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Greg Miller
What's up, everybody? Welcome to the Kind of Funny Games cast for Thursday, April 24, 2025. I'm one of your hosts, Greg Miller, holder of three of Tim Gettys stars from Game Showdown alongside the other man who helped me beat Tim Gettys. We're crushing this guy. He, of course, is the Hispanic heartthrob Texas treat. Latino heat. Clicking heads and ripping them to shreds. The globe. Trotting head shot and three point shooting. Rootin Tootin Nitro rifle from Twitch tv, Andy Cortez. One star. That's one star. That's all you need. You know what I mean?
Andy Cortez
Some people say if you have seven stars, you have none. You know.
Greg Miller
Well, here's what I actually, actually brings a great point as you just saw there. I have seven stars, you have one, Tim has three. What do I need to do to get you to give me that one star? So I go up to eight.
Andy Cortez
Oof. Replace me with Mike permanently next season. I'm already excited. This is my final season on Game Showdown.
Greg Miller
Wow. Retirement tour. We didn't know. It's like you gotta do like John Cena though, and tell us like, next one's your final one. And you know to do the full.
Andy Cortez
Yeah. So that every stadium I go to, people give me little gifts and things. You ever see that, like athletes do?
Tim Gettys
Yeah, you can sell a bunch of merch with it.
Andy Cortez
Yeah, for sure. Chipper Jones did that when he was retiring. Every stadium he went to, everybody give him like a little, little gift on games daily.
Greg Miller
Yeah. When this came up, of course Roger called out that, you know that, oh, man, Andy must feel great, you know, with the one star. And I, I said, I bet he does because he just. It's just me yelling at Tim like he, he, Tim, you don't want to be the, the object of that.
Andy Cortez
Oh, 100. Yeah.
Greg Miller
There.
Andy Cortez
It happened the other night when I was streaming and somebody was like, man, stupid Greg. Doesn't that suck? And I was like, yeah. I was like, no, no, no, no. I don't want the heat right now. The heat's on Tim. Yeah, keep the focus. Keep the laser focus on Tim.
Greg Miller
Yeah, yeah, yeah.
Andy Cortez
But also I was in the back during the. When you challenged him. And I was like, Juan, 30 point answer. I was like, God, I'm good at kind of feuding. Bring that back full time, dude.
Greg Miller
It's one of those things where there are so many comments last night on the. Com. The. Of course we cashed in stars in the bank on the games cast yesterday after Tim did an amazing Oni Musha 2 interview and so many people like, I can't believe they didn't say Assassin's Creed. I can't believe they. And it's like when you're in the moment, you get all of that, but you don't. Carl said it really well when he was on the first game showdown of like, man, I thought you guys were idiots when I play at home. But when you're out there it is. There is the this is happening that's happening. You're clear your mind, you're worried about this. There's so many things happening.
Tim Gettys
There are obvious answers to you. But then you get in your head about like, is that the obvious answer from the audience?
Greg Miller
It's that one. It's the weird thing to walk you through that of like name a game that has a lot of climbing. I like I once you jump like I clear it and I jumped to Uncharted and then I jumped. I did like Tim jump to Tomb Raider and then it's like once you're on that track. It was so hard for me to even think of games outside of that genre to go to Assassin's Creed where yes, of course I climb everything in the thousands of hours of Assassin's Creed I've played. But it just was so far gone. And you saw I thought was way too small like that had gone through. But I was like, oh, that's not gonna be in the same way Tim was talking about Kevin's dong and mount your friends. I was there too of like, yeah, but it's not going to be. It's not going to be that. Yeah, yeah, yeah.
Andy Cortez
It's look, once you're under the lights things, you. You act differently. Any given Sunday, any given Sunday, not everybody's going to hit that clutch three pointer, you know.
Greg Miller
It's true.
Andy Cortez
And so far I have not and I will and I will never, man.
Tim Gettys
I did suggest very early on in this whole saga, Andy, that what if Greg spent all of his time like bullying Tim and then took the left turn and then cashed it in on you instead.
Andy Cortez
Oh, just took the one from me. Yeah, I think that would have been awesome.
Greg Miller
It would have. There was.
Tim Gettys
But also I'm pulling for you to somehow after all of this, I'm still pulling for you to win it all. Andy next.
Greg Miller
See, I think that's what it comes down to though is like it I definitely considered oh well, wouldn't it be funny if I cashed it on Andy. But the problem is definitely considered is that Tim is just so good at Game Showdown. Yeah, that's like if we, if I don't take every opportunity, there's just no way to catch this kid because he hears one fucking note. Oh, that's from fucking Kirby farts in the fucking third game of this year. This game.
Andy Cortez
And you know there's a lot of like really awesome supporters out there who watch Game Showdown and they go, Andy, like, Andy, every week I'm pulling for you and I'm putting my, My channel points on you. And it's like, you know me well enough to know that I'm the least knowledgeable of the two and easily have the worst memory of the two. And that combined in a trivia show is not the recipe for success.
Greg Miller
You know what I mean?
Andy Cortez
When I can't think of the word bagel, you know, like that's where my brain is sometimes when I, you know, so, you know, I'm, you know, it was a great run. We had a good run on Game Showdown. You know, we had a good time.
Tim Gettys
Shout out to Roger for getting you your one star.
Andy Cortez
I'm excited to fill in for, for Mike next year if he ever needs somebody.
Greg Miller
So if I can make this happen, I get your star.
Andy Cortez
Yeah.
Greg Miller
Okay. I like that accent. I like that a lot. If you didn't know. Everybody want to stop talking about Game Showdown because this is the kind of funny games cast. Each and every weekday we talk about the biggest topics in gaming, whether they be reviews, previews, trailer reactions, or just things we need to talk about. If you want to talk with us, of course, YouTube.com kind of funny games. Get in your super chats while we're live, of course you know what we're talking about. Ghost of Yotai. Yotei Yotei. I can't.
Andy Cortez
You do it all the time. I know, it sucks.
Greg Miller
Yotay. I'm gonna start thinking of Taylor Swift and Taytae. That'll do it. Ghost of Yotay. So if you have thoughts on the trailer, if you have thoughts about the game, if you have hopes, if you have dreams, if you have concerns, I need them as YouTube super chats so we can sit here and nerd out about that there PlayStation game. Of course, if you're watching later on YouTube.com kindafunnygames or listening on podcast services around the globe, please like subscribe, share, tell your friends about it. If you're all watching live on Twitch TV kinda funnygames, why not use your Amazon prime free subscription on Twitch and give it to us hearing about this later. While you listen to a podcast you never use Twitch. Go ahead, give it to us. You got to do it every 30 days. Kind of funny games. Come give us your free 30 day subscription. Otherwise it's just something that they've taken from you and laughing at you about. Of course the best way to support us though is to pick up a kinda funny membership. You can get it on patreon.com kindafunny, YouTube.com kindafunnygames, Apple and Spotify. It would get you all of our shows ad free. Good karma for supporting a small business. And of course your daily dose of me, Greg Miller in a series I call Greg Way a 20 to 15 minute podcast each and every day. From me to you, Housekeeping for you. We're an 11 person business all about live talk shows. KFGD just happened and it was all about the disastrous switch to pre orders. Andy, do you have a switch to pre order?
Andy Cortez
I got two.
Greg Miller
God damn. Where'd you get them from?
Andy Cortez
Target was the first one and that was a, that was a harrowing experience. Trying to refresh.
Greg Miller
Refresh.
Andy Cortez
Is it broken? Should I even try to refresh or is it doing something right now that I just can't see?
Tim Gettys
Did you get a confirmation email from Target?
Andy Cortez
I did get the confirmation email and then people then were still in my chat being like, I mine got canceled though, so be careful. So I kept on looking and never, I never got that notification of it being canceled. And then the Best Buy one where it's 9:20 and I'm like, I don't know if they know that they're still open. I don't know if they know they're still in business because it still says coming soon. Who knows what disconnect is happening. Maybe their computers don't reach California. I don't know. Of course I'm like, what's happening with their website? And then finally people in my chat were like, it's. They went up at 9:30 and I was like, oh okay, that's fascinating. I'd already gotten my Target one by then and I know that I was reading the slack seeing if people needed one here. So I just tried for Best Buy on my phone and it happened to work and I was like, oh, it was our. It was like 10:20 when I got my Best Buy one because good job. Yeah.
Greg Miller
Okay, good for you. After this is going to be Star Wars Andor Season 2 spoiler cast for episodes one through three with Barrett, Tim and Sage. Will Anthony Carboni calling from Japan or an airport or Wherever he is now, nobody knows where in the world is Anthony Carboni. And after that, it's going to be a stream of marathons. Closed Alpha. If you're a kind of funny member, today's Greg Ways, from me to you. And it's all about my least favorite piece of content I've ever done. AKA my biggest on camera regret. Thank you to our Patreon producers, Anatoly Asked, Delandy Twining, Carl Jacobs and Omega Buster. Today we're brought to you by Imperial and Aura Frames. We'll tell you about that later. For now, let's start with topic of the show. Tots.
Andy Cortez
Tots.
Greg Miller
Tots.
Andy Cortez
Tots.
Greg Miller
Tots. Tots. Tots.
Andy Cortez
Tots.
Greg Miller
So yesterday we say no games Daily. We'll do two Gamescasts, Tim's amazing Onimusha interview, and of course the review of Expedition 33. There will not be any huge news in video games.
Andy Cortez
Of course not.
Greg Miller
Why would we? Then of course, Andrew Goldfarb, former Dark Knight of news, now Sucker Punch employee, goes to the PlayStation Blog, announces of course the release date of October 2nd for Ghost of Yotei and drops a brand new trailer that you and I have yet to watch.
Andy Cortez
I have not watched it.
Greg Miller
We knew this would be good reactionary content. We, we are excited to see it. We said let's not watch it yesterday, let's not watch it till we get to Gamescast. Even on Games Daily today, we didn't show it as B roll. We, we just talked about the, you know, the date and then the pre order stuff in there. And so then now it's time. We're ready to get in there.
Andy Cortez
This is the follow up to my retroactive game of the year, because I beat it a year after.
Greg Miller
That's fine. We're talking about that. I appreciate that. Are we going to redo that vote too? You always want to revote it.
Andy Cortez
I mean, we haven't done one, so I would love to do a one, you know, but right some wrongs. Jedi Fallen Order. Goatee. Come on.
Tim Gettys
I'm going to be honest.
Andy Cortez
What are we doing?
Tim Gettys
I think even after all that, I think the way votes would probably land down, it would still probably be Jedi Fallen Order.
Andy Cortez
That's why we do stuff differently there too. We have control, different voting. That's why we have. Oh, so you're suppressing voters? No, I know. If anything, I'm the vei like you all are the majority. You know, why don't we vote for representing us? Here's my. Here's, here's my. The Thing that I've been submitting. Right. A lot of people also making great points about NASCAR and F1 voting.
Greg Miller
Yeah.
Andy Cortez
How, like, you have way more points for one and then the points get less and less instead of 10, nine.
Greg Miller
Yeah. You know, whatever.
Andy Cortez
But then also, we submit 15 games. You don't have to if you don't want to, but you submit 15 that way. Let's say Tim has, like, a Nico de Rico at number five right on his list, and none of us else played Nico de Rico, but it's so high that it makes it top 10. But let's say.
Greg Miller
So like, helldivers, too.
Andy Cortez
Let's say me, Greg, a game that.
Greg Miller
Fucking deserved to be last year.
Andy Cortez
You're so right, Greg. Because let's say me, Greg, and Barrett had Helldivers 2. You had Helldivers 2, and I had it at 11 and Barrett had it at 12. Those could have been points for you towards your cause, but because they were right out of our top 10, they don't make it. These are all, like, little ancillary things that can't.
Greg Miller
Can you let me talk? Yeah, sorry. We're not taking questions right now. Barrett. We're not taking questions right now. We're redoing. We're redrawing the districts.
Tim Gettys
Fun facts are all about, like, how different point systems don't really change much for our list. So just, you know, I don't know.
Andy Cortez
If the research has been done.
Greg Miller
Yeah, I know. Yeah. I choose. I choose to believe it hasn't been done. I don't want to talk about it every year.
Andy Cortez
I don't think so.
Greg Miller
All right, well, we're 23 minutes into the show. I guess it's time to react to the ghost of yote trailer. To my chagrin, because while we were live, I got a text from someone who will remain nameless, Not Goldfarb at sunker punch saying, get your shit together. We're all waiting. The stream says 11am and I'm sorry, It's the first time watching. Kind of funny the way.
Andy Cortez
What's a chagrin?
Greg Miller
I mean, I don't know the literal definition, but, I mean, it would to your dismay. Like, you know what I mean? So you're like, that's a great point. Let's Google make sucker punch.
Tim Gettys
Keep watch or embarrassment at having failed or been humiliated.
Andy Cortez
But, like, it's not.
Greg Miller
We're humiliate.
Andy Cortez
It's not a word that is. It's. Never mind. Let's watch it. Trailer.
Greg Miller
All right, everybody, we're going to watch.
Andy Cortez
I'm sure.
Greg Miller
For Ghost of Yote. Remember Taylor Swift from here on out to help him.
Andy Cortez
PlayStation.
Greg Miller
Unreal. You get this mask in the collector's edition?
Andy Cortez
Oh, no way.
Greg Miller
250 There a long spirit seeking vengeance.
Andy Cortez
Who are you?
Greg Miller
I thought we killed your whole family.
Andy Cortez
The snake, the oni. Keeping up with this dog.
Greg Miller
The kids. The spider.
Andy Cortez
She. She's collected the dragon. That is Erica.
Greg Miller
I know, right? That Erica. Is she. Of course starring in this game.
Andy Cortez
Holy.
Greg Miller
What are we going to do at this.
Andy Cortez
This one. Saito.
Greg Miller
I'm sorry it came to this little wolf.
Andy Cortez
I hope he goes to jail.
Greg Miller
I think he's going somewhere different.
Andy Cortez
Hell.
Greg Miller
Artists Situ Rhino.
Andy Cortez
Why do you always call me that?
Greg Miller
It means one who is easily lost in the hunt.
Andy Cortez
You want to know how I got these scars? God damn. Get the out of my face. The weapon with the chains. Like, I just. Oh, man. I have to go home.
Greg Miller
Back where all this started. October 2nd, 2025 Gooseies.
Andy Cortez
Man. A. That's. That's just so saucy.
Greg Miller
That's so good.
Andy Cortez
I. I mean, like, it's dripping in sauce.
Greg Miller
I. It's.
Andy Cortez
Let me dip my tender in that. You know what I mean? Like, hey, man, it's one of.
Greg Miller
I mean, you look at that and you see what another level Ghost of Tsushima and what I assume Ghost of Yotei will be. And I really do think there is that before and after thing. And like this is just a reactionary content to this. Us talking about our hopes and dreams for this obviously this game that we're both so excited about. Because I loved Ghost so much. And you did too, a year later. But you look at that, man, and it's just like everything about that, I think even this interaction right here as we're seeing it, right where Erica shows up to confront him. Who are you? And she just shows the hilt of her blade, right? I thought we killed your whole family. The animation, this story, the character dripping from that right there, like you're talking about is. And I know I'm talking about a game I haven't played yet, but I think even to compare that to the DNA that is Ghost of Tsushima is one of the reasons I just was like, oh, man. Assassin's Creed Shadows just ain't hitting where it was like Assassin's Creed Shadows. Spoilers for the setup of that game.
Andy Cortez
I can't believe how good that looks. That shot blows me away.
Greg Miller
So for now is the. Is a very similar thing. Hey, this person that mattered to you got killed. Now you. And by all These people wearing masks, you're going to go out in this revenge mission to go get them.
Tim Gettys
And to be fair, Assassin's Creed's done. That's like a very formula.
Greg Miller
Of course, of course, of course. But in our preview of playing that, I was like, oh, wow, that's so cool. Of taking something formulaic for Assassin's Creed, blending it with what I think Ghost also had going for it of like, hey, Ghost of Tsushimo did like we are making a samurai film that is a video game that's playable, right? And then to get into Shadows, for me personally, as a big Assassin's Creed fan and maybe just a big Odyssey fan, maybe I should say that to get into it and be like, oh, the samurai movie part is it here it's just Assassin's Creed, but it's samurai flavored. And for it to be that paled in comparison to what Ghost of Tsushima was and what I'm expecting Yote to be. And it's the same thing for Rise of the Ronin, where Rise of the Ronin, I jumped in and it was like, oh, okay, PlayStation is behind this and treating it as a first party game. But it isn't Ghost of Tsushima. It isn't what I expect the sequel would go to be. Yote. It actually isn't. You watch this. And just like back to the Shadow comparison. The amount of times I would get into a duel, a fight or whatever and I didn't have the fucking like cut. And then the. I was just knocking your sword out with your thumb. Like, yeah, something that little. That made Ghost Tsushima so much more than I think the games that have come since it and to see and have hopefully that those pangs from this are so important.
Andy Cortez
I think those little, those little elements of Ghost and I say like the Ghost franchise if there's been like 20 of them, but those tiny little elements that made Ghosts so special were definitely missing for me. And I. I still think that if I had no other games to play right now, that I would legitimately be enjoying Assassin's Creed Shadows because I had fun with what I played.
Greg Miller
And to jump in if I can just give you. I think because Assassin she Shadows. Because Assassin's Creed Shadows is a great game. It's Assassin's Creed. It's all the systems I've loved in other Assassin's Creed. I just feel like I've had my fill of them.
Andy Cortez
I. And. And I'm on the opposite because I don't play Assassin's Creed games. The general joke this whole time has always been this is going to be the one. Because I love anytime we're in like a feudal Japan era or anytime I can be a samurai of some sort. This sounds really awesome and I think there was just too many things to play and Assassin's Creed wasn't as awesome. In order to take away all the other games attention away and kind of like help me main just that experience. Because I think Assassin's Creed is Shadows looks gorgeous when it's running on a really high end rig. I. I really enjoyed the combat of what I played. I just wasn't. I do think it was. It was just there was too much.
Greg Miller
Shit happening and to jump in Sneak says Rise of Ronin was a damn good time as well. I'm right there with you. If you remember that review conversation when we were all just a few hours into whatever. I had a great time with Ronin because it was an Assassin's Creed style samurai playground where I'm running, I'm jumping off, throwing my thing come down, I'm assassinating people. But it was. I'm clearing the map and I'm getting more powerful and I don't know what the story isn't. They're not trying to make a samurai movie.
Andy Cortez
With Rise of the Ronin, I was the one who like shit talked it the most. Because about three hours in I said on kind of like that preview or whatever it was. Whether it was review or not, you know this. It just. It's lacking sauce.
Greg Miller
Yeah, yeah.
Andy Cortez
And with Rise of the Ronin, if I were to put like letter grades on their combat is a tier that. I mean that's Koei Tecmo. Yeah, that is it. That combat is phenomenal. Right. It's what you expect with Neo. With what I enjoyed about Wong Fallen Dynasty, which is a game that I at the time we had, our rating system was different. So I gave it a three out of five and we all did because we were like, yeah, the combat rocks. It's just not much else is good in this when it comes to voice acting or cutcenes or cinematics or story. But like for me, Rise of the Ronin and Ghost of Sushima, I'm looking at like a. Like S tier combat for Rise of the Ronin and A tier for Ghost of Tsushima. Now everything else in Ghost of Tsushima is A as well for me and Rise of the Road and drops down to like the D's and the B's when it comes to story and characterization and compelling interactions making me give a damn about what's happening in the world. And I just think back to my time with when I first tried out Ghost of Tsushima 1 and was like this isn't hitting right now. Decided to go back to it a year later and completely fell in love with the experience. And a lot of it has to do with these characters that I grew to love. That game has some of the most gut wrenching, heartbreaking side quests that really, really hit you in the feels. And a lot of that has to do with how gripping the dialogue is and these characters that you grow to care about. These awesome twists and turns and backstabbings of character like God damn dude, it was just, it overtook the Last of Us Part two for go of the for that year for me. And you know, for anybody who says the combat gets repetitive, it's my flavor of combat. So it never became competitive or repetitive for me because I sought out every other battle because I was having that much fun.
Greg Miller
And that's one of the things for me to take the baton from me for a second is the idea that I'm not the combat guy. I'm not the Perry Poppy guy. And I mean I like combat but I don't like the challenge or this or whatever. I thought the combat was so good in sushi mode that I also was seeking out challenge and I was also seeking out these people. And was it repetitive? I don't think so because for me it was always about getting better and finding the Perry window and doing the thing and like what is the mechanic I'm going to use here to fight this. And then you know those one on one samurai duels you'd have and stuff. Like I thought it was so incredibly special on that front.
Andy Cortez
Yeah, it brought, it brought the fun gameplay mixed in with a lot of other amazing. You know what, what brings the sauce, the little those cinematic moments, the moment where you know you get backstabbed by one of your. By one of the homies and then it's the duel with the wide shot and the down like cinematography and everything just adds so much to help supplement how fun the combat can be. And so when Ghost 2 gets revealed that one time, obviously super pumped for it. Want to see what the next adventure is and after watching that it's like God damn dude, this year is so fucking stacked.
Greg Miller
Yeah. Yeah, I want to talk about that from if you didn't watch it or you want more, we're going to read from the one the only Andrew Goldfarb at the PlayStation blog who wrote this two paragraph synopsis of what's going on there. Sixteen years ago, in the heart of Izu called Hokkaido in present day, a gang of outlaws known as the Yote 6 took everything from Atsu. They killed her family and left her for dead, pinned to a burning ginkgo.
Andy Cortez
Ginkgo.
Greg Miller
Ginkgo tree outside her home. But as you survived, she learned to fight, to kill, and to hunt. And after years away, she has returned to her home with a list of six names. The Snake, the Oni, the Kitsu or Kitsune. Kitsune the Spider, the Dragon, and Lord Sato. One by one, she's hunting them down to avenge her family.
Andy Cortez
You mix it up right there. Yote is Ei, AI is Sai. So it's Or I. So it's Saito.
Greg Miller
Saito. Thank you very much.
Andy Cortez
There you go.
Greg Miller
Okay, I like that. One by one, she's hunting them down to avenger family, armed with the same katana used to pin her to that burning tree all those years ago.
Andy Cortez
That's so cool.
Greg Miller
So cool.
Andy Cortez
It reminds me of when we first saw the glimpses of Robert Pat's Batman and we were like, oh, that's a pistol. Probably kill it. It wasn't, but it's still cool.
Greg Miller
Could be they just never talked about it.
Andy Cortez
Maybe.
Greg Miller
But while Atsu's story begins with vengeance, she she'll find there's more to her journey than just revenge. As she explores Izo Atsu will meet unlikely allies and forge connections that help give her a new sense of purpose. Over in the super chat. So many of you want to be part of the show. I appreciate that. Please come on with that. But Norman writes in and says the story looks heavily inspired by 70s samurai movie Lady Snowblood. And that rules in the same way I beat Ghost of Tsushima or was playing it and got obsessed and started buying. I hit up sucker bunch of people and I was like, what are inspirations? I started getting like comics and mangas and stuff. I would definitely want to watch Lady Snowblood right now because that sounds rad too. Where do you want to go from here, Andy? Because I want to talk about the release date. I want to talk about the competition this year. I want to talk about what we saw. I want to talk about. I want to talk about hopes and dreams. What do you want to jump in?
Andy Cortez
I think because I was really. I was really stoked for whatever the concept and presentation was for Assassin's Creed Shadows and obviously this extremely similar coincidental thing of you go after the six people, whatever that we go after the eight people, whatever it May be. And there's just something that I love that. That's so easy to latch onto as somebody who enjoys media like this. It's such an easily consumable thing. These six dudes. It reminds me of all the Metal Gear games going after the Beauty and the Beast going after freaking.
Greg Miller
The end. Are you talking about like.
Andy Cortez
I'm just talking about like the groups of the bosses.
Greg Miller
Like, you know.
Andy Cortez
Yeah. All that. It's such a cool, easy, marketable way. Totally to have these characters with the, you know, the Kitsune, the. The. The little fox mask and all that stuff. I just love the idea of it. This concept is just so. It's such an easy win for me to hop in there and go all right, this is what we're doing. I'm in already. What I would love to see from it. However, because there are some aspects of Ghost of Tsushima that I think of like what can we sort of, you know, improve here? What can we implement? And I think we all go, you know, either RAID WB and take the Nemesis system. Take the Nemesis System. Because that's just like. Can you even imagine how something like that would be implemented here? Are there any ways for Sucker Punch to kind of skirt those little IP law lines and maybe kind of implement anything like that? Cuz I. As much as I love this living breathing world that feels so like it feels so immersive and so alive. I still feel like I got quickly tired of those emergent gameplay moments when homies by his cart and is like help me out. And then he's really just there to try to kill you or whatever.
Greg Miller
Yeah. Yeah.
Andy Cortez
How can we improve on those open world moments that kind of make you feel like I'm experiencing this and maybe nobody else has because it feels so singular.
Tim Gettys
Andy, hear me out. They make their own proprietary like Nemesis system and then discard the line. They'll call it the. The. The. The Meanie apparatus.
Andy Cortez
Oh, okay. I love it. I love it, bro.
Greg Miller
Yeah. Top of my list in terms of things I. I would want to see strengthened because I think Ghost is so great. Ghost of Sushima. But it would be the idea somebody who platinumed it and love chasing all of that side quests. Right. Making those less repetitive because it was. Okay, cool. It's fun to go to the bath. It's fun to write the haiku. It's fun to follow the fox but. But like your fifth time. And maybe that it's not even the right number, but it was as you got deeper and deeper into it. That's where it started to wear me down. There's hope for that already though, of course. Over at WCCFtech. This is a September 2024 article. Alessio says Ghost of Yota will feature a less repetitive open world. Yotay. I fucked it up again. Thankfully, developer Sucker Punch shared a few tidbits about this sequel. In an interview published in the New York Times, creative director Jason Connell said one of the changes compared to Ghost of Tsushima will be a less repetitive open world. Quote, one challenge that comes with making an open world game is the repetitive nature of doing the same thing over and over again. We wanted to balance that balance against that and find unique experiences. So I like the idea that again, Sucker Punch, which in the grand scheme of studios is a small studio in terms of PlayStation first parties, has enough time to sit there and really go, okay, it's been five years, which both sounds so short, but also so long since Ghost of Tsushima. The fact they've noodled it and come up with this in this story and whatever they're about to do with this world is exciting. When you see that there. See her go to be the little girl there.
Andy Cortez
That's. That's such a deliberate choice. And I wonder.
Greg Miller
We saw that with Gin obviously where we would have flashbacks to it. But do you think is there a chance that's a game mechanic? Because the way they did it right there. I know they're. They're bloop. They're like doing the water droplets. I just think it's an interesting thing to call out there at the end here is like your Stinger.
Andy Cortez
Yeah.
Greg Miller
Going into it. I wonder if that's actually going to be a mechanic or if that's just. We're getting in the flashback. As always.
Andy Cortez
You're 100% dead on there. As I. I feel it. It's such a deliberate choice to have that be the Stinger because at any moment a game could show a flashback that doesn't. That's not going to blow anybody away. But if you're showing it off in that way to where it looks like a mechanic and it very well may not be, but that feels like such.
Greg Miller
A choice to have that there in the chat. Caboose is saying it's a game mechanic. They confirmed on the PlayStation Blog. Which blog post did they confirm that on? Let me know because I don't even know what to Google change perspective.
Andy Cortez
Now when you switch was of course the.
Greg Miller
Sucker punch is still watching and they want to just text me if that's.
Andy Cortez
Does that one tree that was, you know, burned down, has it grown back now? Like how. I mean, we're not talking like the medium, right? Like our dual world type things. How deep can that even go? Because you mentioning that, then being well aware about how their open world can become repetitive and how that can be a point of, you know, all right, we got to improve this in the future. It's just kind of. Oh, that's a lesson learned. They know that. They are aware of it. Great. That's something they want to address here.
Greg Miller
It is. Yeah. Okay. Well, first off, I asked that the chat said it was in the most recent post. Another fucking person from Sucker Punch, who remain nameless, says it's in the blog. You were literally just reading. For fuck's sake, calm down. It's a fucking live show. Jesus. You were reading it, but I didn't read that part because again, then it gives. Then Goldfarb starts doing this. We hope you enjoy this brief. Fuck off. I'm gone. I'm not. I'm no longer listening. The comment, if you're an audio listener does though go. I'll just read the whole thing. We hope the brief looks in today's trailer give you a taste for what you can expect from Ghost of Yotei. Beyond our first look at the Yotei 6, you'll spot some of the gorgeous scenery of Izo, as well as a handful of Atsu's new weapons, a few of her allies, and even a new gameplay mechanic that will allow you to glimpse Atsu's past and understand everything that was taken from her.
Tim Gettys
I would imagine it's Atsu.
Andy Cortez
Not.
Tim Gettys
You know.
Greg Miller
I mean, I don't know, but obviously I'm saying it one way because I don't know. So you're saying. I'm saying. You're saying.
Tim Gettys
Ah, yeah.
Andy Cortez
Atsu.
Greg Miller
Atsu. What was I saying? Atu.
Andy Cortez
I also think it might be Ezo. I don't know because I think of the Edo period.
Greg Miller
Yeah, that makes sense.
Tim Gettys
Yeah, that one I'm less sure about, but I feel like you're probably on either.
Greg Miller
Yeah.
Andy Cortez
These reminds me of Element Zero, Mass Effect. So did you read about the mechanic or.
Greg Miller
Yeah, I did. There. Yeah. Otsu. That's it right there.
Andy Cortez
Yeah, you nailed it.
Greg Miller
And understand.
Andy Cortez
So I mean, how. How often are we even given the opportunity to do that? Is it.
Greg Miller
Yeah, I know, right? Is it? Yeah, this. I know I'm calling out a game that's better than Resident Evil, but the medium, like, you know, when we saw that in trailers and Stuff. We were like, oh cool, you're back and forth. But it was very specific spots. So. Yes. It's just going to be specific spots.
Andy Cortez
I don't think we needed that at the front end.
Greg Miller
Everybody needs to know.
Andy Cortez
I know what I'm doing here. I'm calling out a game that's better than Resident.
Greg Miller
Better than Resident Evil Village. I'm just saying just put it out there.
Andy Cortez
Yeah. You wonder if that is a momentary thing or if just after certain chapter points you have the opportunity to do that.
Greg Miller
Yeah. Either way it'd be cool. But then it's not like a revolutionary gameplay mechanic. Yeah. But yeah, because I. I think when I think of Ghost of Sushima and Gin Story, I do think about hopping back and forth quite a bit.
Andy Cortez
But that was never a voluntary thing. You know, you were. They were shoving you in the past to.
Greg Miller
I hate being shoved in the past.
Andy Cortez
Yeah. And so I don't know. I. I wonder how often that's something that can even be utilized. If you're even. You know, if you're even calling it out not only as the singer, but then you're saying, hey, you also probably noticed this thing. It seems like it's going to be maybe a lot more prevalent than. Than maybe even we think.
Tim Gettys
I doubt it's like open world activity.
Andy Cortez
Oh, definitely.
Tim Gettys
Let's go to an enemy camp and then turn back into.
Greg Miller
Look this. There was a rock here before. They've really done a lot with the place.
Andy Cortez
You know what I mean? She turned into a little girl.
Greg Miller
She's still fighting. It's time traveling.
Andy Cortez
You can't kill the girl.
Greg Miller
I want to get into more super chats. I want to talk more about what we think of this October date. I want to talk about all sorts of stuff Ghost related. But first I'll remind you that this is Kinda Funny Gamescast. We couldn't do this without your support. Thank you for all the super chats. Continue to come in with what you want from this game, what you didn't like about Ghost of Tsushima and what you want out of this one. Of course though, what you'd really do if you wanted to help us was go pick up a Kinda Funny membership. We're an 11 person small business all about live talk shows. You can go to patreon.com kindafunny YouTube.com kindafunnygames, Apple or Spotify. You can kick us $10, get all of our shows ad free. Get your daily dose of me in a series we call Greg Way and feel good for supporting some idiots you like on the Internet. However, you're not supporting us right now, so here's a word from our sponsors.
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Greg Miller
Okay, so shocking. No one who's watched Kind of funny for 10 years or me for 18 years. I'm an idiot. I try not to be. I just. I'm an idiot. There's things I don't understand.
Andy Cortez
He's trying. He's actively trying.
Greg Miller
So we're going to. We got the whiteboard out, right? It's yo tay, T A Y. Got it. This is the only way I'll commit it to memory. Okay. Now, I saw about 15 different pronunciations for all the other words in the chat. So we got to get to. We got to get on board right now. Okay, we got to get on board right now with what? How the fuck we're saying these words? Because I'm trying my best.
Andy Cortez
Everybody, same page.
Greg Miller
Everybody now it's ah. Sue.
Andy Cortez
Ah, Sue.
Greg Miller
And that's what. But I just said it the way you want me to say it. Asu.
Andy Cortez
No, with a T. It's a little tsu.
Greg Miller
So, ah.
Andy Cortez
You think, you know, like a matzo ball.
Greg Miller
Okay.
Andy Cortez
But, like, if it was matsu, it'd be atsu. Oh, I like the ah. That's very, very good.
Greg Miller
Here, I'll put like.
Andy Cortez
That's good.
Greg Miller
Like matzah.
Andy Cortez
You could probably put a symbol over the H. Wouldn't help me make it.
Greg Miller
This is for Greg. This isn't for everybody else in the world. All right, Matzah. Atsu.
Andy Cortez
Who is Atsu is a different word, Right?
Greg Miller
Matzah. I'm gonna say matzah every time. Matzah. Atsu. Got it. Okay. And then the other one.
Andy Cortez
What was atsu in a movie chat?
Greg Miller
Where are we at with Ezo? Ezo.
Andy Cortez
I don't know that one.
Tim Gettys
That one I'm less sure of.
Andy Cortez
You know, like back in the day, when I saw the word. If I saw the word.
Tim Gettys
I don't know, I'm just. I'm trying to, like, sound it out like myself. Just like, what would make sense?
Andy Cortez
Yeah. Like when I first saw the word Edo period spelled out and it was Edo, I would have assumed it was Edo or something because I'm seeing.
Greg Miller
There goes the chat with different. You can't do this chat. If you don't know, don't say it because 9,000. You're saying it all different ways now.
Andy Cortez
It's definitely Not Izo.
Greg Miller
It's looks like what people? Ezo. Ezo.
Andy Cortez
It's gotta be Ezo. If Edo period is Edo, Ezo's gotta be Edo. Or Ezzo. Goldfarb. You know, don't get me started, because.
Greg Miller
Goldfarm could have saved a lot of time for me right now if he would have just been like, hey, guys, I understand we got a lot of awards for respecting Japanese culture and doing this stuff, but what if we just named her Jessica? You know what I mean?
Andy Cortez
Of course, of course, of course.
Greg Miller
This is a joke. Everybody calm down. Don't go bringing it out. Okay, so yotei atsa at su.
Tim Gettys
I feel like the matzah is gonna throw you off, but you might need to erase that.
Andy Cortez
Nah, I think you leave it there.
Greg Miller
Ezo.
Andy Cortez
And then Lord Saito is S A I just like. Okay.
Greg Miller
I don't. Don't, don't. No, no, no. We don't need to know the actual spelling of it. All right?
Andy Cortez
Okay.
Greg Miller
How do I say saito?
Tim Gettys
Saito.
Andy Cortez
No, that's so bad. You can't put the word psi. S I G H. I knew that's what he was gonna do.
Greg Miller
That's gonna help me, though, again, because what's crazy to me? Saitu or toe?
Andy Cortez
Toe. What's crazy to. Oh, God, he spelled toe like the on your feet.
Greg Miller
I don't want to be like this, everybody. I'm trying to be better.
Andy Cortez
What's hilarious to me is if you were like, Andy phonetically spelled the word saito, I would put sai the way it's spelled.
D
You know which, you're not wrong.
Greg Miller
I know Raphael uses size, and I know how to spell size, so why wouldn't I say sigh?
Andy Cortez
That's not how size is spelled, I don't think.
Greg Miller
Yeah, sai for Raphael.
Andy Cortez
Size is it.
Greg Miller
I gotta go correct a lot of Teenage Mutant Ninja Turtle fan fiction if that's not the correct.
Andy Cortez
Yeah, Sai. Okay, got you, Andy. Oh, I was thinking he had psychic powers. That's psy.
Tim Gettys
You've been playing too much.
Greg Miller
Let me do it at su. Saito. There you go.
Andy Cortez
I picture this is how Ben is when he's trying to do something. He's like, no, I could do it.
Greg Miller
That's actually very accurate to how my son is when he tries to tell me something. All right, thank you very much for this, everybody. Again, I'm not. I'm making a joke out of myself. I hope you all are not like me and can commit reading comprehension. I guess a pronunciation to your. To, to your, to your. Yeah, to Your noggin better than I can because I just can't.
Andy Cortez
You. You were saying yo tay for. Or yo tai for so long.
Greg Miller
Yeah, but it was that thing of, like, literally. It's the thing where as soon as the game debuted, we said it and we're like, is it yo tai or yotay? And it was. And I. And I want to say, you know, I'm like, yo tay yote. And then. Then it was like, just resets every time. It's Groundhog Day in here. Not. No, it's 50 first dates every time. I.
Andy Cortez
And I are really hard for you to figure out right now.
Greg Miller
Yeah. And I about to be 42. This is really hard for you to do. Okay. Thank you.
Tim Gettys
I'm glad we had this, you know, coming together, helping Greg out.
Andy Cortez
Yeah.
Tim Gettys
Nip it in the bud. Now put that next to your desk. And you're not allowed to get rid of it until you're.
Greg Miller
We have to have a final exam. Like, when the review codes come in, we should do a video where you guys quiz me on how to say stuff, and if I can get a passing score, I can play the game. It's like, the game would help so much. Jin taught me so much, you know.
Andy Cortez
I mean, he did. Yeah.
Greg Miller
It's like now where. It's like when Blessing mispronounces sushima, I get a lot.
Andy Cortez
What does he say?
Greg Miller
He says tsushima still.
Andy Cortez
Oh, really?
Greg Miller
Yeah, yeah, yeah.
Andy Cortez
It's always the emphasis on the first syllable. The first syllable.
Greg Miller
Yeah.
Andy Cortez
You always got to pronounce harder.
Greg Miller
Yeah.
Andy Cortez
And yeah.
Greg Miller
You want to talk about weapons?
Andy Cortez
I want to talk about weapons. Yeah. Because it feels like we're kind of getting a nice little upgrade, similar to what we had with Jedi Fallen Order going into Survivor, which, you know, not to bring up a game that shouldn't have won game of the year for kind of funny for Jedi Fallen Order probably would.
Tim Gettys
Would still if there was a recount.
Andy Cortez
Doing the thing like he did with Medium earlier.
Greg Miller
I like that.
Andy Cortez
But with that going from, all right, you have your lightsaber, and then now we have a heavy blade for you. Now we have the freaking pistol or, you know, pistol gunner thing and the other lightsaber. Like, they have different fighting styles. Right. In Ghost Tsushima, we always had different fighting styles, but this introducing new weapons and new styles of fighting, I think is very, very exciting. Oh. Oh, yeah. Put up the whiteboard next to the tv. Maybe he was going to lead it up to the sticks.
Greg Miller
I was going to lead it on one of the camera sticks and I figured that's a bad idea. So I'll just put it there for right now. So, super chat from Red Devil. This brings a whole new meaning to whiteboard.
Andy Cortez
That's a great. That's a great fucking. That's a great comment. That's a 21 month membership by Red Devil because not only do you have your katana, but you have the odachi, which is a longer samurai sword, which is likely going to be heavier to swing harder hits or whatever. But I'm the most soaked for the kusarigama, which is the sickle attached to the weighted chain used for grappling and entangling opponents. Anytime one of these weapons is, I always say kunai because the kunai is just the ones that you throw. But I always think that that's attached to the chain, but it's a kusarigama. Anytime I see one of these weapons using any medium, I'm like, dude, that looks like the coolest, hardest thing to. You know. It's like when people are really good with nunchucks. You ever see people on TikTok, like just insane with the nunchuck Ninja Turtles.
Greg Miller
The guy who does a bad backflip.
Tim Gettys
Remember like the era where everybody was into the butterfly knives.
Andy Cortez
Oh yeah, butterfly knives. Oh, right, right, right. Sorry, sorry, sorry. I heard arrow.
Greg Miller
I did too, but I then I put it together.
Andy Cortez
Yeah.
Greg Miller
Right. The Detective Lance and the Black Canary.
Andy Cortez
Are all write down the word air AI a I R and then row. And then you have a spear which is for like thrusting attacks.
Greg Miller
Yeah.
Andy Cortez
And then dual katanas and players will be able to wield dual katanas is always dope. I guess you can kind of freaking, you know, power stance. Them Dark Souls style along with the long range weapons, bow and arrows. This is coming from game rant in an article they put out. But yeah, I'm just like, I'm super stoked to not only mess around with the different fighting styles. Now will each one of those weapons have a different fighting styles? I think that's maybe pushing it too far. When you're trying to think of, you know, having your defensive stance or your.
Greg Miller
I wouldn't think it's. I mean again, they're crazy at sucker punch. And I think that was something that to me didn't sound. I wasn't excited by the fighting stances as an idea, but playing the game, I liked it a lot where it was like, oh, I'm switch. I'm switching this up and I'm doing a thing.
Andy Cortez
I would probably I'm on the. I'm on the opposite there because I used it when not out of a. Oh, I get to really have fun with, you know, making this combat my own. I kind of used it almost out of necessity, and I wish that I didn't have to because it did get a bit cumbersome switching between the things. And it was kind of just more of an annoying nuisance for me. But fighting. But having different weapons is a different ball game for me. Like, I am so down to mess with different weapons. I love in souls games having different styles of damaging people. Because in souls games you have. You may think they're all interchangeable, but certain weapons are weaker to strike weapons which are clubs or hammers or maces. And certain weapons are weaker to piercing weapons which are like you're the rapier or certain. You know, what am I thinking of? Like a big old spear stick, big old staff. Yeah, big old stuff or whatever. And so there's a lot of, like, different damaging styles. That gets me excited because I level up two things. It's like, oh, these, if I'm fighting these rock enemies, they're weaker to strike type of damage. Let me bust out my. My morning star maces or whatever. And then when I get back to fighting normal dudes, whatever, bus out my sword or whatever blade I'm using to slash. Because I think different damages is just a really neat way to kind of, you know, make it your own.
Greg Miller
My thing with the fighting styles and then the weapons is I think if you could switch. If you're switching to a different weapon and the different fighting style, you just unlock a different way to use that we in, which would be cool.
Andy Cortez
I just don't. I. I guess the way I think the amount of work it would take to go. All right, we need animations for not only all these different weapons, four different styles for each of one. And now if you're in like a defensive stance with those Kusadi gama. I hope I pronounced that right. Write it down on the board. And now, now you're defensive. So now the attack animation has to look different when you're coming from a different angle on it. Like, I just feel like that may be a shit ton of work.
Greg Miller
Sure, yeah.
Andy Cortez
But also what we just saw looks like a shit ton of work and it looks fucking incredible.
Greg Miller
CJ splits on in the chat, says the blog says there are new weapon master. I'm sorry, There are weapon masters that teach you new skills. They've ditched the regular leveling system, which sounds pretty Fucking cool.
Tim Gettys
Sounds like Star Wars Atlas. A system that you know, I did actually kind of, kind of enjoy.
Andy Cortez
Oh right. That is right where there wasn't a skill trait.
Tim Gettys
You had to like go out and do like missions from people and learn from people out in the world.
Andy Cortez
That is a very cool system. I did enjoy that. That's almost like an ally system, you know, almost not a nemesis system.
Greg Miller
I see where allies. I see where at with that one. Plus you got the dog now.
Andy Cortez
Oh, wolf. So wait, so that's like that he's chilling with you the whole time?
Greg Miller
Yeah, well, the whole time I doubt it.
Andy Cortez
But you're sicking him on dudes.
Greg Miller
I think so. Yeah. That's what the trailer showed there.
Andy Cortez
Is it going to be similar to like your little BB8 or whatever that little guy was in Star Wars?
Greg Miller
I think it'd be more useful than that. I love BB8, but I'm just saying.
Tim Gettys
Very useful.
Andy Cortez
Barrett, have you gone back to Jedi? To freaking. Not Jedi, but Stars Outlaws since they fixed quote unquote, fixed everything?
Tim Gettys
No, because a lot of the big fixes was like right, like taking out automatic loss like during four stealth sections and stuff. For me it was the fundamental kind of design of the game in terms of. Of bass structure and all that. Just feeling very uninspired and the moment to moment gameplay kind of conflicting with that.
Andy Cortez
I really hated when I picked up that cool ass sniper in the beginning and they're like, you gotta go down this ladder. You gotta put it.
Tim Gettys
You can't take the sniper with you.
Andy Cortez
Gotta leave it there.
Tim Gettys
That was super cool.
Andy Cortez
That sucked. That was. That was a bad choice. Like let me keep this gun. Let me loot.
Tim Gettys
I do want to try some of the DLC though because it's like Sabacc coolest part of that game. Love Sabac. Love a good card game in a video game.
Andy Cortez
Honestly, Sabac I don't fuck with.
Greg Miller
Really.
Tim Gettys
Wow.
Andy Cortez
I feel like after the year of Queen's blood becoming such an incredible thing that took over my life and once I finally learned how to play it, just being really enthralled with it. But Sabacc never really vibe with me. Hey Greg, I have a bone to pick with you.
Greg Miller
Sure.
Andy Cortez
When we did the preview for Claire obscure Expedition 33.
Greg Miller
That's right.
Andy Cortez
You were, you were cream in your jeans being like, man, I can't fucking wait to play this game.
Greg Miller
Yeah.
Andy Cortez
What are you doing?
Greg Miller
I played it for three or four hours and then I just got to that point that I get to where it's like, all right, I'm gonna sit down and play more. I'm really enjoying the story. It's beautiful. It's all these different things. And then I was, ah, I gotta fight this guy. I really don't like turn based combat. It's my problem. It's a. Me too.
Andy Cortez
Even with the activity.
Greg Miller
Even with the activity stuff. Like, I like that about it. And I've played other games that had that, you know, Sea of Stars has me being active in there doing things. Like, I enjoy these games, but I just burn out. I just get to where I'm like, I want to play other things. And so it was like, I played a lot of it on my rock. Ally X Rog Ally X. I intend to one day get back to. I think I'm just going to restart on PlayStation when the time comes. But I had that thing where I was like, okay, cool. And I came to work because I was playing it when we just got codes. And so I came back and you guys were all gung ho on it. You were all so deep on it. And I was like, this is a great example of where I don't need to bite down and keep going. You guys got the review. I can go play Monster Hunter. I can take a week off and play Monster Hunter. Like I want to before oblivion, before I move on to redacted, before X, Y and Z. And so I was like, I'm not going to force this one and go, I think it's gorgeous. I think it's awesome. I think the story's great. I think the voice act is great. I think the setup is amazing. Like, I want to get back to it. But even when people like, I'll put it on story, it's like, well, then why? Why am I just not watching the compilation of cutscenes at that point? You know what I mean? And I think part of it was to being on a plane. And it was like, you know, I'm playing on a plane at parts, I'm getting distracted, obviously, by Banner taking care of that. So then it would be the thing of coming back in, like, oh, wait, how do I parry this guy again? What is this guy's straight thing? Da da, da, da.
Andy Cortez
I'm going to secretly call Jen and I to be like, Jen, can you tell Ben be like, daddy, But I want to know what happens with Gustav. Yeah, exactly, mon ami. You know, like, I want to know what happens with that party. Yeah, I just guilt you into it.
Greg Miller
I mean, I want to play more. I'm not. This is Not a game. I'm like, it's dead to me or anything like that. It was just like, it's not the time for it right now. It's a Ghost of Tsushima.
Andy Cortez
Don't put this on me.
Greg Miller
I'm just saying you had it.
Andy Cortez
Don't put this back to me.
Greg Miller
You had the quote here. I wrote it down in the same thing. Goes to Sushima. You play at launch that this isn't hitting right now. You came back to it a year later.
Tim Gettys
Yeah. Wow.
Greg Miller
My question for you is when October two rolls around, do you think you'll be ready for yote?
Andy Cortez
Oh. Oh, yeah.
Greg Miller
Oh yeah.
Andy Cortez
I was. If anybody remembers during my discussion with of Rise of the Ronin, four hours into that being like, I'm gonna reinstall Ghost. Like I just. I want to have a better taste in my mouth right now because.
Tim Gettys
Ghost.
Andy Cortez
How long is Ghost?
Greg Miller
Yeah, great question.
Andy Cortez
It took me like 20 to 30 hours maybe to. To kind of beat it. But I think you could be in there for like 60 or 70.
Greg Miller
Okay.
Andy Cortez
A big ass game.
Tim Gettys
That was one that did not hit for me when it came out. And then I just never went back to it, unfortunately. So I might try. I'm. I'm not really looking forward to anything super on my radar until Night Rain. So maybe that's what I play for the next month or so.
Greg Miller
Yeah. Okay. I want to get some super chats in here because we have so many. Matt Thornton writes in on YouTube.com/kind of funny games just like you can, and says, one concern I have with Yote is that the missions will get too repetitive. Don't get me wrong, I love Sushima, but you have to admit, most of the missions were exactly the same. I wonder Matt. And I'm not gonna make a super chat again. If you mean like I was talking about side activities or you mean missions in general, because for me, the flavor of the missions, of who I was going after, why I was going after them and stuff like that, that always. I never thought the missions got stale as much as side activities.
Andy Cortez
Yeah, I. I mean, I got to assume with, you know, I. I hope that they can do a lot visually and tonally to make all of these bosses that you're going after feel it. If anybody's played Sifu and there's only four of those bosses there that you're kind of going after for revenge. But each one of them had their own. Their own flavor, which was like totally different. And obviously they were doing a lot with visuals and stuff because the game isn't like 100 rooted in reality? Yeah, the game does a lot of really like, you know, trippy things visually and even gameplay wise where suddenly you're just side scrolling doing the raid type, you know, take down. But I hope that they can differentiate them in a big way to where My biggest hope is that when we are all done with the game and we are reviewing it, we all have our own favorite bosses and go, dude, I love this one because of how the story played out and that one twist and it's like, well, but this one, the setting had this visual kind of like different thing because everything was on fire. Whatever it may be. I really hope that these all feel like, like a different season of television or just a, a completely different experience for sure. While you're still killing a dude. Granted you're still doing a murder or whatever, but I think there are really cool ways to. I, I think what I'm just so stoked about is get like when we see that first guy, ask her, oh, who? I thought we killed your whole family. Whatever. I, I loved that characterization and I hope that they all have really distinct personalities.
Greg Miller
I have good news for you. Lady Snowblood is on max right now streaming. So I've added my list.
Andy Cortez
Great.
Greg Miller
Do that as well. CJ splits on Super Chats and says, do we think they're de emphasizing stealth slash ninja? I think absolutely not. I mean I think we're seeing it very much through the lens here of getting ready to confront all these people in your duels. I think you'll still be sneaking around, stabbing people from bushes, doing all that jazz.
Andy Cortez
Yeah, you still. I mean, I think once we get a deeper dive of gameplay and whatever the next big PlayStation showcase or state of play or whatever it may be, that's when we might get a. Here's what a stealth like encounter looks like. Shout out to Lucid Dream. Who says, I know you did with Nine Souls. Yeah, Nine Souls had that very similar thing that I loved about Sifu where every boss was so different. The lead up to it was so wildly varied.
Tim Gettys
What a fantastic video game.
Greg Miller
As I have told you throughout the show, several sucker bunch people have been texting me to talk shit or you know, just be jerks. One apparently is super chatting Brendan Berry, Super Chats and says, this is the first game I've been working on since graduating. To have you guys react to it is such a surreal experience for me. Thanks for all you do. Thank you Brendan for being a kind of funny best friend, getting a game degree. I assume you're game design. Maybe you are a trailer house. I don't know but I apparently apparently working at sucker. Congratulations to you. That's awesome. Thanks for watching live and paying Unlike the other sucker punch freeloaders who are just texting me to be jerks. You know what I mean? Because I can't Greg, be cool.
Tim Gettys
What if they don't give us review codes?
Greg Miller
Oh trust me, they have no power there. That's all Sony pr. Don't get me wrong, you don't. I'll tell you what. The hierarchy where it leads to pick fights Greg fights with whoever I want to. Dean says awesome trailer but. But is it kind of weird this showed up on a random Thursday with SGF around the corner? Technically Wednesday we're just reacting late with SGF around the corner. I guess that would be too close to release. I don't think it's so much close to release. As much as we've talked about this a million different times of video games video game marketing and marketing beats. I think you. You want to have a beat where you get to talk and have the attention. Right. And even though yesterday we kind of funny but our attention elsewhere. This is a chance for Ghost to come out. Here's the release date, here's the pre orders, here's when we're gonna have the big box edition and go all that stuff and then yeah I would hope hope at Sucker or I'm sorry at SGF they're doing demos or if they're not doing them at SGF showing something on Jeff Stage doing a trip to Seattle, Bellevue to go there and play it or do whatever do something in la San Francisco, whatever. Like there's lots of stops on the ghost of Yote train we're on right now. So I don't think it's weird to do this. This is how PlayStation usually does their stuff, right. They want their games to have their moment and they feel the blog and obviously all of this stuff can go out there and get it done.
Andy Cortez
Well I mean I still think it was kind of odd that it was released in the way that it was like that it was what I come.
Greg Miller
To expect from PlayStation.
Andy Cortez
I think that it wasn't a larger sort of on a larger stage. When I mean say that I just mean a showcase with a couple of other games because yeah just waking up that morning seeing this like oh, what that was this leaked is like oh no that's it was just a PlayStation block thing. I especially for a trailer like this which seems a lot more important story wise but the last one was more of hey, let's show you how beautiful this world is that we're crafting. But we're not necessarily giving you all the details.
Greg Miller
Sure.
Andy Cortez
This one is very, you know, we are going. You're getting the gist of what's happening in this experience. I was kind of surprised that it was in a. In a blog on a random Wednesday drop.
Greg Miller
I think PlayStation does this a lot and I also don't think it matters. Right. Because a random drop this, that the other. Like you go to the thing. It's been up what, 24 hours now and it's got 1.4 million views. Number 12 on trending right now, I think. I think I saw Goldfarb Instagram that it was like number six, number four somewhere in there yesterday on trending like it's. This is one of those games that makes its own news cycle of like we're talking about it here it is. Don't. You don't need SGF necessarily for it. Again, SGF is for those in a lot of different ways. Double A's higher up and then a big reveal of course. But this is a known quantity. We know we're going to love this. We're going to have a preview event. I assume we're going to have the review stuff. You're going to have a whole bunch of stuff in the lead up to it. So no, I, I personally wasn't surprised but I can understand that.
Andy Cortez
Do do blast in the Twitch chat says because Sony's going to reveal something big at SGF that's not out of their own possibility. I mean.
Greg Miller
Yeah.
Andy Cortez
When we think of where Sony Santa Monica is or freaking like whatever specifically whatever Barlog is working on.
Greg Miller
Yeah that's.
Andy Cortez
That's mainly where I'm at thought. Thought wise where that has to get revealed somewhere and sometime soon. Do you want to sort of overshadow your upcoming game in that way? Like the thought process there kind of makes more sense to me when I think of if you were to release this trailer and wait for a summer Game fest thing, how dominated be by the big. The other big thing.
Greg Miller
And so Summer Game fest is the place like a game awards where that Jeff showcase is the here's exclusive exclusive never before seen game reveal. Like again we know we can't wait for yote so to put the release date out there and an amazing trailer. I think it would have just gotten a bit lost in the shuffle of it. We wouldn't have done a gamescast all to it. You know what I mean? Yeah, we're the tastemakers. We decide what works and doesn't work. Final chat before we get out of here comes from Alex Frazier, who super chats on YouTube.com kind of funny games just like you can. It says, this is my most anticipated game of the year and nothing will top it. I can say that with certainty. Sucker punch is goaded, dude.
Andy Cortez
This year, man. I can't believe that. For me, after somebody who's experienced a lot of blueprints.
Greg Miller
Yeah.
Andy Cortez
And just completely marveling and astounded that, you know, humans are still capable of incredibly creative and wonderful things.
Greg Miller
Yeah.
Andy Cortez
To play that and just be blown away by and be like, yeah, that's probably going to be game of the year. Even though it's definitely not a game that I gravitate towards.
Greg Miller
Yeah.
Andy Cortez
And then to play Claire Obscure and be like, that's my game of the year right now. And then we still have this. We're still in where it's almost May, but we still have something like Ghost of Tsushima.
Greg Miller
Yeah.
Andy Cortez
Or Go say Yote rather. I can't believe how sneakily stacked this year has become.
Greg Miller
Crazy.
Andy Cortez
Because I think at the beginning of the year now. Never mind. I'm totally lying. This year was always kind of like, all right, it's going to be crazy because of something like, well, not only GTA but also freaking the new doom. You know, like, this is. This is a pretty massive.
Greg Miller
Oh, Captain has a super chat that goes Delta late August, Hell is us week one week later, Ghost early October. With all that, I don't even need a GTA 6 this year.
Andy Cortez
Yeah, delay it.
Greg Miller
We'll see if. I mean for my fantasy critic, please.
Andy Cortez
Mike won't get the points though.
Greg Miller
Yeah, yeah, exactly.
Andy Cortez
God, Expedition 33 is so good chat, so. It's so good, man. I was watching a lot of my video yesterday of it with the chat just like, oh, I can't wait for them to see this part. Yeah, I can't wait for them to get to like here and. And then watching that one and the way the music like, culminates to start this fight. Like, God damn, dude. What an experience.
Greg Miller
Everybody, we hope you enjoy video game experiences like Expedition 33 review right now up, of course, on YouTube.com kind of funny games, Spotify, Apple, all the podcast services. And hopefully we all enjoy Ghost of Yotei when it comes out on October 2nd. Of course, we'll be covering it throughout these many months here on Kinda Funny. Of course, if you like us covering games on Kinda Funny each and every weekday. Live on a variety of platforms. We'd love you to pick up that kinda funny membership. YouTube.com kindafunnygames patreon.com kinda funny apple and Spotify get all of our shows ad free. Get a daily podcast from me. And of course, get good karma for supporting us. If you want to keep supporting us and you're watching live, no big deal. Twitch doesn't have to go anywhere. YouTube.com kindafunnygames you'll get a new link. Up next is andor episode season two, episodes one through three. Spoiler cast. After that will be a marathon stream from the gentleman.
Andy Cortez
Not a marathon stream, a marathon alpha stream.
Tim Gettys
A game stream where they play the game marathon.
Andy Cortez
Semantics, Semantics.
Greg Miller
Ladies gentlemen and enbs, until next time, it's been our pleasure to serve.
Hosts: Greg “GameOverGreggy” Miller, Andy Cortez, Tim Gettys
Release Date: April 24, 2025
The episode kicks off with Greg Miller and Andy Cortez discussing the stars they've accumulated from their participation in Game Showdown. Greg jokes about his seven stars versus Andy’s one star, leading to a lighthearted banter about Andy potentially retiring from the show.
Greg Miller [00:07]: "I'm one of your hosts, Greg Miller, holder of three of Tim Gettys stars from Game Showdown alongside the other man who helped me beat Tim Gettys."
Andy Cortez [00:58]: "Replace me with Mike permanently next season. I'm already excited. This is my final season on Game Showdown."
Andy reveals that this upcoming season will be his last on Game Showdown, comparing his potential retirement tour to that of famous athletes like John Cena.
The hosts delve deeper into their experiences on Game Showdown, discussing challenges and interactions with the audience.
They reflect on the competitive nature of the show and how their dynamic with Tim Gettys shapes their gameplay and audience perception.
Transitioning from Game Showdown, the discussion shifts to the highly anticipated release of Ghost of Yotei. The hosts express excitement about the new trailer and the game's release date set for October 2, 2025.
They address pronunciation challenges of the game's title, humorously struggling with "Yotei" throughout the discussion.
Greg and Andy draw comparisons between Ghost of Yotei and previous titles like Ghost of Tsushima and Assassin's Creed Shadows. They highlight what made Ghost of Tsushima special and express hope that Yotei will surpass it.
Andy emphasizes the importance of unique character designs and diverse boss encounters to prevent the game from becoming repetitive.
A significant portion of the conversation focuses on anticipated gameplay mechanics, particularly the weapon systems. The hosts speculate about the introduction of new weapons and fighting styles, comparing them to systems in games like Dark Souls.
They discuss the potential complexity and excitement of managing multiple weapons, such as the kusarigama, and how it could enhance combat diversity.
The hosts address concerns about repetitive open-world activities, referencing feedback from the Ghost of Tsushima community. They express optimism based on statements from Ghost of Yotei's developers about creating a less repetitive and more engaging open world.
Andy appreciates the proactive approach from Sucker Punch Studios to mitigate repetitive gameplay.
Greg and Andy delve into the narrative elements of Ghost of Yotei, discussing the protagonist Atsu's quest for vengeance and the game's inspiration from classic samurai films like Lady Snowblood.
They highlight the importance of compelling storytelling and diverse character interactions to keep the narrative engaging.
Throughout the episode, the hosts engage with listener feedback submitted via Super Chats. Concerns about mission repetitiveness and the implementation of stealth mechanics are addressed, with Greg and Andy sharing their perspectives on maintaining variety in gameplay.
Greg counters by emphasizing the variety in mission objectives and the importance of engaging storylines.
As the episode nears its conclusion, Greg and Andy share their final thoughts and excitement for the upcoming release of Ghost of Yotei. They encourage listeners to support the show through memberships and express eagerness to cover the game extensively once it's released.
Andy Cortez [61:22]: "I can't believe how sneakily stacked this year has become."
Greg Miller [62:14]: "We hope you enjoy Ghost of Yotei when it comes out on October 2nd."
This episode of Kinda Funny Gamescast provides an in-depth reaction to the Ghost of Yotei trailer, drawing insightful comparisons to previous games and discussing potential gameplay innovations. The hosts balance humor with critical analysis, offering listeners a comprehensive preview of what to expect from the upcoming title.
Notable Quotes:
Andy Cortez [01:06]: "This is my final season on Game Showdown."
Greg Miller [15:11]: "Ghost of Yotei will be."
Andy Cortez [43:07]: "That's a 21 month membership by Red Devil because not only do you have your katana, but you have the odachi."
Greg Miller [27:01]: "Ghost of Yotei will feature a less repetitive open world."
Andy Cortez [53:07]: "I just think that they all have really distinct personalities."
This summary encapsulates the core discussions and insights from the Kinda Funny Gamescast episode, providing both new listeners and regular fans with a clear understanding of the episode's content and highlights.