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Tim Gettys
This episode is brought to you by Lifelock. Not everyone is careful with your personal information, which might explain why there's a victim of Identity theft every five seconds in the U.S. fortunately, there's LifeLock. Lifelock monitors hundreds of millions of data points a second for threats to your identity. If your identity is stolen, a US based restoration specialist will fix it, guaranteed or your money back. Save up to 40% your first year by visiting lifelock.com podcast terms apply. What's up and welcome back to the Kind of Funny Games cast for Friday May 30, 2025. Of course, I'm your host, Tim Gettys. I'm joined by the nitro rifle, Andy Cortez.
Andy Cortez
Good morning Tim.
Tim Gettys
Good morning Andy. Ants, Big Daddy himself, Greg Miller.
Greg Miller
Good morning Tim. Why are you talking like that? What's your.
Andy Cortez
What's wrong with you right now?
Greg Miller
Your problem?
Tim Gettys
He's all worked up. Yeah, that like cram before the test, right before this episode started, he's like, don't talk to me, I'm prepping the show.
Andy Cortez
Not right now. Don't talk to me. Not right now. Have you seen that? The one give of the quarterback. I forget who it was but like who's looking at his. I think it's Sam Bradford where he's on the sideline and he's so stressed out because the game's going horribly for him and he's looking through his notes of like he just throws them. He's like this.
Greg Miller
I'm gonna go out there, chuck it. Just chuck the pill.
Andy Cortez
Just fling that pill, baby.
Tim Gettys
Ye. We didn't, we didn't get to the point though, you know, that might happen on the show. We might see that live.
Andy Cortez
I hope on Twitch.
Tim Gettys
I hope Greg Miller's locked in everybody because this is the kind of Funny Games cast where each and every you have props for a game preview. Each and every weekday we get together to talk about the biggest reviews, previews and topics of video games live on YouTube, Twitch and podcast services around the globe. If you love what we do, please support us with the Kind of Funny membership on Patreon, YouTube, Spotify or Apple Podcasts to get all of our shows ad free and a daily exclusive. Greg way for a chance to be part of this show though. Submit your thoughts and opinions as YouTube super chats as we go. So if you have any questions about Hell is Us, please send them in. Little housekeeping for you. We're an 11 person business all about live talk shows. You already got a banger episode kind of Funny games Daily With Greg Miller and Stephen Tillo. After this, it's going to be Karate Kid in review. A little bit of a two for one. The main in review is Karate Kid Legends, the new one. But we're also going to do a little bonus sliding in there of Karate Kid 2010 featuring Jaden Smith.
Andy Cortez
Jacket on, jacket off.
Tim Gettys
There's a lot of that Andy and you.
Andy Cortez
I do remember those parts from when I saw it.
Tim Gettys
Yeah.
Greg Miller
Way back in the day.
Tim Gettys
So. So much jacketing off today after in review, the best souls gamers are kind of funny. Are currently not that are currently not out of town. Are taking on Giant bomb in an Elden ring night rain showdown. Who will score the most points?
Greg Miller
Good job rising to the challenge. You know, Giant bomb challenges you all to do this and you're like, you know what? Blessings gone. Mike's gone. But Andy's like, I will still do this. I will get a motley crew together of people who have not touched the game really, and they will play.
Andy Cortez
Barrett hasn't or Roger has not started it up, but they also couldn't do it next week, which is when I tried to reschedule. I said, actually, you know what? Roger and Mike are back. And Greb was like, I'm flying to la. And then also the guys have the bomb cast. I was like, all right, fuck it, we'll do it Friday.
Greg Miller
So rather than we're gonna win, you.
Andy Cortez
Know, every mini boss, one point. Every. The first night boss five points. The second night boss ten points. If you beat the big night Lord at the end of night, 3:25 points.
Tim Gettys
So 1:30pm Pacific time after games cat or after in review, it's gonna be kind of funny. Vs Giant Bomb Elden ring night rain.
Andy Cortez
Strap it, everybody.
Greg Miller
Now.
Andy Cortez
Roger may not be able to join. We may have to get somebody from chat. We need some ringers. Yeah. Roger was like, I gotta edit a thing. Roger. Roger. Yeah, also I. Platinum delta ring. Just. Just saying.
Greg Miller
Barrett, I'd like to offer you my heartfelt apologies. I thought it was still Joey. I apologize. Yes, you. You are. You. You're fine. You guys got this. Jeff, a sink from a light socket. You got this.
Andy Cortez
I definitely trust Bear more than Mike for sure.
Greg Miller
Oh, my God.
Tim Gettys
Yeah.
Andy Cortez
Thank you.
Tim Gettys
Who's playing from the Giant bomb side?
Andy Cortez
Do you know if it's anything like our Monaco speedrun competition, it's going to be probably Minati Jan and either grub or Riker.
Tim Gettys
I think.
Andy Cortez
I think it's probably going to be Grub.
Tim Gettys
Are you going to like just completely kick Their asses.
Andy Cortez
No, really, they kicked our ass for the Monica. Oh my God.
Greg Miller
Like souls.
Andy Cortez
Okay, but. Okay, but here's the thing. Here's the thing. Like, I am not a hard carry. I'm okay, I'm pretty good at these games, but I'm not a hard carry by any means. And this game is just so hard.
Tim Gettys
Yeah.
Andy Cortez
That it's gonna be like I was trying to divide, you know, figure out the point system to be like, how can we find a way where the teams can't exploit the points and be like, well, we're never gonna beat that boss. Let's just quit out of every game and keep on taking on mini bosses or whatever to try to like up the point score. We're not gonna destroy them. Like Mike Minati is a goat gamer.
Tim Gettys
Okay.
Andy Cortez
Mike Minati, like there's a. There's a glue of Mike Minati destroying Doom Eternal on like the Ultra Nightmare difficulty and he's just like. Like this. Just there's. He also was the one who helps y' all with the. The shadow of the Erdtree final boss. Right? He did help us with the. Yeah. With the show.
Tim Gettys
Dang. Okay, so you gotta get your ass kicked.
Andy Cortez
We get our.
Tim Gettys
Yeah.
Greg Miller
I've always rooted for Giant Bomb.
Tim Gettys
Yeah.
Greg Miller
Never been against Giant.
Tim Gettys
And then next week is going to be so much freaking fun. It's Summer Game fest. It's the Switch 2. We've been talking a lot about it, but now it's time for y' all to lock in and understand what the hell we got going on next week. Because starting Monday it's just banger content. After banger content, Monday will be our Summer Game Fest predictions. Episode of the gamescast. Tuesday will be our Xbox showcase predictions for Summer Game Fest. Then Wednesday night we're kicking off our all night switch to kind of funny launch party. We are going to just be having fun. We don't know exactly what it's going to look like, but starting in the p.m. probably we don't know yet. Stay locked into next week for official locked in details, but probably around 8:00pm Pacific on Wednesday night all the way through to the next day. And God knows how long we're going to be unboxing our Switch twos, playing Switch 2 games, hanging out, just having a great time. So you're going to want to hang out with us whether you have a switch to or don't all night long. Then Saturday we're going to take a little bit of a day off.
Greg Miller
Sunday we're right back playing games.
Tim Gettys
Oh yeah. Friday even there's a summer game fest. We got.
Greg Miller
Don't forget about it.
Tim Gettys
All the we're going to be live reacting to the show itself. Then Sunday live reacting to the Xbox showcase and of course doing our games cast breakdowns afterwards of everything. So it's going to be a great time. Hang out Twitch TV slash kind of phonygames, YouTube.com kind of funny.
Andy Cortez
Games gonna be like Dick Clark's Rockin Eve. Night Night Eve.
Tim Gettys
Exactly. It's gonna be. That took the words out of my mouth. Did you have something to say?
Andy Cortez
Weren't in mine either.
Tim Gettys
No, you pointed at my turn that upside down. I want a laptop out of this guy.
Andy Cortez
You put it on my laptop and I thought you were like, check your laptop.
Greg Miller
No, no, I was acting like I was dilly dally.
Andy Cortez
Oh, okay.
Greg Miller
Then you went down like something was going on.
Andy Cortez
I thought it was one of those, like, chicks like, hey, we just got a code for Elder Ring 2 or some, you know. Oh my God, I'm really excited.
Tim Gettys
Dang, dude. Today we're brought to you by Mood. Our Patreon producers are Carl Jacobs, Omega Buster Delay. Twining the kind of the Greg Way is all about if you should go to SGF in person or not. But Greg doesn't know how long it is because he hasn't recorded it yet.
Greg Miller
Do it on the way home.
Tim Gettys
Do it on the way home. For now, let's start with the topic of the show. The video game Hell Is Us was initially announced in April 2022 by publisher NACON, with the 2023 release date planned, but later resurfaced during Sony State of play event in September 2024, and is now scheduled to be released on September 4, 2025 for Windows, PlayStation 5, Xbox Series X and Series S. This is one of those games that looked unbelievable, that felt way too ambitious to possibly be real.
Greg Miller
100%.
Tim Gettys
But Greg Miller has now played it.
Greg Miller
I have. I played three hours of it.
Tim Gettys
Three hours of a real video game Hell Is Us.
Greg Miller
Of a real video game called Hell is Us. I traveled to Montreal to do it.
Tim Gettys
Right before PAX east, and I want to hear all about it.
Greg Miller
That's what's shocking to me, is that this game has been gestating. Is it real? What is it? Should we be excited? Should we not? Blah. And I came back and granted, I was the keynote speaker at PAX east coast with Ben Storm, but no one asked me about what I thought about the game. And like, that's. I was like, that's interesting. You know what I mean, because we had bet when we see it in presentations, we see these different things. We're like, oh, is it good? Is it not the fact that I went up and did it? I expected one of you to ask me about it. No one asked me.
Andy Cortez
I think enough time passed.
Greg Miller
Yeah. It was a weird.
Andy Cortez
It was weird timing, which is great. I did ask Danny Pena how he liked it because I did see him at the Liza P event and that was. That was more like kind of in my mind of like, oh, yeah, Greg posted that little story on Instagram. I saw that.
Greg Miller
I'm appreciative that I haven't had a chance to talk to any of you about this because it makes my next words all the more powerful.
Andy Cortez
Oh, no.
Greg Miller
Hell Is Us is my most anticipated game for the rest of the year. Wow. I don't think it's going to be a 10 out of 10. I think it's going to have, you know, it's false and this and that. But they're doing something very special from the three hours I played. Maybe it all falls apart. Maybe it doesn't do what we want from there. But I have never previewed a game that I think speaks to so many of us here for entirely different reasons. It has the Perry Poppy stuff that Andy and Bless love. Right. It's got the combat in general that I think you like so much from your action. Exactly right. It's got this exploration that I am all about. It has the puzzles to make Blessing happy. In the Resident Evil way of. You find this crest, you know there's another one for this door. You're going to go on and do that. It's got the Kojima shit we all love. You saw at the very open there, this fat man talking to our character, right? Remy? This game so far based on three hours is very, very, very special. And I cannot wait to play the entire thing and get super, super deep into it now.
Andy Cortez
The biggest hook about this though, was when we were sort of seeing more of that developer deep dive and less of the just trailer, because the trailer always looks sort of, you know, whoa, this looks really pretty. And while they're going for all these kind of different things, this looks pretty damn hype. But then when the developers talked about it, they said, this game doesn't tell you anything. This game is designed from the ground up to be all about exploration and all about you sort of seeking out your own curiosities. This isn't a. And obviously with a lot of open world games nowadays, you'll have those Little settings in there that'll be like guided mode off.
Tim Gettys
But.
Greg Miller
But even that, it's still.
Andy Cortez
Those games weren't necessarily even designed to have that. So you still may be like, where the do I go? But how much does this game feel like, oh, they really want you to look at sign postings and things like that.
Greg Miller
Well, I mean, that is this game and it's why I think it works so well for me. Jumping into a gameplay style I'm not great at. We'll get to that, though, right at the presentation. One of the things jbb, who's the guy you always see in these things Jonathan talking about was the idea that this game is 50% combat and 50% exploration, like you are, as you've said. And they say throughout all the videos, which I encourage you to go watch. Right. There are no magic compass. There is no quest marker in the distance. You talk to people. You listen to people like Rebecca here in this thing. And bear, if you could roll it back just as we walk up to Rebecca. I think one of those things where in. Pause it right as we approach. Great. Give me a pause so I can point it out before we get there. You talk about what you're getting with this game and a handcrafted game from a smaller team, which I do want to talk about in a second. But as I got up here and I found this and this is in my footage. This is the B roll they sent over. You approach over there, watch Rebecca react. So let hit play now. And when you approach her, she's this little girl underneath a blanket. If you're an audio listener looking out at you before you even enter the conversation. As you approach, she closes the blanket over her, which I think is such a small thing. You see it right here when she. We covered a bit, but she shrinks it down. Right. Because she's scared of you. That is such a little touch. But this game is all little touches. And to. Before we even get into more of the. There's nothing there. I think that is. What if they nail this, which I think they're going to. I think they've got a head on their shoulders and they clearly care. What we're building to right now is going to be a 2025 narrative about the incredible power of an of small teams, passionate teams. Rogue factor is 50 people. They have done everything in quotes in House. Obviously. They have voice actors like Elias Tufexis, of course, in there. He's the main character that you play here is Remy.
Tim Gettys
I don't think I knew that, but.
Greg Miller
Like they have their own composer on staff. Like they, they're handcrafting it to that level, doing this thing. There'50 of them making this game, right? And they are all so incredibly passionate about it when you're up there talking to them. I've said before, right, My favorite part of this job is talking to the developers of these games, whether it's my kind of game or not my kind of game. Because how much this is what they do and what they love and what they do. And they gave such a great presentation, laying out this, you know, calamity that you're in this civil war, you're involved in this fact that it's set in 1993, right? So you're there with this retro Y tech, but it's future tech as well because of course you have a drone on your shoulder doing all these different things. Like the environments you see are as interesting as we wanted from the trailers. The storytelling involved there is as dynamic as we wanted from that. You know, you've picked up a map here, right? Now you understand a little bit of where this envoy from the Peacekeepers has gone. And it's part of the whole narrative, right? But you don't have this like giant map to pop into. And look at the map that you.
Tim Gettys
Just pulled up there that had like the. The red arrow.
Greg Miller
Yeah.
Tim Gettys
Was that a red arrow that's just on the map that when it's given to you or is that something that kind of like is a game UI thing that like fills in?
Greg Miller
Once again, that's on the map that's given to you. That's the information that map is as to tell you this isn't about getting you deeper and deeper into it or whatever. I think what they're doing here is such a breath of fresh air. It's funny, I read Dan Reichert's preview. He was at the demo with me, obviously, and he had a very. He had the literally the exact kind of experience I had leading into this, which was right now I'm in my open world RPG bag, right? I just came off of Oblivion. We just did Outer Worlds review. Starfield's got new stuff going on. I started up New Vegas on my Rog. On the plane ride over, I was doing Oblivion and so was Dan. And so when you play these kind of games and you drop the marker and you pick up the quest and it says exactly what to go do, right? It is that enjoyable experience, but it's also kind of brain dead of running, you know, you're hoping for what we was talking about, those dynamic moments on my way to the quest that throw me off. But inevitably, you're gonna get there. You're gonna turn the thing in. You're gonna do it, right? You know where the next thing is. There's a. Even if you're in a less guided thing, right?
Tim Gettys
Fearful Fiddler.
Greg Miller
He's awesome. Everybody's got a story here, but they'll be like, you know, the ring that, you know, you need to search for the thing in this thing. The Fearful Fiddler is a great example there, right. Of what I think traditionally would be a side quest. Right. But they don't really term it or show that or do whatever. But you walk up to this Fiddler involved in this civil war. You're behind enemy lines. You're in the place, right? He is. He has been commanded by the people the army camp that has them to only play their ethnicities music, right? And he only knows one song. And so that's all he says, right? So, you know, oh, if I ever find more music, I should bring it back to him.
Andy Cortez
But.
Greg Miller
But there's no ping. There's no this, there's no that. There's no go over here. So an hour and a half later, I'm looting through something, and I fi. I find a derelict piano, and I find the music, and it doesn't immediately say, go turn it into the guy. I'm like, oh, fuck, yeah, I'm gonna go do this. Right? Another great example. We already saw Rebecca, the little girl in the top of the attic there, right? I get to the new town, I meet the general there again, I think what's interesting to take a pause, you can tell it from the art style of how serious the game is, and dour to a way it is, it needs to be called out, how much they're leaning into that. And I think in a very unflinching way of like, yo, this is a civil war. So the story behind Remy, your character is you were born here, but your parents got you out as a baby. They wanted you to have a better life, but you've always been like, I need to get back. I need to know why they did this. And so he becomes a. Excuse me. He gets involved in the military. Eventually, when the Civil war breaks out, he sees this as his chance to get in, right? So he joins up with the peacekeepers, knowing he's going to hop the wall and go in and figure it out. All he knows is that his dad was a blacksmith in this small town, right? So even getting There originally, it's like, where is this town? You have to try to figure that out. When you get into this and you find the Civil War, right? It is grotesque and horrible. Like one of the first things entering towards the town you're trying to get to. You come around a corner and there is a mass grave, but they're not buried. It's just a pit of bodies. Just dozens and dozens of bodies. Not in body bags like the division. Nothing like just bodies. And there's one dude there holding, I think it's his wife with his daughter's corpse in front of him, sobbing. And you stop and talk to him and it's a similar thing of like, it's a quest, obviously, of he makes a reference in the dialogue as he talks to you. Of like, he needs. He would love a personal ment. His. Their religion, their ethnicity, right? Is the whole thing of like, you need to bury them with something or a cherished item or something to that effect. So you make the mental note and there is a tab. It's not like you're completely lost. There is a tab of like, not quests, not. There's an exploration tab that's good deeds, mysteries, they're on there, but they're like great artifact images. It's not like, go do this for this guy and get the thing. But it's the. The tell that you do it, right? And so, you know, I don't set.
Andy Cortez
This as the main quest at any point.
Greg Miller
So I eventually make my way through town and as I'm going through all buildings trying to figure my way out, I. I find this letter from the wife to the guy. He was out of town when everything went to. You know what I mean? I'm like, oh, it's that guy from the thing. And bring him the thing. And he's like, thank you so much. I'll be able to bury them properly. Devs told me after the fact, of course, if you ignored that and didn't, you know, time moves in this game, you would come back and they'd still be buried, but it'd be different. There's something else would have changed.
Andy Cortez
Oh, that's.
Greg Miller
There's that level of narrative storytelling going on here. But then to get. Sorry, just to finish off my point here of like, unflinching, you get to this town that the one sect of military has taken over, right? I'm gonna call them team A and B. I haven't been here, but I don't think it matters for the story. But team A has taken over, right? And they have these. There's a tree outside with all the other people hanging from it. And you come in and they have all this graffiti on the walls mocking the people who are dead in the tree and mocking the town kind of thing. And so then you're talking to them and like it's literally like leaning into every horrible thing of like, they aren't people, we need to exterminate them. Just straight up cold saying all this shit. Eventually I was working my way through and I come into a house and I go into a kitchen and there's a woman splayed out, not like opened but like just spread eagle on a table, dead. And then her kid crouching dead in the corner of the cupboards. And it's like Jesus, like environmental storytelling of like how fucked up this place is. And I'm not even getting into the calamity and the monsters walking around there are these hollow calamity. Sorry, back to you.
Andy Cortez
There's always a scourge, there's always a blight. You know. What I mean was, I think this may have been the same game you mentioning about that time passes or whatever. I think this was also the one that not only they mentioned, you know, that this game is all about exploration and it's never going to hold your hand. But like you can just straight up miss side quests 100. You can just select, think you're on a side quest but then if you get distracted, it's like no time passed and now that opportunity is gone.
Greg Miller
I don't know about that part side quest. You can totally skip and move on. The thing I was watching, they put up the. One of the gameplay dives we've been talking about is narrated by JBB and.
Andy Cortez
Maybe mixing it up with.
Greg Miller
He's talking about the fact that like this game rewards you for being curious. They want you to be like, if that looks entertaining and interesting, it should be entertaining and interesting. It should lead to the next thing. But if you wanted to, I'm just out for this thing, that's what I'm going to go do. You could do that. I think a great example is the girl in the attic, right? Rebecca again where I bump into and once I get in town they have a basically, you know, chained up priest that was from the town before, from the other place, right? And he's just being left out in the middle of the town square or whatever. I talk to him trying to get some information about the blacksmith. But he mentions like, hey, if you could check in, I do have a niece here. Her name's Rebecca. She's in a house with a tree house outside and like a red roof. I think maybe I'm making that. Maybe it's just the tree house. But again, it was like for me, that was a cool. I'm gonna go check in on that. Like the conversations give you the. Ooh, that's an interesting breadcrumb to chase. I could have just gone and he gave me, I think, enough to figure out where the. The blacksmith was. Or I could. Oh, there was that. Barrett, if you can rewind just a second, there's the family tree thing I'm talking about on the wall right there. See this right here?
Andy Cortez
Oh, right.
Greg Miller
Okay. Civilian family tree with everybody hanging from it. Of like them being like, that's how intense this war is. And I actually am kind of confused. I forget if it's. This is what the soldiers have put up here or if this is what the other people put up here. And that's why the soldiers are being so merciless to killing them. But it doesn't matter. But then it was like, cool, I'm going to go find this treehouse. And so it was me just wandering around town looking for it. There's a treehouse right there. Spoilers. But I was in a different section of the city when I heard about it. You know what I mean? So it's like that's what they're driving for here. But on top of that, it's the puzzle stuff of, okay, cool. I'm in this area fighting all the monsters. You know the Hollow. Right, The Hollow. I got Hollow Night on the brain. That's not. Let me check my. Not Hollow Walkers.
Andy Cortez
They look like a spot.
Tim Gettys
They look like the spot across the spider verse.
Andy Cortez
Oh, Greg has props.
Greg Miller
Greg did they. They sent over their whole like little press tour presentation. We got to start it. So I was like, I'll print that off for you. I love that.
Andy Cortez
Thank you.
Tim Gettys
Why not?
Greg Miller
Then I thought this was neat too. They made like a little newspaper thing for what is. Again, this is all stuff that just the 50 person dev studio did that they were like, we want it. And then Andy, I thought you would like this the most. Oh, it's that Hell is Us mood book. So it's. They made this just for the press tour. It's not like stuff from the game, but it's all the stuff that inspired the art of the game.
Tim Gettys
Yeah.
Andy Cortez
Really, really well.
Tim Gettys
The Pinterest page.
Andy Cortez
Yeah.
Greg Miller
Yeah, I got the little. I got a little Hollow Walker in here.
Andy Cortez
Oh, good fonts chat great News, good.
Greg Miller
Fonts, little Chibi hollow. I got to reglue him. Yeah. Anyways though, those guys are out there. But it's the idea of like you're, you know, you're walking through these areas. Like not there was a dungeon I played, but more like investigation areas. And it was like, all right, cool. I've got to get out of here to get to the apc, which is my way to travel between zones. It's not one giant open world. You're broken up by zones. Right.
Tim Gettys
And a vast semi open world is how they're describing.
Greg Miller
Thank you very much. Thanks for looking at the documentation there. But it was the idea of, okay, cool. I go, I pass a door and it's like the Resident Evil thing where there's two, you know, indentations. And I had already found maybe like the lamb's head coin or whatever that I put in, but I needed another one. I was like, okay, okay. Well, went through, didn't find it, got all the way outside. Whatever, did whatever killed somebody and then looted him and found it there. I was like, oh. So I, you know, beat f. We go all the way back, put it in, open the door, get the treat inside. And the dungeon, which we did, they dropped us way later in the game was the same idea of, all right, cool. You've got all these different keys that you need to figure it out. But there's a weird combination but you know the drone translate this, translate this language you don't know. So you're keying in on like our fire ice or this or that, trying to figure out what to do. It's going to be very interesting because I think this game is going to be speaking to all these different gamers like I'm talking to. But such a ride for the souls lore people of like, what was going on here? I have this key and I have this thing, but it didn't get used here. So what am I looking for? What am I doing? How do you even. When they dropped this in the dungeon, I was running around like an idiot for a hot second like, or they dropped us outside of the dungeon. I was like hours later, how do I get this? What do I do? And then when I finally opened up the thing and this like reflecting pool moved and all the water poured in and this giant like, you know, cylinder staircase where you go down, it's like, oh, this is fucking cool. They're doing really cool shit here, man.
Andy Cortez
This looks unbelievable. And I'm, I, I saw somebody in chat saying, man, my ad, I think it was Pages Inc. Said my ADHD cannot handle a game like this. I have completely sort of turned the corner where as a, as a way to sort of, you know, stream these games and try to retain anything because it's, you know, it's one thing when I'm sitting, you know, at home just playing a game by myself off stream. I do a way better job than when I'm on stream because it's way tougher to concentrate because you're always just trying to like entertain and you're reading chat, getting distracted, but bringing up my little notepad document during Dark Souls 2 and making jokes of, you know, different characters. But like I, I love the idea of now that I got this little Zelda book, I can't wait to be done all over.
Tim Gettys
I love seeing you have your little notes. It's very, very cool. I want to keep talking about a lot of things, but before we do that, here's a word from our sponsors. This episode's brought to you by Mood. Let me tell you about the online cannabis company that's revolutionizing how we deal with life's challenges. From sleepless nights to stress filled days. Mood.com has created an entire line of functional gummies that target specific health concerns with 100 federally legal THC blends. They'll deliver them discreetly right to your doorstep. And you can get 20% off your first order@mood.com with promo code Kinda Funny. I've been having a great time trying out their different gummies and am loving how each one feels. Their sleepy time gummies will knock you out in about 15 minutes flat. No hangovers, no grogginess. Not only does Mood stand behind everything with an industry leading 100 day satisfaction guarantee, but as I mentioned, listeners get 20% off their first order with code kinda funny. So head to mood.com, browse their amazing selection of functional gummies and find the perfect gummy for whatever you are dealing with. And please remember to use promo code kinda funny at checkout to save 20% on your first order. Again, that's mood.com promo code kind of funny for 20% off. I have three questions for you Greg. Yeah, they're wildly different. I want to start with is there a seemingly linear story to be told here or is it all Elden Ring style kind of lore Dumby.
Greg Miller
Definitely a linear story. So again in the first trailer I think Barrett show that popped up today, you see this basically fat man, right as Kojima guy who's just humongous smoking a cigarette. The game opens with Your character, after all everything that's happened and being interrogated. So you're doing the. He's like, how did you get into Hadiya? You know what I mean? You have to explain. And so then you go into the game and play through it that way. So you're playing through your character's recollection of all the events.
Andy Cortez
The Persona 5 intro.
Greg Miller
So there very much is. Yeah, there's a thing, like I said, like the main objective when we got there, or the whole objective for the game starting is find your parents, right? So when you get there, you talk to a guy. He gives you, you know, your first push off on the thing. Again, somebody who's coming off of all these Bethesda Obsidian open world RPGs, coming in to talk to that first guy. It was so refreshing of like, okay, cool. Like, for when you're looking at the screen, left side is like main mission stuff, right side is this. And it's jumping in and it's not immediately going exclamation quest added. You know what I mean? It's like, oh, I'm. I'm listening. I'm actively involved. I feel like one of my deficiencies is playing all these open world things is even I will eventually get to like, I hit the question, but I look at my phone, you know what I mean? Where it's like, all right, I know you're going to tell me something, and if it matters, it's going to go. And I have to go to the. Being here, actively listening, figuring out like, oh, head west. I'm like, okay. And I got this compass or whatever that way. But, yeah, getting in there. Find your. Go get. You know, I knew my dad was a blacksmith. Where's the blacksmith shop? Piece it together. Okay. The blacksmith isn't there. Where did he go? Okay, piece that. So it's like you could do it that way and have a golden path. And again, to what they said in the. The preview from jbb, it was the idea that, yeah, you could not speed run it, but you would miss so much stuff if you're not out there exploring and being interested.
Tim Gettys
Do you know the vibe of the other people? They got to play? Like, are people as high as you are on this?
Greg Miller
I read Alessandro over at IGN and then Dan Record over at Gamespot today. They were both high on it. They were. They liked what they saw. I think they're being a bit more tentative, but, you know, I'm just an excitable guy, I guess. But, like, they were. They were both like, this was fun. And I'm interested to see where it's going. Whereas I'm like I want this game now. Like this game is re contextualized my year in terms like oh I can't wait for September now I need to play this.
Tim Gettys
And as well Dan Riker being somebody that has now played this and Death Stranding too. So like I feel like the perspective there is interesting. But for you, everything you're saying here, this leads me to my question number.
Greg Miller
Three which is let me, let me read you Dan's closing preview because I have his thing up here. This is Dan Reard over at Giant Bomb. Well he's from Giant Bomb but this is on Game spot. After three hours with Hell Is Us, I'm certainly more intrigued than I was coming in. It's a a unique game in ways that can't easily be communicated via a short state of play trailer. I feel like it's bound to be polarizing. Some players will thrive on the level of player agency Hell Is Us offers while others will butt their heads against against it and quit in frustration. I'm leaning towards the former. This is a game filled with bold, confident, deliberate design decisions on the part of Rogue Factor and it'll be interesting to see how players react when it's released September 4th. I'm clearly very much in that camp. I want something different and again as much as we beat our drums here about smaller devs to have a year now of hopefully this knock on wood it lands. Claire, obscure blueprints like we're talking about games that are coming from very small devs that are very passionate and most importantly have a vision. We talk all the time about it's just another open world game. Oh it's just this. It's another live service. Like I love the idea that this will be polarizing. I more importantly than anything love that it's 50% exploration that I am all about in 50% combat that I am.
Tim Gettys
Dog shit at and that that's me the is I'm worried about you Greg because like you're into this and you played three hours and you' the highest anticipated game for you now. But it's like are you going to stick with this? Because I'm seeing a lot of combat. You're saying 50% combat and I where does this combat fall? Is this Greg Miller style combat?
Greg Miller
No, it starts off very much Greg Miller style combat where you know they talk about it's all you know, intense melee action or whatever. And so when you're in these one on one fights and I'm doing it. I'm like, oh, this is like every other third person action game I adore. Right? Of like, you know, charge it up. Heart attack. Knock them down. Do the thing. Kill him. Great. Cool. It's when they started introducing more people and I needed to start parrying. I needed to start. They have a. What do they call it? I don't want to screw it up. They have a regain your health system called Healing Pulse. I saw somebody in one of the previews today compared to Neo. So you hit these guys and you'll see particles around them as you hit them. You do more damage, you're accruing more of it. And then there's like a mini game that you'll catch if it's. If it's in the footage up in the left hand bar where if you ping it, you see all these white sparkles going off. If you hit it at the right time, you can take all that and heal for as much damage as you've done now. You'll love this. As you see right here with the bar. Even if you want to pause, pause right there. Bear if you can. By. Okay, this is good. You see, you. Your health and stamina are up there, right? Health is red, green is stamina. Stamina dictates what you can do. When you take damage, your health bar shrinks. Your health bar dictates how big your stamina bar is. So it was. The more you get hurt, the less stamina you're going to have. Which means you need to do the Healing Pulse again. In action, you'll see that black open section of Health and Stamina flash white. And that's when you need to hit the Healing Pulse to take back the health from these people. For me, not being that kind of guy, it was very much, all right, I'm trying to parry, but then I'm trying to learn that. And then they introduce these fucking linked enemies right there. You see where it goes? So simple as you saw before with just. All right, cool. There's the. The Hollow Knight. The Hollow Knight. Jesus. The Hollow Walker. That's just a dude. Super simple. Then they introduce Hollow Walkers that have these linked enemies, which are. You have this weird, like, tendril coming out that has this glowing red green thing that attacks you. You can't hurt the Hollow Walker until you knock that back into their chest. So. But they're still attacking you. So I'm just. It's a rub your head, pat your stomach thing I was doing of trying to figure that out while also then getting introduced to these guys with their giant metal arms, who of course have a different thing when you should be parrying them.
Andy Cortez
They're all doing interpretive dances.
Greg Miller
You got this big thing, you got to fight. He does a different parry. So at the end when I was talking to the devs and I might screw this up now because it's been a while, but I was basically. I'm trying to figure out the thing and I was doing it there and like, oh, no, no, you don't do it there, you do it here. I was like, ah. I was trying to parry at the wrong point. I was trying to find the move for you. And I forget which it is off the ping them, I guess to remember again. But, yeah, go.
Tim Gettys
This is less about the combat but more just about what you're combating. Sure. It's. Watching this game seems a little bit weird. Seems a little bit anachronistic. Looking at the. Okay, cool. You're in this civil war of having the real serious, like, death and bodies and babies dying and all this stuff, and then you're fighting the. The nobodies from Kingdom Hearts too. Like, does that. Does it make sense in context or.
Greg Miller
Yes. So the idea is that Padilla is the country and they are a hermit nation. So it's like they. You. The world doesn't know what's going on in there.
Andy Cortez
What is that, just a bunch of crabs?
Greg Miller
No, the world doesn't know what's going on there. So they know a civil war broke out. But it's. You know the Peacekeepers I was talking about, if memory serves? Like, they don't. The whole big deal here is that, you know, you jump over the wall and run in. The Peacekeepers are on the outside. No one knows what's going on inside. So when our boy Remy goes in, right, he learns really quickly, like, oh, this isn't just a civil war. There's been a calamity. There's these weird monsters going around. There's all these. There's a portal over here and I don't know what it does. There's dungeons, there's this. So clearly they were up to some ancient shenanigans over here that have backfired and we. But the world doesn't know that yet.
Andy Cortez
In this art book, I already saw two different melee weapons. What does progression look like? What does item discovery look like?
Greg Miller
We didn't get super into progression on the weapons. There are, I believe. I don't want to speak out of turn. Oh, my God. I do have a good screenshot of it. Here I believe when I'm going through your weapons level up as you use them. So the more you're using it, the more. Yeah, there's a grade on here. It goes up. You're also finding different things. They're inflicted with different things. You know, you can it a little bit head swimming even for like three hours of, you know how you're doing this of like as you look in here, right. Like you have your equipment but then you also have your inventory where you're going to be able to put on limbic spheres, like all this different stuff. So there's all these things you're putting on little passes. There's equipment. Exactly. There's a quit. There's active relics, there's passive relics, there's defensive gear. There's usable items there where I have like, I do have a compass. You can pull up a health pack and then that. So it's like they're just imagine like.
Andy Cortez
The Liza P or Dark Souls menu, but holographic. Like, you know, it doesn't look, you know, archaic. Everything has like a little neon.
Greg Miller
But it does look like, you know, like what we all thought the computers were going to look like forever. Like that 80s. They did green text and stuff with a little. I like that a lot or whatever. So yeah, you're leveling them up as you go. You're finding different ones. I wasn't finding a ton, but like when I think when they dropped me into the dungeon, which is hours after what I've been playing, I believe I had more to play with. And you've seen it there, where there's like a big battle axe, there's a sword, there's a bigger sword, there's a dagger. I'm not sure how much we'll be shaking it up, but again, that wasn't what spoke to me. So I wasn't really running through.
Tim Gettys
Does it feel too ambitious?
Greg Miller
Hard to say. I think on paper. Oh, can I just say one more thing before we get out of combat? Keep that one. Put a pin in it too, for the combat. So again, dog shit at it, figuring it out. What I found interesting for me especially was that I already love what I'm doing so much that I wanted to get better to the point that you. I hope you appreciate this, Andy of like. I was like, all right, fuck the main mission and fuck the side missions. I'm going to go to a group of just three dudes. You use the drone to distract the other dudes so you can fight one on one. But when there's so many. It's hard. But I'm sure I can upgrade the drone.
Andy Cortez
The drone is attacking?
Greg Miller
No, just like flashing lights and distracting or whatever.
Andy Cortez
Okay. Aggro.
Greg Miller
Yeah. Anyways, though, I killed the other two dudes, got it down to one dude, and then I sat there just to practice pairing and practice trying to get this thing. It's like one of those of, like, for me, especially as somebody who isn't that guy, I want to get better at the other wrinkle. I think is really interesting to it. And I made notes about this, right. Is that they have. I don't want to say difficulty settings. Well, I do, but it's not like a easy, medium, hard thing. They want you to go in and customize this. They're not trying to. If you. If you are a traditional exploration gamer like me and you're not good at pairing, you can go in and turn stuff down. So the death system reads like this, right? Upon defeat, any conversation datum discovered or puzzles completed will all be preserved regardless of save points used. However, enemies eliminated, weapon progress and loot gathered from enemies will be reset to the state of the last save part, right? But when you go into your menu and stuff, they have death penalty, right. When players defeated, all enemies killed and cap XP gained since last save point will be reset. Right? You can turn that on off. So you could do that. You can go in there and give yourself. I think it was like 150 health and them, you know, less health and less damage, right? You can go in there and really, he's already broken. Then broke him. You can go in there and really set this up to figure it out. And back when I was trying to figure it out, right? I was doing that where I was like, you know what? Go in here. Let's crank all this up. I want to see what I'm doing and how I can figure out. So, like, I'm. Am I gonna see it through, you said, or whatever. Will it turn it off? I don't think it'll turn me off because I'm committed to getting better at it, hopefully.
Tim Gettys
Good.
Greg Miller
But even if it didn't, I feel like there's enough things in there where I'll be able to be competent enough to dial it down and be able to go through, but I don't want that. Like, bloodborne.
Andy Cortez
Come on, man.
Greg Miller
I have beaten bloodborne. But it's that idea of, like, for real, to take it away. Like, I know, like, we lean into characters and archetypes here, where it's like, I'm not drawn to the Souls game more than anything. Not because of the difficulty. I did Bloodborne and I beat Bloodborne. It's more the fact of just like I don't vibe with the world or the story they're trying to tell in their own way enough to then want to sit there and run a boss seven times until I get it or more right. Whereas this game, I'm so into what they're selling so far, I'm into it.
Tim Gettys
Are there bosses?
Greg Miller
I believe. I mean, I didn't run into any that I can remember off top of my head, but I think there's going to be. I mean the way they built it up, I would assume there are, but I could be wrong altogether on that. But to your question then, of is it too ambitious? Right? I would have told you based on the trailers we watched that it was too ambitious, but I would have said that about Expedition 33 as well. And Expedition 33 proved me wrong and us wrong. And now to be here having played three hours of it, like I. It doesn't strike me as they nailed the vertical slice of this game. Like we started from scratch, right, and played what it would have been two hours, hour and a half to before they jumped us to the dungeon. Maybe more, maybe less. Like, I don't think that they've then fallen apart. This team, Rogue Factor seems to have such a vision for what they're doing. They seem to be. And that's one of the reasons I shared all this with you is like I really think it drives home like they know what they have here. And again to Dan's closing paragraph, right? I feel like they are uncompromising on what they have. And so the idea that that's spread out through X amount of hours is super exciting to me and I want that. And I don't think, yeah, they fucked that up because again, I think if you're keeping it to these zones of activity like that and you're trying to again have every one of them be as chock full of secrets and puzzles and story beats, I don't think you'd then not realize you're fucking that up as you're fucking it up.
Andy Cortez
And for anybody who still may be a doubter out there wants to get a vibe of it, there will be a demo June 2 through June 16. That's awesome for a game like this. I was not expecting to see any sort of demo availability next week.
Greg Miller
I know how busy we are. But Andy, I would love, love, love to sit down with you on a stream and you figure it out and then you teach me how to parry correctly.
Andy Cortez
Hell yeah. Hell yeah.
Tim Gettys
Very cool stuff. We got some super chats here. CJ splits on says the characters are uggo. Can you customize?
Andy Cortez
No, I think the dude is the dude.
Greg Miller
The dude is the dude. And he does look distractingly like Todd Howard.
Tim Gettys
Dudes. The dude.
Greg Miller
We've talked about that before. He looks so much like Todd Howard. Where I will be role playing as Todd Howard. So I'll be jotting down little notes as I play.
Andy Cortez
Yeah, they have. They have a fascinating kind of character design look. Like everybody's like, almost looking human. Very kind of stylized, exaggerated proportions.
Greg Miller
This doesn't drive home how much he looks like Todd when you meet him originally. Like, I don't think he has the hat on. He's in the peacekeeper outfit. And he looks way more like Tata.
Andy Cortez
He. There's an actor. He looks like. Like a Hollywood actor.
Greg Miller
He reminds me. I mean, Samuel Jackson, Aiden Pierce vibes for sure.
Tim Gettys
Dude.
Andy Cortez
Yeah.
Tim Gettys
How are the performances?
Greg Miller
Awesome. Like, I. It's one of those where I forget. I think in the. The extended game, the first. The new trailer thing I gave you of extended gameplay. Barrett, if you wanted to dial it to Rebecca and if we could listen in, I think her performance is really good. I forget if that shows. If that has the. The guy crying over the dead bodies of his family. They're really good. And Elias, like, if you don't know Elias, Two Facts is from Deus ex Sam Cohen Starfield. Like, Elias is great. Like, he's a great period. And I think he. He does it really well here. And I think especially the range he's able to do here of talking to a little girl who's super scared versus a general versus a music man who just wants some music. All right, let's listen. Hey.
Tim Gettys
Who are you?
Andy Cortez
I'm Rebecca. I've been hiding here since the attack on Jova.
Greg Miller
When the bombs fell from the sky.
Andy Cortez
I was playing in the treehouse with my baby brother. My parents ran out and screamed at us to get down. My baby brother ran to them. That's when the bomb exploded.
Greg Miller
So I'm looking for the Blacksmith.
Tim Gettys
Do you know where he is?
Greg Miller
That's good there. I don't know him. I like that delivery, obviously, of her brother's death and her family's death and her going up there.
Andy Cortez
That's tough.
Greg Miller
Yeah, yeah. Anyways, do you know where the Blacksmith is? That's that, man. Shit happens to everybody. Have you seen my dad? My dad might still be Alive. But I think, Herbert, that's what you're getting here. And I like that. That works for me. Obviously, it's video gamey. It's exposition, it's monologue.
Tim Gettys
Yeah, that didn't make me feel like, oh, this is great.
Greg Miller
But I like it. I love it. I guess it's because I'm so used to just other. Yeah, it's very phoned in conversation.
Andy Cortez
It's very Bethesda coded, for sure.
Tim Gettys
Gotcha. Yeah, it's just. For me, it's more just like that her. I'm Rebecca. It's like that's unprompted. Like even. Who are you? Just responding that way. A little weird. But I didn't play it. So what else? What else we got? And we're wrapping up here. Any.
Greg Miller
Can't wait. I mean, I think I. I was again, really impressed with it. Enemy variety and challenges there. Like I said, it opened up very much and I was like, oh, okay. It's like any other game where I'm gonna slash, slash, dodge roll, slash, slash, dodge roll, get around the backs of these guys. But then again, they start adding so many different types in so many different versions in a lot of mystery. Some things we're not allowed to talk about out there that I'm interested to see more of and how they play out on them. But the dungeon was incredibly hard and very complex. So I'm looking forward to be good. Good enough.
Tim Gettys
What did the dungeon remind you of? Like Resident. You brought up Resident Evil a couple times. Does it feel kind of like a Resident Evil?
Greg Miller
It feels like that in terms of some of the puzzles, yeah, but not in terms of like what you're doing in there. As you're going deeper into this place and more and more creepy crawlies are coming out, and I'm trying to find the keys to use them here. But there's also a language to the keys. Not even the ancient language, a language of how to use them that I wasn't picking up on yet.
Tim Gettys
Got a couple more super chats. CJ splits on once again, says, is there good loot, armor, cloaks, weapons to find?
Greg Miller
Yeah, loot's a part of the game. Obviously. I didn't feel like it was like overflowing by any stretch of the imagination. But I also didn't feel like how we were talking yesterday of outer worlds, of like encumbrance or anything like that. You know what I mean? It is more like I'm looking forward to getting a cool poncho. I'm looking forward to getting a Cool weapon, applying a cool status effect to it, making a build that works for me. Which clearly will be getting as much health as possible.
Andy Cortez
I was going to bring up the Calcus's poncho.
Tim Gettys
Yeah, yeah, for sure. Gen Z FC says Andy the Goat modder Yui just uploaded a Night Rain mod for two people in Nexus mods telling you man.
Greg Miller
And he knows all about it because you listen to games daily like you should.
Andy Cortez
Mods are where it's at.
Tim Gettys
Onto where it's at. And then to end the show, Michael Limos super chats in saying, I was watching the KF podcast that we recorded yesterday that everyone else should check out. When you were talking about the Tomorrow War. I immediately stopped watching the podcast. Sorry. And put on the movie. Holy, what a movie. So good. I've been yelling and crying. Thanks. I love that we're gonna be the Tomorrow War.
Greg Miller
Joey, is the shirt ready?
Andy Cortez
And listen now.
Greg Miller
Tomorrow World. I like the tomorrow.
Tim Gettys
Oh man. Everybody. Well, yo, hell is us. Another one to keep your eyes on. Very excited.
Andy Cortez
I love to hear that demo in three days.
Tim Gettys
In three days. Every check that out. Thank you for joining us. We have a full day of fun stuff ahead still. We have Karate Kid in review coming up in just a few minutes and then we have a super fun gameplay stream after that. I already forgot what it was. Oh, it's the. It's a giant bomb kind of funny Elden ring thing.
Andy Cortez
It's a night rain competition. We're facing off in giant against giant bomb with me. Blessing. No, me. Roger and Barrett. Roger may not be there. We may need somebody in the chat to step in. But Barrett's already Barrett be. He beat Sekiro like in a week or something.
Greg Miller
Less than a week.
Andy Cortez
We're goats, you know. Like we're gonna beat them for sure.
Greg Miller
Armored cord six.
Andy Cortez
I did all the different endings. Oh man. Yeah.
Tim Gettys
Too many ends.
Andy Cortez
We're ready for this.
Tim Gettys
Let us know in the comments what you think about ends. Love, y' all. Goodbye.
Episode: Greg Played Hell Is Us! - Kinda Funny Gamescast
Release Date: May 30, 2025
Hosts: Tim Gettys, Greg “GameOverGreggy” Miller, Blessing Adeoye, and Andy Cortez
In this episode of the Kinda Funny Gamescast, the hosts delve deep into their experiences with the highly anticipated game "Hell Is Us". Hosted by Tim Gettys, Greg Miller, Blessing Adeoye, and Andy Cortez, the discussion spans Greg’s three-hour playthrough, the game’s narrative and mechanics, and upcoming events such as the Summer Game Fest and the launch of the Switch 2. The episode also features interactions with listeners through Super Chats, enhancing the community engagement aspect of the podcast.
[08:06] Greg Miller: "100%."
[08:07] Tim Gettys: "But Greg Miller has now played it."
[08:08] Greg Miller: "I have. I played three hours of it."
[08:15] Tim Gettys: "Right before PAX East, and I want to hear all about it."
Greg shares his initial impressions of "Hell Is Us," highlighting the game's ambitious scope and the expectations surrounding its release. He traveled to Montreal to play the game before presenting at PAX East, expressing surprise that no one inquired about his thoughts despite his keynote speaking role.
[08:18] Greg Miller: "That's what's shocking to me, is that this game has been gestating. Is it real? What is it? Should we be excited? Should we not?"
"Hell Is Us" is set in a dystopian 1993 during a civil war, blending retro and future technologies. Players take on the role of Remy, whose quest is to uncover the mystery behind his parents' disappearance and the ensuing chaos of the war.
[09:08] Greg Miller: "Hell Is Us is my most anticipated game for the rest of the year."
Greg praises the game's ability to resonate on multiple levels, combining elements that appeal to each host—Perry Poppies for Blessing, combat for Andy, exploration for himself, and puzzles that engage Blessing in a Resident Evil-inspired manner.
[10:15] Andy Cortez: "The biggest hook about this though, was when we were sort of seeing more of that developer deep dive and less of the just trailer."
He emphasizes the unique approach the developers took, focusing on organic exploration over guided gameplay, encouraging players to seek out their curiosities without relying on traditional quest markers.
The gameplay of "Hell Is Us" is described as a balanced mix of 50% combat and 50% exploration, with an emphasis on player agency and environmental storytelling.
[13:01] Greg Miller: "They have voice actors like Elias Tufexis, of course, in there. He's the main character that you play here is Remy."
Greg details the game's setting, the civil war's impact, and the intricate storytelling woven through environmental elements like mass graves and personal narratives from NPCs.
[22:00] Andy Cortez: "They look like a spot."
[22:07] Greg Miller: "Greg did they. They sent over their whole like little press tour presentation. We got to start it. So I was like, I'll print that off for you. I love that."
The game excels in environmental storytelling, presenting gruesome scenes and intricate narratives without overt guidance.
[15:52] Andy Cortez: "But there's no ping. There's no this, there's no that. There's no go over here."
[16:00] Greg Miller: "He only knows one song. And so that's all he says, right. So, you know, oh, if I ever find more music, I should bring it back to him."
Greg shares specific instances where the game's design encourages exploration and interaction, such as aiding characters like Rebecca, the little girl in the attic, and uncovering the dark history of the town through environmental cues.
The combat system in "Hell Is Us" introduces unique mechanics that Greg finds both challenging and engaging.
[30:50] Greg Miller: "No, it starts off very much Greg Miller style combat where you know they talk about it's all you know, intense melee action or whatever."
He discusses the depth of the combat system, including parrying mechanics and the introduction of linked enemies that require strategic thinking and adaptation.
[33:19] Tim Gettys: "This is less about the combat but more just about what you're combating."
Greg explains the integration of combat within the game's narrative context, battling grotesque monsters amidst a backdrop of civil war.
The hosts touch upon insights shared by the developers, emphasizing the passion and vision driving the project.
[22:15] Tim Gettys: "Why not?"
[22:16] Greg Miller: "Then I thought this was neat too. They made like a little newspaper thing for what is. Again, this is all stuff that just the 50 person dev studio did that they were like, we want it."
Greg highlights the attention to detail and the handcrafted elements that make "Hell Is Us" stand out, including dedicated voice acting and original compositions.
The hosts express their enthusiasm and anticipation for the game's full release.
[29:24] Greg Miller: "I really think it drives home like they know what they have here. And again to Dan's closing paragraph, right? I feel like they are uncompromising on what they have."
[38:13] Greg Miller: "But I don't want that. Like Bloodborne."
Greg conveys his excitement about the game's unique blend of exploration and combat, comparing it favorably to other titles while acknowledging its challenging aspects.
Throughout the episode, the hosts engage with listeners' questions and comments submitted via Super Chats.
[40:30] Greg Miller: "I was really impressed with it. Enemy variety and challenges there."
Listeners inquire about character customization, loot, and the game's design choices, to which the hosts provide detailed responses.
[44:21] Greg Miller: "Yeah, loot's a part of the game. Obviously. I didn't feel like it was like overflowing by any stretch of the imagination."
The hosts discuss upcoming events, including the Summer Game Fest and the launch of the Switch 2, outlining their content plans for the week.
[06:54] Andy Cortez: "It's gonna be so much freaking fun."
[07:01] Andy Cortez: "It's a Night Rain competition. We're facing off in Giant against Giant Bomb with me. Blessing. Roger may not be there. We may need somebody in the chat to step in."
They outline a schedule filled with predictions, live reactions, and interactive streams, encouraging listeners to participate and stay tuned for exciting content.
The episode wraps up with the hosts reiterating their excitement for "Hell Is Us" and the upcoming events, encouraging listeners to stay engaged through various platforms like Twitch and YouTube. Greg emphasizes the game's potential to resonate deeply with players, while also maintaining a critical eye on its ambitious design.
[45:29] Andy Cortez: "I love to hear that demo in three days."
The hosts sign off with enthusiasm for future discussions and gameplay sessions, leaving listeners eager for more insights and content in the weeks to come.
Notable Quotes:
For more insightful discussions and gameplay analyses, tune in to future episodes of the Kinda Funny Gamescast on YouTube, Twitch, and your preferred podcast platform.