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Greg Miller
Have you ever spotted McDonald's hot crispy fries right as they're being scooped into the carton?
Paris Lily
And time just stands still?
Tim Yetis
What's up? And welcome back to the Kind of Funny Games cast for Tuesday, February 11, 2025. Of course, I'm your host, Tim Yetis. I'm Jo. Today by blessing Eddie OA Jr. Good day, Tim. Greg Miller.
Greg Miller
Hello, Tim.
Tim Yetis
And Paris. Lily, what is going on today? We are talking about south of Midnight. Both Greg and Paris have played it. I'm incredibly excited for this game and I'm incredibly excited, fingers crossed about what y'all thought about it. You know what I mean? I don't know.
Greg Miller
You don't know.
Tim Yetis
I don't know.
Greg Miller
You don't know.
Tim Yetis
So I'm, I'm hopeful. But we'll see. We'll see how this all goes. Because remember everyone, this is the kind of Funny Games cast where each and every weekday we get together to talk about the latest in video games. Whether it's reviews, previews, predictions or otherwise, we are always talking about the biggest topics in video games. If you like what we do, you can support us with the Kind of Funny Membership. Of course you can get that on Patreon, YouTube, Spotify or Apple Podcasts. Now. Thank you all for your support and if you don't have a buck to toss our way, that's totally cool. Now you can watch us on Spotify. So many of you have been doing that and we really, really appreciate your all of your support. It has been doing a lot for us hear it Kind of Funny in terms of getting us to new audiences. So thank you so much for that support. Remember, if you got the Kind of Funny membership though, you get the Daily Greg Way, which today is about. What's Greg?
Greg Miller
Today's Greg Way. Timothy Robert Gettys just so happens to be about something I recorded. I haven't sent to Cool Greg because it's been nonstop. It was a great conversation.
Tim Yetis
With yourself?
Greg Miller
With myself, of course. No way. You know, it starts from. It was. Hold on. It was from the Spotify comments.
Tim Yetis
It's a surprise and I'm sure it was great. Everybody, a little housekeeping for you. Remember, we are an 11 person business all about live talk shows. We already did an episode of Games Daily, a banger one. It was me and bless predicting my backlog.
Greg Miller
Roger talking about your backlog because Roger had done one where he talked about his backlog and so yeah, this, this gentleman on Spotify Comments wanted me to talk about my backlog and how I.
Blessing Eddie O'Gato Jr.
Don'T have one on Spotify? Yeah, like on the KHG Spotify. Which Spotify Comments?
Greg Miller
No, Greg Way has a Spotify.
Blessing Eddie O'Gato Jr.
Greg Way has a Spotify.
Tim Yetis
Every show on Spotify comment is Greg Way video.
Greg Miller
Go there right now and you got 13 minutes of Greg Way for it.
Blessing Eddie O'Gato Jr.
How do I access it?
Greg Miller
You go to Spotify, you type Greg Way. There are not many other membership. What does that get you?
Tim Yetis
It gets you the show. You can also be a Patreon producer like Delaney Twining, Carl Jacobs, Omega Buster and Karen Lindner. After this episode of gamescast, we're going to. Sorry, I was saying we did our state of play predictions for Games Daily, so definitely check that out. Bless and I going through our predictions, but also all of yalls from the super chats. If you want to super chat your questions for south of Midnight for today's episode, please do that right now. And we'll get to those for Greg and Paris to answer as well. And then a little bit of housekeeping for you for tomorrow. Because of the state of play, our schedule is going to be a little bit different than normal. We're going to start an hour later than we normally do at 11am with Gamescast. It's a very, very, very special one that we can't say what it is yet.
Greg Miller
Yeah, that's correct.
Tim Yetis
That is correct.
Greg Miller
I don't think that I. I know the embargo. Yeah. I don't know if anybody else is. I don't know.
Tim Yetis
It's very exciting. You're going to want to watch gamescast tomorrow, I promise you. And then after that we're going to do the gameplay stream. But then at 1:30 we're going to pop in for our little state of play pre show. Then of course we'll react to the state of play and then Games Daily will be our state of play post show where we break down all the news that they reveal tomorrow. Today we're brought to you by Rocket Money, Shady Rays and Better Help. But we'll tell you about all of that later. It's time for the topic of the show, south at Midnight. Both you boys have played it. I need to know how it is. Greg, do you want to go first or.
Greg Miller
Sure, Timothy, I'll go first. Paris, Ride the pine, you piece of trash. This is a Greg Miller. I wasn't on content. I wasn't on content yesterday except for Game Zero.
Tim Yetis
Need to be mean.
Greg Miller
I wasn't in the room. Well, don't. Don't even get me started, all right?
Blessing Eddie O'Gato Jr.
I thought he says phrases and I'm like ride the pine.
Tim Yetis
It's the most. Greg Miller asked.
Blessing Eddie O'Gato Jr.
Okay, where is that from?
Greg Miller
Paris? Ride the pine. What does it mean?
Paris Lily
It means I'm sitting on the bench. I'm waiting.
Greg Miller
Thank you. Oh, now I'm going to play my magic cards. Play a sport.
Blessing Eddie O'Gato Jr.
You learn magic alongside me.
Greg Miller
Can I do sport to find that?
Blessing Eddie O'Gato Jr.
Play multiple sports?
Greg Miller
I was teeing up to attack Tim, but now I'm getting you. Is that what you want? I'm in a volleyball season right now.
Blessing Eddie O'Gato Jr.
We're getting wins.
Greg Miller
God damn it, people. God damn it. Right.
Blessing Eddie O'Gato Jr.
The pine, Greg.
Tim Yetis
Yeah, fine.
Greg Miller
Paris, you go again.
Paris Lily
You got me laughing. Go.
Greg Miller
I went to New York and I played south at Midnight. You did play chapter three A Big Fish. You know, I don't. I didn't mark it for. I've seen. I've been reading other people's previews. They're saying it took them an hour, 90 minutes. I was the first person done at my pod, so I'm sure I was fasting that because I'm trending gamer. I know. Tim, you have been saying you're very excited for this one. A lot hinges on this preview for you, yada yada. I walked away from south of the Midnight excited for the full game. However, I think that comes with caveats and I think that comes with concessions to a degree that I think you probably already were thinking based on the previews we've had, based on the things we've seen, based on the footage and gameplay, yada yada. Because south of Midnight is clearly an incredible looking game. The voice acting is top tier, the music is awesome. This thing ends by tying up all of its threads. No pun intended. Because she's a weaver. And we'll talk about threads, I'm sure throughout this Preview. Huh?
Tim Yetis
It's 2025. We intend our puns.
Greg Miller
Do we? Is that we're doing.
Blessing Eddie O'Gato Jr.
That's what we do in 2020.
Greg Miller
I apologize. I didn't know that I intended these puns. Ride the pun ties. The ties all the threads together for just an amazing ending to this demo to this chapter. However, throughout this chapter, the thing that was disappointing but I think to a degree expected was that the gameplay itself isn't that amazing. It the. And I'm not. I like traversal, I like exploration, I like seeing something over there and trying to get there and yada yada. I'm talking specifically about the combat where I felt like the combat was for one chapter being tossed in given three moves. Pretty unspectacular. Now, I don't Think it was ever bad. I was never annoyed by. Maybe I was annoyed in one instance, whatever. But I think it's enough that that's going to turn a lot of people off. However, my final note, right on my, my preview here, right from what it is, I go, this is the last bullet point I wrote. Man, that crescendo though. Talk about a textbook Greg ass game. So I'm still very excited for south of Midnight, but if you're looking for combat, that's going to really turn your head and blow up your skirt. I don't think you're going to get it here.
Tim Yetis
Paris, do you agree, disagree or somewhere in the middle?
Paris Lily
I mostly agree with what Greg is saying about, about the combat, about the gameplay that had been a concern from the first gameplay reveal. What? A couple years ago I'm like, it's arena based. When I was at Compulsion in November, I talked to the game director about that very thing. Because even what they showed us, I'm like, everything is arena base. It's in this enclosed area. There's not like any type of open world combat in the game. So to, to that point, if there is a critique, if there is a concern, it would be that I don't care. I literally don't care. Whatever. Look, this is Greg. This is our anti Indiana Jones moment right where I don't care.
Greg Miller
What does that mean?
Paris Lily
The gameplay is simple. It means we were super critical of the gameplay of that. Whereas this one. I understand what Compulsion is trying to accomplish here. Like you said, the perform. Go ahead, please.
Greg Miller
No, no, please, please. You're still in your opening.
Paris Lily
Yeah, yeah, yeah, yeah. So, so what what I'm saying on that is the performances are outstanding in this. Obviously the void, the voice cast, fantastic. The art in this game, this, this world that they've created, this love letter to the deep American South. Oh, it's meant like, like hearing just random sounds as you're going around. Brought me back to being a kid and going up to Georgia with my family. Right. Like, wow, this reminds me of the South. Like I said, the music, the performances, they're all great. It's this all just culminates to this experience that you want. Like you said, we only got one chapter we know is from a gameplay standpoint, there's going to be different upgrades to the threads that you're going to be able to get with the combat. So maybe it will improve even more as we go along. But even if it was just what it is right now, I want to experience this. I want to play It, I want to see this, this, this play out to the end. Hazel's journey, you know, again, her understanding who she is as a person, the other characters that are coming into this, understanding them and, and what the, the things that they've been through and what Hazel is doing to heal the characters and the world around her. I want to experience this. I want to play it. I want to see more. I'm like you. When the preview ended, I'm like, I want to play this final game. Sure. Could the gameplay be better? Absolutely. And, and that is a valid critique that I know a lot of people will have, but I think once you immerse yourself into this, you're just going to love it. And side note, the fact that this is on Unreal 4. It's. It's just so pretty. Like, like the lighting in this, like there was at one point. I don't remember exactly where, but just again reminded me of the south, like right, right at sunset. And, and the lighting was just perfect. Again, there's so much no for me in this because I'm from that area, you know, of the United States, so I can relate to it. And again, being African American and understanding just all the folklore and everything that comes from that region of the world, it speaks to me. It may not speak to everybody, but it definitely spoke to me where I want more of this experience.
Greg Miller
I am not from that area and it spoke to me like. I think it's a very well told experience. That's the word you keyed in on there. And I keyed in off of it. Paris. And I want to talk about that, but I know Tim's hand went up over there.
Tim Yetis
Yeah. I want to ask you a little bit more about the combat because you're saying that like the combat could be. Or gameplay is specifically we're talking about. But I. Are you referring to combat or are you referring to traversal as well?
Paris Lily
Well, no, the traversal is fine. I mean there, there's, there's some fun traversal stuff in there. There's some, some, you know, a few puzzle elements that you'll do while you're traversing through the world. Don't, don't get me wrong. It definitely feels very linear. Like, sure, there's a few different side things that you can kind of explore, but for the most part it's very linear on the path that you're going. When I'm. What I'm talking about with is, is specifically the combat. Once you encounter the enemies and you're in that arena. I mean, Your moves are pretty basic when it comes to that. I mean, you're doing L, L trigger, right trigger. L button, right button. And. And you're not doing anything overly complicated to defeat these enemies. I think what you hit the B button for, like melee.
Greg Miller
You have a melee button. Right. And then you have a TK push and a TK pull.
Paris Lily
Yeah, yeah, yeah. So it's very simplistic in that way. Whereas, sure, I would love to have seen more like, I think a great comparison of where, sure, the. The combat wasn't overly complicated, but I think it presented itself better was psychonauts2.
Greg Miller
Oh, interesting.
Paris Lily
As an example. Right. You know, whereas, sure, it wasn't reinventing the wheel with the combat, but it was satisfying enough going through there. And you know, the different encounters that you'll have. The boss battles where this one, I wanted a little more and I want to be clear. Go ahead, Greg.
Greg Miller
I think one of the things they have working against them here is that they dropped us into chapter three. I understand this. They wanted to show this.
Paris Lily
I agree.
Greg Miller
I think this was a great narrative of. This is a great vertical slice of like, here's everything you're going to do in the game in terms of fighting, traversing. Here's how the narrative is going to unfold. Here's Hazel learning that she's a Weaver and what that actually means. But I think it then works against of. Maybe if we had unlocked these moves from the start, it would have been like, oh, okay, I see. And I'm looking at this because the skill tree has other stuff you're going to get in Augment. But we didn't have that. So it really felt like I'm dropped in this one chapter and I just have these three moves and there's this one where, like, there's a hive of like hornets that'll come out of them and like the first thing they do is teach you to push the hornet back to the hive to blow up the hive. Right. And I did that. And it was very weird in terms of how it was choosing to lock on where it wanted me to hit the hornet. And then I figured, oh, I can just run around, punch the hive and dodge the hornets. And I did that and blah, blah, and literally not naming names or casting shade. But like 30 minutes later, one of the devs came and we all started the same time. One of the devs came over the guy next to me and tapped the guy on the shoulder like, you don't have to push the hornets. And he was for 30 minutes had been trying to push the hornets into this thing, thinking that was the only way to do it. And everyone else had moved on because it was like that clunky to do that one specific thing. And so then it was, you get deeper into the game. I, I, you know, I have my sea legs a bit for what's going on. And then it was like, oh, okay, we'll push, pull. This is a no. You know, you're knock the guys down and you run over there and you kind of like rip their essence, their threads, I guess, or whatever it is so that you can heal off of. There's the juggling act and spinning the plates and trying to balance the playing field. But again, such well worn territory in terms of we've seen this and done this, it kind of. And this is, I'm speaking out of school on this one, so you got to keep me honest right now talking about it. The comparison I would have made is Cana Bridge of Spirits where I know you've talked about that and I remember playing that and being like, what a PS2 game? That's not an insult. It was fine. But I don't remember the combat well. And I feel like that's, when we look back at this game, how you'll think about this.
Paris Lily
I think that's very fair, that that's a great analogy right there. Whereas the combat's not going to be memorable. It definitely feels like it's from a previous generation of combat. Whereas it's just getting the job done to get you to the next set piece, the next experience that you want to see in this game.
Greg Miller
So to get out of it and bring it back to a positive place.
Paris Lily
Yeah.
Greg Miller
My hope against hope and based on this demo, it's what I would expect is that because I feel like when I was in the middle section of this demo playing it, I was like, oh man. Like, I don't know, is this going to be enough? You know, they said at the top when they were talking about it, you know, what 10 to 12 hour experiences, what they're shooting for here. Right.
Tim Yetis
I'm hearing so much things I like.
Blessing Eddie O'Gato Jr.
Yeah.
Greg Miller
So when I'm in the middle and it started to be like, okay, this combat's like, whatever. I'm not like engaged with it. Then to get to the ending and see the, for the story we were playing, right. The tent poles they put in place to keep you through the narrative. I was like, if they can keep that. Like, I left so impressed and so ready because the ending was so good. Right. The idea the narrative you're doing Hazel learning her power shirt, the way it looks, you know, running into this catfish who's being held up by a giant tree monster, right? And then it is the, you know, the thing of, like, what the hell's going on in this world, Tim? And they talk about it of, like, so there's this grand tapestry that is the universe, right? Obviously, there'd be threads made up of a tapestry, right? Think of a big quilt. What's happening is Hazel is a weaver. Like, you know, the people before her. You'll see. She sees visions of them before her. She's very much learning what this all means. The. The catfish himself tells her she's a weaver and she doesn't know anything. He goes, quote, oh, you really don't know anything, right? So again, why introduce us with this chapter? Because we're kind of there with Hazel on it, right? But it is this idea that the things you're seeing are these knots, right? The grand tapestry is damaged by folks sorrow. So horrible events in their lives that create these knots that bring around these hates is what they call them, right? These monsters that you have to deal. And so the gameplay here is, as Paris called out, linear of cool. You're going off here, you're running through here. You climb up here, you get this. There are off the beaten paths which I was chasing, even though, you know, none of my progress in the carry, where I'm going off and opening chests or whatever and getting little abilities that if, Kevin, you can go back to that skill tree that you're then using to spend on upgrades to again, your basic powers. Which is interesting, right? Where you have weave, you have strand, push strand, pull that lock so you can see where it's going, right? All of that was fun. I like that the combat's the one section sagging for me. But then it was the fact of how good the story and the narrative and the voice acting were around this, where it really was. Hazel runs into this guy. He's a little off. You're like, okay, whatever. Then you set off and you start going to these knots to get. Because the whole point of this demo was to get the tree monster to drop the fish so he could help you move on. So you have to kind of like, as I assume is going to be with every folklore monster, you run into one of the big monsters here. You have to solve their problem, figure out they're not what is their sorrow. And so as we started going through this demo, and I think I want to say it was three it doesn't really matter, but three sections to unlock individual, like, vignettes to. Then go and do the tree thing. It was one of those for me. Like, oh, that's cool. Oh, that's really cool. Oh, holy. Holy shit. That's what they did. And then you got to the tree, and this is where my jaw hit the floor is that we got to the tree and started climbing up it. And they showed in the footage we were watching there. And if you remember, the. Direct from months back, right, they made a big deal of what the music is in this game and how original it is. And this one guy who's like, whatever, he is 23, and he sounds like he's, like, 56 or whatever, and he's got a voice that could rival Paris's, right? I go to jump on this tree, and the music starts in, and that guy starts singing a song that is now recapping the entire story. And. And I was like, this is incredible.
Tim Yetis
Incredible.
Greg Miller
This is like. I got goosebumps playing it, right? And then there were this thing where, similar to the combat being, I'm climbing up the tree, and then it's like, this song's playing. I'm like, this is so great. And then I would jump, but, like, oh, not jump that way, and hit something on the wall and fall. And then it would restart. And I'm like, all right, that kind of sucks. But it was like, it didn't matter, right? Because that was so good. And so it really was, for me, this complete experience where I think it's so easy. And you might walk away from this preview we're giving you right now being, oh, the gameplay is whatever. The combat is fine. The combat is fine. I think everything surrounding it is so great that I cannot wait to get this game and play more of it and get that experience and get that story. But if you are looking for a combat experience, that's just. That's a tie. It might not be that.
Tim Yetis
So, yeah, Kayna comes up a lot when we talk about this game. I feel like everyone that played Cana can say I loved it. I think a lot more than most people did. But it was art first gameplay seconds, but the gameplay was fine. I think the gameplay of Cana so far seems a little bit more advanced than even this does, but all the art and story and character seems to be coming through for sure in terms of gameplay and in terms of scope of the game. Greg, I forget your experience with contrast, which was compulsion.
Greg Miller
Early Station 4. Yeah. Yeah.
Tim Yetis
That felt like a. I would say Very small game.
Greg Miller
Yes.
Tim Yetis
Whereas Kana, I would say, is a double A game. Where does this fall? Kind of on that path.
Greg Miller
Interesting and interesting. I would put it personally. And I didn't hate Kana. I just didn't love Kena. Right. I would put it in front of that on the, on the spectrum you're talking about in terms of a complete package. I mean, just visually. Right. And what it's doing. Like again, Kana was pretty and had a great art style, but I think felt like a PS2. And I also think it. One of the complaints I had with it at the time was that I thought it would have been the, you know, greatest PlayStation 2 game of all time because the boss fights were annoying, I felt in the way they did it. Da da da. Whereas, you know, maybe the combat is too simple here, but it's not getting in the way of what I want out of this game, which is Hazel's story, which is this setting, which is, you know, like, it's a little stuff of like when you hit the guide and it sends off like the little thread so you know where you go, Hazel, you know what I mean? And it sounds like the, the ghosts and the other people in your world, in this weaving world that are pushing you on and like the songs that are being played. I talk, you know, I talked about this end one, but even the music that was happening throughout, there was one where they were singing Hazel's name and I was like, damn, this is so cool. Like, this is such a cool setting stem to stern.
Paris Lily
So it's so funny listening to Greg recap everything that we got to play in the preview and you can't help but smile because I'm like, oh, yeah, I remember that. Oh man, that was so cool. Yeah, it's an experience that. That is. And I think what you were talking about with the other game, you're putting art before. Before gameplay. It's very similar in that way. Whereas you're going to be so immersed into what you're seeing on the screen and what you're able to control with Hazel that sure, there's the nitpicks that, that you can obviously highlight if you so choose, but you're enjoying it in the moment while you're playing it, while you're experiencing this again. The level, the levels, the art, the music, the ambient sound, just everything that comes with this. The performances are all top notch. You can see the, the love and care that compulsion has put into this. And to be fair, it's a preview. We've only done the one chapter, we will see how the skill tree progresses. Maybe that unlocks more things, but what I've seen so far I'm very impressed with.
Tim Yetis
I want to keep talking to you guys about this game. Got a bunch more questions, but we're going to get to those after a word from our sponsors. This episode's brought to you by Rocket Money Missing out on a show that everyone's talking about isn't an option for people like me. So many of us are constantly signing up for this streaming service or that streaming service, and then a few months later realize that we're still paying for the service long after we finish the show. Rocket Money has helped multiple members of Kind of Funny learn that they were still paying for things that they totally didn't even realize. Rocket Money is a personal finance app that helps find and cancel all of your unwanted subscriptions. It monitors your spending and helps lower your bills so you can grow your savings. You can see all of your subscriptions in one place and know exactly where your money is going. For ones you don't want anymore, Rocket Money can help you cancel them. Rocket Money has over 5 million users and has saved a total of 500 million in canceled subscriptions, saving members up to $740 a year. When using all of the app's premium features, cancel your unwanted subscriptions and reach your financial goals faster with Rocket money. Go to rocket money.com kindafunny today that's rocketmoney.com/kind of funny. Rocket money.com kinda funny. This episode is brought to you by Shady Rays. Get ready for the season ahead with quality shades built to last. Our friends at Shady Rays have you covered with premium polarized shades that won't break the bank. Shady Rays is an independent sunglasses company offering a world class product. Rated 5 stars by over 300,000 people. Their shades have durable frames and crystal clear optics, making them the perfect choice for all outdoor adventures. Plus, if your shades ever go missing or take an unexpected hit, don't sweat it. They have the most insane protection in all of eyewear. Every pair is backed by lost or broken replacements. Y'all know I've been outside in the sun a lot playing Pokemon Go and it is such a great experience wearing Shady Rays when I'm out and about looking all dope. Exclusively for you. Shady Rays is giving out their best deal. Head to shadyrays.com and use code funny for 35% off polarized sunglasses. Try for yourself the shades rated 5 stars by over 300,000 people. Again, go to shadyrays.com use code funny to get 35% off polarized sunglasses shadyrays.com promo code funny this episode's brought to you by BetterHelp. When you are having serious conversations with the people in your life, we often hear them talk about red flags that we should avoid. But what if we focus more on looking for green flags in friends and partners? If you're not sure what they look like, therapy can help you identify green flags. Actively practice them in your relationships and embody the green flag energy yourself. Some of my best friends use BetterHelp and love how helpful it can be for learning positive coping skills and how to set boundaries. It empowers you to be the best version of yourself, and it isn't just for those who've experienced major trauma. If you're thinking of starting therapy, give better Help a try. It's entirely online, designed to be convenient, flexible and suited to your schedule, and it serves over 5 million people worldwide. Discover your relationship green flags with better help. Visit betterhelp.com kind of funny to get 10% off your first month. That's betterhelp H E-L-P.com kind of funny betterhelp.com/kind of funny Joven Gant writes in saying seems like Uncharted for me the combat was whatever but I just want to get through it for the story, puzzles, level traversal and art. I think a big thing that I would add to that is is set pieces. So the combat being fine as you guys are saying, how does that differ between general combat and then boss fight combat? Like this game feels very building up to a boss fight. Multiple different bosses being very story and lore important. But are they set pieces that then change the gameplay up enough that feel dramatically different from just a enemy to enemy encounter?
Greg Miller
You've asked an interesting question Tim, that I don't want to drift into spoiler territory for. I don't. I would say in short order this one demo didn't give us a taste of a giant boss fight to fight.
Tim Yetis
Okay cool.
Greg Miller
I'm right on that parasite track for you, right? I mean we got the arenas many times but we never got something outside of what you're seeing here in terms of the hates you're fighting.
Paris Lily
You. You're correct. Now I jokingly I saw in the chat before we started like Paris is just going to talk about two toed Tom, because I did get two toed. That varies it up from what you're you're doing in the arena combat. For sure it does take into account Some of the more of the traversal and you know, dodging aspects that you'll need to. So it felt fun to do or I shouldn't say felt fun because I didn't play it. I just watched it. But it looked fun, let's put it that way.
Greg Miller
And I think that's something interesting. Bless. When we were during the ad break there, you mentioned watching the gameplay. You thought it looked fun, the combat.
Blessing Eddie O'Gato Jr.
Yeah, yeah. Like I watching it, I think as far as it presents, I'm looking, I'm like, I know that looks like fun combat, but again, I know having your hands on the controller is a different.
Greg Miller
Oh, I didn't mean it as like a takeaway. I think it's just more in like, you know, of us playing and being critical of it. I don't want it to be lost. Like it's bad. It was just like, oh, okay, this is what it is.
Blessing Eddie O'Gato Jr.
How is it in terms of difficulty? Were you finding yourself dying again?
Greg Miller
Once I got the rhythm of what they want, when I stopped trying to push the fucking bug back and I kind of like did it my own way, I'd say there was a couple arenas maybe that took me two tries because it was like, oh, I didn't get over there to harvest the health from that guy in time. So then this guy got me over there again. It's learning which different hate does what I think in terms like, oh, I got to prioritize taking them out because I can easily dodge out of the way of that guy.
Paris Lily
Yeah. And I, and I think that again is a result of just getting thrown into the middle of, you know, chapter three versus starting at the beginning and understanding how the combat works. But to that point, yeah, at first, died maybe a few times once I understood how to do combat. Yeah, it, it, it was fine. No, not really difficult. Not, not super easy, but not overly difficult at the same time.
Tim Yetis
So so far, every time we've seen this game, I've been very impressed with the, the art style and the, the animation style and the, the deliberate choices that they've made with the look of this game.
Greg Miller
Sure.
Tim Yetis
Every single time though, that we've seen it at a different showcase, the chat seems to be, if not split, there seems to be a lot of people that have concern that it might get irritating to the eyes and that it might not look good or feel good in gameplay and like having the difference between the frame rates and all that stuff just kind of might not work in a more long term experience. What do you guys think about that? Having Hands on the sticks, Paris.
Paris Lily
I thought it added to the experience, the, the, the stop motion animation style that because I didn't even bother to see if, because I know you can turn it off. I never bothered to see if I could turn it off and what it was like without it because I was enjoying that. I just think it adds to the aesthetic of what they're trying to tell with this story because it just feels. God, what's the word I'm looking for it. It makes, it makes it fit. There you go. That's perfect analogy for that. I was thinking more like antique. Handcrafted I think is a great word for it as well. Yeah. To what compulsion's trying to do with this. I, I, it's great. I like it.
Greg Miller
Yeah. I had no issue with it. I did not. I've seen what a gamespot's headline I think is. I will fight through the motion sickness for this game or whatever. I didn't have any issues like that. I thought it was good. I like that it looked different, that it felt different. I'm like, Paris, I didn't turn it off. You can turn it off for gameplay. The cutscenes would still run in the stop motiony way, but you turn off your gameplay if you want to. Yeah. So there's an option there. What I did notice from a technical standpoint and again they are. I talked to Compulsion for a while there about like what they're working on and how they're like games. The game's feature complete. We're just fixing and optimizing and bug squashing. Right. But it was the idea of especially standing back and watching other people playing. A lot of screen tearing. I'd like to see. I hope that gets taken out. And again, maybe that's a PC thing versus this versus that, whatever. But when I we were playing there on PCs, I do believe and yeah, there were a lot of screen tears happening.
Paris Lily
Oh. So did you not, did you not play at all on Series X?
Greg Miller
You know, I said that and I, I let me back that off. I, I, There was, I'm pretty sure everybody was on PC but I did not make a note of it or whatever. But yeah, the I, this is when I went to New York to play and I'm pretty sure they were on PCs, but I could be wrong. Doesn't matter. A lot of screen tearing.
Paris Lily
Yeah. Because at home on Series X, I mean I didn't, I didn't notice anything. No. Seem, seemed pretty fun to me.
Tim Yetis
Lamb Warrior writes in saying for someone like me on the Fence about this game with not such good combat. Should I just watch a let's play of it or what would you say to convince me to buy it or try it for myself without having even played it? I just want to put out there two things. One, it's on game pass, the best.
Greg Miller
Value in gaming if you have access.
Tim Yetis
To PC or Xbox like you or a screen. Very, very.
Greg Miller
This is an Xbox.
Tim Yetis
That's an Xbox. Very low barrier to entry there. On top of that though, it's $40.
Greg Miller
Yeah.
Tim Yetis
Like, this is not a full price game. So with that in mind, like Paris, what do you. What do you think about the convincing to not just watch this as a let's play?
Paris Lily
Well, I think everything you just said is. Is a bonus to it. The fact that it's on game pass. They're not charging you, you know, $70 for this. It's at. At 40 bucks, which I feel considering game length and what they're trying to do, you know, seems very fair to me. But I think regardless of that, it's. You want your hands on it, you want to be able to actually control it. Especially when you get to some of these. These boss encounters that you're gonna have, as well as just some of the story elements as you break down why a character became the way that they were and understanding their past and all that. I don't think you just want to sit and watch it like a movie. You want to be interactive with it and experience it. So no, I. I would definitely say play it. Absolutely.
Greg Miller
Yeah. Similar thing of like, you can watch or whatever, but like having that moment when I started climbing the tree and the song kicked in, I was like, holy. And then afterwards I was like, is our. Is every boss enemy, every ending monster gonna be like that? And like, yeah, I was like, holy.
Paris Lily
That's.
Greg Miller
I. I want to feel that experience. I'd be on stakes for that.
Blessing Eddie O'Gato Jr.
You guys feel like, get a feel for like length that you played. One chapter was chapter three.
Greg Miller
Yeah, they said 10 to 12 hours is what they said for the experience. So you can dev math that. And maybe it's gonna be more like 8 to 10, but maybe it is 10 to 12 or whatever. Again, the chapter I we were in, I thought was, it's always hard. It's a preview, yada, yada. But I felt like it was perfectly paced. Like, you know what I mean? At no point was I like, I mean, I've been here a while or. And then we got this. It, you know, came up with chapter four and I was like, all right. And then it was like demos.
Paris Lily
I was like, okay, yeah, yeah. I mean, I think what you could, you could run through that chapter in about an hour. So, you know, just do the math on that to the point it's probably around about 12 hour experience, give or take.
Tim Yetis
Do the what from what you played and kind of what you've seen so far. Does it feel like it? Because I get the vibes there's going to be like the four different bosses. Like, does that seem to be the setup of the game or am I wrong to think that?
Greg Miller
My thought is that every chapter is going to have some kind of gothic monster or whatever. I'm going after some kind of folklore tale I would imagine it to be. I don't know if that's correct. Maybe these introduction chapters definitely don't. Maybe this was the first one we would have actually met in chapter three. Maybe chapters one and two are just setting it up. Obviously. Hazel's house getting blown away with her mom in it and a hurricane and then the world getting more fantastical as they go. Worth pointing out, we haven't. They did say it's like one fan. It's one long fantastical day. Like this is just one day in her life.
Tim Yetis
I want to talk about music a little bit. Paris, you mentioned the, the ambiance and sound effects being really, really good. Like, and then Greg, you're talking about the specific, like big set piece song. Besides that. Dude, are the vibes right?
Paris Lily
Oh, spot on, spot on. I mean, you can tell that they did the research. They understand the region of the world that this comes from and the ambient sounds that needs to come from and the type of actual music that comes from that region of the world as well. It all, it all just felt right to me.
Greg Miller
Yeah, I think the vibes are exceptional. Like, I mean, that's the thing. I mean, you want to talk about this game getting right to a T? Are the vibes like the sounds you're hearing as you go through. Like, we've talked about the voice acting you're talking about. But even like, you know, the introduction of these bottle trees, like trees that people put bottles on that are supposed to ward off evil spirits. And just the way they like ting, ting, ting, you know, like the bottles are like clanging together or whatever. Like, yeah, I can't wait. And I think again, vibes, you know, one of the things. Paris, I'm interested for you since you did the remote version when we were there. One of the things they did and they made a big presentation about was showing the Stop motion trailer. I don't know if you've seen this last week. This came out. Kev, if you want to throw it up. South Midnight Stop Motion trailer. It should be an assets. Unless I screwed up. Yeah, there it is. This isn't in game. This was created with puppets and it was this weird through the looking glass thing for Compulsion. Because when they started down this idea of what south and Midnight would become. Right. They knew they wanted stop motion puppetee style style. So they went to Clyde Henry Productions in Montreal, which is where Compulsion is. And they gave him a tour and talked about how they did this. Yeah. And they've made movies, Clyde Henry, a lot of shorts, I guess. Award winning shorts. And then when they came through of like, oh, we want to stop motion trailer that could open the game for as a tone setter, they went back to Clyde Henry who then went and took all the characters they designed and made them into physical puppets. All these puppets were there in New York. You could touch him. You could see what they did. They gave a whole presentation on how they did it. But again, a tone piece for what the game is. Even though this isn't gameplay. I thought it was a. I wish it was.
Tim Yetis
I wish this was in the game. How cool it is. The cutscenes were this. But it's prohibitively expensive.
Greg Miller
For sure. Yeah. And I think the cutscenes look so good already that I'm. I'm happy with where they're at. But yeah, a nice little touch here of again to this experience and you know, taking down my wine sniffer and taking off my monocle. The art of what they're trying to do here.
Paris Lily
Yeah.
Blessing Eddie O'Gato Jr.
This. I think this might be loaded question. But after coming out of the preview, is this game what you wanted it to be?
Tim Yetis
Right.
Blessing Eddie O'Gato Jr.
And that could be in the context. Yeah. Like, you know, Greg, what you're looking forward to. What you're looking forward to. But even in the context of what you're looking from looking out of Xbox right now. As far as like you talk about the dominoes falling all the time.
Greg Miller
Yeah.
Blessing Eddie O'Gato Jr.
Does this feel like a domino?
Greg Miller
You twisted the question. I like that. So to answer just before you brought in the Xbox portion. Yes, this is what I want. You know me, I love a good experience. I love a product as a whole. Like what they're doing here and how much great they've put in here. I'm so about. And I would much rather it be how it is now. Where it's like, yeah, the combat's not fantastic. The combat's what it is. I'd much rather that than. Yeah, I love everything surrounding. But the combat annoys the out of me. It's too hard. I don't know why they're trying to be dark souls, yada. Yeah, blah blah. Or it's way too easy. Like, they're. They're. They have a line there that's like, okay, I'm so into the rest of it, but I know that not every gamer is that way. Now. Is that what we need from Xbox right now? That's a great question, bless, because I think.
Paris Lily
Yes.
Greg Miller
Shut up, Paris. Mute is my. I'm kidding. No, but it is the idea of like, what do we want from Xbox? We want great games. We want a reason to people subscribe to game pass, yada, yada, yada, blah, blah, blah, blah. I just. I agree. I think that's true. And I think this is going to be a nice feather in the cap. But it's. I would actually go the opposite right now of like, okay, cool, this is April 8th, right? April 8th. What is avowed going to do? I think I want Xbox to have a heavy hitter. Here is a big game that is like, we delivered and is getting nines and. And I guess for a lot of people that was Indiana Jones that started the dominoes that way or whatever. But I. It's like, I don't see this getting nines. You know, I feel like when you. I think based off the preview, if everything we said in this preview gets expanded across 10 to 12 hours, what are we talking about? Flat eights. You know, I mean, some eight fives, probably some seven fives of people being like, yeah, I was bored whenever I had a fight or you know what I mean? Like, that kind of thing. And so then it is this weird push and pull of like, is that what Xbox needs? Do they need? I feel like Xbox is get. Has a lot of solid games. I want Xbox to have a lot of great games.
Paris Lily
Paris, Here. Here's how I'll answer that question. I don't think every game needs to be. And I know you know this, but not every game needs to be a 9 out of 10, right? Sometimes you just have a game that, hey, it's a great. I'm glad that I played this. And you move on to the next thing. This potentially could fall into that category. But what I think this will do is when we get to award season, this can be a game that can win for music. This is a game that can win for performance, things like that. Whereas now you can use this as a part of your overall portfolio of games because, look, there's certain games that Xbox has that should be in that ninth to 10 category. That should be the game of the year category. This doesn't have to be that. This gets to be an art house game. Yeah, if that makes sense. Whereas, sure, it's not going to be a game of the year Triple A, blow my mind, change the genre experience. But it does so many things so well that, you know, you're happy that it's a part of your, again, your portfolio of games that you have coming out this year. And I think the cadence of what they're doing now, this coming in April, you know, you got Doom coming after that. They got their. Their showcase after that. It fits right into. Into there. I. I think this will be good for that. But again, we'll see when the final game comes out. Because this is just a preview.
Tim Yetis
I mean, I want to bring up hi Fi Rush. Like, I think that, like, this, this, like, could hit at that level, and that's awesome. Like, fill in those, like, gaps, if you want to call it that. But, like, we need that level game. And I get high Fi roast vibes with this. Do you? Oh, yeah.
Blessing Eddie O'Gato Jr.
I mean, I think, yeah, if we're to tear up these Xbox releases, I think a lot of the games that Xbox release come in at that, like, high fry rush tier of, hey, this is something that we know an audience is going to love, something that does feel art house, something that does feel specific. And I actually do think that it's fine to have a lot of those. Like, I know, I know. Greg, you're not saying that they need a God of war necessarily, because that's difficult, if not almost impossible to I think have at this point. But I do think as far as the ups and downs, right? Like, not that this is a down, but I think this is going to hit well. Like, seemingly this is going to hit very well for I think an audience of people in the way that hi Fi Rush did, in the way that I think about is going to hit well for an audience of people. But a vowel's not going to hit for everybody. I think you maybe save those moments for the doom eternals of the world or even the call of duties of the world. And, like, have these fill out the rest of the catalog. Like, in the way that if we're sticking with the dominoes metaphor, right, Like, I think you have big dominoes and small dominoes, and this might be a small domino, but guess what? You're then later in the months down the line you're going to have the big domino that's still going to get.
Greg Miller
Just such an open question. Is this what Xbox needs right now? Because like, I mean you stop and talk about this year and what supposedly will come this year. Right. With a fable with outer, outer worlds too. Right. Like this is the most Greg Miller Xbox year of all time where you avowed this outer worlds fable. Like are you fucking kidding me? And then, then toss in for everybody else doom and Call of Duty. Like, like yeah, if all of that goes the way it should go, like what a fucking year. What a thing for domino's. But I think again for the start of the year, like you need a vow to be a runaway.
Tim Yetis
A success.
Greg Miller
A success. You need it to be looked at, be like, wow, they crushed this rpg. Xbox is off to a strong start and then this can be. The combat wasn't that great. But what an artistic smaller game. And then you get. You know what I mean? I feel like there needs to be that kind of storytelling.
Tim Yetis
I mean kind of a tangent of this conversation. You both seem like high on this game. Not highest and like there's some issues but you're very high on the style, very high on the performances, very high on like all of what this game seems to be going for.
Greg Miller
Yeah.
Tim Yetis
Do you expect this to end in your top 10 at the end of the year?
Greg Miller
Oh.
Tim Yetis
It'S a big year. A lot of games.
Paris Lily
Yeah. Because it. Let's put it this way, if this came out last year, I would say yes.
Greg Miller
And based on this demo, if this has come out last year, this would have been in my top 10. So yeah, theoretically then I could see this happening.
Tim Yetis
That's telling.
Blessing Eddie O'Gato Jr.
I mean that's big.
Tim Yetis
Yeah.
Greg Miller
Yeah. Exciting.
Tim Yetis
Really cool. Do you think that this game will be on PlayStation 5 within this year or do you think like that that's a later situation or does it at this point, who.
Paris Lily
Yes. But when, who knows? Who knows what the hell Xbox is doing with these multi platform releases. It'll show up on PlayStation eventually. I think it just comes down to resources. If they got the resources to port it over, they'll get it there this year. If not, then probably next year.
Greg Miller
Yeah. So tough to say right. How they do it, but it will be on that PlayStation. Yeah. I think doing a December November PlayStation port would be a great idea. Right. As you are at game awards remind people of it. What's going on with the.
Paris Lily
Yeah, I, I'd argue it would not shock me to see this mentioned in April on a another certain platform that's gonna be having new hardware.
Greg Miller
Interesting.
Tim Yetis
Yeah. I mean that again, I know like we've talked a lot about Switch 2 and we're gonna continue to. But like the Switch to direct is going to be so telling for the future of the industry in a way of like take all the first party stuff out of this. Like, like how stacked and playable is the third party lineup going to be? Because I feel like that really could be an entire renaissance of kind of reactivating a, a market for third party titles to be able to like sell to a enormous audience of people that have a, a way to play these games. And for sure, you know, with how Xbox has been building it, like I do think that they're gonna go hard on this. I think that I would not be surprised if this year we end up seeing kind of all of the Xbox games that have been ported so far on Switch to as well as whatever slate they have for this year, which that's like incredible support for system that we expect to sell. Gangbusters, right?
Greg Miller
Yeah.
Tim Yetis
Any final thoughts, everybody on south of Midnight?
Greg Miller
Very excited.
Tim Yetis
Yeah.
Paris Lily
Yeah.
Greg Miller
Again like I came away from this demo like, oh, I could go for more of that right now. I want to see what that's through. So that's. This is going to be, as we approach that April 8th release date, one of those ones I'm bugging them about review code for.
Tim Yetis
Yeah. So April 8th release date and April 3rd advanced access if you pre purchase the premium edition.
Greg Miller
You fuckers.
Tim Yetis
But okay, so wait for the one.
Blessing Eddie O'Gato Jr.
Me and Greg have a pizza bet of like is there going to be a game that comes out this year from Xbox that won't have like the pre, like pre release like early access situation.
Tim Yetis
And you think that there will.
Blessing Eddie O'Gato Jr.
I think there'll be at least one game. Yeah.
Greg Miller
If they're not doing for south at Midnight. No shade to south at Midnight. But it's like this is a narrative game, a story game. Not that long of a game. This is what I would worry about. Spoilers for like back to the life is strange debate we had.
Blessing Eddie O'Gato Jr.
Yeah, no, you're. I mean this is, this is turning in your favor. Yeah, but I'm just holding out. I'm holding out. I already made the bet. I can't go back on the bet. Just one game, just one game needs to come from Xbox.
Greg Miller
Are you not cold wearing a T shirt around here?
Blessing Eddie O'Gato Jr.
I'm trying to make a statement of. I'm tired of how cold it is in this office. So I'm trying to will into existence. Let's take off the sweatshirts. Let's fight back. Let's put on a heater. Fair enough. I'm wearing the same sweatshirts every day. Let my arms free, let the guns out, and I'll go to the gym for no reason.
Greg Miller
The gun Show.
Tim Yetis
Kevin Paris, Speaking of gun show, any final thoughts on south of Midnight?
Paris Lily
Oh, you can't see it in the camera.
Tim Yetis
We can feel it though.
Blessing Eddie O'Gato Jr.
Oh, I can definitely.
Paris Lily
No, my. My final thought is I am happy this game exists just for the simple fact that it's a part of our culture, that we don't get to see enough in gaming. And I think we're going to see the deep American south, the folklore that this game, you know, is going to represent. It's going to expose it to people around the world that may not necessarily know anything about it. I mean, there's the Lore tab right there in the game so that as people are seeing these characters and, you know, these fantastical creatures and boss fights and all that, they want to learn more about it. It's right there in the game for them to learn more. So I'm excited for it. This preview has me looking forward to the final game. Like Greg said, bugging for codes. Want to play this as soon as I can. The final product. And you know, I have high hopes for it for sure.
Tim Yetis
Hell yeah. Let us know in the comments below if you're hyped for south of Midnight and what your expectations for it are. If you are watching on Twitch, stay where you are. The boys about to play some or Nick is about to play more. Send it to Nerdle. And if you are on YouTube, please make the jump over to the other video to continue your fun day here at Kinda Funny. Remember, tomorrow we'll be live reacting to the PlayStation State of Play. Should be exciting. We'll see what they drop. I wonder if Metal Gear Solid will get a release date. We'll have to see when they release.
Blessing Eddie O'Gato Jr.
I wonder. Maybe August.
Tim Yetis
Maybe August.
Blessing Eddie O'Gato Jr.
August feels right.
Tim Yetis
But anyways, we'll join y'all tomorrow. Until next time. Love you all. Goodbye.
Kinda Funny Gamescast: Greg Miller's South of Midnight Preview
Podcast Information:
The episode kicks off with the hosts engaging in their signature playful banter, setting a relaxed and enthusiastic tone for the discussion about the highly anticipated game, South of Midnight. Tim Yetis welcomes everyone and introduces the main topic, expressing his excitement about Greg and Paris's experiences with the game.
Notable Quote:
Greg dives into his initial thoughts after playing South of Midnight, highlighting both the game's strengths and areas where it falls short. He praises the game's visuals, voice acting, and music, noting that these elements collectively create a captivating experience. However, he expresses some disappointment with the combat mechanics, describing them as "unspectacular."
Notable Quotes:
The discussion shifts to a detailed critique of the game's combat system. Greg and Paris agree that while the storytelling and aesthetic aspects are impressive, the combat feels simplistic and lacks depth. Greg recounts his personal experience struggling with a specific combat mechanic, which a developer later clarified, indicating room for improvement in player guidance and combat variety.
Notable Quotes:
Paris emphasizes the game's exceptional art and sound design, drawing parallels to her personal experiences and cultural connections to the American South. She appreciates the game's use of ambient sounds and music, which enhance the immersive experience. Greg echoes these sentiments, highlighting specific set pieces like the tree-climbing sequence accompanied by a powerful musical score that left a lasting impression on him.
Notable Quotes:
The hosts discuss technical elements such as the game's animation style and performance issues like screen tearing. While Paris enjoys the stop-motion animation aesthetic and finds it enhances the storytelling, Greg points out technical hiccups experienced during gameplay on PC, though he notes that these might not be present on consoles like the Xbox Series X.
Notable Quotes:
Greg and Paris draw comparisons between South of Midnight and other titles like Kena: Bridge of Spirits and Psychonauts 2, discussing how South of Midnight stands in terms of gameplay mechanics and narrative depth. They acknowledge that while combat may not be groundbreaking, the game's overall package in storytelling and artistic presentation holds significant value.
Notable Quotes:
As the episode nears its conclusion, the hosts discuss the game's impending release date, advanced access options, and potential for awards based on its artistic achievements. Greg expresses high hopes for South of Midnight's reception, comparing its potential impact to other successful narrative-driven games. Paris underscores the game's cultural significance and its ability to introduce global audiences to Southern American folklore.
Notable Quotes:
The Kinda Funny Gamescast episode provides an in-depth preview of South of Midnight, balancing praise for its artistic and narrative strengths with constructive criticism of its gameplay mechanics. The hosts convey a collective excitement for the game's release, anticipating that its rich storytelling and immersive world will resonate strongly with players, despite some shortcomings in combat design. Listeners are encouraged to engage with the game upon its launch and share their own experiences and expectations.
Note: This summary excludes non-content segments such as advertisements, intros, and outros to focus solely on the substantive discussion about South of Midnight.