Kinda Funny Gamescast — Hollow Knight: Silksong Live Reaction and Breakdown
Episode Date: August 21, 2025
Hosts: Greg Miller, Blessing Adeoye, Andy Cortez
Overview
This episode of Kinda Funny Gamescast focuses on live reactions and a detailed breakdown of the long-awaited Hollow Knight: Silksong release trailer. The hosts, a mix of longtime fans and curious newcomers, dive into their personal history with the Hollow Knight franchise, discuss community hype, analyze the new trailer, and comment on Jason Schreier’s investigation into the game’s unusually long development cycle. The podcast provides a vibrant, honest conversation on both fan expectations and indie game development realities.
Episode Highlights and Discussion Breakdown
1. Building Hype: The Wait for Silksong
- [02:29 - 09:11]
- Andy Cortez: Shares how special Hollow Knight is to him despite joining the fanbase late, highlighting its unique boss fights and the community’s long wait for Silksong.
- “I was super late to the party...but once I kind of got into it, then I saw the magic and unfortunately became somebody who joined all the other waiters.” ([08:49])
- Blessing: Candidly admits never fully clicking with Hollow Knight, feeling odd being on the panel, given his lack of fandom.
- Greg: Positions the moment as industry significance, not just fandom, calling Silksong “a moment, no matter what this is about to be.”
- Andy Cortez: Shares how special Hollow Knight is to him despite joining the fanbase late, highlighting its unique boss fights and the community’s long wait for Silksong.
2. Personal Connections & Metroidvania Tastes
- [09:59 - 13:31]
- Discuss the role of taste-makers and recommendations in the Kinda Funny group, with Blessing noting he usually trusts Andy’s taste but Hollow Knight remains an exception.
- Andy goes into how presenting Hollow Knight on stream helped him appreciate its mechanics and boss fights, especially with chat’s help.
- “For me it was the boss fights...that special feeling of the boss fights and the patterns, the grandiose...it’s a really, really, it's a good game.” ([12:49])
- Blessing and Andy reflect on the challenge of Metroidvanias, getting lost, and how perseverance (and guidance) can unlock their magic.
3. Silksong Expectations & Industry Impact
- [13:31 - 20:43]
- Greg: “Do you think there’s any chance this game lives up to the hype?”
- Andy: Notes that Silksong may be the most hyped 2D side-scroller ever—surpassing even Mario in excitement thanks to community momentum.
- “There will never be another 2D game talked about more than Silksong, hyped up more.” ([14:57])
- Blessing & Andy: Discuss how the “meme” of waiting could translate into real sales, aided by constant community-driven marketing and Game Pass accessibility.
- “Hollow Knight, as far as I’ve seen, has done the thing that I think any developer would kill for, where it just expands, expands, expands…” ([17:09])
- The panel predicts the game will be a massive success, well beyond typical indie or Metroidvania standards, drawing comparisons to titles like Elden Ring for impact (not literal sales).
4. Release Date Predictions
- [21:32 - 23:04]
- Each host gives their prediction for the Silksong release, believing it’ll arrive sometime between September–November, with jokes about further delays causing heartbreak.
- Andy boldly claims: “This will be the most polished video game of all time—there will be negative bugs in this game.” ([22:56])
5. LIVE Hollow Knight: Silksong Trailer Reaction
[25:29 - 27:19]
- The crew watches the official release trailer for Silksong for the first time.
- Notable Quotes & Reaction Moments:
- Andy (upon seeing gameplay):
“There’s just so much sauce in this game.” ([25:45])
“Got gooseies all over the place!” ([26:14]) - Trailer facts: New crafting system, “lethal acrobatic action,” 200+ enemies, and over 40 bosses.
- Greg:
“It’s so gorgeous. Even as somebody who doesn’t kneel at the altar of Hollow Knight…just gorgeous.” ([25:56]) - Blessing:
“I can feel my hands hurt.” ([26:13]) - The trailer ends with a dramatic title card:
September 4th, 2025.- “September 4th!” ([27:14])
- Andy (upon seeing gameplay):
6. Post-Trailer Breakdown & Analysis
[27:29 - 32:28]
- Andy: Excited by how elaborate Silksong is, surmising the DLC-to-full-sequel transition. The scale (“over 40 bosses, 200+ enemy types”) blows him away.
- “I love seeing the patterns of these bosses. Hollow Knight does such a great job having no dialogue, but so much personality…I’m just so pumped up for all the little freaky weirdos we’ll meet along the way.” ([27:32])
- Blessing:
- Praises the art style’s evolution: “The more I see the varied environments, the more I’m like, damn, this shit really hits…” ([28:59])
- Notes the trailer’s old-school vibe: “Vanquish over 40 bosses, 200 enemies...It’s a full game, not just like a DLC.” ([30:31])
- Greg:
- Expresses awe at the platforming and challenge, comparing it to Celeste's forgiving emergent design: “I could see myself screaming into a pillow at 4:12 at night, mad as hell.” ([31:44])
- Andy: Anticipates the return of Hollow Knight’s famously difficult “Path of Pain” challenge.
7. Jason Schreier’s Article: Seven-Year Journey
[36:31 - 44:27]
- The crew summarizes Schreier’s scoop:
- Team Cherry never faced a crisis; they simply took as long as needed with a small team to realize their vision.
- The game ballooned from modest DLC to a full-sized, perhaps even larger, sequel.
- “The lengthy production wasn’t the result of development challenges or obstacles...we are a small team and games take a lot of time.” (Team Cherry, cited by Schreier, [38:47])
- Discussion on the creativity and freedom of indie development, Team Cherry’s preference for quality over speed, their reluctance to grow the studio beyond a handful (currently 3–5 core people plus support).
- “For them to talk about…we have these systems feeding into other things and we want to take our time…to see that full vision come to fruition—I think that’s absolutely fantastic.” (Blessing, [40:29])
8. Indie Success, Review Code Policy, and Mismanagement Debates
[44:54 - 60:13]
- Team Cherry not sending early review codes (to prioritize backers and due to time constraints), which the panel respects given their extraordinary position and organic buzz.
- “This game does not need that...They just own the internet today by doing this.” (Greg, [45:55])
- Audience and panel discuss whether the lengthy dev time was mismanagement:
- Andy: “I would only qualify this as mismanagement if it were a team of 30...To me, this is just three dudes hanging out making a thing they want.” ([58:43])
- Greg: “This is art—they’re making exactly what they want.” ([59:21])
- Indie situation compared favorably against AAA pressures, lay-offs, and artificial deadlines.
9. Listener Questions, Metroidvania Recommendations, and Community Response
[53:56 - 57:49]
- Recommendations for Metroidvania fans:
- Andy shouts out Prince of Persia: The Lost Crown, Axiom Verge, Blasphemous 2 as must-plays alongside Hollow Knight.
- “Blasphemous 2...unbelievable art-wise, combat-wise, exploration. It’s unfucking believable.” ([56:43])
- Andy shouts out Prince of Persia: The Lost Crown, Axiom Verge, Blasphemous 2 as must-plays alongside Hollow Knight.
- Community live reactions:
- “Played Hollow Knight on Switch, near release. Hollow Knight is my favorite game, hands down...the premiere had me in tears. It’s finally real.” (listener, Inner Jet Stream, [52:22])
- Panel predicts: Silksong’s broad appeal may still have limits—a masterpiece for fans and hardcore Metroidvania lovers, but potentially daunting for “hype hoppers” or the casual crowd.
Notable Quotes
-
Andy Cortez:
“There will never be another 2D game talked about more than Silksong, hyped up more...from here until the end of time.” ([14:57])
“I think this will be the most polished video game of all time—there will be negative bugs in this game.” ([22:56])
"I just love seeing the patterns of these bosses. And I think this game, Hollow Knight does such a great job with having no dialogue but having so much personality..." ([27:32]) -
Blessing Adeoye:
“I think they’re navigating this…really well. The Hollow Knight hype combined with the accessibility of Game Pass is going to do so much for the amount of people playing this.” ([20:43])
-
Greg Miller:
“This is art because they love the art that they can do...They’re making exactly what they want.” ([59:21])
Key Timestamps
- [02:29] – Andy describes Hollow Knight’s impact and the community’s wait
- [09:13] – Blessing’s relationship with Hollow Knight; trust in Andy’s recommendations
- [12:49] – Andy on what makes Hollow Knight special: boss fights and patterns
- [13:55] – Will Silksong live up to its hype?
- [21:32] – Release date predictions
- [25:29] – LIVE Silksong trailer reaction
- [27:32] – Post-trailer first impressions (Andy)
- [28:59] – Art style and visual overhaul (Blessing)
- [36:31] – Jason Schreier article recap
- [44:54] – Discussion of indie privilege, lack of early review codes
- [53:56] – Must-play Metroidvania recommendations
- [58:43] – Was the seven-year dev time “mismanagement”?
- [62:01] – Final community wrap-up and birthday shout-out
Tone and Takeaways
The episode delivers a mix of hype, respectful skepticism, and genuine admiration—for both Hollow Knight: Silksong itself and the unorthodox, “art for art’s sake” approach of Team Cherry. The hosts blend irreverent banter with heartfelt appreciation for the indie process, providing recommendations, context, and a sense of celebration as the release date finally arrives after years in the making. Whether you’re a die-hard fan or an industry watcher, this episode captures a defining moment in modern indie gaming.
For listeners new to Hollow Knight or Silksong:
- The game has ballooned from DLC to a massive, content-rich full sequel.
- The September 4th release is real—and will almost certainly be a landmark moment not just for Metroidvanias, but for independent game development at large.
- Expect glowing recommendations, but also a recognition that the game’s (sometimes punishing) intensity may not be for everyone.
For Hollow Knight fans:
- The wait is nearly over.
- The trailer confirms a staggering scale—200+ enemies, 40+ bosses, new crafting systems, and visual upgrades.
- Development has been slow, deliberate, and fueled by creative joy—not crisis.
- The industry, and the Kinda Funny crew, are right there celebrating with you.
