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Tim Gettys
Foreign. What's up? And welcome back to the Kinda Funny Games cast for Wednesday, March 5, 2025. Of course. I am your host, Tim Gettys. I am wearing a super awesome jacket in support of Nick Scarpino in his Nuzlocke challenge. How do you feel about this? Bless.
Blessing Adeoye Jr.
I like it. I like how blue it is.
Tim Gettys
It's very blue.
Blessing Adeoye Jr.
Extremely blue.
Tim Gettys
We're selling the jacket. It's in red and blue. Two versions.
Blessing Adeoye Jr.
Very important colors.
Tim Gettys
Sometimes you think it's a thinker. It's a thinker.
Greg Miller
I'm gonna get the red one.
Tim Gettys
Different images on each one.
Greg Miller
Yeah. Johnny Ace is on the other.
Tim Gettys
This one just has Nick.
Greg Miller
I hate him.
Tim Gettys
You know, classic Nick we like to call it. You know, we should buy a bunch.
Greg Miller
And give it to all his comedian friends, but not tell them, oh, that's a good one. That's a good one.
Roger McCorney
That's a good one.
Tim Gettys
Joining me today is blessing. Adio. Yeah, Junior.
Blessing Adeoye Jr.
Good day, Tim.
Tim Gettys
Greg Miller.
Greg Miller
Good day, Tim.
Tim Gettys
And Roger McCorney.
Roger McCorney
Good day, Tim.
Tim Gettys
This is the kind of Funny Games cast. Each and every weekday we get together to talk about the big reviews, previews and topics in video games live on YouTube, Twitch and podcast services around the globe. If you love what we do, please support us with the Kind of Funny membership on Patreon, YouTube, Spotify or Apple Podcasts. It gets you the show's ad free and a daily exclusive. Greg Way. Today's is all about Greg flying to the east coast to be in a movie.
Greg Miller
That's right. 16 minutes. I'm gonna be in a movie. I have a script, I have things. I've been. I highlighted everything. You have to act that I memorize.
Tim Gettys
You have to say things.
Greg Miller
I'm gonna say things. Bewildered. You know how it is.
Tim Gettys
It pretty cool. We can't talk about exactly what it is, but.
Greg Miller
Oh, we can to a degree. I mean, we can't talk about what I'm doing in the film.
Tim Gettys
Okay.
Greg Miller
But the movie, of course, is Spider Man Monsters of Manhattan. This is a independent movie. Obviously, it's not an MCU thing. Come on now. But it's an independent thing of a bunch of people who are actors and directors and stuff. You know, let's do something with a cool IP to get our names out there and do it. You can check it out now. The teaser trailer's been up a while. It's got half a million views on YouTube monsters of manhattan dot net. You can go check that out and then hear me on Greg Way. Talk all about it.
Tim Gettys
Very cool. So, yeah, kind of funny. Members, check out that Greg Way for more information. For a chance to be part of this show though, you can submit your thoughts and opinions as YouTube super chats as we go. So if you have any thoughts on how to save WB games, please super chat them in. And also if there's any IP that they have access to in a studio you'd want working on a game, give us a pitch. We would love to talk about that little housekeeping for you. You already got Games Daily talking all about Neil Druckman saying that you shouldn't bet on getting more last of us. Which I think is a wild thing to say. He's just out here like, let's get some headlines, you know what I mean?
Greg Miller
Put the toothpaste back in the bottle.
Tim Gettys
Thank you. Up next is going to be a screencast giving our thoughts on episodes one and two of Daredevil Born again. Can't wait to talk about that. The stream after that, it's going to be something with bless. What you noodling in there? What you thinking?
Blessing Adeoye Jr.
I sold my soul. Darkness. Oh, yeah. We're going back to dark.
Tim Gettys
Exciting. Thank you to our Patreon producers, Lady Twining, Carl Jacobs and Omega Buster. Today we're brought to you by Monster Hunter now. But we'll tell you all about that later. For people asking when they could buy this and where they could buy it, kind of funny.com store is the where the when is later this week. Probably lining up with Nick came out.
Greg Miller
On games daily and said Friday, when they do that nose lock challenge, both.
Tim Gettys
The red and blue versions.
Roger McCorney
You killed that. That was good.
Tim Gettys
Thank you. I appreciate you very, very much, Roger. But now it's time for the topic of the show. How to save WB games. Just kid. We don't have time to to go that big.
Roger McCorney
I mean, it's easy for Warner Brothers in general. We just bring back the Sopranos and that's it. Children.
Blessing Adeoye Jr.
Children.
Tim Gettys
So it's like Muppet Babies.
Greg Miller
Sopranos.
Roger McCorney
Yeah, exactly. I mean they kind of did that with a movie.
Blessing Adeoye Jr.
What if he merged with Discovery? You know, I didn't.
Tim Gettys
That sounds good.
Greg Miller
The movie sucker. Was it just not as good as the show?
Roger McCorney
Shut the up because the movie is.
Greg Miller
What got me and Jen then to go watch the.
Roger McCorney
So that's a bad movie. That's a really bad movie, guys.
Greg Miller
But his son. His son is in it now. His son is in what?
Tim Gettys
Daredevil?
Greg Miller
Yeah, that's right.
Tim Gettys
Born again.
Roger McCorney
He's really good. Yeah, he's really good.
Greg Miller
Everybody's a Piece of.
Tim Gettys
What were you doing with your life?
Blessing Adeoye Jr.
Like volleyball. Season finale.
Tim Gettys
Good for your body.
Blessing Adeoye Jr.
That's finale. What do they call the last game of a season? What do they call the last game of a season?
Greg Miller
Final game of the season.
Blessing Adeoye Jr.
Okay, I said season finale and I was like, no, that's not.
Greg Miller
I mean that counts. I mean for this with it being.
Blessing Adeoye Jr.
That was technically right.
Tim Gettys
It is technically right. What's wrong though?
Greg Miller
We're getting borderline of this, returning into a kind of funny podcast.
Tim Gettys
One day, you know. But no, the topic is how to save WB games. Because if you didn't hear, I'm sure most people listening to this have. About a week ago, Monolith was closed down, Wonder Woman was canceled. Jason Schreier came on this show, talked all about it and things are in disarray over at Rock Steady. Things haven't necessarily been even close to good when it comes to many of the WB game studios the last couple years. What a fall from grace for some of the the most iconic, well known and prestigious video game developers out there. Specifically talking about Rock. I mean I would say Rock City and Monolith even. Right? Sure. So here we are. Now it's up to us.
Greg Miller
We got to save the nation turns its lonely eyes to us to figure it out.
Tim Gettys
Top level Greg, how do we do it?
Greg Miller
You know? Well, Jason's Gamescast was so interesting where he came in and we really, I think were so down in the dumps of are we actually ever gonna see the fruits of the labor of what's going on? You're closing these things now. Why aren't just closing everything? Da da da da da da. Are they gonna sell? They're gonna do this. And Jason was like, I don't see that being the thing. Right. He put it all on, you know, previous leadership, which is changing over and then understanding what they need to go. So he thinks there's more juice in WB games as an entity right now than May. I don't know if I understand that. I thought that was an interesting take from the one, the only number one game journalist, Jason Shire from Bloomberg. But then to sit here and be like, what are, how do you save WB and what do you do? I hope and I think the easiest way if they are going to maintain the course and keep going and not sell and not close up and which again is like so convoluted because you can bring in a new boss of WB games but you still have a boss of WB who has the boss. You know what I mean?
Tim Gettys
It's like and those bosses are proving that they are very bad at running things.
Greg Miller
Yeah, yeah, yeah. And so the short answer here is, as always, learn from your mistakes. Like, this is the same thing we. I would have said about Concord, which is not a WB game, of course, but you can. The writing was on the wall for Concord. The writing was on the wall for Suicide Squad. The writing's been on the wall a lot of different things. And to really dial back what you said, the most astonishing thing about this, the saddest part of the Fall From Grace is that these are the motherfuckers who got it. They did. Batman, Arkham Asylum. And again, I know we trend. There's. I shouldn't say we trend young. We trend old, actually. But I know that there's people here who weren't as into video game news and reviews and previews as I was working at ign, reviewing Arkham Asylum. And again, that game, that first demo, me and Anthony Galle was when he was still a game spy went in there and we walked out, and he was like, that seemed pretty good. And I was like, did it. I'm confused because we're button mashing at one point, but then we're up in the things and we get killed if we get seen. Like, I don't. Is that going to be fun to play? And then the trepidation, the hesitation I came out of that demo with was I had been burned by so many bad Batman games, Superman games, Spider man games, as the guy who loves comics and ip, I'd been burned by so many bad licensed games that you just couldn't believe someone was going to do it, right? No chance. Not in that. They did it. They destroyed it. They then set up this Arkham universe that for so many people, I truly believe is their Batman. That's what they. That's the universe they know, and they.
Roger McCorney
Want to go, it's mine.
Greg Miller
And so for WB in Rocksteady to knock that out of the park and not figure it out, not say, holy shit, if we treat the ip, the source material with love and respect and give developers time with it, they can make something special and instead have it be that it goes on this long. And this kind of dovetails into what we're talking about today with games daily of the art versus the business. And what was happening in the PlayStation 3 generation isn't at all what's happening the PlayStation 5 generation. So how do you get in there and make the money to keep things going? Like, I just feel like, how would I fix this? Time travel back and show them like, you do this again with other ip, do it with Superman, do it with Wonder Woman back then, like when you could build something there and go with it rather than go to become Suicide Squad, go to do this. You know, just like fucking Monolith. You know what I mean? Like, they make that first war game, everyone loves it. They make the second one and they put loot boxes in it. Like WB and your execs shut the fuck up and get out of the way. Let creators create and the money will come if they're making great games and doing this stuff. Right? But for some reason, Monolith success, Rock City success, they then let people get in the way of that success. And that's the problem.
Tim Gettys
Wb, everybody, same thing they did to Zack Snyder.
Blessing Adeoye Jr.
Oh, God.
Tim Gettys
You came up with the idea on one of the shows for us to pair IP that they have access with with studios, and they don't necessarily need to be WB studios. But that makes the most sense. And that I feel like is the, the most true to, to what we're trying to do here.
Greg Miller
So I want to jump in because I think that's one of the things where the idea evolved. Where I think when we originally pitched it and we're talking about on the show, it was like, clearly WB is going to sell. That had been the rumor forever. They're going to get out of the games business. They're going to do this. Then there is. Jason talked about, right? It was that, yeah, they're trying, they were trying to sell, but they were trying to sell not with the IP, so buy NetherRealm, but license mortal Kombat from us, which is a terrible deal. Right. Then I think Jason saying that he thinks there's still juice in wb. I, the, the, the games we're pitching and stuff, I think can have anybody attached to them. But my question would be for the panel, before we even go that way, do you think the future of WB should be doing the Marvel Games thing of cool? We own no developers, we just partner with developers and go that way. Or should it be what it is? Now we're wb, we have these studios and we're doubling down in batting down the hatches to get through a rough spot. But we want them making our games.
Roger McCorney
I think it needs to be a mixture of both. Right. Like, because right now they're in this weird place where it's going to take, what, five years before we see the next Rock Steady Batman game, if that.
Greg Miller
Right, right, whatever. Yeah.
Roger McCorney
So they need to kind of have the okay well, we have teams working on the next Hogwarts. Right. Which is going to make us, hopefully, another billion dollars plus. Right. Then we also need to figure out what the next five years looks like. Right. Like, what are we going to put in the middle of here? Right. Is there a way that we can get games out there in the next two years, three years, that are smaller experiences that can continue the lifeblood of, hey, video games and Warner Brothers, they work out really well. Like, can we. Can we not have people just talk about this, about how Warner Brothers Games is dying for the next five years? Is there any way that we can have these small little wins? So I think you need to kind of have, like, the, hey, let's try out little things here and there, and then eventually, hopefully, we can build back up Rocksteady to where it used to be.
Tim Gettys
Go for it.
Blessing Adeoye Jr.
I have three scenarios in my head. I have the dream. The dream scenario, which is, I think, the scenario we're talking about as far as, hey, Rocksteady, make the new Batman, which we call it. I was gonna say model is gone. What was that?
Tim Gettys
Avalanche.
Blessing Adeoye Jr.
Yeah, Avalanche.
Greg Miller
Yes.
Blessing Adeoye Jr.
Make another Hogwarts legacy. NetherRealm. Keep smashing, right? Like another. Keep going. Keep making Mortal Kombat. And then it is the thing of, hey, we have so much other ip. Let's get. Let's allow other studios to work with RIP to, like, make a cool, you know, Telltale Superman game, even though Telltale is not a good example, because Telltale is, like, barely around. But you get what I mean.
Greg Miller
Pitch somebody different in a bit.
Blessing Adeoye Jr.
Yeah. Like, let's spread out our IP in ways that are going to do the best. Buy all the stuff we own, because we own a lot of good shit. That's the dream scenario that I think is too good to be true.
Roger McCorney
Yeah.
Blessing Adeoye Jr.
Then under that, I have the, I guess, best case scenario, I guess, for WB keeping their studios, which honestly is kind of grim because they've shut down. They're. They're shutting down Monolith. Right. Wonder Woman's canceled. If I were to sit back and ask you guys, all right, if WB were to continue doing the WB thing, what are the best case scenarios for what those games are when those games come out? Even when I think about. All right, a Rocksteady Batman beyond game, I guess, or another Batman Arkham game coming out in four to five years, another Mortal Kombat coming out in a few years, or Injustice. Right. And then another Hogwarts Legacy coming out in four years after that. Right. A LEGO game, maybe. Like, I think it starts to get grim from there. As far as the things that you have left and how long you've taken to work on these things and how much things are deteriorated, deteriorated since I'll say prime WB Games, which I'll put in the latter half of maybe the 2010s or the late 2000s. Right. When you're talking about Rock City's Batman, when you're talking about Shadow of Mordor and games like that, I then have my third scenario, which is the dark grim scenario, but I think almost the more the most realistic one. And this goes against the Shrier thing, right? Or maybe on a different timeline, but. But I think it is. All right, cool. WB Games is not a thing anymore. We're selling all our studios. We're keeping the IP, which sucks for some studios like NetherRealm, because NetherRealm, their whole personality, their whole brand is Mortal Kombat and sometimes injustice. When you lose out on Mortal Kombat Injustice, who's buying NetherRealm? Like, are you buying it? And then licensing out, like, that's such a bad case scenario. And I think that's going to lead to such a bad place for that studio. But I think you're going to have scenarios like that of, hey, who wants to buy Rocksteady? Who wants to buy Avalanche? Where WB Games is done doing games, right? And we're just WB the other sides of the business. Those are my three scenarios. And honestly, I think that last one is probably the most realistic.
Tim Gettys
I mean, it's funny you say I I as there's going to be bad things that come from that. I think any scenario is going to be bad things because of how poorly managed this is and has been. I think that's the right move. And I understand all the licensing of the ip. I feel like that is the right way to fix this problem, is to be able to go to developers big and small to be able to make Batman games, Game of Thrones games, Harry Potter games, whatever it is. I also think that there are a couple of the WBO studios that would easily get acquired by the people with the money to do that. And then I think that the conversation of licensing after that gets interesting. But I do think that we're talking about some of the very few brands out there, that it's worth it. If it's worth it to license Spider man, it's worth it to license Batman. You know what I mean? Yeah. And sure, there's costs associated with that, but I feel like those are costs that are Worth it if you are at a certain level. And does this mean 10 cent? Maybe. And that's not good. Right. But this could mean Xbox, PlayStation one of them. And I think that if those decisions were made, it would be. There would be focus to it. There would be like an actual goal in place for that to happen.
Roger McCorney
But like my brain goes to like I can see a rock steady getting acquired.
Blessing Adeoye Jr.
Right.
Roger McCorney
Just that name, right, has so much cachet. But like I would never see a Warner Brothers Montreal ever getting acquired in any sense.
Tim Gettys
There's losers here for sure. Like netherrealm. I'm talking about Avalanche. I'm talking about Rocksteady. Those are the three. Right. And TT games potentially too. Like, like I like there's value there, right? Like, and there's value.
Greg Miller
I don't think TT games potentially, like.
Tim Gettys
That'S the thing is like I again, I don't think that everybody like through this, in this scenario, but I do think that there's value to TT games in the family space, which is a very important space in video games that they fill. And if they were to be gone, I don't know that there's another group ready, I mean to jump.
Roger McCorney
I mean, I think they're perfect for PlayStation in a big way of like they're trying to do the LEGO Horizon.
Greg Miller
That was the whole thing, right? Lego Horizon. The knock against was it's not a Lego game.
Roger McCorney
Yeah. And they're trying to make more family friendly games. Right. I could see that.
Blessing Adeoye Jr.
I could also see PlayStation acquiring another realm and also acquiring more combat. Well, acquiring more combat at the same time. Right. Like getting that IP because PlayStation they are Evo, they own right now. They are getting more and more into the fighting game space. Like they own the. The announcement of both Tekken and Street Fighter for the latest ones. They are big into fighting games and owning Mortal Kombat is an exclusive. That's such a PlayStation Move.
Tim Gettys
Yeah, I see the TT games, if that were to be a thing, that's to me xbox. Especially with their new multiplatform strategy. Because that those games need to be multiplatform. Like those games need to be accessible to as many people as possible. They are like many things. Perfect game pass games. We're getting very, very head here. But yeah, that's the thing is I do think that they're like idea though.
Greg Miller
We need to do it. Everybody picks three games.
Tim Gettys
Oh yeah.
Roger McCorney
Oh yeah, we will.
Tim Gettys
All of what Shrier said, like makes obvious sense and he like, it's very clear that there is so many Millions, if not billions of dollars at risk of taking the talent, but not having the IP that they're known for. But I do think that there is enough talent there that, like NetherRealm, for example. Like, I do think that they have the stuff to be able to make a new ip, to make something new or. Or just be given a different life.
Greg Miller
That's my thing is. I don't know. I. You don't think so?
Tim Gettys
It'll never be as big as Mortal Kombat, but we need to also keep in mind Mortal Kombat, the most recent one, did not sell nearly as well as the last couple Mortal Kombats, but by millions.
Blessing Adeoye Jr.
I. I love NetherRealm. Big. A big reason is that I love Mortal Kombat. I don't know if NetherRealm is another realm without either Mortal Kombat or injustice. It's hard for me to think of a new IP that they could work on.
Tim Gettys
License anything, though. That's the thing is like, if they could do it for injustice, if they can do it for dc, just get them. What license do you have by the Other Realm? You're making a PlayStation fighting game with all the PlayStation characters. You get what I'm saying?
Roger McCorney
Was a Marvel one. The Marvel fighting game they had on PS2, Inhumans or something like that. In Justice. It was like an. In something.
Blessing Adeoye Jr.
Marvel vs. Cat.
Roger McCorney
It was like Nemesis. People know it. It was like the. Yeah, you'll see. Was like. It was like a PS2, like, fighting game. Like 3D fighting game that was. It was like really gritty and it had like. I'm just saying.
E
Marvel Nemesis, Rise of the the Imperfect.
Roger McCorney
That's what I'm saying. Of course.
Greg Miller
Rolls off the tongue.
Roger McCorney
Exactly.
Greg Miller
No, I think. Yeah, I think. I think NetherRealm would get scooped up, no problem. And I do think the idea would be if they were suddenly scooped up by anybody. PlayStation. Let's run with yours. PlayStation scoops them up, right? I think Marvel games would be stupid not to be like, cool. Make a Injustice humongous. We will hire. I think Tom King is exclusive to DC now, but we'll give you a storied Marvel writer to also do the. To just copy Injustice. People would fucking love that. Like, you know, I mean, not obviously the exact same story, but like, we're making a Marvel fighting game that just looks like Justice.
Blessing Adeoye Jr.
My only thing is, like, I feel like Marvel versus Capcom or like some other Marvel fighting game is already in the works.
Greg Miller
But see, my thing is, I think they're so different Where I would never in a million years pick up Marvel versus Capcom.
Tim Gettys
Right.
Greg Miller
It's just. It's such a fighting game that isn't my thing. Whereas Injustice is a story. Right. Like, I don't. I play. I Horribly played Injustice 1 to get all the way through the story. Right. Like, that brings in that idea. And I think if you're telling a story that is a Marvel thing, but it's pulling threads that. Not exactly, but it's telling you a great Marvel story and focusing on Iron man and focusing on Cap and doing, hey, you loved mcu. This is pretty cool. I think that would find success, let alone, you know, you start to mix in if it is PlayStation putting on PlayStation plus or if it's Game Pass or whatever, you know, I mean, like, there's all these different things of where you're putting it to get it to that mainstream audience. That's always been the thing. Right. Mortal Kombat. When you ask people on the street about a fighting game, I think they bring it up because it's the most mainstream fighting game. Yeah. I mean, like, that's how I think you'd be out there with it.
Blessing Adeoye Jr.
I still, I still do think there's no world where PlayStation buys another. I mean, they don't just buy Mortal Kombat because that just fits within the PlayStation ethos so strongly. As far as the how big Mortal Kombat is, how much I think netherrealms value is boosted by Mortal Kombat.
Greg Miller
The only reason you wouldn't is that WB is not selling it.
Tim Gettys
Yeah.
Greg Miller
And if that's the case, I buy another realm and I wait WB out the five years. Like, fuck, we don't know what we're doing. Why do we keep it?
Blessing Adeoye Jr.
I think if they're selling another realm, they're selling there's some kind of like Walmart, like, dash the price out. Like, hey, we're selling these as a bundle kind of thing.
Roger McCorney
We also got to remember, like, Mortal Kombat, of course, the biggest. It's biggest in video games. But there's movies. They're making movies, they're making merchandise, they're making straight to animated, you know, DVD movies. Like, it's a big franchise outside of gaming. And I wonder if Warner Brothers would just want to hold on to it just for movie rights alone. Or maybe they just keep the movie rights and they give away the game rights. Right. Like, if they split it up like.
Greg Miller
That, the K bottoms, a Marvel Civil War fighting it would be cool. Hell yeah. That'd be awesome.
Tim Gettys
Yeah. Yeah. I I'm so with you though. Plus like I, I feel like the. I think that Mortal Kombat is one of the only of these IP that is worth the money because of how much money Mortal Kombat makes and has the potential to eventually make as well.
Blessing Adeoye Jr.
Yeah, that's thing is, I think it'll. It'll be one of those ones where the new story like we're going to be talking about the number if this ever happens, right. A PlayStation or anybody else acquiring Mortal Kombat, we're going to look at the number and be like, damn, like you, like you paid that much for Mortal Kombat. But it would make sense in the.
Roger McCorney
Long run and like not to get ahead of ourselves because I do have like, you know, we have the list of like games that were fantasy booking or whatever. Like one of the ones that I have is I want netherrealms or just I guess Warner Brothers in general to do a single player Mortal Kombat game. Again like I, that franchise is so much juice in terms of like the public cachet of like I. My mom knows Scorpion. Like, like that's crazy. Like everyone knows these characters. I think there's just a barrier of entry of fighting games to a certain extent. And I would love to play a Mortal Kombat Scorpion game. Right. That is just a third person God of war esque. Like you're just over the shoulder beating people up like in, in a more approachable way and then get people into that franchise like that because just doing Monks. Yeah, literally. I mean like I love Shallow Monks as a kid like because it was the only one that I could really play and like feel like I had a great time with. So yeah, I think there's something to do with NetherRealms and especially if they, if NetherRealms gets bought up by PlayStation with Mortal Kombat.
Blessing Adeoye Jr.
How cool that that's the next blue point game. I mean. Yeah, Point Scorpion.
Roger McCorney
I mean that's cool.
Tim Gettys
Definitely. All right, I want to get into some of our pitches here that we have. Plus I want to start with you.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
Choose one of yours to set the stage here.
Blessing Adeoye Jr.
Right. So this was the. The idea of this came from I think either a KFC conversation with me and Greg or maybe knows the games cast talked about on the Gamescast of like, you know, me wanting to do the dream scenario of. All right, what if we ran WB games like Marvel Games and just licensed out the IP to different studios. Right. Or even if you wanted to use the WB studios. So I went into this with more of a dreamlike scenario of, like, I don't think these are the most realistic things, but also I think there'd be a lot of potential, a lot of juice here in terms of some of these ideas. Which one do I want to start with? One of these ones? I think I share an idea with Roger.
Roger McCorney
Yeah, I took it away because I saw that you wrote, oh, you took it away. Copied me.
Blessing Adeoye Jr.
Okay.
Greg Miller
Just like you stole this idea.
Roger McCorney
I know, right? It's crazy. Blitzing did that to me.
Blessing Adeoye Jr.
All right, let's talk about an IP and a studio that are very combat and martial arts focused. Right. An IP and a studio that I think do well with intriguing, intriguing concepts. An IP in a studio that have a lot of style to them. Matrix.
Greg Miller
Say IP in studio.
Blessing Adeoye Jr.
Matrix by Slow Clap. I think that'd be such a slam dunk of a.
Tim Gettys
Hey, I'll give that a fast clap. Hey, thank you.
Roger McCorney
Right.
Blessing Adeoye Jr.
I think that'd be such a slam dunk of what is a studio that we know that is very talented with a combat. A studio that can make a game that I think can play super well. You look at a game like Sifu, right? And Sifu is all about the bobbing, weaving. It is all about, like, that fast action and feeling. Feeling locked in as a player into the martial arts and all the stuff that you're doing. I think Matrix would actually be the next evolution of what that gameplay would be like for a Sifu thing. You're adding in bullet time, slow motion. You're adding in more guns, moves with flare.
Greg Miller
You're.
Blessing Adeoye Jr.
I mean, you're bobbing and weaving like bullets, Right. And bullet time. That fits the Sifu gameplay style so well. And Matrix, I think, is a franchise. That one already has a history in video games. Like, how many people do you know that played Enter the Matrix of Neo?
Tim Gettys
Yeah.
Blessing Adeoye Jr.
Like, I remember being in my friend Caleb's house in high school, and he had a GameCube, and I was. I forget which Matrix it was. I think it might have been Enter the Matrix.
Tim Gettys
It must have been. Yeah.
Blessing Adeoye Jr.
And, like, gameplay is fucking awesome. Fuck with this game. Heavy. I think the video game audience would love another Matrix game, Matrix, as an IP super strong. Something I think you should be doing more with in the video game space. Obviously, they've done stuff recently with it in the movie space.
Greg Miller
How'd that go? Exactly. So let's go. Let's make some games.
Blessing Adeoye Jr.
Yeah, let's make some games. Let's try it out. And I think Slow Clap is a studio that Wouldn't get too cute with narrative and story. Hey, what is the most basic ass like conceit we can make as far as what you're doing with this game? It has to be about one thing. Just escape the Matrix.
Tim Gettys
Yeah, that's. Emre in the chat says there was a Matrix bonus level in Sifu. I totally forgot about that. In the arenas, like it literally was you. You're dressed like Neo and you do it.
Blessing Adeoye Jr.
I totally forgot.
Roger McCorney
Yeah. My pitch for this when, when I had originally was just literally just do Matrix Path of Neo. Like you just. It's the, it's the, it's the games just condensed and it's just Neo's best moments throughout all the games. And we just put that into one package and we call it a day and we go off of the nostalgia of the original games.
Blessing Adeoye Jr.
Can we bring up footage of Path of Neo? I don't know if I've seen gameplay.
Roger McCorney
It's. It's. Yeah, it's just you know, beat them up type thing which was.
Greg Miller
I can never keep track. So I apologize. But what was the Matrix game That was the prequel to the movie where we followed Enter the Matrix. Yeah, I remember that being such a cool idea. Yeah, we talk about. We just did the games Daily story where Joe and Anthony Rooster like yeah, we'd be open to games on Doomsday or whatever. But it's like I remember that announcement and I wasn't even a big Matrix guy and I played that game because I was like, what a cool idea that I'm playing stuff that is going to be influencing the movie.
Tim Gettys
Enter the Matrix was kind of like the Batman Arkham before Batman Arkham but like not necessarily in a good way because Batman Arkham was a major surprise to people. Like oh holy, a license game's good.
Greg Miller
Yeah.
Tim Gettys
End of the Matrix was the one where it's like, oh my God, this license game is going to be the one to change everything. And then it didn't. But everyone played it and everyone like has fond memories of it but like because it was very well marketed. But yeah, the game was not great and was not well received when it originally came out.
Blessing Adeoye Jr.
And one more thing I want to say to this idea of slow clad Matrix game too is I think more publishers and IP holders in the video game side should embrace smaller studios and should embrace indie studios. Hey Matrix, Gigantic ip. What if we made something small with it that has the potential to make a lot of money? I think a slow clap game for Matrix wouldn't obviously wouldn't cost as much as a. If Avalanche was doing it right or if Monolith was doing it, you make it at a lower budget. But I think you still have such high sales potential, because guess what? It's Matrix in. The gameplay will be good, Guaranteed.
Greg Miller
Yeah.
Tim Gettys
I was last to get to this list, so I, like. It was a little more slim pickings trying to, like, add things here, but when I was thinking Matrix, I wasn't thinking slow clap. I was thinking Remedy.
Blessing Adeoye Jr.
That'd be great, too.
Roger McCorney
Yeah.
Blessing Adeoye Jr.
Oh, my God, that'd be great.
Roger McCorney
Yeah, I was thinking about Remedy. I just. I don't know. I just want them to do whatever.
Tim Gettys
Do their own thing. Yeah.
Roger McCorney
Yeah. Even though I like fantasy booking their stuff.
Tim Gettys
Rog, Hi. Let's go to you next.
Roger McCorney
This is a weird one to start off with, but I just. I think that this might be the right answer or the type of caliber of game that Warner Brothers should be leaning on and giving resources to. And this would be a Teen Titans game. Titans is just such an amazing IP that grew up, that was raised a lot of Gen Z and millennials. Right?
Greg Miller
Like, are we doing a real one or a Teen Titans go or what?
Roger McCorney
No, not Teen Titans go. Like, more in the line of the animated show. Yeah, the original animated show. And this would be actually made by Upstream Arcade. Upstream Arcade are the people that did the newest Hellboy game. And also west of the Dead, we could pull up some gameplay of that. These games have such incredible art styles. The only issue is that the combat is just not. It's just almost there. It's just not quite there. Right. They just need a little bit more resources and a little bit more time. But, man, they have the style. They got the stuff. And when I look at the new Hellboy game specifically, like, that game, of course, is aping off of the Hellboy comics very clearly. Like, it feels like you're inside.
Greg Miller
They were going for a look there.
Roger McCorney
But it's also not too far off from, like, a Teen Titans, like, animated thing. Like, I can see that. I can see that, like, the contrast in the visuals. And again, it's. Combat's not the greatest in the world. It's very, you know, this was a roguelite. This was kind of like, I think I beat the game in, like, three hours or something like that. It was a very short experience, but it was like 30 bucks or something like that. It was for what it was. It was a good time. I can see them with a few more years, few more millions, millions of dollars behind them. This game could really hit Specifically for the people that are like, shit, I want an adult Teen Titans game. I want something that is a little bit more for me then the opposite side of this. I mean, I want a Teen Titans game in general. Right. The opposite side was I would want Deck 9. Deck 9 to do a Teen Titans game and do one that is more of like, hey, the relationship. What was the artist? Shit, I wish I looked this up. There was that artist. I think there was maybe even a comic run where it was like them in high school and like, it's all over the Internet.
Greg Miller
Oh yeah. They get sampled all the time. I know what you're talking about. I don't think it was ever actually a full blown comic. It's just I follow them on Instagram.
Roger McCorney
I would fucking love that if we actually had like, hey, they're in high school. Like, they're. It's Teen Titans. They're growing up.
Greg Miller
Gabriel Piccolo.
Roger McCorney
Yes. Yeah, exactly.
Blessing Adeoye Jr.
Bringing up Teen Titans battle blitz.
E
Cartnetwork.com Last Teen Titans game.
Blessing Adeoye Jr.
I was in fourth and fifth grade, just in the computers at the back of class doing this every single lunchtime.
Roger McCorney
Incredible. But yeah, I think Teen Titans is one of the most underutilized IP inside of dc. Has so much cachet. And if we were to do either the. The beat them up one or we do something that's more of like a life is strange thing, I think that would hit really.
Blessing Adeoye Jr.
I agree so much. It's crazy how. I mean, Roger obviously, you know, and Barrett obviously, you know, and Tim might know. Right. Of like growing up at our age group and how much Teen Titans, like hit for that generation.
Tim Gettys
Right.
Blessing Adeoye Jr.
In 2000, what, four, 2005. Around that time. You ask any kid of what are your. What's your favorite Cartoon Network cartoon? Teen Titans.
Roger McCorney
Even if they don't like dc. Even like, man, is one of our favorite cartoons is Teen Titans. You don't give a shit.
Blessing Adeoye Jr.
Justice League was on tv. Batman, the Animated Series is on tv. And obviously like, these are great cartoons. I'm not doing any shade. I was watching Teen Titans.
Roger McCorney
Yes.
Blessing Adeoye Jr.
I didn't give a fuck about Robin.
Roger McCorney
Was my favorite DC character.
Blessing Adeoye Jr.
Yeah, it was.
Roger McCorney
Yeah.
Blessing Adeoye Jr.
Like, I watched Static Shock. Static Shock School. But like, Teen Titans was different. Titans was different.
Roger McCorney
Slade was so scary during it.
Blessing Adeoye Jr.
Like you talked about Slade.
Roger McCorney
And also my, my little other side thing here, my little mini game here is this should tie into a Deathstroke game made by one more level that people did. Ghost Runner, first person Deathstroke game would be sick.
Blessing Adeoye Jr.
Yeah.
Roger McCorney
So, yeah.
Blessing Adeoye Jr.
But yeah, that feels Like a. Like one of the fumbles of the D.C. generation of not making more good Teen Titans and other.
Tim Gettys
Good. Good is the keyword.
Blessing Adeoye Jr.
Yeah, yeah.
Roger McCorney
Not just go is good go.
Tim Gettys
Titans, the show.
Roger McCorney
Oh, sure, sure, sure.
Greg Miller
They had Con El in there. So let's not just start talking.
Blessing Adeoye Jr.
I'm just saying, video games in general. How has there not been a major Teen Titans video game?
Roger McCorney
Yeah, there has many people. Like there has been, but they're not good major. Yeah, exactly. That's true.
Greg Miller
Gregory, Hi, how are you?
Tim Gettys
Please hit me with something.
Greg Miller
I think I like what we're talking about. I like how we're all kind of on the same page too. Just like we should work with different developers, smaller developers do these things. Right. I think one of the things I know that I get shit for sometimes is wanting everybody to work on an IP and do this thing. But it's back to what we see as we see studios close and not make money and not be able to make headlines and not be able to do it. I would like to see. I think there is a market for a Wonder Woman game with a lowered expectation. Not this giant open world triple A, yada, yada, yada. I would want to see a Wonder Woman game from Yellow Brick Games. Yellow Brick Games just put out Eternal Strands. We've seen this. It was a game, that new ip, new thing, move the needle on day and then you haven't heard much, I feel, since then, of course, Yellow Bird Games. Marie from the wikipedia. Founded early 2020 by Mike Laidlaw. Of course, you know him, formerly over at Bioware and several other developers from Ubisoft. In particular the Quebec Studio, which of course means they worked on my beloved Assassin's Creed Odyssey, but they also worked on Immortals Phoenix Rising, another game everyone loved the gameplay of. But did it make this many moves? Did it do this kind of thing? I think you can. As we watch right now, Eternal Strands gameplay, you're seeing a lot of different powers and stuff. Here's Bow and Arrow. I like the combat of it. They bring in supernaturally kind of powers or whatever to it. But I think if you were to have just taken this idea of a game and applied a Wonder Woman license to it, I think you would have moved more units and gotten more people excited and found a bigger audience. I'm not trying to take away from Eternal Strands audience. I'm not trying to take away. I'm complimenting it. I'm saying I think the game is so good, I wish more people were playing it. I didn't love it for what I played, I put it down. But I mean, I think there's stuff here, right? And I think to go in here, especially with, how do you make Wonder Woman interesting? How do you do all these different things? Why not come in and do, hey, it's Wonder Woman. It is the Greek God stuff. We're leaning into it. We are climbing everything. Diana's, you know, thrown from Themyscira to this other Greek island that she's got to escape. Cersei made a whole plot put her in here. So she is fighting the gods, she is doing minotaur stuff, working with the gods, whatever it needs to be right. But it also gives you this room of cool. She picks up the gauntlet, and it's kind of got a worry with the not weapons, but you make the ability of like, you have the speed of Hermes, right? You're picking this thing up. You're going this way. You have giant enemies to crawl and fight and battle with. Like, I think just taking what they've already done with immortals, what they've already done with Eternal Strands and giving it, hey, we're putting it in a D.C. world. We're giving you Wonder Woman. We want you to play with it. I think it would reign in some of the ideas that I think got a little off track with Eternal Strands, but also make a narrative there. It's like, okay, cool, I know what's going on. You bring Gale back. Gail Simone, of course, who is a seasoned comic book writer, was working, of course, on this Wonder Woman game as a consultant. Bring her in to pen the narrative here. Have a go. And again, don't go bigger than what's happening in Eternal Strands. Have it be that it's all voice acted. But, yeah, it's just the still images popping up and talking to each other, going back and forth. You're crafting armor, you're doing this thing. Throw in somebody else from, you know, the D.C. world, even. I think it'd be cool if you had back at camp and this would piss people off for sure. But you have. Maybe we do a thing where it's like we're toying with the idea that this is Wonder Woman and Batman are together kind of thing. But when they get pulled through here and Batman gets injured. So it is just Bruce Wayne's back at your camp, laid up in a cast, and he's able to give you tech and upgrades with what you bring and really get into that kind of nature of it. There's a bunch of fun stuff you could do with it. That Eternal Strands already does. But I feel like applying some of this would actually go further for what the game should be. Could be. And again, way less investment from WB games. We're not going to Monolith and saying, you haven't made anything. And Jason kept bringing up, what, seven years, eight years, whatever it was. We need you to make this thing. And it balloons. And it balloons. And it balloons. No, we're keeping it small. We're keeping it tight. We're doing something fun.
Blessing Adeoye Jr.
Yeah, I like it.
Roger McCorney
I like that.
Tim Gettys
So this is rough for me because I'm loving the pitches I'm hearing, but my problem is with the statement of how to save wb, you got to.
Greg Miller
Burn it down first.
Tim Gettys
I'm just very pessimistic about a lot of the DC superhero IP that we're talking about being able to save things. Right. I really do think that it is a. Hey, back to basics in the most extreme way. It's Batman, y'all. It's just Batman. Like, I don't think that any scale, Wonder Woman, Flash, Green Lantern, whatever game at this point is going to save anything. You know what I mean? Even if it's incredibly good and all that stuff, I feel like that that would then need to be like. That would be such a dramatic shift starter, if. And such a surprise. It would be another Batman Arkham moment, I think. And I think that's very unlikely to happen. So I struggle trying to come up with, like, well, how would you save it? And I think the easiest answer is TT Games. Lego Marvel Infinity Saga. Make the money. Go back to the hits of the. Like, we've said it so many times, and it just, like. It's just the easy right answer. Go for the thing that people are like, well, I. I liked the Infinity Saga. I don't like Phase four and five and six and whatever, but I like that, you know, that's gonna make the money for the. The kids and all that stuff. DC Snap. The other one, it's Marvel Snap, but it's DC Snap. Make the fucking money. Get the characters out there. Get. Educate the children.
Blessing Adeoye Jr.
Educate them.
Tim Gettys
All right.
Greg Miller
Metamorpho.
Roger McCorney
Is there a twist that you would put on this one? Is there another card game that you would kind of, you know, just original, no twist. Oh, just.
Tim Gettys
Nope. Just do Snap.
Roger McCorney
Just get sued.
Tim Gettys
Or something.
Greg Miller
Like overpowered, which ripped off magic.
Tim Gettys
I think with a lot of stuff. It's like, it's. Don't overthink this. It's like, go back to what you know works. You do what you know is going to work here. So, yeah, more Hogwarts. Lean into Hogwarts as much as humanly possible. See, I don't have one really, like, fun pitch except for one I signed.
Blessing Adeoye Jr.
He's got one. He's got one. He's going to say it now.
Tim Gettys
Everything I just said about go back to the guaranteed hits. Throw that out the fucking window, okay? Because I got a great idea. It's not going to save WB games, but it's going to be really cool and it could work. And I think that it's the right level of budget and marketing and all the things you need for this to be a hit. NBA Space Jam. Okay, you take NBA Jam. You take the Space Jam characters. It's made by Dottie Emu.
Blessing Adeoye Jr.
He cooked.
Tim Gettys
All right.
Blessing Adeoye Jr.
He cooked.
Tim Gettys
We know that they're good at great nostalgic video games and great nostalgic ip. You combine them together. Come on. And slam to the jam, baby.
Roger McCorney
I love that. Is Michael Jordan in it? Is LeBron James both?
Tim Gettys
Both. That's the thing. They're both in it. This is everything. Jordan as well.
Roger McCorney
That got.
Blessing Adeoye Jr.
Here's the pitch, right? Michael Jordan gone evil. He's gone heel. He's like John Cena. He kicked LeBron James in the nuts. And he's. He's the captain of the monsters. LeBron James. LeBron James is leading the Bugs Bunny team. Michael Jordan is leading the Monstars.
Roger McCorney
Oh, I love that. They don't have the rights to Michael Jordan. They have to give him a million. $2 million.
Tim Gettys
Michael. Michael Jordan might be the thing that Jordan Michaels. This takes down WB games.
Blessing Adeoye Jr.
Are they reading Mike Tyson Listen to and punch out.
Tim Gettys
Oh, that's a good call. Yeah, just do that.
Greg Miller
Yeah, get Michael B. Jordan to be in there.
Roger McCorney
Oh, they did that in Space Jam, too.
Blessing Adeoye Jr.
They did do that in space.
Roger McCorney
That was the bit. That was the bit like, hey, we got Michael Jordan.
Tim Gettys
Michael Jordan.
Roger McCorney
Yeah. It was a great movie. It was a great movie, everybody.
Tim Gettys
We will continue doing this right after a quick word from our sponsors.
Greg Miller
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Tim Gettys
Nathan. The viewer in the chat says it might be recency bias, but a Tom and Jerry Hazelight.
Blessing Adeoye Jr.
I just saw that. That's incredible. Yeah.
Roger McCorney
I mean, I have a hazelnut pitch here, so I'm excited.
Tim Gettys
Yeah.
Roger McCorney
Talk about it.
Greg Miller
Go, Roger.
Roger McCorney
You want to go now?
Tim Gettys
Go now. Fuck it.
Roger McCorney
So I mean, I just want to talk generally about, like, I was like, oh, well, I was like, okay, well, what are.
Greg Miller
I was like, about two characters I haven't thought about in 40 years.
Blessing Adeoye Jr.
No, I think about Tom and Jerry a lot.
Roger McCorney
Yeah. You're a big. You're a big.
Blessing Adeoye Jr.
I'm a big Looney Tunes guy. Yeah.
Roger McCorney
They're not part of. No, but, like, adjacent.
Tim Gettys
Yeah.
Blessing Adeoye Jr.
They're like the same network. Yeah.
Tim Gettys
Rock and the Muppets. You know what I mean?
Blessing Adeoye Jr.
Yeah.
Roger McCorney
When I was looking through, like, the Warner Brothers ips, I was like, okay, well, they have Cartoon Network. This is going to be easy. And I thought about it. I was like, man, they've fumbled Cartoon Network so heavily in the last, like, 20 years. Like, that is not what it used to be back in the day. Right. Like, and there's a lot of. Of course they own all these rights, these things, but it's like, I don't know. Is a Fucking Powerpuff Girls thing gonna work the way that it did back in the day? Like, no, none of this is gonna work. The only thing that I could think of that I think would work in 2025, just because of nostalgia and also just when it came out, is an Adventure Time thing. And I was like, hazelight and Adventure Time could be really good. Like a two player Adventure Time game where, you know, you pay as Finn, you pay as Jake, and that just writes itself. Like, it doesn't have to be as long as a split fiction, but for an eight hour experience, I think that could be really solid. I don't know if that would.
Blessing Adeoye Jr.
I'm mad at it.
Roger McCorney
That would not sell, but that could. Could be really good.
Blessing Adeoye Jr.
It'll sell a little bit. Like that is Adventure Time is very popular. I wasn't an Adventure Time kid. I think I was like, I was a little bit too old for Adventure Time, which is weird because all the people I knew who liked Adventure Time were somehow older than I was.
Roger McCorney
Yeah. Yeah.
Blessing Adeoye Jr.
Like, it was just a. Weirdly like it just hit.
Roger McCorney
This was like the last thing that I watched.
Blessing Adeoye Jr.
It was.
E
It was like the last thing. And, you know, bless you. And I were in high school and like the stoners, all of us were still watching kids cartoons, you know, after school and so. And Adventure Time was the one to watch.
Blessing Adeoye Jr.
I feel like Hazelight. Hazel is almost like they're like slightly too big.
Roger McCorney
Yeah.
Blessing Adeoye Jr.
I think to make it. Make an Adventure Time game. But like, I don't know. I think that would be an interesting risk to take of. Hey, what would happen if we went big with an Adventure Time video game?
Roger McCorney
Yeah. Especially if they lean into the two player aspect of it. Right. I don't know.
Blessing Adeoye Jr.
Yeah.
Roger McCorney
I think that that's a market that is still not fully tapped. Like, I mean, of course it's only Hazelight kind of doing those types of games. So I don't know if they just. If they did one more. That was a license thing, I would want to see how that performed. Specifically with Adventure Time, there was a.
Tim Gettys
While where the Tom and Jerry Super Nintendo video game was the only game I had at my house.
Greg Miller
Wow.
Tim Gettys
Game wasn't great, but it was pretty cool.
Greg Miller
Like, I watched Tom and Jerry, don't get me wrong. So I. But like, the memory I have of Tom and Jerry is that my mom once bought Tom and Jerry popsicles and they were like the best popsicles I had ever fucking had. You know what I mean?
Roger McCorney
Were they shaped like Tom, like sucking.
Greg Miller
On Tom's head Nothing like it. Mom never bought it again.
Tim Gettys
Zach Johnson in the chat says, why have none of you said Scooby Doo? And I want to say, like, there is something there.
Blessing Adeoye Jr.
Scooby.
Tim Gettys
Scooby Doo, I feel, is a great IP to come up with a video game for. Because I think that, like, you can.
Greg Miller
That'S the type of until dawn.
Tim Gettys
They change the, the tone of it. And, like, you can adult it up or kidify it as in any direction that you're, you're trying.
Blessing Adeoye Jr.
I stand by this. A Scooby doo night of 100 frights on PS2.
Tim Gettys
Come on.
E
I, I, I'm, I stand the by the ip, but trying to adult it up. Whatever. Like, you gotta try to find someone who can capture that original energy.
Blessing Adeoye Jr.
Super massive.
Tim Gettys
It works, dude.
E
No, I, I And someone else said, don't nod. Like, I think both of those studios, like, they would try to recontextualize Scooby Doo into something that, like, loses what makes that.
Blessing Adeoye Jr.
But what makes Scooby Doo. Scooby Doo.
E
Scooby Snacks, Scuba being being goofy and silly alongside being kind of, like, weird and creepy. I think both of both of those having.
Tim Gettys
Yeah.
E
Having weird, like, crossovers with, like, the Harlem Globetrotters. And I feel like both of those studios would try to be like, we're taking Scooby Doo very seriously.
Roger McCorney
I just don't think any of this sells. Like, I don't know. Like, it's, to me, it's just we're at the point now where it's like, oh, well, ip. We gotta make a video game with ip. It's like, I don't. Is a Scooby Doo thing ever gonna sell outside of, like, you just make these double A games that are. What are the people that make all those double A games now that are, like, basically thq, but they're not thq Nordic. No, but they're like Embracer Group.
Blessing Adeoye Jr.
Yeah, Embracer Group.
Roger McCorney
No, not even. They make, like, the spies next door. Totally Spies. Not, Not Spies Next or totally Spies games.
Blessing Adeoye Jr.
Whatever. Next door.
Roger McCorney
You've seen them all. They make, they make all these games. They made that TMNT game that looked kind of good, but it wasn't.
Blessing Adeoye Jr.
What are you watching over there? Whatever. Spies next door.
Roger McCorney
Whatever, you guys. Know what I'm saying?
Greg Miller
OG Games.
Roger McCorney
OG Games.
Tim Gettys
There we got some super chats.
Roger McCorney
You just make an OG game. Scooby Doo.
Tim Gettys
CJ splits on says static shock. Could be WBs. Miles Air Surf on a sewer lid. Static shock. Don't got the stuff, man. I know. We all say it. We all. We all grew up watching that car, too. Yeah.
Blessing Adeoye Jr.
I mean, I thought about, like, a static shock sucker punch the game, and I was like, man, it'd be so sick. But also.
Roger McCorney
Yeah, another. Another, you know, character that they've just completely up after the.
Blessing Adeoye Jr.
Its initial best thing is like, oh, man. See, now I'm getting to the CEO brain that I shouldn't be, because I'm like, well, if you made a static shock movie that was successful and then made the video, but it's like, okay, we can't do. We can't work that way. Obviously. That doesn't. It doesn't. It doesn't work that way.
Tim Gettys
Tundra Boy says, I always wanted Atlas to make a Harry Potter game. David Flores says, is Avalanche the same studio that made the Mad Max game? Make more of those? They are, but now they're making Harry Potter. You're never seeing Mad Max again.
Blessing Adeoye Jr.
Yeah, yeah. I think this Avalanche made what was the toy to life game.
Greg Miller
Disney Infinity, the other one.
Blessing Adeoye Jr.
But yes.
Roger McCorney
Lego Dimensions, I think.
Tim Gettys
Skylanders.
Blessing Adeoye Jr.
Skylanders. I think this Avalanche was the Skylanders guys, right?
Greg Miller
No, no, they were Disney Infinity, weren't they?
Blessing Adeoye Jr.
Oh, maybe they were.
Greg Miller
I'm pretty sure.
Tim Gettys
Yeah.
Blessing Adeoye Jr.
Yeah. Disney Infinity. You're right.
E
The other Avalanche is. Avalanche is now called Avalanche Studios Group.
Tim Gettys
Great.
Greg Miller
That fixes it. Thanks.
Tim Gettys
Anyway, yeah. Is it time to give MK versus DC another shot, says Tundra Boy. No, I think they've definitely found their. Their bag with.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
Injustice.
Blessing Adeoye Jr.
It's like you just put. You can put. They have put MK characters in the DC games and vice versa, so. You already got it.
Tim Gettys
Camera says, need one more Cartoon Network game before WB dies.
Blessing Adeoye Jr.
I agree. I think. Well, no, we have the. There's a. No, never mind. I'm thinking of Nickelodeon All Star Brawl because I was gonna say, like a Cartoon Network versus a Cartoon Network crossover. Smash Brothers kind of game. Well, it could be sick.
Roger McCorney
It's just like. Yeah.
Blessing Adeoye Jr.
You know, throw in some more characters in there. Put LeBron James in it.
Tim Gettys
Yeah.
Blessing Adeoye Jr.
Make it free to play.
Roger McCorney
Going back to what we said before, do you think we can do injustice versus MK specifically?
Blessing Adeoye Jr.
I mean, I think that'll be the same thing as.
Roger McCorney
Yeah.
Greg Miller
I mean, at that point, just remaster Mortal Kombat versus dc. We've done this game. I just reviewed it for some reason.
Roger McCorney
Yeah. I feel like it. Justice would have blood.
Blessing Adeoye Jr.
That's the thing.
Roger McCorney
Yeah.
Blessing Adeoye Jr.
This time there's already enough crossover in the DLC characters that I just don't think is worth it. Yeah, like, you announced that. And I'm like, all right, cool. Like, we've been playing this for the last decade.
Roger McCorney
Yeah, that's true. You're right.
Tim Gettys
Optimistic says, please do a Dream Marvel game podcast. Love the conversation. Thank you so much. Scoopball says swats cats. Or made the Matrix PS5 demo a game. I don't know. Swat's cats. Is.
Blessing Adeoye Jr.
That sounds dangerous.
Tim Gettys
There's a lot of Z's in it.
Blessing Adeoye Jr.
Watts Cats. I feel like that's not good on a. That's not good on a box.
Tim Gettys
No, I don't like the mouthfeel. I.
E
You'll possibly know this picture when I bring it up.
Blessing Adeoye Jr.
Oh, yes. I know these guys. No, no.
Greg Miller
Damn. We just shut that down, though.
Blessing Adeoye Jr.
Yeah.
Roger McCorney
No, there's gonna be a next season of what's the Other.
Greg Miller
What's the Other little game that just came back the way. The Cartoon Samurai Pizza Cat. Yes, the one.
Roger McCorney
Oh, I watched the first episode of that the other day.
Blessing Adeoye Jr.
Let's bring up. Let's bring. Let's do a two stupid Dogs game. You know, Two stupid dogs.
Greg Miller
We need a cat doggy.
Tim Gettys
We need cat dog. Yeah.
Roger McCorney
I don't know about fucking hate cat dog. Fuck.
Greg Miller
Okay.
Tim Gettys
Cat dog.
Roger McCorney
Dude, that was. That was the one that was always on when I was sick and I was like, I hate this.
Tim Gettys
That's crazy.
E
That's the only thing that you have to say.
Roger McCorney
Yeah. I don't know. It was just, like, boring and old. You know what I mean?
Tim Gettys
We get it.
E
You were born the year 1999.
Roger McCorney
Yeah.
Tim Gettys
Yes.
E
Let's bring back cats.
Greg Miller
Not until you say cat dog is good.
Blessing Adeoye Jr.
Oh, I like cat dog.
Tim Gettys
Yeah.
Greg Miller
Thank you. Thank you.
Blessing Adeoye Jr.
The cat dog like, movie that they did where they went back and found their parents.
Tim Gettys
God.
Blessing Adeoye Jr.
Oh, man.
Tim Gettys
Emotional.
Roger McCorney
I like cat scratch. I felt with cat scratch, though.
Greg Miller
Of course you did.
Blessing Adeoye Jr.
My next pitch, it's based off of some of Tim's comments there.
Roger McCorney
Whoa.
Blessing Adeoye Jr.
You know, not liking how we're not necessarily saving wb because I was doing this for the love of the game, you know.
Greg Miller
Damn.
Blessing Adeoye Jr.
I was just trying to make cool video games. But you know what? I'll put my CEO cat on hat.
Roger McCorney
On your cat scratch on your cat dog hat.
Blessing Adeoye Jr.
You guys might have to help me out with some of the IP things here because I actually don't know how this works in terms of ip, but Dune by Bioware.
Tim Gettys
Okay.
Blessing Adeoye Jr.
I think Dune Awakening is happening. Dune Awakening is a great idea. However, I think a brilliant idea is to go more mainstream in AAA with Dune, because Dune is the hotness Right now. Right.
Tim Gettys
Is it though? It's a big question, is it not? I mean, the Dune movies do very well.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
Anything else surrounding Dune so far has not.
Blessing Adeoye Jr.
I'm just saying, like what the show.
Roger McCorney
Oh, yeah.
Blessing Adeoye Jr.
I mean, yeah.
Tim Gettys
Oh yeah.
Blessing Adeoye Jr.
Like what's that show called again?
Roger McCorney
No prophecy. No, that's a prophecy. Is that the sequel might be prophecy.
Blessing Adeoye Jr.
Exactly. It's not. It's. You got to do better. You got to market the show better is what it was.
Tim Gettys
What I'm coming down to has to be better too.
Blessing Adeoye Jr.
But I do think that Dune right now with this positioning as a blockbuster and like the movie industry. Right. I think it being what it is and then it being what it is on the sci fi side, obviously Dune was like the original sci fi. It being, being back in a bigger way with the movies I think positions it in an interesting place because I think it's a fascinating world. I think it's a cool ass world. I think there's so much you can do in that world. And I think Bioware, in the way that we're talking about wb, you need wins. I think Bioware also needs a very big win. And sure, I think this could be that win for them. I think mirroring them with a franchise that I think fits a triple A rpg. Tell your own story, maybe be your own Lisa and Al Gaib, like. Or Sandworm. You can ride a Sandworm. Right. I think that has a lot of potential for I guess just being a blockbuster hit on the video game side. As far as what you're looking for at a triple A now, I don't know what the IP rights are really for Doom.
Tim Gettys
Yeah, I don't know either.
Blessing Adeoye Jr.
I know WB obviously like has ownership.
Tim Gettys
There as far as the movie tv.
Roger McCorney
I mean, looking to do an awakening and see if they have anything to do with that.
Tim Gettys
Yeah, it's a good one.
Greg Miller
Fun, calm, developing and publishing Dune Awakening.
Roger McCorney
Yeah. So I don't think Warner Brothers has action to that.
Blessing Adeoye Jr.
Yeah.
Roger McCorney
But either way you have the action.
Blessing Adeoye Jr.
Element of it too.
Roger McCorney
I get what you said. Yeah, yeah, I like that. I think my brain just goes to like talking about the CEO of it.
Greg Miller
All.
Roger McCorney
Right. That's gonna take seven years. Right? Like, at least. And like is, you know, is the next movie going to come out and you know, you know, have that staying power? Is Dune going to be in seven years where we want it to be? I don't know.
Greg Miller
Like my, my cross examination on this one isn't even so much from the WB side. Do you have faith in the Next Mass Effect, like that's their hope, right? Is that they can come back with Mass Effect, make Mass Effect matter again and do probably two more of those, right, for whatever the new trilogy would be.
Blessing Adeoye Jr.
I mean, I'm thinking of this as like coming off of Dragon Age, the veil card of, hey, Dragon Age obviously hit different for different people, right? But overall I think most people would say, hey, that's a good video game, right? Like, that's a game that came out, is complete, looks beautiful, has beautiful cutscenes.
Greg Miller
I mean, get all the way back to the beginning of our conversation about wb. Just get the fucking business out of the way. Stop trying to make everything a live service. Stop trying to make a multiple.
Blessing Adeoye Jr.
Like they can. BioWare can get a game out the door. Is what we understand now with the, with Dragon Age, the Gail Guard, I think you just need a studio that can get a AAA game out the door. And I think Bioware, I'm even thinking of this was like, sure, you can get out the next Mass Effect, then work on the next Dune. But then, yeah, we are talking about nine years, 10 years. I'm thinking of, hey, make this partnership right now. Because right now I don't believe the next Mass Effect is going to come out.
Roger McCorney
Really.
Greg Miller
That's an EA question.
Blessing Adeoye Jr.
Like, look how. Look what they've done with BioWare. Like right now they're in a dire place. I think you give Mass Effect, obviously. Mass Effects. Mass Effect. Mass Effect can do. Can do very well. It's a beloved franchise. I think you. I think if you partner them up with something that might have the potential to, I guess, put them on that place of. All right, we're back. It's new, it's fresh, it's Dune.
Roger McCorney
See, I would actually.
Greg Miller
It's new, it's fresh, it's Dune.
Roger McCorney
I mean, I would think a better fit in my mind is CD Projekt. I mean, like, the Witcher isn't an original franchise, right? It's based off of books, right? Like I. Yeah, exactly. So they have like that, that history of taking the source material and being like, hey, we're going to really take our time and make this and expand on the source material. So, yeah, I mean, I like the idea though, right? I mean, because like, even Dune Awakening, right, The amount of people I've talked to that are like, oh, man, that new, the triple A, like Dune game. Oh, it's an mmo. Like, oh, yeah. I mean, like, people are waiting for that, that, that AAA experience from Dune and it's just.
Blessing Adeoye Jr.
It's an mmo, which I'm excited for. Dune Awakening, despite it being an mmo. Right. Like, I'm like, like, all right, I'm gonna give this a shot just because I think it looks cool as hell, but I'm not an MMO person, so I don't expect to stay with it. If that was just a single player. Hey, we are. This can be to to Bioware what the Witcher was to CD Projekt Red. That would excite the out of me. Right? Whether it is I'm playing as Paul, as Paul Atreides, or if I'm playing as a original character or whatever it is. Like, that's a world that I think is worth exploring on the video game side because it's just so different than anything else we have and it's so setting wise. We have so many fantasy world worlds. We have so many sci fi worlds. Dune, obviously sci fi, but it's very specific.
Roger McCorney
Yes.
Blessing Adeoye Jr.
You know, has this very specific set of rules that I with.
Tim Gettys
To me, that's the thing is I don't know that a Dune game can ever be that big because of how specific and deep it is. Like, I feel like translating that to a mainstream appeal video game. Like, I think that I love the pitch of it being Bioware. I just again, going back to will this save anything? I don't know. Like, it scares me because I feel like the success of Dune is like, the movies are fantastic, but I would say the majority of people that saw that movie, if you asked them what happened, they wouldn't have an answer.
Greg Miller
Hey, it's me, Greg. I believe I've watched both of them, right?
Tim Gettys
Oh, yeah.
Greg Miller
Jen likes them a lot. So I sit there and watch it and I'm like, yeah, I do feel.
Tim Gettys
Like that's a tall order, but if they pull it off, that'd be really, really sick. And I do think, to give gamers credit, gamers now do want something more and deeper and want something that they can sink their teeth into and like, think about as opposed to just like swinging a lightsaber or whatever. But more people want to swing.
Greg Miller
I do like swinging lightsaber.
Blessing Adeoye Jr.
I want to bump the sand. That's what I want to do.
Roger McCorney
You want to what?
Blessing Adeoye Jr.
The sand? Oh, yeah. So the sand worm comes up.
Roger McCorney
Gotcha.
Blessing Adeoye Jr.
And I ride it.
Roger McCorney
Whoa.
Tim Gettys
Greg, what's your next one?
Greg Miller
Yeah, these are ones that are can be quick. I think what's interesting about my pitch that I should have set up the front, but we've been conversating so well. Right. Is that how do you save WB games? I'm very much of the idea that it needs to die to some respect. So mine is very much DC Games. Like right. I want them to do mar. I want them to become DC Games and they can still own studios or whatever. But it's, you know the clip of me yelling at James Gunn trying to get a meeting. Right. It's that idea. And so like mine is one you've heard me say a gajillion times. It's not even worth talking that much about. But it is Ad hoc studio making Superman. If you've ever heard me throughout the year say Telltale should make Superman. That was back in the day before Telltale all fell apart. And then I always talk about it like Telltale without it falling apart. Ad Hoc Studio are so many Telltale devs that you know them from the game awards this year. They're working on Dispatch. They dropped that trailer. This is where Aaron Paul and Lauren Bailey came out. And there was just tension you could cut with a knife. But they talked about it, they introduced it and it being this thing of you're dispatching superheroes to go get it right. It is a Telltale game. I do believe that an open world AAA Superman game could work. I'm clearly a minority and also people don't like Superman as much as I do. Totally fine. Make something smaller, make it cool and really, I mean double down. I think on what Telltale did right with the Batman games, they did right again. I think it's one of those like Batman season one I thought was really good. Season two comes around, it's not as good. So it kind of hurts what you think of the game in my opinion anyways, Batman, Telltale made so many different choices and did interesting things. You know, the Waynes were bad guys. People could die.
Roger McCorney
Joker.
Greg Miller
Yeah, you're not necessarily going to have that. That was all interesting and fascinating. So I've always been of the mind of do a Superman game this way where it is kind of the end. Spoilers for you Tim with in review Superman eventually the movie, right? There's a missile going here and there's a missile going there and you can only get one. Like we have to set the reality of how powerful your Superman is. Who do you choose? One is going to kill Lois, one is gonna kill Martha or you know, whatever the fuck it's going to be.
Tim Gettys
But invoke her name.
Greg Miller
There's a choice here that then does actually, you know, affect Superman. And we can get into the psychology of Clark and We can do all these things and we can limit the power that way. Right. Where it's not about, you know, punching and unlocking a new move as much as it is about a really great Superman story. And really great, great visuals. Is. This game looks gorgeous. Everything you do, like, there's so much cool shit you could do there. That takes away the idea of, like, well, I can't fly to space immediately, so this game sucks. You know what I mean? Like, there's something really cool there to make a narrative Superman game this way. And it would be. It would work for Invincible. It worked for. I mean, it's an interactive comic, right? So it could work for just about anything. But as a Superman guy who. I think so many people have the wrong idea about Superman. Hopefully James Gunn turns that all around. I think this could be really fun to go out and do and have it that way.
Blessing Adeoye Jr.
Yeah, please. No, I was. I was just going to come back to the idea. To the point of IP holders, you should trust, you know, smaller developers more. I think that's probably one of the main reasons this hasn't happened yet. As far as a Telltale or a studio like this working on a Superman is that they look at Superman is too big, and they don't just want to give it to somebody who's going to make something that. That maybe won't have the return that they're looking for. But, you know, I think this would be something special. I think this would be something cool. And it probably would be, like, automatically, probably the best Superman game to come out if they were to put it in these hands.
Greg Miller
Yeah. Don't sleep on Superman. Shadow Apocalypse.
Blessing Adeoye Jr.
I'm sleeping.
Roger McCorney
That's true.
Greg Miller
Game got to play.
Roger McCorney
As Clark I was kind of, like, hesitant when I read this just because we were so oversaturated with these Telltale games for so long.
Greg Miller
Yeah, I know, right?
Roger McCorney
Like, but now, the more I think about, I'm like, this probably is the right time to do it. Right? You know what I mean? Like, it would stand on its own other than, you know, dispatch over here and, you know, whatever Deck 9 does or whatever. But this could be the right moment. Could be the right moment.
Greg Miller
I like that.
Tim Gettys
It is funny to look at. Like, this is not Warner Brothers or Marvel or any of that, but just the Ninja Turtles, Nickelodeon. They're just like, hey, anyone can make a Turtles game.
Greg Miller
Any such fucking ratatouille.
Tim Gettys
Anyone can make a game insane. And it's like. It's funny because it's like the quality of them almost doesn't matter. Like, some of them are absolute dog shit. And some of them are like, some of my favorite games of the year.
Blessing Adeoye Jr.
Like, they treat TMNT like his warhammer.
Tim Gettys
Yeah, exactly.
Blessing Adeoye Jr.
What's make one so funny.
Tim Gettys
But I feel like you could do that for certain levels of. I think Batman is an example of it. Like, I think Batman is in Spider Man. Are probably the only two superheroes that you can't overdo. Like, just put everything out. And the quality of subtitles aren't going to affect the quality and sales of others.
Greg Miller
Sure.
Tim Gettys
And I don't think that's true for any other ip.
Greg Miller
And that's why just to tack it on is another one I've talked about my last pick, and I think the one that would be it. Right. Of like, saving it, figuring it out. We know Rocksteady's working on a game. I still would push for Batman Beyond Arkham. Do a Batman beyond, but it's still in the Arkham universe. I would completely. Oh, Suicide Squad. That was an alternate universe. Don't worry about it. Don't even know any of that. We're picking up from the events of Arkham Knight. Well, we're not. We're jumping way ahead. Right. And we're giving you Terry McGinnis. Just fucking do it. Be Will Friedle. You know what I mean? Sadly, we lost Kevin, but you can bring in Roger Craig Smith to play an older Batman. Right. Again, you respect Kevin Conroy's contribution to the Arkham verse as that Batman, but here we are years later with this, you know, if you can. I know Hamill's been very clear of, like, he doesn't want to do Joker anymore without him, but if you're honoring it and his legacy and all that stuff, try to get Hamill back as Joker or bring in Troy as the Joker and just do Batman beyond, basically, you know, the return of the Joker storyline. Right. And just fucking go in a game format. Let's go.
Tim Gettys
It's that simple. Like, real talk, though, it's like, that's how you save WB is Batman Beyond. Like, we all know the answer. All of us agree.
Roger McCorney
Yeah.
Tim Gettys
You know, everyone listening is like, yes, that's it. They need to do it.
Roger McCorney
The one wrinkle that I had there when I. When I wrote that pitch and then I saw you put it, so I deleted it. Nemesis system, question mark. Would that. Do we see that in any of our pitches or any world where we bring that back?
Tim Gettys
We just might kill it for White Lotus, the video game.
Roger McCorney
Whoa.
Tim Gettys
No, I'm Joking, but no real talk though. In my bitch though.
Greg Miller
All the people you offended.
Tim Gettys
This kind of like goes back back to what I was talking about with Bless with Dune and I. I know that it's not the biggest thing ever, but Game of Thrones, Game of Thrones, the fact that it hasn't had a big AAA game yet.
Roger McCorney
Monolith should have made that, by the way, 100%.
Tim Gettys
It's absolutely wild that that that didn't happen. And they keep putting out these mobile games. They did the telltale one that wasn't that good. But the thing about Game of Thrones, like sure, last se season, debataly last couple seasons people didn't love. People do really like the House of the Dragon. It gets the viewership. People are back for that show when it comes out. The release schedule sucks because modern TV production schedules suck. But there is still some level of excitement for Game of Thrones. Nowhere near the fever pitch it used to be. But what does remain is people's knowledge of the families and the locations and the different understanding of magic abilities and weapons. There's iconography and I feel like that's the type of stuff that you can translate to a video game so easily and just tell a good story like that. If they just get a Game of Thrones story that doesn't necessarily have anything to do with the actual canon to the books or whatever. Like I add the Nemesis system to that. Like, I feel like you don't need to overthink it. Make a God of War, Shadows of Mordor, Shadows of War level game with Game of Thrones and just make it good. That's it, everyone.
Greg Miller
No, no big deal. Easy peasy.
Blessing Adeoye Jr.
Make a triple A video game. Good, easy. Can I get my last pitch?
Tim Gettys
Yes.
Blessing Adeoye Jr.
Green Arrow by Arcane. Now, ideally I would have given this to Arcane Austin, but rest in peace, Arcane Austin. Originally, I was thinking about about Gorilla for this I'm gonna read verbatim because I wrote this a week ago, so I want to get all the details right. I don't think Green Arrow actually fits the mold of PlayStation First Party, which is why I'm actually not gonna give it to Gorilla. I think Green Arrow is a little bit of a deeper cut, but I think it has high potential because of the TV show. And I think there's enough people around now that do have this connection.
Greg Miller
Are we getting Arrow, Steve and Amell back?
Blessing Adeoye Jr.
I mean, in my ideal Green Arrow game? I mean, I don't know.
E
He's busy doing suits LA right now, Greg.
Greg Miller
So no But I'm so stoked to be Green Arrow. Not have to work out.
Blessing Adeoye Jr.
I know, right?
Greg Miller
I do. The salmon ladder. The fucking salmon ladder. Let the man rest.
Blessing Adeoye Jr.
I do envision this as a more darker tone Green Arrow thing. Like, have it be more akin to the TV show as opposed to, like, Green Arrow. I give it to Arcane because I think they could do for Green Arrow what machine games did for Indiana Jones. Right? Make it true to form, make it as Green Arrow as possible. Right. It doesn't have to be this big action game. Doesn't have to be Horizon Zero dawn or anything like that. Make a Green Arrow video game, which I think is more of an immersive, semi stealth game where you're planning your moves, you're using different gadgets and different arrows. Put it in first person, like Dishonored, you know, lock in on good level design. It could be in Star City. It can be on Leon Yu, the island, which I know from the TV show. I don't know if that's comic book.
Roger McCorney
Accurate, but it's canon to you.
Greg Miller
It matters, man. It's canon now because. Because it's canon.
Blessing Adeoye Jr.
Yeah, it's part of my canon. But I do think in the same way that immersive sim worked really well for Indiana Jones, that's something that could work really well for Green Arrow and that in that style of character.
Roger McCorney
Yeah, I love that. I also had a pitch for Arcane or Ubisoft, and that is a Catwoman heist game. It's specifically going, how many towers can.
Greg Miller
I have outside of the Ubisoft game?
Roger McCorney
Well, specifically because I want this to be Splinter Cell. I want this to be Splinter Cell. And there's just. I, I, I've done so much research, guys, I've been trying to find something that's like Splinter Cell that's come out in the last 10 years, and it just does not exist. Like, no one makes anything that's like Splinter Cell. The closest I can think of is Dishonored and potentially Ubisoft making a remake of Splinter Cell.
Greg Miller
Or.
Blessing Adeoye Jr.
Bless.
E
What was the other immersive sim game that, like, really Deus Ex.
Blessing Adeoye Jr.
Who's the DL?
Greg Miller
Oh, yeah, it's Montreal.
Roger McCorney
Are they still around? They still knew.
Greg Miller
No.
Roger McCorney
Yeah, yeah. So I mean, I was thinking about IO Interactive.
Blessing Adeoye Jr.
They got bought by what you call it Embrace Group.
Tim Gettys
Right?
Blessing Adeoye Jr.
Am I crazy?
Tim Gettys
They got embraced. They got embraced after Guardians.
Roger McCorney
Okay, either way, I want.
Greg Miller
What's their new name?
Roger McCorney
Either way, I want a Catwoman heist game. And this goes off of the Arkham City Arkham City when they had the little mini DLC for Catwoman that's part of the Game of the Year edition. But. But whatever, it's technically DLC where it's, you know, her doing a heist thing. And I was like, fuck, this would be such an amazing game. Like, if she's able to go in there and you have all of the seedy underbelly of Gotham. You have Black Mask. That's awesome. You have, you have Penguin, you have Poison Ivy. Like, you're able to kind of build this universe, you know, could it be connected to the D.C. studios? Maybe? But like, the only thing here.
Greg Miller
James, don't listen to one more thing.
Roger McCorney
The one, the one last one that I actually have that I do think is. Could be connected to DC Studios. I think this might be the right direction going forward is LEGO Superman. And I stand by this. Just because I think that TT Games is doing too fucking much with their games. I look at the newer games that they've made and they are too complicated. You go back to the Xbox 360 era when they were make, or the PS2 era when they were making like seven games in like four years. Like, those games were so simple. They had a rinse and repeat format and they were fun and they were. They were perfect for kids. Now they're just spending five, six years making a LEGO Skywalker game that isn't really serving anybody. Like, you should just be banging these fucking games out like Superman. Lego Superman should come out maybe six months after the release of the. Of the movie. It should tell the story of the movie and it should just be a companion piece. And here it is for kids that want to enjoy it and want to be a part of the movie that they just watch and they have on DVD now or whatever on digital doesn't exist anymore. That is what I think TT Games should be doing. And it's so fucking frustrating because. Because why are they making like one game a generation now? Like, this should not be happening. This should be. They should be banging these games out every other year. It's crazy.
Blessing Adeoye Jr.
These games out, banging them out. I'm serious.
Tim Gettys
We got a couple more super chats I want to get to.
Greg Miller
Oh, real quick. Sorry. Yes. EIDOS Montreal is now IDOS Interactive Corporation. But they suffered so many layoffs since the buyoffs and yada, yada, yada. Right now they're just listed as their next game is supportive development for Playground. Unfable.
Tim Gettys
Jesus Christ.
Greg Miller
All but dead, it would sound like.
Roger McCorney
That's crazy.
Blessing Adeoye Jr.
Well, there was a Talk about them bringing back this.
Greg Miller
They were working on that. No, they were. And then that got canceled. Yeah. Racer was like, no, no, we don't want that.
Blessing Adeoye Jr.
I remember being very angry about that. I'm mad again.
Tim Gettys
Dean Brown says total lack of meaningful Game of Thrones games is a shame. Absolutely. What a fumbled bag there. Jessica Hinkle says, over here building a piece of furniture and laughing my ass off with the cartoon conversation. I agree with Roger. What the Even was Cat Dog.
Greg Miller
Oh my God.
Roger McCorney
Well, it's like back in the 90s, you guys are just doing anything.
Tim Gettys
It's like a ca.
Blessing Adeoye Jr.
The dog. That was not the 90s.
Tim Gettys
Firmly 2000.
Blessing Adeoye Jr.
It was like 2003.
Roger McCorney
No, no shot.
Blessing Adeoye Jr.
Spongebob 2000.
Roger McCorney
That was like 89, bro.
Tim Gettys
89.
Blessing Adeoye Jr.
You were just in diapers style style.
E
Cat dog was 1998.
Roger McCorney
Yeah, see?
Blessing Adeoye Jr.
Exactly. No way. Really?
Roger McCorney
It was before I was even old.
Tim Gettys
It was before SpongeBob.
Blessing Adeoye Jr.
Roger. I apologize.
Tim Gettys
Golden Spider says. I still don't know how a Hogwarts Legacy type of DC game hasn't happened yet. Make your own superhero, solve crimes and eventually become part of the Justice League.
Greg Miller
Okay, Everybody. It's called DC Universe Online. It's been going for like 15 years.
E
Sorry, not a single player game. But that's literally exactly what that game is.
Greg Miller
You played the whole first 30 levels free. It's not free. Single player.
Tim Gettys
The Sean Fortune says I've always imagined Green Arrow as a stealth game. Two bless. But more akin to the Last of Us Part 2. But an arcane immersive sim works even better.
Roger McCorney
Jesus.
Tim Gettys
And then last one, Jay Baseball says, give me a Gotham PD game made by the division studio where Batman is off with the Justice League and the PD has to hold down the fort until he gets back.
Blessing Adeoye Jr.
No, like, for some reason I envision the logo to that game, but it's like a mobile style like logo.
Greg Miller
Gotham City imposters.
Blessing Adeoye Jr.
Yeah.
Tim Gettys
Put on.
Blessing Adeoye Jr.
It's like one of those like ads that you see that's not a real video game. I guess that's what you're talking about too.
Tim Gettys
Anyways, do. Does anyone have any final things they want to bring up here? I think we got to all of them.
Roger McCorney
Yeah, I had one that was just like. I think it's so obvious I didn't even want to say it. But I'm gonna say it is Justice League Doomsday. And it's basically ultimate alliance made by Team Ninja. Like that is just money. Like, just do that. Let's do that.
Tim Gettys
Just do that.
Roger McCorney
We talked about that.
Tim Gettys
Let us know in the comments below how you would save WB games. WB in general?
Roger McCorney
Yeah, yeah, yeah.
Tim Gettys
We'll see. We'll. We'll find out shortly when everyone dies. Plus, everyone's gonna die. They're all gonna die.
Blessing Adeoye Jr.
They're all good.
Tim Gettys
I hope we don't die because we have things to do like review Daredevil Born Again. We're about to do that. Live right now on Twitch and YouTube with the kind of funny screencast. And after that, bless his soul will.
Blessing Adeoye Jr.
Darken My soul will darken I sold my soul.
Tim Gettys
Till next time, the Rock love you all. Goodbye.
Kinda Funny Gamescast: How to Save WB Games – Detailed Summary
Release Date: March 5, 2025
The "Kinda Funny Gamescast" episode titled "How to Save WB Games" delves deep into the current challenges faced by Warner Bros. (WB) in the video game industry. Hosted by Tim Gettys, Greg “GameOverGreggy” Miller, Blessing Adeoye Jr., and Roger McCorney, the discussion offers a comprehensive analysis of WB's declining game studios and proposes potential strategies to rejuvenate the division.
The episode opens with the hosts acknowledging recent setbacks within WB Games, including the closure of Monolith and the cancellation of the highly anticipated Wonder Woman game. Tim Gettys introduces the main topic by referencing Jason Schreier's insights from Gamescast, highlighting the dire state of WB’s game studios.
Notable Quote:
Tim Gettys (03:35) — "How to save WB games. Just kid. We don't have time to to go that big."
The panel discusses the mismanagement and strategic missteps that have led to the downfall of prominent WB studios like Rocksteady and Monolith. They lament the loss of creative freedom due to excessive corporate interference, drawing parallels to past failures such as the poorly received Suicide Squad movie.
Notable Quotes:
Greg Miller (05:12) — "We got to save the nation turns its lonely eyes to us to figure it out."
Blessing Adeoye Jr. (11:27) — "I have three scenarios in my head... the dark grim scenario... is WB Games is not a thing anymore."
One of the key solutions proposed is for WB to adopt a licensing model similar to Marvel Games. Instead of owning and operating all game studios, WB could license its intellectual properties (IPs) to trusted external developers. This approach aims to leverage diverse creative talents while mitigating financial risks.
Notable Quote:
Tim Gettys (09:15) — "You should trust, you know, smaller developers more."
The hosts present a series of innovative game pitches designed to capitalize on WB's rich IP library. These pitches aim to demonstrate how strategic partnerships and focused development can breathe new life into stagnant franchises.
Blessing Adeoye Jr. envisions a new Matrix game developed by Slow Clap, emphasizing intense combat mechanics inspired by titles like Sifu. The game would incorporate iconic Matrix elements such as bullet time and intricate martial arts, appealing to both nostalgic fans and new audiences.
Notable Quote:
Blessing Adeoye Jr. (22:54) — "Matrix by Slow Clap. I think that'd be such a slam dunk."
Roger McCorney suggests a Teen Titans game developed by Upstream Arcade. Highlighting the success of their recent titles like Hellboy and West of the Dead, he proposes a game that captures the essence of the original animated series, blending stylish art with engaging gameplay.
Notable Quote:
Roger McCorney (27:05) — "Teen Titans is just such an amazing IP that grew up, that was raised a lot of Gen Z and millennials."
Greg Miller advocates for a Wonder Woman title developed by Yellow Brick Games. Building on the foundation laid by Eternal Strands, the proposed game would deepen the narrative, integrate DC lore, and enhance combat mechanics to create a compelling single-player experience.
Notable Quote:
Greg Miller (33:03) — "A Wonder Woman game from Yellow Brick Games could reign in some of the ideas that got a little off track."
Roger and Blessing introduce ideas for a Catwoman heist game and a Green Arrow stealth game, respectively. These concepts emphasize immersive storytelling and innovative gameplay mechanics tailored to each character's unique abilities and narratives.
Notable Quote:
Roger McCorney (62:32) — "A Catwoman heist game...would be such an amazing game."
The hosts discuss the importance of balancing artistic integrity with commercial viability. They stress that allowing developers creative freedom and trusting them with beloved IPs is crucial for producing high-quality games that resonate with fans and sustain WB’s market presence.
Notable Quote:
Blessing Adeoye Jr. (60:49) — "IP holders should trust smaller developers more. That's probably one of the main reasons this hasn't happened yet."
Throughout the episode, viewers contribute via super chats, offering additional ideas and prompting further discussion. Suggestions include Scooby-Doo games and leveraging nostalgia with franchises like Adventure Time. The hosts respond enthusiastically, acknowledging the potential for these IPs to reach new and old audiences alike.
Notable Quote:
Tim Gettys (35:01) — "Jennifer says, like, there is something [Scooby-Doo], there is something there."
In concluding the discussion, the panel members reiterate the urgency of revamping WB Games. They emphasize the need for strategic collaborations, creative partnerships, and a renewed commitment to quality. The episode ends with a hopeful outlook, urging WB to seize the opportunity to restore its legacy in the gaming industry.
Notable Quote:
Roger McCorney (67:29) — "Justice League Doomsday. And it's basically ultimate alliance made by Team Ninja. Like that is just money."
The "How to Save WB Games" episode of Kinda Funny Gamescast offers a thorough examination of the struggles facing Warner Bros. in the gaming sector. Through insightful analysis and creative pitches, the hosts outline a roadmap for revitalizing WB’s game studios by embracing licensing models, fostering partnerships with talented external developers, and reinvigorating beloved IPs with fresh, innovative approaches. This episode serves as both a critique and a beacon of hope, highlighting the potential pathways WB can take to reclaim its stature in the competitive world of video games.