Kinda Funny Gamescast — "Kojima’s OD Trailer Live Reaction & More"
September 23, 2025
Host/Panel: Greg Miller, Blessing Adeoye Jr., Andy Cortez, SnowBike Mike
Main Theme:
This episode dives deep into the avalanche of news from Hideo Kojima and Kojima Productions’ 10th Anniversary event—focusing on the world premiere OD trailer (Kojima’s new Xbox horror game), new info on Fizzent (the PlayStation stealth game), Death Stranding movie and anime updates, plus a string of quirky Kojima announcements. The crew reacts live, theorizes about Kojima’s direction, and explores what these reveals mean for the future of the studio and the gaming industry.
Table of Contents
- Podcast Vibes & Banter
- Topic of the Show: Kojima’s OD Trailer & News
- Kojima’s PlayStation Stealth Game — Fizzent
- Death Stranding: Movie, Anime, & More
- Kojima Cross-Media Collaborations (AR & Merch)
- Reflections on Kojima’s Career & Studio Future
- Notable Quotes & Moments
- Timestamps for Key Segments
Podcast Vibes & Banter [00:00–06:15]
- Warm, playful episode opener—pizza ordering drama, Pokémon references, inside jokes, and Kinda Funny team camaraderie.
- Food Talk: Running joke about pizza logistics, In-N-Out, and Mike’s eating habits.
- Greg acknowledges Patreon supporters and how audience support funds their shows—and their lunches!
- Briefly covers upcoming programming shifts for PlayStation State of Play reaction content.
Kojima’s OD Trailer: Live Reaction & Analysis [12:41–29:55]
Viewing & Reacting to the OD Trailer [13:27–16:46]
- The entire team watches the OD trailer for the first time live on air.
- Immediate reactions:
- Unnerving atmosphere, high fidelity visuals, speculation on connections to PT and metahuman tech.
- Noticing familiar actors (e.g. Sophia Lillis from "It").
- Candles, baby's head, knocking motifs—shivers, excitement, and a lot of fascinated confusion.
“Are we finally getting the PT spiritual successor?”
– Greg [14:43]
Kojima's Vision & Xbox Collaboration [16:54–19:33]
- Pull details from Andy Robinson's VGC article: OD, now with subtitle "Nock," is a brand new “completely new gaming experience” running on Unreal Engine 5.
- Kojima teases, “Even the infrastructure is totally new. Nobody has done this before…there are lots of hints in the video.”
- Phil Spencer, Xbox: “Bold, unique, unmistakably from this studio…our technical work with Unreal [is] bringing Kojima-san’s vision to life for players everywhere.”
Panel Dissection: What Is OD? [19:33–29:55]
- Speculation on Format:
- Episodic/anthology “PT”-like horror projects.
- Each could be a distinct "episode" with different creative collaborators (e.g., Jordan Peele rumored).
- Panel expects "contained," small-scope experiences rather than massive AAA games.
“I expect another PT…running around a house, a hallway, running from whatever this creature is.”
– Greg [20:09]
- Naming speculation: “OD: Knock” now, “OD: Answer” or other variations future installments?
- Episodic/anthology “PT”-like horror projects.
- Gameplay Mechanics Theorized:
- Crowd theorizes the subtitle, “Knock,” and reference to “screamers,” hinting at microphone-based mechanics (screaming or knocking in real life).
“What if you have to use your microphone? What if you actually have to knock IRL…”
– Super Chat, discussed by Andy [24:15]
- Crowd theorizes the subtitle, “Knock,” and reference to “screamers,” hinting at microphone-based mechanics (screaming or knocking in real life).
- Release Date Bets:
- Andy: Fall 2026, especially if episodic
- Mike and Greg: 2027 seems possible if Xbox’s 2026 schedule is crowded
- Bless: Could it shadow drop; 2026 more realistic than next year?
Notable Quote
“I really am afraid of big knock sounds.”
– Kojima (quoted via Tom Phillips/IGN, read by Bless) [27:44]
Kojima’s PlayStation Stealth Game — Fizzent [32:38–47:29]
Art, Vibe, and Announced Cast [32:38–36:28]
- First art/poster discussed: Mysterious protagonist in a cityscape with tagline "Here Comes the Feeling".
“What a cool tagline. Here comes the feeling—that feeling you’ve been missing for so long. A Kojima stealth action.”
– Andy [34:54] - Cast: Charlie Fraser, Don Lee, Minami Hamabe (known for roles in Train to Busan, Furiosa, and Godzilla Minus One).
- PlayStation’s Herman Hulst: “Fueled by the same creative energy, the same ambition that has always made the PlayStation and Kojima partnership so powerful.”
What Do We Want From Fizzent? [35:24–47:29]
- Panel theorizes it will be a spiritual successor to Metal Gear, possibly combining the best of MGS5 (sandbox missions) with classic MGS/Peace Walker (focused, interconnected levels).
- Multiple hosts voice a desire for “the feeling” of classic Kojima stealth and espionage gameplay without going “full weird” like Death Stranding.
“Give me 15 supernatural, but grounded as Kojima can make it.”
– Bless/Andy [45:48] - Wishes for a tight, narrative focus in a contained setting—think Metal Gear 1/2 with modern mechanics.
- Panel enthusiastic about a studio that now has the resources, autonomy, and energy to build “real” next-gen stealth.
- Guessing PlayStation 6 launch window (Bless), or four years out (Andy, possible end-of-generation title).
Death Stranding: Movie, Anime & More [48:43–56:04]
Animated Project: Mosquito [48:43–54:32]
- Death Stranding “Mosquito” anime teased—animated by A.B.C. Animation, original character, written by Aaron Guzikowski (Prisoners, Raised by Wolves).
- The crew contemplates watching the trailer on-air but decides against it to avoid copyright strikes; they recommend listeners check it out.
- Mosquito is described as visually striking, set in the Death Stranding universe but featuring an original story.
“The Death Stranding world is… you can do whatever you want. As we’ve seen, anything can exist.”
– Andy [53:34]
Death Stranding Live Action Movie [54:32–56:04]
- Directed by Michael Sarnoski (A Quiet Place: Day One), produced by A24.
- Kojima promises the movie will tell an original story with new characters/locations:
“The game takes about 70–80 hours and we don’t want to slim that down to a two-hour movie…using that world for a thoroughly different story is essential and important.”
– Hideo Kojima [52:56]
Kojima Cross-Media Collaborations: AR & Merch [56:04–62:26]
AR Project with Niantic [56:04–60:00]
- New AR venture using Niantic Spatial AI (makers of Pokémon Go), aiming to “move beyond the screen” and create outdoor interactive storytelling.
- Discussion is both intrigued and wary, with the panel joking about player privacy and Niantic’s data collection motives.
“We're out there doing their work. We're photographing the entire world for them so they can recreate it.”
– Bless [59:54] - Project aspires to bring a "Death Stranding in the real world" experience—interacting with your environment, connecting with people around you via AR.
Kojima Sake & Credit Card [60:21–64:28]
- Kojima Productions to collaborate on a special edition sake with Zaku, plus a branded credit card launching with Mitsubishi UFJ in 2026 (earn points for Kojima merch).
- Fun speculation over international shipping, and whether anyone on the team would use the Kojima credit card.
“They also announced a Kojima credit card…I’m in.”
– Greg [62:26]
Reflections on Kojima’s Career & Studio Future [47:42–48:43, 67:04–68:16]
- Panel briefly contemplates the possibility of “Fizzent” being Kojima’s last game and expresses deep appreciation for his creativity, his ability to be "weird" post-Konami, and his legacy.
“Thank God he got out and can be weird…and can have a cool office that I’ve never been to..."
– Greg [68:01]
Notable Quotes & Memorable Moments
- On the OD Trailer:
“Are we finally getting the PT spiritual successor?” — Greg [14:43]
“Kojima finally getting to do horror. Something he's wanted even before PT…the trailer's scare is a heavy knocking on the door. 10/10.” — Super Chat [29:42] - On Format Innovation:
“Episodic is confirmed. Knock is Kojima, Peele’s isn’t known yet—which would be awesome.” — Chat, read by Greg [27:44] - On Kojima’s Studio Era:
“11 years ago, Hideo was just locked in Konami. … Now he can be super-fucking weird, and we love it.” — Greg [61:51] - On the Scope of Fizzent:
“Here comes the feeling—that feeling you’ve been missing for so long. A Kojima stealth action.” — Andy [34:54] “Give me 15 supernatural—but grounded as Kojima can make it.” — Bless/Andy [45:48] - On Game Design Wishes:
“I want a playground… not super open world. Drop me in, 30 min to an hour, go do it again.” — Mike [42:14]
Timestamps for Key Segments
- 00:00 — Team Banter/Pizza Talk
- 06:15 — Show Intro/Programming Notes
- 12:41 — Topic of the Show: Kojima’s OD Trailer
- 13:27 — Trailer Live Reaction
- 16:54 — Details & Analysis
- 19:33 — Format & Scope Theories
- 24:15 — Mechanics Theories (Screamers, Microphone)
- 29:55 — Kojima Fandom & More OD Reactions
- 32:38 — Fizzent: PlayStation Stealth Game Reveal
- 35:24 — What Should Fizzent Be? Panel Dream Pitches
- 47:42–48:43 — Kojima's Career Reflection, Possible Finale
- 48:43 — Death Stranding: Animated Project and A24 Movie
- 56:04 — AR Collaboration with Niantic
- 60:21 — Kojima Sake & Merchandise
- 62:26 — Kojima Credit Card
- 67:04 — Closing Reflections on Kojima's Legacy
- 68:54 — Outro, Next Up: Water Park Simulator Stream
TL;DR
This energized episode dissects the newest Kojima Productions reveals for Xbox (OD: Knock), PlayStation (Fizzent), Death Stranding spin-offs, and cross-media forays from sake to AR games and even a credit card. The Kinda Funny crew basks in the excitement of legendary creativity, theorizes episodic horror and stealth game directions, and marvels at the freedom—and weirdness—of modern Kojima.
If you want a perfect primer for all things Kojima in late 2025, this is your comprehensive, quote-rich roadmap—no PT required.
