2026. Tim Gettys and Andy Cortez recap the major hardware and software updates, breaking down advances in DLSS, RTX Remix, GeForce Now, and the exciting integrations coming to anticipated games like Resident Evil Requiem, Pragmata, and Phantom Blade Zero. They also share personal stories about upgrading their PCs, discuss the evolution of PC gaming tech, and offer hands-on reactions and insights for aspiring enthusiasts.
"I need to build a PC that's going to last me for at least five, if not 10 years…I've almost fully transitioned to PC gaming." (04:16)
"I hit power, I'm leaving the country...and it just worked, dude." (07:44)
DLSS 4.5 Release
DLSS Explained
"DLSS is deep learning super sampling...lowers the resolution...uses AI to build the image back up to make it look insanely sharp..." (14:46)
Path Tracing and RTX Remix
"Path tracing is kind of encapsulating all of it and doing what films do with rendering, where it's kind of like giving you the total package..." (22:44)
RTX Remix Updates
GeForce Now Expansion
"This opens up a new portal that I don't have to worry about, like, plugging in, bringing things around. Very, very cool stuff." (02:23)
G-Sync Monitor Innovations
"Not all Capcom games have been great on the tech side... The coolest thing about Capcom partnering with NVIDIA is that, oh, they're taking this a lot more serious now." (32:57)
"I'm super pumped to see our machines running Resident Evil 9 Requiem on our OLED TV." (36:17)
"Technology like GeForce can help teams...that don't have the amount of time or budget or employees to be able to do as many optimizations." (44:25)
"Remember how stuttery that was during the first...but everything we've seen here is just like so fluid and so damn good." (56:12)
"Logic is going to add another level of flare to Remix mods and it arrives later this month." (60:08)
PC Build Anxiety:
"If this doesn't work, I don't know...I hit power, I'm leaving the country."
— Tim Gettys (07:41)
DLSS Evolution:
"The further they get, it's like they're solving the problems."
— Tim Gettys (21:19)
Path Tracing Joy:
"That's the stuff that makes my neurons fire. And I get all excited because it looks so pretty."
— Andy Cortez (47:44)
Capcom/NVIDIA Collaboration Hype:
"I'm just super pumped to see what the future of Capcom games can be with this NVIDIA sort of like closer connection."
— Andy Cortez (32:57)
RTX Remix Modding:
"Old classics...that look so new. It's just incredible stuff."
— Tim Gettys (60:24)
This episode offers a comprehensive, enthusiast-level look at how NVIDIA’s latest hardware and software innovations are elevating upcoming PC gaming. The hosts’ enthusiasm for technical advancements—and the practical impact on anticipated titles across genres—makes the discussion both insightful and entertaining for hardcore PC gamers and those considering a tech upgrade. Whether you’re curious about harnessing AI-driven graphics, exploring new modding possibilities, or just want the smoothest, most cinematic gaming experience possible, this GeForce On recap delivers a lively, practical roadmap for what to expect from cutting-edge PC gaming in 2026.
For further info, see specific timestamps for deep dives into the games or tech you're most interested in!